NX Surfacing
NX Surfacing
Publication Number
spse01560
Proprietary and restricted rights notice
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
1 Introduction
Welcome to self paced training for Solid Edge. This course is designed to educate you
in the use of Solid Edge. The course is self-paced and contains instruction followed
by activities.
• spse01540—Modeling assemblies
• spse01541—Explode-Render-Animate
• spse01640—Assembly patterning
• spse01655—Revising assemblies
• spse01660—Assembly reports
• spse01675—Assembly features
• spse01680—Inspecting assemblies
• spse01685—Alternate assemblies
• spse01695—XpresRoute (tubing)
• spse01540—Modeling assemblies
2 Surface modeling
Solid Edge provides two distinct 3D modeling styles: solid modeling and surface
modeling.
2. Solid Edge is an industry leader of this modeling style and exhibits these
additional characteristics:
• The various modeling operations are identified as features.
1. Many consumer products are designed using surface modeling techniques due to
the market’s emphasis on style and ergonomics; therefore, a model’s aesthetics is
the number one concern and key element in the design process. Product function
is only a secondary consideration.
2. Like the solid modeling features, Solid Edge extends this style by making each
point, curve, and surface an entity that knows how it was created, and can be
edited at any time.
• Feature faces are used for alignment as well as for mating with other features.
Modeling with surface-based features typically begins with a wireframe, from which
surfaces are generated. Key features of surface modeling:
• A model’s topology is driven by edges and curves. Edges and faces are mainly
based on splines.
• Highlight lines, silhouette edges and flow lines of a model are important.
• Do not over draw. Do not model rounds, ribs, or features best created with
solid features.
• You may need some construction surfaces to generate 3D curves. This is very
important in reducing modeling steps.
• You can easily change the shape by altering the character curves for the
respective view.
• Making changes to the 3D curve is simple. Edit the character curve in the
control drawing.
• Swept command.
Inputs are guides and sections.
• Bounded command
N-sided patch.
– Stiffening Rib
– Hole
– Round
– Web network
– Lip
5. Tweak.
• Analyze edge continuity using:
– Curvature Comb
– Zebra Stripes
Lesson review
• If a product’s function takes priority over ergonomic considerations, would you
design a part based on a solid modeling or surface modeling approach?
Lesson summary
You should know the differences in solid modeling and surface modeling. You should
also have a clear understanding of when to use a surface modeling approach and
when to use a solid modeling approach. In surface modeling, curves control the
model. In solid modeling, faces control the model. Understanding the surface
modeling workflow is important for success in creating and editing surfaces.
• Tweak
Objectives
After completing this lesson, you will be able to:
• Create curves
• Edit curves
• Analyze curves
• Create BlueDots
• Edit BlueDots
A solid modeling method using revolved features results in no edge control and
difficult edits. Edge (A) is a result of the intersection of two revolved surfaces. You
don’t have direct control over the result.
A surface modeling method results in exact edge control and edges are based on
character curves. You have direct control over edges such as (A).
Overview of splines
A spline is a standard curve in most CAD systems. Unlike lines and conic curves,
generally categorized as analytics, the spline can be adjusted to virtually any shape
in two or three dimensions. Their flexible nature makes splines the foundation for
surface modeling.
A spline entity type consists of:
• 2D: constructed spline curves, derived curves.
Note
Originally, a spline was a stylist’s tool made from wood or thin metal and
used to draw a curve through points.
For the remainder of this course, the term curve will be used instead of splines. Just
remember that curves are splines. There will be two types of curves discussed:
• constructed– You have direct control of constructed curves.
• derived– Derived curves are controlled by the method used to create them.
Derived curves cannot be edited directly.
Curve creation
Use the Curve command to draw a smooth curve by points. You can click and drag,
or you can click several edit points to define the curve. If you click to create edit
points, you must define at least three points when you create the curve. When you
click and drag to create the curve, it will have two edit points.
When you create a curve, edit points (A) and curve control vertex points (B) are
created to help you edit and control the shape of the curve.
Curve definition
Control of a curve’s shape is dependent on the number of control and edit points.
These elements are determined by standard polynomial expressions.
Curve order
The order of a curve is equal to the degree of the curve, plus 1 (Order = Deg +1).
A polynomial curve is defined as:
x(t) = x0 +x1(t1) + x2(t2) + x3(t3)
y(t) = y0 +y1(t1) + y2(t2) + y3(t3)
Example:
Edit points = 3
Degree = 8
Order = 9 (degree + 1)
Control Vertices = 9
If the number of edit points is >= 4, the number of control vertices is (n+2) + {(n-1) x
(k-4).
Where n = Edit Points, and k = Order.
Example:
Edit points = 7
Degree = 5
Order = 6 (degree + 1)
Control Vertices = 21
Curve edit
You can edit curves at any time via one of two methods for editing curves.
1. Edit Profile mode: Just like editing a sketch.
2. Dynamic Edit mode: Shows all of the control and edit points.
When you move a control point or edit point, the curve updates automatically; any
surface that has the curve as one of its defining entities will update dynamically.
The Add/Remove Points and Curve Options buttons are disabled in dynamic edit
mode. These options are only available in Edit Profile mode.
Add/Remove Points
Show Polygon
Shape Edit
Local Edit
Curve Options
Editing curves
The Curve dialog box lets you control how the shape of the curve changes when you
make changes to the edit points and control vertex points.
The Shape Edit and Local Edit buttons control the shape of the curve when you
move a point on the curve.
When you select the Shape Edit button, you affect the shape of the entire curve when
you move a point on the curve.
When you select the Local Edit button, you affect the shape of the curve around
the edit point.
With Local Edit, if you drag a vertex point on an unconstrained curve, no other
vertex points will move. However, if you drag a vertex point on a curve that has some
relationships, then other vertex points may move as well, in order to adapt to the
new location of the vertex point you moved while still maintaining the relationships.
Note
You cannot drag an edit point that is fully constrained.
You can select the Curve Options button to display the Curve Options dialog box.
This dialog box allows you to change the number of degrees for the curve and specify
the relationship mode for the curve. You can set the relationship node to:
• Flexible
• Rigid
In Flexible mode you can use external relationships to control the shape of the curve.
For example, you can apply a dimension relationship on the curve and as you make
changes to the dimensions, the shape of the curve automatically updates.
In Rigid mode you cannot use external relationships to control the shape of the
curve. Instead, the curve shape remains unchanged and the curve simply rotates.
Curve options
Curve options are shown below.
Relationship modes
• Flexible allows you to modify the curve shape during BlueDot edits or an edit to
a curve connected to another curve with a connect relationship applied.
• Rigid locks the curve shape. Curve shape will not change during BlueDot edits or
an edit to a curve connected to another curve with a connect relationship applied.
Note
These relationships are applied to external edits (BlueDot or dynamic
edit). In Edit Profile mode, a curve set to rigid can have its shape modified.
Degree
The Curve Options dialog box allows control of curve degree and relationship
mode. The default degree is three. The higher the degree, the more control
you have in making local curve edits.
Notice in the illustration below that curve (A) shows the default degree of 3.
Curve (B) has degree increased to 4. The higher the degree, the more control
you have for editing the curve.
Element properties
Element properties of a curve can be displayed while in the Edit Profile mode.
Right-click the curve and then on the shortcut menu, click Properties.
The Element Properties form is informational only. You cannot modify an element
using the form.
Displaying curves
You can use the options on the Curve command bar to control the display of a curve.
The Insert Point button adds or removes edit points along the curve. To add a point,
click the button and then click the insertion point on the curve. When you add an
edit point, the shape of the curve does not change. If the number of edit points on the
curve is the same as the number of control vertex points, adding an edit point adds
a corresponding control vertex point. The control vertex point moves to maintain
the shape of the curve.
To remove a point, hold the Alt key and click the point you want to remove. When
you remove edit points, the control vertex points move and the shape of the curve
changes.
Note
If there are only two edit points on the curve, you cannot remove an edit point
from the curve.
The Show Polygon button allows you to display the control polygon of the curve and
use it to edit the curve.
The edit points and control vertex points are handles that you can drag to change
the shape of the curve.
Note
You can also use these points as keypoints for relationships and dimensions.
The Show Curvature Comb button displays the curvature comb for the curve.
This helps you determine how quickly or gradually curves change and where they
change direction.
You can use the Curvature Comb Settings command to control the density and
magnitude of the curve.
Simplify
• Curve data can be manually created or can be read in from foreign data.
• Manually created curve data usually contains a limited number of control points.
• Foreign data may come from a digitized set of control points, which could contain
a large amount of points.
• Simplify curve is a tool that allows you to define a tolerance to reduce the
number of edit points and control vertices.
Note
Visualize tolerance as a tube. The original curve is at the center of a zero
diameter tube. As the tube diameter (tolerance) increases, edit points are
reduced as the curve shape is confined to the tube diameter. As the tolerance
increases the curve is simplified.
Note
You can visually observe the curve simplification process as the tolerance
increases using the right arrow in the dialog box.
The following is an example of a curve with a large number of edit points and
control vertices. Simplify curve was used to reduce the number of points. The curve
shape changed slightly. You can visually observe the curve changes as the tolerance
increase.
Note
If the number of edit points is equal to 2 then the simplification continues by
removing control vertices. Simplification ends when the number of control
vertices is equal to the curve order.
Why convert?
• Analytical elements are often utilized as cross-sections and guide paths during
surface creation. The resulting surface has inherent limitations on how it can be
edited, as lines remain linear and arcs retain their circular definition.
– Defaults to a degree of 2. You can increase the degree and add edit points
for more control.
• Once converted, curve shapes will have greater control over associated complex
surfaces.
– Simplifies the manipulation of a model from initial concept through final
production.
Note
You can only convert analytics to curves while in the Edit Profile mode.
Overview
In this activity, you will learn to use the curve creation tools. Curves are the
backbone for creating and controlling surface shape.
Objectives
After completing this activity you will be able to:
• Create curves
• Edit curves
• Analyze curves
A BlueDot is a point where two curves or analytics connect, or where one curve
and one analytic connect, thereby providing a control point between the curves.
It is a point which can edited to suit design or styling needs.
Note
Blue Dots are only available in ordered modeling.
• The shape of the first selected curve may change, but the second
curve will maintain its shape in addition to its location.
– a midpoint
Note
You can only select analytics at their endpoints.
• You can drag its location during Dynamic Edit using the OrientXpres tool.
• You can change its x, y, and z coordinates on the Edit Definition command bar.
Note
• These changes occur in real-time.
• For curves, shape changes will occur, the breadth of which will be
dependent upon their corresponding edit type (shape, local or rigid).
• Since an analytic does not have a shape-control option, only its position
and/or orientation will change.
• When you apply a BlueDot to b-spline curves, you can also control how
the curves react to the edit by setting options on the Curve 1 and Curve 2
controls on the ribbon bar.
Procedure
Step 1: To edit a BlueDot, click the Select tool and pause the cursor over the
BlueDot.
Step 2: Use QuickPick because there are normally three elements to choose from
(two curves and the BlueDot). Click the BlueDot, then Dynamic Edit.
Step 3: A 3D triad appears, allowing you to define the BlueDot edit direction. Do
one of the following:
• Lock movement in the x, y or z direction. If you select a direction on
the 3D triad, focus on the command bar will be on that direction field.
Note
You can also lock to an axis by pressing Z until the preferred
axis highlights. Lock to a plane by pressing X until the
preferred plane highlights. Press C to clear all locks.
Step 4: You can set the shape control of the two curves connected to the BlueDot
on the command bar.
Step 5: You can turn off display of BlueDots: right-click in the part window and
choose Hide All→BlueDots
Note
To show BlueDots, right-click and select Show All→BlueDots
Overview
In this activity you will learn to manually create and edit BlueDots..
Objectives
After completing this activity you will be able to:
• Create BlueDots
Lesson review
Answer the following questions:
• What is an edit point on a curve?
• Explain the differences in Shape Edit, Local Edit and Rigid. Define the degree of
a curve.
Lesson summary
Surface shapes are directly tied to the curves defining those surfaces. Therefore, the
control of curves is crucial in modifying surface topology.
A curve:
• Can be edited by moving its edit points and control points
• Can be drawn directly by first defining edit points; direct methods include
– Curve
– Curve by table
– Contour curve
• Can be created indirectly from existing curves and surfaces, making them
dependent on underlying parent curves and surfaces; as the parent changes, so
do the indirect curves; indirect curve methods will be covered in the next chapter.
Objectives
After completing this lesson, you will be able to:
• Use these commands to create curves derived from other geometry:
– Project curves
– Intersection curves
– Cross curves
– Contour curves
– Derived curves
– Split curves
– Keypoint curves
– Curve by table
Project curve
The Project Curve command projects a set of curves (2D or 3D) or a point onto a
surface or set of surfaces.
Choose Options on the Project command bar to project the curve along a vector or
along surface normals.
The following illustrations show the results of options: “Along vector” and “Normal
to selected surface”.
Note
When projecting a curve onto a cylinder, make sure that the curve’s endpoints
do not lie on a silhouette edge of the cylinder when viewed from the projection
plane normal. Extend the edges of the curve past the cylinder edge.
Intersection Curve
• Editing the input surfaces will result in an automatic change to the intersection
curve.
• The intersection curve (A) can be used for a surface trimming operation or an
edge to be used to create a new construction surface.
Cross Curve
The Cross Curve command creates a 3D curve at the intersection of two curves.
• The command works much like the Intersection Curve command, yet it does not
need existing surfaces to create a curve.
(1) and (2) are the input curves. (A) and (B) are the theoretical extruded surfaces.
(C) is the resultant cross curve.
Contour Curve
TheContour Curve command draws a curve directly on a surface. You can then
use the curve for such things as a border in trimming operations or as a tangent
hold line in rounding operations.
• You can select a single face or multiple faces when drawing the curve.
• You can only draw within the bounded region and the curve will only lie within
the bounded region. Curves that fall off the surface or traverse trimmed regions
are trimmed.
• When defining the points for the curve, you can use existing points that define
the surface, such as vertices, line midpoints, and edges of the surface.
• You can drag the points (and thus the curve) anywhere on the surface.
• You can connect a keypoint and an existing keypoint. To do this, right-click the
existing keypoint and select Connect; follow the prompts to identify the other
keypoint.
• You can delete the connect relationships on a keypoint so that you can drag
the keypoint on a face. To delete the relationship, right click the relationship
and follow the prompts.
• When drawing a curve across faces that are not tangent, you must place a point
at the shared edge.
Derived Curve
The Derived Curve command constructs a new curve that is derived from one
or more input curves or edges.
• If the input curves are connected, but not tangent, the output curve will have
a minimal amount of curvature added so that a single, smooth spline curve is
constructed.
Note
A derived curve is associative to the edge/curve it was derived from.
Changes to the parent curve/edge also changes the derived curve.
You can construct a single derived curve from multiple bodies. In the example
shown below, you can construct a derived curve from a sketch (A), edges on a
construction surface (B), and edges on a solid (C).
– If multiple edges or curves are needed to define a single derived curve, select
each curve/edge and then on the ribbon bar, click the Accept button.
– To create a derived curve from a single edge/curve, select the curve/edge and
then click the Accept button.
Split Curve
– Intersection curves.
– Projected curves.
You can select keypoints, curves, reference planes, solid faces or surfaces as the
intersecting features that split the curve.
Splitting a construction curve can make it easier to construct other features, such as
a bounded surface, a trimmed surface, a normal protrusion, or a normal cutout.
Note
You cannot use the Split Curve command to split an edge on a model. You can
use the Derived Curve command to create an associative copy of an edge on
the model, and then use the Split Curve command to split the derived curve.
Keypoint Curve
An example of the use of Keypoint Curve is shown below. You can use this command
to create a bridge curve (A), which can be used as a path for a swept feature (B).
• When you select a keypoint on a wireframe element or edge as the endpoint (C)
of the curve, the curve is created tangent to that element.
• The curve’s radius of curvature can be modified by dragging the curve handle
(D) to a new location.
• If the modified curve was used as a path for a swept feature, the swept feature
will also update.
During edit, you can add new points along a curve or add a point in free space to
define a new segment at the end of the curve.
• To add a point along a path, hold the ALT key and click the location along
the curve where you want to add the point.
• To define a new segment at the end, hold the ALT key and click a location in
free space where you want to add the point.
Hold the ALT key and click a point you want to remove.
• When you remove edit points, the control vertex points move and the shape
of the curve changes.
• If you remove the start or end point of a curve, the path truncates to the
next control point on the curve and the tangency of the next point remains
the same.
Curve by table
The curve below is the result of data shown in the following spreadsheet and
parameters.
Overview
In this activity, you will learn to create a keypoint curve. A keypoint curve is a 3D
curve. The curve is defined by connecting to keypoints from existing geometry.
Objectives
After completing this activity you will be able to:
• Create a keypoint curve
Overview
In this activity, you will learn additional methods of creating curves. So far, you have
learned to draw curves directly, point by point. Now you will learn to create curves
indirectly, by combining inputs from existing curves and surfaces.
Objectives
After completing this activity you will be able to:
• Intersection curves
• Cross curves
• Projected curves
• Contour curves
• Derived curves
• Split curves
Pierce points
A pierce point is the point of intersection between a profile element and the active
sketch plane.
Example
You can use a connect relationship to position the element you are drawing
to where a profile element on another reference plane pierces the current
profile plane.
• Provides the ability to connect geometry to curves intersecting the profile’s plane.
• Particularly useful for creating guide paths for BlueSurf and Sweep operations.
Silhouette points
Silhouette points occur on an arc, circle or ellipse.
Example
when you draw a new line, you can touch the silhouette point on a circle.
When you click, the new line is connected to the silhouette point on the
existing circle.
• These points are defined relative to the horizontal and vertical axis of the draft
sheet or profile/sketch plane.
• constitute any point where a plane parallel to the base reference plane passes
tangent to a given curve.
Image
The Image command enables the capability to place a raster image (BMP, JPG, TIF,
etc.) on a plane for sketch trace-over.
Note
For Ordered modeling, Image is available while in the Sketch environment.
Step 3: Image file can be linked to the part or assembly file if option is checked
(i.e. appears in the Binder).
Step 4: The Image ribbon bar allows you to set the vertical or horizontal size, as
well as change the rotation angle.
Step 5: You can then move the picture and/or constrain the image relative to
other geometry or reference planes.
– Curves
– Surfaces
Note
When hidden, a construction element’s entry in PathFinder changes to
indicate that it is hidden.
– It can be useful to hide the design body while you are working with
construction surfaces. Under Tools→Show All, use either the Show Design
Body or Hide Design Body commands.
• Create construction elements from scratch using the Solid Edge construction
surface creation commands (extruded, revolved, and swept surfaces).
• Use an external file. For example, you can create a helix curve using coordinate
data in a spreadsheet.
• Import them from another CAD system. For example, you can import surfaces
and solids from a third-party CAD system.
• Generate them as a part copy from another Solid Edge part. For example, you can
create construction geometry using the Part Copy command on the Insert menu.
◊ use the Intersection Point command to create cross sections for lofted
features.
◊ Profiles for profile-based features using the Project Curve (useful for
creating embossed text on a curved surface) and Split Curve (divide one
into multiple curves to create a normal protrusion) commands:
◊ Construction surfaces- the Split curve command can divide one into
multiple curves to create a surface by boundary.
• Surfaces can be used as well; creation methods will be covered in the following
modules. Some general uses of surfaces are:
– To define the projection extents when extruding a feature: For example,
a construction surface can be used as input during the Extent step when
constructing a protrusion.
Lesson review
Answer the following questions:
• How do you get tangency control on a keypoint curve?
• Generally, why would you define construction elements (curves and points) as
a first step?
Lesson summary
• You can create various curves indirectly from existing curves and surfaces.
These curves are controlled by the parent curves and surfaces. As the parents
change, so will the indirect curves.
• Surface shapes are directly tied to the curves defining those surfaces. Therefore,
the control of curves is crucial in modifying surface topology.
• Pierce and silhouette points can assist in connecting curves to off-plane geometry.
5 Surface creation
Objectives
After completing this lesson, you will be able to:
• Create simple surfaces.
• Create a BlueSurf.
• Edit a BlueSurf.
Overview of surfaces
A surface is a 3D element that is controlled by curves. Surfaces have no thickness
and therefore can be visualized as a thin sheet. The complexity of a surface is
directly proportional to the number of curves used to define it – a small underlying
curve set will produce a relatively simple surface, while a complex face will consist
of a large number of curves. In terms of Solid Edge modeling, a surface consists of
cross-sections and guide curves, the latter either pre-existing or interpolated from
the cross-section elements.
Once its shape is finalized, a surface can be utilized in the creation of additional
faces via the following commands (covered in Lesson 5):
• Offset
• Copy
• Mirror
A surface can also be stitched together with other faces to form a solid or can include
rounds between adjoining surfaces.
Extruded Surface — You will begin the surface creation module with the simplest
method: an extruded surface. The only input required is a sketch or profile
containing curves or analytic elements. The Extruded Surface command works
similarly to the Protrusion command.
Extruded Surface creation steps:
Step 1: Select Surfacing tab→Surfaces group→Extruded Surface.
Step 3: Draw the cross section. You can use analytics or curves.
Note
You can create a sketch to draw the cross-section. Use the Select from Sketch
option to create an extruded surface from an existing sketch.
(A) profile/sketch
(B) extruded surface
Revolved Surface — The next simple surface creation method is a revolved surface.
The only input required is a sketch or profile containing curves or analytic elements
and an axis of revolution. The Revolved Surface command works similarly to the
Revolved Protrusion command .
Revolved Surface creation steps:
Step 1: Select Surfacing tab→Surfaces group→Revolved Surface.
Step 3: Draw the cross section. The cross-section can be open or closed. You
can use analytics or curves.
Step 4: Define the Axis of Revolution. You can select a reference plane for the
axis or select a line drawn in the profile as the axis of revolution.
Step 6: On the ribbon bar, enter a revolved angle or dynamically drag the
revolved surface to an angular distance. The symmetric, non-symmetric
and 360° extent options are available.
Note
You can draw the cross section and axis of revolution in a sketch. Use the
Select from Sketch option to create a revolved surface from a sketch.
(A) profile/sketch
(B) axis of revolution
(C) revolved surface
In this activity, you will learn to create and edit simple surfaces. You will use
sketches in a training file to create an extruded surface and a revolved surface.
After completing the surface, you will edit the sketch curve to observe the surface
shape changes.
Objectives
After completing this activity you will be able to:
• Create and edit an extruded surface.
Sketch Tear-Off
Typical surface design is by creating several curves on three base planes. As new
planes are created, adding and copying profiles can be tedious, if not impossible.
Sketch Tear-Off provides a clear modeling advantage in that it:
• Transfers or copies sketches from one plane onto another.
• Quickly creates new cross sections without having to define a plane, and include
geometry.
• Creates new sketches which are parallel or perpendicular, along curves, angular
associative, copied or moved.
(A) profile/sketch
(B) guide path
(C) swept surface
Step 2: Choose the appropriate Swept surface options and click OK.
Sweep options — You must specify the Sweep Options before the command begins.
The single path and cross-section option allows you to only define one path and
one cross section.
• The path and cross section can be open or closed.
The multiple paths and cross-sections option allows you to define up to three paths
and an unlimited number of cross sections.
• After you define one or two paths, click the Next button on the ribbon bar to
proceed to the cross-section step.
• The cross sections can exist anywhere along the path, be all open or all closed
and can be planar or non-planar.
If you define a third path, the command automatically proceeds to the cross-section
step.
Additional options — More options exist for Sweep.
When you create a swept surface using a closed profile, you can use the Open Ends
and Close Ends options on the Swept command bar to specify whether the ends of
Overview
In this activity, you will learn to create and edit a swept surface. You will use
provided sketches to create a swept surface. After completing the surface, you will
edit the sketch path and cross sections to observe the surface shape changes.
Objectives
After completing this activity you will be able to create and edit a swept surface.
Turn to Appendix F for the activity.
Lofted surfaces are constructed by extruding two or more cross sections to construct
a feature.
• You can also use a guide curve to define a path between the cross sections of
the loft.
• The end condition, or Extent, options allow you to control the shape of the loft
feature where it meets the first and last cross sections.
• The loft feature is associative to the input elements, regardless of the element
type you use to define the cross sections and guide curves.
While in Ordered modeling, the Lofted Surface icon may need to be added to the
command ribbon.
Use Customize the Ribbon to add this command.
Note
Search Solid Edge help for the phrase “Customize the command ribbon” to
learn more about including any missing command, such as lofted surface.
• Select the Choose commands from: list.
Because loft features are often used to define aesthetic elements in a model, you may
want to experiment with different settings to achieve the results you want.
Note
Tips
• If you use sketches, you can only select elements from one sketch for each
cross section.
• You cannot combine elements from a sketch with edges to define a cross
section.
• When working with loft features that have many cross sections and guide
curves, you should consider drawing sketches first, rather than drawing
the profiles as you construct the feature. This approach can make it easier
to construct and edit the feature.
Step 2: On the Lofted command bar, select a method for creating the first cross
section—you can draw a path, select from a sketch, or select part edges.
Do one of the following:
• If you are drawing a cross section, define the profile plane you want
to draw it on, then draw a cross section or copy a cross section into
the profile window.
• If you are using part edges to define the cross section, select the edge
or edges you want to use and then click the Accept (check mark)
button on the ribbon bar.
• If you are using a sketch to define the cross section, select the sketch
you want to use, then click the Accept (check mark) button on the
ribbon bar.
Step 3: Position the cursor near the vertex you want to use as the start point.
Click when a dot appears at the correct vertex .
You can define closed or open end conditions for the ends of
the lofted feature.
Bounded Surface
The Bounded Surface command creates a surface between curves or edges. This
command is useful when you want to fill in gaps between other adjacent surfaces.
• Adjacent faces can be used to control tangency on the new bounded surface.
• The preparation of edges/curves to be utilized may require the use of the derived
curve and split curve commands.
In the following example, a bounded surface is used to place a patching face over
the open area (gap) A.
Step 3: If using edges, their corresponding faces can be used as tangent faces. If
you do not want the bounded surface to be tangent to these faces, just
click on them to remove them from the tangency set.
BlueSurf
Note
Please refer to the Help topics BlueSurf command and BlueSurf Options
Dialog Box for more detailed information.
• As sections and/or guides are added, the number of edit points can be increased
or reduced through the concept called Edit Point Data Management.
• BlueDot edit points can be moved in order to manipulate the surface; both Shape
and Local Edits are available.
The BlueSurf Options gives you control over tangency, end capping, open vs. closed
extents and vertex mapping.
On the Standard tab, there are options to control tangency for cross-sections and
edge guides. The default setting for cross-section tangency is natural. The following
example shows the results from a natural (A) and normal to section (B) tangency
control setting.
The Edge Guide option specifies the tangency control for the guide curves.
The End Capping option is available when you use closed cross sections. The default
option is Open, although you can specify the Close ends option to create a closed
volume. The following example shows Open ends (A) and Closed ends (B) results.
The Extent Type control allows Open or Closed extents. Open extent creates a
surface that starts at the first cross-section and ends at the last cross section. A
closed extent starts and ends at the first cross section, to form a closed loop. The
following example shows the two extents: (A) Open, (B) Closed.
The Curve Connectivity option applies to inserted sketches. You will learn about
inserting sketches later in this lesson. The inserted sketches can be either connected
with pierce points or with BlueDots.
The Advanced tab lets you apply vertex mapping. This is covered later in this lesson.
Next you can select guide curves if needed. Click the Guide Curve Step and select
the guide curve(s).
This example shows the BlueSurf result of two cross-sections (C1, C2) and two
guide curves (G1, G2).
A BlueSurf can also consist of a single cross-section and a single guide curve.
This example shows the BlueSurf result of using cross-section (C1) and guide curve
(G1) from the previous example.
At this point, editing any of the cross-sections or guide curves modifies the shape of
the BlueSurf. If you need additional surface shape control, the BlueSurf command
provides a step to insert additional sketches.
Inserting sketches
When you add a cross section or guide curve to an existing BlueSurf feature using
the Insert Sketch option, the new sketch is connected to the cross section(s) or guide
curve(s). You can use the BlueSurf Options dialog box to specify whether a connect
relationship or a BlueDot is used to connect the sketch to the guide curves. The
option you specify also affects how you can edit the feature later.
On the BlueSurf Options dialog box, there are two methods for curve connectivity
(Use Pierce Points or Use BlueDots).
Use pierce points
Specifies that a connect relationship is used to connect the cross-section and
guide curve where they intersect. The position of the connect relationship is
calculated using the Pierce Point option on the IntelliSketch dialog box. When
you connect the new sketch using the Use Pierce Points option, modifications
to either the cross-section or guide curves will drive an update of the bspline
(inserted sketch).
Note
The Use Pierce Points option is typically used when constructing
engineered surfaces, such as the surfaces for a fan or turbine blade, where
engineering data or dimension-driven criteria must be maintained.
Use BlueDots
Specifies that a BlueDot be used to connect the cross section and guide curve
where they intersect. When you connect a cross section and a guide curve with a
BlueDot, you can use the BlueDot as a handle to dynamically modify the shape
of the cross-section and guide curve.
Note
• The Use BlueDots option is typically used on models that are driven
by aesthetic requirements, such as consumer electronics products,
bottle and container design.
• In some cases, using BlueDots can also cause a model to take longer to
update, because moving a BlueDot may require more of the model to
recompute than a connect relationship would.
If the BlueSurf has already been created, you can select the BlueSurf with
the Select tool and then click the Edit Definition command on the Select tool
command bar.
Note
In the following example, the Use BlueDots option is used for curve
connectivity.
Inserting a sketch.
Step 1: On the BlueSurf command bar, click the Insert Sketch Step. You must
select a plane to insert a sketch on. All of the plane creation methods
are available.
Step 2: Insert a sketch (C) in the guide curve direction and notice the results.
The parallel plane is used again.
Step 3: Now turn off the reference planes and observe the results.
When the guide curve direction sketch was inserted, it crossed another
sketch. The BlueSurf command automatically inserts BlueDots at
the intersection of the curves. If there were several sketches in the
cross-section direction, the inserted sketch in the guide curve direction
would be connected with BlueDots.
The BlueSurf feature below was created with two cross sections (C1, C2).
Step 2: Click the Select Tool and then select the BlueSurf feature. On the ribbon
bar, click Edit Definition.
Step 4: Identify the new cross section (C3). Notice that cross section C3 is
placed last in the cross section order, which causes the BlueSurf feature
to reverse direction. The cross section order below is C1, C2 and then
C3. You can reorder the cross sections to make C3 be defined between
C1 and C2.
Step 5: On the BlueSurf command bar, click the options button. Click the
Advanced tab.
Cross section C3 is shown as Section 3. To reorder C3 to be between C1
and C2, click Section 3 and then click Up. Click OK to apply the reorder.
The following shows the result with cross-sections ordered C1, C2 and
C3.
To move the cross section up in the feature tree, click the Select tool. In PathFinder,
click and hold the Blue Surf and drag it below the latest sketch as shown.
Vertex mapping
Vertex mapping is a technique to help create flow between section vertices. If there
is a vertex count mismatch between sections, equally spaced vertices are used on
each section.
Notice in the image below that section (A) has four vertices and section (B) has three
vertices. The BlueSurf command automatically inserts vertices equally spaced on
each section. Notice the surface flow is not smooth.
You can add vertex map sets to create a smooth surface flow. You can add vertex
maps while creating a BlueSurf or by editing an existing BlueSurf.
On the BlueSurf command bar, click the Options button. On the BlueSurf Options
dialog box, click the Advanced tab.
Click Add and then select two vertices to be mapped together as shown.
Click Add again and select the next two vertices to be mapped together as shown.
Click OK in the dialog box and then Finish. The result is shown below.
Overview
In this activity, you will learn to create a BlueSurf feature. You will use provided
sketches to create a BlueSurf surface.
Objectives
After completing this activity you will be able to create a BlueSurf feature..
Turn to Appendix G for the activity.
Overview
In this activity, you will learn to create and edit a BlueSurf. You will use provided
curve sketches to create a BlueSurf.
Objectives
After completing this activity you will be able to:
• Create a BlueSurf.
• Insert sketches.
• Edit BlueDots.
Lesson review
Answer the following questions:
• What is a cross section used for in creating a surface?
• On the BlueDot ribbon bar, what does the Relative/Absolute Position option do?
Lesson summary
You control surfaces by curve definitions. You change the surface shape by editing
the underlying curves. Edit curves by using Dynamic Edit or by editing the curve
sketch/profile.
The extruded and revolved surfaces creation methods work similarly to the solid
protrusion and revolved protrusion commands. These surfaces are useful in the
development of more complex surfaces.
BlueSurf provides you the same results of a swept or lofted surface. However,
BlueSurf provides much more control and editing capability. You can add additional
cross sections and guide curves. You can control tangency at the start and end
cross sections. You can use BlueDots or Pierce points to connect the inserted cross
section and guides. Editing the BlueDots gives you real-time surface shape updates
as they are moved.
Bounded surfaces are used to fill in gaps in a model. A bounded surface is created
by selecting edges/curves that form a closed loop. You have the option to make the
resulting surface tangent to adjacent surfaces.
Objectives
After completing this lesson you will be able to use of the surface manipulation
commands:
• Extend Surface
• Offset Surface
• Copy Surface
• Trim Surface
• Delete Faces
• Stitched Surface
• Round
• Replace Face
• Parting Split
• Parting Surface
• Split Face
Extend Surface
• The extended edge can either follow a natural, linear or reflective path.
A: Natural Extent: the extended surface will continue the natural curvature
of the input face:
– If the input surface is linear with respect to the edge you select, the
extension will be linear.
– If the input surface is radial with respect to the edge you select, the
extension will be radial.
– If the input surface is based on a b-spline curve with respect to the edge
you select, the extend feature is both tangent to and matches the radius
of curvature of the existing surface.
B: Linear Extent: the extended portion of the surface will be linear and
tangent with respect to the input face.
Note
Not available for analytic surfaces.
Note
Not available for analytic surfaces.
The following illustration shows a construction surface extended with distance (A)
with a linear extent (B) and a natural extent (C).
Offset Surface
• If the face or surface has boundaries, Offset Surface has options to remove or
keep the boundaries on the offset surface.
The following illustration shows an offset surface B offset in direction A with the
show boundaries option on.
Copy Surface
Creates a construction surface feature that is derived from one or more input faces.
• The faces you select do not need to be adjacent to each other.
• You can specify whether any internal or external boundaries are removed on
the new copy of the surface.
The following illustration shows surface face A copied with boundaries removed B.
Trim Surface
◊ Closed curves that do not completely lie on the surface are not supported.
◊ For example, surface (B) is used to trim surface (A). Since surface (B)
does not extend to the edges of surface (A), linear extensions are added
to the trim boundary element (C). The input element you select as the
trimming tool (B) is not modified.
Delete Faces
– Remove faces from a sheet metal part when working in the Flatten
environment.
• When you delete a face on a part body, which must always be a solid body, the
gap created by the deleted surface is automatically closed.
• When you clear the Heal option, the gap is not closed and you can construct
another surface to close the gap. This can be useful when working with foreign
data which cannot be converted into a solid body when you import it.
Stitched Surface
• If the stitched surfaces form a closed volume, you have the option to designate
the solid body as a base feature.
• You can set the stitched surface options for tolerance and surface healing on the
Stitched Surface Options dialog box.
• Notice the default tolerance on the Stitched Surface Options dialog box. Once
you turn on the Heal option, you can change this value if the edges of two
surfaces being stitched together do not meet the default tolerance.
Note
If you need to place a round at a common edge of two surfaces, you must
stitch the two surfaces together first. You will learn more about rounding in
the next section.
Tips:
• To remove surfaces from the select set, select the surfaces while pressing the
SHIFT key.
• To delete the link between the stitched surface feature and its parents, use
the Drop Parents command on the shortcut menu. This command reduces the
amount of data in the file. Once you drop the parent information, the stitch
surface feature can no longer be edited.
• You can use the commands on the shortcut menu to display, hide, edit, rename,
or recompute the stitched surfaces.
• If the output forms a closed volume, a solid body will be created. Otherwise, the
stitch surface will be a sheet body with free edges that can be stitched to other
surfaces.
• If the stitched surfaces result in a solid body and there is no base feature in the
file, the Make Base Feature command becomes available on the shortcut menu,
and you can make the stitched body the base feature for the part.
The illustration below shows the stitchable edges for surface A and surface B.
Surfaces A and B were stitched together to produce C and the stitchable edges are
shown.
Round
You can use the Round command to place fillets and rounds on surface edges or
between two adjoining surfaces.
Surface Blend
This option of the Round command allows the user to create a face blend between
two sheet bodies. The bodies do not have to share a common edge. (Can have a gap
between them or they can intersect.) The input surfaces can come from a single
sheet body or from 2 sheet bodies.
As part of the input, the user will have to define the side of the selected face to blend.
Note
Default is to trim the input surfaces and resultant blend.
Surface shapes
• Constant width – Creates a circular cross section blend with a constant chord
height between the two selected faces. (Blend_Radius value defines the width
and the Blend_Softness_Ratio is fixed to be 1.0)
•
Note
The Bevel, Conic and Curvature Continuous options all utilize the
Bevel – Creates a chamfer blend using a ratio to control the chamfer angle between
the faces. (Blend_Softness_Ratio > 0.0)
In the previous image, the Blend_Softness_Ratio values are 0.5, 1.0 and 2.0
respectively.
(A) no trim
Replace Face
• When replacing more than one face, the faces being replaced cannot touch each
other.
• When you replace a face using a construction surface, the construction surface is
hidden automatically when you finish the feature.
Overview
In this activity you will learn to use the surface manipulation commands.
Objectives
After completing this activity you will be able to:
• Extend a surface.
• Offset a surface.
• Trim a surface.
• Copy a surface.
• Round surfaces.
Split Face
Splitting a face can be useful when constructing a model that you want to use for
finite element analysis purposes or when you want to isolate a portion of a face so
you can to apply a decal or image in a specific location.
• If the element you are using to define the split location does not extend to the
boundary of the face you are splitting, the Split Face command will extend the
imprinted splitting curve tangentially. The original element you selected is
not extended. For example, if you split a face using a sketch that consists of a
line and an arc, the imprinted curve is extended linearly and tangent to the
original line and arc.
• If the imprinted curves intersect when they are extended, the split face feature
will not succeed.
• When you use a surface as the splitting element, the surface must physically
intersect the surface you want to split.
• When you use a reference plane as the splitting element, the reference plane
must theoretically intersect the surface you want to split (the reference plane is
considered to be infinite in size).
• When you use curves or edges as the splitting elements, such as a sketch to split
a face, the splitting elements must lie on the face you are splitting. You can use
the Project Curve command to project the elements onto the 3-D face.
Parting Split
The Parting Split command splits a set of faces along the silhouette edges of the part.
• This command can be useful when working with a part that will be molded
or cast.
• Parting lines are the same as silhouette lines for a given face.
• You define the vector direction for calculation of the parting lines by defining a
reference plane (A in the following image).
Note
Surfaces which do not cross the parting line and planar faces are not split
by this command.
Parting Surface
You create the parting curve in a separate operation. For example, you can use the
Intersection Curve command or the Parting Split command to create the parting
curve.
Overview
When you complete this activity, you will be able to use the Parting Split and Parting
Surface commands.
Objectives
After completing this activity you will be able to:
• Insert Part Copy
• Boolean Feature
• Parting Split
• Parting Surface
• Divide Part
Overview
In this activity, you will utilize several surfacing techniques to create the body for a
rotary razor.
Objectives
After completing this activity you will be able to:
• Curve creation and manipulation techniques.
• Extruding surfaces.
• Offsetting surfaces.
• Extending surfaces.
• Placing rounds.
Overview
In this activity, you will use the surfacing tools and workflows learned in this course
to build a bathtub spout.
Objectives
After completing this activity you will be able to:
• Read a control drawing.
Lesson review
Answer the following questions:
• What are the two extent options available on the Extend Surface ribbon bar?
• How do you create an offset surface without boundaries from an input surface
that has boundaries?
• Can you trim a surface with multiple open curves in one step?
• Can you trim a surface with multiple closed curves in one step?
Lesson summary
Many tools exist for the modification of surfaces; the methods employed in the use
of these commands will greatly increase your ability to create and control complex
shapes.
After stitching surfaces together, Solid Edge will automatically create a solid body.
You can delete and replace faces as needed to optimize your design.
The Parting Split and Parting Surface commands facilitate the development of parts
to be manufactured in molds or dies (often called plastic parts).
Objectives
After completing this lesson, you will be able to:
• Understand and use curvature combs.
Curvature combs
Curvature combs enable the display of normal vectors on a curve or profile to help
illustrate the radius of curvature. Curvature comb is accessible from the Inspect
tab→Analyze group.
Note
The curvature comb display is not available for construction curves.
• Curvature combs help you determine how quickly or gradually curves change
and where they change direction.
• If you have a curvature comb displayed and use dynamic edit to make changes to
the curve geometry, the comb updates immediately to reflect the changes.
• You can control the number of vectors (density) and the magnitude of the vectors
in the Curvature Comb settings form.
• Curvature Shading
• Zebra Stripes
Draft Face Analysis displays colors on the model based on the surface angles with
respect to a draft plane you define.
Inputs (specified in the Draft Face Analysis Settings command):
• Draft plane: the plane used to calculate the normal direction along which the
part is pulled from the mold or die.
• Draft angle: the angle at which the part is pulled from the mold or die.
• Colors
Note
To display draft face analysis colors, you must also shade the active window
using the Shaded or Shaded With Visible Edges commands.
You can use the Draft Face Analysis Settings command to specify the draft plane,
draft angle, and assign the colors you want to use.
Curvature Shading
When working with surfaces, it is sometimes useful to visualize the curvature of a
surface to determine if there are surface discontinuities and inflections.
• Parameters:
– Input specific radii values as limits:
◊ Tightest: Displays the smallest radius (highest curvature) in the model.
You can click the Find in Model button to find the smallest radius in
the model.
– Input radii ranges indicated by changes in the color spectrum; for example,
answers the question “How much color variation will appear in the areas
containing the smallest and largest radii?”
Zebra Stripes
Displays zebra stripes on the model. Zebra stripes are useful for visualizing the
curvature of surfaces to determine if there are surface discontinuities and inflections.
Note
You must also shade the active window using the Shaded or Shaded With
Visible Edges commands to display zebra stripes.
• Zebra Stripes are solid bands of color overlaid on top of a single face or set of
surfaces:
– Displayed at regular spacing, controlled by the user.
– Stripes with sharp bends would indicate abrupt changes in surface curvature
(ie., a discontinuity).
– You can control colors, spacing and the method of mapping the stripes using
the Zebra Stripes Settings.
Benefits
Lesson review
Answer the following questions:
• What is the Curvature Comb used for?
Lesson summary
You have learned what curvature combs show, and how to modify their output.
Methods for visualizing the quality of surfaces have also been covered here.
Draw a curve
Begin the activity by drawing a curve with edit points in space.
▸ In PathFinder, click the box next to Sketch A to show it. Use the sketch elements
in Sketch A as a guide to where to place the edit points.
▸ Click just above each of the construction points from left to right as shown. After
clicking above the last point, right-click to create the curve.
Also, the Edit Curve command bar displays; in this, the Local Edit option is on.
Note
With the Local Edit option, when you drag an edit point or control point, the
shape of the curve changes near the point you drag. With Shape Edit, the
entire curve changes shape slightly, preserving the overall shape of the curve.
▸ With Local Edit option selected, drag the edit point shown to observe how the
curve shape changes.
▸ After editing the curve, on the Quick Access toolbar, click the Undo command.
This returns the curve to its original shape.
▸ Select the curve. On the Edit Curve command bar, select the Shape Edit option.
▸ With Shape Edit option selected, drag the edit point shown and observe how the
curve shape changes.
▸ Select the curve and on the Curve Options, ensure the degree is set to 3 and
click OK.
▸ On the Edit Curve command bar, click the Add/Remove Points button.
▸ Edit the curves again to observe how the shape changes. Undo to return the
curve to its original shape.
▸ On the Curve Options dialog, change the Degree from 3 to 5 and click OK.
Observe the change to the control polygon.
▸ Edit the curve again with both Local and Shape Edit options to see how the
curve shape changes now with the higher degree. Be sure to undo any changes
you make to the curve.
Local edit
Shape Edit
Note
You can adjust the curvature comb display with the Curvature Comb
Settings dialog box.
Note
Density controls the number of normal vectors. Magnitude controls the
length of the vectors.
▸ Move the slider bars and observe the curvature comb display.
▸ On the Curvature Comb Settings dialog box, uncheck the “Show curvature
combs” box and click Close.
▸ In PathFinder, click on the box next to the sketch just completed to hide it.
▸ Draw a curve with edit points at the endpoints of the lines (1-5) shown below.
Make sure to get the endpoint connect symbol before clicking. After placing the
last edit point, right-click to complete the curve.
▸ Select the dimensions and edit their values as shown to observe how the curve is
constrained to the dimensioned elements.
Note
Notice that the edit points and control vertices display as crosses. If you
position the cursor over a cross, you will see the following denoting if it is
an edit point (A) or control vertex (B).
Click point A and then click point B. Points A and B will always remain aligned
horizontally.
▸ Place a dimension as shown between the horizontal reference plane and edit
point C.
▸ Place a dimension as shown between the horizontal reference plane and edit
point A.
▸ Add a vertical relationship between control vertex F and the center of the
reference planes.
Note
More constraints are needed to make the curve symmetric about the
vertical reference plane. For this activity stop adding constraints at this
point.
▸ Edit the dimensions as shown and observe the curve shape constraints.
▸ Drag control vertex F down and observe how the curve shape changes while
maintaining the relationships you applied.
Summary
In this activity you learned how to draw and edit curves based on edit points and
lines.
Note
Curves must be connected in order to use them to create surfaces. Only the
Swept Surface command does not require input curves to be connected. You
will learn more about this in the next lesson.
Note
The order in which you select curves determines which curve will change
location. The first curve you select will move to connect to the second curve.
The first curve sketch plane will change to the connected location. The second
curve you select does not change.
Note
There are several curve selection locations. See the topic on BlueDot Creation
in the theory section of this lesson.
▸ Select curve 1 at the location shown and then select curve 2 at the location
shown. Notice the resulting connection and then click Undo.
▸ Click the BlueDot command again. Select curve 1 at the location shown and then
select curve 2 at the location shown. You are selecting edit points on the curves.
Notice the resulting connection and then click Undo.
Right-click to finish.
Edit a BlueDot
The four curves are now BlueDot connected. Edit a BlueDot to observe how the
curves behave.
▸ Select the BlueDot shown. Use QuickPick as an aid to select it.
Note
Both curves were set to Local Edit
▸ Set both curves to Shape edit and then repeat the previous step. Notice the
different result.
▸ Edit a BlueDot by specifying a delta distance. Repeat the previous step but this
time click the Relative/Absolute Position option on the BlueDot Edit command
bar.
▸ Notice that the command bar changes to dX:, dY: and dZ:. Type 20 in the dZ:
field and press the Enter key.
Note
If the Enter key is pressed again, a delta value of 20 will be applied again.
▸ The 3D triad can be moved if it gets in the way. Click the 3D triad as shown and
drag to a new location.
Summary
In this activity you learned how to draw and edit curves based on BlueDots.
Note
The part file contains three sketches that you will use to create keypoint
curves. Each sketch has seven keypoints.
▸ Click the endpoint shown. Make sure the endpoint connect symbol displays.
Note
There are other keypoint select locations possible on a line. You can select
the endpoints (A), midpoint (B), line and endpoint (C) or line and midpoint
(D). If you select a line and endpoint or line and midpoint, the curve will
be tangent to the line at that point. You will have the opportunity to
modify the tangent vector. For this activity, only select endpoints.
▸ To make it easier to only select endpoints, on the command bar click the
Keypoints button. Select the endpoint option as shown.
▸ After clicking the last endpoint, click the Accept button. Then click Finish.
▸ Repeat the previous step to create keypoint curves using Sketches B and C.
Note
The keypoint curves are not connected to each other. They are only
connected to the sketch elements. If you edit one of the sketches used to
keypoint connect to, the keypoint curve will change with the edit made to
the sketch.
Note
Make sure no keypoints display when selecting the curves to BlueDot
connect. Just click on the curve away from any possible keypoint.
Edit a BlueDot
Edit a BlueDot and observe how the keypoint curves behave.
▸ Drag the BlueDot up and notice how the two keypoint curves remain connected.
Note
Notice in the BlueDot Edit command bar that curve edit fields are grayed
out. Keypoint curves cannot be controlled with local or shape edits.
▸ Click the Select tool. Right-click in the part window. Choose Hide All→BlueDots
and Hide All→Curves.
▸ Create keypoint curves between these two surfaces that are tangent to an edge
of each surface. Click the Keypoint Curve command.
▸ Select the edge of the surface as shown. Make sure the line and endpoint are
highlighted.
▸ Select the edge of the surface as shown. Make sure the line and endpoint are
highlighted.
Note
Notice the green dot and line on each surface edge. These are the tangency
vectors. The keypoint curve is tangent to the surface edge. By dynamically
dragging the green dot, the curve changes shape while remaining tangent.
Note
You will learn in the next lesson that the two keypoint curves you just
created are a step in the process of constructing a tangent transition
surface between two surfaces. The activity is complete.
Summary
In this activity you learned how to create and edit keypoint curves.
▸ Click Finish.
Note
Notice in PathFinder the intersection curve just created is named
Intersection 2.
Note
The intersection curve is associative to the two input surfaces it was
created from. These surfaces are the intersection curve’s parents. If a
parent is edited, the intersection curve will update automatically.
You will see in the next lesson how you can use the intersection curve in surface
editing operations.
▸ Click sketch A and then click the Accept button. Click sketch B and then click
the Accept button.
▸ Click Finish.
The cross curve is the result of the intersection of the two theoretical extruded
surfaces A and B.
Note
The Cross Curve command eliminates the need to construct extruded
surfaces from curves and then find the intersection between the two
surfaces.
▸ Hide the sketch curves and cross curve: Sketch 2a,Sketch 2b and Cross Curve 8.
Curve .
▸ The default option is Along vector. The curve will be projected along its normal
vector. Click OK.
▸ For the direction vector, point the direction arrow down as shown.
▸ Click Finish.
▸ Click the Select tool. In PathFinder, select the Projection feature and press
the <Delete> key.
▸ Project the curve normal to the surface. Click the Project Curve command.
▸ Click the surface and then click the Accept button. Click Finish. Notice the
different results
▸ Click on the surface to place the six contour curve points approximately as
shown. Points 1 and 6 are on the edge. Points 2–5 are on the face.
Note
To insert points on an edge, in the command bar Select box click Edges. To
insert points on the face, in the command bar Select box click Face.
▸ After placing the last point , click the Accept button. Click Finish.
▸ In PathFinder, choose the contour curve feature, and select Edit Definition.
Note
The shape can be edited while creating the contour curve.
▸ Click the points shown and drag to edit the shape approximately as shown.
Points 1 and 6 will remain attached to the edge. Points 2–5 can be moved
anywhere along the face.
▸ Create derived curves from the four edges of the surface. Split the derived
curves that would be used to create additional surfaces. No surfaces will be
created in this activity.
▸ Click the edge shown, and then click the Accept button.
▸ Click Finish.
▸ Repeat the above step to create derived edges for the three remaining surface
edges.
▸ Select the derived curve shown, and then click the Accept button.
▸ On the Split Curve command bar, set the Select filter to Body.
Notice the original derived curve is now split and there are two new curves that
can be used for surfacing operations.
▸ Repeat the previous step to split the remaining three derived curves.
The following image shows a new surface created using the split curves.
Note
The BlueSurf construction method was used to create the surface above.
You will learn how to create BlueSurfs in an upcoming lesson.
Summary
In this activity you learned how to create curves using several additional methods.
▸ Click the sketch curve shown and then click the Accept button.
▸ Click the Symmetric Extent button and type 150 in the Distance field .
▸ Click Finish.
▸ Select the extruded surface and then click the Dynamic Edit button .
▸ Click the sketch curve. Use the curve Local Edit option and drag the edit point
shown. Drag the edit point around slightly and notice how the surface shape
changes.
▸ Show Sketch B.
▸ Select the sketch curve shown and then click the Accept button on the command
bar.
▸ Notice on the Revolved Surface command bar that the next step is to define the
axis of revolution. Click the line as shown.
▸ Click Finish.
▸ Select the revolved surface and then click the Dynamic Edit button .
▸ Select the sketch curve. Use the curve Local Edit option and drag the edit
point shown. Drag the control vertex point around slightly and notice how the
surface shape changes.
▸ Drag the control vertices around to come up with your own surface shape.
Summary
In this activity you learned how to create simple surfaces using Extrude and Revolve,
and how to edit those by manipulating their parent curves.
Note
The Swept Surface command has the same steps as the Swept Protrusion
command.
▸ For the Path step, select the curve shown and then click the Accept button.
▸ Since there is only one path, click the Next button on the command bar to
proceed to the Cross Section step.
▸ Select cross section 1 and then click the Accept button. Select cross section 2 and
click the Accept button. Select cross section 3 and click the Accept button.
▸ Click the Select Tool. Select the surface and then click Dynamic Edit .
▸ Click the 70 mm radius dimension on cross section 1. Type 50 and press the
<Enter> key.
▸ Click the 10 mm radius dimension on cross section 2. Type 40 and press the
<Enter> key.
▸ Click the 60 mm radius dimension on cross section 3. Type 20 and press the
<Enter> key.
▸ Click the Select Tool. Select the surface and then click Dynamic Edit .
Summary
In this activity you learned how to create and edit a swept surface.
▸ To define the first cross section, click the arc shown and then right-click (or
click the Accept button).
▸ For the next cross section, click the arc shown and then right-click.
▸ For the last cross section, click the arc shown and then right-click.
▸ Click the arc shown for the second cross section and then right-click.
▸ Click the arc shown for the last cross section and then right-click.
▸ Apply guide curves to the BlueSurf. Click the Guide Curve Step on the command
bar.
▸ In the command bar Select list, click Single. This allows you to select single
sketch elements for the guide curve.
▸ Select sketch elements 1 and 2 as shown and then right-click to complete the
first guide curve.
Note
Notice how the BlueSurf follows the guide curve.
▸ Select sketch elements 3 and 4 as shown and then right-click to complete the
second guide curve.
▸ Click Edit on the error dialog box. The cross section order is the cause for the
error. This will be corrected later.
▸ Click Edit on the error dialog box. The cross section order is the cause for the
error. This will be corrected later.
Notice the order of the Sections in the dialog box. Pause the cursor over a section
and it will highlight in the part window.
▸ Select Section 4 and then click the Up button to reorder the section between
Sections 1 and 2.
▸ Select Section 5 and then click the Up button to reorder the section between
Sections 2 and 3.
▸ Click OK.
▸ Click Finish.
Summary
In this activity you learned how to create and edit BlueSurf surfaces.
Note
The part file contains four curves that are BlueDot connected.
▸ Click curve 1 as shown for the first cross section and then right-click. Click curve
2 as shown for the second cross section and then right-click.
▸ Click guide curve 3 as shown and then right-click. Click guide curve 4 as shown
and then right-click.
▸ On the BlueSurf Options dialog box, under Curve Connectivity click Use
BlueDots. Under Inserted-Sketch, type .01. Click OK.
Note
The tolerance controls the number of edit points used on inserted sketches.
▸ Repeat the previous step to insert sketches at positions .50 and .25 (from the
opposite end) as shown.
▸ Insert sketches normal to the cross section curve. Click the curve shown and
insert sketches at positions .25, .50 and .25 (from the opposite end).
▸ Click the Select tool. Select the BlueDot shown and then click Dynamic Edit.
▸ In the dZ: field, type 5. Make sure Curves 1 and 2 are set to Shape edit. Press
the Enter key.
Note
If you press the Enter key again, the value will be applied again.
▸ Click in an open space in the part window to exit the BlueDot edit.
▸ Repeat the previous step to edit BlueDots 2-5. Edit BlueDot 5 with a delta
distance of 5. Edit BlueDots 2-4 with a delta distance of 10.
▸ Right-click in the part window. Turn off the display of sketches and BlueDots.
Summary
In this activity you learned how to create and edit a BlueSurf.
Extend a surface
▸ Select the edge shown and click the Accept button on the command bar.
Note
Notice on the Extend Surface command bar the options for Natural,
Linear and Reflective Extent. The natural option extends the surface to
follow the curvature of the surface. The linear option extends the surface
in a linear direction. The reflective option specifies that the extended
portion of the surface will be a reflection of the input surface. This option
is not available for analytic surfaces.
▸ Click Finish.
▸ In PathFinder, select the new Extend feature and hit the Delete key.
▸ Multiple edges can be extended. Repeat the previous step. Select all four edges
and then click the Accept button.
▸ Click Finish.
Offset a surface
Note
The offset surface is offset along normal vectors from the input surface a
distance of 50 mm.
▸ Click Finish.
▸ Repeat the previous step for the original (bottom) surface. Use 50 for the offset
distance and position the direction arrow downward as shown.
▸ Click Finish.
▸ Select the circle shown below and then click the Accept button.
▸ Select the surface and click Accept. Position the direction arrow as shown and
click.
▸ Click Finish.
▸ Project Curve is still active. Select the circle shown below and then click the
Accept button.
▸ Select the surface and click Accept. Position the direction arrow as shown and
click.
▸ Click Finish.
Trim a surface
Trim surface is used extensively in surface modeling.
▸ Select the projection curve as shown and click the Accept button.
▸ Position the direction arrow as shown to trim the surface outside the projection
curve.
▸ Click Finish.
▸ Select the projection curve as shown and click the Accept button.
▸ Position the direction arrow as shown to trim the surface inside the projection
curve.
▸ Click Finish.
Notice the two Trim features in PathFinder.
Copy a surface
▸ Click Finish.
Notice the Copy feature in PathFinder.
Delete faces
. Faces on a construction body can be deleted and replaced with a new surface.
▸ In PathFinder, show feature Extrude 2. Click the Fit command.
▸ Select the three faces shown and click the Accept button.
▸ Click Finish.
Notice the Delete Face feature in PathFinder.
▸ Hide feature Extrude 2. Show feature Extrude 3. The Extrude 3 feature was
constructed with a closed profile and the ends were capped.
Note
In order for the heal option to work, the construction body must be closed.
▸ Click Finish.
Notice the result. The face was deleted and the two adjoining faces adjust to fill
the gap. The two end caps were also modified.
▸ Click Finish.
▸ Hide Extrude 3.
Stitch surfaces
▸ In PathFinder, show features BlueSurf 1, BlueSurf 2, BlueSurf 3, and BlueSurf
4.
▸ Type .01 in the Stitch tolerance field and then click OK.
▸ Select all four surfaces and then click the Accept button.
▸ Click Finish.
Note in PathFinder the Stitch feature.
▸ Click the stitched surface. Notice the highlighted edges. These are the
un-stitched edges.
▸ In order to make a solid feature there must be surfaces stitched to all of the
non-stitched edges. Create surfaces needed to make a solid feature. Select
Surface .
▸ Select Stitched Surface. Type .01 in the Stitch tolerance field and click OK.
▸ Select the stitched surface and then select the five bounded surfaces.
▸ Click the Accept button. Since there are no non-stitched edges remaining, the
stitched surfaces result in a solid body. Click OK on the message dialog.
▸ Click Finish.
Note
If there is no base feature (solid) in the file, you can right-click on the
stitched surface and click Make Base Feature to create a solid of the
stitched surface.
Replace a face
▸ Select View tab→Show group→Construction Display. On the dialog, choose
Show All→Design body. Protrusion A is displayed. Replace faces A and B on
Protrusion A with a construction surface.
▸ Click Finish.
▸ Click Finish.
Summary
In this activity you learned how to use several surface manipulation commands.
Create a new metric part file using the ISO Part template. In that file’s PathFinder,
right-click on the Synchronous header and select Transition to Ordered from
the list.
Note
You will begin by constructing a core for the mold. The core needs to be sized
to accommodate the file pad.par that will be the cavity.
Create a sketch
▸ Select the display box next to Base Reference Planes to show them.
▸ Select the Top (xy) base reference plane- indicated by the arrow. Create a parallel
plane 35 mm above it as shown.
▸ Sketch the following profile on the parallel plane you just created. Make sure the
midpoints of the line elements are horizontal/vertical aligned to the center of
the reference planes.
▸ Click the Symmetric Extent button and type 200 for Distance. Click Finish.
▸ In the Select Part Copy dialog box, set Look into the folder in which you installed
the training parts for this course. Select pad.par and click Open.
▸ On the Part Copy Parameters dialog box, make sure Design Body is checked
and then click OK.
▸ Click Finish. Notice the feature Part Copy 1 is now listed in PathFinder. Hover
you cursor over this entry and you can see the pad highlight in the view.
▸ Select the Part Copy and then click the Accept button.
▸ Select the plane shown- it is the Top (xy) base reference plane.
Note
You may wish to change to a Wireframe view style for better visibility.
▸ On the Parting Split command bar, set the Select filter to Body.
▸ Hover your cursor over Parting Split 1 in PathFinder and notice the parting
split is highlighted in the view.
Note
Parting Surface is located in the list headed by Split.
▸ Select the plane shown- again it is the Top (xy) base reference plane.
Note
The parting surface will use this plane as reference for all normal vectors
in creating the surface.
▸ Select the parting split curve as shown and click the Accept button.
▸ Type 150 in the Distance field and press the <Enter> key.
▸ Position the arrow to point outward as shown and click. Click Finish.
▸ Select the parting surface shown as the surface to be used to divide the core.
▸ Position the direction arrow as shown as the side to be divided into a new file.
▸ Click Finish.
▸ On the Divide Part dialog box, notice the two new divided parts.
▸ Name the parts. Click on the first < click here to enter a filename > and type top.
Click on the second and type bottom. Do not click Close.
▸ The two new files are created and notice that they are linked to the parting
surface. Click Close.
Note
In this image, the part was flipped 180° to show the cavity.
Summary
In this activity you learned how to construct two halves of a mold from a single
core part.
Create a new metric part file using theISO Part template. In that file’s PathFinder,
right-click on the Synchronous header and select Transition to Ordered from
the list.
▸ Extrude the sketch 12 mm below the plane. Keep the ends open.
Create a curve
This will serve as the “spine” of the razor.
▸ Sketch on the Right (yz) reference plane an arc and line using the dimensions
shown in the following image.
Place a 3–Point Arc, selecting the point placed in the first sketch as the start
location and making the top end tangent to the Front reference plane.
Note
You may wish to rotate the view slightly to facilitate seeing the point
and Front plane.
Sketch a cross-section
▸ Create a sketch on a plane normal to a curve. Place the plane at the bottom
end of the arc.
▸ Using the pierce point of the arc through the plane, create an ellipse. Assign a
major radius of 18 mm and a minor radius of 15 mm to the ellipse.
vertical align relationship (3) is defined between the top end of this curve and
the existing surface (1). Don’t be overly concerned about exact shape.
To place the horizontal/vertical relationship at the start of the curve, select the
control vertex (A) and then select the extruded surface edge (B).
▸ Place an arc by 3 points starting with the midpoint of line (A). Use the pierce
point at the end of the curve (B) for the second point of the arc. For the third
point, move the cursor between the first two points until you get the tangent
symbol (C) and then click. Also apply an end connect relationship between the
two curves.
▸ Sketch another curve on the Right plane. Start the curve at the surface and end
it at the pierce point for the ellipse.
▸ Create an arc between the end of the curve just placed and the existing arc.
▸ Apply a tangent relation between the top of the curve (1) and surface. Also,
define end connect and tangent relationships between the curve and arc (2),
Ensure that an end connect relationship is shared with the two arcs (3).
▸ Experiment with the shape of the curves using Edit Profile on the edit dialog.
Edit the shape of the spline. The command bar will give several options for
editing the curve’s points, as well as the ability to add points.
The curve’s control points will be visible.
▸ Drag some of these points to observe how the movement of one point affects
the entire curve.
Create a BlueSurf
All of the curves necessary to create the razor’s body exist. The Blue Surf command
will be used to generate a surface based on a series of participating curves.
▸ In the Add Cross Sections step, select the point at the bottom of the curves.
▸ For the final cross section, pick the bottom edge chain from the protruded surface
placed in Step 1.
▸ Move to the Guide Curves step and select each of the “spine” curves and accept
each.
Note
Use the Single option when selecting the curves to ensure you don’t pick
the entire chain.
▸ Click Preview. The result should look similar to the following. ClickFinish.
▸ Accept. Click Yes in response to the dialog regarding creation of a solid body.
Dimension this line to the top edge of the razor body, with a value of 150 mm.
▸ Select the cut direction shown to remove material from the bottom. Use the
Through-All extent.
▸ Click Finish.
▸ For the planar face selection, pick the angled plane previously defined in Step 9.
▸ For the face to be split, change the Select pulldown to Body and select the entire
razor’s body. Accept the body.
▸ Use the Extend Surface command to extend the new offset surface .
▸ Select the top edge and extend it with natural curvature a distance of 18.95 mm.
▸ For the sketch plane, select Parallel Plane and pick the angled plane created in
Step 9. Offset the new plane 58 mm.
▸ For the cut depth (extent), the cut should terminate at the surface extended in
Step 13. To do this, use the “From-To” extent option in the Cut command bar.
The “From” entity will be the angled plane of the sketch; the “To” entity will be
the surface extended in Step 13.
▸ Use the Thin Wall command towards the outside of the part, defining a thickness
of 2 mm.
▸ As open faces, select the top face, as well as the bottom surface of the power
switch.
Note
Ensure the Select option is set to Single.
Round edges
▸ Select the two edge chains at the power switch opening’s top and bottom,
respectively. Apply a radius of 1 mm in each case.
Summary
In this activity, you used several curve and surface creation and manipulation
techniques to design a rotary razor body. The methods utilized in the construction of
this model are commonly applied during the design of consumer products due to the
emphasis on ergonomic and aesthetic requirements.
Note
Control Drawings were discussed in the previous lesson Surface Modeling.
For this activity the control drawing is provided. For ease of viewing, the
curves in each sketch are color-coded, and color references will be made when
appropriate.
▸ Select sketch element (A)—PURPLE— and then click the Accept button. Select
both sketch elements (B)—GREEN— and then click the Accept button.
▸ Click Finish.
▸ Select sketch element (A)—ORANGE— and then click the Accept button. Select
sketch element (B)—GREEN— and then click the Accept button. Click Finish.
▸ On the Sweep Options dialog box, select the Multiple paths and cross sections
option.
▸ For the Path Step, select path (A) and click the Accept button or click the right
mouse button. Select path (B) and click the Accept button or click the right
mouse button.
▸ Select cross section (A) and click the right mouse button. Select cross section
(B) and click the right mouse button. Select cross section (C) and click the right
mouse button.
▸ Select sketch element (A)—PURPLE— and then click the Accept button. Select
both sketch elements (B)—ORANGE— and then click the Accept button.
▸ Click Finish.
▸ Select sketch element (A)—ORANGE— and then click the Accept button. Select
sketch element (B)—GREEN— and then click the Accept button. Click Finish.
▸ Click Finish.
▸ Select Swept. Click the Multiple paths and cross sections option and set the
Section Alignment to Parallel.
▸ Use QuickPick to select path (A). Make sure you select the cross curve element
and then click Accept. Select path (B) and click the right mouse button.
▸ Set the Select filter to Single. Select cross section (A) and click the right mouse
button.
▸ Select cross section (B) and click the right mouse button.
▸ Select cross section (C) and click the right mouse button.
▸ Select sketch element (A)—PURPLE— and then click the Accept button. Change
the Select field to Single. Select both sketch elements (B)—GREEN— and then
click the Accept button.
▸ Click Finish.
▸ Set the Select field to Single. Select sketch elements (A)—PURPLE— and then
click the Accept button.
Note
There are two elements in (A).
▸ Set the Select field to Single. Select both sketch elements (B)—GREEN— and
then click the Accept button. Click Finish.
▸ Click Finish.
▸ Select the six edges as shown. Use QuickPick on edges A and B to make sure you
select the cross curve edges.
▸ For the second sketch, create the sketch on a parallel plane as shown. To define
the distance, click the keypoint as shown.
▸ Select BlueSurf.
▸ Select cross section (A) and click the right mouse button. Select cross section
(B) and click the right mouse button.
▸ Select guide curve (C) and click the right mouse button.
▸ Set the Select filter to Single to select the two elements in guide curve (D). Select
guide curves (D) and click the right mouse button.
▸ Set the select filter to Chain to select guide curve (E). Select guide curve (E) and
click the right mouse button.
▸ Click Finish.
▸ Select BlueSurf.
▸ Select the cross sections shown. Set the select filter to Single in order to select
the first cross section (A). Select cross section A and right-click. For the second
cross section (B), set the select filter to Single in order to select the cross section.
The second cross section (B) has (3) segments. Use QuickPick and make sure you
pick the intersection edges. Select cross section B and then right-click.
▸ After selecting cross sections (A) and (B), click the Guide Curve step. Set the
select filter to Single, select the curve (C) and then right-click.
• Hide All→Curves
• Show All→Surfaces
Note
Hide the extruded surface you created as a construction surface.
▸ Select Stitched Surface and type .01 for the Stitch tolerance. Hit OK.
▸ Select all surfaces and then click the Accept button. Click Yes on the resulting
dialog box.
Note
You rarely get the surface you want from the initial surface creation method.
You will probably need to manipulate the surface by: adding boundaries,
creating an offset, extending, rounding, etc.
Solid Edge provides several commands for you to use to develop the final
surface shape. A good understanding of these tools will help you to master
surface modeling.
Summary
In this activity you learned how to create a solid model from control curves using
multiple curve and surface manipulation techniques.