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Sibriex

This document provides information on the sibriex, a huge fiend and demon crafter that dwells in remote parts of the planes. Sibriexes are intelligent and possess vast forbidden knowledge, which they have amassed over eons. They can manipulate other demons and creatures through corruption and flesh warping. A sibriex is a powerful magical and physical threat, able to poison enemies and warp their bodies in horrible ways through its innate spells and legendary actions.

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0% found this document useful (0 votes)
241 views2 pages

Sibriex

This document provides information on the sibriex, a huge fiend and demon crafter that dwells in remote parts of the planes. Sibriexes are intelligent and possess vast forbidden knowledge, which they have amassed over eons. They can manipulate other demons and creatures through corruption and flesh warping. A sibriex is a powerful magical and physical threat, able to poison enemies and warp their bodies in horrible ways through its innate spells and legendary actions.

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sibriex
Thought to be as old as the Abyss itself, sibriexes haunt

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remote parts of the plane, where they use their vile abili-
ties to breed new horrors and apprehend forbidden lore.
Rivulets of blood and bile cascade from a sibriex’s body.
Where these noxious fluids hit the ground, the land-
scape becomes polluted.

Sibriex
Huge fiend (demon), chaotic evil

he
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)

STR DEX CON INT WIS CHA


10 (+0) 3 (−4) 23 (+6) 25 (+7) 24 (+7) 25 (+7)

Saving Throws Int +13, Cha +13


Skills Arcana +13, History +13, Perception +13

t
Damage Resistances cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical attacks
of
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 18 (20,000 XP)

Contamination. The sibriex emits an aura of corruption 30 feet Squirt Bile. The sibriex targets one creature it can see within
120 feet of it. The target must succeed on a DC 20 Dexterity
ds
in every direction. Plants that aren’t creatures wither in the
aura, and the ground in it is difficult terrain for other creatures. saving throw or take 35 (10d6) acid damage.
Any creature that starts its turn in the aura must succeed on a Warp Creature. The sibriex targets up to three creatures it
DC 20 Constitution saving throw or take 14 (4d6) poison dam- can see within 120 feet of it. Each target must make a DC 20
age. A creature that succeeds on the save is immune to this Constitution saving throw. On a successful save, a creature
sibriex’s Contamination for 24 hours. becomes immune to this sibriex’s Warp Creature. On a failed
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Innate Spellcasting. The sibriex’s innate spellcasting ability is save, the target is poisoned, which causes it to also gain 1
Charisma (spell save DC 21). It can innately cast the following level of exhaustion. While poisoned in this way, the target
spells, requiring no material components: must repeat the saving throw at the start of each of its turns.
Three successful saves against the poison end it, and ending
At will: charm person, command, dispel magic, hold monster the poison removes any levels of exhaustion caused by it.
3/day: feeblemind Each failed save causes the target to suffer another level of
Legendary Resistance (3/Day). If the sibriex fails a saving throw, exhaustion. Once the target reaches 6 levels of exhaustion, it
it can choose to succeed instead. dies and instantly transforms into a living abyssal wretch under
the sibriex’s control. The transformation of the body can be
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Magic Resistance. The sibriex has advantage on saving throws undone only by a wish spell.
against spells and other magical effects.
Legendary Actions
Actions
The sibriex can take 3 legendary actions, choosing from the op-
Multiattack. The sibriex uses Squirt Bile once and makes three tions below. Only one legendary action option can be used at a
attacks using its chain, bite, or both. time and only at the end of another creature’s turn. The sibriex
Chain. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. regains spent legendary actions at the start of its turn.
©

Hit: 20 (2d12 + 7) piercing damage. Cast a Spell. The sibriex casts a spell.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Spray Bile. The sibriex uses Squirt Bile.
Hit: 9 (2d8) piercing damage plus 9 (2d8) acid damage.
Warp (Costs 2 Actions). The sibriex uses Warp Creature. D

chapter 6 | bestiary 137


Keepers of Forbidden Lore. Sibriexes have spent Flesh Warping
eons amassing information from across the planes,
d100 Effect
hoarding knowledge for when it might be useful. Such
01–05 The color of the target’s hair, eyes, and skin be-
is their incredible intellect that many seek them out, in-
cluding demon lords. Some sibriexes act as advisors and comes blue, red, yellow, or patterned.

st
oracles, manipulating demons into serving their ends, 06–10 The target’s eyes push out of its head at the end of
while other sibriexes cling to their secrets, parceling out stalks.
lore only when doing so would advance their plans. 11–15 The target’s hands grow claws, which can be used
Demon Crafters. Sibriexes can channel the power of as daggers.
the Abyss to create new demons from other creatures. 16–20 One of the target’s legs grows longer than the

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Over the course of days, they can create vast numbers other, reducing its walking speed by 10 feet.
of rutterkins to protect their lands and to ensure that 21–25 The target’s eyes become beacons, filling a 15-foot
the plane teems with destructive monsters. Some de- cone with dim light when they are open.
mons petition sibriexes for physical gifts, and if they are
26–30 A pair of wings, either feathered or leathery, sprout
moved to do so, sibriexes can graft on new body parts
from the target’s back, granting it a flying speed of
to give the demons greater strength, vision, or stamina.
Sibriexes never give aid freely; they demand a service or 30 feet.
a treasure in return for the flesh-shaping they provide. 31–35 The target’s ears tear free from its head and scurry
away; the target is deafened.
Variant: Flesh Warping 36–40 Two of the target’s teeth turn into tusks.

he
Creatures that encounter a sibriex can be twisted be- 41–45 The target’s skin becomes scabby, granting it a +1
yond recognition. Whenever a creature fails a saving bonus to AC but reducing its Charisma by 2 (to a
throw against the sibriex’s Warp Creature effect, you minimum of 1).
can roll percentile dice and consult the Flesh Warping 46–50 The target’s arms and legs switch places, prevent-
table to determine an additional effect, which vanishes
ing the target from moving unless it crawls.
when Warp Creature ends on the creature. If the crea-
51–55 The target’s arms become tentacles with fingers on
comes a permanent feature of that body.

t
ture transforms into an abyssal wretch, the effect be-

A creature can willingly submit to flesh warping, an


agonizing process that takes at least 1 hour while the
creature stays within 30 feet of the sibriex. At the end
56–60
the ends, increasing its reach by 5 feet.
The target’s legs grow incredibly long and springy,
increasing its walking speed by 10 feet.
of
61–65 The target grows a whiplike tail, which it can use
of the process, roll once on the table (or choose one as a whip.
effect) to determine how the creature is transformed 66–70 The target’s eyes turn black, and it gains darkvision
permanently. out to a range of 120 feet.
71–75 The target swells, tripling its weight.
76–80 The target becomes thin and skeletal, halving its
weight.
ds
81–85 The target’s head doubles in size.
86–90 The target’s ears become wings, giving it a flying
speed of 5 feet.
91–95 The target’s body becomes unusually brittle, caus-
ing the target to have vulnerability to bludgeoning,
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piercing, and slashing damage.


96–00 The target grows another head, causing it to
have advantage on saving throws against being
charmed, frightened, or stunned.
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No creature embodies the chaotic nature


of the Abyss so well as the sibriex.
Although the realm of the demons is
already a place of infinite horrors,
©

sibriexes for some reason make even


more of these monstrosities.

138
chapter 6 | bestiary

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