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Fate Cards Undout HP

A dracolich is an undead dragon of legendary scale (+8). It has epic skills in notice, physique, and fight, and fantastic skills in magic and will. As an undead, it has immunities and can be harmed by holy energy. It can use magic or its breath weapon to attack, and is nearly impossible to truly kill unless its phylactery is destroyed.
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0% found this document useful (0 votes)
60 views116 pages

Fate Cards Undout HP

A dracolich is an undead dragon of legendary scale (+8). It has epic skills in notice, physique, and fight, and fantastic skills in magic and will. As an undead, it has immunities and can be harmed by holy energy. It can use magic or its breath weapon to attack, and is nearly impossible to truly kill unless its phylactery is destroyed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Checklist

01. Aasimar 19. Elemental, 37. Phantom Armor


02. Banshee Earth 38. Pseudo-dragon
03. Barghest 20. Elemental, Fire 39. Rakshasa
04. Couatl 21. Elemental, 40. Salamander,
05. Devourer Water Flame
06. Dracolich 22. Faceless Stalker 41. Shadow
07. Dragon, Black 23. Genie, Dao 42. Shadow, Greater
08. Dragon, Blue 24. Genie, Djinn 43. Skeletal
09. Dragon, Green 25. Genie, Efreeti Champion
10. Dragon, Red 26. Genie, Janni 44. Skeleton
11. Dragon, White 27. Genie, Marid 45. Spectre
12. Dragon, Brass 28. Ghost 46. Tiefling
13. Dragon, 29. Ghoul 47. Triton
Bronze 30. Hellhound 48. Vampire
14. Dragon, 31. Kyton 49. Wendigo
Copper 32. Lich 50. Wight
15. Dragon, Gold 33. Mohrg 51. Wraith
16. Dragon, Silver 34. Mummy 52. Wyvern
17. Dragon Turtle 35. Night Hag 53. Xill
18. Elemental, Air 36. Nightmare 54. Zombie

By Travis Casey & Julian Stanley; Editor: Joe Wetzel

Terms not standard to Fate Core:


Scale: This is meant to provide an indication of the creature's
power. Usually it is equal to the level of the creature's peak
skill, but not always.
Resistant: a creature that is resistant to an attack defends
against it at the rank of its peak skill, or at a +2 to the usual
Dragons, Undead & Outsiders Compatible with the Fate Core RPG 00
Aasimar Matt Morrow
Aasimar Scale: Great (+4)
Concept: Part-Angel Part-Human
Trouble: Even The Forces of Good Sleep Sometime
Other Light is Not Always Good; In The Light of The Divine;
Aspects: The Mortal Mind is Not a Mystery To Me
Skills: • Great (+4): Rapport
• Good (+3): Fight, Lore (healing and religion)
• Fair (+2): Physique, Will
Stunts: Channel Holy Energy Uses Rapport as Fight against
undead, demons, and others harmed by holy
energy, at weapon: 2.
Extras: Turn Undead Can make Provoke attacks against
undead who are normally immune.
Resistant to Acid, Cold, and Electricity.
Light Can radiate light at will, lighting their current
zone.
Phys St: 3
Mntl St: 3
Size: Human-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 01
Banshee Felipe Gaona
Banshee Scale: Superb (+5)
Concept: Cursed (Usually Female) Spirit
Trouble: A Fury that Will Not Be Denied
Other A Ghost Except When She's Not, Beauty is Only
Aspects: Glamour Deep, Dancing to the Death
Skills: • Superb (+5): Provoke
• Great (+4): Deceive, Stealth
• Good (+3): Lore, Will
• Fair (+2): Rapport, Empathy
Stunts: Banshee's Wail Can use Provoke to make physical
attacks and create advantages in the form of curses;
Will defends against.
Glamour Use Lore to create minor illusions on own
appearance and those of objects.
Extras: Undead Immunities
Ghostly Claws of Ice Fight attacks ignore armor, if
being used; if not, raise Fight to Good (+3) instead.
Fight may be used to create advantages relating to
cold.
Incorporeal Can become incorporeal at will,
rendering herself immune to normal physical
attacks.
Special: Like all undead, can be harmed by holy energy.
Phys St: 2
Mntl St: 4
Size: 5-6' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 02
Barghest Tadas Sidlauskas
Barghest Scale: Superb (+5)
Concept: Shapeshifting Semi-Goblin Fiend
Trouble: It Takes Time to Consume a Soul
Other Murder in the Dark is Better Than a Fair Fight; Pay
Aspects: Homage to My Power; Unbridled Rage Makes For a
Better Killer
Skills: • Superb (+5): Stealth
• Great (+4): Deceive, Notice
• Good (+3): Athletics, Fight, Physique
• Fair (+2): Investigate (track), Will
Stunts: Takes One to Know One Uses Deceive instead of
Empathy to spot lies.
Infernal Magic Uses Stealth instead of Athletics to
create advantages in combat by teleporting short
distances and levitating; uses Deceive instead of
Rapport to charm people and monsters.
Ambush Attack Use Stealth as Fight when attacking
from ambush.
Extras: Three Forms Can appear as a goblin, wolf, or hybrid;
abilities do not change; +2 Deceive to appear to be
a wolf or goblin in appropriate form.
Phys St: 4
Mntl St: 3
Size: Per shape assumed; slightly larger than a goblin in
hybrid form.
Optional: More powerful barghests may be of Fantastic (+6)
scale, with Stealth, Deceive, and Physique raised.
These can turn invisible (special effect only; just use
their Fantastic Stealth).

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 03
Couatl Tadas Sidlauskas
Couatl Scale: Fantastic (+6)
Concept: Magical Flying Feathered Snake
Trouble: The Woes of Impersonating a Deity
Other No Evil Shall Escape My Sight; There is No Place For
Aspects: Honor in Battle; My Feather Is My Promise
Skills: • Fantastic (+6): Magic, Notice
• Superb (+5): Physique, Will
• Great (+4): Fight, Lore, Empathy, Rapport
• Good (+3): Athletics, Provoke, Shoot
Stunts: Plane Shifting Use Magic to create advantages by
shifting between planes.
Flying +2 Athletics to overcome obstacles by flying.
Constrict On success with style with Fight, can place
Constricted lasting aspect on target with one free
invoke.
Magical Attacks Shoot can be used to attack with
fire, frost, or bursts of light.
Telepathy +2 Empathy to discover people's aspects.
Invisibility Use Magic as Stealth to overcome
obstacles.
Extras: Healing For a fate point, may remove a mild
consequence or lessen a worse consequence by a
degree.
Venomous Bite On success with style with Fight, can
place Poisoned lasting aspect on target with one
free invoke; may not do this and Constrict from the
same roll.
Fangs Weapon: 2
Supernatural Toughness Armor: 3
Phys St: 4 + additional mild physical consequence
Mntl St: 4 + additional mild mental consequence
Size: About 12' long, with 15' wingspan.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 04
Devourer Eric Quigley
Devourer Scale: Epic (+7)
Concept: Soul-Devouring Undead
Trouble: Victims Have Angry Friends
Other Only the Strongest Will Do; Magic Power Even in
Aspects: Life; Magic Always Has a Cost
Skills: • Epic (+7): Physique
• Fantastic (+6): Lore (magic and the planes), Notice
• Superb (+5): Fight, Magic
• Great (+4): Provoke, Shoot, Will
Stunts: Soul Magic While it has a trapped soul, a devourer
may Paralyze, Confuse, or Weaken a foe on a
success with style with Fight or Shoot. Doing so
inflicts one mental stress on the trapped soul.
Summon Either summon a demon or raise a dead
foe as a lesser undead (skeleton or zombie); requires
a trapped soul, inflicts one mental stress on trapped
soul.
Extras: Undead Immunities
Soul Trap On a success with style with Fight, the
devourer traps the soul of its target, if it does not
already have a trapped soul. A trapped soul can be
released by successfully charming, dominating, or
otherwise controlling the devourer—this does not
actually affect the devourer, but releases the soul.
While a soul is trapped, the devourer may pass
physical stress it takes to the soul as mental stress.
Unnatural Body Armor: 4
Claws Weapon: 2
Special: Like all undead, can be harmed by holy energy.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4
Size: About 15' tall, but very spindly.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 05
Dracolich Bruno Balixa
Dracolich Scale: Legendary (+8)
Concept: Undead Dragon
Trouble: Where Did I Put That Phylactery?
Other I Am Death and Fear and Destruction; Delusions of
Aspects: Godhood; The Undead Are Mine To Command
Skills: • Legendary (+8): Provoke
• Epic (+7): Notice, Physique
• Fantastic (+6): Fight, Magic, Will
Stunts: Death Magic Use Magic to create advantages
relating to control of undead, weakening foes, and
draining life.
Extras: Undead Immunities
Phylactery 'Killing' simply sends spirit into phylactery.
If phylactery is not destroyed, the dracolich will
eventually return.
Skeletal Body Armor: 4
Breath Weapon Use Physique as Shoot, with
weapon: 3; may attack entire zone at -2.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: Huge—a hundred feet long or more.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 06
Dragon, Black Forrest Imel
Dragon, Black Scale: Fantastic (+6)
Concept: Acid-Spitting Swamp Dragon
Trouble: Swamps Aren't The Best Place For Fliers
Other Always Look Out For Number One; It's Easy To Lose
Aspects: Things in a Swamp; Would-be God of the Mire
Skills: • Fantastic (+6): Physique
• Superb (+5): Fight, Notice
• Great (+4): Provoke, Will
• Good (+3): Athletics
Stunts: Acid Breath On success with style with Breath
Weapon, may make a free compel to cause the
target to lose an item; once per scene, but is not
considered used until someone accepts the compel.
Tail Whip Weapon: 2 attack against anyone
attempting to get behind the dragon.
Create Darkness Use Will to create advantages
involving darkness.
Extras: Immune to Acid, Paralysis, and Sleep
Scaly Armor Armor: 3
Magic Resistant Uses Physique to defend against
magical attacks.
Breath Weapon Use Physique as Shoot with
weapon: 3
Claws and Teeth Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 30' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 07
Dragon, Blue Nicole Cardiff
Dragon, Blue Scale: Epic (+7)
Concept: Lightning-Breathing Desert Dragon
Trouble: Doesn't Know When To Quit
Other Metal Armor Conducts So Well; All You See Before
Aspects: You Is Mine; What Can You Offer That I Cannot Take
From You?
Skills: • Epic (+7): Physique
• Fantastic (+6): Notice, Provoke
• Superb (+5): Fight, Will
• Great (+4): Athletics, Stealth
Stunts: Sky-Colored +2 Stealth when flying, -2 on ground.
Swoop and Attack When approaching by stealth,
can do aerial charge, making initial attack with
Physique.
Burrow +2 Stealth by burrowing underground;
negates ground penalty from Sky-Colored, for Great
(+4) total.
Whip Up Sand When on ground, use action for
exchange to whip up a blinding sandstorm;
Physique against Great (+4) difficulty to create a
scene aspect.
Extras: Immune to Electricity, Breath Weapon Use Physique
as Shoot with weapon: 3.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws & Teeth Weapon: 3.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: About 50' long.
Optional: Mirage Creation Epic (+7) ability to create illusions
disguising terrain.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 08
Dragon, Green Eric Quigley
Dragon, Green Scale: Fantastic (+6)
Concept: Chlorine-Gas-Breathing Forest Dragon
Trouble: Might is Right, Except When I'm Wrong
Other Likes to Play With Its Food; An Ego The Size of...Itself;
Aspects: A Smooth Talker When Necessary
Skills: • Fantastic (+6): Physique
• Superb (+5): Notice, Rapport
• Great (+4): Fight, Provoke, Will
• Fair (+2): Athletics
Stunts: Forest Coloring In a green forest environment, has
Great (+4) Stealth.
Strong Swimmer Great (+4) athletics in water.
Extras: Immune to Poison
Can Breathe Underwater
Breath Weapon Use Physique for Shoot; affects all in
the dragon's zone or an adjacent zone; creates
Poison Cloud aspect in the zone with one free
invoke, two on success with style.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws and Teeth Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 40' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 09
Dragon, Red Malcolm McClinton
Dragon, Red Scale: Epic (+7)
Concept: Flame-Spewing Cave Dragon
Trouble: Ice Just Leaves Me Cold
Other Wisdom and Power Grow With Age; You Walk on
Aspects: the Ashes of Those Who Tried and Failed; Who is
More Vainglorious—The Dragon or Those Who
Would Slay It?
Skills: • Epic (+7): Physique
• Fantastic (+6): Fight, Will
• Superb (+5): Notice, Provoke
• Great (+4): Athletics
Stunts: Sword-Like Tail Weapon: 2 Fight attack against
anyone trying to get behind it.
Extras: Immune to Fire and Heat
Breath Weapon Use Physique for Shoot as weapon:
3; -2 to affect all in dragon's zone or an adjacent
zone.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws and Teeth Weapon: 3
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: About 60' long.
Optional: Very old red dragons may have Heat Aura Anyone
attacking at close range (i.e., with hand weapons
shorter than spears) must make a Physique roll
against Fair (+2) difficulty. Failure results in a Can't
Stand the Heat aspect; failure with the aspect
already in place causes one physical stress.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 10
Dragon, White Storn Cook
Dragon, White Scale: Fantastic (+6)
Concept: Frosty-Breathed Dragon of the Icy Wastes
Trouble: Thinks as Fast as a Glacier Moves
Other I Like My Food Served On Ice, Bearers of Fire Die
Aspects: First, Hatred of Frost Giants
Skills: • Fantastic (+6): Physique
• Superb (+5): Fight, Notice
• Great (+4): Athletics, Provoke
• Good (+3): Will
Stunts: Frost Breath On success with style with Breath
Weapon, can place lasting Rimmed in Ice aspect on
target with one free invoke.
Frosty Scales Great (+4) Stealth in icy environments.
Ice Grasp +2 Athletics to climb, remain standing, etc.
on ice.
Extras: Immune to Cold
Scaly Armor Armor: 3
Magic Resistant Uses Physique to defend against
magical attacks.
Breath Weapon Use Physique as Shoot with
weapon: 3; -2 to affect all targets in dragon's or an
adjacent zone.
Claws and Teeth Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 25' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 11
Dragon, Brass Felipe Gaona
Dragon, Brass Scale: Fantastic (+6)
Concept: Desert-Dwelling Dragon of Good
Trouble: Talking Isn't Always a Free Action
Other Good and Friendly Aren't the Same Thing; Killing Is
Aspects: Not My Way...Unless You're Evil; Knowledge is a
Prize of Its Own
Skills: • Fantastic (+6): Physique
• Superb (+5): Fight, Notice
• Great (+4): Provoke, Will
• Good (+3): Athletics
Stunts: Riddle Master Great (+4) Lore with regard to riddles.
Extras: Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Breath Weapon Use Physique as Shoot with
weapon: 3 to breathe fire, or with no weapon rating
against Will of all targets in same or an adjacent
zone to put to sleep.
Claws and Teeth Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 30' long.
Optional: Very old ones may have Great (+4) Lore, Riddle
Master giving +2 Lore for riddles, and Dragon
Magic Use Lore to create advantages involving wind
and air.
Some have a djinn servant.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 12
Dragon, Bronze Matt Bulahao
Dragon, Bronze Scale: Epic (+7)
Concept: Good Dragon of the Deep Earth
Trouble: Compassion Can Be Exploited
Other There Are Alternatives to Killing You; I Have Many
Aspects: Forms and Faces; Fascination with Pearls and War
Skills: • Epic (+7): Physique
• Fantastic (+6): Notice, Rapport
• Superb (+5): Fight, Will
• Great (+4): Athletics, Empathy, Lore
Stunts: Shapeshifter Use Lore as Stealth or Deceive to
disguise as another sort of creature.
Tail Strike Free Fight attack against anyone
attempting to get behind.
Extras: Immune to Electricity
Breath Weapon Use Physique as Shoot with
weapon: 3 for electrical breath, or with no weapon
rating against Will of all targets in same or adjacent
zone to repulse away.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws & Teeth Weapon: 3
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: About 50' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 13
Dragon, Copper Malcolm McClinton
Dragon, Copper Scale: Fantastic (+6)
Concept: Maze-Loving Dragon of the Highlands
Trouble: We Must Never Lose Our Sense of Humor
Other A Taste for Hemlock; Wit and Mystery are Easily
Aspects: Confused with Wisdom; Why Kill What You Can
Imprison in Stone?
Skills: • Fantastic (+6): Physique
• Superb (+5): Notice, Rapport
• Great (+4): Fight, Provoke, Will
• Fair (+2): Athletics, Empathy
Stunts: Dive Attack Use Physique instead of Fight to attack
when swooping from a height onto an unaware
opponent.
Extras: Immune to Poison
Breath Weapon Use Physique for Shoot with
weapon: 4 for acid breath; or with no weapon rating
against Will to slow all enemies in own or an
adjacent zone.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws and Teeth Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 40' long.
Optional: Older copper dragons gain Great (+4) Lore, with
Dragon Magic Use Lore to create advantages by
manipulating earth and stone, including turning
rock to mud and vice-versa.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 14
Dragon, Gold Jason Rainville
Dragon, Gold Scale: Legendary (+8)
Concept: Most Powerful and Benevolent of Dragons
Trouble: Why Does Evil Seek to Destroy All That I Protect?
Other You Cannot Reason With the Wicked; Water and Air
Aspects: Are the Same to Me; I Need Not Move to Stop You
Skills: • Legendary (+8): Physique
• Epic (+7): Notice, Will
• Fantastic (+6): Lore, Rapport
• Superb (+5): Athletics, Empathy, Provoke
Stunts: Shapechanging Uses Lore as Deceive or Stealth to
disguise self as another sort of creature.
Dragon Magic Uses Lore to create advantages
having to do with luck and chance, or by prophecy.
Givers of Geases +2 Rapport to 'persuade' someone
who considers themselves aligned with 'good' to
undertake a quest.
Extras: Immune to Fire and Heat
Breath Weapon Use Physique for Shoot as weapon:
3 fire attack; -2 to affect all in dragon's zone or an
adjacent zone; alternatively, with no weapon rating
to create Poison Cloud aspect in own or an adjacent
zone with one free invoke, two on success with style.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws and Teeth Weapon: 3
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild and moderate mental
consequences
Size: About 70' long.
Optional: Gold dragons are often depicted in the sinuous and
wingless Oriental style. For such a dragon, change
Water and Air are the Same to Me to Swims
Through Water and Air. 15
Dragons, Undead & Outsiders Compatible with the Fate Core RPG
Dragon, Silver Simon Buckroyd
Dragon, Silver Scale: Epic (+7)
Concept: Mountain-Top and Cloud-Dwelling Good Dragon
Trouble: Being Human is Fun!
Other Let's See How Well You Can Fly; I Walk on Clouds
Aspects: When I Wish; Mortals Are Worthy Allies
Skills: • Epic (+7): Physique, Rapport
• Fantastic (+6): Fight, Will
• Superb (+5): Notice, Provoke
• Great (+4): Athletics, Contacts, Empathy, Lore
Stunts: Shapechanging Uses Lore as Deceive or Stealth to
disguise self as another sort of creature.
Dragon Magic Use Lore to create advantages
against foes involving reversing gravity or creating
and shaping clouds and fog.
Extras: Immune to Cold
Breath Weapon Use Physique for Shoot as weapon:
3 with cold; -2 to affect all in dragon's zone or an
adjacent zone, or with no weapon rating to breathe
paralysis gas on all foes in the same or an adjacent
zone.
Scaly Armor Armor: 4
Magic Resistant Uses Physique to defend against
magical attacks.
Claws and Teeth Weapon: 3
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: About 60' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 16
Dragon Turtle Eric Quigley
Dragon Turtle Scale: Epic (+7)
Concept: Dragon, Turtle, Island...We're Not Sure
Trouble: All You Kids Outta My Pool!
Other Fire and Water Are Deadly; The Water, and All That
Aspects: Dwells Beneath It, Is Mine; Friendly When It Must Be
Skills: • Epic (+7): Physique
• Fantastic (+6): Provoke
• Superb (+5): Fight, Rapport
• Great (+4): Will
Stunts: Amazing Swimmer Superb (+5) Athletics for
swimming, Average (+1) for other tasks.
Ram Use Physique to attack a ship or boat.
Extras: Immune to Paralysis, Fire, and Magical Sleep
Hard Shell Armor: 5
Huge Snapping Jaws Weapon: 4
Steam Breath Use Physique at -2 (Superb (+5) total)
as attack against all in an adjacent zone.
Special: Note that dragon turtles can talk, although they
prefer to simply take.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4
Size: 20-25' diameter.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 17
Elemental, Air David Rabbitte
Elemental, Air Scale: Fantastic (+6)
Concept: Childishly Cruel, Living Whirlwind
Trouble: A Personal Lack of Substance
Other The Stiffest Tree is the First to Break; Air Can Adapt
Aspects: to Meet Any Challenge; What is Faster Than the
Wind?
Skills: • Fantastic (+6): Athletics
• Superb (+5): Notice
• Great (+4): Shoot, Will
• Good (+3): Physique, Provoke
Stunts: Air Superiority +2 Athletics when competing against
other flyers.
Whirlwind Use Athletics as if it were Physique to lift
and 'grapple' a foe.
Choke Use Athletics as if it were Fight by
withdrawing air from an opponent's lungs; on
success with style, places Suffocating lasting aspect
on the victim with one free invoke.
Extras: Immune to Normal Weapons Magical weapons
needed to harm it.
Phys St: 4
Mntl St: 4
Size: As whirlwind, a vortex about five feet across and ten
to thirty feet tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 18
Elemental, Earth Ryan Sumo
Elemental, Earth Scale: Fantastic (+6)
Concept: Stubborn Creature of Living Stone
Trouble: Grounded For Life
Other Speed Doesn't Matter When You Can Pass Through
Aspects: the Earth Itself; Everything Relies On My Stability;
Where Can You Escape the Earth?
Skills: • Fantastic (+6): Physique
• Superb (+5): Notice
• Great (+4): Fight, Provoke, Will
Stunts: Manipulate Earth Uses Physique to create
advantages by manipulating the ground.
Merge With Earth Compel on high concept to make
it impossible to find or notice by normal means
when merged.
Extras: Does Not Need to Breathe
Immune to Normal Weapons Magical weapons
needed to harm it.
Body of Stone Armor: 3
Fists of Stone Weapon: 3
Resistant to Fire, Heat, and Cold Uses Physique to
defend against these attacks.
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 20' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 19
Elemental, Fire Eric Quigley
Elemental, Fire Scale: Fantastic (+6)
Concept: Savagely Sadistic Living Inferno
Trouble: Flames Can Be Extinguished
Other A Dangerous Servant; Where There's Fire, There's
Aspects: Smoke; Can You Take the Heat?
Skills: • Fantastic (+6): Athletics
• Superb (+5): Shoot, Provoke
• Great (+4): Notice, Will
Stunts: Set Aflame On success with style on any attack,
places I'm on Fire! lasting aspect on target with one
free invoke.
Burn, Baby, Burn Any opponent with I'm on Fire!
takes one physical stress at the start of their turn
each exchange.
Envelop and Burn Use Athletics as Fight by
enveloping a foe; cannot make other attacks while
doing so.
Hard to Quench +2 Physique for determining
physical stress.
Extras: Immune to Fire and Heat
Immune to Normal Weapons Magical weapons
needed to harm it.
Phys St: 3
Mntl St: 4
Size: 15-20' high flames, but can be smaller.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 20
Malcolm
Elemental, Water McClinton
Elemental, Water Scale: Fantastic (+6)
Concept: Ferocious and Destructive Living Wave or Whirlpool
Trouble: Loses Itself Outside a Body of Water
Other I Can Flow Around Your Attacks; Quencher of All
Aspects: Fires; Who Can Withstand the Might of the Sea?
Skills: • Fantastic (+6): Physique
• Superb (+5): Notice, Provoke
• Great (+4): Fight, Will
Stunts: Wave Strike/Whirlpool Use Physique to attack ships,
boats, etc.
Draw Under On success with style on an attack in a
body of water, places Underwater lasting aspect on
target with one free invoke.
Drowning An Underwater foe must make a
Physique check each exchange or take one stress.
First check is Mediocre (+0) difficulty, increases by
one level each exchange.
Extras: Immune to Fire
Immune to Normal Weapons Magical weapons
needed to harm it.
Phys St: 4 + additonal mild physical consequence
Mntl St: 4
Size: 15' high wave or 20' across whirlpool.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 21
Faceless Stalker Gary Dupuis
Faceless Stalker Scale: Superb (+5)
Concept: Shapechanging Monstrosity
Trouble: I Tend to Change When I Lose My Cool
Other Maintains a Strictly Liquid Diet; The Trappings of
Aspects: Authority Suit Me; Never Underestimate the Power
of Tongues
Skills: • Superb (+5): Provoke
• Great (+4): Fight, Physique
• Good (+3): Deceive, Rapport, Stealth
• Fair (+2): Athletics, Investigate, Will
Stunts: Shapechange +2 Deceive and Stealth when
disguising itself; note that assuming a shape is very
slow.
Faceless In natural form, uses Provoke to resist
sense-targeted attacks and effects, including gaze
attacks.
Blood Drain Against a grappled target, attacks with
natural weapon: 2, and inflicts Weakened lasting
aspect with one free invoke on a success with style.
Extras: Rubbery Form Armor: 1 against blunt attacks, can
squeeze through very small spaces.
Speaks All Languages
Special: It takes a Faceless Stalker ten minutes to assume
another form, but it can return to its own for free.
Their natural attacks are not great, so they normally
use weapons; one will generally have a dagger
(weapon: 1) or a sword or axe (weapon: 2).
Phys St: 4
Mntl St: 3
Size: About 6' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 22
Genie, Djinn Simon Buckroyd
Genie, Djinn Scale: Superb (+5)
Concept: Genie of the Air
Trouble: Windbags Aren't Fond of Hand-to-Hand Combat
Other Legendary Hatred of the Efreet; You Ain't Never Had
Aspects: a Friend Like Me; Capricious as the Wind
Skills: • Superb (+5): Lore
• Great (+4): Athletics, Physique
• Good (+3): Empathy, Notice, Will
• Fair (+2): Fight, Provoke, Rapport, Stealth
Stunts: Genie Magic Djinn have control of the air, can
become invisible, and can conjure items (including
nourishing food) from thin air; uses Lore to create
advantages involving these effects.
Air Superiority +2 Athletics for contests of flying.
Extras: Telepathy Can 'speak' to any creature within 100
feet, regardless of language.
Plane Shifting Can move self and willing
companions to the elemental or astral planes and
back.
Tough Armor: 1
Scimitar Weapon: 2
Gaseous Form Become immaterial; cannot be hurt
by normal weapons, but cannot attack physically.
Phys St: 4
Mntl St: 4
Size: About 10' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 23
Malcolm
Genie, Efreeti McClinton
Genie, Efreeti Scale: Fantastic (+6)
Concept: Genie of Fire
Trouble: Bound to the Letter of My Contract
Other Be Careful What You Wish For; All Others Are
Aspects: Enemies or Servants; Lies Can Be as Dazzling as
Flames
Skills: • Fantastic (+6): Lore
• Superb (+5): Physique, Deceive
• Great (+4): Fight, Provoke, Shoot
• Good (+3): Notice, Will
Stunts: Genie Magic Efreet can create fire and illusions and
turn invisible; use Lore to create advantages
involving these effects.
Flaming Attacks On success with style on any attack,
places I'm on Fire! lasting aspect on target with one
free invoke.
Burn, Baby, Burn Any opponent with I'm on Fire!
takes one physical stress at the start of their turn
each exchange.
Extras: Telepathy Can 'speak' to any creature within 100
feet, regardless of language.
Plane Shifting Can move self and willing
companions to the elemental or astral planes and
back.
Tough Armor: 2
Falchion Weapon: 2
Gaseous Form Become immaterial; cannot be hurt
by normal weapons, but cannot attack physically.
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 12' tall.
Optional: May be able to grant three wishes; alternatively, may
simply use own powers to grant (or appear to
grant!) wishes.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG 24
Genie, Janni Adam Schmidt
Genie, Janni Scale: Superb (+5)
Concept: Genie of the Elements in Combination
Trouble: Not a Part of Any World
Other Hospitality is an Obligation; Talking to the Animals;
Aspects: No I Don't Live in a *&%$# Lamp!
Skills: • Superb (+5): Lore
• Great (+4): Notice, Empathy
• Good (+3): Crafts, Fight, Stealth
• Fair (+2): Physique, Will
Stunts: Genie Magic Jann can create food and water, turn
invisible, and fly; use Lore to create advantages
involving these effects.
Extras: Endure Elements Can survive on any of the
elemental planes for up to 48 hours; defends against
elemental attacks with Lore.
Plane Shifting Can move self and willing
companions to the elemental or astral planes and
back.
Scimitar Weapon: 2
Phys St: 3
Mntl St: 3
Size: 6-7' tall.
Optional: Often wear Chainmail (armor: 2), especially if
anticipating combat.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 25
Genie, Marid Jacqui Davis
Genie, Marid Scale: Epic (+7)
Concept: Proud and Powerful Genie of Water
Trouble: It's All About Me!
Other Royals Never Get Their Hands Dirty; I Love an
Aspects: Audience; Talented in Many Ways
Skills: • Epic (+7): Lore
• Fantastic (+6): Physique, Will
• Superb (+5): Notice, Provoke, Rapport
• Great (+4): Fight, Shoot
Stunts: Genie Magic Marids control water, create illusions,
conjure objects, and put out fires; use Lore to create
advantages for these effects.
Magic Sense Uses Lore to see invisible objects,
detect magic, and as Empathy to discover if
someone is evil or good.
Extras: Telepathy Can 'speak' to any creature within 100
feet, regardless of language.
Plane Shifting Can move self and willing
companions to the elemental or astral planes and
back.
Shapeshifting Can assume the form of a
human/demi-human/humanoid, giant, water
elemental, or gaseous cloud; use Lore for Stealth
and Deceive as appropriate in these forms.
Watery Body Armor: 2
Trident Weapon: 3
Special: In water elemental form, gains the stunts and extras
of a water elemental.
Phys St: 4 + additional mild physical consequence
Mntl St: 4 + additional mild mental consequence
Size: Varies by form; giant form up to 20' tall.
Optional: Can grant a wish to a non-genie, but only once a
year.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 26
Genie, Shaitan Matt Bulahao
Genie, Shaitan Scale: Fantastic (+6)
Concept: Genie of Earth
Trouble: The Earth is My Strength
Other Listening to My Stories is the Sincerest Form of
Aspects: Flattery; Metal is Part of the Earth; My Worries Are
More Important Than Yours
Skills: • Fantastic (+6): Lore
• Superb (+5): Notice, Physique
• Great (+4): Athletics, Crafts (engineering), Will
• Good (+3): Rapport
Stunts: Genie Magic Can manipulate earth, including
melding with it, changing rock to mud and back,
shaping it, creating walls, and rusting metals; uses
Lore to create advantages based on these
capabilities.
Push Into Stone On success with style in Fight, if
there are stone walls nearby, can push an opponent
into one, causing them to magically meld with the
stone. This does not harm them, but places a lasting
Trapped By Stone aspect on them with one free
invoke.
Extras: Telepathy Can 'speak' to any creature within 100
feet, regardless of language.
Plane Shifting Can move self and willing
companions to the elemental or astral planes and
back.
Immune to Electricity
Body of Stone Armor: 3
Scimitar Weapon: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 11' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 27
Ghost Keith Curtis
Ghost Scale: Great (+4)
Concept: Poor Unfortunate Soul
Trouble: Warnings Are Easily Disregarded
Other Cannot Communicate Clearly; What Killed Me Will
Aspects: Kill Others; Spirits Cannot Change the World
Skills: • Superb (+5): Provoke
• Great (+4): Lore (about what killed it)
• Fair (+2): Fight
Stunts: Frightening Appearance Makes an automatic
Provoke attack against all surrounding targets when
it first appears.
Extras: Incorporeal Cannot be attacked by normal weapons;
magical or blessed weapons needed, and also
cannot be grappled.
Cassandra's Curse For whatever reason, people just
won't listen. Manifests as compels on
Trouble—these can be self-compels, to make its
attempts to scare people away instead make them
run the wrong way, etc.
Useful Knowledge If communication can be made, it
can use its Lore to create an advantage for the party
when dealing with what killed it.
Fixed In Death All consequences taken by the ghost
go away at the next sunset.
Disappear May disappear at will, unless an aspect is
in place preventing it from doing so.
Special: Like all undead, can be harmed by holy energy.
Aspects may vary greatly, especially high concept.
Other strong possibilities are: Revenge-Seeking
Spirit, Noisy and Violent Spirit, or Spirit Who Left
Something Undone.
Phys St: 2
Mntl St: 2
Size: n/a (If visible, appears to be size/shape it had in life
but in the condition of when it was killed.)
Dragons, Undead & Outsiders Compatible with the Fate Core RPG 28
Ghoul Storn Cook
Ghoul Scale: Great (+4)
Concept: Undead Devourer of Sentient Flesh
Trouble: The Hunger Never Ends
Other Walking Blasphemies; Paralyzing Claws; Even the
Aspects: Brave Can Be Slain By a Coward
Skills: • Great (+4): Physique
• Good (+3): Fight, Notice
• Fair (+2): Athletics, Provoke
• Average (+1): Burglary, Deceive, Will
Stunts: Hard to Kill the Dead Uses Physique instead of Fight
to defend against physical attacks.
Track By Scent Uses Notice to track, may track when
there are no visible signs.
Extras: Undead Immunities
Powerful Jaws and Fangs Bite is weapon: 2.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4
Mntl St: 3
Size: 5-6' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 29
Hell Hound Keith Curtis
Hell Hound Scale: Superb (+5)
Concept: Hounds of Hell
Trouble: Bullies Who Fear the Holy
Other Sees the Hidden; The Pack Torments the Weak;
Aspects: More Cunning Than Smart
Skills: • Great (+4): Athletics
• Good (+3): Physique, Fight, Notice
• Fair (+2): Shoot (Fire), Investigate (track), Stealth
• Average (+1): Provoke, Deceive, Will
Stunts: Breathe Fire Shoot vs. up to three opponents in
front of the hound at once.
Pack Tactics +2 when creating an advantage for
another hell hound to use.
Extras: Immune to Fire
Claws Weapon: 1
Fire Weapon: 2
Tough Skin Armor: 1
Phys St: 4
Mntl St: 3
Size: 4-5' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 30
Kyton Khairul Hisham
Kyton Scale: Superb (+5)
Concept: Unholy Fiend of Chains
Trouble: Terror Was Meant to Be Savored
Other Regenerating Degenerate; Unfettered Strikes That
Aspects: Bind; Hell is Just My Playground
Skills: • Superb (+5): Fight
• Great (+4): Athletics, Physique
• Good (+3): Crafts (Blacksmithing), Provoke, Will
Stunts: Excellent Climber +2 Athletics for overcome rolls to
climb.
Chain Control +2 to create advantages with Fight or
Athletics by using chains.
Familiar Faces +2 Provoke attack by appearing to
momentarily have the face of an enemy or loved
one.
Extras: Immune to Cold
Magic Resistance Uses Fight to defend against all
magical attacks.
Unholy Chains Armor: 3, only 1 vs. good-aligned
weapons and magics or silver.
Chains Grow spikes and blades as desired; weapon:
3.
Regeneration Once per scene, can remove a mild
physical consequence or reduce a higher physical
consequence by one step.
Phys St: 4
Mntl St: 4
Size: About 6' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 31
Lich Ryan Sumo
Lich Scale: Legendary (+8)
Concept: Undead Master of Magic
Trouble: What Have I to Fear When I Have Already Beaten
Death?
Other My Spirit is Willing, and Your Flesh is Weak; My
Aspects: Minions Will Deal With You; Now I Shall Show You
True Power
Skills: • Legendary (+8): Lore
• Epic (+7): Deceive, Shoot (attack spells)
• Fantastic (+6): Provoke, Resources
• Superb (+5): Notice, Stealth (illusions), Will
• Great (+4): Fight, Investigate
Stunts: Dark Magic Uses Lore to create advantages
involving darkness, cold, death, weather, and ice.
Extras: Undead Immunities
Immune to Cold
Necromancy Raise dead foes as zombies; contest of
Lore vs. Will to do so.
Undead Body Uses Lore for physical stress, immune
to non-magical weapons, armor: 3.
Phylactery Cannot be permanently killed without
finding and destroying phylactery.
Cold Touch Touch is weapon: 2, and causes Chill of
the Grave lasting aspect with one free invoke on
success with style.
Magic Resistance Defends against all other magic
with Lore.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild mental consequence
Size: As appropriate to its body in life.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 32
Malcolm
Mohrg McClinton
Mohrg Scale: Fantastic (+6)
Concept: Undead Mass Murderer
Trouble: Insanity Knows No Bounds
Other Victims Make Great Minions; I'll Give You a Licking
Aspects: You Won't Forget; Startling Speed
Skills: • Fantastic (+6): Physique
• Superb (+5): Athletics, Stealth
• Great (+4): Fight, Will
Stunts: Paralyzing Lick May use Physique vs. target's
Athletics to create advantage, placing Paralyzed on
the target.
Grapple On success with style with Fight, places
Grappled lasting aspect on target with one free
invoke.
Extras: Undead Immunities
Zombie Creation Those killed by a Mohrg arise as
zombies under its control.
Hard to Hurt Armor: 3
Talon-Like Fingers Weapon: 3
Phys St: 4 + additional mild physical consquence
Mntl St: 4
Size: Man-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 33
Mummy Storn Cook
Mummy Scale: Superb (+5)
Concept: Undead Guardian of a Cursed Tomb
Trouble: I'm All Wrapped Up In Myself
Other Death is Only the Beginning; The Living Fear Those
Aspects: Who Have Cheated Death; I Will Make This Your
Tomb as Well
Skills: • Superb (+5): Provoke
• Great (+4): Fight, Physique
• Good (+3): Notice, Stealth
Stunts: Strength of the Grave +2 Physique to overcome
obstacles by brute strength.
Rotting Infection On success with style with fight,
places Rotting Disease lasting aspect on target with
one free invoke.
Find the Violators Uses Provoke to track those who
have invaded the tomb.
Extras: Undead Immunities
Weapon Immunities Immune to non-magical
weapon attacks that do not involve fire.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4
Mntl St: 2
Size: Human-sized.
Optional: Some may be Immune to Turning or Resistant to
Turning. Also, some may be capable of Curses +2
Provoke to create advantages in the form of curses
on tomb violators. Lastly, some can Disguise as
Living Use Provoke as Deceive to appear to be a
living person.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 34
Night Hag Jacqui Davis
Night Hag Scale: Fantastic (+6)
Concept: The Vilest of Hags
Trouble: No One Likes to Be Banished
Other Helpless Taste Better; Enter Your Dreams is a Wish
Aspects: My Heartstone Makes; Your Soul Will Sell Nicely
Skills: • Fantastic (+6): Physique
• Superb (+5): Fight, Lore
• Great (+4): Notice, Will
• Good (+3): Deceive, Stealth
Stunts: Dream Magic Uses Lore with heartstone to enter
dreams. Once there, can create advantages vs. Will,
including keeping victims asleep; can also use Lore
as Provoke to make mental attacks in dreams.
Demon Fever On success with style with Fight, can
place Demon Fever lasting aspect on target with
one free invoke.
Extras: Immune to Fear, Sleep, Cold, Fire, and Charm
Skin Like Old Iron Armor: 3, but vulnerable to magic
and cold iron.
Teeth Like Steel Weapon: 3
Soul Trapping When a foe is forced to take a serious
mental consequence by the hag's Dream Magic,
spend a fate point to compel Soul Trapped as the
consequence, placing victim's soul in heartstone.
Special: Heartstone Removed from the hag, it retains magic
for 24 hours, granting the holder Immunity to
Disease; this immediately cures any disease the
holder already has. Without her heartstone, the hag
cannot use Dream Magic or Soul Trapping.
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: 5-6' tall.
Optional: 3 hags together: Treat as having Fantastic (+6) Lore
as a group, & Hag Magic Use Lore to scry, control
weather, curse, polymorph foes, & send dreams. 35
Dragons, Undead & Outsiders Compatible with the Fate Core RPG
Nightmare Tadas Sidlauskas
Nightmare Scale: Fantastic (+6)
Concept: Fiery Demonic Horse
Trouble: Riding On The Coattails Of Power
Other Burning with Hatred for Life; An Intellect Hidden By
Aspects: Whinnies and Stomps; Taking to the Sky Won't Save
You
Skills: • Superb (+5): Athletics, Physique
• Great (+4): Fight, Notice, Provoke, Will
Stunts: Fiery Hooves Fight attacks can create lasting fire-
based aspect on a target with one free invoke on a
success with style.
Sky Runner Can fly by 'running' through the air; +2
Athletics to overcome obstacles by flying.
Extras: Immune to Fire
Flaming Steed Anyone mounted on a nightmare
suffers a fire attack from its Physique each exchange.
Planar Steed Notice applies into adjacent planes; can
move between adjacent planes, carrying anyone on
its back.
Flaming Hooves and Fangs Weapon: 3
Demonic Toughness Armor: 2
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: Horse-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 36
Malcolm
Phantom Armor McClinton
Phantom Armor Scale: Superb (+5)
Concept: Animated Suit of Armor
Trouble: Overly Literal Interpretations
Other Standing Watch Until My Master Dismisses Me;The
Aspects: Heartless Never Yield; Slow But Powerful
Skills: • Superb (+5): Fight
• Great (+4): Notice, Physique
• Good (+3): Provoke
Stunts: Fearsome +2 Provoke to make fear attacks.
Reveal Unnatural Nature When first revealed to be
an empty suit of armor, make a fear attack against
all opponents viewing.
Extras: Undead Immunities
Sword Wielded With Unnatural Strength Weapon: 3
Armor Armor: 2
Special: Like all undead, can be harmed by holy energy.
Phys St: 4
Mntl St: 2
Size: Man-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 37
Pseudodragon Gary Dupuis
Pseudodragon Scale: Great (+4)
Concept: Small Dragon-Like Creature
Trouble: Smart, But Tiny
Other More Than Familiar With Magic, Your Magic Can't
Aspects: Hurt Me, Seeing Without Being Seen
Skills: • Great (+4): Notice, Stealth
• Good (+3): Athletics, Fight
• Fair (+2): Empathy, Rapport
Stunts: Chameleon Power +2 Stealth to overcome
obstacles when remaining still.
Poison Sting On success with style with Fight, places
Paralyzed lasting aspect on target with one free
invoke.
Flight +2 Athletics to overcome obstacles by flying.
Extras: Magic Resistance Use Stealth to defend against
magical attacks.
Transmit Magic Resistance An ally who is touching
the dragonet can invoke Your Magic Can't Hurt Me.
Telepathic Speech Can 'speak' to someone up to
200 yards away.
Phys St: 2
Mntl St: 2
Size: 1 ½—2' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 38
Rakshasa Nicole Cardiff
Rakshasa Scale: Fantastic (+6)
Concept: Demonic Masters of Illusion
Trouble: Nobody's Friend
Other A Love of Luxury; Manipulation is the Key to Power;
Aspects: My Backup Plans Have Backup Plans
Skills: • Fantastic (+6): Provoke
• Superb (+5): Lore, Will
• Great (+4): Athletics, Contacts (demons), Deceive
• Good (+3): Fight, Physique
Stunts: Master of Illusions Uses Provoke to create illusions,
light, and darkness, creating advantages through it;
may use as Stealth or Deceive to conceal or disguise
itself or other objects.
Telepathy Uses Lore as Empathy for creating
advantages.
Mind Sense Use Lore as Notice to overcome
obstacles for detecting or finding intelligent
creatures.
Charm Magic Use Lore as Rapport
Magical Attack Uses Lore as Shoot to create
lightning bolts, bolts of magic, etc.
Magic Sense Uses Lore as Notice to sense magic.
Extras: Resistant to Normal Weapons Armor: 4, not vs.
blessed weapons.
Magic Resistant Uses Provoke to defend against
magic.
Claws and Fangs Weapon: 1
Phys St: 4
Mntl St: 4 + additional mild mental consequence
Size: 6' tall.
Optional: Often uses a kukri (large, curved knife); treat as a
weapon: 2.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 39
Salamander Simon Buckroyd
Salamander Scale: Superb (+5)
Concept: Serpent-Man of Elemental Fire
Trouble: Fear of Cold
Other Well-Versed In The Art of Violence; Armed With
Aspects: Weapons of Our Own Design; Why Kill When You
Can Torture?
Skills: • Superb (+5): Fight
• Great (+4): Athletics, Crafts (smithwork), Provoke
• Good (+3): Notice, Physique, Shoot
Stunts: Body Heat Anyone attacking one with a weapon
shorter than a spear or two-handed sword must
make a Fair (+2) difficulty Physique check or suffer
one physical stress.
Constrict On success with style with Fight, can place
Constricted lasting aspect on target with one free
invoke. A Constricted opponent suffers Body Heat
each exchange on their own turn.
Extras: Immune to Heat and Fire
Tough Scales Armor: 3
Wickedly Sharp and Red-Hot Weapons Weapon: 4,
one point of which is from heat.
Special: Native to the elemental plane of fire, and often
employed by demons, Salamanders have great
experience fighting foes immune to fire, and will
adapt their tactics accordingly; they will use
throwing weapons as well in such instances, using
their Shoot.
Phys St: 4
Mntl St: 2
Size: 6' tall, 12' long.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 40
Shadow Forrest Imel
Shadow Scale: Great (+4)
Concept: Shadows Brought to Unholy Unlife
Trouble: Light Drives Away Shadow
Other A Debilitating Touch; There Will Always Be Darkness
Aspects: to Hide In; Armor Cannot Defend Against a Shadow
Skills: • Great (+4): Stealth
• Good (+3): Fight
• Fair (+2): Athletics
Stunts: Living Shadow +2 Stealth in shadowy areas.
Flittering Shadow +2 Athletics to attempts to
escape; can 'fly' by sliding across objects.
Strength-Draining Touch Success with style in Fight
causes Weakness lasting aspect with one free
invoke; consequences taken should relate to being
weakened; ignores armor.
Extras: Incorporeal Cannot be harmed by normal weapons;
magic and blessed weapons can harm.
Undead Immunities
Special: Like all undead, can be harmed by holy energy.
Phys St: 2
Mntl St: 2
Size: Varies from the size of a person's shadow at noon,
to as large as a person.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 41
Shadow, Greater Jacqui Davis
Shadow, Greater Scale: Superb (+5)
Concept: Subtle and Malicious Undead Shadow
Trouble: Fear of Light and Truth
Other Naught But a Whispering Shadow; Know Me and Be
Aspects: Afraid; Who Ever Watches Their Shadow?
Skills: • Superb (+5): Fight, Stealth
• Great (+4): Athletics, Provoke, Will
• Good (+3): Physique
Stunts: Living Shadow +2 Stealth in shadowy areas or to
hide in someone's shadow.
Flittering Shadow +2 Athletics to attempts to
escape; can 'fly' by sliding across objects.
Strength-Draining Touch Success with style in Fight
causes Weakness lasting aspect with one free
invoke; consequences taken should relate to being
weakened; ignores armor.
Subtle Draining If hiding in someone's shadow, can
create advantage of Subtly Draining against them.
This can be invoked once per scene to cause one
physical or mental stress to the target without
revealing the greater shadow's presence.
Extras: Incorporeal Cannot be harmed by normal weapons;
magic and blessed weapons can harm
Undead Immunities
Create Shadows Those killed by a greater shadow
arise as shadows under its control.
Special: Like all undead, can be harmed by holy energy.
Phys St: 3
Mntl St: 4
Size: Varies, up to about 7' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 42
Malcolm
Skeletal Champion McClinton
Skeletal Champion Scale: Superb (+5)
Concept: Skeleton that Retains Knowledge and Skill
Trouble: Needs Little Reason To Start a Fight
Other Death Hasn't Atrophied My Skills; I No Longer
Aspects: Remember Pain; Not the Skeleton You Were
Expecting
Skills: • Superb (+5): Fight
• Great (+4): Physique, Stealth
• Good (+3): Athletics, Deceive, Shoot
• Fair (+2): Will
Stunts: Choose one of:
Called Shot Core 125
Dazing Counter Core 98
Grappler Core 119
Killing Stroke Core 111
Extras: Undead Immunities
No Flesh Armor: 2 against piercing and cutting
weapons.
Wickedly Sharp Finger Bones Weapon: 1
Weapon Usually a one-handed weapon: 2
Special: Like all undead, can be harmed by holy energy.
Phys St: 4
Mntl St: 3
Size: Human-sized (usually).
Optional: Retains physical skills and knowledge, but not
magical ability. May have other skills at the GM's
option—e.g., a skeletal assassin would likely have
Burglary, and might have Lore (poisons); a skeletal
spy would have Investigate and Notice. These can
benefit from plate armor or magical armor, raising
their armor rating to 3 or above.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 43
Skeleton Bruno Balixa
Skeleton Scale: Good (+3)
Concept: The Simplest and Least Powerful of Undead
Trouble: I Can Only Follow Orders
Other Dry Bones Shall Rise Again; A Dull Hatred of the
Aspects: Living; You Cannot Reason With the Soulless
Skills: • Good (+3): Provoke
• Fair (+2): Fight
Stunts: Surprise Attack Makes simultaneous Provoke attack
when first arising and attacking.
Extras: Undead Immunities
No Flesh Armor: 2 against piercing and cutting
weapons.
Wickedly Sharp Finger Bones Weapon: 1
Special: Like all undead, can be harmed by holy energy.
Phys St: 2
Mntl St: 2
Size: Human-sized (usually).
Optional: Are sometimes equipped with Weapons (weapon:2),
rarely including ranged weapons (giving Fair (+2)
Shoot). Sometimes have ragged armor, but this
makes no functional difference.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 44
Spectre Nicole Cardiff
Spectre Scale: Superb (+5)
Concept: Powerful and Dangerous Ghost
Trouble: Powerless in Sunlight
Other Hatred of Holy Symbols; Warped and Mad in Death;
Aspects: GET OUT!!
Skills: • Superb (+5): Fight, Physique
• Great (+4): Provoke, Will
• Good (+3): Lore
Stunts: Life Drain Touch is weapon: 3, ignoring armor;
success with style with Fight places Weakened
lasting aspect on target with one free invoke;
consequences taken from touch should relate.
Extras: Undead Immunities
Incorporeal Cannot be harmed by normal weapons;
magical or blessed weapons needed to harm.
Creepy Changes Make Provoke attacks via such
things as bleeding from the walls, lights that turn
themselves off and on, books that open themselves
to disturbing passages, stairs that suddenly become
slippery, etc.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: n/a (Appears to be size/shape it had in life but in the
condition of when it was killed.)

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 45
Tiefling Malcolm McClinton
Tiefling Scale: Great (+4)
Concept: Person of Demon-Tainted Ancestry
Trouble: You Have to Give Trust to Get Trust
Other The Darkness in My Blood; Infernal Stealth and
Aspects: Cunning; The Allure of Darkness
Skills: • Great (+4): Stealth
• Good (+3): Athletics, Physique
• Fair (+2): Deceive, Fight, Will
• Average (+1): Investigate, Provoke
Stunts: Sneak Attack Uses Stealth as Fight when attacking
from stealth.
Ninja Vanish Once per scene, you can vanish in plain
sight by spending a fate point, using a smoke pellet
or other mysterious technique. This places the
Vanished boost on you. While you're vanished, no
one can attack or create an advantage on you until
after they've succeeded at an overcome roll with
Notice to suss out where you went (basically
meaning they have to give up an exchange to try).
This aspect goes away as soon as you invoke it or
someone makes that overcome roll.
Extras: Create Darkness Once per session, can place
Darkness scene aspect for free with one free invoke.
Light Armor Armor: 1
Stealthy Weapon Weapon: 1
Phys St: 4
Mntl St: 3
Size: About human-sized.
Optional: As variable as humans, tieflings can have a wide
range of skills. This version is a rogue/thief.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 46
Triton Gary Dupuis
Triton Scale: Great (+4)
Concept: Xenophobic Sea-Dwellers
Trouble: Fish Out of Water
Other Those On the Surface Must Earn My Trust; Slavers
Aspects: Make Me Furious; Hunters Know Their Prey
Skills: • Great (+4): Fight, Provoke
• Good (+3): Athletics, Physique, Will
• Fair (+2): Lore (battle strategy), Rapport, Shoot
Stunts: Net Use +2 Shoot when creating advantages using
a net.
Fish Allies Can use Rapport with fish, including
sharks.
Strong Swimmer+2 Athletics for swimming.
Extras: Net May use a net to create advantages against two
targets, if there is an aspect on them indicating they
are close together.
Trident Weapon: 2
Phys St: 4
Mntl St: 4
Size: About 8-10' long; human portion human-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 47
Vampire Jason Rainville
Vampire Scale: Superb (+5)
Concept: Blood-Drinking Undead
Trouble: Thirsty for More Blood and Power
Other The Life of the Flesh is in the Blood; The Power and
Aspects: Ennui of Immortality; Won't You Invite Me In For
Dinner?
Skills: • Superb (+5): Physique, Stealth
• Great (+4): Athletics, Fight, Provoke
• Good (+3): Magic, Notice
• Fair (+2): Will
Stunts: Vampiric Magic Use Magic to create advantages by
mesmerising, turning into mist, or calling forth
swarms of rats.
Bite Weapon: 3 against a grappled or otherwise
helpless or unresisting opponent.
Extras: Undead Immunities
Harmed Only by Magical, Wooden Piercing, or
Blessed Weapons
Blood Drain On success with style using Bite, places
a lasting aspect on itself indicating power gained
from feeding—e.g., Flush With Blood or
Strengthened; consequences taken by the victim
should indicate a matching loss.
Powerful Life-Draining Blow Weapon: 3
Shapechanging May change into a bat.
Create Spawn When a character is slain by a
vampire's bite, the character will rise from the grave
in 3 days and be subservient to the slaying vampire.
Special: Like all undead, can be harmed by holy energy.
Phys St: 4 + additional minor physical consequence
Mntl St: 3
Size: Same as when living.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 48
Wendigo Mark Hyzer
Wendigo Scale: Legendary (+8)
Concept: Cannibal-Creating Spirit of the Frozen North
Trouble: Fire is My Bane
Other A Frozen Heart; Charnel Stench; Your Pain and Fear
Aspects: Amuse Me
Skills: • Legendary (+8): Physique
• Epic (+7): Athletics, Provoke
• Fantastic (+6): Lore, Notice, Will
Stunts: Dream Sending Uses Provoke through dreams,
attacking once per night on one target within a mile.
Weather Control Uses Lore to create advantages
against party's best Lore, creating aspects dealing
with weather and isolation.
Extras: Flight
Immune to Cold and Fear
Unnaturally Tough Armor: 6, armor: 3 vs. cold iron,
magic weapons, or fire.
Claws and Teeth of the Winter Wind Weapon: 4, 2
points of which are from cold.
Phys St: 4 + additional mild and moderate physical
consequences
Mntl St: 4 + additional mild physical consequence
Size: About 10' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 49
Malcolm
Wight McClinton
Wight Scale: Great (+4)
Concept: Haunter of Tombs and Barrows
Trouble: A Guardian Cannot Shirk His Duty
Other Pride and Skill From a Life of Combat; Hatred of the
Aspects: Gods and Their Servants; The Strongest Enemies
Make the Best Allies
Skills: • Great (+4): Fight, Physique
• Good (+3): Athletics, Provoke
• Fair (+2): Notice
Stunts: Fear of the Undead +2 Provoke to attack mentally
Extras: Undead Immunities
Immune to Cold
Immune to Non-Magical Weapons
Life Draining Touch Touch is weapon: 3, and on
success with style places Life Drained lasting aspect
on opponent with one free invoke.
Tough Skin Armor: 1
Special: Like all undead, can be harmed by holy energy. An
opponent who dies while Life Drained by a wight
may become a wight (GM's option to compel
aspect).
Phys St: 4
Mntl St: 2
Size: Man-sized.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 50
Wraith Storn Cook
Wraith Scale: Superb (+5)
Concept: Maliciously Hungry Remnant Spirit
Trouble: By All That's Light and Holy
Other Created To Kill; In Service to a Greater Evil; Suffused
Aspects: With Necromantic Energy
Skills: • Superb (+5): Provoke
• Great (+4): Notice, Will
• Good (+3): Deceive, Empathy, Stealth
Stunts: Lifesense +2 Notice to find living creatures.
Dark and Whispy +2 Stealth to hide in dark or
smoky/misty environments.
Life Draining Touch Uses Provoke as Fight to cause
physical damage; on success with style, places
lasting Unhealthy aspect on target with one free
invoke.
Extras: Undead Immunities
Incorporeal Only harmed by magical or blessed
weapons.
Spawning Targets killed by a wraith become a
wraith, but with all abilities at -1 step (e.g., Great (+4)
Provoke and so forth.)
Special: Like all undead, can be harmed by holy energy.
Phys St: 2
Mntl St: 4
Size: Human-sized wispy figure.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 51
Wyvern Eric Quigley
Wyvern Scale: Superb (+5)
Concept: Mean and Hungry Dragon-Like Creature
Trouble: Talking and Thinking Never Made Anything Better
Other High Flying Mount For Dark Masters; Your
Aspects: Contempt Means Nothing to Me; Horse—It's
What's For Dinner!
Skills: • Superb (+5): Fight, Physique
• Great (+4): Athletics, Investigate (tracking), Notice
• Good (+3): Will
Stunts: Flight +2 Athletics for overcome actions.
Venom On success with style with Fight, can place
Poisoned lasting aspect on target with one free
invoke.
Snatch and Carry Can use Physique against Athletics
to place Grabbed aspect on foe and carry away.
Extras: Immune to Sleep and Paralyzation
Scaly Armor Armor: 2
Teeth and Claws and Sting Weapon: 3
Phys St: 4 + additional mild physical consequence
Mntl St: 4
Size: About 20' long.
Optional: The sting's venom could cause other effects, such as
paralyzation, hallucinations, or sleep.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 52
Xill Ryan Sumo
Xill Scale: Fantastic (+6)
Concept: Four-Armed Dimension-Shifting Creature
Trouble: Always a Follower, Never a Leader
Other My Babies Will Love You; One Must Always Be
Aspects: Mindful of Their Surroundings; We Work Well
Together
Skills: • Superb (+5): Fight, Shoot
• Great (+4): Athletics, Physique, Stealth
• Good (+3): Lore (other planes), Notice, Will
Stunts: Plane Shifting +2 Fight when popping in from
another plane to attack; requires full exchange
doing nothing else to shift away.
Implant Eggs Against a helpless creature, compel
My Babies Will Love You to implant eggs. If not
removed within 90 days, the target begins to suffer
one physical stress each scene until death, or until
the eggs are removed (Great (+4) difficulty).
Paralyzing Bite On success with style with Fight, may
forgo weapon damage to instead place Paralyzed
lasting aspect on target with two free invokes.
Extras: Weapons Weapon: 2—usually bows and swords or
axes.
Chitinous Body Armor: 2
Phys St: 4
Mntl St: 4
Size: About 7' tall.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 53
Zombie Eric Quigley
Zombie Scale: Good (+3)
Concept: The Unthinking, Relentlessly Hungry Dead
Trouble: My Brain Moves Even Slower Than My Body
Other Slow and Steady Can Win the Race; Only The Living
Aspects: Can Feel Pain; The Hunger of the Many Against the
Courage of the Few
Skills: • Fair (+2): Fight, Physique
Stunts: Overwhelm With Numbers Multiple zombies
against a single target act make a single attack, at
+1 Fight for each doubling of numbers (Good (+3)
with 2, Great (+4) with 4, Superb (+5) with 8; no
greater bonus beyond.
Strength of the Many As Overwhelm With Numbers,
but for overcome actions with Physique.
No Safe Refuge Use Physique as Crafts to tear apart
houses, break in doors, etc.
Extras: Undead Immunities
Rotting Body -2 Physique for purposes of stress
determination, but physical consequences taken do
not come with a free invoke.
Special: Like all undead, can be harmed by holy energy.
Phys St: 2 + physical consequences taken do not come with
a free invoke.
Mntl St: 2
Size: Man-sized.
Optional: For a zombie horde, increase effective Fight and
Physique as per Overwhelm With Numbers and
Strength of the Many, using one-quarter the
number of zombies. Give an additional physical
stress box for each doubling of zombie numbers.

Dragons, Undead & Outsiders Compatible with the Fate Core RPG 54
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Open Game License v 1.0a (c) 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon
Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave
Arneson.
System Reference Document (c) 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan
Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman,
Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by
E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.;
Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan,
Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R.
Cordell, John Tynes, Andy Collins, and JD Wiker.
Castles & Crusades: Players Handbook, Copyright 2004, Troll Lord Games; Authors Davis
Chenault and Mac Golden.
Labyrinth LordTM Copyright 2007-2009, Daniel Proctor. Author Daniel Proctor.
Pathfinder Roleplaying Game Core Rulebook. (c) 2009, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary. (c) 2009, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 2. (c) 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason,
Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley
Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based
on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 3. (c) 2011, Paizo Publishing, LLC; Authors: Jesse
Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,
Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on
material by Jonathan Tweet, Monte Cook, and Skip Williams.
Book of Fiends. (c) 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris
Pramas, Robert J. Schwalb.
Pathfinder Adventure Path #47: Ashes at Dawn. (c)2011 Paizo Publishing, LLC; Author: Neil
Spicer.
Tome of Horrors. (c) 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark
Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis
Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Kobold Quarterly Issue 7, (c) 2008, Open Design LLC, www.koboldquarterly.com; Authors:
John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones,
Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!
The Tome of Horrors III, (c) 2005, Necromancer Games, Inc.; Author Scott Greene.
Adherer from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
Scott Greene and Clark Peterson, based on original material by Guy Shearer.
Amphisbaena from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Angel, Monadic Deva from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Animal Lord from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Ascomid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Atomie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Aurumvorax from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Axe Beak from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Baphomet from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original
material by Gary Gygax.
Bat, Mobat from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
Scott Peterson and Clark Peterson, based on original material by Gary Gygax.
Beetle, Slicer from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Blindheim from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Roger Musson.
Basidirond from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Brownie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
Scott Greene, based on original material by E. Gary Gygax.
Bunyip from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Dermot Jackson.
Carbuncle from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
Scott Greene, based on original material by Albie Fiore.
Caryatid Column from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Jean Wells.
Cave Cricket from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors
Scott Greene and Clark Peterson, based on original material by Gary Gygax.
Cave Fisher from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Lawrence Schick.
Crab, Monstrous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Crayfish, Monstrous from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Crypt Thing from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Roger Musson.
Crystal Ooze from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, (c) 2002,
Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary
Gygax.
Daemon, Derghodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Hydrodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Piscodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Dark Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Rik Shepard.
Dark Stalker from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Simon Muth.
Dire Ghoul WOlf from the Tome of Horrors, Revised (c) 2002, Necromancer Games, Inc.;
authors Clark Peterson and Scott Greene.
Dracolisk from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Dust Digger from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Eye of the Deep from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Flail Snail from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Simon Tilbrook.
Flumph from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Ian McDowell and Douglas Naismith.
Fly, Giant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Froghemoth from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Foo Creature from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Forlarren from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Ian Livingstone.
Genie, Marid from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original
material by Gary Gygax.
Giant Slug from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Giant, Wood from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Wizards of the Coast.
Gloomwing from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Golem, Wood from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.;
Authors Scott Greene and Patrick Lawinger.
Grippli from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Author: Scott Greene, based on original material by
Gary Gygax.
Groaning Spirit from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
Greene and Clark Peterson, based on original material by Gary Gygax.
Gryph from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Peter Brown.
Hangman Tree from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Hippocampus from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.
Huecuva from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Underworld Oracle.
Ice Golem from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene.
Iron Cobra from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Philip Masters.
Jackalwere from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Jubilex from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Kamadan from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Nick Louth.
Kech from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Kelpie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Lawrence Schick.
Korred from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Leprechaun from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Lurker Above from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
Greene, based on original material by Gary Gygax.
Magma ooze from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene.
Marid from the Tome of Horrors III, (c) 2005, Necromancer Games, Inc.; Author Scott
Greene.
Mihstu from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
Scott Greene, based on original material by E. Gary Gygax.
Mite from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene,
based on original material by Ian Livingstone and Mark Barnes.
Mongrelman from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Nabasu Demon from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Necrophidius from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author: Scott Greene, based on original material by Simon Tillbrook.
Nereid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Pech from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Phycomid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Poltergeist from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Lewis Pulsipher.
Quickling from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Quickwood from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Rot Grub from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene and Clark Peterson, based on original material by Gary Gygax.
Russet Mold from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Sandman from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
Scott Greene, based on original material by Roger Musson.
Scarecrow from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
Scott Greene, based on original material by Roger Musson.
Shadow Demon from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Neville White.
Skulk from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Simon Muth.
Slime Mold from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Gary Gygax.
Slithering Tracker from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Slug, Giant from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
Greene, based on original material by Gary Gygax.
Soul Eater from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by David Cook.
Spriggan from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary
Gygax.
Tenebrous Worm from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Tentamort from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Mike Roberts.
Tick, Giant from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
Greene, based on original material by Gary Gygax.
Tick, Giant & Dragon from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Trapper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
Greene, based on original material by Gary Gygax.
Troll, Ice from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Russell Cole.
Troll, Rock from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene.
Turtle, Giant Snapping from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.;
author Scott Greene, based on original material by Gary Gygax.
Vegepygmy from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
Greene, based on original material by Gary Gygax.
Wolf-In-Sheep's-Clothing from the Tome of Horrors, Revised, (c) 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Wood Golem from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Authors Scott
Greene and Patrick Lawinger.
Yellow Musk Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Albie Fiore.
Yellow Musk Zombie from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Albie Fiore.
Yeti from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene,
based on original material by Gary Gygax.
Zombie, Juju from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC.
Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan
Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue
Creature Decks: 54 Dragons, Undead & Outsiders Compatible with the Fate Core RPG (c)
2014, Inkwell Ideas, Inc.
END OF LICENSE

Open Game Content: All game mechanics and creature statistics.

Product Identity: All artwork is product identity.

Fate(TM) is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is (c) Evil
Hat Productions, LLC and is used with permission.

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