Fate Cards Undout HP
Fate Cards Undout HP
Dragons, Undead & Outsiders Compatible with the Fate Core RPG        01
Banshee   Felipe Gaona
 Banshee                                   Scale: Superb (+5)
 Concept: Cursed (Usually Female) Spirit
  Trouble: A Fury that Will Not Be Denied
    Other A Ghost Except When She's Not, Beauty is Only
 Aspects: Glamour Deep, Dancing to the Death
    Skills: • Superb (+5): Provoke
           • Great (+4): Deceive, Stealth
           • Good (+3): Lore, Will
           • Fair (+2): Rapport, Empathy
   Stunts: Banshee's Wail Can use Provoke to make physical
           attacks and create advantages in the form of curses;
           Will defends against.
           Glamour Use Lore to create minor illusions on own
           appearance and those of objects.
   Extras: Undead Immunities
           Ghostly Claws of Ice Fight attacks ignore armor, if
           being used; if not, raise Fight to Good (+3) instead.
           Fight may be used to create advantages relating to
           cold.
           Incorporeal Can become incorporeal at will,
           rendering herself immune to normal physical
           attacks.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 2
  Mntl St: 4
     Size: 5-6' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   02
Barghest   Tadas Sidlauskas
 Barghest                                    Scale: Superb (+5)
 Concept: Shapeshifting Semi-Goblin Fiend
  Trouble: It Takes Time to Consume a Soul
    Other Murder in the Dark is Better Than a Fair Fight; Pay
 Aspects: Homage to My Power; Unbridled Rage Makes For a
               Better Killer
      Skills: • Superb (+5): Stealth
          • Great (+4): Deceive, Notice
          • Good (+3): Athletics, Fight, Physique
          • Fair (+2): Investigate (track), Will
  Stunts: Takes One to Know One Uses Deceive instead of
          Empathy to spot lies.
          Infernal Magic Uses Stealth instead of Athletics to
          create advantages in combat by teleporting short
          distances and levitating; uses Deceive instead of
          Rapport to charm people and monsters.
          Ambush Attack Use Stealth as Fight when attacking
          from ambush.
  Extras: Three Forms Can appear as a goblin, wolf, or hybrid;
          abilities do not change; +2 Deceive to appear to be
          a wolf or goblin in appropriate form.
 Phys St: 4
 Mntl St: 3
    Size: Per shape assumed; slightly larger than a goblin in
          hybrid form.
Optional: More powerful barghests may be of Fantastic (+6)
          scale, with Stealth, Deceive, and Physique raised.
          These can turn invisible (special effect only; just use
          their Fantastic Stealth).
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   03
Couatl   Tadas Sidlauskas
 Couatl                                     Scale: Fantastic (+6)
 Concept: Magical Flying Feathered Snake
  Trouble: The Woes of Impersonating a Deity
    Other No Evil Shall Escape My Sight; There is No Place For
 Aspects: Honor in Battle; My Feather Is My Promise
    Skills: • Fantastic (+6): Magic, Notice
           • Superb (+5): Physique, Will
           • Great (+4): Fight, Lore, Empathy, Rapport
           • Good (+3): Athletics, Provoke, Shoot
   Stunts: Plane Shifting Use Magic to create advantages by
           shifting between planes.
           Flying +2 Athletics to overcome obstacles by flying.
           Constrict On success with style with Fight, can place
           Constricted lasting aspect on target with one free
           invoke.
           Magical Attacks Shoot can be used to attack with
           fire, frost, or bursts of light.
           Telepathy +2 Empathy to discover people's aspects.
           Invisibility Use Magic as Stealth to overcome
           obstacles.
   Extras: Healing For a fate point, may remove a mild
           consequence or lessen a worse consequence by a
           degree.
           Venomous Bite On success with style with Fight, can
           place Poisoned lasting aspect on target with one
           free invoke; may not do this and Constrict from the
           same roll.
           Fangs Weapon: 2
           Supernatural Toughness Armor: 3
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4 + additional mild mental consequence
     Size: About 12' long, with 15' wingspan.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   04
Devourer   Eric Quigley
 Devourer                                     Scale: Epic (+7)
 Concept: Soul-Devouring Undead
  Trouble: Victims Have Angry Friends
    Other Only the Strongest Will Do; Magic Power Even in
 Aspects: Life; Magic Always Has a Cost
    Skills: • Epic (+7): Physique
           • Fantastic (+6): Lore (magic and the planes), Notice
           • Superb (+5): Fight, Magic
           • Great (+4): Provoke, Shoot, Will
   Stunts: Soul Magic While it has a trapped soul, a devourer
           may Paralyze, Confuse, or Weaken a foe on a
           success with style with Fight or Shoot. Doing so
           inflicts one mental stress on the trapped soul.
           Summon Either summon a demon or raise a dead
           foe as a lesser undead (skeleton or zombie); requires
           a trapped soul, inflicts one mental stress on trapped
           soul.
   Extras: Undead Immunities
           Soul Trap On a success with style with Fight, the
           devourer traps the soul of its target, if it does not
           already have a trapped soul. A trapped soul can be
           released by successfully charming, dominating, or
           otherwise controlling the devourer—this does not
           actually affect the devourer, but releases the soul.
           While a soul is trapped, the devourer may pass
           physical stress it takes to the soul as mental stress.
           Unnatural Body Armor: 4
           Claws Weapon: 2
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4
     Size: About 15' tall, but very spindly.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   05
Dracolich   Bruno Balixa
 Dracolich                                Scale: Legendary (+8)
 Concept: Undead Dragon
  Trouble: Where Did I Put That Phylactery?
    Other I Am Death and Fear and Destruction; Delusions of
 Aspects: Godhood; The Undead Are Mine To Command
    Skills: • Legendary (+8): Provoke
               • Epic (+7): Notice, Physique
               • Fantastic (+6): Fight, Magic, Will
    Stunts: Death Magic Use Magic to create advantages
               relating to control of undead, weakening foes, and
               draining life.
    Extras: Undead Immunities
           Phylactery 'Killing' simply sends spirit into phylactery.
           If phylactery is not destroyed, the dracolich will
           eventually return.
           Skeletal Body Armor: 4
           Breath Weapon Use Physique as Shoot, with
           weapon: 3; may attack entire zone at -2.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4 + additional mild mental consequence
     Size: Huge—a hundred feet long or more.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG    06
Dragon, Black   Forrest Imel
 Dragon, Black                             Scale: Fantastic (+6)
 Concept: Acid-Spitting Swamp Dragon
  Trouble: Swamps Aren't The Best Place For Fliers
    Other Always Look Out For Number One; It's Easy To Lose
 Aspects: Things in a Swamp; Would-be God of the Mire
    Skills: • Fantastic (+6): Physique
           • Superb (+5): Fight, Notice
           • Great (+4): Provoke, Will
           • Good (+3): Athletics
   Stunts: Acid Breath On success with style with Breath
           Weapon, may make a free compel to cause the
           target to lose an item; once per scene, but is not
           considered used until someone accepts the compel.
           Tail Whip Weapon: 2 attack against anyone
           attempting to get behind the dragon.
           Create Darkness Use Will to create advantages
           involving darkness.
   Extras: Immune to Acid, Paralysis, and Sleep
           Scaly Armor Armor: 3
           Magic Resistant Uses Physique to defend against
           magical attacks.
           Breath Weapon Use Physique as Shoot with
           weapon: 3
           Claws and Teeth Weapon: 2
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: About 30' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   07
Dragon, Blue   Nicole Cardiff
 Dragon, Blue                                 Scale: Epic (+7)
 Concept: Lightning-Breathing Desert Dragon
  Trouble: Doesn't Know When To Quit
    Other Metal Armor Conducts So Well; All You See Before
 Aspects: You Is Mine; What Can You Offer That I Cannot Take
               From You?
      Skills: • Epic (+7): Physique
          • Fantastic (+6): Notice, Provoke
          • Superb (+5): Fight, Will
          • Great (+4): Athletics, Stealth
  Stunts: Sky-Colored +2 Stealth when flying, -2 on ground.
          Swoop and Attack When approaching by stealth,
          can do aerial charge, making initial attack with
          Physique.
          Burrow +2 Stealth by burrowing underground;
          negates ground penalty from Sky-Colored, for Great
          (+4) total.
          Whip Up Sand When on ground, use action for
          exchange to whip up a blinding sandstorm;
          Physique against Great (+4) difficulty to create a
          scene aspect.
  Extras: Immune to Electricity, Breath Weapon Use Physique
          as Shoot with weapon: 3.
          Scaly Armor Armor: 4
          Magic Resistant Uses Physique to defend against
          magical attacks.
          Claws & Teeth Weapon: 3.
 Phys St: 4 + additional mild and moderate physical
          consequences
 Mntl St: 4 + additional mild mental consequence
    Size: About 50' long.
Optional: Mirage Creation Epic (+7) ability to create illusions
          disguising terrain.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   08
Dragon, Green   Eric Quigley
 Dragon, Green                              Scale: Fantastic (+6)
 Concept: Chlorine-Gas-Breathing Forest Dragon
  Trouble: Might is Right, Except When I'm Wrong
    Other Likes to Play With Its Food; An Ego The Size of...Itself;
 Aspects: A Smooth Talker When Necessary
    Skills: • Fantastic (+6): Physique
           • Superb (+5): Notice, Rapport
           • Great (+4): Fight, Provoke, Will
           • Fair (+2): Athletics
   Stunts: Forest Coloring In a green forest environment, has
           Great (+4) Stealth.
           Strong Swimmer Great (+4) athletics in water.
   Extras: Immune to Poison
           Can Breathe Underwater
           Breath Weapon Use Physique for Shoot; affects all in
           the dragon's zone or an adjacent zone; creates
           Poison Cloud aspect in the zone with one free
           invoke, two on success with style.
           Scaly Armor Armor: 4
           Magic Resistant Uses Physique to defend against
           magical attacks.
           Claws and Teeth Weapon: 2
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: About 40' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   09
Dragon, Red   Malcolm McClinton
 Dragon, Red                                  Scale: Epic (+7)
 Concept: Flame-Spewing Cave Dragon
  Trouble: Ice Just Leaves Me Cold
    Other Wisdom and Power Grow With Age; You Walk on
 Aspects: the Ashes of Those Who Tried and Failed; Who is
               More Vainglorious—The Dragon or Those Who
               Would Slay It?
      Skills: • Epic (+7): Physique
          • Fantastic (+6): Fight, Will
          • Superb (+5): Notice, Provoke
          • Great (+4): Athletics
  Stunts: Sword-Like Tail Weapon: 2 Fight attack against
          anyone trying to get behind it.
  Extras: Immune to Fire and Heat
          Breath Weapon Use Physique for Shoot as weapon:
          3; -2 to affect all in dragon's zone or an adjacent
          zone.
          Scaly Armor Armor: 4
          Magic Resistant Uses Physique to defend against
          magical attacks.
          Claws and Teeth Weapon: 3
 Phys St: 4 + additional mild and moderate physical
          consequences
 Mntl St: 4 + additional mild mental consequence
    Size: About 60' long.
Optional: Very old red dragons may have Heat Aura Anyone
          attacking at close range (i.e., with hand weapons
          shorter than spears) must make a Physique roll
          against Fair (+2) difficulty. Failure results in a Can't
          Stand the Heat aspect; failure with the aspect
          already in place causes one physical stress.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   10
Dragon, White   Storn Cook
 Dragon, White                               Scale: Fantastic (+6)
 Concept: Frosty-Breathed Dragon of the Icy Wastes
  Trouble: Thinks as Fast as a Glacier Moves
    Other I Like My Food Served On Ice, Bearers of Fire Die
 Aspects: First, Hatred of Frost Giants
    Skills: • Fantastic (+6): Physique
           • Superb (+5): Fight, Notice
           • Great (+4): Athletics, Provoke
           • Good (+3): Will
   Stunts: Frost Breath On success with style with Breath
           Weapon, can place lasting Rimmed in Ice aspect on
           target with one free invoke.
           Frosty Scales Great (+4) Stealth in icy environments.
           Ice Grasp +2 Athletics to climb, remain standing, etc.
           on ice.
   Extras: Immune to Cold
           Scaly Armor Armor: 3
           Magic Resistant Uses Physique to defend against
           magical attacks.
           Breath Weapon Use Physique as Shoot with
           weapon: 3; -2 to affect all targets in dragon's or an
           adjacent zone.
           Claws and Teeth Weapon: 2
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: About 25' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   11
Dragon, Brass   Felipe Gaona
 Dragon, Brass                                Scale: Fantastic (+6)
 Concept: Desert-Dwelling Dragon of Good
  Trouble: Talking Isn't Always a Free Action
    Other Good and Friendly Aren't the Same Thing; Killing Is
 Aspects: Not My Way...Unless You're Evil; Knowledge is a
               Prize of Its Own
      Skills: • Fantastic (+6): Physique
          • Superb (+5): Fight, Notice
          • Great (+4): Provoke, Will
          • Good (+3): Athletics
  Stunts: Riddle Master Great (+4) Lore with regard to riddles.
  Extras: Scaly Armor Armor: 4
          Magic Resistant Uses Physique to defend against
          magical attacks.
          Breath Weapon Use Physique as Shoot with
          weapon: 3 to breathe fire, or with no weapon rating
          against Will of all targets in same or an adjacent
          zone to put to sleep.
          Claws and Teeth Weapon: 2
 Phys St: 4 + additional mild physical consequence
 Mntl St: 4
    Size: About 30' long.
Optional: Very old ones may have Great (+4) Lore, Riddle
          Master giving +2 Lore for riddles, and Dragon
          Magic Use Lore to create advantages involving wind
          and air.
          Some have a djinn servant.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   12
Dragon, Bronze   Matt Bulahao
 Dragon, Bronze                                    Scale: Epic (+7)
 Concept: Good Dragon of the Deep Earth
  Trouble: Compassion Can Be Exploited
    Other There Are Alternatives to Killing You; I Have Many
 Aspects: Forms and Faces; Fascination with Pearls and War
    Skills: • Epic (+7): Physique
           • Fantastic (+6): Notice, Rapport
           • Superb (+5): Fight, Will
           • Great (+4): Athletics, Empathy, Lore
   Stunts: Shapeshifter Use Lore as Stealth or Deceive to
           disguise as another sort of creature.
           Tail Strike Free Fight attack against anyone
           attempting to get behind.
   Extras: Immune to Electricity
           Breath Weapon Use Physique as Shoot with
           weapon: 3 for electrical breath, or with no weapon
           rating against Will of all targets in same or adjacent
           zone to repulse away.
           Scaly Armor Armor: 4
           Magic Resistant Uses Physique to defend against
           magical attacks.
           Claws & Teeth Weapon: 3
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4 + additional mild mental consequence
     Size: About 50' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   13
Dragon, Copper   Malcolm McClinton
 Dragon, Copper                           Scale: Fantastic (+6)
 Concept: Maze-Loving Dragon of the Highlands
  Trouble: We Must Never Lose Our Sense of Humor
    Other A Taste for Hemlock; Wit and Mystery are Easily
 Aspects: Confused with Wisdom; Why Kill What You Can
               Imprison in Stone?
      Skills: • Fantastic (+6): Physique
          • Superb (+5): Notice, Rapport
          • Great (+4): Fight, Provoke, Will
          • Fair (+2): Athletics, Empathy
  Stunts: Dive Attack Use Physique instead of Fight to attack
          when swooping from a height onto an unaware
          opponent.
  Extras: Immune to Poison
          Breath Weapon Use Physique for Shoot with
          weapon: 4 for acid breath; or with no weapon rating
          against Will to slow all enemies in own or an
          adjacent zone.
          Scaly Armor Armor: 4
          Magic Resistant Uses Physique to defend against
          magical attacks.
          Claws and Teeth Weapon: 2
 Phys St: 4 + additional mild physical consequence
 Mntl St: 4
    Size: About 40' long.
Optional: Older copper dragons gain Great (+4) Lore, with
          Dragon Magic Use Lore to create advantages by
          manipulating earth and stone, including turning
          rock to mud and vice-versa.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   14
Dragon, Gold   Jason Rainville
 Dragon, Gold                            Scale: Legendary (+8)
 Concept: Most Powerful and Benevolent of Dragons
  Trouble: Why Does Evil Seek to Destroy All That I Protect?
    Other You Cannot Reason With the Wicked; Water and Air
 Aspects: Are the Same to Me; I Need Not Move to Stop You
    Skills: • Legendary (+8): Physique
          • Epic (+7): Notice, Will
          • Fantastic (+6): Lore, Rapport
          • Superb (+5): Athletics, Empathy, Provoke
  Stunts: Shapechanging Uses Lore as Deceive or Stealth to
          disguise self as another sort of creature.
          Dragon Magic Uses Lore to create advantages
          having to do with luck and chance, or by prophecy.
          Givers of Geases +2 Rapport to 'persuade' someone
          who considers themselves aligned with 'good' to
          undertake a quest.
  Extras: Immune to Fire and Heat
          Breath Weapon Use Physique for Shoot as weapon:
          3 fire attack; -2 to affect all in dragon's zone or an
          adjacent zone; alternatively, with no weapon rating
          to create Poison Cloud aspect in own or an adjacent
          zone with one free invoke, two on success with style.
          Scaly Armor Armor: 4
          Magic Resistant Uses Physique to defend against
          magical attacks.
          Claws and Teeth Weapon: 3
 Phys St: 4 + additional mild and moderate physical
          consequences
 Mntl St: 4 + additional mild and moderate mental
          consequences
    Size: About 70' long.
Optional: Gold dragons are often depicted in the sinuous and
          wingless Oriental style. For such a dragon, change
          Water and Air are the Same to Me to Swims
          Through Water and Air.                                 15
Dragons, Undead & Outsiders Compatible with the Fate Core RPG
Dragon, Silver   Simon Buckroyd
 Dragon, Silver                                Scale: Epic (+7)
 Concept: Mountain-Top and Cloud-Dwelling Good Dragon
  Trouble: Being Human is Fun!
    Other Let's See How Well You Can Fly; I Walk on Clouds
 Aspects: When I Wish; Mortals Are Worthy Allies
    Skills: • Epic (+7): Physique, Rapport
           • Fantastic (+6): Fight, Will
           • Superb (+5): Notice, Provoke
           • Great (+4): Athletics, Contacts, Empathy, Lore
   Stunts: Shapechanging Uses Lore as Deceive or Stealth to
           disguise self as another sort of creature.
           Dragon Magic Use Lore to create advantages
           against foes involving reversing gravity or creating
           and shaping clouds and fog.
   Extras: Immune to Cold
           Breath Weapon Use Physique for Shoot as weapon:
           3 with cold; -2 to affect all in dragon's zone or an
           adjacent zone, or with no weapon rating to breathe
           paralysis gas on all foes in the same or an adjacent
           zone.
           Scaly Armor Armor: 4
           Magic Resistant Uses Physique to defend against
           magical attacks.
           Claws and Teeth Weapon: 3
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4 + additional mild mental consequence
     Size: About 60' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   16
Dragon Turtle   Eric Quigley
 Dragon Turtle                                   Scale: Epic (+7)
 Concept: Dragon, Turtle, Island...We're Not Sure
  Trouble: All You Kids Outta My Pool!
    Other Fire and Water Are Deadly; The Water, and All That
 Aspects: Dwells Beneath It, Is Mine; Friendly When It Must Be
    Skills: • Epic (+7): Physique
           • Fantastic (+6): Provoke
           • Superb (+5): Fight, Rapport
           • Great (+4): Will
   Stunts: Amazing Swimmer Superb (+5) Athletics for
           swimming, Average (+1) for other tasks.
           Ram Use Physique to attack a ship or boat.
   Extras: Immune to Paralysis, Fire, and Magical Sleep
           Hard Shell Armor: 5
           Huge Snapping Jaws Weapon: 4
           Steam Breath Use Physique at -2 (Superb (+5) total)
           as attack against all in an adjacent zone.
  Special: Note that dragon turtles can talk, although they
           prefer to simply take.
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4
     Size: 20-25' diameter.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   17
Elemental, Air   David Rabbitte
 Elemental, Air                                Scale: Fantastic (+6)
 Concept: Childishly Cruel, Living Whirlwind
  Trouble: A Personal Lack of Substance
    Other The Stiffest Tree is the First to Break; Air Can Adapt
 Aspects: to Meet Any Challenge; What is Faster Than the
               Wind?
      Skills: • Fantastic (+6): Athletics
           • Superb (+5): Notice
           • Great (+4): Shoot, Will
           • Good (+3): Physique, Provoke
   Stunts: Air Superiority +2 Athletics when competing against
           other flyers.
           Whirlwind Use Athletics as if it were Physique to lift
           and 'grapple' a foe.
           Choke Use Athletics as if it were Fight by
           withdrawing air from an opponent's lungs; on
           success with style, places Suffocating lasting aspect
           on the victim with one free invoke.
   Extras: Immune to Normal Weapons Magical weapons
           needed to harm it.
  Phys St: 4
  Mntl St: 4
     Size: As whirlwind, a vortex about five feet across and ten
           to thirty feet tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG    18
Elemental, Earth   Ryan Sumo
 Elemental, Earth                              Scale: Fantastic (+6)
 Concept: Stubborn Creature of Living Stone
  Trouble: Grounded For Life
    Other Speed Doesn't Matter When You Can Pass Through
 Aspects: the Earth Itself; Everything Relies On My Stability;
               Where Can You Escape the Earth?
      Skills: • Fantastic (+6): Physique
               • Superb (+5): Notice
               • Great (+4): Fight, Provoke, Will
    Stunts: Manipulate Earth Uses Physique to create
           advantages by manipulating the ground.
           Merge With Earth Compel on high concept to make
           it impossible to find or notice by normal means
           when merged.
   Extras: Does Not Need to Breathe
           Immune to Normal Weapons Magical weapons
           needed to harm it.
           Body of Stone Armor: 3
           Fists of Stone Weapon: 3
           Resistant to Fire, Heat, and Cold Uses Physique to
           defend against these attacks.
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: About 20' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG    19
Elemental, Fire   Eric Quigley
 Elemental, Fire                           Scale: Fantastic (+6)
 Concept: Savagely Sadistic Living Inferno
  Trouble: Flames Can Be Extinguished
    Other A Dangerous Servant; Where There's Fire, There's
 Aspects: Smoke; Can You Take the Heat?
    Skills: • Fantastic (+6): Athletics
               • Superb (+5): Shoot, Provoke
               • Great (+4): Notice, Will
    Stunts: Set Aflame On success with style on any attack,
           places I'm on Fire! lasting aspect on target with one
           free invoke.
           Burn, Baby, Burn Any opponent with I'm on Fire!
           takes one physical stress at the start of their turn
           each exchange.
           Envelop and Burn Use Athletics as Fight by
           enveloping a foe; cannot make other attacks while
           doing so.
           Hard to Quench +2 Physique for determining
           physical stress.
   Extras: Immune to Fire and Heat
           Immune to Normal Weapons Magical weapons
           needed to harm it.
  Phys St: 3
  Mntl St: 4
     Size: 15-20' high flames, but can be smaller.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   20
                    Malcolm
Elemental, Water   McClinton
 Elemental, Water                           Scale: Fantastic (+6)
 Concept: Ferocious and Destructive Living Wave or Whirlpool
  Trouble: Loses Itself Outside a Body of Water
    Other I Can Flow Around Your Attacks; Quencher of All
 Aspects: Fires; Who Can Withstand the Might of the Sea?
    Skills: • Fantastic (+6): Physique
               • Superb (+5): Notice, Provoke
               • Great (+4): Fight, Will
    Stunts: Wave Strike/Whirlpool Use Physique to attack ships,
           boats, etc.
           Draw Under On success with style on an attack in a
           body of water, places Underwater lasting aspect on
           target with one free invoke.
           Drowning An Underwater foe must make a
           Physique check each exchange or take one stress.
           First check is Mediocre (+0) difficulty, increases by
           one level each exchange.
   Extras: Immune to Fire
           Immune to Normal Weapons Magical weapons
           needed to harm it.
  Phys St: 4 + additonal mild physical consequence
  Mntl St: 4
     Size: 15' high wave or 20' across whirlpool.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   21
Faceless Stalker   Gary Dupuis
 Faceless Stalker                              Scale: Superb (+5)
 Concept: Shapechanging Monstrosity
  Trouble: I Tend to Change When I Lose My Cool
    Other Maintains a Strictly Liquid Diet; The Trappings of
 Aspects: Authority Suit Me; Never Underestimate the Power
               of Tongues
      Skills: • Superb (+5): Provoke
           • Great (+4): Fight, Physique
           • Good (+3): Deceive, Rapport, Stealth
           • Fair (+2): Athletics, Investigate, Will
   Stunts: Shapechange +2 Deceive and Stealth when
           disguising itself; note that assuming a shape is very
           slow.
           Faceless In natural form, uses Provoke to resist
           sense-targeted attacks and effects, including gaze
           attacks.
           Blood Drain Against a grappled target, attacks with
           natural weapon: 2, and inflicts Weakened lasting
           aspect with one free invoke on a success with style.
   Extras: Rubbery Form Armor: 1 against blunt attacks, can
           squeeze through very small spaces.
           Speaks All Languages
  Special: It takes a Faceless Stalker ten minutes to assume
           another form, but it can return to its own for free.
           Their natural attacks are not great, so they normally
           use weapons; one will generally have a dagger
           (weapon: 1) or a sword or axe (weapon: 2).
  Phys St: 4
  Mntl St: 3
     Size: About 6' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   22
Genie, Djinn   Simon Buckroyd
 Genie, Djinn                                 Scale: Superb (+5)
 Concept: Genie of the Air
  Trouble: Windbags Aren't Fond of Hand-to-Hand Combat
    Other Legendary Hatred of the Efreet; You Ain't Never Had
 Aspects: a Friend Like Me; Capricious as the Wind
    Skills: • Superb (+5): Lore
           • Great (+4): Athletics, Physique
           • Good (+3): Empathy, Notice, Will
           • Fair (+2): Fight, Provoke, Rapport, Stealth
   Stunts: Genie Magic Djinn have control of the air, can
           become invisible, and can conjure items (including
           nourishing food) from thin air; uses Lore to create
           advantages involving these effects.
           Air Superiority +2 Athletics for contests of flying.
   Extras: Telepathy Can 'speak' to any creature within 100
           feet, regardless of language.
           Plane Shifting Can move self and willing
           companions to the elemental or astral planes and
           back.
           Tough Armor: 1
           Scimitar Weapon: 2
           Gaseous Form Become immaterial; cannot be hurt
           by normal weapons, but cannot attack physically.
  Phys St: 4
  Mntl St: 4
     Size: About 10' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG     23
                  Malcolm
Genie, Efreeti   McClinton
 Genie, Efreeti                            Scale: Fantastic (+6)
 Concept: Genie of Fire
  Trouble: Bound to the Letter of My Contract
    Other Be Careful What You Wish For; All Others Are
 Aspects: Enemies or Servants; Lies Can Be as Dazzling as
               Flames
      Skills: • Fantastic (+6): Lore
          • Superb (+5): Physique, Deceive
          • Great (+4): Fight, Provoke, Shoot
          • Good (+3): Notice, Will
  Stunts: Genie Magic Efreet can create fire and illusions and
          turn invisible; use Lore to create advantages
          involving these effects.
          Flaming Attacks On success with style on any attack,
          places I'm on Fire! lasting aspect on target with one
          free invoke.
          Burn, Baby, Burn Any opponent with I'm on Fire!
          takes one physical stress at the start of their turn
          each exchange.
  Extras: Telepathy Can 'speak' to any creature within 100
          feet, regardless of language.
          Plane Shifting Can move self and willing
          companions to the elemental or astral planes and
          back.
          Tough Armor: 2
          Falchion Weapon: 2
          Gaseous Form Become immaterial; cannot be hurt
          by normal weapons, but cannot attack physically.
 Phys St: 4 + additional mild physical consequence
 Mntl St: 4
    Size: About 12' tall.
Optional: May be able to grant three wishes; alternatively, may
          simply use own powers to grant (or appear to
          grant!) wishes.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   24
Genie, Janni   Adam Schmidt
 Genie, Janni                                  Scale: Superb (+5)
 Concept: Genie of the Elements in Combination
  Trouble: Not a Part of Any World
    Other Hospitality is an Obligation; Talking to the Animals;
 Aspects: No I Don't Live in a *&%$# Lamp!
    Skills: • Superb (+5): Lore
          • Great (+4): Notice, Empathy
          • Good (+3): Crafts, Fight, Stealth
          • Fair (+2): Physique, Will
  Stunts: Genie Magic Jann can create food and water, turn
          invisible, and fly; use Lore to create advantages
          involving these effects.
  Extras: Endure Elements Can survive on any of the
          elemental planes for up to 48 hours; defends against
          elemental attacks with Lore.
          Plane Shifting Can move self and willing
          companions to the elemental or astral planes and
          back.
          Scimitar Weapon: 2
 Phys St: 3
 Mntl St: 3
    Size: 6-7' tall.
Optional: Often wear Chainmail (armor: 2), especially if
          anticipating combat.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   25
Genie, Marid   Jacqui Davis
 Genie, Marid                                   Scale: Epic (+7)
 Concept: Proud and Powerful Genie of Water
  Trouble: It's All About Me!
    Other Royals Never Get Their Hands Dirty; I Love an
 Aspects: Audience; Talented in Many Ways
    Skills: • Epic (+7): Lore
          • Fantastic (+6): Physique, Will
          • Superb (+5): Notice, Provoke, Rapport
          • Great (+4): Fight, Shoot
  Stunts: Genie Magic Marids control water, create illusions,
          conjure objects, and put out fires; use Lore to create
          advantages for these effects.
          Magic Sense Uses Lore to see invisible objects,
          detect magic, and as Empathy to discover if
          someone is evil or good.
  Extras: Telepathy Can 'speak' to any creature within 100
          feet, regardless of language.
          Plane Shifting Can move self and willing
          companions to the elemental or astral planes and
          back.
          Shapeshifting Can assume the form of a
          human/demi-human/humanoid, giant, water
          elemental, or gaseous cloud; use Lore for Stealth
          and Deceive as appropriate in these forms.
          Watery Body Armor: 2
          Trident Weapon: 3
 Special: In water elemental form, gains the stunts and extras
          of a water elemental.
 Phys St: 4 + additional mild physical consequence
 Mntl St: 4 + additional mild mental consequence
    Size: Varies by form; giant form up to 20' tall.
Optional: Can grant a wish to a non-genie, but only once a
          year.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   26
Genie, Shaitan   Matt Bulahao
 Genie, Shaitan                                Scale: Fantastic (+6)
 Concept: Genie of Earth
  Trouble: The Earth is My Strength
    Other Listening to My Stories is the Sincerest Form of
 Aspects: Flattery; Metal is Part of the Earth; My Worries Are
               More Important Than Yours
      Skills: • Fantastic (+6): Lore
           • Superb (+5): Notice, Physique
           • Great (+4): Athletics, Crafts (engineering), Will
           • Good (+3): Rapport
   Stunts: Genie Magic Can manipulate earth, including
           melding with it, changing rock to mud and back,
           shaping it, creating walls, and rusting metals; uses
           Lore to create advantages based on these
           capabilities.
           Push Into Stone On success with style in Fight, if
           there are stone walls nearby, can push an opponent
           into one, causing them to magically meld with the
           stone. This does not harm them, but places a lasting
           Trapped By Stone aspect on them with one free
           invoke.
   Extras: Telepathy Can 'speak' to any creature within 100
           feet, regardless of language.
           Plane Shifting Can move self and willing
           companions to the elemental or astral planes and
           back.
           Immune to Electricity
           Body of Stone Armor: 3
           Scimitar Weapon: 2
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: About 11' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG    27
Ghost   Keith Curtis
Ghost                                         Scale: Great (+4)
Concept: Poor Unfortunate Soul
 Trouble: Warnings Are Easily Disregarded
   Other Cannot Communicate Clearly; What Killed Me Will
Aspects: Kill Others; Spirits Cannot Change the World
   Skills: • Superb (+5): Provoke
           • Great (+4): Lore (about what killed it)
           • Fair (+2): Fight
   Stunts: Frightening Appearance Makes an automatic
           Provoke attack against all surrounding targets when
           it first appears.
   Extras: Incorporeal Cannot be attacked by normal weapons;
              magical or blessed weapons needed, and also
              cannot be grappled.
              Cassandra's Curse For whatever reason, people just
              won't listen. Manifests as compels on
              Trouble—these can be self-compels, to make its
              attempts to scare people away instead make them
              run the wrong way, etc.
              Useful Knowledge If communication can be made, it
              can use its Lore to create an advantage for the party
              when dealing with what killed it.
              Fixed In Death All consequences taken by the ghost
              go away at the next sunset.
              Disappear May disappear at will, unless an aspect is
              in place preventing it from doing so.
   Special: Like all undead, can be harmed by holy energy.
              Aspects may vary greatly, especially high concept.
              Other strong possibilities are: Revenge-Seeking
              Spirit, Noisy and Violent Spirit, or Spirit Who Left
              Something Undone.
  Phys St: 2
   Mntl St: 2
       Size: n/a (If visible, appears to be size/shape it had in life
              but in the condition of when it was killed.)
Dragons, Undead & Outsiders Compatible with the Fate Core RPG        28
Ghoul   Storn Cook
 Ghoul                                       Scale: Great (+4)
 Concept: Undead Devourer of Sentient Flesh
  Trouble: The Hunger Never Ends
    Other Walking Blasphemies; Paralyzing Claws; Even the
 Aspects: Brave Can Be Slain By a Coward
    Skills: • Great (+4): Physique
           • Good (+3): Fight, Notice
           • Fair (+2): Athletics, Provoke
           • Average (+1): Burglary, Deceive, Will
   Stunts: Hard to Kill the Dead Uses Physique instead of Fight
           to defend against physical attacks.
           Track By Scent Uses Notice to track, may track when
           there are no visible signs.
   Extras: Undead Immunities
           Powerful Jaws and Fangs Bite is weapon: 2.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4
  Mntl St: 3
     Size: 5-6' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   29
Hell Hound   Keith Curtis
 Hell Hound                               Scale: Superb (+5)
 Concept: Hounds of Hell
  Trouble: Bullies Who Fear the Holy
    Other Sees the Hidden; The Pack Torments the Weak;
 Aspects: More Cunning Than Smart
    Skills: • Great (+4): Athletics
           • Good (+3): Physique, Fight, Notice
           • Fair (+2): Shoot (Fire), Investigate (track), Stealth
           • Average (+1): Provoke, Deceive, Will
   Stunts: Breathe Fire Shoot vs. up to three opponents in
           front of the hound at once.
           Pack Tactics +2 when creating an advantage for
           another hell hound to use.
   Extras: Immune to Fire
           Claws Weapon: 1
           Fire Weapon: 2
           Tough Skin Armor: 1
  Phys St: 4
  Mntl St: 3
     Size: 4-5' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG        30
Kyton   Khairul Hisham
 Kyton                                     Scale: Superb (+5)
 Concept: Unholy Fiend of Chains
  Trouble: Terror Was Meant to Be Savored
    Other Regenerating Degenerate; Unfettered Strikes That
 Aspects: Bind; Hell is Just My Playground
    Skills: • Superb (+5): Fight
               • Great (+4): Athletics, Physique
               • Good (+3): Crafts (Blacksmithing), Provoke, Will
    Stunts: Excellent Climber +2 Athletics for overcome rolls to
           climb.
           Chain Control +2 to create advantages with Fight or
           Athletics by using chains.
           Familiar Faces +2 Provoke attack by appearing to
           momentarily have the face of an enemy or loved
           one.
   Extras: Immune to Cold
           Magic Resistance Uses Fight to defend against all
           magical attacks.
           Unholy Chains Armor: 3, only 1 vs. good-aligned
           weapons and magics or silver.
           Chains Grow spikes and blades as desired; weapon:
           3.
           Regeneration Once per scene, can remove a mild
           physical consequence or reduce a higher physical
           consequence by one step.
  Phys St: 4
  Mntl St: 4
     Size: About 6' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG       31
Lich   Ryan Sumo
 Lich                                    Scale: Legendary (+8)
 Concept: Undead Master of Magic
  Trouble: What Have I to Fear When I Have Already Beaten
               Death?
    Other My Spirit is Willing, and Your Flesh is Weak; My
  Aspects: Minions Will Deal With You; Now I Shall Show You
               True Power
      Skills: • Legendary (+8): Lore
           • Epic (+7): Deceive, Shoot (attack spells)
           • Fantastic (+6): Provoke, Resources
           • Superb (+5): Notice, Stealth (illusions), Will
           • Great (+4): Fight, Investigate
   Stunts: Dark Magic Uses Lore to create advantages
           involving darkness, cold, death, weather, and ice.
   Extras: Undead Immunities
           Immune to Cold
           Necromancy Raise dead foes as zombies; contest of
           Lore vs. Will to do so.
           Undead Body Uses Lore for physical stress, immune
           to non-magical weapons, armor: 3.
           Phylactery Cannot be permanently killed without
           finding and destroying phylactery.
           Cold Touch Touch is weapon: 2, and causes Chill of
           the Grave lasting aspect with one free invoke on
           success with style.
           Magic Resistance Defends against all other magic
           with Lore.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4 + additional mild mental consequence
     Size: As appropriate to its body in life.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   32
         Malcolm
Mohrg   McClinton
 Mohrg                                      Scale: Fantastic (+6)
 Concept: Undead Mass Murderer
  Trouble: Insanity Knows No Bounds
    Other Victims Make Great Minions; I'll Give You a Licking
 Aspects: You Won't Forget; Startling Speed
    Skills: • Fantastic (+6): Physique
               • Superb (+5): Athletics, Stealth
               • Great (+4): Fight, Will
    Stunts: Paralyzing Lick May use Physique vs. target's
           Athletics to create advantage, placing Paralyzed on
           the target.
           Grapple On success with style with Fight, places
           Grappled lasting aspect on target with one free
           invoke.
   Extras: Undead Immunities
           Zombie Creation Those killed by a Mohrg arise as
           zombies under its control.
           Hard to Hurt Armor: 3
           Talon-Like Fingers Weapon: 3
  Phys St: 4 + additional mild physical consquence
  Mntl St: 4
     Size: Man-sized.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   33
Mummy   Storn Cook
 Mummy                                       Scale: Superb (+5)
 Concept: Undead Guardian of a Cursed Tomb
  Trouble: I'm All Wrapped Up In Myself
    Other Death is Only the Beginning; The Living Fear Those
 Aspects: Who Have Cheated Death; I Will Make This Your
               Tomb as Well
      Skills: • Superb (+5): Provoke
               • Great (+4): Fight, Physique
               • Good (+3): Notice, Stealth
    Stunts: Strength of the Grave +2 Physique to overcome
          obstacles by brute strength.
          Rotting Infection On success with style with fight,
          places Rotting Disease lasting aspect on target with
          one free invoke.
          Find the Violators Uses Provoke to track those who
          have invaded the tomb.
  Extras: Undead Immunities
          Weapon Immunities Immune to non-magical
          weapon attacks that do not involve fire.
 Special: Like all undead, can be harmed by holy energy.
 Phys St: 4
 Mntl St: 2
    Size: Human-sized.
Optional: Some may be Immune to Turning or Resistant to
          Turning. Also, some may be capable of Curses +2
          Provoke to create advantages in the form of curses
          on tomb violators. Lastly, some can Disguise as
          Living Use Provoke as Deceive to appear to be a
          living person.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   34
Night Hag   Jacqui Davis
Night Hag                                  Scale: Fantastic (+6)
Concept: The Vilest of Hags
 Trouble: No One Likes to Be Banished
   Other Helpless Taste Better; Enter Your Dreams is a Wish
Aspects: My Heartstone Makes; Your Soul Will Sell Nicely
   Skills: • Fantastic (+6): Physique
              • Superb (+5): Fight, Lore
              • Great (+4): Notice, Will
              • Good (+3): Deceive, Stealth
    Stunts: Dream Magic Uses Lore with heartstone to enter
              dreams. Once there, can create advantages vs. Will,
              including keeping victims asleep; can also use Lore
              as Provoke to make mental attacks in dreams.
              Demon Fever On success with style with Fight, can
              place Demon Fever lasting aspect on target with
              one free invoke.
    Extras: Immune to Fear, Sleep, Cold, Fire, and Charm
              Skin Like Old Iron Armor: 3, but vulnerable to magic
              and cold iron.
              Teeth Like Steel Weapon: 3
              Soul Trapping When a foe is forced to take a serious
              mental consequence by the hag's Dream Magic,
              spend a fate point to compel Soul Trapped as the
              consequence, placing victim's soul in heartstone.
   Special: Heartstone Removed from the hag, it retains magic
              for 24 hours, granting the holder Immunity to
              Disease; this immediately cures any disease the
              holder already has. Without her heartstone, the hag
              cannot use Dream Magic or Soul Trapping.
  Phys St: 4 + additional mild physical consequence
   Mntl St: 4
       Size: 5-6' tall.
 Optional: 3 hags together: Treat as having Fantastic (+6) Lore
              as a group, & Hag Magic Use Lore to scry, control
              weather, curse, polymorph foes, & send dreams. 35
Dragons, Undead & Outsiders Compatible with the Fate Core RPG
Nightmare   Tadas Sidlauskas
 Nightmare                                   Scale: Fantastic (+6)
 Concept: Fiery Demonic Horse
  Trouble: Riding On The Coattails Of Power
    Other Burning with Hatred for Life; An Intellect Hidden By
 Aspects: Whinnies and Stomps; Taking to the Sky Won't Save
               You
      Skills: • Superb (+5): Athletics, Physique
               • Great (+4): Fight, Notice, Provoke, Will
    Stunts: Fiery Hooves Fight attacks can create lasting fire-
           based aspect on a target with one free invoke on a
           success with style.
           Sky Runner Can fly by 'running' through the air; +2
           Athletics to overcome obstacles by flying.
   Extras: Immune to Fire
           Flaming Steed Anyone mounted on a nightmare
           suffers a fire attack from its Physique each exchange.
           Planar Steed Notice applies into adjacent planes; can
           move between adjacent planes, carrying anyone on
           its back.
           Flaming Hooves and Fangs Weapon: 3
           Demonic Toughness Armor: 2
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: Horse-sized.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG     36
                 Malcolm
Phantom Armor   McClinton
 Phantom Armor                              Scale: Superb (+5)
 Concept: Animated Suit of Armor
  Trouble: Overly Literal Interpretations
    Other Standing Watch Until My Master Dismisses Me;The
 Aspects: Heartless Never Yield; Slow But Powerful
    Skills: • Superb (+5): Fight
               • Great (+4): Notice, Physique
               • Good (+3): Provoke
    Stunts: Fearsome +2 Provoke to make fear attacks.
           Reveal Unnatural Nature When first revealed to be
           an empty suit of armor, make a fear attack against
           all opponents viewing.
   Extras: Undead Immunities
           Sword Wielded With Unnatural Strength Weapon: 3
           Armor Armor: 2
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4
  Mntl St: 2
     Size: Man-sized.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   37
Pseudodragon   Gary Dupuis
 Pseudodragon                               Scale: Great (+4)
 Concept: Small Dragon-Like Creature
  Trouble: Smart, But Tiny
    Other More Than Familiar With Magic, Your Magic Can't
 Aspects: Hurt Me, Seeing Without Being Seen
    Skills: • Great (+4): Notice, Stealth
               • Good (+3): Athletics, Fight
               • Fair (+2): Empathy, Rapport
    Stunts: Chameleon Power +2 Stealth to overcome
           obstacles when remaining still.
           Poison Sting On success with style with Fight, places
           Paralyzed lasting aspect on target with one free
           invoke.
           Flight +2 Athletics to overcome obstacles by flying.
   Extras: Magic Resistance Use Stealth to defend against
           magical attacks.
           Transmit Magic Resistance An ally who is touching
           the dragonet can invoke Your Magic Can't Hurt Me.
           Telepathic Speech Can 'speak' to someone up to
           200 yards away.
  Phys St: 2
  Mntl St: 2
     Size: 1 ½—2' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   38
Rakshasa   Nicole Cardiff
 Rakshasa                                   Scale: Fantastic (+6)
 Concept: Demonic Masters of Illusion
  Trouble: Nobody's Friend
    Other A Love of Luxury; Manipulation is the Key to Power;
 Aspects: My Backup Plans Have Backup Plans
    Skills: • Fantastic (+6): Provoke
          • Superb (+5): Lore, Will
          • Great (+4): Athletics, Contacts (demons), Deceive
          • Good (+3): Fight, Physique
  Stunts: Master of Illusions Uses Provoke to create illusions,
          light, and darkness, creating advantages through it;
          may use as Stealth or Deceive to conceal or disguise
          itself or other objects.
          Telepathy Uses Lore as Empathy for creating
          advantages.
          Mind Sense Use Lore as Notice to overcome
          obstacles for detecting or finding intelligent
          creatures.
          Charm Magic Use Lore as Rapport
          Magical Attack Uses Lore as Shoot to create
          lightning bolts, bolts of magic, etc.
          Magic Sense Uses Lore as Notice to sense magic.
  Extras: Resistant to Normal Weapons Armor: 4, not vs.
          blessed weapons.
          Magic Resistant Uses Provoke to defend against
          magic.
          Claws and Fangs Weapon: 1
 Phys St: 4
 Mntl St: 4 + additional mild mental consequence
    Size: 6' tall.
Optional: Often uses a kukri (large, curved knife); treat as a
          weapon: 2.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   39
Salamander   Simon Buckroyd
 Salamander                                  Scale: Superb (+5)
 Concept: Serpent-Man of Elemental Fire
  Trouble: Fear of Cold
    Other Well-Versed In The Art of Violence; Armed With
 Aspects: Weapons of Our Own Design; Why Kill When You
               Can Torture?
      Skills: • Superb (+5): Fight
               • Great (+4): Athletics, Crafts (smithwork), Provoke
               • Good (+3): Notice, Physique, Shoot
    Stunts: Body Heat Anyone attacking one with a weapon
           shorter than a spear or two-handed sword must
           make a Fair (+2) difficulty Physique check or suffer
           one physical stress.
           Constrict On success with style with Fight, can place
           Constricted lasting aspect on target with one free
           invoke. A Constricted opponent suffers Body Heat
           each exchange on their own turn.
   Extras: Immune to Heat and Fire
           Tough Scales Armor: 3
           Wickedly Sharp and Red-Hot Weapons Weapon: 4,
           one point of which is from heat.
  Special: Native to the elemental plane of fire, and often
           employed by demons, Salamanders have great
           experience fighting foes immune to fire, and will
           adapt their tactics accordingly; they will use
           throwing weapons as well in such instances, using
           their Shoot.
  Phys St: 4
  Mntl St: 2
     Size: 6' tall, 12' long.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG         40
Shadow   Forrest Imel
 Shadow                                        Scale: Great (+4)
 Concept: Shadows Brought to Unholy Unlife
  Trouble: Light Drives Away Shadow
    Other A Debilitating Touch; There Will Always Be Darkness
 Aspects: to Hide In; Armor Cannot Defend Against a Shadow
    Skills: • Great (+4): Stealth
               • Good (+3): Fight
               • Fair (+2): Athletics
    Stunts: Living Shadow +2 Stealth in shadowy areas.
           Flittering Shadow +2 Athletics to attempts to
           escape; can 'fly' by sliding across objects.
           Strength-Draining Touch Success with style in Fight
           causes Weakness lasting aspect with one free
           invoke; consequences taken should relate to being
           weakened; ignores armor.
   Extras: Incorporeal Cannot be harmed by normal weapons;
           magic and blessed weapons can harm.
           Undead Immunities
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 2
  Mntl St: 2
     Size: Varies from the size of a person's shadow at noon,
           to as large as a person.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   41
Shadow, Greater   Jacqui Davis
 Shadow, Greater                           Scale: Superb (+5)
 Concept: Subtle and Malicious Undead Shadow
  Trouble: Fear of Light and Truth
    Other Naught But a Whispering Shadow; Know Me and Be
 Aspects: Afraid; Who Ever Watches Their Shadow?
    Skills: • Superb (+5): Fight, Stealth
               • Great (+4): Athletics, Provoke, Will
               • Good (+3): Physique
    Stunts: Living Shadow +2 Stealth in shadowy areas or to
           hide in someone's shadow.
           Flittering Shadow +2 Athletics to attempts to
           escape; can 'fly' by sliding across objects.
           Strength-Draining Touch Success with style in Fight
           causes Weakness lasting aspect with one free
           invoke; consequences taken should relate to being
           weakened; ignores armor.
           Subtle Draining If hiding in someone's shadow, can
           create advantage of Subtly Draining against them.
           This can be invoked once per scene to cause one
           physical or mental stress to the target without
           revealing the greater shadow's presence.
   Extras: Incorporeal Cannot be harmed by normal weapons;
           magic and blessed weapons can harm
           Undead Immunities
           Create Shadows Those killed by a greater shadow
           arise as shadows under its control.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 3
  Mntl St: 4
     Size: Varies, up to about 7' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   42
                     Malcolm
Skeletal Champion   McClinton
 Skeletal Champion                            Scale: Superb (+5)
 Concept: Skeleton that Retains Knowledge and Skill
  Trouble: Needs Little Reason To Start a Fight
    Other Death Hasn't Atrophied My Skills; I No Longer
 Aspects: Remember Pain; Not the Skeleton You Were
               Expecting
      Skills: • Superb (+5): Fight
          • Great (+4): Physique, Stealth
          • Good (+3): Athletics, Deceive, Shoot
          • Fair (+2): Will
  Stunts: Choose one of:
          Called Shot Core 125
          Dazing Counter Core 98
          Grappler Core 119
          Killing Stroke Core 111
  Extras: Undead Immunities
          No Flesh Armor: 2 against piercing and cutting
          weapons.
          Wickedly Sharp Finger Bones Weapon: 1
          Weapon Usually a one-handed weapon: 2
 Special: Like all undead, can be harmed by holy energy.
 Phys St: 4
 Mntl St: 3
    Size: Human-sized (usually).
Optional: Retains physical skills and knowledge, but not
          magical ability. May have other skills at the GM's
          option—e.g., a skeletal assassin would likely have
          Burglary, and might have Lore (poisons); a skeletal
          spy would have Investigate and Notice. These can
          benefit from plate armor or magical armor, raising
          their armor rating to 3 or above.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   43
Skeleton   Bruno Balixa
 Skeleton                                     Scale: Good (+3)
 Concept: The Simplest and Least Powerful of Undead
  Trouble: I Can Only Follow Orders
    Other Dry Bones Shall Rise Again; A Dull Hatred of the
 Aspects: Living; You Cannot Reason With the Soulless
    Skills: • Good (+3): Provoke
               • Fair (+2): Fight
    Stunts: Surprise Attack Makes simultaneous Provoke attack
               when first arising and attacking.
    Extras: Undead Immunities
          No Flesh Armor: 2 against piercing and cutting
          weapons.
          Wickedly Sharp Finger Bones Weapon: 1
 Special: Like all undead, can be harmed by holy energy.
 Phys St: 2
 Mntl St: 2
    Size: Human-sized (usually).
Optional: Are sometimes equipped with Weapons (weapon:2),
          rarely including ranged weapons (giving Fair (+2)
          Shoot). Sometimes have ragged armor, but this
          makes no functional difference.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   44
Spectre   Nicole Cardiff
 Spectre                                   Scale: Superb (+5)
 Concept: Powerful and Dangerous Ghost
  Trouble: Powerless in Sunlight
    Other Hatred of Holy Symbols; Warped and Mad in Death;
 Aspects: GET OUT!!
    Skills: • Superb (+5): Fight, Physique
               • Great (+4): Provoke, Will
               • Good (+3): Lore
    Stunts: Life Drain Touch is weapon: 3, ignoring armor;
           success with style with Fight places Weakened
           lasting aspect on target with one free invoke;
           consequences taken from touch should relate.
   Extras: Undead Immunities
           Incorporeal Cannot be harmed by normal weapons;
           magical or blessed weapons needed to harm.
           Creepy Changes Make Provoke attacks via such
           things as bleeding from the walls, lights that turn
           themselves off and on, books that open themselves
           to disturbing passages, stairs that suddenly become
           slippery, etc.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4 + additional mild physical consequence
  Mntl St: 4
     Size: n/a (Appears to be size/shape it had in life but in the
           condition of when it was killed.)
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   45
Tiefling   Malcolm McClinton
 Tiefling                                      Scale: Great (+4)
 Concept: Person of Demon-Tainted Ancestry
  Trouble: You Have to Give Trust to Get Trust
    Other The Darkness in My Blood; Infernal Stealth and
 Aspects: Cunning; The Allure of Darkness
    Skills: • Great (+4): Stealth
          • Good (+3): Athletics, Physique
          • Fair (+2): Deceive, Fight, Will
          • Average (+1): Investigate, Provoke
  Stunts: Sneak Attack Uses Stealth as Fight when attacking
          from stealth.
          Ninja Vanish Once per scene, you can vanish in plain
          sight by spending a fate point, using a smoke pellet
          or other mysterious technique. This places the
          Vanished boost on you. While you're vanished, no
          one can attack or create an advantage on you until
          after they've succeeded at an overcome roll with
          Notice to suss out where you went (basically
          meaning they have to give up an exchange to try).
          This aspect goes away as soon as you invoke it or
          someone makes that overcome roll.
  Extras: Create Darkness Once per session, can place
          Darkness scene aspect for free with one free invoke.
          Light Armor Armor: 1
          Stealthy Weapon Weapon: 1
 Phys St: 4
 Mntl St: 3
    Size: About human-sized.
Optional: As variable as humans, tieflings can have a wide
          range of skills. This version is a rogue/thief.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   46
Triton   Gary Dupuis
 Triton                                     Scale: Great (+4)
 Concept: Xenophobic Sea-Dwellers
  Trouble: Fish Out of Water
    Other Those On the Surface Must Earn My Trust; Slavers
 Aspects: Make Me Furious; Hunters Know Their Prey
    Skills: • Great (+4): Fight, Provoke
               • Good (+3): Athletics, Physique, Will
               • Fair (+2): Lore (battle strategy), Rapport, Shoot
    Stunts: Net Use +2 Shoot when creating advantages using
           a net.
           Fish Allies Can use Rapport with fish, including
           sharks.
           Strong Swimmer+2 Athletics for swimming.
   Extras: Net May use a net to create advantages against two
           targets, if there is an aspect on them indicating they
           are close together.
           Trident Weapon: 2
  Phys St: 4
  Mntl St: 4
     Size: About 8-10' long; human portion human-sized.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG        47
Vampire   Jason Rainville
 Vampire                                        Scale: Superb (+5)
 Concept: Blood-Drinking Undead
  Trouble: Thirsty for More Blood and Power
    Other The Life of the Flesh is in the Blood; The Power and
 Aspects: Ennui of Immortality; Won't You Invite Me In For
               Dinner?
      Skills: • Superb (+5): Physique, Stealth
           • Great (+4): Athletics, Fight, Provoke
           • Good (+3): Magic, Notice
           • Fair (+2): Will
   Stunts: Vampiric Magic Use Magic to create advantages by
           mesmerising, turning into mist, or calling forth
           swarms of rats.
           Bite Weapon: 3 against a grappled or otherwise
           helpless or unresisting opponent.
   Extras: Undead Immunities
           Harmed Only by Magical, Wooden Piercing, or
           Blessed Weapons
           Blood Drain On success with style using Bite, places
           a lasting aspect on itself indicating power gained
           from feeding—e.g., Flush With Blood or
           Strengthened; consequences taken by the victim
           should indicate a matching loss.
           Powerful Life-Draining Blow Weapon: 3
           Shapechanging May change into a bat.
           Create Spawn When a character is slain by a
           vampire's bite, the character will rise from the grave
           in 3 days and be subservient to the slaying vampire.
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 4 + additional minor physical consequence
  Mntl St: 3
     Size: Same as when living.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   48
Wendigo   Mark Hyzer
 Wendigo                                   Scale: Legendary (+8)
 Concept: Cannibal-Creating Spirit of the Frozen North
  Trouble: Fire is My Bane
    Other A Frozen Heart; Charnel Stench; Your Pain and Fear
 Aspects: Amuse Me
    Skills: • Legendary (+8): Physique
               • Epic (+7): Athletics, Provoke
               • Fantastic (+6): Lore, Notice, Will
    Stunts: Dream Sending Uses Provoke through dreams,
           attacking once per night on one target within a mile.
           Weather Control Uses Lore to create advantages
           against party's best Lore, creating aspects dealing
           with weather and isolation.
   Extras: Flight
           Immune to Cold and Fear
           Unnaturally Tough Armor: 6, armor: 3 vs. cold iron,
           magic weapons, or fire.
           Claws and Teeth of the Winter Wind Weapon: 4, 2
           points of which are from cold.
  Phys St: 4 + additional mild and moderate physical
           consequences
  Mntl St: 4 + additional mild physical consequence
     Size: About 10' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   49
         Malcolm
Wight   McClinton
 Wight                                        Scale: Great (+4)
 Concept: Haunter of Tombs and Barrows
  Trouble: A Guardian Cannot Shirk His Duty
    Other Pride and Skill From a Life of Combat; Hatred of the
 Aspects: Gods and Their Servants; The Strongest Enemies
               Make the Best Allies
      Skills: • Great (+4): Fight, Physique
               • Good (+3): Athletics, Provoke
               • Fair (+2): Notice
    Stunts: Fear of the Undead +2 Provoke to attack mentally
    Extras: Undead Immunities
           Immune to Cold
           Immune to Non-Magical Weapons
           Life Draining Touch Touch is weapon: 3, and on
           success with style places Life Drained lasting aspect
           on opponent with one free invoke.
           Tough Skin Armor: 1
  Special: Like all undead, can be harmed by holy energy. An
           opponent who dies while Life Drained by a wight
           may become a wight (GM's option to compel
           aspect).
  Phys St: 4
  Mntl St: 2
     Size: Man-sized.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   50
Wraith   Storn Cook
 Wraith                                        Scale: Superb (+5)
 Concept: Maliciously Hungry Remnant Spirit
  Trouble: By All That's Light and Holy
    Other Created To Kill; In Service to a Greater Evil; Suffused
 Aspects: With Necromantic Energy
    Skills: • Superb (+5): Provoke
               • Great (+4): Notice, Will
               • Good (+3): Deceive, Empathy, Stealth
    Stunts: Lifesense +2 Notice to find living creatures.
           Dark and Whispy +2 Stealth to hide in dark or
           smoky/misty environments.
           Life Draining Touch Uses Provoke as Fight to cause
           physical damage; on success with style, places
           lasting Unhealthy aspect on target with one free
           invoke.
   Extras: Undead Immunities
           Incorporeal Only harmed by magical or blessed
           weapons.
           Spawning Targets killed by a wraith become a
           wraith, but with all abilities at -1 step (e.g., Great (+4)
           Provoke and so forth.)
  Special: Like all undead, can be harmed by holy energy.
  Phys St: 2
  Mntl St: 4
     Size: Human-sized wispy figure.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG       51
Wyvern   Eric Quigley
 Wyvern                                    Scale: Superb (+5)
 Concept: Mean and Hungry Dragon-Like Creature
  Trouble: Talking and Thinking Never Made Anything Better
    Other High Flying Mount For Dark Masters; Your
 Aspects: Contempt Means Nothing to Me; Horse—It's
               What's For Dinner!
      Skills: • Superb (+5): Fight, Physique
               • Great (+4): Athletics, Investigate (tracking), Notice
               • Good (+3): Will
    Stunts: Flight +2 Athletics for overcome actions.
          Venom On success with style with Fight, can place
          Poisoned lasting aspect on target with one free
          invoke.
          Snatch and Carry Can use Physique against Athletics
          to place Grabbed aspect on foe and carry away.
  Extras: Immune to Sleep and Paralyzation
          Scaly Armor Armor: 2
          Teeth and Claws and Sting Weapon: 3
 Phys St: 4 + additional mild physical consequence
 Mntl St: 4
    Size: About 20' long.
Optional: The sting's venom could cause other effects, such as
          paralyzation, hallucinations, or sleep.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG        52
Xill   Ryan Sumo
 Xill                                      Scale: Fantastic (+6)
 Concept: Four-Armed Dimension-Shifting Creature
  Trouble: Always a Follower, Never a Leader
    Other My Babies Will Love You; One Must Always Be
 Aspects: Mindful of Their Surroundings; We Work Well
               Together
      Skills: • Superb (+5): Fight, Shoot
               • Great (+4): Athletics, Physique, Stealth
               • Good (+3): Lore (other planes), Notice, Will
    Stunts: Plane Shifting +2 Fight when popping in from
           another plane to attack; requires full exchange
           doing nothing else to shift away.
           Implant Eggs Against a helpless creature, compel
           My Babies Will Love You to implant eggs. If not
           removed within 90 days, the target begins to suffer
           one physical stress each scene until death, or until
           the eggs are removed (Great (+4) difficulty).
           Paralyzing Bite On success with style with Fight, may
           forgo weapon damage to instead place Paralyzed
           lasting aspect on target with two free invokes.
   Extras: Weapons Weapon: 2—usually bows and swords or
           axes.
           Chitinous Body Armor: 2
  Phys St: 4
  Mntl St: 4
     Size: About 7' tall.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   53
Zombie   Eric Quigley
 Zombie                                       Scale: Good (+3)
 Concept: The Unthinking, Relentlessly Hungry Dead
  Trouble: My Brain Moves Even Slower Than My Body
    Other Slow and Steady Can Win the Race; Only The Living
 Aspects: Can Feel Pain; The Hunger of the Many Against the
               Courage of the Few
     Skills: • Fair (+2): Fight, Physique
    Stunts: Overwhelm With Numbers Multiple zombies
          against a single target act make a single attack, at
          +1 Fight for each doubling of numbers (Good (+3)
          with 2, Great (+4) with 4, Superb (+5) with 8; no
          greater bonus beyond.
          Strength of the Many As Overwhelm With Numbers,
          but for overcome actions with Physique.
          No Safe Refuge Use Physique as Crafts to tear apart
          houses, break in doors, etc.
  Extras: Undead Immunities
          Rotting Body -2 Physique for purposes of stress
          determination, but physical consequences taken do
          not come with a free invoke.
 Special: Like all undead, can be harmed by holy energy.
 Phys St: 2 + physical consequences taken do not come with
          a free invoke.
 Mntl St: 2
    Size: Man-sized.
Optional: For a zombie horde, increase effective Fight and
          Physique as per Overwhelm With Numbers and
          Strength of the Many, using one-quarter the
          number of zombies. Give an additional physical
          stress box for each doubling of zombie numbers.
Dragons, Undead & Outsiders Compatible with the Fate Core RPG   54
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System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon
 Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave
 Arneson.
System Reference Document (c) 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan
 Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman,
 Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by
 E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.;
 Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan,
 Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by
 Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R.
 Cordell, John Tynes, Andy Collins, and JD Wiker.
Castles & Crusades: Players Handbook, Copyright 2004, Troll Lord Games; Authors Davis
 Chenault and Mac Golden.
Labyrinth LordTM Copyright 2007-2009, Daniel Proctor. Author Daniel Proctor.
Pathfinder Roleplaying Game Core Rulebook. (c) 2009, Paizo Publishing, LLC; Author: Jason
 Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary. (c) 2009, Paizo Publishing, LLC; Author: Jason
 Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 2. (c) 2010, Paizo Publishing, LLC; Authors Wolfgang
 Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
 Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason,
 Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley
 Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based
 on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 3. (c) 2011, Paizo Publishing, LLC; Authors: Jesse
 Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,
 Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on
 material by Jonathan Tweet, Monte Cook, and Skip Williams.
Book of Fiends. (c) 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris
 Pramas, Robert J. Schwalb.
Pathfinder Adventure Path #47: Ashes at Dawn. (c)2011 Paizo Publishing, LLC; Author: Neil
 Spicer.
Tome of Horrors. (c) 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark
 Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis
 Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Kobold Quarterly Issue 7, (c) 2008, Open Design LLC, www.koboldquarterly.com; Authors:
 John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones,
 Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!
The Tome of Horrors III, (c) 2005, Necromancer Games, Inc.; Author Scott Greene.
Adherer from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
 Scott Greene and Clark Peterson, based on original material by Guy Shearer.
Amphisbaena from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Angel, Monadic Deva from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
 Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Animal Lord from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Ascomid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Atomie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Aurumvorax from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Axe Beak from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Baphomet from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc.,
 published and distributed by Frog God Games; Author: Scott Greene, based on original
 material by Gary Gygax.
Bat, Mobat from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
 Scott Peterson and Clark Peterson, based on original material by Gary Gygax.
Beetle, Slicer from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Blindheim from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Roger Musson.
Basidirond from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Brownie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
 Scott Greene, based on original material by E. Gary Gygax.
Bunyip from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Dermot Jackson.
Carbuncle from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Authors
 Scott Greene, based on original material by Albie Fiore.
Caryatid Column from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Jean Wells.
Cave Cricket from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors
 Scott Greene and Clark Peterson, based on original material by Gary Gygax.
Cave Fisher from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Lawrence Schick.
Crab, Monstrous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Crayfish, Monstrous from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Crypt Thing from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Roger Musson.
Crystal Ooze from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, (c) 2002,
 Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary
 Gygax.
Daemon, Derghodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Hydrodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Piscodaemon from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
Dark Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Rik Shepard.
Dark Stalker from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Simon Muth.
Dire Ghoul WOlf from the Tome of Horrors, Revised (c) 2002, Necromancer Games, Inc.;
  authors Clark Peterson and Scott Greene.
Dracolisk from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
Dust Digger from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
Eye of the Deep from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
Flail Snail from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Simon Tilbrook.
Flumph from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Ian McDowell and Douglas Naismith.
Fly, Giant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
Froghemoth from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
Foo Creature from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
Forlarren from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Ian Livingstone.
Genie, Marid from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc.,
  published and distributed by Frog God Games; Author: Scott Greene, based on original
  material by Gary Gygax.
Giant Slug from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
Giant, Wood from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Wizards of the Coast.
Gloomwing from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
Golem, Wood from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.;
  Authors Scott Greene and Patrick Lawinger.
Grippli from the Tome of Horrors Complete (c) 2011, Necromancer Games, Inc., published
  and distributed by Frog God Games; Author: Scott Greene, based on original material by
  Gary Gygax.
Groaning Spirit from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
  Greene and Clark Peterson, based on original material by Gary Gygax.
Gryph from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Peter Brown.
Hangman Tree from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
Hippocampus from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
  Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.
Huecuva from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Underworld Oracle.
Ice Golem from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene.
Iron Cobra from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
  Greene, based on original material by Philip Masters.
Jackalwere from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Jubilex from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Kamadan from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Nick Louth.
Kech from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Kelpie from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Lawrence Schick.
Korred from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Leprechaun from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Lurker Above from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
 Greene, based on original material by Gary Gygax.
Magma ooze from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene.
Marid from the Tome of Horrors III, (c) 2005, Necromancer Games, Inc.; Author Scott
 Greene.
Mihstu from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
 Scott Greene, based on original material by E. Gary Gygax.
Mite from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene,
 based on original material by Ian Livingstone and Mark Barnes.
Mongrelman from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Nabasu Demon from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Necrophidius from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author: Scott Greene, based on original material by Simon Tillbrook.
Nereid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Pech from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Phycomid from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Poltergeist from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Lewis Pulsipher.
Quickling from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Quickwood from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Rot Grub from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene and Clark Peterson, based on original material by Gary Gygax.
Russet Mold from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Sandman from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
 Scott Greene, based on original material by Roger Musson.
Scarecrow from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author:
 Scott Greene, based on original material by Roger Musson.
Shadow Demon from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Neville White.
Skulk from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Simon Muth.
Slime Mold from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Gary Gygax.
Slithering Tracker from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Slug, Giant from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
 Greene, based on original material by Gary Gygax.
Soul Eater from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by David Cook.
Spriggan from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary
 Gygax.
Tenebrous Worm from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Tentamort from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Mike Roberts.
Tick, Giant from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
 Greene, based on original material by Gary Gygax.
Tick, Giant & Dragon from the Tome of Horrors, Revised, (c) 2002, Necromancer Games,
 Inc.; Author Scott Greene, based on original material by Gary Gygax.
Trapper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; author Scott
 Greene, based on original material by Gary Gygax.
Troll, Ice from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Russell Cole.
Troll, Rock from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene.
Turtle, Giant Snapping from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.;
 author Scott Greene, based on original material by Gary Gygax.
Vegepygmy from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott
 Greene, based on original material by Gary Gygax.
Wolf-In-Sheep's-Clothing from the Tome of Horrors, Revised, (c) 2002, Necromancer
 Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Wood Golem from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Authors Scott
 Greene and Patrick Lawinger.
Yellow Musk Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Albie Fiore.
Yellow Musk Zombie from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author
 Scott Greene, based on original material by Albie Fiore.
Yeti from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene,
 based on original material by Gary Gygax.
Zombie, Juju from the Tome of Horrors, Revised, (c) 2002, Necromancer Games, Inc.;
 Author Scott Greene, based on original material by Gary Gygax.
Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC.
 Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan
 Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue
Creature Decks: 54 Dragons, Undead & Outsiders Compatible with the Fate Core RPG (c)
 2014, Inkwell Ideas, Inc.
END OF LICENSE
 Fate(TM) is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is (c) Evil
 Hat Productions, LLC and is used with permission.