Artificer 5 Scientist!
CLASS & LEVEL BACKGROUND PLAYER NAME
Dr. Robotnix
Human: Mark of Making
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
20 -1 30ft
14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
Hit Point Maximum 43
+2 Strength
DEXTERITY
8 ●
-1
+6
Dexterity
Constitution
9
CURRENT HIT POINTS IDEALS
● +6 Intelligence
-1 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
-1 Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis) FAILURES
● 7 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)
18 -1
4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Artisan's Intuition:
0 Insight (Wis)
Claw x2 +7 D8+4 Arcana or an Artisan's Tools, add D4.
+4
-1 Intimidation (Cha) Firebolt +7 2D10 Magical Tinkering
The object sheds bright light in a 5-foot radius and
WISDOM ● 7 Investigation (Int) dim light for an additional 5 feet. // When tapped
the object emits a recorded message that can be
0 Medicine (Wis)
10 ● 7 Nature (Int)
heard up to 10 feet away:6 seconds long. //
continuously emits your choice of an odor or a
Extra Attack nonverbal sound The chosen phenomenon is
0 Perception (Wis) perceivable up to 10 feet away. // A static visual
0
-1 Performance (Cha) effect appears on one of the object's surfaces.
This effect can be a picture, up to 25 words of text,
-1 Persuasion (Cha) lines and shapes, or a mixture of these elements,
CHARISMA
as you like.
● 7 Religion (Int)
The chosen property lasts indefinitely. As an
8 -1 Sleight of Hand (Dex) action, you can touch the object and end the
property early. The maximum number at one time
-1 Stealth (Dex) is equal to your Intelligence modifier.
-1 0 Survival (Wis)
Spellsmith: Magic Weapon 0/1
Bonus Action: +1 attack and dmg; lasts for 1 hour
SKILLS ATTACKS & SPELLCASTING
and doesn't require concentration. Long Rest. .
Armor of Magical Strength 3/6 charges.
9 PASSIVE WISDOM (PERCEPTION)
When making a Str check or saving throw, expend
CP Fire Resistant Plate 1 charge & Int modifier.
Mail, Shied If knocked prone, it can use its reaction to expend
1 charge to avoid being knocked prone.
SP Regains d6 charges daily at dawn.
Inventors Tools
Backpack, Caltrops, Arcane Armour
EP
Crowbar, 2 flasks of Don/Doff action. Helm bonus action.
Oil, 10 days of Defensive Field. (0/3)
GP 7+35 Rations Tinderbox, Bonus action, gain 3 temporary HP. You lose
these temporary hit points if you doff the armor.
10 Torches, and You can use this bonus action a number of times
PP equal to your proficiency bonus, regain all
Waterskin. expended uses when you finish a long rest.
Fey Touched: Misty Step 30ft (0/1), Detect Magic
(0/1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
Homunculus Servant
CHARACTER NAME EYES SKIN HAIR
In combat, shares your initiative NAME
count & takes its turn
immediately after yours. It can
move and use its reaction on its
own, but the only action it takes
on its turn is the Dodge action,
unless you take a bonus action
to command it to take another
action. That action can be one
in its stat block or some other
action. If you are incapacitated,
the homunculus can take any SYMBOL
action of its choice, not just
Dodge.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Tiny construct
Armor Class: 13 (natural armor)
The homunculus regains 2d6 Hit Points: 8
Speed: 20 ft., fly 30 ft.
hit points if the mending spell STR DEX CON INT WIS CHA
is cast on it. If you or the 4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +5
homunculus dies, it vanishes, Skills: Perception +0 plus PB x 2, Stealth +5
Damage Immunities: poison
leaving its heart in its space. Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 15
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): +3
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take
only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it
fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: +6, range 30 ft., one target you can see. Hit: 1d4 + 3 force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be
within 120 feet of you.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mending
Light: 1hour
Fire Bolt: Attack 1d10, flammable catch fire.
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 2 7
EPAR
SPELL NAME
ED
PR
Identify,
Tenser's Floating Disk:
4
Feather Fall Transmutation 1 Reaction 60 feet
Jump: Distance Trippled 1h
SPELLS KNOWN
Magic Missile 120ft D4+1 dmg 3 targets
Thunderwave: 15ft Con sav: 2d8 push 10ft/Half no push. LOUD
2 2
Continual Flame
Magic Weapon
5
Levitate 10min 20ft up down a turn
Mirror Image
9
Shatter
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.