( (
( (
( (
Made by rouxhaver
Required Hats:
https://www.roblox.com/catalog/2956239660/Belle-Of-Belfast-Long-Red-Hair
https://www.roblox.com/catalog/301818806/Serenas-Hair
https://www.roblox.com/catalog/62724852/Chestnut-Bun
https://www.roblox.com/catalog/617605556/Medieval-Hood-of-Mystery
because of recent news the paid version of this script will be delayed
]]
lp = game:GetService("Players").LocalPlayer
char = lp.Character
lp.Character = nil
lp.Character = char
wait(game:GetService("Players").RespawnTime+.3)
char.Humanoid.Health = 0
current_position =
game:GetService("Players").LocalPlayer.Character:WaitForChild("Head").Position
camera.CameraSubject = Center
speed = 0
coroutine.wrap(function()
while wait() do
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
current_position += camera.CFrame.RightVector * speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
current_position += camera.CFrame.RightVector * -speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
current_position += camera.CFrame.LookVector * speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
current_position += camera.CFrame.LookVector * -speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.E) then
current_position += camera.CFrame.UpVector * speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then
current_position += camera.CFrame.UpVector * -speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then do
speed = 1.5
end else
speed = 0.75
end
Center.Position = current_position
end
end)()
bob_offset = 0
bob_change = 0.02
wing_angle = 0
wa_change = 3
body = Instance.new("Part",workspace)
body.Size = Vector3.new(1,1,1)
body.Anchored = true
body.Transparency = 1
head = Instance.new("Part",workspace)
head.Size = Vector3.new(1,1,1)
head.Anchored = true
head.Transparency = 1
lwing = Instance.new("Part",workspace)
lwing.Size = Vector3.new(1,1,1)
lwing.PivotOffset = CFrame.new(2,0,0)
lwing.Anchored = true
lwing.Transparency = 1
rwing = Instance.new("Part",workspace)
rwing.Size = Vector3.new(1,1,1)
rwing.PivotOffset = CFrame.new(-2,0,0)
rwing.Anchored = true
rwing.Transparency = 1
coroutine.wrap(function()
while task.wait() do
if bob_offset > 0 then
bob_change = -bob_change
end
if bob_offset < -1.5 then
bob_change = -bob_change
end
bob_offset += bob_change
while task.wait() do
Move(vbody, body.CFrame)
Move(vhead, head.CFrame)
Move(vrwing, (rwing.CFrame- rwing.CFrame.RightVector * .3) *
CFrame.Angles(math.rad(90),0,math.rad(90)))
Move(vlwing, (lwing.CFrame - lwing.CFrame.RightVector * -.3) *
CFrame.Angles(math.rad(-90),0,math.rad(-90)))
end