Message
Message
Message
com/H20CalibreYT/
SystemBroken/main/script"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source'))()
--Credits
--https:SCRIPT
REVERSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
function gethrp(c) --gethrp ripped from my env script and stripped of arguments
return c:FindFirstChild("HumanoidRootPart") or c.RootPart or c.PrimaryPart or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") or
c:FindFirstChildWhichIsA("BasePart")
end
function flashback:Advance(char,hrp,hum,allowinput)
table.insert(frames,{
hrp.CFrame,
hrp.Velocity,
hum:GetState(),
hum.PlatformStand,
char:FindFirstChildOfClass("Tool")
})
end
function flashback:Revert(char,hrp,hum)
local num = #frames
if num==0 or not self.canrevert then --add to history and return if no history
is present
self.canrevert = false
self:Advance(char,hrp,hum)
return
end
for i=1,flashbackspeed do --skip frames (if enabled)
table.remove(frames,num)
num=num-1
end
self.lastinput = true
local lastframe = frames[num]
table.remove(frames,num)
hrp.CFrame = lastframe[1]
hrp.Velocity = -lastframe[2]
hum:ChangeState(lastframe[3])
hum.PlatformStand = lastframe[4] --platformstand to make flying look normal
again
local currenttool = char:FindFirstChildOfClass("Tool")
if lastframe[5] then --equip/unequip tools
if not currenttool then
hum:EquipTool(lastframe[5])
end
else
hum:UnequipTools()
end
end
-- SCRIPT
wait(1)
-- Copy from where it says wait(5) this is not my script so I will not take script
credits
wait(5)
local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav
function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame *
CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame *
CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end
ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)