Retro Gamer UK - Issue 241 2023
Retro Gamer UK - Issue 241 2023
                                                                                                          I
                                                                                                             ’ve never read a Teenage Mutant
                                                                                                             Ninja Turtles comic in my life, but that
                                                                                                             doesn’t mean I’m not aware of the
 DARRAN JONES                      TIM EMPEY                            NICK THORPE                          exploits of Leonardo, Michelangelo,
 For me it’s Turtles In Time. It   I hired Tournament Fighters          It’s not a nostalgic pick, but    Raphael and Donatello. Even if you did
 builds on the craziness of the    out of the video shop many           I’ve grown really fond of The
 first arcade game and has a        times. Loved it, but didn’t          Manhattan Project on NES. It’s    consider yourself too old for the Turtles
 fantastic SNES conversion         know about the other versions        an awesome achievement on
 to boot.                          until many years later.              the 8-bit machine and plays
                                                                                                          during the late-Eighties and early Nineties like
 Expertise: Juggling a             Expertise: Finishing Game            really well.                      I did, it was impossible to ignore the reptilian
 gorgeous wife, two beautiful      Pass games before they go            Expertise: Owning five
 girls and an award-winning        Currently playing:                   Master Systems and a Mark III     heroes because they were seeping into every
 magazine, all under one roof!     Resident Evil 2                      Currently playing:                aspect of mainstream media, from movies
 Currently playing:                Favourite game of all time:          eFootball 2023
 Lollipop Chainsaw                 God Hand                             Favourite game of all time:       and cartoons, to toys and videogames.
 Favourite game of all time:                                            Sonic The Hedgehog                    Aside from watching the first Turtles film
 Strider
                                                                                                          in 1990, my entire knowledge of Splinter’s
                                                                                                          students comes from videogames, typically
                                                                                                          the ones that Konami produced. I loved
                                                                                                          Turtles In Time back in the day, and still own
                                                                                                          the Super Famicom cartridge version of it
                                                                                                          today. It has been fascinating then to talk to
                                                                                                          members of Digital Eclipse about not only
                                                                                                          this year’s The Cowabunga Collection, but
                                                                                                          also why those early Konami games were
                                                                                                          such a big deal on their original release.
 ANDY SALTER                       PAUL DRURY                           ANDREW FISHER                     We’ve even looked at the many Turtles
 I was a big fan of the cartoon    My favourite turtle game is          Konami’s 1989 coin-op,
 series of the late-Eighties and   Turtle Bridge Game & Watch           particularly playing Donatello    games that followed, including this year’s
 early Nineties and the arcade     but if they have to be mutant        (the best turtle, no discussion
 machine is still impressive to    and ninja, then the original         is needed).
                                                                                                          rather entertaining Shredder’s Revenge.
 this day.                         arcade game.                         Expertise: Forty years of             But if the heroes in a half shell leave you
 Expertise: Modding games,         Expertise: Spectrum                  gaming, from Commodore 64
 no ‘vanilla’ versions for         Pac-Man clones                       to Switch                         cold, you’ll still find plenty to enjoy this issue,
 me, thanks!                       Currently playing: Atari 50:         Currently playing:                including an extensive look at Hewson’s back
 Currently modding:                The Anniversary Celebration          Swoon: Earth Escape
 RTR: Imperium Surrectum           Favourite game of all time:          Favourite game of all time:       catalogue, the creation of Alpha Centauri,
 Favourite game of all time:       Sheep In Space                       Wizball                           Fightin’ Spirit, 1080º Snowboarding and Lego
 Rome: Total War although I
 guess it’s the Remastered                                                                                Star Wars, the Ultimate Guide to Sabreman’s
 edition now.
                                                                                                          first adventure and much, much more.
                                                                                                              Stay safe and enjoy the magazine.
       RETRO RADAR                                                                        48
     6 Main News
     Karl Mizen tells us about Numskull
     Design’s Space Invaders and TMNT cabs
     8 Iain Lee
     Our resident columnist used to love
     playing a certain arcade game back in the       FEATURED
     day, but now it no longer has its appeal.
                                                    36 The Making Of:
     10 Mr Biffo                                       The Fear: Storm II
     What’s happened with the logos of              Find out how The Firm made its sequel
     games companies? Paul has no idea              to its highly acclaimed Gauntlet clone
                                                    56 Ultimate Guide:
                                                       Cannon Dancer
                                                    Lewis Packwood revisits this spiritual
                                                    successor to Strider and looks at Strictly
                                                    Limited Games’ incoming re-release
                                                                                                   18
                                                    70 Hardware Heaven:
       REVIVALS
                                                       3DO FZ-10
                                                    There are lots of different variations of     The History Of:
     16 Freeway
                                                    the 3DO. Nick takes a brief look at this
                                                    popular Panasonic model                      Teenage Mutant
     Why did the chicken cross the road?
     Darran thinks he knows the answer
                                                    84 Retro Gamer’s Favourite…
                                                       Cheeky Clones
                                                    Paul Drury is our resident cheeky lad, so
                                                                                                 Ninja Turtles
                                                                                                 We chart the videogame success and failures of the heroes in
     46 The Jungle Book                             it makes sense that he unearths some of
                                                                                                 a half shell and quiz Digital Eclipse on its Cowabunga Collection
     Nick has fond memories of this slick           videogaming’s dodgiest knock-offs
     Master System platformer
     62 Zero Wing
                                                    86 The Making Of:                              30                                             Ultimate Guide:
                                                       Lego Star Wars:
     The Mega Drive has some great                     The Video Game                                                                                 Sabre Wulf
     shmups and this is one of them                 It wasn’t the first videogame based on                                                                Greg Duddle explains how he
                                                    Lego, but Lego Star Wars set the standard                                                    converted the Spectrum hit to the C64
     76 Virtual On:                                 going forward. Here’s how it happened
        Cyber Troopers
     Nick has costly hobbies and one of them
     is buying Virtual On games                                                           86
     92 The Legend Of Zelda:
        The Minish Cap
     Everything might be shrunken down, but
     Link’s handheld adventure is still epic
 4 | RETRO GAMER
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                                                                                                               8                              64
                                                                      78                                ESSENTIALS
                                                                                                      28 Subscriptions
                                                                                                      More radical than beating Turtles In Time
                                                                                                      on a single credit
                                                                                 The Making Of: 98 Homebrew
                                                                           1080º Snowboarding Andrew Fisher returns with a fantastic
                                                                                                      selection of homebrew reviews
A Tribute To:
Hewson
Andrew Hewson looks back at the many
superb games that defined his company
                                                                                                                                       RETRO GAMER | 5
GIVE US TWO MINUTES AND WE'LL GIVE YOU THE RETRO WORLD
     » No date was
  announced when
  we went to press,
    but both Turtles
      games will be
    released at the
         same time.
           MINIATURE MAGIC
            The Ninja Turtles and Space Invaders are getting the Quarter Arcades treatment
                                                         I
                                                           f you’ve any interest in retro                 a spanner in the works                                    an internal battery.” The
                                                           gaming you’ll be well aware of                 for Quarter Arcades and                                   team has been working
                       CONTENTS                            Numskull Design’s miniature                    essentially ground us to a                                hard on making the cabs
                                                           arcade cabinets. Released                      halt,” admits Karl Mizen,                                 as authentic as possible,
               6 MINIATURE MAGIC                         under its Quarter Arcades label and              Numskull Design’s creative                                and as a result has spent
                 Numskull Design’s Karl Mizen on
                Quarter Arcades’ incoming arcade         designed using authentic arcade                  director. “Our design and                                 a lot of time perfecting
                 cabinets based on Space Invaders        parts, numerous cabinets have                    initial development are                                   Space Invaders’ Pepper’s
               and Konami’s popular TMNT games           been released, including Namco’s                 carried out in-house in the                               Ghost effect. “For those
                                                         Pac-Man, Galaga and Dig Dug, and                 UK. Still, we work closely     »  Numskull  Design’s      unfamiliar with the term,
                                  8 IAIN LEE             Taito’s Bubble Bobble.                           with our manufacturing         Karl Mizen is a big
                                                                                                                                                                    Pepper’s Ghost is an
                       Our resident columnist meets                                                                                      TMNT fan. “I loved the
                       an old flame from his past, but
                                                            Back in issue 213 our Arcade                  partners to get the            cartoon as a kid (I had illusion technique used
                        discovers that the magic is no   Heaven article went behind the                   technical aspects correct, every toy going), and          in Space Invaders to
                                          longer there   scenes of Quarter Arcades and                    which became impossible        it’s great that my  kids   project the gameplay in
                                                                                                                                         can still enjoy it today.”
                                                         mentioned incoming cabinets that                 when COVID emerged.                                       front of the starfield,”
                               10 MR BIFFO               included Taito’s Space Invaders                  On top of this, COVID caused                    explains Karl. “This is achieved by
               This month Paul is getting nostalgic      and Konami’s Track & Field.                      a global shortage in electronic                 positioning the screen inside the
                     for old-fashioned videogame
                       logos, including classics by      Sadly, the pandemic meant both                   components, which hit us hard.”                 cabinet and using an angled piece
                                Atari and Activision     games didn’t make their planned                     It would appear that Quarter                 of glass to give the effect that the
                                                         launch windows. “COVID threw                     Arcades is finally ready to move                 game is floating in front of you.”
                12 A MOMENT WITH                                                                          forward as it has recently put                      In a way the delay has worked
                 We go behind the scenes of Space                                                         the long-awaited Space Invaders                 in Quarter Arcades’ favour as
                Runaway, a minigame that became                                                           cabinet up for preorder along with              2023 marks Space Invaders’
                             a standalone release
                                                                                                          Space Invaders Part II. Despite                 45th anniversary. As a result,
                        14 BACK TO THE                                                                    the time that has passed Karl is                limited editions will be available.
                            NOUGHTIES                                                                     confident the machines will be                   “We’re thrilled to offer a limited
               Nick puts his foot on the throttle and                                                     worth the wait. “Space Invaders                 run of both versions signed by
                powers his way to April 2006. What                                                        is a big machine, mainly due                    the creator himself, Tomohiro
                             will he discover there?                                                      to its internal construction and                Nishikado,” Karl says. “The
                                                                                                          positioning of the monitor,” he                 machines will also come with an
                                                                                                          says. “The machines boast highly                exclusive Space Invaders ¼-scale
                                                                                                          detailed, iconic artwork, inside and            stool, collectors’ coin, certificate of
                                                         » [Arcade] The addition of pads is a good idea
                                                         because even the original arcade cabinet could   out, and retain all of the features             authenticity and unique postcard
                                                         feel crowded at times.                           from previous devices, including                celebrating 45 years.”
      6 | RETRO GAMER
    VISIT RETROGAMER.NET/FORUM TO HAVE YOUR SAY
                                                                                                                                                               A CRASH
                                                                                                                                                               SMASH!
                                                                                                                                                                     etro fans recently
                                                                                                                                                               R     travelled to Walsall
                                                                                                                                                                     to take part in Fusion
                                                                                                                                                               Retro Books’, Crash 2022
                                                                                                                                                               Live, a new yearly event in
                                                                                                                                                               collaboration with Revival
                                                                                                                                                               Retro Events and The
                                                                                                                                                               Retro Computer Museum.
                                                                                                                                                               Malcolm Evans, Clive
                                                                                                                                                               Townsend and Kevin Toms
                                                                                                                                                               were among the featured
                                                                                                                               » There will be 78 limited-     videogame celebrities,
                                                                                                                             edition Space Invaders cabs       while our own Paul Drury
                                                                                                                            and 79 Space Invaders Part II      was on interview and
                                                                                                                             cabs to represent the years
                                                                                                                                      they were released.      quiz duty. Over 50 Sinclair
                                                                                                                                                               systems were available to
                                                                                                                                                               play and there were plenty
     We have a                                                                                                                                                 of other attractions as well.
good relationship
 with Konami, so
 it seemed like a
   no-brainer
            KARL MIZEN
    Although Track & Field is currently
on the backburner, Quarter Arcades                                                                                                                             GOLDEN
hasn’t been idle and has been
working alongside Konami to create
                                                   » Quarter Arcades has gone to great pains with
                                                   the Space Invaders cabs, including replicating the
                                                                                                        » As you can see, the Quarter Arcades cabinets
                                                                                                        are significantly smaller than the coin-ops they are   JOYSTICK
authentic replicas of its Teenage
                                                   neat Pepper’s Ghost effect found on the machines.    based on. There’s a nice range now available.
                                                                                                                                                               WINNERS
Mutant Ninja Turtles and Turtles                   players to jostle around the greatly                 enough to work with ViacomCBS                                 elda and Monkey
In Time cabinets. “We’re always
looking to expand the range and
offer a varied collection of cabinets,”
                                                   reduced cabinet. “It can be a little
                                                   crowded while playing four-player,
                                                   but it is still surprisingly playable,”
                                                                                                        on other Turtles products,”
                                                                                                        explains Karl. “The main issues
                                                                                                        usually revolve around approvals
                                                                                                                                                               Z      Island were just
                                                                                                                                                                      some of the classic
                                                                                                                                                               franchises that did well
Karl says proudly. “The four-player                Karl offers. “These are the first                     and ensuring everyone is happy                         at this year’s Golden
Konami cab is a great-looking                      machines where we have added                         with the product before we go into                     Joystick Awards. The
machine, and we thought it would                   an extra feature to allow for better                 mass production. In the case of                        Legend Of Zelda: Tears Of
complement the current Quarter                     gameplay, but not wanting to alter                   Turtles, this involves ViacomCBS,                      The Kingdom won Most
Arcades line-up very well. We have                 the aesthetics of the cabs, we were                  Konami and Nickelodeon.”                               Wanted Game, while
a good relationship with Konami, so                careful to make sure it was hidden.”                    That’s quite the hurdle to clear                    Return To Monkey Island
it seemed like a no-brainer.”                         That extra feature Karl mentions                  but it has happened, which makes                       won PC Game Of The Year.
    It might seem like a no-brainer,               comes in the form of hidden                          us wonder if games like Alien Vs                       Final Fantasy XIV received
but one thing that does concern                    USB ports that allow external                        Predator, The Punisher or The                          Best Game Community,
us is how easy it will be for four                 controllers to be hooked up to                       Simpsons could appear in the                           while Pokémon Legends:
                                                   the machines. They’re accessed                       future. For the moment though                          Arceus nabbed Nintendo
                                                   via the coin panels on the front of                  Karl and the rest of the team are                      Game Of The Year. You
                                                   each machine and it sounds like                      looking forward and if the recent                      can see all the other award
                                                   a decent compromise for when                         release of TMNT games like                             winners by visiting
                                                   things get too crowded.                              Shredder’s Revenge and The                             bit.ly/goldenjoystick
                                                      The Turtles cabinets are                          Cowabunga Collection is anything
                                                   significant for another reason                        to go by, Quarter Arcade’s future
                                                   as well, as the licensing isn’t                      looks very bright indeed.
                                                   as straightforward as with
                                                   past cabinets, due to having to                      You can preorder Space
» [Arcade] “Seeing the original toys back on                                                            Invaders and Space Invaders
                                                   work with both Konami and the
the shelves fills me with nostalgia, and I think
our Quarter Arcades will do the same for many      Turtles current owners. “It can                      Part II by heading over to
people,” Karl says about the incoming cabs.        be challenging, but we are lucky                     numskull.com/quarter-arcades
                                                                                                                                                                                      RETRO GAMER | 7
FEATURING IAIN LEE
                                            COLUMN                                 Who is Iain Lee?
                                                                                   Iain Lee is a freelance broadcaster who loves gaming, particularly retro gaming.
                                                                                   Join him as he hosts a phone-in show and plays games at www.twitch.tv/iainlee
                                                                                   and also check out www.patreon.com/iainandKatherine
                                                                                                                         A lot of the
                                                                                                                     old games aren’t
                                                                                                                      as good as we
                                                                                                                     remember them
                                                                                                                       but they are
                                                                                                                      still playable
   8 | RETRO GAMER
                           COLUMN
FEATURING DIGITISER’S MR BIFFO
                                                                               Who is Paul Rose?
                                                                               Paul is probably better known as Mr Biffo – the creator of legendary teletext games magazine
                                                                               Digitiser. These days, he mostly writes his videogame ramblings over at Digitiser2000.com. If you want
                                                                               more Biffo in your eyes, you can catch him as the host of Digitizer The Show at www.bit.ly/biffo2000.
                                               Loveless logos
                                 W
                                               hat’s the best gaming logo of all    one of the rare logos that worked back then, and still
                                               time? I’m talking about              works within the requirements of modern corporate
                                               companies, hardware, all of that.    branding. See also Capcom, Konami and Nintendo
                                               For my money, nothing tops           (though arguably all three were relatively ordinary to
                                    Atari. Aside from the iconic font, that         begin with).
                                    second A – either meant to represent the           Infogrames is now Atari SA, so it gets a pass due
                     game of Pong, or a pair of hands high-fiving a vase,           to Atari’s sublime emblem, but its logo began life as a
                     depending on who you ask – has endured. Even now,              rainbow-striped armadillo – somewhat inexplicably –
                     almost 50 years later, it still feels futuristic to me.        which got increasingly stylised over the years, before
                       We’re very much in an era where games company                ending up as a vaguely armadillo-shaped squiggle. It
                     branding is very corporate and sterile. Identity is            could be seen as a metaphor for the declining creativity
                     faceless, generally wrapped up in crisp font, with maybe       in games company branding.
                     a hint of graphical flourish; Ubisoft, Sony, Microsoft,           Not all classic games company logos embraced the
                     Electronic Arts, Epic Games. Dull, dull, dull.                 fun, admittedly. Perhaps because they were intended, at
                       I genuinely miss the days when games company logos           least, initially, as serious home-computing companies,
                     made you smile. Remember all that airbrushed chrome?           both Sinclair and Commodore had pretty boring
                     Ocean Software, Ultimate Play The Game, Psygnosis,             branding. Plus, I can’t look at Commodore’s stylised C
                     Imagine, Elite and the Mega Drive all embraced the             without thinking it looks like a chicken’s head.
                     chrome look. Yes, it’s dated by today’s standards,                Why has the fun gone from logos? Is it a sign of
                     where everything has to be representable in                             games ‘growing up’ – that the whole airbrushed
                     monochrome for branding purposes, but there                              chrome thing, and artistic fonts, were a bit too
                     was so much more character back then.                                    heavy metal? Did they conjure images of pasty
                       Addictive Games, who released Kevin Toms’                              young men in their bedrooms, their failing
                     Football Manager, literally had a lightning                              bodies trying to desperately absorb vitamin
                     bolt striking through it. Arctic Computing –                             D from a flickering CRT? Certainly, there are
                     publisher of countless scarcely remembered                                elements within the games industry that are
                     ZX81 and ZX Spectrum games – had a logo                                    desperate to be taken seriously – but it’s weird
                     that was written on the side of a cartoon                                   how the same hasn’t happened with, say, the
                     lorry. The company responsible for The                                       movie industry.
                     Lords Of Midnight, Beyond Software,                                               Dreamworks has a boy fishing from
                     showcased its creativity with a logo that                                         within a crescent moon. Paramount still
                     rose up over a boiling sun.                                                           has that mountain. Bad Robot has,
                       At least Activision has                                                                    well, a bad robot. I just think
                     remained consistent,                                                                         that branding should
                     keeping branding that                                                                        represent the product. Games
                     highlights the T and the V,                                                                  remain as fun as they always
                     to look like some sort of                                                                    were. Why haven’t the logos
                     swooping bird of prey. It’s                                                                  done the same?
  10 | RETRO GAMER
SHOWING OFF COOL RETRO-THEMED STUFF THAT’S GOING ON
                                                           NEWS
                                                           A MOMENT
                                                                WALLWITH...
                                                                                                             Space
                                                                                                             Runaway
                                                                                                             Sergei Kolobashkin on meching                                     » Sergei Kolobashkin is the
                                                                                                                                                                               CEO of 110 Industries and has
                                                                                                             a new Nineties-themed shmup                                       big plans for Space Runaway.
                                                                                                             S
                                                                                                                      ome games start small                        level but things quickly grew
                                                                                                                      and that’s exactly what                      beyond that. We made a decision
                                                                                                                      happened with Space                          to release the game when
                                                                                                                      Runaway, Soleil’s                            we realised that we’re making
                                                                                                             excellent-looking mech-themed                         an actual game, not just one
                                                                                                             shoot-’em-up. Sergei Kolobashkin,                     level. Space Runaway is still a
                                                                                                             CEO and creative director of                          component of Wanted: Dead and
                                                                                                             110 Industries, explains why the                      the players will be able to give it a
                                                                                                             publisher decided to go big on its                    spin when Wanted: Dead launches
                                                                                                             brand-new shoot-’em-up.                               in February, but we decided to
                                                                                                                                                                   also release Space Runaway in
                                                                                                             Where did the concept for Space                       December for free. Taking things
                                                                                                             Runaway originate?                                    to the next level is something you
                                                                                                             Wanted: Dead, our third-person                        will see a lot with Wanted: Dead.
                                                                                                             action title created by some of the                   One of the game’s characters is a
                                                                                                             talent behind Ninja Gaiden that’s                     former TV chef and that led to us
                                                                                                             releasing on Valentine’s Day 2023                     creating a cookbook and a cooking
                                                                                                             has a bunch of fun minigames                          show that your readers can find
                                                                                                             in it. There are ramen-eating                         on YouTube called Vivienne’s Late
                                                                                                             minigames, a rhythm action dance                      Night Chow. Making a fully fledged
       » [PC] Although Space Runaway isn’t a bullet hell shmup it certainly gets quite tough at times.       game and more. Space Runaway                          Nineties-style shooter out of what
                                                                                                             was another concept we had for a                      was originally just supposed to be
                                                                                                             fun minigame, but it also came out                    one level is the kind of thing we
                                                                                                             of a desire to create an in-universe                  do. We always go all in!
                                                                                                             shooter that could have taken
                                                                                                             on a life of its own. It was very                     Why use a robot for the main
                                                                                                             important for us that the game                        character rather than a more
                                                                                                             that would later become Space                         traditional ship?
                                                                                                             Runaway wasn’t an imitation.                          We picked the mech intentionally.
                                                                                                                                                                   Space Runaway is a fictional
                                                                                                             You mentioned it started                              franchise in the world of Wanted:
                                                                                                             off as part of another                                Dead – toys, comic books, anime,
                                                                                                             game. Why release it as                               videogames. It’s way harder
                                                                                                             a stand-alone product?                                to produce an animated show
                                                                                                             The original idea for Space                           around a spaceship, wouldn’t
                                                                                                             Runaway was just to create one                        you agree? Stefanie Joosten
                                                                                                             » [PC] When enemies die they stay on-screen. Stop firing and they’ll
       » [PC] While Space Runaway typically scrolls to the right, it occasionally scrolls upwards as well.   detonate, destroying anything they come into contact with.
   12 | RETRO GAMER
     When you’re                                                                                                                                          » [PC] Although we get a
                                                                                                                                                      nice Thunder Force vibe from
 trying to make an                                                                                                                                     this boss, Sergei tells us it’s
                                                                                                                                                          completely unintentional.
                                                                                                                                                                         RETRO GAMER | 13
     APRIL 2006 – An unexpected
     shower of games greets
     players this spring, from
     racing classics to pugilistic
     paradise, as well as some
     handheld oddities. Nick
          Thorpe is the man
          delivering your weather
           forecast from the not-
            too-distant past
 NEWS
 APRIL 2006                              » [Xbox 360] Never before had
                                         the digital punching men been so
 The Italian general election, held      incredibly, enormously sweaty.
 on 9-10 April, was the subject
                                         T
 battle eventually ended up at Italy’s
 highest court, which ruled that                  a heavyweight main          classic EA high-production values       including 91% from Play and 9.0/10
 Prodi had won by just 24,755 votes.              event, and EA certainly     and topped off with a lovely layer      from Official Xbox. The former
 This gave Prodi his second term,                 delivered one with Fight    of sheen,” said X-360’s review,         noted that “there’s been nothing
 having previously served as Prime       Night: Round 3. The flagship Xbox     summing up the overall mood.            like it on PS2 before” and said that
 Minister from 1996-1998.                360 version received 5/5 from 360,   The game also scored well on the        the arcade racer was “as pure a
    12.6 million people tuned in to      9/10 from X-360, 9/10 from Official   older formats, receiving 9/10 from      title as we could have ever hoped”,
 see Mike Baldwin’s final regular         Xbox 360 Magazine, 8/10 from         Official PlayStation 2 Magazine,         while the latter appreciated that
 episode of Coronation Street on         games™ and 8/10 from Edge. “The      8.7/10 from Official Xbox Magazine       it was “beefed up with heaps
 14 April. The character, portrayed      finest graphics ever seen, combat     and 79% from Play.                      more stuff” and “one of the most
 by Johnny Briggs for almost 30          so deep that we’re still stripping      Sumo Digital’s handling of           gorgeously colourful games ever”.
 years, had been suffering from          back layers some 100 fights in and    Sega’s Ferraris was judged              The PSP conversion was also
 Alzheimer’s disease since late          drama that outshines most story-     superb, as OutRun 2006: Coast 2         acclaimed, receiving 93% from Go
 2005. During his final appearance,                                                                                    Play and 9/10 from Official PS2.
 he suffered a heart attack in the                                               Former Retro Gamer writer Luke       Edge felt that although it was “a
 street and died in the arms of his                                              Albigés does some Guitar Hero        win for publisher, developer and
                                                                                 busking on the London Underground.
 long-term rival Ken Barlow.                                                                                          expectant fans”, the graphical
    An unsuccessful trip to Old                                                                                       fidelity ensured that “the framerate
 Trafford on 22 April meant that                                                                                      pays the toll” and scored it 8/10.
 Chelsea would be unable to claim                                                                                         On the Xbox 360 and PC, The
 the FA Cup, as the team was                                                                                          Elder Scrolls IV: Oblivion delivered
 knocked out by Liverpool. One                                                                                        fantastically entertaining RPG
 week later, Chelsea became Premier                                                                                   action. “This is a game that grabs
 League champions after beating                                                                                       you by the balls from the first fight
 Manchester United 3-0, with José                                                                                     until the demands of the real world
 Mourinho’s side becoming the fifth                                                                                    snatch you back away,” enthused
 to earn back-to-back championships                                                                                   X-360’s 9/10 review. Comparing
 in the post-war era.                                                                                                 experiences with another reviewer,
                                                                                                                      PC Gamer noted that “in the first
14 | RETRO GAMER
                                                                                                                      BACK TO THE NOUGHTIES: APRIL 2006
                                                                                                                                                                       RETRO GAMER | 15
Freeway
AVIAN FROGGER
  » RETROREVIVAL
                                  ATARI 2600  1981  ACTIVISION
                                   Playing through Atari 50: The
                                   Anniversary Celebration has
                                   reminded me of just how
                                   good the Atari 2600 was. Sure,
                                   many of its biggest hits were
                   adaptations of its popular arcade games, but
                   it also had plenty of original games as well.
                   And yet, as great as Atari’s own Atari 2600
                   library of original games was, I’d argue that
                   Activision’s offerings were even better.
                      Activision was formed by a group of
                   disgruntled and disillusioned Atari staff, a group
                   of individuals that wanted to prove they were
                   worth far more than Atari was paying them.
                   As a result, Activision had a fire in its belly and
                   that fire certainly lit up the Atari 2600.
                      I’ve mentioned the Activision games of
                   Steve Cartwright in the past, classics like
                   Barnstorming, Seaquest and Frostbite, but
                   David Crane’s fantastic library of work on the
                   system also needs highlighting. While Pitfall!
                   and its sequel will always be the games David
                   is best remembered for, I’d like to make a
                   case for the delightful Freeway.
                      Freeway is essentially a retread of Frogger,
                   but the ponds, logs and lily pads have been
                   replaced by a bustling freeway and Konami’s
                   iconic frog has been swapped out for a yellow
                   chicken. Navigate ten rows of traffic and you’ll
                   earn a precious point, but care needs to be
                   taken as the lanes of vehicles move at different
                   speeds – get hit by a car cruising at low speed
                   and you’ll be knocked back a lane or two, a
                   collision with a vehicle travelling at top speed
                   however kills you instantly.
                      Luckily, time is your only real enemy in
                   Freeway and you have just over two minutes to
                   notch up as many points as possible – you can
                   even play against a friend which adds a further
                   level of urgency. While it may look simplistic,
                   the fast and frantic pace of Freeway means it’s
                   still a laugh to play today. Here’s hoping Digital
                   Eclipse gets to tackle an Activision-themed
                   Atari 2600 compilation next.
18 | RETRO GAMER
                                                                                         THE HISTORY OF: TEENAGE MUTANT NINJA TURTLES
                                                                                                                                                                       RETRO GAMER | 19
                                                           » [Game Boy] Fall Of
                                                         The Foot Clan is rather
                                                      visually detailed for such
                                                     an early Game Boy game.
20 | RETRO GAMER
                                                                                      » [Arcade] Throwing
                                                                                      the enemy into the
                                                                                      screen via the magic
                                                                                      of sprite scaling still   » [PC] One thing Manhattan Missions has going for it is some really lovely art.
                                                                                      feels very cool.
Q Like the Turtles’ arcade debut, the    Q How do you top a four-player                   Q Just like the Turtles game that                     Q This adaptation of the popular
first game starring Springfield’s most     game? Easy – add a couple more                   inspired it, The Simpsons was a big                   French comic series was unusual
famous family is a popular four-player   control panels to the cabinet so six             success, so a number of the same                      in that it didn’t have the four-player
beat-’em-up. That’s no coincidence,      people can control Marvel’s mutants.             staff returned to create this cartoon                 action of its contemporaries. A
as Chris Kohler points out, “In the      The graphical staff of the Teenage               tie-in. Once again, the four-player                   number of its staff – particularly
credits for The Simpsons, there’s a      Mutant Ninja Turtles arcade game                 treatment was key to the success of                   those working with sound and music
special thanks to ‘Team GX963’ –         moved on to work on this, with their             the game, which arcade operators                      – did work on Turtles games before
that’s the part number for the TMNT      efforts showcased via a spectacular              ranked highly in RePlay magazine’s                    and after Astérix, including the
arcade circuit board.”                   dual-monitor display.                            earnings poll.                                        prolific composer Michiru Yamane.
                                                                                                                                                                                       RETRO GAMER | 21
    Q Whether it’s with pixel art or cel-shaded 3D models,
    capturing the distinctive looks of the comics and
    cartoons helps to lend the games an air of authenticity.   Q The fact that the Turtles are a closely bonded      Q When you’re deflecting enemy bullets with your
                                                               quartet should be factored into gameplay, even when   weapons, chucking enemies at the screen and
                                                               you’re playing solo as in the original NES game.      racking up crazy combos, you feel like a real ninja.
                                                                  hitting its stride in bringing out the best in     a single-player experience – that the SNES
                                                               beat-’em-up games,” says Thomas. “Both                version definitely has more to offer, overall.
                                                               sound and graphic quality felt like a noticeable      However, there is also something compelling
                                                               step up, even if this was simply how they were        and magical about having four players come
                                                               implemented in-game and not necessarily               together to play the arcade version.”
                                                               because of a change in hardware.” That was                NES owners didn’t get a conversion of
                                                               evident with presentational flourishes such           Turtles In Time, but they did get a bespoke
                                                               as defeated Foot Soldiers flying towards the          beat-’em-up in the form of Teenage Mutant
                                                               screen and enormous moving enemies.                   Ninja Turtles III: The Manhattan Project. Being
                                                                                                                     a fairly late NES release, and one which didn’t
                                                                           nce again, arcade success led to          see a European release, The Manhattan
                                                                           a home conversion, this time for          Project doesn’t always get its due. “TMNT
                                                                           the SNES. “When Konami brought            III: The Manhattan Project is, in my view, an
    » [NES] The Manhattan Project features an impressive                   Turtles In Time from the arcade to        absolute 8-bit masterpiece – beginning with
    amount of action on-screen, considering the platform.                  the SNES, they knew they had to           the framework that they’d laid down to get
                                                               lose the four-player mode, but they wanted            a version of the arcade game playing on the
            MANHATTAN PROJECT IS,                              to improve it in every other way, by adding           NES, they now had the ability to do something
        IN MY VIEW, AN ABSOLUTE 8-BIT                          more features, more bosses, more levels, and          entirely new that played to the strengths of
      MASTERPIECE – BEGINNING WITH THE                         by improving the feel of the combat as well,”         the NES versus trying to replicate something
     FRAMEWORK THAT THEY’D LAID DOWN                           Chris explains. “What came out of those               from more powerful hardware,” says Chris.
       TO GET A VERSION OF THE ARCADE                          efforts was, in some fans’ view, the ultimate         “Manhattan Project is just stuffed to the gills
           GAME PLAYING ON THE NES                             expression of the Turtles beat-’em-up.” The           – more levels, more characters, more moves,
                                                               subject of which version is better is a matter of     more animation. It was more complex than the
                                                               debate, as Digital Eclipse’s head of production       arcade games could have been – this would
                                                               Stephen Frost acknowledges. “From a                   have been too many levels, too many options
                                                               personal perspective, I think – especially for        for an arcade game that was designed to churn
Q Vehicular sections have provided plenty of great                  Q Whether you’re battling Bebop and Rocksteady,
moments in Turtles games, from jet-powered surfboards               Baxter Stockman or Shredder himself, defeating a
to rides on the back of Casey Jones’ motorbike.                     fearsome foe just makes you feel all the more heroic.
» [Mega Drive] The Hyperstone Heist is good fun, but has become a
rather expensive game in its original form.
                                                                                                                                                                                     RETRO GAMER | 23
      HOW KONAMI’S CLASSICS HAVE RETURNED VIA THE COWABUNGA COLLECTION
      Q Shredder’s Revenge wasn’t the only reason         been a fan of Digital Eclipse’s other collections   scanned, organised, translated/captioned, and
      that 2022 was a great year for fans of Teenage      and was eager to see if they were interested.       included in the Turtles’ Lair,” he explains. “They
      Mutant Ninja Turtles games, as Konami released      Seeing their excitement to work on a TMNT           weren’t sure what was left since it had been over
      Teenage Mutant Ninja Turtles: The Cowabunga         collection let me know that they’re the right       30 years since anyone had pulled these files,”
      Collection. Developed by Digital Eclipse, this      group to work on this project.”                     adds Charles. “They did a fantastic job hunting so
      compilation is available on all modern platforms       Digital Eclipse is known for going above and     many pieces! I was overjoyed that we could show
      and comprises 13 console and arcade games           beyond on its retro-gaming collections, and this    these awesome docs to our fans for the first time.”
      from 1989-1994, including arcade, NES, SNES,        one is no different. “We’re very privileged to         “I’m really proud of the overall scope and
      Game Boy and Mega Drive games.                      get to work with Rich Whitehouse, who was the       level of quality in The Cowabunga Collection.
         “When Konami began releasing its earlier         ROM engineer on this project and was able to        We spent a lot of time on everything from the
      collections, there was a pretty strong fan          reverse-engineer the games and figure out how        presentation to the content found in Turtles’ Lair
      outcry for a Turtles compilation,” says Chris       to enable things like playable bosses as well as    in order to provide an experience that would
      Kohler. “The original TMNT on NES was the           surface other buried features that for whatever     excite both long-time fans of TMNT, as well as
      biggest-selling third-party game for the platform   reason didn’t make it into the original games,”     the casual audience,” says Stephen Frost, who
      worldwide, with over four-million units sold, so    says Chris. Other options, depending on the         is particularly proud of the interactive strategy
      that’s not too surprising!” Charles Murakami,       game, include regional variations, sprite flicker    guides. “There was a time where we didn’t
      senior producer at Konami, also saw this fan        removal and even online play.                       think we were going to be able to include them
      response and took the opportunity. “I pitched          To create the Turtles’ Lair museum section,      since they required a lot of work across all
      a collection with 13 of Konami’s classic TMNT       Chris spent a full week researching at The Strong   the disciplines and our final deadline was fast
      games along with comic and cartoon pieces           to grab press materials and style guides, as well   approaching. However, everyone felt they were
      to make a full TMNT celebration! The Konami         as tracking down complete copies of every game      important and wanted them, so we got them in.
      US office was enthused with the plan and the         in the collection. “Konami went through their       It seemed that extra work paid off, too, as the
      rest of Konami were convinced this was the          massive archive in Japan and found nearly 2,000     guides are generally one of the main things that
      most exciting way to go,” he explains. “I’ve also   pages of design documents and art, which we         fans bring up and talk about.”
24 | RETRO GAMER
                                                                           THE HISTORY OF: TEENAGE MUTANT NINJA TURTLES
                                                                                                                                                                             RETRO GAMER | 25
    SOME OF THE PARTIES THE FEARSOME FOURSOME HAVE BEEN INVITED TO CRASH
    Q This free-to-play MOBA pits various deities and their   Q This DC Comics crossover fighter is the perfect       Q Imagine Mario Kart, but with the Turtles racing
    minions against each other in a battle for supremacy.     environment for the darker incarnations of the         against the cast of Hey Arnold, Rugrats and Spongebob
    The Turtles arrived as part of a battle pass in 2020,     Turtles, akin to what you’d see in the comics rather   Squarepants. They also show up in two sequels, which
    with the characters acting as skins for Osiris, Loki,     than the cartoons. All four characters were released   significantly expand the roster while inexplicably failing
    Mercury and Sun Wukong.                                   as a single DLC pack in 2018.                          to include characters from Kenan & Kel.
       Turtles: Arcade Attack for the DS, a truly                Activision would be the next to take up the         didn’t fare much better, and the PS3 and Wii U
    unfortunate beat-’em-up which was derided by              half-shelled heroes, and its era got off to a truly    versions never saw the light of day.
    the press for being simple, repetitive and easy.          disastrous start with Teenage Mutant Ninja                Activision turned to well-known studios for
       The best of the trio was Teenage Mutant                Turtles: Out Of The Shadows, a budget-priced           its next games, but the improvements were
    Ninja Turtles: Smash-Up. The title of the game            downloadable game for Xbox 360 and PC                  more modest than expected. WayForward
    provides a clue as to its nature, as Super                released in 2013. Xbox: The Official Magazine          Technologies took on Teenage Mutant
    Smash Bros Brawl co-developer Game Arts                   condemned the hack-and-slash adventure for             Ninja Turtles: Danger Of The Ooze for Xbox
    was enlisted to create a Turtles-themed clone             its low framerate, poor camera, “mindless”             360, PS3 and 3DS in 2014, delivering a
    of the popular party fighter. In a 6/10 review,           platforming and “braindead” combat, awarding           Metroidvania that IGN described as having
    games™ stated that it “lacks that sense of                the game 2/10. The PS3 release in 2014 made            “little actual life and soul to it” in a 5/10 review.
    celebration that permeated Brawl”, complaining            some technical improvements, but not enough            Bayonetta developer Platinum Games was
    that relatively few of the interesting characters         to improve the general perception of the game.         behind Teenage Mutant Ninja Turtles: Mutants
    and locations were utilised, and judged the use                                                                  In Manhattan, released for Xbox 360, Xbox
    of a traditional life bar to be a mistake. Other                       omehow the developer Magic                One, PS3, PS4 and PC in 2016. Activision had
    reviews scored it a little higher, but the overall                     Pockets managed to limbo under            previously worked with the Japanese team
    impression was that it was a decent effort that                        that low bar with Nickelodeon             on The Legend Of Korra and Transformers:
    would struggle to avoid being overshadowed                             Teenage Mutant Ninja Turtles,             Devastation, and you’d expect it to be the
    by its inspiration on the Wii. A PS2 version was                       based on the computer-                    ideal match for this kind of project, but with
    released in North America, which lacked four of           animated TV series from 2012. X-One                    just seven months between Transformers and
    the Wii game’s characters – Fugitoid and three            magazine blasted the beat-’em-up, saying that          Turtles, the team had clearly been stretched
    of Ubisoft’s Rabbids mascots.                             it was “bereft of any worthwhile gameplay or           too thin. PlayStation Official Magazine’s 5/10
                                                              narrative” and awarding the Xbox 360 version a         review sums up the mood nicely, stating that,
                                                              measly score of 2/10. The Wii and 3DS versions         “Almost every idea included here is a strong
                                                                                                                     one – yet they’ve all been executed terribly.”
    » [PS2] Mutant Melee offered a promising concept          » [Wii] With more characters and settings, a           » [Game Boy Advance] TMNT looks totally gorgeous
    that we’d like to see tried again one day.                Turtles Smash clone could have been a winner.          on the GBA, but went under-appreciated in its time.
26 | RETRO GAMER
                                                                             THE HISTORY OF: TEENAGE MU
Q This free-to-play fighter from Ubisoft features dozens         Q Imagine Super Smash Bros, but with the Turtles
of crossover characters, allowing the Turtles to fight           fighting against the cast of – oh wait, we’ve done
characters from Adventure Time, Castlevania, GI Joe,            that already. We appreciate that it allows us to
Street Fighter and The Walking Dead. As in Smite,               chop Spongebob into cushion stuffing, and to
they’re premium skins for existing characters.                  show Garfield that pizza always beats lasagne.
» [PS3] WayForward has made great games including the Shantae   » [Xbox 360] We’re surprised that Nickelodeon Teenage Mutant
series, so it’s unclear what went wrong here.                   Ninja Turtles got a physical release over Out Of The Shadows.   » [DS] Catching a ride with Casey Jones is
                                                                                                                                certainly one way to have a wild night.
                hankfully, the Turtles soon                     into translating their personalities more into
                got back on top form. Raw                       their movesets. Some of it came from the
                Thrills delivered an arcade                     animations, like the animators were excited and
                beat-’em-up in 2018, Teenage                    pushed for a move.” The level design goal was
                Mutant Ninja Turtles, which                     for, “Each mission to feel like an episode of that
Arcade Heroes described as “just like an early                  TV show – self-contained but feeding into a
Nineties brawler” and “totally worthy of a                      larger story.” Play felt that the result was “better
‘cowabunga!’” Two big projects arrived in 2022,                 than returning to the classics” and that the only
one of which was Konami’s Teenage Mutant                        major criticism was “too much faithfulness to
Ninja Turtles: The Cowabunga Collection,                        Turtles In Time”, awarding the game 8/10.
discussed in the boxout, Delivery? No                              Seeing Turtles rise to prominence again
Collection. The other was DotEmu’s Teenage                      has been fantastic to see, because it shows                     » [PS4] We still wonder about the Turtles game Platinum
Mutant Ninja Turtles: Shredder’s Revenge. It’s                  that it really is an elite licensed property.                   could have done with more time and resources.
dripping with nostalgic appeal thanks to its pixel              Many players will automatically think back to
art and Tee Lopes’ soundtrack, but the retro                    Konami’s early efforts when Teenage Mutant
connections go deeper. Speaking to PC Gamer,                    Ninja Turtles games come up in conversation,
DotEmu CEO Cyrille Imbert noted that Streets                    and while the likes of TMNT on the Game Boy
Of Rage 4’s success “reassured us that beat-                    Advance and Shredder’s Revenge certainly
’em-ups could still be a thing”, while key staff at             build on the successes of those games, they
the developer Tribute Games had worked on the                   also go to show that great Turtles games are
Game Boy Advance version of TMNT and felt                       not the preserve of a single company or a
that it “wasn’t able to live up to its full potential”.         particular era. If you’re having some friends
   Tribute’s Jonathan Lavigne told PC Gamer                     over any time soon, bust out some extra
that differentiating Shredder’s Revenge from                    controllers and something starring the Teenage
past efforts involved highlighting the differences              Mutant Ninja Turtles – you’ll doubtless remind
between the characters. “We wanted to                           yourself that they’re not just a perfect part of a              » [Switch] Fun fact: Ghostface Killah and Raekwon
differentiate them more and more. We looked                     pizza party, but ideal videogame heroes too.                    are on the soundtrack to Shredder’s Revenge.
                                                                                                                                                                                     RETRO GAMER | 27
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ULTIMATE GUIDE
                                                                                                                SCORPION
 MOSQUITO                       TWICE AS EXPENSIVE AS PREVIOUS ULTIMATE
                                 GAMES AND SOLD IN PRESTIGE PACKAGING,
                              SABRE WULF WAS AN INTENSE SAFARI ADVENTURE
                               RENDERED IN VIBRANT HUES. WELCOME TO ITS
                                 JUNGLE, YOU’RE GOING TO NEED A GUIDE
                                      WORDS BY RORY MILNE
                                               t’s often forgotten that the         day were kept in the dark. All except for
                               I
                                               UK home-computer boom of             receiving a stylish but enigmatic full-page
                                               the early Eighties coincided         advert to run, which simply announced the
                                               with a recession. This general       name of the new Ultimate game – Sabre
                                               decline in economic activity,        Wulf, and the fact that it would cost the then
                                coupled with the fact that home-computer            princely sum of £9.95.
                                games were easily copied onto cheap blank             Previously, Ultimate titles had been sold
                                cassettes, gave the emerging British games          for £5.50 – the going rate for UK computer
                                industry a major problem – piracy.                  games at the time, so effectively ACG
                                  As one of the most popular new                    had doubled its prices, and all without
                   HIPPO        Spectrum developers of 1983, Ashby
                                Computers & Graphics felt this drain on its
                                                                                    giving any details about its new release.
                                                                                    The advert for Sabre Wulf didn’t have a
                                profits more than most. And after releasing         description of its features or gameplay, and
                                six hit titles on its Ultimate label in its first   there were no screenshots to pour over. So
                                six months of trading, nothing more was             there was nothing to judge the game by
                                heard from the firm until the spring of 1984.       other than its slick airbrushed logo and the
                                Even then, the computer magazines of the            very high standard of ACG’s prior work.
30 | RETRO GAMER
                                                                                                                                                   ULTIMATE GUIDE: SABRE WULF
                                       “I USED TO BORROW
                                       A SPECTRUM AT THE
                                       WEEKENDS FROM MR
                                        MICRO AND PLAYED
                                        GAMES ON IT, AND
                                         SABRE WULF WAS
              LIVING                      MY FAVOURITE”
              FLAME                          Greg Duddle
» [ZX Spectrum] The rhinos in Sabre Wulf are invulnerable, but you can see them off with your sword.
» [ZX Spectrum] You typically get surrounded by foes as soon as you start a game of Sabre Wulf.
                                                                                                                                                                                                         RETRO GAMER | 31
    SURVIVING SABRE WULF
32 | RETRO GAMER
                                                                                                          ULTIMATE GUIDE: SABRE WULF
LIZARD
   Popular multiformat magazine Computer             But on the other hand,                                            Sabre Wulf had just
& Video Games pushed ACG for details, and            the mechanics and              “I    RECEIVED        TWO          one player character,
just as Sabre Wulf was due to be released            aesthetics built on these    BIG LISTINGS. ONE Sabreman, with a
                                                                                     WAS A Z80 CODE
the monthly publication revealed what little         common foundations                                                hand-to-hand weapon,
it had learned. Sabre Wulf was to be the             differed greatly                                                  and no hidden exits. As
first of a new range of Ultimate games for           depending on which            LISTING, AND THE well as lives, Atic Atac’s
the 48K Spectrum and Commodore 64 that
would represent “a gigantic leap forward in
                                                     title you were playing.
                                                     So whereas Atic Atac
                                                                                 OTHER        WAS  GRAPHICS            adventurers had energy
                                                                                                                       bars, and pick-ups to
games entertainment”. It didn’t disappoint.          was set in the many           DATA, WHICH TOOK replenish them, unlike
              ix months prior to Sabre
                                                     rooms of an improbably
                                                     large castle, Sabre Wulf
                                                                                     A LONG TIME TO                    Sabre Wulf, whose
                                                                                                                       protagonist simply
S
              Wulf, ACG had released the             took place in the darkest          PUZZLE OUT”                    had a set number of
              incredibly successful Atic             depths of a sprawling           Greg Duddle                       lives, although extras
              Atac, and it was a measure             jungle. Besides these                                             could be obtained. In
              of just how far ahead it               contrasting settings, Sabre Wulf had         terms of other collectibles, Atic Atac had
was of other arcade adventures that it               screens that accommodated multiple paths     colour-coded keys and doors, where Sabre
was the only game that reviewers could               that were inaccessible from one another,     Wulf had colour-coded flowers that either
really compare Sabre Wulf to. This was               unlike Atic Atac, which consisted entirely   powered-up or handicapped its hero. The
all the more understandable because the              of open-plan locations.                      big-bads of both games differed too, in that
two games shared some core gameplay,                    Perhaps more noticeable was how Sabre     Atic Atac’s mayors could be defeated, as
although they were very different in almost          Wulf’s protagonist, combat, collectables and long as you had the required weapon, in
every other respect. On the one hand, both           opponents varied from its predecessor’s.     contrast to Sabre Wulf’s bosses, which just
games had numerous single-screen stages              In Atic Atac, you had the choice of playing  had to be avoided at all costs.
populated by spawning enemies, and each              as one of three heroes, each with their        A cost of a different kind was discussed
had objects to assemble that would allow             own unique ranged weapon and ability to      in almost all of Sabre Wulf’s reviews,
you to escape their hostile environments.            access specific secret doorways, whereas     the aforementioned steep price that the
                                                                                                                                     RETRO GAMER | 33
             GREG DUDDLE ON CONVERTING SABRE WULF TO THE C64
             How familiar were you with Sabre                 What help did you get                                          pixels. I had to design a
             Wulf before converting it?                       from Ultimate?                                                 couple of tools for converting
             When I got the job I already loved the game. I   I received two big listings.                                   the graphics – a sprite editor
             used to borrow a Spectrum at the weekends        One was a Z80 code listing,                                    and so on. For the rest I used
             from Mr Micro and played games on it, and        and the other was graphics                                     a Koala Pad.
             Sabre Wulf was my favourite at the time. So      data, which took a long time
             when I was asked if I wanted to convert it to    to puzzle out. There was a                                      Why weren’t the sprites
             the C64 it was a no-brainer! I loved the idea.   little bit of information there                                 multicoloured?
                                                              that I could use, but the rest                                  Single-colour sprites had
             How did you get the job?                         of it was just transferring                                     single-pixel resolution,
             I think it was because I’d made a game           what I could see on-screen                                      and Ultimate’s graphics
             called Willow Pattern. It was for Firebird       in the Spectrum original.                                       for the creatures were
             too, and it wasn’t a million miles from being                                                                    wonderful. Of course, the
             the same type of game. So Firebird must          What challenges did you have?                   original had high-resolution backgrounds
             have recognised that if we could do what         The trickiest part was going through            as well. There was a nice mode on the
             we did with it then we were the perfect          Ultimate’s Z80 code, because there were a       Spectrum where you could choose two
             people to do Sabre Wulf.                         few comments in there, but not many. So I       colours per character square, but I didn’t
                                                              had to work out what was going on at each       have that on the C64.
             How much contact did you have                    stage. But it was very cleverly written.
             with the Ultimate team?                          There were some very neat tricks in there,      Why didn’t you convert more
             Well that’s easy – I had none. I worked for      and you could work out what they were           Ultimate titles?
             Mr Micro, whose boss was Jim Gregory.            doing and code them in 6502.                    So far as I know we were never offered
             He did all of the deals. So I never met them                                                     another Ultimate game. I don’t know why
             or had any contact with them. It was all         What concessions did you make?                  that was the case, unless Ultimate wasn’t
             done through my boss. I did provide code         I used a totally different graphics mode        happy. But I don’t remember receiving any
             updates every now and then – versions of         from the Spectrum, because for the range        complaints. I thought I’d done quite a decent
             the game, but he sent them on.                   of colours that I needed I had to use double-   job of doing a one-to-one conversion.
                           SQUIRREL
                                                                                                       SNAKE
                                                                                                                        SABREMAN
                                                 TARANTULA
RHINO
34 | RETRO GAMER
                                                                                                                                       ULTIMATE GUIDE: SABRE WULF
» [ZX Spectrum] If you’re on one of Sabre Wulf’s screens too long an indestructible flame chases you.
» [ZX Spectrum] You can’t escape from Sabre Wulf’s jungle without four pieces of a sacred amulet.
                                                                          W
months, which caused the Zzap!64 critics to                                              the original game were          on the mysterious Mire Mare.
give the C64 version low marks, although                                                 being released, ACG was            That’s not to say that this downbeat
                                                                                         busily working on three         footnote tarnishes Sabre Wulf’s reputation
                                                                                         Spectrum sequels, all           in any way. The colourful arcade adventure
                                                                                                                                                                                                  RETRO GAMER | 35
                                                                                                                               THE MAKING OF
                              T
                                            he original Storm was an                                planned out the whole map and setting –
                                            unsurprising hit when published                         the design was more connected rather than
                                            by Mastertronic on the                                  room by room. This meant that the visuals
                                            Amstrad CPC in 1986. We say                             made more sense, had continuity and were
                                            unsurprising because it would                           better connected to the story.”
                              have been more of a shock if this budget                                The story was once again based on
                              Gauntlet clone, released months before the                            Seán’s fantasy poetry. Taking place at the
                              official full-price Gauntlet conversion, had                          same time as the events of Storm, Princess
                              failed. It went on to sell 48,000 copies on the                       Silver and her companion Prince Frost must
                              CPC, with total sales hitting almost 200,000                          locate the Fear, an all-powerful item around    » These days Seán Martin, the
             IN THE           when converted to six other formats.                                  which such tales revolve (and the source of     ‘ideas man’ at The Firm, is a
                                                                                                                                                    published author and filmmaker.
             KNOW             Mastertronic expected this success, as the                            the game’s title). Building on the original,
              PUBLISHER:     inlay refers to the game as ‘Part 1’. Further                         the sequel takes place in a variety of indoor
               MASTERTRONIC   parts were clearly coming.                                            and outdoor locations, with the overall aim
              DEVELOPER:        Working on the sequel was something                                of returning the Fear to an old monastery.
               THE FIRM
              RELEASED:
                              the creators relished. “We loved Storm and                              We hear about games being written
               1987           were very proud of it, but knew that we                               rapidly back then and The Fear was no
              PLATFORM:      could do better,” says programmer Kevin                               exception. “We set ourselves a target to
               AMSTRAD CPC    Shrapnell, who was one third of The Firm                              write the sequel in one month,” says Kevin.
              GENRE:         alongside fellow programmer Mike Talbot                               “We started on 1 August and missed
               MAZE GAME
                              and designer Seán Martin. “The biggest and                            our deadline by a few hours, finishing
                              most obvious improvement was the visual                               at 4am on 1 September. We jumped in
                                                                                                                                                    » Kevin Shrapnell programmed
                              upgrade,” he continues. “We adopted a                                 a car and headed to Glastonbury Tor to
                                                                                                                                                    The Fear alongside Mike Talbot.
                              side-view approach which allowed us to get                            watch the sun rise, then sent the gold          He’s presently the CEO of Magic
                              away from the top-down crab-like rotation                             master to Mastertronic later that day. ”        Fuel Games.
                              and animation of Storm. In addition we                                Although written in mere weeks, Seán
    DEVELOPER
    HIGHLIGHTS
    BRIDGE TO THE EAST
    SYSTEM: BBC MICRO
    YEAR: 1984
    STORM PICTURED
    SYSTEM: VARIOUS
    YEAR: 1986
    COMBAT ZONE
    SYSTEM: VARIOUS
                              » [Amstrad CPC] As with the original, the sequel supports two         » [Amstrad CPC] Many of the screens have
    YEAR: 1987                playable characters, each with their own strengths and weaknesses.    a deceptive maze-like quality about them.
36 | RETRO GAMER
                                                                                                                                                        » Photo evidence of the boys watching the sun come up over
                                                                                                                                                        Glastonbury, having just wrapped work on The Fear.
» [Amstrad CPC] Finding the Fear is one thing. Defeating the fiendish hooded figures that guard it is another.
                                                                                                                                                                     MAD For It
                                                                                                                                                                       FOUR OF THE BEST GAMES RELEASED
                                                                                                                                                                               ON THE MAD LABEL
                                                                                                                                                                     SPEL LBOUND
                                                                                                                                                                     David Jones’ follow-up to
                                                                                                                                                                     Finders Keepers is one of the
                                                                                                                                                                     best 8-bit arcade adventures
                                                                                                                                                                     at any price, mixing puzzle
                                                                                                                                                                     and RPG elements with
» [Amstrad CPC] Unlike Gauntlet, The Fear doesn’t scroll, which             » [Amstrad CPC] If one player exits a room, the other has to fight it out                plenty of humour. It’s
reduces the technical demands of the game.                                  alone. Not that we’d ever do that on purpose, for kicks, of course.                      available on multiple machines but the
                                                                                                                                                                     standout is the Commodore 64 version
hasn’t forgotten The          “WE LOVED STORM AND The game reviewed                                                                                                  thanks to Rob Hubbard’s music.
Fear. “I remember                                                     well – Amstrad Action
working on the sequel          WERE VERY PROUD OF called it “A worthy sequel                                                                                         THE MASTER
in the summer of 1986            IT, BUT KNEW THAT to Storm” and awarded                                                                                             OF MAGIC
at Mike’s house. Like          WE COULD DO BETTER” it 70% – but no further                                                                                           Another budget game that
Storm, it was inspired by
my fantasy world. It was
                                  KEVIN SHRAPNELL                     instalments were to
                                                                      follow. “I don’t recall
                                                                                                                                                                     could have easily sold at
                                                                                                                                                                     full price, Richard Darling’s
a more ambitious game and it was going           discussions about doing a third game,”                                                                              underground adventure
to be made available on other machines,          says Seán. “There were three poems in my                                                                            proves that crude graphics
but those versions never appeared. I don’t       trilogy. The third poem was called The Silent                                                                       can still convey unbelievable amounts of
know why.” Kevin believes he knows why.          Field and told of the big showdown between                                                                          atmosphere. Figure in the highly accessible
“We wrote the CPC version and provided           light and darkness, but I don’t think we ever                                                                       gameplay and you have a Mastertronic classic.
the source code to Mastertronic to port,         considered turning that into a game. We had
but the developers who promised to do            too many other projects on the go by then.”                                                                         180
the work allegedly skipped the country to           “I think the disappointment over The Fear                                                                        Binary Design produced
Spain and no ports were ever completed.          might have taken the wind out of our sails,”                                                                        several significant titles for
This was a shame as The Fear was a much          adds Kevin, referring to a potential Storm III.                                                                     the MAD label, including
more attractive and balanced game. Being         “We also had a couple of new people join                                                                            this wonderful darts game.
only on the CPC wasn’t really enough to          the team and that brought new creative ideas                                                                        It goes heavy on the humour
generate the success we’d hoped for.”            and directions. Maybe there’s still time?”                                                                          and stereotypes, but at
I
                                                 Despite that hint of unfinished business,                                                                           its core is an excellent darts simulation
       ndeed, The Fear sold just                 Kevin has nothing but positive memories                                                                             featuring the ‘floating hand’ mechanic and of
       13,667 copies when released on            about his time in The Firm. “We were                                                                                course the “180” shout.
       Mastertronic’s premium MAD label in       working everything out as we went along,
       the spring of 1987. This was around       and we weren’t very practical or reasonable                                                                         MOTOS
       a quarter of what the original sold       in our ambitions. We were inspired by classic                                                                       An official coin-op
on the CPC. “We never saw much money             text adventure games and tabletop RPGs,                                                                             conversion appearing on
from it,” admits Kevin. “We were paid a          and had a couple of over-ambitious projects                                                                         a budget label? Okay so it
£2,500 advance for it, and on that basis we      which didn’t see the light of day. The main                                                                         was based on an obscure
didn’t recoup. We did have a slightly higher     reason for getting The Fear done quickly was                                                                        Namco effort from 1985, but
royalty as well, as it retailed for £2.99 rather simply our enthusiasm and desire to release                                                                         the instant arcade gameplay
than £1.99 – which might also have been a        another game. Looking back there are so                                                                             was perfect for players seeking cheap
factor in the sales. The market had become       many memories and for us in the Eighties,                                                                           thrills. Another winner from Mastertronic
saturated with Gauntlet clones too.”             work and life seemed to intermingle.”                                                                               and the boys at Binary Design.
                                                                                                                                                                                                            RETRO GAMER | 37
                                                                                                   » Andrew Hewson
                                                                                                      was a bedroom
                                                                                                         coder before
                                                                                                     forming Hewson
                                                                                                  Consultants in 1982.
                                                                                                  The company would
                                                                                                    go on to find great
                                                                                                  success throughout
                                                                                                          the Eighties.
38 | RETRO GAMER
                                                                                                                         A TRIBUTE TO: HEWSON
                                                                                     NIGHTFLITE
                                                                                     ZX SPECTRUM • 1982
                                                                                                 Q Having tested the ZX81 with the notable Pilot, Mike Male’s
                                                                                                 Nightflite debuted on the 16K Spectrum and quickly became
                                                                                                 Hewson’s first major hit. Set purely in the night sky (thus
                                                                                                 avoiding having to process that awkward horizon), the depth
                                                                                                 and complexity of Nightflite set an incredible standard of what
                                                                                                 could be achieved on the computer when it came to flight
                                                                                     simulations. The re-released version came with one of Hewson’s first
                                                                                      ANDREW’S MEMOR
                                                                                                  ORIIES
ZX81 • 1981
                                                                                              Mike Male was a real air-traffic controller at Heathrow Airport.
              Q With dollar signs for alien missiles and asterisks for                        He avoided the issue of having a 3D view of the ground by setting
              the player’s cannon fire, Hewson’s Space Invaders clone                 the game in the night sky. I loved it when programmers came up with little
              certainly stamped its ZX81 aesthetic to Taito’s successful              dodges like that.
              single-screen shoot-’em-up. Nonetheless, despite the lack of
              bespoke graphics, Space Intruders is a decent effort, with the
              phalanxes of aliens (or blocks) hovering menacingly as the
player seeks protection behind the pyramid-esque buildings. While it may
lack the flying saucer, and the invaders never descend, eroding much of
the original’s panic and excitement, it still plays remarkably well, especially
considering the primitive capabilities of the ZX81.
 ANDREW’S
        S MEMORI
              RIES
         Not quite our first game, but the first of any real consequence. To begin
         with, we thought that copying everyone else was the way to go.
WARS
                                                                                                                          3D SPACE-WARS
                                                                                                                          Q The murderous Seiddab arrive and
                                                                                                                          systematically devastate our star system. Jump
ZX SPECTRUM • 1983                                                                                                        into the last fighter-killer class spacecraft and
                                                                                                                          take the fight to them. Don’t forget to refuel!
             Q The appetite for space-based
             shoot-’em-ups, whetted by movies                                                                             3D SEIDDAB ATTACK
             such as Star Wars and arcade                                                                                 Q Unfortunately, we only partly repulsed the
             games like Space Invaders, was in                                                                            initial invasion, and now Seiddab saucers
             its prime by 1983. So when a young                                                                           menace the planet’s surface. Patrol the streets
             programmer from Essex named                                                                                  in your tank and destroy them all.
Steve Turner sent Hewson his first game, a
space shoot-’em-up, Andrew could immediately                                                                              3D LUNATTACK
see the commercial potential. Throughout the 3D                                                                           Q Having successfully destroyed the Seiddab
part of the Seiddab (‘baddies’ backwards) series,                                                                         on Earth, it’s time to attack their base on the
Steve constantly improved the lightning-fast                                                                              Moon. Let’s hope the Z5 Luna Hover Fighter
gameplay, creating an exciting and action-packed                                                                          is up to the task.
franchise for the ZX Spectrum. The games also
proved consistent sellers and helped establish                                                                            DI-LITHIUM LIFT
Hewson’s reputation and commercial standing.                                                                              Q The Seiddab have stolen our energy supply –
                                                                                                                          the eponymous crystals. Locate their vault and
 ANDREW’S MEM
          MEM
           E ORIES
                                                                                                                          get them back before the Earth goes dark. This
                                                                                                                          is the only game in the saga Steve didn’t code.
          Very different to everything else
          available at the time. 3D Seiddab Attack
 – sorry about the name, everyone – was the
                                                                                                                          ASTROCLONE
                                                                                                                          Q Twenty years have passed since the
 sequel, and with the third game, 3D Lunattack,
                                                                                                                          Seiddab Wars. With the stargates open, only
 Steve was working very hard to get as much as
                                                                                                                          superclones, thrust through the gates, can
 possible out of the ZX Spectrum.
                                                                                                                          repel the Seiddab menace once and for all.
                                                                                                                                                           RETRO GAMER | 39
    DI-LITHIUM LIFT
     ZX SPECTRUM • 1983                                                                TECHNICIAN
                  Q Released the same year as Steve Turner’s groundbreaking
                  3D Space-Wars, Hewson repurposed this fast-paced arcade
                  game into another episode of the Seiddab story. The perennial
                                                                                       TED
                                                                                       ZX SPECTRUM, AMSTRAD CPC • 1985
                  invading baddies have stolen Earth’s valuable Dilithium
                  Crystals and secured them in a heavily guarded vault.                             Q The development team of Steve Marsden and David
                  Di-Lithium Lift is a grid-based game in the vein of Ocean’s                       Cooke first came to prominence with this fine platform
    Transversion and Jeff Minter’s Gridrunner. The player guides their stick-                       game in 1985. Technician Ted follows the rotund titular
    like avatar throughout each maze, dodging incessant enemy fire while                            character during a typical workday at his microprocessor
    collecting the Dilithium Crystals. It’s an uncomplicated game but one of                        factory. There are 21 tasks for Ted to perform, and, in the
    Hewson’s better early efforts, especially its bouncy sound effects.                             spirit of the game’s inspiration, Jet Set Willy, plenty of wacky
    Di-lithium Lift’s coder, Simon Cobb, went on to work for Ocean Software.           characters and hostile objects ready to sap Ted’s lives away. While
                                                                                       horrendously tricky in places, requiring pixel-perfect movement and
      ANDREW
           W’S
             S MEM
               MEM
                E ORIE
                     ES                                                                judicious timing, Technician Ted was met with critical and commercial
              One of our first titles, and we signed it because it had me absolutely   acclaim, making it another solid Spectrum game for Hewson. A 128K
              hooked. The premise was simple, but it was a classic arcade              version, The Megamix, followed a year later.
      experience with some cracking sci-fi sound effects. Like myself, the coder
      ultimately left the industry.                                                     ANDREW’S MEMORIES
                                                                                                A very demanding game to play but successful enough for us
                                                                                                to take it to the Spectrum 128K. I was always interested in the
                                                                                        underlying technology, which made Technician Ted additionally attractive
                                                                                        to me because it had its own bespoke loading screen.
                                                                                       TED’S TASKS
                                                                                       IT’S ALL IN A DAY’S WORK FOR THIS BUSY TECHNICIAN
    AVALON
     ZX SPECTRUM • 1984
      ANDREW’S
             S MEM
                 MORIES
               A brilliant game for which we held a press launch in London on the
               South Bank with Bryan Ferry’s Avalon playing in the background. I
      played it to completion sitting at home one long winter evening.
40 | RETRO GAMER
                                                                                                                         A TRIBUTE TO: HEWSON
                                                                                   PARADROID
                                                                                   COMMODORE 64 • 1985
                                                                                   PARADROID PARTICULARS
         Good fun to play and a great press launch at the Steam Railway
         Centre in Didcot. Journalists competed against each other to ride
 on a steam engine footplate.                                                      FIVE FACTS ON THE HEWSON CLASSIC
                                                                                   HIDDEN PLAYTESTERS
                                                                                   Q Two of Andrew’s friends,
                                                                                   Richard Harvey and Robert
 ANDREW’S
        S MEM
           EMORIES                                                                 THE LOOK OF PARADROID
        Our first Commodore 64 game and a brilliantly innovative game. I           Q Andrew achieved Paradroid’s
        still have a soft spot for Gribbly’s, and it was a fine introduction for   bas-relief effect simply by playing
 Andrew Braybrook and Hewson to the C64.                                           with shades of light on alternate
                                                                                   sides of the game’s walls.
                                                                                                                                                    RETRO GAMER | 41
    FIRELORD
     ZX SPECTRUM, AMSTRAD CPC, COMMODORE 64 • 1986                               QUAZATRON
                                                                                 ZX SPECTRUM • 1986
                  Q As 1986 dawned, Hewson’s reputation meant that
                  established programmers were beginning to offer their                       Q It’s a testament to Paradroid’s enduring and absorbing
                  work to the software house. Fresh off the back of the                       gameplay that Steve Turner took it as a template, forging
                  brilliant Starquake, Stephen Crow was one such coder,                       his Spectrum-tinted impression of the Commodore 64
                  proposing a similar style of game to Hewson, albeit                         game. As in Paradroid, a collection of robots have gone
                  transplanted to a medieval setting. The result was Firelord,                rogue, and the player-controlled droid – amusingly named
    an old-fashioned tale set within the fictional bucolic land of Torot.                     KLP-2 (Klepto) – must either destroy them with its laser,
    Sir Galaheart has returned to his homeland only to discover an evil          ram them or integrate using the same grappling minigame from the
    queen has stolen a dragon’s Firestone and cursed the land, turning           Commodore 64 classic. The idea for Quazatron came about when Steve
    its previously happy inhabitants into morbid apparitions. The brave          Turner began experimenting with an isometric engine before merging
    knight gathers the ingredients to the spell of eternal youth, hoping         it with Paradroid’s concept and gameplay. The result was a Spectrum
    its acquisition will persuade the vain queen to part with the stolen         interpretation of Paradroid, adapted to its strengths, yet containing all
    Firestone. Firelord is a vast and colourful game boasting 500 screens, a     of the compulsive elements that made the original such a hit. The
    range of items and a frantic barter/stealing minigame.                       fresh perspective gives KLP-2 an extra advantage over its foes: now
    KERB APPEAL
                                                                                 it can push enemy robots to their doom off the edge of the map, and
                                                                                 the system proved so successful that Steve Turner used it again in
                                                                                 Quazatron’s sequel, Magnetron, and in the fantasy game Ranarama.
    TOROT’S TOP ESTATE AGENT TAKES US AROUND THE
    BEST DESIRABLE PROPERTY THE LAND HAS TO OFFER
    TOWN HOUSE
    Q These two-storey townhouses
    are very much in demand in
    Torot at the moment. All come
    with highly flammable thatch
    as standard.
    STABLES
    Q Got a love of horses? This
    delightful abode-over-stables is
    perfect for you, with plenty of
                                                                                 URIDIUM
                                                                                 COMMODORE 64, VARIOUS • 1986
    room for your four-legged friends
    while you sleep above.                                                                     Q Space shoot-’em-up Uridium came to define both Andrew
                                                                                               Braybrook and Hewson more than any other game. It’s easy
    FLINT COTTAGE                                                                              to see why, as Uridium is a supreme technical marvel, its
    Q We can now offer compact                                                                 speed and impressive parallax scrolling – then commonly
    dwellings such as this quaint                                                              assumed impossible on the Commodore computer – lifting
    stone cottage for those on a                                                               both programmer and publisher into the stratosphere. Of
    slightly lower budget. Demonic                                               course, it doesn’t hurt that Uridium’s gameplay is top-notch as well,
    possession is not guaranteed.                                                with your Manta spacecraft shooting down waves and waves of vicious
                                                                                 enemies, all set against the backdrops of gigantic warships called
    WOODEN BARN                                                                  Dreadnoughts. The energy and finesse behind Uridium, powered by the
    Q Here we have a unique                                                      sleek and deadly Manta spacecraft, ensured it became a critical hit and
    investment opportunity. This                                                 a commercial smash, remaining Hewson’s biggest seller throughout its
    ramshackle barn can become your                                              lifetime. Although it was ported to numerous systems many feel the C64
    dream country home with just a                                               original is the best version. Interestingly, Mindscape’s NES adaptation of
    few minor additions, such as walls.                                          The Last Starfighter movie is actually a reskinnned version of Uridium.
42 | RETRO GAMER
                                                                                                                  A TRIBUTE TO: HEWSON
EXOLON
ZX SPECTRUM, VARIOUS • 1987
                                                                             NEBULUS
                                                                             COMMODORE 64, VARIOUS • 1987
 ANDREW’S MEM
          MEM
           E ORIES
         Colourful, playful and explosive – a great game. I thought being
         able to see your character physically upgrade his exoskeleton
 was a particularly nice touch.
CANNON
Q Vitorc encounters one of these
cannons on the first screen, and
they pepper the rest of the game,
spitting their deadly bullets at
him. Duck or die.
DOUBLE TANK
Q This two-tier steel tank has an
                                                                             ZYNAPS
                                                                             SYSTEM: ZX SPECTRUM, VARIOUS • 1987
indestructible lower half, and Vitorc
can only pass after destroying the                                                        Q Following the success of Gradius/Nemesis and R-Type,
top segment. With both constantly                                                         programmers began emulating the gameplay of these arcade
firing, it’s a formidable opponent.                                                       shoot-’em-ups, particularly their power-up systems. Having
                                                                                          already proved his programming skills with an astonishing ZX
HOMING MISSILE                                                                            Spectrum port of Uridium, Hewson commissioned Dominic
Q Vitorc can’t shoot this sleek                                                           Robinson to create a new game from scratch with the Gradius
homing missile, and it quickly                                               template in mind. The result was both an excellent game and a useful
gathers pace across the screen.                                              Scrabble score, Zynaps. Inside the Scorpion space fighter, the player
Only targeting its globe control                                             escapes from an alien space station, battling enemies and deadly asteroid
tower will destroy it.                                                       storms. Fortunately, defeated enemies often leave glowing power pods,
                                                                             and picking one up activates the Scorpion’s upgrade system. Collect
LASER BARRIER                                                                one pod, and the Scorpion increases speed and manoeuvrability; collect
Q While harmless in isolation,                                               another, and its firepower increases; collecting a third unleashes a powerful
Vitorc has to shoot these barriers                                           bomb against ground targets while a fourth pod activates missile targeting.
to proceed. Unfortunately, that’s                                            Finally, absorbing the fifth pod engages the Scorpion’s Seeker Missile,
usually the cue for a bunch of                                               a devastating weapon that homes in on its enemies. Together with its
aliens to attack.                                                            massive bosses, Zynaps remains one of the Spectrum’s best games.
                                                                                                                                                  RETRO GAMER | 43
    RANARAMA
     ZX SPECTRUM, AMSTRAD CPC, ATARI ST, COMMODORE 64 • 1987
    RESOLVING RANARAMA
    FIVE SLIPPERY TIPS TO HELP MERVYN DEFEAT THE WARLOCKS
    JUST LIKE IN GAUNTLET                YOU GLYPH ME UP, PART ONE          MAGICAL WEAPONS                    YOU GLYPH ME UP, PART TWO      SPELL BALANCE
    Q OK, the similarity isn’t totally   Q Watch for the helpful floor      Q Comprising Munchers,             Q The Glyph Of Power           Q As Mervyn defeats warlocks,
    off – Ranarama’s monsters            Glyphs. Combine the Glyph          Spinning Knives and more, these    releases a deadly bolt while   he’ll receive better spells.
    spawn from generators. Destroy       Of Seeing with the See spell       are virtually impervious and not   the Glyph Of Travel permits    Use the Glyph Of Sorcery to
    the generator, and they’ll stop      to reveal a map and the            worth the effort. Just destroy     Mervyn to move up and down     activate them but beware of the
    spawning. Just like in Gauntlet.     warlock’s location.                their generators, and move on.     the dungeon.                   increased power usage required.
    NETHERWORLD
     COMMODORE 64, AMIGA, AMSTRAD CPC, ZX SPECTRUM • 1988
                 Q Hewson’s habit of attracting top programming talent
                 continued into 1988 with this fantastic multi-directional shoot-
                 ’em-up from Finnish coder Jukka Tapanimäki. The player’s
                 craft is trapped in a tortuous world, plagued by acid-spitting
                 demons and other assorted nasties. The only way to escape
    is to buy your way out by collecting the many crystals littered around
    each level. While essentially a shoot-’em-up at heart, Jukka’s game
    injects enough variety to make Netherworld another Hewson winner,
                                                                                             CYBERNOID
                                                                                              ZX SPECTRUM, VARIOUS • 1988
    particularly on its original Commodore 64 platform. The Boulderdash-
    esque diamond collecting is                                                                           Q For his second Hewson game, programmer Raffaele Cecco
    an enjoyable objective, and                                                                           once more redefined what was thought possible on the ZX
    the game’s smooth scrolling                                                                           Spectrum, leading one Crash magazine reviewer to declare
    and beautifully clean graphics                                                                        it “an arcade game in your own home”. While that might
    help portray its slightly                                                                             be slightly fanciful, there’s no doubt that Cybernoid is one of
    demented world. Yet while                                                                the most interesting shoot-’em-ups of the Eighties and an experience
    Netherworld is a solid and                                                               precisely tailored to the Spectrum. In its workmanlike plot, pirates
    entertaining game, it doesn’t                                                            have raided some storage depots, and rather than chase the corsairs
    quite match Hewson’s usual                                                               themselves, the Federation hires you and your Cybernoid fighting machine
    innovative gameplay.                                                                     to hunt them down. The player encounters traps, pirates, missiles and
                                                                                             more throughout Cybernoid’s many screens as they seek to reclaim the
      ANDREW’S MEM
               ME
                EMORIE
                     ES
                                                                                             stolen goodies. The dramatic explosions and colourful graphics were
                                                                                             remarkable back in 1988, and the game itself is meticulously balanced,
                 Another high-quality offering. How did we continue to find such great
                                                                                             with an assortment of power-ups such as a rear cannon and our particular
                 talent? Basically, we worked hard to review everything that was offered
                                                                                             favourite, a giant wrecking ball. A mammoth hit for Hewson, Cybernoid’s
      to us. I travelled to Finland in mid-February to meet Jukka and sign the deal.
                                                                                             success led to Cybernoid II: The Revenge later the same year.
44 | RETRO GAMER
                                                                                                                     A TRIBUTE TO: HEWSON
STORMLORD
ZX SPECTRUM, VARIOUS • 1989
                                                                                   PINBALL
fairy-tale story involving an evil queen (naturally), a brave hero (of
course) and naked fairies in pots (wait, what?). Playing the eponymous
hirsute fellow, Stormlord rescues the fairies held prisoner by the queen
                                                                                   FANTASIES
while fending off the deadly menagerie she has scattered across the
world. Unfortunately, while as beautiful and professional as Raffaele
Cecco’s earlier games, the difficulty of Stormlord put many gamers
off, and it doesn’t quite have that elusive hook of Exolon or Cybernoid.           AMIGA, VARIOUS • 1992
Nonetheless, it’s still a tremendously impressive game, and Hewson
maximised its potential, even licensing a version to Sega’s Mega Drive, at                       Q Like many 8-bit software houses, Hewson struggled
which point the fairies had to finally put some clothes on.                                      towards the end of the Eighties, failing to generate enough
                                                                                                 revenue to fund the ever-increasing development teams
 ANDREW’S
        S MEM
          MEM
           E ORIE
                ES                                                                               required by most games. Its successor, 21st Century
         In the wake of Cybernoid’s runaway success, we had delayed it,                          Entertainment,
         deciding that a Cybernoid sequel would be a better move. Another          lasted until 2000, with most
 colourful product from Raffaele Cecco, which we ported to the 16-bit platforms.   of its success based on
                                                                                   the pinball games of Digital
                                                                                   Illusions. While not much more
                                                                                   than an upgraded version of its
                                                                                   predecessor, Pinball Fantasies
                                                                                   included enough extra whistles
                                                                                   and bells to become the
                                                                                   biggest seller of Andrew
                                                                                   Hewson’s career.
                                                                                    ANDREW’S
                                                                                           S MEM
                                                                                             MEM
                                                                                              E ORIE
                                                                                                   ES
                                                                                             I loved our Pinball series, and they sold in huge numbers. This
                                                                                                                                                       RETRO GAMER | 45
The Jungle Book
“FORGET ABOUT YOUR WORRIES AND YOUR STRIFE”
  » RETROREVIVAL
                                 MASTER SYSTEM  1993  SYROX DEVELOPMENTS
                                   If you’ve been to the cinema for videogame
                                   movies like Detective Pikachu and Sonic The
                                   Hedgehog over the last few years, you’re sure
                                   to have noticed plenty of nostalgic Millennials
                                   introducing their kids to the things they grew
                   up with. That’s hardly a surprise to me though, as my big
                   Christmas gift in 1993 was a copy of The Jungle Book for the
                   Master System. It was definitely something I wanted as I’d seen
                   the Game Gear version on Bad Influence and the film had recently
                   been released on VHS, but I’m sure my mum’s fond memories of
                   the film played a part in her choice.
                      Looking back, I have fond memories of the game, and it’s
                   not hard to see why. A jolly rendition of The Bare Necessities
                   accompanies the opening stage and Mowgli is pretty well
                   animated. There are some very cool stage concepts too, from the
                   elephant platforms you see here to a river ride on Baloo’s belly. In
                   places, it looks so good that it could just about pass for a Mega
                   Drive game. But I have no idea how I coped with it as a child.
                   It controls a lot like other Virgin Games platformers of its era –
                   Cool Spot, Aladdin and the like – but it can be quite unforgiving
                   in places. Playing it now, I struggled with the precise timing
                   needed to springboard from a crocodile’s opening jaws, enemy
                   placements that seem impossible to work around and important
                   items that almost require you to sacrifice a life.
                      Was I just better at games back then? Probably not – I just had
                   far fewer games to play and plenty more time to play them, as
                   well as a far greater willingness to use cheats if I found myself
                   struggling. So if I ever have a kid of my own, I’ll probably spare
                   them this slice of my own childhood until they’re ready to tackle
                   some of gaming’s trickier challenges.
                   THE MAKING OF
48 | RETRO GAMER
                                                                                                                                  : FIGHTIN’ SPIRIT
                                                                                                                                      DEVELOPER
                                                                                                                                      HIGHLIGHTS
                                                                                                                                      FIGHTIN’ SPIRIT
                                                                                                                                      PICTURED
                                                                                                                                      SYSTEM: AMIGA CD3D
                                                                                                                                      YEAR: 1996
                                                                                                                                      BLACK VIPER
                                                                                                                                      SYSTEM: AMIGA
                                                                                                                                      YEAR: 1995
  » [Amiga] Yadon prepares to                                                                                                         PRAY FOR DEATH
  beat up poor Eric. Notice the
  splotches of blood on the floor.                                                                                                    SYSTEM: PC
                                                                                                                                      YEAR: 1996
                                                      I
From the passionate region                                     n the Nineties, SNK was one of the            The game was developed by Italian software
of Sicily, comes one strong                                    kings of the fighting genre. Before 3D     house Light Shock Software, which was
        WORDS BY
                                                      a cheaper alternative which boasted             The phone was never released. Massimiliano
                                                      that same graphics fidelity and frenetic was ringing             had worked at the Italian studio
    DAMIANO GERLI                                     gameplay? This was the starting point off the hook Simulmondo as a graphic designer.
                                                      for the developers of Fightin Spirit’ or,  all day long Together with their friends Matteo
                                                      Perpetual Craze, as it was then known. Marco Biondi              Tesser and Marco Biondi, the newly
                                                                                                                       formed team of four seemed to
                          » [Amiga] Rhajang is                                                            hit it off right away. Matteo remembers they
                          no ordinary tiger, he’s a                                                       would spend weekends at each other’s house,
                          tiger out for revenge.
                                                                                                          alternatively staying in Florence and Belluno.
                                                                                                             After a few months, Massimiliano and
                                                                                                          Francesco decided to fly to London’s ECTS
                                                                                                          to show a portfolio of projects to publishers:
                                                                                                          images and demos they had been working on.
                                                                                                          They returned to Italy with great hopes for their
IN THE                                                                                                    work, so much so that in October 1994 they
KNOW                                                                                                      decided to officially create Light Shock Software
 PUBLISHER:                                                                                              as a company. “Legally, only Massimiliano
  NEO SOFTWARE
  PRODUKTIONS                                                                                             and Francesco were actual members of the
  GBMH                                                                                                    company, since me and Matteo were not the
 DEVELOPER:                                                                                              official founders,” Marco remembers. “But still,
  LIGHT SHOCK
  SOFTWARE                                                                                                relationships between us were on the same
 RELEASED:                                                                                               level, there was no real hierarchical organisation.”
  1996                                                                                                       The studio then approached The Games
 PLATFORM:                                                                                               Machine magazine for an interview. The resulting
  AMIGA,                                                                                                  published feature would put the fledgling studio
  AMIGA CD32
 GENRE:
                                                                                                          on the map. “The phone was ringing off the
  BEAT’EMUP                                                                                             hook all day long, we got sent all kinds of games
                                                                                                          and demos via mail”, recalls Marco. While
                                                                                                                                                   RETRO GAMER | 49
       Francesco and Massimiliano already had plans             more successful.” Dynamic Style could not find
    to develop their own games, when they saw                   a publisher so, when the offer from Light Shock
    how many promising projects were out there,                 came, it felt it had no choice but to accept.
    they saw an opportunity. They would help those                 The work in bringing Perpetual Craze from
    young teams, not only by being their publisher              beta version to release would end up taking
    but also by carrying their game to the finish line.         more than a year. “There was little to no
    Francesco had seen first-hand how difficult it              gameplay, so we had to build that up from
    was to finish a project, despite already having a           the ground. In the end, the project pushed
    publishing agreement with Team17. By helping                the Amiga ECS so much that we had to cut
    other teams with their projects, Light Shock                out some of the original songs that the team
    would be known for operating in a way that                  had written because, otherwise, the game
    resembled a quality assurance team, rather than             would not have fit on the floppies,” comments
    an average software house.                                  Massimiliano. Marco adds, “The team had put
    F
                                                                their hearts and souls into Perpetual Craze, they     » [Amiga] It’s beast verses old man. Our pocket money is on Yadon.
                 ightin’ Spirit was born almost by              were barely 18 years old by that point, so they
                 chance, Massimiliano mentions,                 were indeed incredibly passionate about the           plundered, with three characters that sport
                 while he was browsing some                     project. Sure, perhaps they were being a little too the likenesses of those featured in the popular
                 gaming magazines. He noticed an                bright-eyed about it, but that’s understandable.”     Japanese anime/manga.
                 interview with Dynamic Style, a team           While Perpetual Craze had been brought to                 Davide Busetta was the musician in charge
    from Paterno, Sicily. It had been working, at that          Light Shock more than halfway completed, it           of the soundtrack, and he also did his share
    stage for several years, on a fighting game in              still needed work and the Dynamic Style team          to embrace the Eighties hard-rock style, going
    the style of SNK’s Fatal Fury and Art Of Fighting,          members lived pretty far away. Most of the work full blast on the intro track Into The Night. All
    called Perpetual Craze. Light Shock phoned the              was carried out via exchange of floppies and          the sound effects and voices of the characters
    developer up and, soon after, Dynamic Style                 CDs via mail, which definitely made                                    were actually created by Light
    was working with the two producers day and                  communications difficult.                    There    was              Shock itself together with a few
    night, ironing out bugs and adding new graphical               It is fair to say that Fightin        little to no                  friends and girlfriends, recording
    touches. “The team had done a really great job              Spirit’ is a title heavily inspired by   gameplay,       so            them in a basement through a
    with the graphics, Perpetual Craze looked as                classics of the genre, along with        we had to build cheap microphone. Assistant coder
    close to an actual SNK beat-’em-up as it was                being infused with pop-culture           that up from                  Cesare Di Mauro mentions how
    possible on the Amiga,” explains Massimiliano.              references from the Eighties and         the ground                    he had also programmed dynamic
                                                                                                         Massimiliano Calamai
    Perpetual Craze’s slick-looking graphics were               Nineties. Giacinto mentions having                                     illumination for the game’s night
    created by Giacinto Platania, he mentions drawing           a lot of fun in picking out as many as possible:      scenes, but they were not incorporated as
    them by hand “pixel after pixel” in Deluxe Paint IV.        from the Van-Damme movie Kickboxer to a               that would have meant Giacinto would have to
       Giacinto also explains how the fighting                  character designed to look just like Freddie          modify the graphics again and, well, “He did
    game had been originally planned for a 1994                 Mercury (Lorentz). He also says the character         not feel like it.”
    release, under its Perpetual Craze moniker.                 of Yadon was inspired by Thulsa Doom from                 Ironically, it was the demo of Perpetual Craze
    “It was missing a lot of the animations and                 Conan The Barbarian. The post-apocalyptic             that would actually score Light Shock its first
    graphic pizazz of the Fightin Spirit’ version, but          anime series Fist Of The North Star, which was publishing agreement. Massimiliano mentions
    perhaps in 1994 it would have been much                     a hit in Italy in the Eighties, was also heavily      that the team managed to get a positive
50 | RETRO GAMER
                                                                                                                                          THE MAKING OF: FIGHTIN’ SPIRIT
» [Amiga] Things start off well for Yadon and                 » [Amiga] …Shuzar retaliates and uses his viper
he immediately kicks Shuzar in his face…                      spirit to unleash a deadly special move. Poor Yadon.
» [Amiga] In a move clearly inspired by Shiryu from Saint Seiya, Kento goes all dragon on us.
» [Amiga] When Rhajang wins, he mysteriously freezes in place. He must be a Siberian tiger.
                                                                                                                                                                                                         RETRO GAMER | 51
    Other releases from
    Light Shock Software
    BLACK VIPER
    Q This is an action racer in the style of        » [Amiga] Get hit too much and our character will
    Road Rash and Street Hawk that had been in       start seeing little octopi (tako) floating around.   » [Amiga] Uh oh, Burke has unleashed the spirit of the scorpion and its deadly sting.
    development by the Italian team DEX since
    1993. Light Shock would help with debugging,        answer from Austrian publisher Neo, which        in wanting to finish and release it on Amiga,
    along with polishing and enhancing the title     was also a young company, being founded only that a possible conversion was never even
    for release. The main new feature would be an    two years prior. It was the publisher which         considered.” Apparently, some of the members
    animated intro, exclusive for the Amiga CD32.    insisted on changing the original name of the       of the Dynamic Style team do remember
    It was also published by NEO and seemed to       game, to the apparently more easily marketable working on a prototype that would run on PC,
    sell very few copies. Marco Biondi remembers     Fightin Spirit’. But, there was a problem as the    but they soon gave up on finishing it.
                                                                                                                           A
    the game was essentially ready for release       game was coming out at the worst possible
    when DEX sent it to Light Shock, where it was    time. Neo also insisted that it wanted a PC                        fter winning the MCW Amiga
    polished and had bugs fixed, which ended up      port, otherwise, it warned Light Shock that the                    award for Game Of The Year
    being a six-month process… Black Viper was       game would sell very little. So much so that,                      in 1996, Fightin’ Spirit was
    also one of the last commercial CD32 releases.   as Massimiliano recalls, “Neo told us that if                      released, receiving mostly
                                                     we wanted more money than what they were                           positive reviews from magazines
                                                     offering, which honestly wasn’t much, we            such as Amiga CD32 and Amiga Format. It is
                                                     were free to find a new publisher. We tried         still remembered by many to be one of the best
                                                     and could not find anyone, I remember Team17 fighting games on Commodore’s home computer.
                                                     saying that if we had shown them Perpetual          Despite its acclaim, it did not go on to sell
                                                     Craze three years before, it would have been        impressive numbers or, apparently, to really sell
                                                     a hit! In the end, we had no choice but to          anything at all! By the mid-Nineties, the market
                                                     swallow our pride and stick with Neo.”              for the Commodore Amiga had trickled down
                                                        Francesco confirms that, but also                          to very small numbers. Marco Biondi
                                                     comments that even if they had                 We got says, “I think if it had been released
                                                     managed to port the project on            no money            even three months before, things would
                                                     PC – in 1995 – that would have not        out of the have been very different, but that was
                                                     been interesting for an international     whole deal, impossible, I can attest that we were
                                                     publisher. “An SNK-style beat-’em-up      not even            working as fast as we could.” The
    PRAY FOR DEATH                                   for MS-DOS, back then, would have         an advance same problem would also affect the
    Q This was the final game released by Light      basically no market to speak of and       payment             sales of the other Light Shock game
    Shock and was a fighting game in the style of    Dynamic Style was so persistent           Francesco Iorio     released by Neo, Black Viper.
    Rare’s Killer Instinct. Vysio Arte Elettronica
52 | RETRO GAMER
                                                                                                                               THE MAKING OF: FIGHTIN’ SPIRIT
                                                                    D
fair to say that Fightin Spirit’ only rewarded us…                                                                                 calmed down,” concludes Marco.
spiritually, since the finished product was indeed                                 ynamic Style had another title                     Apparently that does not seem to be the
one of the best fighting games on the Amiga.                                       in the works, USA Racing, a                     case for everyone involved in Fightin’ Spirit,
Economically, we got nothing out of it and when                                    top-down racer in the style                     as Giacinto mentions he’d really like to not
we told the Dynamic Style team that we could                                       of Super Off Road, but the                      have any more contact with the former Light
not give them any money, well, they got quite                                      game would be cancelled                         Shock members. He also remembers Dynamic
angry with us. I understand their reactions but,                    after finishing Fightin’ Spirit. The team did                  Style actually wanted to sue both Neo and
honestly, it was quite frustrating for us as well.”                 not develop anything else and disbanded soon                   Light Shock to, at least, get some money
Giacinto mentions how the game was the result                       after. Light Shock would also be short-lived, as               out of the deal, but, in the end, had to drop
of years of gruelling work by him and his team                      it dissolved shortly after the release of Pray For             the idea, since the team could not afford to
of friends and, having nothing to show for it at                    Death, in 1996 as Massimiliano and Francesco                   hire a lawyer. But, at least, he’s satisfied that
the end, was really insulting.                                      had different ideas on where the company                       people are still playing and being surprised
   While talking about the publishing deal with                     should go. The final months in the software                    by the quality of Fightin Spirit’ to this day. He
the Austrian company, Francesco still feels that                    house were also marred by discussions and                      concludes on a final note, “If I had to remake
the overall agreement was a disaster, “We got                       Dynamic Style being particularly angry with the                the game today… well, it would still be in 2D,
no money out of the whole publishing contract,                      two original founders. “I think everyone’s young               no way it would be in 3D. But for sure, I would
not even an advance payment. Nothing. It is                         age (I was the oldest at 24) led them to believe               not use Deluxe Paint again!”
                                                                                                                                                                                     RETRO GAMER | 53
          Arcade
       Power Stick II
           fact
        ■The model pictured is the North
       American version – the European one
         has red Start and Mode buttons,
           and the Japanese one has a
           microswitched joystick and
                   blue buttons.
        ESSENTIAL GAME
        MORTAL KOMBAT II
        Though Street Fighter II: Special
        Champion Edition was the game that
        accompanied six-button Mega Drive
        controllers in most regions, its biggest
        rival was also greatly improved by
        the extended control scheme. High
        and low punches are no longer forced
        to share a button, and the block
        command moves to the face buttons
        allowing players to pause with the
        Start button. Of course, for the Mega
        Drive owner who truly has to have
        everything, the improved 32X version
        of the game benefits just as much
        from the Arcade Power Stick II.
54 | RETRO GAMER
PERIPHERAL VISION: ARCADE POWER STICK II
Arcade Power
Stick II
 PLATFORM: Mega Drive  YEAR: 1993
 COST: £34.99 (launch), £50+ (today, boxed), £40+ (today, unboxed)
   I
       n mid-1993, the Mega Drive had never been more popular,
       but it was also close to five years old and beginning to
       show its age. The hardware design definitely had an
       Eighties feel to it, and those three-button control pads
          were not adequate for the latest arcade hits. To
              combat this problem, Sega engaged in a major
                revamp and introduced the Mega Drive II and
                  Mega-CD II, plus peripherals to match. One of
                     them was the Arcade Power Stick II, a six-
                      button revision of the original device.
                          Since the Arcade Power Stick was
                       popular, the basic form factor was retained,
                        with the dedicated turbo-fire buttons
                        omitted to make way for the X, Y and Z
                         buttons. Turbo fire was retained though,
                         with the same variable-rate slider as
                          before, and a bank of switches to allow
                          the function to be activated for each
                          individual button. The Mode button
                          was also added, alongside a switch to
                          activate three-button mode in case of
                          game compatibility problems. If you
                          want to play fighting games on the Mega
                          Drive, this is really the device to own.
                                                                      SUPPLIED BY
                                                                        EVAN
                                                                        AMOS
56 | RETRO GAMER
                                                                                                             ULTIMATE GUIDE: CANNON DANCER
ULTIMATE GUIDE
T
              here’s a good chance you’ve                                                                                           » [Arcade] When you finally catch up
              never heard of Cannon Dancer.                                                                                         with duplicitous attorney Jack Layzon
              That might be because you know                                                                                          at the end of stage five, he fearfully
                                                                                                                                         backs away – towards his doom.
              it instead by the name Osman, the
              title it was released under in the
West. Or it might be because the game was
never ported to home consoles, remaining
locked in the arcades, and never seeing an
official release in Europe.
   Then again, you might be all too aware
of Cannon Dancer’s illustrious heritage as a
spiritual sequel to the legendary Strider – a
game that, even if you haven’t played it, you’re
almost sure to know of (it’s a favourite of our
editor, who may have mentioned it once or
twice in these pages). Released in arcades
by Capcom in 1989, Strider was directed by
Kouichi Yotsui, but he wasn’t involved with the
1990 sequel, Strider II, which was developed
by Tiertex. Nor did he work on Capcom’s
own arcade sequel Strider 2. Indeed, Yotsui
left Capcom not long after the release of the
original Strider, and after a brief stint at Takeru,
a studio set up by several former Capcom
employees, he joined the Tokyo-based game
developer Mitchell Corporation, where he
worked on The Karate Tournament (1992) and a
tile-based puzzler called Lady Killer (1993).
   But the undoubted highlight of his time at
Mitchell was the release of Cannon Dancer
in 1996, a game that shares an enormous
amount of DNA with Strider. The protagonist
Kirin (renamed Osman in the US version, which
incidentally is also the name of the founder of
the Ottoman Empire) has an almost identical
move set to Strider Hiryu, including his signature
cartwheel jump and nifty floor slide. The main
difference between the two is whereas Hiryu
attacks with a blade, Kirin relies on kicks and
punches, with a rather clever twist. Collecting
a red power-up capsule during gameplay                 » [Arcade] Kirin hops aboard a tiny boat at the end of stage
allows Kirin to generate a yellow body double          four, which surfs over some seriously impressive waves.
                                                                                                                                                            RETRO GAMER | 57
                                                                            » [Arcade] Stage four sees Kirin
                                                                            board a sinking warship, where the
                                                                            deck is pitched at a crazy angle
                                                                                                                 W
                                                                                                                 time (see the Magic Trousers boxout).
          REVIVING
                                                                                                                 first of many mini-bosses: three statues locked
                                                                                                                 in gravity-defying poses, which pelt you with
          CANNON
                                                                                                                 lightning and butterflies. Like we said, wild.
                                                                                                                    The game continues in this vein throughout.
                                                                                                                 Every few steps you’re faced with a brand-new
           DANCER
                                                                                                                 foe or a dazzling piece of level design. It’s
                                                                                                                 relentless and brilliant. The gameplay changes
                                                                                                                 from moment to moment, with fresh ideas
          THE ARCADE GAME FINALLY COMES HOME                                                                     being constantly tossed into the mix. One
                                                                                                                 minute you’re battling a giant bell-shaped
          Cannon Dancer/Osman never received a                                                                   automaton on spindly legs, then the next
          conversion to home consoles back in the day.                                                           you’re fighting off a tiger before running hell for
          But now, nearly 27 years after its came out                                                            leather from a runaway truck. It never stops,
          in the arcades, it’s being released by ININ       Edition, priced at £62, features an art book,        and you never know what to expect next. Plus,
          Games as a digital download for the Nintendo      poster, arcade flyer, marquee stickers, photo         Kirin’s ability to hang from or climb up almost
          Switch, PlayStation 4, PlayStation 5 and Xbox,    frame, CD soundtrack, tenugui (Japanese              any surface lends Cannon Dancer a feeling of
          in collaboration with game designer Kouichi       hand towel), arcade coin and a diorama of the        dynamism and agility as you elegantly leap and
          Yotsui and artist Kiyoshi Utata.                  three Teki bosses you face in the game. These        swing around the screen.
             In addition to the digital version, Strictly   physical editions are available to preorder now         The plot is suitably outlandish. Set in a
          Limited Games is releasing two physical           ( strictlylimitedgames.com ), although there’s       late-21st century where the whole world is
          versions of the game for Switch, PS4 and PS5.     no firm release date yet, aside from “early 2023”.    run by a body known as the Federation, the
          The Limited Edition, priced at £27, includes         The re-release will add options to save and       game begins with the Federation’s attorney
          the game and manual, while the Collector’s        load your game, as well as a rewind feature,         general, Jack Layzon, ordering you to eliminate
                                                            and you’ll have the choice of switching              a cultist group known as Slaver, whose
                                                            between English and Japanese. Plus, players          members worship a goddess who goes by the
                                                            can choose to start a game with several              same name. However, after Kirin defeats the
                                                            optional enhancements, including a double            cultists, Layzon betrays him and sends him to
                                                            jump, invincible jump, invincible slide and rapid-   be chained up and devoured by a beast in the
                                                            fire auto attack, and there are several cheat         desert. Kirin breaks loose, and after making
                                                            options, too, such as unlimited hit points. Cheats   his way through some mysterious caves, he
                                                            and unlimited enhancements are available in          escapes with the help of a band of pirates on a
                                                            Standard mode, where trophies are disabled; to       submarine. Along the way he faces off against
                                                            unlock trophies, you’ll need to play in Challenge    rogue members of his futuristic mercenary
                                                            mode without the use of cheats, but with the         unit, Teki, and finally corners Layzon, who is
                                                            option of using up to two enhancements.              killed by the goddess Slaver. Then, in the final
                                                                                                                 stage, Kirin confronts the goddess herself in a
                                                                                                                 battle for control of the Earth.
58 | RETRO GAMER
                                                                       ULTIMATE GUIDE: CANNON DANCER
BOSS RUSH
THE BOSSES OF CANNON DANCER AND HOW TO BEAT THEM
 GAMRAN                                                                                                                      HERIO
 Q At the end of the first
                                                                                                                             Q A floating, flaming being
 stage you’ll come across
                                                                                                                             that attacks with falling
 this fire-spewing metal
                                                                                                                             gobbets of fire and giant
 monstrosity, which charges
                                                                                                                             ethereal hands which
 you with a rotating blade.
                                                                                                                             squeeze the life out of you.
 HOW TO BEAT THEM:
                                                                                                                             HOW TO BEAT THEM:
 Leap onto Gamran’s metal
                                                                                                                             Clamber onto one of the two
 arm, above the spinning blade,
                                                                                                                             tiny platforms to attack Herio
 and leave your doppelgängers
                                                                                                                             when it comes near. If you’re
 to attack its head and body,
                                                                                                                             overwhelmed with flame
 while you leap back to avoid
                                                                                                                             attacks, drop down and head
 its flame attack.
                                                                                                                             to the other platform.
                                                                                                               CANNONS
                                                                                                               Q Cannons doesn’t attack
                                                                                                               directly, instead ordering his
                                                                                                               giant robot to fling its head,
                                                                                                               hands or legs at you. As you do.
                                                                                                               HOW TO BEAT THEM: As
                                                                                                               you leap around trying to hit
                                                                                                               Cannons, keep an eye on the
                                                                                                               mech in the background to see
                                                                                                               which bits are coming your
                                                                                                               way. The head comes from
                                                                                                               below, legs from above and
                                                                                                               hands from the side.
                                        TIANON
                                        Q Tianon floats around the
                                        screen and has a massive
                                        reach to her attacks – plus
                                        she can throw you with her
                                                                       SLAVER
                                                                       Q Slaver has three phases: first, balls will fly
                                        cloak. Be careful.
                                                                       from the sides of the screen, then lethal jelly
 WILLF                                  HOW TO BEAT THEM:              beans will fly from the centre. Finally, she
 Q Willf’s nifty hat also               Tianon is invulnerable         chucks the Earth at you. [What! - Ed]
 functions as a shield, a               while she’s floating around,
                                                                       HOW TO BEAT THEM: It’s all about
 boomerang and a flying                 but you have a window of
                                                                       the dodging. Keep moving to avoid the
 platform, and his nasty metal          opportunity to hit her when
                                                                       projectiles, and try to get inside the middle of
 claws have a pretty big reach.         she stops, and a hit will
                                                                       the circle before it flies outwards.
                                        cancel her attack.
 HOW TO BEAT THEM: This
 boss fight is merely a case
 of leaping in to get a few
 hits, then leaping away again
 before Willf attacks with his
 claws – but be prepared to
 avoid his boomerang hat.
 EURO-GAM
 Q One of the toughest bosses in the game, this giant mech fires
 energy bullets that bounce off the floor at an angle, as well as
 powerful blasts from its face.
 HOW TO BEAT THEM: The trick is to wait for a gap in the energy
 bullets, then quickly leap towards the mech’s head to get a couple
 of hits, then run away before it looses off any giant face blasts.
                                                                                               SCORPION
                                                                                 » [Arcade] This bell-shaped robot goes by the name of Visete, and its
                                                                                 hobbies include leaping on people and releasing a cloud of tiny robot pals.
                                                                                                                                                                        WILLF
WEAPON-CARRYING PIRATES
   SLAVER                                                                           SANDORA
                                                                                                                                                               TIANON
                   MAGIC TROUSERS
                                CANNON DANCER’S UNIQUE POWER-UP SYSTEM
          Kirin’s magnificent billowy trousers begin as                 Gaining a second power-up changes Kirin’s
          a fetching shade of blue, but if you procure              trousers to red, and allows him to place a
          a red power-up gem, they morph to a lovely                second body double, while a third power-up
          shade of purple. In addition to the pleasing              switches the powerful trousers to white and
          colour change, Kirin gains the ability to create          provides access to a whopping four body
          a yellow energy double of himself. Pressing               doubles. A fourth red gem causes the magic
          the attack button fixes the body double in                 trousers to turn black, and adds blades of
          place, and it will continue attacking for a short         energy to Kirin’s kicks, extending his hit
          while every time you press the button, before             range. However, unlike the other power-up
          eventually disappearing. This is very handy for,          levels, the super-duper black trousers only
          say, depositing a body double next to a boss’             last a short while and soon revert to white
          weak spot, then leaping out of harm’s way                 – and if Kirin takes a hit at any point, he’ll go
          while the doppelgänger continues to attack.               down a trouser level.
60 | RETRO GAMER
                                                                                                   ULTIMATE GUIDE: CANNON DANCER
T
face off against one of the Teki.                  Corporation’s president, Roy Ozaki.                  Games Show in September 2022.
                                                      The look of Cannon Dancer sets it apart
              he fifth stage begins in a           from its spiritual predecessor, and the setting      trying to create an unusual karate game that
              mysterious forest near Aleppo,       has been described as ‘neon-lit cyberpunk            would not pander to the market. It was a time
              but then, after entering a           Arabian’ – although the game’s artist, Kiyoshi       when the martial arts were getting a lot of
              tunnel and fighting another Teki     Utata, doesn’t necessarily think of it as            attention. I think that had an influence on us.
              member, you somehow end up           Arabian. “It was not our intention to make the          “Hand-to-hand combat is essentially a last
in Prague, the capital of the Federation.          setting in an Arabic style,” he explains, “but       resort, using oneself as a deadly weapon to
After Slaver appears and kills Jack Layzon,        we were conscious of building a near-future,         defeat the enemy,” continues Utata. “If the
she spirits you away to a location in the Arctic   stateless image. The player, Kirin, could also       loss of a weapon is a symbol of the inability to
with malevolent red skies, and resurrects          be seen as Arabic in style, given his waist          fight, then the ultimate strong weapon is the
all of the game’s bosses for you to fight          belt and trousers, but the concept is that of a      human being who can carry out all missions
all over again. Yes, it’s a classic boss rush,     Japanese steeplejack. I designed the design          with only one body, without running out of
which makes the final level a considerable         by adding impressive embroidery and the obi          ammunition. We thought that we could make
challenge – a challenge that’s heightened by       as a silhouette of the character to it.              him the ultimate character.” It was Yotsui’s
the fact that you’re sent back to a checkpoint        “I think the art style, especially the world      idea to use multiple versions of the character
every time you die on this stage, rather than      building, is very much inspired by our planner,      as a form of power-up. “We looked for an
respawning exactly where you left off, as          Mr Yotsui,” Utata continues. “For the boss           interesting-looking expression that is not too
happens on earlier levels.                         designs, Mr Yotsui would prepare an image            powerful, not too convenient, and can be
   It’s a tough old game then, although things     of the game, and then the in-house art team          easily set to attack positions during play as
are made slightly easier by the inclusion of a     would compete for ideas. In the end, Mr              a sub-weapon,” he says.
button that unleashes a Star Festival attack       Yotsui’s choice was selected from among                 He also says that development difficulties
– essentially a smart bomb, where Kirin zips       them. It was the culmination of everyone’s           included tight scheduling and a low budget,
around the screen and destroys every enemy,        ideas. This created diversity.” For his part,        and Utata adds that the graphics pushed
or knocks a big chunk off a boss’ health meter.    Yotsui says his inspirations for the artwork         the technology of the time. “We were
The downside is that you only get three of         included Wilbur Smith’s adventure novels,            so concerned with the main character’s
these, and can’t collect any more, although        Larry Niven’s science-fiction novels and Carl         animation that we had to put pressure on the
they’re replenished when you die. Kirin also       Gustav Jung’s theory of archetypes.                  ROM capacity of the entire game,” he says.
only has three hit points, although you can add       Whereas Strider Hiryu used a blade, Kirin         “At the time of development, I felt that I had
a fourth by collecting a yellow power-up, while    relies on his fists and feet alone, a decision        put out everything I had.” Looking back, Yotsui
green power-ups restore a unit of health and       that Utata says was partly down to prevailing        is proud of “the fact that Cannon Dancer is a
blue ones restore all of your health.              trends in the arcade scene of the early              high-end tableau for 2D and dot art games,
   The sheer imagination on display                Nineties. “At the time, fighting games were           which are in decline as game production
throughout Cannon Dancer is what makes it          booming,” he says. “All the games on the             technology continues to change”.
such a delight, and unmissable if you’re a fan     market were fighting games, and we were                  Kouichi Yotsui and Kiyoshi Utata attended
of the Strider series. Released at a time when                                                          the Tokyo Game Show in September 2022
videogames were rapidly pivoting towards 3D,                                                            to promote the re-release of the game (see
it stands as a high watermark in pixel art, with                                                        Reviving Cannon Dancer), which Yotsui says
huge, beautifully animated sprites, outlandish                                                          has been welcomed by fans. Utata notes that
bosses and dazzling use of colour. But since                                                            several people came to seek them out at their
it only saw a limited release in arcades, and                                                           booth. “I was very happy,” he says. “It was
was never ported to home consoles, relatively                                                           also a little heartwarming to see young game
few people even know of its existence.                                                                  designer students who want to work in the
Hopefully that will soon change with the                                                                game industry playing and trying out various
upcoming re-release, and many more gamers          » Kiyoshi Utata meets fans at the Tokyo Game Show.   games for their studies.”
will finally experience the chaotic, fever-dream
world of Cannon Dancer.
                                                                                                                                                              RETRO GAMER | 61
Zero Wing
MORE THAN A MEME
  » RETROREVIVAL
                                                                                                                                                        IN THE
                                                                                                                                                        KNOW
                                                                                                                                                         PUBLISHER:
                                                                                                                                                          ELECTRONIC
                                                                                                                                                          ARTS
                                                                                                                                                         DEVELOPER:
                                                                                                                                                          FIRAXIS GAMES
                                                                                                                                                         RELEASED:
                                                                                                                                                          1999
                                                                                                                                                         PLATFORM:
                                                                                                                                                          PC
                                                                                                                                                         GENRE:
                                                                                                                                                          STRATEGY
                                         F
                                                         or reasons that are likely
                                                         obvious, when anyone thinks
                                                         of MicroProse, of Firaxis Games
                                                         and of any game tagged Sid
                                                         Meier’s, the first thought is
                                         almost always Civilization. The reason is
                                         clear: it was a standout title that gave birth
                                         to its own breed of strategy game, and one
                                         that has been a retaining part of the games
                                         industry since its initial birth. Yet while it is true
                                         that Alpha Centauri couldn’t exist if it wasn’t          we’d shuttle code around using Jazz drives.
    » Jason Coleman previously           for Sid Meier’s earlier work on Civilization, the        We also didn’t use any source control at first
    worked on Civilization II before     story behind its creation is so much more than           so, for a period of time, I’d hand merge all of
    moving over to Firaxis Games
                                         ‘Civilization in space’.                                 our changes each morning.”
    and Alpha Centauri. Like Tim
    Train, he’s one of the founders of      The important thing to remember first is                 While Gettysburg would go on to be the first
    Big Huge Games.                      the timeline. Sid Meier, Brian Reynolds and              game released by Firaxis, with essentially two
                                         Jeff Briggs left the sinking ship that was               teams working in conjunction there was space         DEVELOPER
                                         MicroProse and formed Firaxis Games in May               for a second in the form of Brian Reynolds’          HIGHLIGHTS
                                         of 1996, with a goal to leave behind the mess            Alpha Centauri team. “At a business level,           SID MEIER’S
                                                                                                                                                       GETTYSBURG!
                                         of manufacturing and distribution and instead            there was the cold hard reality that Firaxis did     SYSTEM: PC
                                         focus solely on designing great games. While             not (yet) have the rights to the Civilization IP,”   YEAR: 1997
                                         the studio got up and running, it would need to          says Tim Train, who was a co-designer and
                                                                                                                                                       SID MEIER’S
                                         start making some games, and so Sid and Brian            part-time producer on Alpha Centauri. “But at a      CIVILIZATION III
                                         individually went away to prototype their ideas.         creative level, we’d spent two entire Civilization   SYSTEM: PC
                                            “I developed the underlying code systems              games sending spaceships to Alpha Centauri,          YEAR: 2001
                                         to support both,” recalls Jason Coleman, who             and we were excited to finally tell the story        XCOM: ENEMY
                                         had worked previously on Civilization II and             of what happened once those colonists had            UNKNOWN PICTURED
                                         others over at MicroProse before joining the             blasted off from Earth.                              SYSTEM: PC
    » Tim Train was a co-designer                                                                                                                      YEAR: 2012
    and part-time producer on Alpha
                                         newly formed Firaxis team. “As I recall, Brian              “Brian is an avid sci-fi reader, and could
    Centauri. He’s currently working     started work on what became Alpha Centauri               also bring his interest in philosophy to the
    at Big Huge Games as vice            right away, while Sid had a few prototypes               table with an emphasis on deeper societal
    president of operations              going before settling on Gettysburg. We didn’t           questions that could be posed in a future-
    and development.
                                         have an office at first and no substantive               facing game.” Brian, in fact, had studied
                                         internet for large file storage at the time, and         philosophy at university before he got his job
64 | RETRO GAMER
                                                                                   THE MAKING OF: SID MEIER’S ALPHA CENTAURI
                                                                                                                                                                            RETRO GAMER | 65
    CHOOSE YOUR FACTION
    IT’S GOOD TO KNOW WHO YOU’LL BE DECLARING WAR ON…
    THE LORD’S                                 GAIA’S                                         HUMAN HIVE                                     MORGAN
    BELIEVERS                                  STEPDAUGHTERS                                  Q This is the game’s                           INDUSTRIES
    Q An inability to                          Q The Gaians’ main                             communism analogue                             Q This faction is the
    research anything for                      advantage is that they                         and as such benefits                            ‘sci-fi corporate entity’
    the early game is a                        can expand quite easily                        from enhanced                                  that puts cash before
    disadvantage for the                       due to the boost in                            industry, while the                            people. Despite the
    Believers, but this is a faction that is   nutrients they get. This ability spread        extra growth means it can expand               advantage and the bonus 100 credits
    better suited to early game military       out far and wide is incredibly useful,         quickly too. That industry advantage           to start with, Morgan Industries
    offensives so that they can strong-        making them one of the strongest               is important since it means the Hive           is one of the few underwhelming
    arm their way to the top for when it’s     factions in the game – made all the            is capable of a huge army or of a              factions in Alpha Centauri. You’ll
    time to take science seriously. And        better with their ability to capture           well-built empire, but to the detriment        afford more things, but you’ll need to
    that +25% when attacking is deadly.        Mind Worms early on.                           of its economy.                                be picky about how you play.
        next play session,” says Tim, recalling how          any of our previous work from MicroProse,” he                      for undulating terrain, 3D unit models and
    this fast-paced approach to development                  says, adding that since it was the early days                      even a simulation powering the terraforming
    helps to refine a game over the course of its            of Firaxis he was also, “Acting as IT and tech                     feature of the game. “The biggest challenge I
    development. “On a future development team,              support for the company.”                                          recall involved the units,” says Jason. “Having
                                                             V
    we’d call this kind of engineering ‘JSI/RSO                                                                                 customisable units was important to Brian and
    Certified’, for ‘Jam Shit In, Rip Shit Out’ – a                          isually, Alpha Centauri held                       our solution (pre-reliable hardware accelerated
    specific skill set that prioritises fast iteration,                      a candle to its preceding                          3D) was to use a voxel rendering system.”
    ideal for systems-driven strategy games. Play                            Civilization games, if not                         Jason adds that this brought with it “all kinds of
    the game every day, make it more fun the next                            for the obvious benefit that                       challenges”, with the rendering looking muddy
    day, lather, rinse, repeat, and after a couple of                        would come from fans being                         and the performance of the game taking a
    years you’ve got a great game.”                          able to compare the two, then for the                              hit. “The core algorithm was all in assembly
       On the technical side, Jason was in charge            standardisation that the genre had adopted                         and we spent a bunch of time back and forth
    of the engine that powered Alpha Centauri,               since the release of Civilization II. Even so,                     with some Electronic Arts engineers to make
    meaning things like input and output, graphics           having to build everything from scratch was an                     it workable. This ended up including some
    rendering, UI system and the like. “This was             opportunity to do new things, and the engine                       self-modifying code where there would be
    all built from scratch; we didn’t have access to         that Jason and the team at Firaxis built allowed                   one pass to set constants for jump points in
                                                                                                                                the code so we could save on registers while
                                                                                                                                looping. I’m actually surprised that any of that
                                                                                             » [PC] The terraforming aspect
                                                                                          of Alpha Centauri is a surprisingly   still works on modern CPUs.”
                                                                                         capable simulation that affects the       It was important for the team that this was
                                                                                           terrain (and how you can use it).    seen as something new, Firaxis might have
                                                                                                                                had the big-name clout behind many of its
                                                                                                                                team members coming over from MicroProse,
                                                                                                                                but it still needed to prove it had the goods
                                                                                                                                – without actually having the goods, such as
                                                                                                                                Civilization. In that sense, Alpha Centauri did
                                                                                                                                have a certain need to pull players in from
                                                                                                                                Civilization, but it very much had to be its own
                                                                                                                                game in its own right if Firaxis was going to
                                                                                                                                succeed without Sid Meier’s biggest creation
                                                                                                                                behind it. “We intentionally tried to straddle
                                                                                                                                the line there,” says Tim. “Our internal and
                                                                                                                                external pitch for the game was ‘The Spiritual
                                                                                                                                Successor to Civilization’, and so we very
                                                                                                                                much viewed it as an unofficial sequel. One
                                                                                                                                key Sid Meier design principle is that sequels
                                                                                                                                should be a mix of one-third new, one-third
                                                                                                                                improvements, and one-third retained from
                                                                                                                                the previous game, and I think Alpha Centauri
                                                                                                                                hewed pretty closely to that ratio.”
                                                                                                                                   But that wasn’t the only design approach
                                                                                                                                that carried over from earlier games through to
66 | RETRO GAMER
                                                                                     THE MAKING OF: SID MEIER’S ALPHA CENTAURI
T
                                                       the last decade of games have learnt about user interface…
               his was why the factions of             the narrative side of the game in a way that
               the game were designed to be            Civilization with its make-believe retelling of
               so distinct from one another.           real-world history simply couldn’t. “Multimedia
               Later Civilization games would          producer Mike Ely developed a fully realised
               adopt a stylistic approach to           backstory for the faction leaders,” explains Tim,
how any given empire should play, but it was           “eventually authoring three books set in the
Alpha Centauri that first introduced the idea          Alpha Centauri universe, in addition to his work
that players could make a playstyle choice             creating all the Special Project Movies. The
before the game even begins. “The sci-fi               non-linear story of the factions, and of Planet
setting obviously allows you access to fun new         more broadly, was revealed through snippets
technological concepts,” says Tim, “but at a           of fragmented narrative drops that could come
deeper level, the exploration of the nature of         in different orders depending on your path                             » [PC] It’s testament to the balancing of the game that no one faction is more
society and humanity could be much richer              through each game.” Fun fact: this disparate                           capable than another... despite what internet commenters said at the time.
when you imagine what might happen, as                 approach to an unravelling narrative was even
opposed to what did happen.”                           an inspiration for Ken Levine when creating the                             “THE SCI-FI SETTING
   Because of its sci-fi setting, Alpha Centauri
was more able to let players imagine
                                                       tape recordings in BioShock.
                                                          To match that sci-fi setting, Jeff Briggs – one
                                                                                                                                  OBVIOUSLY ALLOWS
themselves as leaders of a colony: rather than         of the three Firaxis cofounders and the composer                         YOU ACCESS TO FUN NEW
recreating the past, Alpha Centauri instead
asked players how they would take command
                                                       for Alpha Centauri – had felt a need for a more
                                                       futuristic interface, which was throughout its                          TECHNOLOGICAL CONCEPTS”
of the future. But this also opened up areas for       development more in line with Windows in the                                                    TIM TRAIN
                                                                                                                                                                                      RETRO GAMER | 67
                                                        » [PC] Sure, Alpha Centauri’s AI was impressive, but the text
                                                        interactions were also way more rich and believable than in Civilization.
                                                                                                                                    I
                                                                                                                                          n the end, Alpha Centauri took two-
                                                                                                                                          and-a-half years to develop, a long
                                                                                                                                          process (especially for the time)
                                                                                                                                          of constant testing, tweaking and
                                                                                                                                          improving. The team let its design evolve
                                                                                                                                    organically in keeping with the newly formed
                                                                                                                                    Firaxis attitude towards development, and
                                                                                                                                    through that the game became more and more
                                                                                                                                    refined. Even by the end of development,
                                                                                                                                    mere days away from sending the title out
                                                                                                                                    into the world, new additions were getting
                                                                                                                                    implemented. “Literally days before we were
                                                                                                                                    scheduled to ship, Brian decided that we
                                                                                                                                    needed three entirely new victory conditions
                                                                                                                                    in the game, beyond just a straight military
                                                                                                                                    conquest victory,” recalls Tim. “This was in the
                                                                                                                                    early internet days when patching a game was
    » [PC] Wars feel more important in Alpha Centauri than in Civilization, but they’re impossible to avoid so better to prepare…   still a major hassle, and so if you were going to
68 | RETRO GAMER
                                                                                       THE MAKING OF: SID MEIER’S ALPHA CENTAURI
T
                                                        Centauri’s, “Patron of our partnership with                       a pretty good handle on what worked about
                he efforts all paid off,                Electronic Arts,” the game went on to achieve                     the core mechanics of Alpha Centauri”.
                however. Alpha Centauri                 an impressive one million in sales. “Bing is a                    Interestingly that broad and unspecific
                released on Windows PCs                 marketing genius, and I remember him making                       approach to the game’s narrative was also a
                in February 1999, with Mac              the case for a demo,” explains Tim, which                         key part of its development. “A secret design
                following a year later to a great       helped build up some hype in the first post-                      objective was to insert the lyrics of Jim Jones
deal of positive press, high review scores and          MicroProse project from the team that made                        into the backstory in Alien Crossfire,” adds
even a few Game Of The Year awards. To                  Civilization II. It might swap rewriting history for              Tim. For three decades now, Brian, Jason,
this day it is cited as one of the all-time great       a sci-fi look at the future, but Alpha Centauri                   and I love to get together and play music,
strategy games, even alongside its spiritual            managed to do exactly what it set out to do:                      mostly folk tunes. We are all big fans of Bob
predecessor Civilization II. “We knew that              prove that Firaxis Games didn’t need to rest on                   Dylan’s Good As I Been To You album of folk
history as a theme has a broad appeal and an            the laurels of Civilization to succeed.                           covers, which includes Jim Jones. I was
                                                                                                                          excited to put a lyric snippet from the song as
                                                                                                                          part of the Free Drones backstory.”
                                                                                                                                                        RETRO GAMER | 69
              ESSENTIAL GAME
              FIFA International Soccer
              Few games showcased the
              generational leap that 32-bit
              consoles offered like FIFA. The
              original Mega Drive game was
              highly impressive when it arrived
              in 1993, but the 3DO game played
              out in a full 3D stadium, with
              camera angles that allowed you to
              get up close to the pre-rendered
              players. The new technology was
              no hindrance to the action on
              the pitch though, as the game
              played just as well as its 16-bit
              counterpart. In the mid-Nineties,
              this was just about the most-
              impressive sports game ever
              seen in the home.
SUPPLIED BY
EVAN
AMOS
     HARDWARE HEAVEN: 3DO FZ-10
3DO FZ-10
 MANUFACTURER: Panasonic  YEAR: 1994
 COST: £299.99 (launch), £190+ (today, boxed), £90+ (today, unboxed)
  W
              hen Panasonic introduced the 3DO
              format to the world with its FZ-1
              console, its clear technical advantages
              over existing consoles were
   overshadowed by its mighty price tag. Just
   one year later, the Japanese electronics giant
   responded with its new FZ-10 – a smaller, lighter
   and, most importantly, cheaper 3DO. Where
   the FZ-1 looked like a piece of stereo equipment,
   conveying Panasonic’s aspirations of fitting the
   3DO into your home entertainment system, the
   FZ-10 looks more like a traditional console, most
   notably in its use of a regular lid instead of a
   motorised tray for the CD-ROM drive.
     The FZ-10 and new 3DO models from other
   manufacturers were the right products to
   introduce, but arrived as Sega and Sony
   introduced the Saturn and PlayStation, both
    of which had more developer support and
      better 3D capabilities. Game production
       continued until mid-1996, but the 3DO
        never really gained a foothold in the
           market. Although Panasonic purchased
               the next-generation M2 technology
                  from the 3DO Company with the
                     view to introducing a successor,
                        it would ultimately abandon
                           the highly competitive
                             videogame market in
                             July 1997.
                           3DO
                        FZ-10 fact
                QLike other 3DO models, the 3DO FZ-10
              only has one controller port. This is because
               each controller contains a port for an extra
                          player to connect to.
                 PROCESSORS: 32BIT ARM60 12.5 MHZ
                      RAM: 2MB MAIN, 1MB VIDEO
            GRAPHICS: CUSTOM CHIPS CLIO AND MADAM 12.5
           MHZ, 320X240 RESOLUTION, 24BIT COLOUR PALETTE,
              FILL RATE 916 MILLION PIXELS PER SECOND
              AUDIO: CUSTOM DSP WITH 13 DIGITAL INPUT
                         CHANNELS, CD AUDIO
                    STORAGE: 32KB BUILTIN SRAM
                         MEDIA: 650MB CDROM
                                                          RETRO GAMER | 71
       Nintendo’s 16-bit system is one of the world’s favourite consoles, and its
     games have shot up in value over the last couple of years, so it’s a good time
     for us to take a look at how much some of its best games will cost you today
                                                         Words by Nick Thorpe
                                                                                                                  Final Fantasy VI
                                                                                                                  ■ Many swear by
                                                                                                                  Square’s final 16-bit
                                                                                                                  entry in the Final
                                                                                                                  Fantasy series as its
                                                                                                                  best game overall, thanks to its decision
                                                                                                                  to move away from strict fantasy and its
                                                                                                                  memorable villain Kefka. The US version,
                                                                                                                  named Final Fantasy III, comes with a
                                                                                                                  map and poster. There are other, cheaper
      » [SNES] The unusual atmosphere                                                                             English versions of the game available on
      of Earthbound isn’t for everyone,
      but its fans truly adore it.                                                               EXPEC T TO PAY
                                                                                                                  various platforms with some changes in
                                                                                                   £25+           content and localisation, which you may
                                                                                                    JAPAN         wish to consider before taking the plunge
    RAID YOUR SAVINGS
                                                                                                                  on this rather expensive cartridge.
    EARTHBOUND
                                                                       EXPECT TO PAY
                                                                      £1,60   0+
                                                                          USA
                                                                                                                  Breath Of Fire II
                                                                                                                  ■ If you’ve ever
      DEVELOPER:                           APE INC/HAL LABORATORY                                                 thought that you
      RELEASE:                                                1994                                                could solve most of
                                                                                                                  your problems by
    ■ Shigesato Itoi’s cult classic is known for its           The Japanese                                       simply becoming a
    oddball characters, its unsettling final boss and        version, titled                                       dragon, Capcom’s RPG might well be the
    its relatively low sales in North America, with         Mother 2, is                                          game for you. A map insert was originally
    140,000 copies sold. While it’s not the rarest          considerably cheaper. It’s highly undesirable         provided with the non-Japanese releases
    game, its lofty reputation and a devoted fan            to anyone who can’t read the language and             of this game, so be sure to make sure
    following both help to keep demand high, as             like many Japanese RPGs of the era, it sold           it’s included. The localisation isn’t
    does the fact that a complete package includes          far better in its homeland. If you’re not already     amazing, so maybe learning Japanese
    items like a scratch and sniff card which is often      a committed fan who has to have the original          is the best option for playing this one.
    not present. Earthbound’s price has rocketed            cartridge, we’d advise you to play the English        There’s also a Game Boy Advance
    over the last couple of years, and it now has a         version via Nintendo Switch Online or the             version that makes a few changes, and
    combination of quality, notoriety and desirability      SNES Classic Mini, both of which are much             that’s cheaper but still a bit pricey.
    that few other SNES games possess.                      more affordable options.
72 | RETRO GAMER
                                                                                                               SO YOU WANT TO COLLECT… SNES GAMES
EXPECT TO PAY
                                                                                                                           BEST BABYSITTER
                                                                                                                                                                                             £25+
                                                                                                                                                                                              JAPAN
                                                                                                                           YOSHI’S ISLAND
                                                                                                                           DEVELOPER:                                             NINTENDO EAD
                                                                                                                           RELEASE:                                                        1995
» [SNES] Rare’s expertise with pre-rendered graphics       » [SNES] Nintendo’s relaxed rules on violence post-Mortal
helped its games to shine in the mid-Nineties.             Kombat paved the way for games like Killer Instinct.
                                                                                                                           Super Mario World                       Super Mario All-Stars
                                                                                                      EXPECT TO PAY        The best game of all time,              This compilation of the NES
OUR PRICEY MUSIC
                                                                                                       £100+
KILLER INSTINCT                                                                                         EUROPE             as voted by you lot back in             Super Mario Bros games
                                                                                                                           issue 150, is an extremely              is excellent value, offering
                                                                                                                           easy game to own – loose                some fantastic games with
 DEVELOPER:                                                                 RARE                                           carts are cheap and common.             lovely 16-bit makeovers.
 RELEASE:                                                                    1995                                          However, because the                    It’s pretty affordable right
                                                                                                                           game was bundled with                   around the world, so if you
■ Pre-rendered 3D sprites and crazy combos are the order                                                                   consoles in North America               haven’t already got the NES
of the day in this scrapper, a conversion of the arcade hit                                                                and Europe, boxed copies                games, this is a great start
that purportedly used the technology of Nintendo’s SNES                                                                    are exceptionally difficult             to your collection. There’s
successor, the Ultra 64. The 16-bit rendition actually comes across pretty well, giving                                    to find and often command               also a second version of the
fighting fans a nice alternative to the likes of Street Fighter II and Mortal Kombat.                                       a hefty price as a result.              cart with Super Mario World
   The main driver of the price here is the bonus Killer Cuts soundtrack CD, which is                                      Think carefully about if you            included, which makes it
typically missing from otherwise complete copies of the game. Without it, US copies                                        really, really need some extra          even better value as a
go for £50+, while PAL copies start at about £25, assuming that the box and manual                                         cardboard for your game.                starter game.
are present in decent condition for both regional versions.
                                                                                                                                                                                           RETRO GAMER | 73
             Get loose                                            Be patient                                         Matters of import                                            Look around
 ■ Remember, you’re paying a hefty                    ■ Choose auctions over Buy It Now                       ■ The only difference between North                       ■ As always, eBay attracts higher
 premium for cardboard boxes – you                     on eBay if you want the best prices.                    American and Japanese consoles is                      prices because most people are looking
   can easily save a lot of money by                  Plus, a game might come to Nintendo                      the cartridge shape, but PAL games                     there. Join Facebook groups and scour
sticking to collecting loose cartridges.                  Switch Online while you wait.                       have proper regional lock-out coding.                     local sales listings for better deals.
                                                                                                                                             EXPECT TO PAY
       CHEAP HITS                                                                        FUN GUNNER                                            £6  0+                  EXPECT TO PAY                  EXPECT TO PAY
                                                                                                                                                                         £8USA0+                       £70+
         STREET FIGHTER CONTRA III:
                                                                                                                                                JAPAN
EUROPE
         II TURBO
         DEVELOPER:
                        THE ALIEN WARS     CAPCOM                                         DEVELOPER:                                                               KONAMI
         RELEASE:                             1993                                        RELEASE:                                                                    1992
         » [SNES] Guile blocks Chun Li’s       » [SNES] That’s a heck of a range         » [SNES] Other developers couldn’t compete with              » [SNES] The occasional Mode 7 sections
         kicks, presumably before unleashing   on that dragon punch there, Ryu.          the amount of on-screen action in Contra III.                helped to break up the side-scrolling action.
         a nasty flash kick of his own.         What gives?
                                                                                         EYEBROW RAISER                                                              EXPECT TO PAY
                                                                                                                                            EXPECT TO PAY
                                                                                                                                                                      £125  +
                                                                                                                                             £100+
             WORTHY CHALLENGERS
              What do the other SNES Street Fighter games offer?                        ACTRAISER
                                                                                          DEVELOPER:
                                                                                                                                              EU  ROPE
                                                                                                                                                                        USA
                                                                                                                                                                  QUINTET
         Street Fighter II                                                                RELEASE:                                                                    1990
         The original version of Street Fighter II
         was a killer app that put plenty of                                             ■ Here’s a game that is highly unique not just on the SNES,                  EXPECT TO PAY
         SNES hardware into homes, but                                                   but in general – after all, how many games can you name that                  £25+
                                                                                                                                                                         JAPAN
         it’s the most basic option available,                                           combine platform action with god game sections? Add an
         missing many of the extra moves                                                 amazing soundtrack by Yuzo Koshiro, and it’s amazing to think that it was one of the
         and the playable boss characters                                                very earliest third-party SNES games. Unfortunately, it’s one that doesn’t come cheap
         of later iterations.                                                            these days, at least outside of Japan – the price has spiked over the last two years,
         [Game]                                                                          most noticeably for the North American version.
         Super Street Fighter II                                                            The problem here is that although it has been reissued a couple of times, the Wii
         This version includes four additional                                           Virtual Console is now gone for good, and the 2021 update Actraiser: Renaissance is
         characters – Cammy, T Hawk,                                                     a very divisive version that makes a number of changes to the core gameplay. If you
         Fei Long and Dee Jay. It’s a good                                               want to own a copy of the game that’s authentic to your memories, you might just
         conversion in general but it’s not                                              have to fork out a considerable sum and get the SNES version.
         as fast as Street Fighter II Turbo can
         be, which means some people prefer
         the older version.
         [Game]
         Street Fighter Alpha 2
         The final SNES Street Fighter is the
         most mechanically advanced and
         features plenty of new characters,
         including Sakura and Rolento. It’s a
         massive technical achievement, but
         better home versions exist on more
         powerful platforms.                                                             » [SNES] You can’t hear screenshots, but if you              » [SNES] The god game sections really set
                                                                                         could you’d be loving this. Trust us.                        Actraiser apart from everything else of the era.
74 | RETRO GAMER
                                                                                                                     SO YOU WANT TO COLLECT… SNES GAMES
POWER PAK
                                                                                                        EXPECT TO PAY
                                                                                                           £1 2+
                                                                                                            JAPAN
                                                                                                                          KIRBY’S FUN PAK
                                                                                                                          DEVELOPER:                         HAL LABORATORY/NINTENDO
                                                                                                                          RELEASE:                                               1996
SUPER TENNIS
 DEVELOPER:
                                                                          £9+
                                                                           USA
                                                                                 TOSE
                                                                                                                          for a cheaper option but don’t like buying Japanese
                                                                                                                          games, it’s also available on the SNES Classic Mini,
                                                                                                                          Nintendo Switch Online subscriptions and the Wii
 RELEASE:                                                                         1991                                    compilation Kirby’s Dream Collection, so you’ve
                                                                                                                          definitely got some choices. EXPECT TO PAY EX
                                                                                                                                                                               PECT TO PAY
■ Sports games aren’t normally particularly expensive                          EXPECT TO PA
                                                                                 £
                                                                                           Y                                                                          £2 5+    £90+
games, but that’s often because they’re quickly discarded                           1  0
                                                                                   EUROPE
                                                                                         +                                                                             JAPAN
                                                                                                                                                                                EUROPE
due to the yearly update model that most of them work on.
Super Tennis didn’t have that issue, but it’s still a game that manages to hold a very
low price across all regions. Super Tennis is an all-time great sports game, which
manages to pull off a similar trick to other great tennis games like Smash Court
Tennis and Virtua Tennis – it’s very easy to pick up and play and can offer hours of
multiplayer fun, so even if you’re not particularly interested in the sport itself, it’s
easy to get drawn into the game. So don’t sleep on Super Tennis assuming that it’s
your average shelf-filler sports game – at the kind of prices it sells for, it should really
be a foundational part of your SNES collection.
                                                        EXPECT TO PAY
                                                         £7 0+
                                                          JAPAN
                                                                                                                                           PINK POWER!
                                                                                                                                           Kirby’s other SNES adventures
                                                                                                                          Kirby’s Dream Course
                                                                                                                          If you want a break from platform game
                                                                                                                          action, this is an oddball crazy-golf
                                                                                                                          game starring the rotund hero and his
                                                                                                                          various enemies and allies. It’s probably
» [SNES] It’s a strange-looking game to modern                 » [SNES] Boss encounters are a big part of                 the weakest Kirby game on the SNES,
eyes, but Axelay has a style all of its own.                   Axelay’s appeal as a classic shooter.                      but it is certainly a bit different.
                                         EXPECT TO PA                                                                     [Game]
AXE AND CASH                                         Y
                                          £160+                                                                           Kirby’s Avalanche
AXELAY
 DEVELOPER:
                                            USA
                                                                             KONAMI
                                                                                                                          You know how Puyo Puyo used to get
                                                                                                                          reskinned into all kinds of different
                                                                                                                          games? Well, this is another example
 RELEASE:                                                                       1992                                      of that – it’s the same puzzle gameplay
                                                                                                                          you know and love, but with Kirby’s big
■ The perspective is unusual, but Axelay is fondly                          EXPECT TO PA                                  pink face plastered all over it.
                                                                                        Y
remembered by plenty of SNES shoot-’em-up fans for its                       £60+                                         [Game]
spectacular graphics and challenging action. It’s also tied to                 EUROPE                                     Kirby’s Dream Land 3
the SNES today, unless you happen to have a Wii U loaded with                                                             This is a lovely platform adventure,
eShop credit to buy the Virtual Console release. All versions of Axelay have gone                                         with beautiful pastel graphics that
up in price over the course of 2022, with the North American version in particular                                        are almost as easy on the eye as
doubling before settling down a little. But while the NTSC prices for this game are                                       the game design is on the player. As
pretty stable, PAL copies are absolutely all over the place with no apparent reason                                       a late release, the North American
why some copies go for loads of cash and others for relatively little, so European                                        version is quite pricey these days.
gamers might be able to grab a bargain relative to the price we’ve listed here.
                                                                                                                                                                                 RETRO GAMER | 75
Virtual On:
Cyber Troopers
HOW TO MECH ME POOR
  » RETROREVIVAL
78 | RETRO GAMER
                                                                                     THE MAKING OF: 10800 SNOWBOARDING
                                                                                                                                      RETRO GAMER | 79
                                                            It's great for characters like Mario, but the
                                                            problem is in-between the joints. You can
                                                            I
                                                            bend naturally…”
           MEET THE CAST OF 1080º SNOWBOARDING
                                                                        t wasn’t just the realistic
          H¨¹Êɨ´Ê                                                  character models that helped
          Akari is a happy-go-lucky boarder from Japan                  1080º Snowboarding stand out,
          who focusses on technique                                     the snow on the slopes was
          over speed and power.                                         an important part of creating a
          She’s a good choice for                           realistic simulation as well. “The goal was
          beginners learning the                            to make it feel realistic by having these
          game due to her great                             different types of snow,” Giles says. “You
          balance that will stop                            need three types: soft powder, normal
          you from crashing out                             snow and then the ice. Without those, you
          on jumps and turns.                               basically have this very generic experience
                                                            that may as well be a driving game. There's
          8¶µÃJºÕk                                      nothing unique about being on a flat surface
                                                                                                             DEVELOPER
          Being the fastest boarder in 1080º                and just skating around. So, each type of        HIGHLIGHTS
                                                                                                             SUPER MARIO
          Snowboarding makes Dion                           snow has a very different characteristic in      BROSPICTURED
          the best choice for racing                        terms of physics and looks. It was vital to      SYSTEM: NES
          and his power is useful for                       have these different surfaces otherwise the      YEAR: 1985
          bashing away rivals as you                        game wouldn't have worked.”                      FZERO
          jostle for position. However,                       And if the snow effects weren’t enough,        SYSTEM: SNES
          Dion lacks balance and has                        the team went the extra mile producing           YEAR: 1990
          a tendency to crash out on                        some impressive weather effects that             THE LEGEND OF ZELDA:
          corners and jumps.                                appear throughout 1080º Snowboarding.            A LINK TO THE PAST
                                                            Giles explains that creating realistic weather   SYSTEM: SNES
          HµÔ¼HƲ8Ψ¯Ê                                   was quite easy at the time. “You can add         YEAR: 1991
          Kensuke is a great all-rounder with decent
          speed, balance and                                » [N64] It’s not just the ice against you as
          technique. He is a great                          rival boarders attempt to crash you out.
          choice for nailing the tricks
          on the courses as well as
          finishing with a good time.
          His poor jump means he
          struggles with the Big Air
          and Half-Pipe events.
          k8ªÌ¾°ÏxƹÃXkµ
          If you need help landing your tricks or pulling
          huge combos on the
          half-pipe then look no
          further than Ricky. His jump
          enables him to leap higher
          and further than the others
          and his great technique
          makes pulling the infamous
          1080º trick a breeze.
          kX©É¨¾ÐXÅ
          Rob can be considered the best all-round
          boarder and is your go-to to
          win the Expert Course and
          two-player races. He rarely
          crashes out and has decent
          stats for pulling tricks while
          keeping control. He’s also
          the coolest boarder with
          his snazzy shades.
80 | RETRO GAMER
                                                                                                                      » [N64] Filling the leaderboard with your
                                                                                                                      own times unlocks secret boarders to use.
                                                                                                                                         .
                                                                                    » [N64] The Big Air event is your chance to show
                                                                                     off those 1080º rotations you’ve been practising.
                                                                                                                                                    iles found one of the bigger
                                                                                                                                                    challenges came when the
fog that cuts the drawing distance,” he                          of the N64. “Most of the decisions revolved                                        team was implementing the
begins. “You know the number of polygons                         around how it affected the framerate and it                                        multiplayer mode. “With the
you can see on the screen at once and you                        was the number-one goal to keep it within                                          two-player split-screen, you've
cut them down. That gives you a lot more                         30 frames a second. If you wanted to win                                potentially got four characters on-screen
GPU power to use somewhere else. You                             an argument as a programmer back in                                     that you'll be showing,” he explains.
can use the extra power to draw extra stuff                      those days, you just said, ‘Well, we don't                              “Because you race somebody that could be
like the snow particles that hit your                                                                                                         very close to your own character, you
eyes. So, you take one thing down, you                                                                                                        can see yourself on their screen and
move it, and you pull something else                       ɩµÚ¶Ö8P¨®ÊÏQ°µÕÆQ«X¼ÔÊQ®Ì°x¯                                             they can possibly see themselves on
out. From a technical standpoint, it’s                                                                                                        your screen as well. To get it working
actually quite easy to do anything once                      -³8Ïx°µÕ4Æ·ÓXP¶»ÊXϨJ´ÂÕk°Â³ɒɪ                                             we had to redo the entire game engine
you introduce fog.”                                                                                                                           from scratch in some parts.”
   For all the great effects that Giles was
                                                                                   .8³¬Ô.ЫÅk«                                                 It wasn’t just the N64 graphic
able to use to create a realistic game, he                       have enough GPU to draw that.’ So, you                                  capabilities that caused headaches for the
was still constrained by the overall power                       keep putting stuff in until you hit that limit.”                        team. The limited storage space on the N64
                                                                 The limitations of Nintendo’s console                                   cartridges caused issues as well. “That was
               » [N64] If you like returning to beat your high
                                                                 also helped with decisions about how                                    a huge part of making the game,” Giles
                   scores, you’ll enjoy 1080º Snowboarding.
                                                                 many objects would be included in each                                  recalls. “How do we fit all of this into a cart
                                                                                                                                                                                                        © Getty
                                                                  » [N64] There are some great snow particle                              » [N64] Pulling grabs is a great way to showcase
                                                                  effects that help create an immersive experience.                       skills without the risks of crashing out.
                                                                                                                                                                                             RETRO GAMER | 81
                                                                                                                           at ease and it’s possible to play the game
                                                                                                                           with one hand during certain sections.
                                                                                                                           Giles explains that it was important to get
                                                                                                                           this right. “Designing the game was one to
                                                                                                                           one with the controller because Nintendo
                                                                                                                           wanted to use it to its full potential,” he
                                                                                                                           says. “It's one of the first controllers with
                                                                                                                           a proper analogue stick and it was a good
                                                                                                                           fit for that kind of game.” A feature of the
                                                                                                                           game’s controls is using the Z-trigger to
                                                                                                                           bend your boarder's knees. This added
                                                                                                                           to the sense of realism, especially when
                                                                                                                           landing tricks and picking up speed on
                                                                                                                           the slopes. The unique idea came from
                                                                                                                           Miyamoto, and Giles felt it was a weird thing
                                                                                                                           to include but admitted it added plenty to
                                                                                                                           the gameplay. “It adds the timing mechanic
                                                                                                                           to the landing, which is true in real-life
                                                                                                                           snowboarding. Miyamoto is a skier, not a
                                                                                                                           snowboarder, and you have to bend your
                                                                                                                           knees a lot in skiing.”
» [N64] There are plenty of secret routes to                                                                                  1080º Snowboarding has a punk-rock
uncover as you blast down the slopes.                                                                                      soundtrack that sounded different from the
                                                                                                                           usual music Nintendo would use. However,
         when everything from the data to the code                afterwards, we called it a dynamic loader.”              before the soundtrack was finalised,
         has to fit in the RAM? When you make a                   This proved popular as Giles explains. “It's             Giles used his own musical influences to
         game, everything from the code and the                   a win-win for the programmers, software                  showcase early demos of the game. “When
         data gets clumped together into a zip file,              designers and hardware designers. We                     I was putting together early demos of 1080º,
         and that's your ROM.” To enable the N64                  always wanted to use that system going                   I used to make videos to show in shops and
         to handle 1080º Snowboarding’s large data                forward rather than the old way of just                  to potential people buying the game,” he
         files Giles had to design a new way for the              dumping it all in one go.”                               says. “At the time, I was really into Prodigy
                                                                h
         data to be loaded into the system. “We                                                                            and The Fat Of The Land had just come out.
         made this new technology that swapped                                laying 1080º Snowboarding feels              I used some Prodigy tracks on the demos
         code in and out in real-time and patched it                          natural and this is largely down             and it just fitted so well with the aesthetic of
         all up. So that’s how we got quicker load                            to the N64 controller and its                1080º.” Giles's face lights up as he says. “I
         times and more space to use. Also, that                              intuitive analogue stick. Your               later found out that Prodigy’s Liam Howlett
         was the technique used for every N64 game                            boarder sways around the slopes              was a big fan of 1080º, which is pretty cool.”
                                                    P´¶Ó³ζPƵÕr
                                                        COOL THINGS TO LOOK OUT FOR WHEN YOU’RE ON THE SLOPES
                8¬ªÖÃJ¶½ÆÔQȥȣ .»Õ¶x¯ÆÄ4X·Ñ¬k                                            8¬ÊªÃ¨À                           8¬¯ÂÍ-ɡh8·¬Ɍ
                One of the earliest moments that        There are several iconic moments         A tough section is this ice cavern     ¨«ÂɨɎ
                grabs your attention in 1080º           during play where a helicopter           that has several different routes to   On the final course you find yourself
                Snowboarding is the N64 ice cube        appears and follows your boarder         take. Make a wrong turn and you        jumping off a huge cliff that leads
                that appears as you tackle a tough      for a short while as you weave in        will find yourself in trouble. The      into a gigantic ice half-pipe. If you
                corner on an ice patch. Be careful      and out of turns. It looks spectacular   best route depends on your skill       survived the initial big drop you
                admiring the beautiful artwork          and expert players can get quite         level but you can’t go wrong by        will now need all the skills you’ve
                though, it’s easy to slip out on this   close to the chopper with                heading right, right and finally        learned to keep control during this
                corner and lose your race.              a well-timed jump.                       going for the centre.                  slippery section. Good luck!
  82 | RETRO GAMER
                                                                                                 THE MAKING OF: 10800 SNOWBOARDING
                                                       practise and patience. Giles feels that, “At that time, people expected the games to be hard and they
            ny extreme sports title worth its          were disappointed if they were too easy. So, you had this fine balance trying to appease the real hardcore
            weight in snow needs to have an            gamers who want a full game for their money, which meant them having to work hard to see the best
            array of tricks to pull off. These         things they can get in the game. You also have to make sure that people aren’t alienated before they’ve
            are not just for showcasing your           even had a chance to play, so it’s quite a difficult balance.”
            style either, 1080º Snowboarding              That wasn’t the only challenge. “Nintendo was always against the infinite retry mentality in those days,
cannot be fully completed without                      it was very much that they were making arcade games for the home. So, if you run out of credits then you
performing every trick and scoring some big            die and had to start from scratch,” Giles explains. He had another frustration with the board damage gauge,
combos. But before 1080º Snowboarding,                 which he feels should have been removed. “I hated it because there was no indication that your board was
the only other snowboarding simulator was              getting chipped away. Then suddenly it will fail and you die. If your bar’s really low and you clip something,
Cool Boarders and the PlayStation exclusive            you’re dead. You couldn’t really tell that you were going to suddenly fail and I hated that.”
boasted a complex system of combining
rotations with board grabs. When it
came to designing 1080º Snowboarding
however, Giles took a different approach         things as well. So, resources were stretched                   “It got a really low score in the internal
by separating boarder rotations from the         on a very tiny team.”                                          Nintendo tests, anything under a six is bad
grabs. This limited the combinations players       Another departure for Nintendo was                           and they don't usually release the game. I
could use to rack up scores and ultimately       the decision to use real-life companies                        just thought it was going to be a complete
relegated the trick portion of the game to       as sponsors for the equipment within the                       flop. But it goes to show that even
second place, far behind the more exciting       game. LaMar and Burton were fledgling                          Nintendo doesn't know what games are
racing sections. “I think it was just to         snowboard makers at the time and working                       going to sell,” he says. “I was surprised
simplify things but I actually didn't like the                                                                   that they actually didn't drop it because it
trick system.” Giles explains, “We were                                                                          didn't really cost them that much to make
worried that it would be too complicated
if you could do things like a grab and a
                                                   ɩ8x®¶ÆÔxXºÉ¶»ÉÂx½¬Ï                                   it and it wasn’t adding to any of their
                                                                                                                 franchises at the time.”
twist, spin or flip at the same time. We          Q8µÕ¬Q«ÐÅX¬rµɬx²ÏX¾É¨x                                       When reflecting on 1080º Snowboarding,
wanted to make it very easy to understand
and you're either doing the grab or you're
                                                    .´¬ÔÂk®¶ÊÏ.»XÔ¬J³ɪ                                    Giles feels the reason for its success was
                                                                                                                 down to “the controls and the physics.
doing the spin. Also, I think we only had                           .8³¬Ô.ЫÅk«                                Because those are the things we spent the
one animator, and he was busy with other                                                                         most time working on. A lot of games don't
                                                                                                                 get the same effort put into the little things
                                                 with Nintendo would’ve boosted their brand                     like camera movements, or the tiny, subtle
                                                 in a growing sport. Giles remembers that                       physics reactions”. 1080º Snowboarding
                                                 Nintendo, “Wanted some kind of tie-up                          sold over two-million units worldwide and
                                                 with a snowboard firm to make it more                          had a GameCube sequel that didn’t quite
                                                 legitimate. Otherwise, it's just too generic.                  live up to the original. Nintendo went
                                                 I think they were trying to aim for a bit of                   outside its comfort zone allowing Giles and
hµÅ¨hƹǻ°ÐÏ                                 attitude, but not too much attitude. So, to                    his team to experiment with the N64 and
If you manage to get through 1080º               have that you'd need some kind of trendy                       1080º Snowboarding still stands out as one
Snowboarding’s toughest challenges               brand in there somewhere.”                                     of the system’s more unique titles. It also
you will be rewarded with a few                     There was also a moment when Giles                          helped pave the way for the realistic physics
secret boarders and snowboards                   thought the game might get cancelled                           we see in the extreme sports genre today.
that have better stats. One of the               after it scored poorly during testing.                         That’s quite the legacy.
funniest moments of the game is
unlocking a panda that has his
own secret tricks to master.
                                                                                                                                                                            © Getty
                                                  » [N64] Fly down the half-pipe and pull                        » [N64] Watch out for the big drops, tapping
                                                  those rotations to rack up big combos.                         the Z-trigger as you land is key.
                                                                                                                                                                RETRO GAMER | 83
      In the days before respecting other people’s intellectual property became an
     inconvenient necessity, the videogame business was full of blatant clones and
     shameless rip-offs. Here are some of our favourite poorly disguised pastiches
    DEFENDA (ZX81)
    CLONE OF: DEFENDER
                                                               DIG DOG (ORIC)
                                                               CLONE OF: DIG DUG
    Q Kudos to Quicksilva for squeezing Williams’ mighty       Q A cursory glance at this early effort
    shoot-’em-up onto the humble ZX81 but only bothering       by Taskset and you might conclude it has
    to change a single letter of the original’s title? Come    given Namco’s earth-moving arcade hit a
    on chaps. Try harder. Same goes for anyone releasing a     canine makeover and hoped no one would
    Skramble, Zalaga, Monkey Kong or Donkey King. And your     notice. The truth is Namco ‘borrowed’
    dyslexia defence will not stand up in court, either.       the idea for Dig Dug from The Pit, a game
                                                               created by Taskset founder Andy Walker
                                                               – who then decided to byte back.
                                                              CUTHBERT
                                                              (DRAGON 32)
                                                                          IN THE JUNGLE
                                                              CLONE OF: PITFALL!
                                                              Q There was a reason Aldi called its copycat caterpillar
                                                              cake Cuthbert – the name has long been associated
                                                              with copyright infringement. Whether he’s ripping off
                                                              Amidar when he Goes Walkabout, Jetpac during his
                                                              time In Space or this shameless clone of David Crane’s
                                                              Pitfall!, Cuthbert’s smiling, bespectacled face suggests
                                                              he doesn’t give a monkey’s.
84 | RETRO GAMER
                                                                               RETRO GAMER’S FAVOURITE… CHEEKY CLONES
                                                                                                         GALS
                                                                                                         (ARCADE)
                                                                                                                  PANIC
                                                                                                         CLONE OF: QIX
                                                                                                         Q Qix is a strikingly
                                                                                                         abstract game concept.
                                                                                                         Presented with a pitch-
                                                                                                         black emptiness, you
                                                                                                         must carefully carve out
                                                                                                                          RETRO GAMER | 85
86 | RETRO GAMER
                                                                  THE MAKING OF: LEGO STAR WARS: THE VIDEO GAME
                                                                                                                                                        RETRO GAMER | 87
                THE LEGO STAR WARS FEATURES
              THAT HAVE SHAPED THE LEGO SERIES
88 | RETRO GAMER
                                                                      THE MAKING OF: LEGO STAR WARS: THE VIDEO GAME
                                                             during production. One of the key elements    to a cantina available to us,” John says of
                                                             which came out of these sessions was          the decision to create this area of the game.
                                                             an urge to break up the action adventure      “We didn’t want a UI-based interface for
                                                             gameplay with some vehicle-based              selecting levels. It needed to be a place
                                                             minigames. Players could engage as Anakin     you could practise with the controls. So we
                                                             in a podrace to win enough money to           tried to give it some charm in Lego form
                                                             repair his ship and, later, shoot and dodge   with Dexter acting as shopkeeper for you to
                                                             their way around a starfighter level called   spend your studs, an exterior space to view
                                                             Gunship Cavalry. In Battle Over Coruscant,    minikits, and the ability to start fights. So
                                                             Obi-Wan Kenobi and Anakin sought to           it might be a tiny little open-world hub but
                                                             rescue Chancellor Palpatine by engaging in    it’s a fun, reactive one.”
                                                             a good old shoot-’em-up.                         The hub was a player's first taste of the
      » [PS2] By using the Force, you can turn a mass of
    Lego bricks into something useful – such as a bridge!
                                                               “Aside from Star Wars: Revenge Of The       game and it introduced the art style that
                                                             Sith, we analysed the films and chose         would make Lego Star Wars stand out.
                                                             appropriate sequences that inspired           James Cunliffe was the game's lead artist,
                                                             suitable gameplay.” John explains, pointing   with Jeremy Pardon on board as lead
                                                             to how they went about picking out scenes     animator. James and John worked on the
                                                             from the movies. “We felt it was important    design with James Kay, Glynn Scragg and
                                                             to represent the vehicles of Star Wars        Jon Burton and they were not only inspired
                                                             with a vehicle level per episode and these    by Lego and Star Wars, they also took
                                                             were the main exceptions to the ‘no die       inspiration from past games too.
                                                             and reset’ rule. They were a chance to mix       “We knew we couldn’t achieve realism
                                                             up the play styles, hence the podracing       on the PlayStation 2, and the original film
                                                             sections, Zaxxon-style gunship run and        trilogy has quite the smorgasboard of
                                                             Coruscant space battle all being rather       stylised locations, so we tried to recreate
                                                             different to each other.”                     the feel and stylings of those places
                                                                                                           rather than recreating totally accurate
                                                                           he levels were accessed via     replications,” John says. “There were also
                                                                           a hub called Dexter's Diner     a number of influences from elsewhere
                                                                           that continued to populate      such as the blob shadows under the feet
                                                                           as players progressed. You'd    that were inspired by The Legend Of Zelda
                                                                           also find any pieced-together   and helped with performance. The same
                                                             vehicles here, enter codes or make            applied to animation – the characters you
                          » [PS2] There are loads of retro   purchases using the accumulated studs.        control aren’t toys, they are a real Jedi,
                          elements in the game including     “Given that the coverage was the prequel      scoundrel, droid and whatever else that just
                                     this sideways dash.
                                                             trilogy, the diner seemed the closest thing   happen to be Lego and just happen to be in
                                                                                                           a videogame, and just happen to be unable
                                                                                                           to talk. But they don’t know that.”
                                                                                                              The decision not to give the characters
                                                                                                           a voice was entirely deliberate and it
THE GAME BOY ADVANCE VERSION IS FAR, FAR FROM A PORT                                                       extended beyond the levels into the
Q If you were only familiar with the excellent Game Boy Advance version of Lego Star Wars                  cutscenes, each of which provided
then the screenshots dotted around these pages may look rather alien to you. Then again,                   continuity while fleshing out the story and
there's a stark reason for that. The GBA version was created by Griptonite Games rather than               setting up the different situations. “We
Traveller's Tales and it largely trod its own path, bearing in mind the different approach needed          decided early on to use silent comedy and
to create such a title on a smaller screen.                                                                visual storytelling – something a few of
   The first thing you'll notice are the cutscenes – or rather the lack of them, given the GBA             us had wanted to do for a while – and we
version makes use of still images rather than cute animations. You'll then see that Dexter's               thought we could accomplish this when
Diner has been axed, with levels selected via a menu instead. What's more, it's a shorter                  applied to something as well-known as Star
game. You'll find just 14 levels here: five making up Episode I, three forming Episode II and a            Wars,” John says.“But that meant there
further six comprising Episode III. All are played                                                            couldn’t be any exposition, so things were
from an isometric viewpoint – again, a departure                                                              naturally simplified with no chance of
from the other versions. Get stuck into the game                                                              explaining the whys and wherefores.
and the differences keep coming. Aside from                                                                     “It had to be a fast-track to setting up
only enjoying the game as a single-player quest,                                                              the gameplay action, but still nail iconic
you'll discover most of the characters have a                                                                 moments, before finishing with a ‘call to
second ability. You can still switch between                                                                  action’ for the next gameplay sequence.
characters to resolve puzzles but you'll find                                                                 The fixed (but varied) camera angles also
there are fewer playable ones. The bosses are                                                                 helped with this, as the player might have
generally defeated through perseverance too.                                                                  otherwise been confused where to go.
And yet it all makes for a unique title, enhanced                                                             We tried not to break camera rules when
by the availability of useful cheat codes. You'll                                                             wiping the screen between sections,
definitely feel the force with this one.                                                                      so the players didn’t get disorientated,
                                                                                                              which also helped maintain continuity.”
                                                                                                              Even so, John says the gameplay
                                                                                                                                              RETRO GAMER | 89
                                                                                      HOW THE LEGO SERIES HAS EVOLVED
                                                          For this game, the developers drew       Of course, the Lego series has         This game also lent a voice to the
     As well as being able to ride                        on the real-time strategy genre and      not been solely based around the       plastic minifigures but it did so
     creatures and use character-specific                 it meant you could control clone         Star Wars franchise. Games have        by making use of audio from the
     attacks, the sequel to Lego Star                     trooper battalions and build bases       also been based on Indiana Jones,      classic movie trilogy. It meant you
     Wars allowed you to customise a                      while calling in reinforcements. While   Harry Potter and more. Here, DC        could enjoy key lines from the films
     Lego minifigure for the first time. In               simple compared to full-blown RTS        superheroes star, complete with full   and that, in a certain sense, made it
     choosing parts of characters, there                  games, you could still engage in         voice acting rather than a simple      more faithful to the source material
     were many combinations to create.                    combat across huge battlefields.         reliance on visual humour.             than any other Lego title.
     objectives were sometimes arbitrary.                 Having a large roster of characters helped                          up who you played in recreations of classic
     “Destroy this many droids before you              enormously – and yes, if you got to chapter                            scenes – it was important to us that you
     can rescue Padmé for example,” he says,           six of Episode III, Darth Vader was waiting                            could fight General Grievous as two other
     referring to the Jedi Battle (chapter four of     as the final boss. Just prior to that, you                             General Grievouses, for example.
     Episode II) in which players were told, for       could unlock and play as Yoda – tot them                                  “It comes back to the kind of things
     example, to target two Droidekas and five         all up and you had 57 playable characters                              children could do with physical Lego where
     Super Battle Droids. “So it’s not necessarily overall, each one clearly a Lego minifigure                                their imaginations are in charge and they
     the perfect union of story and gameplay           in digital form. Unlocking and collecting                              can make anything they want to happen.
     but we figured our intended audience could them added another fun element.                                               It was about feeding that sense of play,
     work around that if they understood what             “Although it ballooned over the years,                              slackening the rules of story integrity.
     was required of them.”                            it was never a goal to create an arbitrarily                           In fact, that’s why Free Play didn’t show
        If nothing else, it added variety and kept     huge roster of characters, more to give                                the cutscenes, and partly why the levels
     interest high. Defeating those enemies was        players different characters to play with,”                            weren’t too long: we wanted players to
     consistent too – nobody lay dying in a            John admits. “This especially applied to                               want to jump straight back in and play
     pool of blood but, far more cutely, ended         Free Play mode which allowed you to mix                                again, but in a different way.”
     up being smashed into a pile of bricks.
     It retained the family friendly vibe while    » [PS2] Collecting and meeting a huge number of Star                                         f course, as with most
     also proving to be a heap of fun for          Wars characters such as R2-D2 is an undoubted thrill.                                        games, things could
     adults too. There was a clear affection                                                                                                    also have worked out
     for Star Wars throughout the game and it                                                                                                   differently. Lego Star Wars
     was hard not to get caught up in it.                                                                                                       took two years to develop
                                                                                                                                and, in that time, ideas came and went –
                                                                                                                                some of which were more advanced than
 » [PS2] Like a good old-fashioned platformer, you need
 to work out ways of crossing dangerous terrain.                                                                                others. “We had a prototype Varactyl
                                                                                                                                test, a half-baked Zam Wesell chase, and
                                                                                                                                an attempt at Anakin’s inadvertent assault
                                                                                                                                on the Droid Control Ship,” John says.
                                                                                                                                   The latter two ended up in Lego Star
                                                                                                                                Wars: The Complete Saga, a 2007 release
                                                                                                                                which combined Lego Star Wars: The
                                                                                                                                Video Game with its sequel, Lego Star
                                                                                                                                Wars II: The Original Trilogy (the latter
                                                                                                                              based on the movies that were released in
                                                                                                                              1977, 1980 and 1983). Incidentally, bomb
                                                                                                                              dragging was introduced to Gunship
                                                                                                                              Cavalry for this combo-release. “It was
                                                                                                                              an attempt to be more engaging in terms
                                                                                                                              of mechanics but we fell into the trap of
                                                                                                                              adding it for the sake of it and making it less
                                                                                                                              fun. So, you live and learn,” John laments.
90 | RETRO GAMER
Rather than draw upon the
movies, TT Games looked inwards
and the result was a title based
on the popular Lego City brand.
Beginning life as a Wii U exclusive,
it’s often been compared
to Grand Theft Auto due to its fun
open-world approach.                                                        » [PS2] Battle Over Coruscant is a tricky
                                                                            starfighter mission where you’re shooting,
                                                                            avoiding and collecting studs.
   There were other omissions in Lego                         common at the time. And we felt the game                      To the team's great delight, the game
Star Wars. “We didn’t ever have creatures                     had to have arcade-like simplicity.                        went down well. Released on Xbox,
in the Petranaki arena – that would have                        “The collectibles, smashables, character                 GameCube, PC and Mac as well as
been cool, but we wanted to keep the                          abilities and even the size of the levels all              PlayStation 2, it's said to have sold 6.7
focus on the battle for story reasons,”                       contribute to the feeling that you’re 'playing             million units worldwide. It was critically
John says. “And some now long-standing                        with Lego' even if you’re not building with                well-rece=ived. “We were thrilled with
features weren’t added until the second                       individual bricks. That’s a crucial distinction            the general reception and the commercial
game, such as riding creatures and getting                    – you can have an action adventure that still              success that followed,” says John. “We
in vehicles, melee (punching enemies or                       feels like it has Lego construction, without               made the game at least I had always
objects) and even 'build-its' – in the first                  being fiddly and time consuming, taking                    wanted to make, and Star Wars afforded
game all building was done by the Jedi                        away from the storytelling.”                               us that luxury.” He said risks were taken,
transforming one object                                                               That feeling of playing            particularly regarding the lack of lives and
into another.”                                                                     with Lego extends to                  continues, but reckons the right decisions
   Yet what the debut
                                                  “WE DECIDED EARLY                the game’s stud                       were made, including the short levels.
Lego Star Wars game                                ON TO USE SILENT                collecting as well. “Even                “Everyone could get through it, which
did was set out the                               COMEDY AND VISUAL                picking up studs                      is more valuable to me in a family friendly
stall for the many other                              STORYTELLING –               contributes to that by                game than providing challenges predicated
Lego videogames since                                                              being satisfying in itself,           on repetition,” he adds. “Other games and
created by TT Games.                            SOMETHING A FEW OF as we added meaning to                                genres do that perfectly well and it would
“Internally, I’ve always                           US HAD WANTED TO                it by adding things to                be wrong to try and imitate them – there’s
said Lego Star Wars                                  DO FOR A WHILE”               spend them on and                     room for all of us!”
was more than the                                                                  adding to the progress
                                                 JOHN HODSKINSON
sum of its parts,” John                                                            bar to obtain True Jedi
says. “The two-player                                                              status,” continues John.
component was critical, especially the                        “The penalty for the loss of studs is so light
drop-in/drop-out aspect which wasn’t                          that the focus remains more on
                                                              incentivising you to keep hold of your
                                                              studs, and by extension this rewards
                                                              experimentation – so the game encourages
                                                              players to go ahead, jump off that cliff, at
                                                              least it’s funny.
                                                                “The game becomes more a case of
                                                              everything working together in balance,
                                                              and it was figured out organically during
                                                              development between the whole team.
                                                              Finally, the Star Wars story is what gets
                                                              people’s attention in the first place, but then
                                                              hopefully they stick around and ultimately
 » [PS2] Some parts of the game can have you                                                                              » [PS2] The aim here is to defeat a set number and type of
 running around in circles – literally in this case!
                                                              recommend it to friends because of the easy-
                                                                                                                          enemies – finding them is harder than cutting them down!
                                                              going gameplay and affectionate parody.”
                                                                                                                                                                               RETRO GAMER | 91
The Legend
Of Zelda: The
Minish Cap
SHRUNK TO PERFECTION
  » RETROREVIVAL
    >> We kick
    things off
    with a look
    at Digital
    Eclipse’s new
    compilation,
    discover how
    Sonic’s latest
    adventure
    fares and
    learn the
    history behind
    Capcom’s
    early Resident
    Evil games
                                      Atari 50: The
                                      Anniversary Celebration
                                      GOLDEN ANNIVERSARY, GOLDEN CELEBRATION
                                                                                 For all of the ups      compilation that celebrates Atari’s
                                       INFORMATION                               and downs that          successes and doesn’t shy away
                                       FORMAT REVIEWED:
                                        SWITCH
                                                                                 the Atari brand         from its failures.
                                                                                 has experienced            The genius of Atari 50 is that it
                                       ALSO ON: PS4, PS5, XBOX
                                        ONE, XBOX SERIES X/S, PC                 over the past           doesn’t just go big on museum
      PICKS OF                         RELEASED: OUT NOW          five decades, its legacy is           content, it mixes it with the                BRIEF HISTORY
    THE MONTH                          PRICE: £35.99
                                                                   undeniable. It’s the name behind      games. There’s a simple game-                Atari 50 is the latest retro
                                       PUBLISHER: ATARI
                                                                   many of the innovations that went     selection menu if you want it, but          compilation from emulation
                                                                   into spawning the videogames          by far the best way to experience           experts Digital Eclipse, and
                                       PLAYERS: 14                                                                                                 features over 100 games
                                                                   business, and one attached to         Atari 50 is to follow its interactive       from the arcade, Atari 8-bit
                                                                   many fine games, but it has also      timeline, watching the video                computers, Atari 2600, Atari
                                                                   been attached to controversies        interviews and reading the stories          5200, Atari 7800, Lynx and
                                                                                                                                                     Jaguar. It also includes
    DARRAN                                                         and colossal stinkers. There’s        to get a sense of how each game             interview content from
    Evercade: Toaplan                                              no question that it deserves          fits into the Atari story. Every            developers including
    Arcade 1                                                       celebrating but it’s a daunting       part of it is wonderfully produced          Howard Scott Warshaw,
    It arrived a little too late to   » [Switch] The timeline                                                                                        David Crane, Eugene
                                                                   task to tackle, and we’ve really      and it’s easy to navigate, and it’s
    review (like the Evercade         structure is superb,                                                                                           Jarvis and plenty more.
    EXP) but an early play            and really helps you to      got to take our hats off to Digital   easy to find yourself stopping
    suggests this is another          appreciate each game.        Eclipse – this is an excellent        to admire a particularly beautiful
    solid collection.                                                                                    flyer or piece of artwork. It
                                                                                                         doesn’t feel like you’re choosing
                                                                                                         items from a menu so much as
                                                                                                         browsing an expertly curated
                                                                                                         museum exhibit, and we hope
                                                                                                         that future retro compilations will
                                                                                                         adopt this approach.
    NICK                                                                                                    In some ways, the list of games
    Atari 50: The Anniversary
    Celebration                                                                                          is almost a secondary concern.
    It couldn’t be anything                                                                              However, you get plenty of
    else, this is the best                                                                               genuine greats including Asteroids,
    compilation in ages and
    really shows how they                                                                                Centipede, Missile Command,
    should be done.                                                                                      Star Raiders, Tempest 2000 and
94 | RETRO GAMER
                                                                                           REVIEWS: ATARI 50: THE ANNIVERSARY CELEBRATION
                                                                                                                                                                    WSOMETHING NEW
                                                                                                                                                                    SNK 40TH ANNIVERSARY COLLECTION
» [Switch] There’s some great video interview       » [Switch] Akka Arrh is a really interesting
content spread throughout the collection,           inclusion, and one of a few prototypes featured
which we really appreciate.                         in Digital Eclipse’s compilation.                 » [Switch] VCTR-SCTR looks absolutely beautiful in action, and offers a fair old challenge to boot.
                                                                                                                                                                                                     RETRO GAMER | 95
RETRO          ROUNDUP
WE LOOK AT THE LATEST RETRO-RELATED RELEASES
                   One thing we love about New                 replica shipping box. There’s a supplied Micro USB
                   Wave Toys is the attention to detail        cable, a power switch, volume control and, like
                   its RepliCade X miniature arcade            the Quarter Arcades cabinets, it includes a built-in
                   cabinets offer. Over the past few           battery. There’s no HDMI connection though, so
       years it has released machines based on a number        you won’t be able to link it up to a TV.
       of classic arcade games, from Dragon’s Lair and            Emulation seems excellent, with the game
       Tempest to Q*bert and Street Fighter II and its         playing just as we remember, while the LCD
       latest is one of its most ambitious offerings yet.      screen does a great job of emulating a CRT.
          For $159.99 (or $179.99 if you’d prefer the more     Sadly, the included Trak-Ball XL, while fairly
       glamorous Field-Test Edition), you can purchase         decent, isn’t as accurate as we’d like and precise
       a replica of Atari’s iconic Missile Command. It’s       movement can be quite tricky, particularly when
       certainly not cheap (particularly when you factor       you get past the first few stages. It does get
       in shipping and potential custom charges) but it’s      easier with practice, and adjusting the sensitivity
       easy to see where all your cash will be going, as       in the options certainly helps, but it does lack the
       this is one gorgeous-looking machine.                   precision of the coin-op’s trackball.
          Everything appears to be perfectly replicated,          That lack of precision will no doubt make or
       right down to the eye-catching art and marquee          break a purchase for many, but if you do have
       and it has a surprising amount of heft, as you’d        deep enough pockets and don’t mind putting a lot
       expect from something made with real wood.              of practise in, you’ll discover a beautiful-looking cab
                                                                                                                            » The first coin slot adds credits while the
       Hell, even the outer packing is impressive, being a     that doesn’t play quite as nicely as it looks.               second accesses various options, including
                                                                                                                            adjusting the difficulty and screen brightness.
   96 | RETRO GAMER
       JOIN US ON A JOURNEY
     THROUGH TIME AND SPACE
In this special edition from the makers of SFX and Retro Gamer, we celebrate
 the best of sci-fi from yesteryear. From Star Wars to Star Trek, Frankenstein,
    Halo and more, get ready to jet off on an 88-mph journey through time!
                                                                           ON SALE
                                                                          NOW
                               ROBOCOP RETURNS
                               <MAIN HEADER>
    <intro> It’s been
    another busy
    month for coding
    competitions. Voting
    took place in the          <intro> After issue 240’s RoboCop coverage, the classic arcade game
    CPCDev 2022 and            is reaching new patrol areas on Amiga and Mega Drive </intro>
    NESDev (itch.io/jam/
    nesdev-2022), and the
    Amiga Blitz Basic Jam      001   <body> “I played a lot of RoboCop in arcades              031   the photo e-fit sub-games. Some of the prologue
    (itch.io/jam/abbgjam)      002                                                             032
    also ended. We are now           in the late-Eighties,” explains Retro Encoder                   phrases were a bit… oddly worded so I’ve changed
    looking forward to         003   (@RetroEncoder on Twitter). “I knew the tricks            033   those slightly to make it read better,” he adds. “I’ve
    Amiga Game Jam 2023,       004                                                             034
    with its sword-and-              to earn more points with the boxes and shooting the             also added a few things to the intro sequence, like
    sorcery theme and          005   points in the third and fourth stages. I also finished     035   the fourth directive and some moody music from
    the annual SMS Power       006                                                             036
    competition due to end           it with one credit. When I got my Sega Genesis in               Amiga RoboCop 3. There’s also a nice cutscene
    on 27 March. There         007   the Nineties, I really wanted an arcade version of        037   before the level loads of the newsreaders explaining
    will also be another       008   RoboCop for it, but it never came.” As a result he’s      038   about the riot on downtown main street. Gameplay
    MSXDev to look
    forward to. Read this      009   now developing a new port. “I use Microsoft’s Visual      039   will obviously have to change slightly too, the arcade
    column to keep up with     010   Studio, C++ and the SGDK,” he says. “The most             040   was easy to complete so long as you kept threading
    it all! </intro>
                               011   difficult things are converting arcade sprites to the      041   coins into it – but that’s not going to work with a
                               012   Genesis colour palette and remaking map tiles to fit       042   home version, so I’ll have to think about that a bit.”
                               013   VRAM.” Interestingly, no changes will be made. “My
                               014
                               015
                                     plan is to develop a faithful arcade port,” he says. “I
                                     do not intend to release this port on a cartridge, as I   R USING REMAKES
                               016   believe the community makes its own cartridges.”
                               017   There is box artwork to print out in the classic Sega
                               018   style, which has been created by Yan at System
                               019   Gamer Magazine. Retro Encoder is also looking
                               020   forward to the forthcoming Amiga version.
                               021   “I don’t think the original Amiga version did the
                               022   hardware any justice,” says Daniel Allsopp of his
                               023   AGA remake, adding, “I just wanted to learn 68000
                               024   assembler, and do something meaningful whilst             THE SIMPSONS ARCADE                TURRICAN 2 AGA
                               025   learning. My only memories of playing the arcade          (Mega Drive)                       (Amiga)
                               026   game were on holiday in Mallorca when I was               <Ray Castello and his team are     <Daniel Allsopp is looking
                               027   probably 10 or 11.” Daniel is hoping it will be a nice    working on a remake of this        forward to this one, as it’s based
    Art Credit: Yan @ System   028   companion piece to Ocean’s games. “There are              Konami side-scrolling beat-’em-    on the MS-DOS version. The
    Gamer Magazine             029   differences in the home versions which I do want          up. We’ll be interviewing Ray on   Amiga board thread includes a
                               030   to include, for example, the alleyway shoot-out, and      these pages soon. />               demo. Bit.ly/eab-turrican2 />
98 | RETRO GAMER
NEW GAMES NEEDED
Our new email address is waiting for all your homebrew news,
previews and more: retrogamer@futurenet.com
<intro> more incoming remakes to look forward to </intro>                                            <Various: Haplo has released Tenebra 2 for
                                                                                                     Plus/4 and C64 and is now converting the
                                                                                                     original Tenebra for ZX Spectrum. Find it at
                                                                                                     h4plo.itch.io />
                                                                                                                                                RETRO GAMER | 99
     Don’t forget to follow us online for all the latest retro updates
           RetroGamerUK          @RetroGamer_Mag          retrogamer@futurenet.com
           ALASTAIR LOW
              <intro> Alastair Low’s homebrew games have reached a wider
                                                                                                 DEVIL’S TEMPLE 
                  audience, thanks to Evercade and Playdate </intro>
          <info From: Scotland Website: lowtek.games Format: NES, Playdate
                                                                                                 SON OF THE KUNG
          Recently game: Flea, Tapeworm Disco Puzzle Working on: Playdate experiments />
Score: 84%
                      W
                                    hat’s not to love                                                                                                 » [Mega Drive] It doesn’t matter
                                    about sports                                                                                                      that Speedball 2 depicts a fictional
                                    games? Familiar                                                                                                   sport, it’s a staple of the genre.
                                    rules make them
     DARRAN            easy to pick up, they don’t
     JONES             require actual exercise and
                       they even let you live out wild
                       fantasies like Spurs winning
                       the Premier League, so we got
                       together to share the games in
     NICK              our personal Halls Of Fame.
     THORPE
                        NICK
                       Sports games seem to get a
                       bit of a hard time from retro
                       gamers – they’re often seen as
                       the preserve of casual players,
                       and little more than shelf-filling
     TIM               fodder today. But I’m sure we
     EMPEY             have some fond memories of
                       sports games, right?
                        DARRAN
                       Absolutely, I placed International
                       Superstar Soccer ’98 in my               DARRAN                                remember being obsessed with          TIM
                       Top 25 N64 games that I                  Funnily enough I’ve been enjoying     EA’s various sports games at the      I had that on the Amiga, great
                       wrote for Games Radar and                Summer Games and Winter               time and I don’t even like sports!    game. Did anyone else ruin
                       don’t regret it for a second             Games myself as I’ve been playing                                           their Quickshot joysticks on
                       (it made ninth place).                   them on the latest Evercade           TIM                                   Daley Thompson’s Decathlon?
                                                                cartridge. My fave is definitely      Yeah I went through a phase           Eventually I turned the joystick
                        TIM                                     California Games, particularly on     around then too. FIFA, NHL and        upside down and waggled it
                       I had great fun with Summer,             the Master System. Were you a         Madden on the Mega Drive. I           from there. It was much easier.
                       Winter and California Games.             fan of that series, Nick?             wasn’t very good. I just used
                       They were all pretty good, aside                                               the C button on FIFA and always       DARRAN
                       from the ice-skating one – I             NICK                                  went for the Hail Mary play on        I saw many a joystick ruined by
                       never could get a good score.            Oh yeah, I love those kinds of        Madden. I don’t know why.             the Daley Thompson games.
                       Years later I found out you were         multi-event games. I’ve got                                                 While we’re on the subject of
                       supposed to perform every trick          Winter Games for the C64 and          NICK                                  multi-event sports games again
                       while facing backwards first.            California Games on the Master        My dad had Madden but I found         I’d like to mention Hyper Sports,
                                                                System, not that owning it            it a bit too complicated as a         Track & Field and the many great
                                                                helped me when we played it in        young kid, I preferred EA Hockey      home conversions that were
                                                                your shed one evening.                which was on the same cart. I         available. I used to love watching
                                                                                                      got an ex-rental copy of Madden       First Class when they did the
                                                                TIM                                   NFL 94 a few years later and
                                                                The loading kind of sucked            loved it. We used to play loads
                                                                though, I might have to invite        of FIFA too.
                                                                myself round to your shed Darran
                                                                and have a go on the Evercade.        DARRAN
                                                                                                      Those early FIFAs certainly
                                                                DARRAN                                seemed to get everyone
                                                                Well you now have to deal with        pumped, but if I’m honest none
                                                                the fiddly virtual keyboard, but it   of them could hold a candle to
                                                       of the   works OK, Tim. Did anyone get         Sensible World Of Soccer, what
 » [C64] Plenty of Eighties gamers have fond memories                                                                                       » [Master System] Nick’s still bad at
 original joystick destroyer, Daley Thompson’s Decathlon.       swept up in the Madden craze          a game that was. I still play it on   California Games – it took ages to catch
                                                                when it first hit Mega Drive? I       my Xbox 360.                          the disc for this screenshot
                                                                                                                                                  ON ME
                                                                                                                                                  HEAD, SON!
                                                                                                                                                  Which sports games keep you
                                                                                                                                                  coming back year aer year?
                                                                                                                                                  retrogamer
                                                                                                                                                  They may not hold up for most, but my
                                                                                                                                                  nostalgia for Super Action Baseball and
                                                                                                                                                  Super Action Football on the
                                                                                                                                                  ColecoVision is really what keeps these
» [Mega Drive] EA’s sports empire was well earned – 16-bit                                                                                        in rotation for me. So many fond
Madden, NHL and FIFA games were all phenomenal.                                        » [Amiga] SWOS doesn’t need loads of commentary or         memories of playing these with my dad
                                                                                       Ultimate Team – just high speed and crazy curling shots.   and brother while using those huge
                                                                                                                                                  multi-buttoned controllers.
skeet shooting and long horse                    like Aggressive Inline and BMX XXX
events. That was great fun.                      did nothing for me though.                                                                       Aaron Wren
                                                                                                                                                  Tecmo World Cup 90 is not the greatest
NICK                                              NICK                                                                                            football game by any stretch but it will
We used to have Decathlete at                    It’s amazing how far that genre                                                                  always be the greatest football game to
                                                                                                                                                  me. A nostalgic arcade classic.
my local sports centre, which I                  came from the Cool Boarders
had great fun with. I also really                series – I played the second one                                                                 Christopher Richards
like some of the oddball ones                    on PlayStation Classic recently                                                                  Daley Thompson’s Olympic Challenge.
like Numan Athletics, where                      and it felt very clunky.                                                                         Aer 34 years, I will still find time to
you have to throw missiles and                                                                                                                    play this. I was crap at it to begin with
                                                  DARRAN                                                                                          but my father was brilliant at it. I can’t
push trains. Did you guys enjoy
                                                                                                                                                  think about this game without thinking
any of the more unusual sports                   I never liked Cool Boarders, but                                                                 about him.
games like that?                                 1080º Snowboarding and Amped
                                                 were superb. What about golf                                                                     Dave Williamson
DARRAN                                           and boxing games, we’ve not           » [Neo Geo] Neo Turf Masters is as good a                  I used to love Tony Hawk’s years ago. It
                                                                                       multiplayer game as any Neo Geo fighter.                   was a PS Plus game a few months ago,
I remember getting into Cosmic                   mentioned either yet!
                                                                                                                                                  I replayed it and it was still a lot of fun. I
Smash for a while (although I’ve                                                                                                                  introduced my 12-year-old son to it and
long since sold it). Windjammers                  TIM                                                                                             we really enjoyed taking turns finishing
is obviously great fun and I’ve                  Yeah I played Barry McGuigan                                                                     the challenges together, quality time.
also got a soft spot for Speedball               World Championship Boxing on
                                                                                                                                                  Null Ray
2: Brutal Deluxe as I recently                   the C64. And Ready 2 Rumble
                                                                                                                                                  When my son was around five or six I
picked it up for the Mega Drive.                 and Fight Night later, but threw                                                                 showed him Tecmo Bowl and he spent a
                                                 in the towel when FaceBreaker                                                                    LOT of hours playing it. For some
TIM                                              came out. I hate golf by the way.                                                                reason it resonated with him even
Speedball 2 was amazing. I liked                                                                                                                  though he was solidly a member of the
                                                  NICK                                                                                            Switch generation.
it when sports went extreme in
the Nineties and Noughties with                  I don’t care for golf as a real                                                                  Tobias Jensen
stuff like Tony Hawk’s Pro Skater,               sport, but Neo Turf Masters is                                                                   Capcom’s Gold Medal Challenge on NES
Mat Hoffman Pro BMX, Kelly                       one of my favourite multiplayer                                                                  is still one of the best videogames ever
Slater’s Pro Surfer, Dave Mirra                  games, and I really enjoyed                                                                      made of the Olympic Games. Where
                                                                                                                                                  else can you find Marathon as an event?
and the SSX series.                              Golf Story on the Switch a few        » [PlayStation] Extreme sports games like Tony Hawk’s
                                                 years back. Super Punch-Out!!         Pro Skater 2 often had excellent soundtracks too.
                                                                                                                                                  Chun Wah Kong
DARRAN                                           is brilliant, and coming off that I                                                              Baseball Stars 2, the greatest baseball
Great shouts, Tim. I used to love                got drawn into some of the UFC                                                                   game ever made.
Kelly Slater’s Pro Surfer on Xbox.               games over the years too.
                                                                                                                                                  Binni Erlingsson
The GBA version is surprisingly
                                                                                                                                                  Tiny Toons Acme All-Stars. My kids took
good as well. I never got into the                DARRAN                                                                                          a liking to it when they were young and
SSX games or Dave Mirra, but I                   I can’t believe we’ve not covered                                                                we sometimes pick it up for laughs. It’s
did love the Tony Hawk’s releases,               wrestling games yet. Oh wait,                                                                    actually a fine game.
particularly 2X on the Xbox. Games               wrestling isn’t a sport. Zing!
                                                                                                                                                  David Haywood
                                                                                                                                                  I still enjoy firing up Bobsleigh for the
      I just used the C button on                                                                                                                 Amstrad CPC from time to time. It’s
                                                                                                                                                  nothing remarkable, but for early 3D it
                                                                                                                                                  Paul Sunderland
    Hail Mary play on Madden                                                           » [GameCube] Who cares about realism if you can pull
                                                                                                                                                  Hyper Sports for the win, loved it in the
                                                                                                                                                  arcade and the C64 conversion was ace.
                                  TIM EMPEY                                            off SSX 3’s outlandish Uber Tricks?
                                                                                                                                                             EARTHBOUND
                                                                                                                                                             “I got this as a gift from my
                                                                                                                                                             wife when we were dating.”
                                                                                                                                                                   PAID: GIFT
                                                                                                                      NINTENDO
                                                                                                                       CEREAL
                                                                                                                     SYSTEM BOX
                                                                                                                   “This was something that I had
                                                                                                                   been eyeballing for years. The
                                                                                                                     hologram one is so cool.”
                                                                                                                          PAID: $200
                                                 OFFICE SPACE
                                                 Our latest collector’s room is for both work and play
    BIO
     NAME:                                       I
                                              f there’s one thing we’re aware
                                              of as remote workers, it’s
                                              the need for space. Our latest
                                              collector, Nick Mantzoros is no
                                                                                        system. So PS2, GameCube, Wii U,
                                                                                        Switch, etc. The middle door opens
                                                                                        up and contains handheld games and
                                                                                        Saturn and power/AV cables.”
                                                                                                                                        stores. The most expensive game
                                                                                                                                        that I had in my collection was the
                                                                                                                                        first Mega Man which cost me $20.
                                                                                                                                        Then I just started branching out
     Nick Mantzoros                       different and moving house during the            In addition to solving storage               from there. Just collecting things
                                          pandemic meant he had to be quite             issues, there’s a practical element to          from my childhood and building a
     LOCATION:                            practical with his new games room.            how Nick houses his games as well.              collection over time.”
     Illinois, USA                        “We bought right as COVID was                 “Storing games away also protects                  That collection has grown to
                                          starting to affect things so originally       them from the light,” he continues.             cover everything from the Saturn to
     ESTIMATED VALUE OF
     COLLECTION:                          the room was to be a gameroom/                “As the value of these games                    the Master System and Atari Lynx,
     At least $10,000                     YouTube studio,” he says. “We now             increase the light damage becomes               but Nintendo remains dominant
                                          work remotely full-time so I needed           an increasing concern. I also just              throughout Nick’s collection. “I have
     FAVOURITE SYSTEM:                    to arrange the room in a way that I           wanted a unique setup. No one really            a lot of Nintendo games because
     NES                                  could work and then play after work.”         puts games in drawers but I wanted              that’s what I grew up with,” he
                                              Many gamers tend to simply rely           space to create themed shelves                  admits. “Their games just feel right
     FAVOURITE GAME:                      on shelves to store their precious            that I can swap out at any time. Get            to me, especially the ones that I
     Mega Man 2                           videogames, but Nick’s need for               sick of the Zelda shelf? Swap it out            grew up with as a kid.”
                                          a balance between work and play               for things in the closet and now my                Nick feels that attachment is
     YOUTUBE:                             means he’s been a little more                 collection looks different.”                    important, particularly when first
     @SuperNicktendo                      inventive with his approach to storing           Regardless of how many times                 starting out. “Take time to think
                                          his collection. “One thing that I have        Nick changes his shelves and                    about what and why you really want
                                          learned over the years is that there’s        drawers around, one thing that                  to collect,” Nick says. “I have 1,000
                                                only so many ways you can               won’t change is the sheer amount of             games in my collection and I feel it’s
                                                         display individual games,”     Nintendo-themed stuff he has, which             curated to my tastes. If you try to
                                                            explains Nick. “I got a     started off as a friendly competition           collect everything all at once, you’re
                                  BUBBLE
                                  BOBBLE                     credenza (under the        with a friend. “I started collecting in         going to go broke and you’re going to
                                   PART 2                     TV) which stores all of   about 2003 – I originally set out with          not have any attachment to anything
                       “I got this as a capstone to my NES     my disc-based games      my friend Dave to collect the top 25            in your collection.” Sound advice,
                      collection. I had been on the hunt for
                       it in the wild for years and decided
                                                               (PS2 and newer). Each    NES games,” he says. “We could                  particularly if you’re dealing with the
                            to bite the bullet on eBay.”      drawer has a different    still find them at Gamestop and local           same space constraints Nick has.
                                         PAID: $220
                                                          ALUNDRA
                                                        “I played this non-stop
                                                        for a weekend after my
                                                     wisdom teeth were pulled and
                                                     my grandpa passed the same
                                                     weekend. It took my mind off
                                                            things for sure.”
                                                                                    BARGAIN
                                                                                    Your guide to the rising
                                                                                                             HUNT
                                                               PAID: $30
                                                                                    world of retro prices
                                                                                    THE COVER STAR
                                                                                    TEENAGE MUTANT NINJA
                                                                                    TURTLES: TURTLES IN TIME
                                                                                    Loose carts of the NTSC versions range from £30-£60 with complete
                                                                                    copies hitting as much as £200. Mint PAL copies can reach
                                                                                     £1,000, making The Cowabunga Collection a far cheaper alternative.
                                                                                                            SABRE WULF
                                                                                                            If you fancy experiencing Sabreman’s first Spectrum adventure it’s still
                                                                                                            easy to do so. Complete boxed editions rarely sell for more than £25
                                                                                                             and we’ve sometimes seen it go for as low as £6.
                                                                                    FIGHTIN’ SPIRIT
                                                                                    The low sales of Fightin’ Spirit means it fetches high prices today.
                                                                                    If you can get a complete Amiga disk version for under £170
                                                                                    consider yourself very lucky.
                                                                                                            ZERO WING
                                                                                                            This entertaining Mega Drive shmup is rising rapidly. Complete Japanese
                                                                                                            editions can top £157 in mint condition (possibly due to it not receiving a
                                                                                                            US release). PAL versions can reach £48 complete.
                                                                                                            1080º SNOWBOARDING
                                                                                    This slick N64 game still sells at a decent price. Complete PAL copies
                                                                                    range from £10-£25 while the NTSC editions rarely pass £25.
                                                                                    URIDIUM
                                                                                    Hewson’s best-selling game has several variants on C64 so here’s your
                                                                                    guide to the more interesting ones. The Rack-It label starts at £5 and
                                                                                    can reach £15, while the disk edition usually reaches £40. If you
                                                                                    want the double-pack with Paradroid you’ll get little change from £100.
                                                                                                 WIPEOUT PURE
                                                                                                 This excellent futuristic racer remains nice and cheap. If you                 you
                                                                                                 spend more than £10 on it you’re doing something wrong.
     THE MASTER
     Nick explains his enduring love for the Master System
                                                                                                       N
                                                                                                               ITES
                                                                                                               ick’s pick of the
                                                                                                             Master System pa
                                                                                                                               ck
                                                                                                      SONIC THE
                    W
                           hen I                 that I would end up                          It wasn’t the Mega
                                                                                                                           HEDGEHO
                                                                                                                                                G
                           realised              with something like The                                             Drive game I knew
                                                                                             grew to love its un                            , but I quickly
                                                                                                                    ique levels and m
                           when                  Cyber Shinobi because                                                                   usic, as well as
                                                                                                                 its higher difficult
                                                                                                                                      y.
                           this issue            I liked playing Shinobi,
                would hit shelves, I             but I can still remember                                          COLUMNS
                                                                                        This is a great vers
                                                                                                              ion of the puzzle cla
     just knew I had to write about              her surprising me after                    mode and the hig                           ssic, thanks to Fla
                                                                                                                                                            sh
                                                                                                                  hly competitive tw
     the Master System. You see, it will         school with games like                                                                 o-player mode.
     be almost 30 years to the day since         Rampart and Robocop                           ALEX KIDD
                                                                                                                    IN SHINOBI
                                                                                       Miracle World is gr                               WORLD
     I received Sega’s 8-bit console – the       Vs The Terminator,                                          eat too, but this cr
                                                                                         best of Alex Kidd’s                       ossover classic is
                                                                                                                games and a wond                         the
     first gaming machine that was ever          both of which I came                                                                  erful platformer.
     bought just for me. It was the machine      to love.                                                    WIMBLEDO
                                                                                        An odd choice? Ma                         N
     that had me thanking my mum over                 The great thing                                          ybe, but I spent un
                                                                                                                                     told hours on this
                                                                                       surprisingly good
     and over all day, and the one that she      about living in a poor                                    tennis game back
                                                                                                                                   in the mid-Ninetie
                                                                                                                                                        s.
     thought she’d blown up during setup,        area was that the                  WONDER B
                                                                                                         OY III: THE
                                                                                    Like Final Fantasy                      DRAGON’S
     as she rolled the TV unit over a balloon.   Master System was                                       VII, this is a game                      TRAP
                                                                                     that I couldn’t leave                     that I enjoyed so m
     It was the machine I wanted for Sonic,      actually the perfect                                        it at home when we                        uch
                                                                                                                                      went on holiday.
     that would go on to introduce me to         choice. Plenty of my
     Alex Kidd, Wonder Boy, Golden Axe,          friends had Master
     Out Run, Rampage, Double Dragon,            Systems of their own, so it was                        I was
     R-Type and so many other classics.          easy for us all to lend and borrow                 finally gifted a Mega Drive in the
        Of course, you’ll know that the          games and experience way more                      summer of 1997, just months
     Mega Drive was out by this time             than any of our families could                     before its final game came out,
     and that Sonic 2 was flying off             afford. I never owned Road Rash                    and months after the UK arrival of
     shelves, so it might seem quaint            or Mortal Kombat, but my friends                   the Nintendo 64. But I never lost
     that I was so excited by my gift.           did and in return they got to play                 my interest in the Master System,
     Circumstances meant that was                the likes of Lemmings and Desert                   continuing to pick up games and
     the best I was going to get – my            Strike. The fact that companies                    peripherals here and there over
     parents had divorced and my mum             were still releasing                                                             the years. These
     was raising two kids on her own,
     so the Master System was a huge
                                                 such big-name
                                                 games ensured
                                                                                The Master                                        days I have a
                                                                                                                                  fairly impressive                    DAD WAS CLUED IN ON
     stretch for her in a way that I didn’t
     understand at the time. For most of
                                                 that I never felt
                                                 like I was missing
                                                                               System was                                         collection,
                                                                                                                                  including a boxed
                                                                                                                                                                       MY BIG GIFT FROM MUM,
                                                                                                                                                                      SO HE WAS ABLE TO GET
                                                                                                                                                                        ME SONIC AS HIS GIFT.
     the year that followed, she’d make
     weekly trips to Littlewoods to pay
                                                 out – at least for
                                                 the first couple
                                                                               actually the                                       Sega Super
                                                                                                                                  System bundle
     off the machine in instalments. I
     was no stranger to the joys of 16-
                                                 of years.
                                                                             perfect choice                                       with the Light
                                                                                                                                  Phaser and 3D
                                                                                    NICK THORPE
                                                 I
     bit gaming as my dad had bought                  had never                                                                   glasses, a boxed
     a Mega Drive earlier in the year,                experienced                                                                 Mark III – the
     and while I would have loved to                  the decline of a console                      Japanese equivalent of a Master
     have had the latest system, I was                before, and for a while I’d see               System – and about 100 games.
     genuinely overjoyed to have any             Game Gear games like Sonic                         Of course I still have that original
     new machine.                                Triple Trouble and assume they                     Master System II as well.
        My mum was an absolute hero              were coming to my console too.                         They say you never forget your
     long after that too. She never              I’ll never forget the reality check I got          first love, and there will always be
     viewed gaming as a waste of my              upon seeing, “Stuff all (Sorry!)” listed           a place in my heart for the Master
     time, and she would regularly               in the Master System section on the                System. The formative experiences
     browse the shelves of Future                cover of Mean Machines Sega one                    I had on that console shaped my
     Zone looking for games that had             month. Fortunately I still had plenty              gaming tastes for decades to
     been mispriced by even £1 – an              to keep me going even though new                   come, and owning it when I did                               [MASTER SYSTEM] MY SISTER ISN’T A
                                                                                                                                                                 HUGE GAMER, BUT SHE DOES LIKE
     amount that absolutely made a               releases were dwindling, as friends                taught me that you don’t need                                 PUZZLE GAMES AND WE ENJOYED
     difference to us back then. She’s           and family would pass on their old                 the latest hardware to have fun. I                             PLAYING COLUMNS TOGETHER.
     never been a gamer though, and              stuff when they chose to upgrade –                 fully expect that in 30 years time,
     always had to guess at what I               including the hardware, which is why I             as I’m on the cusp of becoming a
     would like. Occasionally that meant         have so many Master Systems.                       pensioner, I’ll still be playing it.
                                                                                                Liam Brooks
                                                                                               Operation Wolf! Always thought
                                                                                               it was a gem of a game, plus
                                                                                               the Master System port was the
                                                                                               best one. The gun was always
                                                                                               responsive and the nostalgia
                                                                                               would be through the roof.
                                                                                                Paul Lambert
                                                                                               Donald Duck & The Lucky
                                                                                               Dime Caper. Absolute
                                                                                               masterpiece, one I still play
                                                                                               to this day and got my
                                                                                               daughter into retro gaming.
                                                                                                Intergalactic Geo
          [MASTER SYSTEM] SONIC WAS A                                                          I want to say Phantasy Star, but
        FAIR BIT TOUGHER ON THE 8-BIT                                                          since I can play that elsewhere
       CONSOLES, BUT WHEN YOU CAN’T                                                            and have the glasses, going
       AFFORD MANY GAMES, THAT HELPS.                                                          with Missile Defence 3-D. I
                                                                                               remember the 3D being pretty
                                                                                               good, and I never could beat it.
                                                                                               Last line was sobering, “One
                                                                           [MASTER SYSTEM]     reached East/West City. That’s
                                                                                THINKING       all it takes. Game Over”
                                                                             BACK, MUM WAS
                                                                              TERRIBLE AT      Nick Moudios
                                                                              HIDING GAMES
                                                                                               Out Run 3D with the 3D glasses.
                                                                            FOR CHRISTMAS,
                                                                                               Simply for the joy of being at
                                                                                 WHICH IS
                                                                                               Coconut Beach. We already had
                                                                             PROBABLY WHY
                                                                                               VR in the Eighties.
                                                                            I GOT RAMPART
                                                                              IMMEDIATELY.
                                                                                                Billford123
                                                                                               Maze Hunter 3D was mind-
                                                                                               blowing. The depth felt like
                                                                                               you were looking into your TV,
                                                                                               it was like nothing I had ever
                                                                                               experienced before.
                                                                                                Retro Jonesy
                                                                                               Either Alex Kidd In Shinobi World
                                               [MASTER SYSTEM]
                                                 HENMANIA WAS
                                                                                               or Wonder Boy III: The Dragon’s
                                               WELL AND TRULY
                                                                                               Trap. Two of my all-time
                                                ON THE RISE BY                                 favourite Master System games
    [MASTER SYSTEM] WITH NO LOCAL               THE TIME I GOT                                 which I still play today.
ARCADE, THE MASTER SYSTEM GAVE ME MY
                                                 WIMBLEDON.
FIRST EXPOSURE TO MANY CLASSIC GAMES.                                                          Tony Cruise
                                                                                               R-Type is one of the best
                                                                                               versions and a great game.
     MOTION WOES                                          Tombi. Do you have any advice for        » [Xbox] Lex struggles to play games like
     Dear Retro Gamer,                                    those of us with motion sensitivity?     Silent Hill 2 now. Can any readers offer them
     Over the last several years, I’ve                    Lex Camelio                              any helpful advice?
     developed a motion sensitivity
     which has been limiting my game                      We’re sorry to hear you are
     choices. The trigger is usually map                  having trouble with some of
     rotation, meaning I can no longer                    your favourite games, Lex.
     enjoy old favourites like Silent Hill 2              While we can’t offer any
     or Xenogears. I haven’t completely                   advice, Nick is no longer able
     pinpointed how this sensitivity                      to enjoy first-person games
     works, though – for example, I have                  like Mirror’s Edge, Doom or
     no issues with Valkyrie Profile 2, but               GoldenEye 007, so he does
     I get dizzy after about 20 minutes of                sympathise with you.
                STAR LETTER
                A PUZZLING END
        Hello Retro Gamer,                                its association with cheap
        Am I the only person who feels                    mobile games left its reputation
        the traditional puzzle genre                      tarnished. There are still a small     TRIBUTE TIME                                      has sadly passed but his legacy of
        is nearing extinction? Sure,                      handful of great puzzle games          Dear Retro Gamer,                                 fantastic artwork is incredible.
        there are probably thousands                      every generation, many from            After the sad death of Oliver Frey                Yours sincerely, Andrew Price
        available on mobile, mostly of                    indie developers, but I really         this year I was re-reading the
        the match three variety and                       miss the days when puzzle              Fantasy Art book dedicated to all his             We wrote a tribute to Bob
        designed to squeeze every                         games were held in the same            magazine covers from the Eighties                 Wakelin when he passed,
        penny out of you, but how                         regard as platformers, shooters        and can thoroughly recommend                      Andrew. If you’re able to find
        often do we see a high-quality                    and RPGs by both gamers                it to anyone growing up with a                    it online, issue 179 came with
        console puzzle game these                         and publishers.                        Spectrum, Commodore or Amstrad.                   a double-sided poster that
        days? Replaying Pokémon                              Now if you will excuse me, I        This reminded me of another                       featured some of Bob’s most
        Puzzle League and Dr Mario 64                     have a date with ZooCube.              artist which brought me so much                   memorable illustrations.
        through Nintendo Switch Online                    Daniel Betts                           pleasure each month through his
        reminded me of what we used                                                              advertisements for Ocean and                      CHRISTMAS DELIGHTS
        to have with every release;                       You’re right Daniel, new               Imagine Software. Have you ever                   Dear Retro Gamer,
        great visual presentation and                     puzzle games are on the                done an article, or plan to do one                Around this time of year, I dig out
        soundtracks, a variety of single                  wane nowadays. Still,                  on Bob Wakelin. I know he too                     my Christmas issues of Crash
        and multiplayer modes as well                     good examples of the
        as interesting mechanics, and                     genre do exist, with Nick
        where the genre was heading                       recommending Baba Is You,
        in the early Noughties before                     Crossniq+ and Tetris Effect.
        » [PC] Sadly, games like Tetris Effect are the exception rather
        than the rule nowadays for mainstream puzzle games.
                                                                                                 » Our poster from issue 179 featured some of Bob Wakelin’s best art. How many do you recognise?
                         CONTACT US                                                                                                                       Editorial
                                                                                                                                                          Editor Darran ‘Leonardo’ Jones
                         Snail Mail: Retro Gamer,                                                                                                              darran.jones@futurenet.com
                                                                                                                                                               0330 3906443
                         Future Publishing, Quay House,                                                                                                   Art Editor Andy ‘Casey Jones’ Salter
                         The Ambury, Bath,                                                                                                                Production Editor Tim ‘Slash’ Empey
                         Somerset, BA1 1UA                                                                                                                Features Editor Nick ‘Michelangelo’ Thorpe
                                                                                                                                                          Photographer Phil ‘Donatello’ Barker
                         Email: retrogamer@futurenet.com                                                                                                  Group Art Director Woz ‘Raphael’ Brown
                                                                                                                                                          Editorial Director Tony ‘Simon Bonesteel’ Mott
                                                                                                                                                          Contributors
                                                                                                                                                          Writing Adam Barnes, David Crookes, Paul Drury,
                                                                                                                                                          Andrew Fisher, Damiano Gerli, Iain Lee, Graeme Mason,
magazine (and Retro Gamer of                       that also like a healthy dose of                      DISCUSSED THIS MONTH                             Rory Milne, Lewis Packwood, Paul Rose
course) and read them from cover                   Christmas nostalgia?                                                                                   Design Jonathan Wells
to cover. I’ve been doing this for                 All the best.                                        Christmas Games                                   Advertising
                                                                                                        Every year the team likes to put games aside to   Media packs are available on request
the last, well, let’s say over 30                  Joel Weaver                                          play over the Christmas break and this year is    Commercial Director Clare Dove
years, and each year I marvel at                                                                        no exception. Andy is going to christen his new      clare.dove@futurenet.com
                                                                                                                                                          Commercial Finance Director Tom Swayne
                                                                                                        PC with Skyrim, Tim is planning to complete the
just how good those magazines                      You’re certainly not alone, Joel.                    remake of Resident Evil 2, while Nick hopes to       tom.swayne@futurenet.com
still are. Just looking at the                     While Darran no longer has his                                                                         Advertising Director Tom Parkinson
                                                                                                        spend time with Kirby And The Forgotten Land.
                                                                                                                                                             tom.parkinson@futurenet.com
wonderful covers brings a huge                     old copies of Amstrad Action,                        Darran has asked for a Mega Drive Mini 2, so      Account Director Kevin Stoddart
                                                                                                        he can revisit all the Mega-CD games he can          kevin.stoddart@futurenet.com
smile to my face as I recall those                 he still enjoys the Christmas                        no longer justify buying.
                                                                                                                                                          International
early years of gaming. Am I alone                  issues we used to run. He also                                                                         «ƺɎȸȒJƏȅƺȸǣɀƏɮƏǣǼƏƫǼƺǔȒȸǼǣƬƺȇɀǣȇǕƏȇƳɀɵȇƳǣƬƏɎǣȒȇِÁȒˡȇƳ
in doing this, or are there other                  likes to play Christmas NiGHTS                                                                         out more contact us at licensing@futurenet.com or view our
                                                                                                                                                          available content at www.futurecontenthub.com .
gamers from the early Eighties                     religiously every year too.                                                                            Head of Print Licensing Rachel Shaw
                                                                                                                                                          Subscriptions
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                                                                                                                     » If you’ve not read it, Robert
                                                   mainframe. I had such                                             recommends The Friendly
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                                                                            Time was a popular                                                            All contents © 2022 Future Publishing Limited or published under licence.
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                                                                                                                                                          reproduced in any way without the prior written permission of the publisher. Future
               Every month, Retro Gamer asks a question on social media     Shredder’s Revenge                                                            Publishing Limited (company number 2008885) is registered in England and
               and prints the best replies. This month we wanted to know…      has also struck a                                                          áƏǼƺɀِ«ƺǕǣɀɎƺȸƺƳȒǔˡƬƺيªɖƏɵRȒɖɀƺًÁǝƺȅƫɖȸɵً ƏɎǝ ÈِǼǼǣȇǔȒȸȅƏɎǣȒȇ
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               What’s your favourite Turtles game?                          chord  with readers                                                           correct at the time of going to press. Future cannot accept any responsibility for
                                                                                                                                                          errors or inaccuracies in such information. You are advised to contact manufacturers
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   Tim Shrimpton                        TMNT game and it was just          James Harvey                                                                   publication. Apps and websites mentioned in this publication are not under our
                                                                                                                                                          control. We are not responsible for their contents or any other changes or updates
   Having played The Cowabunga          fun! Yes, there were gameplay      Tournament Fighters!                                                           ɎȒɎǝƺȅِÁǝǣɀȅƏǕƏɿǣȇƺǣɀǔɖǼǼɵǣȇƳƺȵƺȇƳƺȇɎƏȇƳȇȒɎƏǔˡǼǣƏɎƺƳǣȇƏȇɵɯƏɵɯǣɎǝɎǝƺ
   Collection freshly, I think it       problems, but being able to        Fighting games with licensed            GC                                     companies mentioned herein.
   might actually be TMNT III: The      play as my favourite turtle        characters was such a cool             I am gonna break the usual              If you submit material to us, you warrant that you own the material and/or have the
   Manhattan Project on NES.            (Raphael) more than made up        novelty back then.                     replies here and say that the           necessary rights/permissions to supply the material and you automatically grant
                                                                                                                                                          Future and its licensees a licence to publish your submission in whole or in part in
   Although it’s vying against the      for them.                                                                 TMNT game based on the                  any/all issues and/or editions of publications, in any format published worldwide
   modern Shredder’s Revenge.                                              Jason-Cameron                          2007 movie is more than                 and on associated websites, social media channels and associated products. Any
                                                                                                                                                          material you submit is sent at your own risk and, although every care is taken,
                                         Bay Area Retro                    Turtles In Time on the SNES.           a decent action platformer              neither Future nor its employees, agents, subcontractors or licensees shall be liable
   Lee                                  Turtles In Time is my favourite    To this day it’s still one of the      game (similar to a Prince Of            for loss or damage. We assume all unsolicited material is for publication unless
                                                                                                                                                          otherwise stated, and reserve the right to edit, amend, adapt all submissions.
   The Turtles In Time arcade           without a doubt. It’s hard to      best side-scrolling beat-’em-          Persia title).
   game is my favourite. The            think of a game I’ve replayed      ups. It has aged incredibly well
   graphics were gorgeous then          more and it will always stay in    in my opinion.                          Fridaynightgamenight
   and they still look stellar now.     my gaming rotation!                                                       I love Teenage Mutant Ninja
                                                                           Jason Williams                         Turtles: The Hyperstone Heist!
   Member of Public                      Rob Rankin                        Turtles In Time on the SNES. I         So many great memories of
   Shredder’s Revenge. It takes         The original coin-op followed      love the Mode 7 effects.                playing it with my brother.
   some of the best bits of the         by Turtles In Time.                                                       Solid gameplay and the music
   previous games like lobbing                                             JC3                                    in my opinion was better than
   the enemy at the screen and           Kellen Lynch                      Shredder’s Revenge added a             Turtles In Time!
   feels like Streets Of Rage.          The original NES game.             lot of depth to the formula.
                                        The utter insanity that is         The constant call backs to              Roo Cumner-Price
   Gord to the G                        that game, along with its          the comic and show are                 I’ll always love the NES game,
   TMNT: Fall Of The Foot Clan          infamous difficulty level,           outstanding. It’s the best game        even though it’s brutally
   for Game Boy. It was my first         makes it a legend.                 in the franchise.                      difficult and unfair.
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      » When he had his mech suit Mr X’s         » He’s still a complete dick, mind,          » Adam may be a bit slow and clumsy
      brain was a right evil sod, killing with   and threatens to bomb everyone into          in a fist fight but he certainly knows
      impunity and cancelling Tuesdays like      oblivion. When it looks like the end is      how to make a extremely fast getaway.
      the Sheriff Of Nottingham. Without it       nigh, Adam breezes in to save the day.       The team escapes in a handy helicopter
      though, he’s just a snivelling mass of     You know, the guy no one liked using         while Mr X’s brain disintegrates into a
      pathetic grey matter.                      in the first Streets Of Rage game.            million soggy pieces. Yuck!
04 05
     » Every game needs a dramatic hero shot to finish on and           » If this was a Nineties action movie that comment would
     Streets Of Rage 3 is no exception to the rule. “Hey,” Adam        cause everyone to laugh and things would then end on a
     angrily exclaims to the others, “you wouldn’t even be posing      freeze frame. It isn’t, so you’ll have to simply settle for the
     like that if I hadn’t saved your miserable asses.”                team admiring a cool sunset instead. How sweet.