198 PDF
198 PDF
                                                                                                           NEOGEO AES
                                                                                                         FIGHTERS GUIDE
                                                                                                        WE BREAK DOWN THE BARGAINS AND
                                                                                                         BOMBSHELLS OF SNK’S BRAWLERS
                                                                                                      MASTER OF RETRO
                                                                                                     THE STORY OF M2
                                                                                                     BEHIND THE SCENES OF THE STUDIO THAT
AMSTRAD | COMMODORE | SEGA | NINTENDO | ATARI | SINCLAIR | NEO-GEO | SONY | COIN-OP | MOBILE              RESTORES YOUR FAVOURITE GAMES
HIIROYUKI MIY
            YAZAKI ON THE GE
                           ENES
                              SIS OF THE
                                       E WO
                                          ORL
                                            LD’S
                                               S BE
                                                  EST
                                                    T MINI CONSOLE
                                                                                                                       HYPERBOY
                                                                                                                         ROCKET
                                                                                                                         RANGER
                                                                                                                   THE SOFTWARE
                                                                                                                     TOOLWORKS
                                                                                                                  BLACKTHORNE
                                                                                                                    ASTRO CLONE
                                                                                                                      MORPHEUS
REMEMBERING
                                                                                                                        W
                                                                                                                                      hen I first dipped my toes
                                                                                                                                      into the murky waters of
                                                                                                                                      import gaming, Sega’s
 DARRAN JONES                            DREW SLEEP                            NICK THORPE                                            Mega Drive was the first
 Devil Crash for me. I have been         Rocket Knight Adventures, of          Birds fly, fish swim, Nick extols
 playing it a lot lately and it really   course. It was snubbed from the       the virtues of Sonic. At this            machine that I purchased. It introduced me
 is an exceptional pinball game,         Mega Drive Mini roster! That cut      point, you could try to get me to
 with a truly phenomenal                 me deep, man…                         shut up about Sonic by stabbing
                                                                                                                        to the joys of 60Hz gaming, getting releases
 soundtrack.                             Expertise:                            me, and I’d just drop some rings         months before the UK, a host of fantastic
 Expertise:                              Campaigning for a matt finish          and carry on.
 Juggling a gorgeous wife, two           cover (hooray for RG197)              Expertise:                               Japan exclusive shoot-’em-ups and much
 beautiful girls and an award-           Currently playing:                    Owning five Master Systems (I
 winning magazine                        Cuphead                               sold two)                                more besides. As you might have guessed,
 Currently playing:                      Favourite game of all time:           Currently playing:
 Undertale                               Final Fantasy VIII                    Columns
                                                                                                                        I’m a big fan of Sega’s 16-bit machine.
 Favourite game of all time:                                                   Favourite game of all time:                 When the Mega Drive Mini was first
 Strider                                                                       Sonic The Hedgehog
                                                                                                                        announced, my ears immediately pricked
                                                                                                                        up and I kept a close eye on its progress.
                                                                                                                        The quality of mini consoles has jumped
                                                                                                                        up dramatically since Nintendo entered the
                                                                                                                        market with its NES Mini, and past offerings
                                                                                                                        from AtGames had me a little cautious. Before
                                                                                                                        long, Sega not only highlighted the lengths
                                                                                                                        it was going to in order to licence quality
                                                                                                                        games to the system, but also revealed that
                                                                                                                        the emulation masters at M2 were directly
                                                                                                                        involved with the device.
 ANDY SALTER                             IAIN LEE                              PAUL DRURY                                  If that name doesn’t instantly register with
 Since the Mega Drive Mini               Big fan of Alex Kidd, a beautiful     I really like Sub-Terrania, a bit of a
 came into the office I’ve played         little platformer that was            hidden gem which feels like the          you, its many games certainly will. Over
 Shining Force every lunchtime…
 but that’s only because Rings Of
                                         stupidly addictive.
                                         Expertise:
                                                                               spiritual successor to Gravitar.
                                                                               Expertise:
                                                                                                                        the years it’s been involved in the Sega
 Power isn’t on there.                   Buying overpriced stuff on eBay       Midlife crises                           Ages 2500 range, Sega’s 3D Ages range, as
 Expertise:                              then never touching it                Currently playing:
 Modding games, I rarely                 Currently playing:                    Radar Rat Race                           well as scores of Virtual Console releases, the
 play a game in it’s ‘vanilla’           Advance Wars                          Favourite game of all time:
 form any more                           Favourite game of all time:           Sheep In Space                           NeoGeo Station and Konami’s Castlevania and
 Currently playing:
 Kenshi
                                         Elite (BBC Model B)                                                            Contra anniversary collections. It’s a pleasure,
 Favourite game of all time:                                                                                            then, to cover these custodians of retro in the
 Rome: Total War
                                                                                                                        mag in such detail.
                                                                                                                           Enjoy the magazine!
       RETRO RADAR
     06 Arcade Thrills For
        Your Home
     We go hands-on with Koch Media’s Capcom
     Home Arcade stick
     08 News Wall                                                                            36
     All the latest news from EVO 2019, including
     a new game in the River City series
                                                     FEATURED
     10 Iain Lee
     This month Iain explains why Sega’s Mega       36 The Making Of:
     Drive resonates so strongly with him              Astroclone
                                                    Steve Turner explains how he retooled his
     12 Mr Biffo                                     earlier adventure games with a sci-fi theme
     Paul Rose gets nostalgic for the times you
     had to actually go to a shop to buy a game     42 Ultimate Guide:
                                                       Shadow Dancer
     14 Back To The Noughties                       We look at the bosses, stages and
     Nick’s time-travelling escapades land him      conversions of Sega’s Shinobi sequel
     in October 2002
                                                    48 The Making Of:
                                                       3D Space Wars
                                                    Go behind the scenes of this impressive
                                                    ZX Spectrum blaster
                                                    54 Peripheral Vision:
                                                       HyperBoy
                                                    This month’s showcase looks at Konami’s
                                                    interesting add-on for the Game Boy
                                                    64 Classic Moments:
                                                       Rocket Ranger
                                                    Mike Bevan on the joys of learning to fly and
       REVIVALS                                     beating up Nazis in Cinemaware’s enjoyable
                                                    Amiga game
                                                                                                     18
     16 Bomber
     Darran gives his godson a history lesson
                                                    66 So You Want To Collect…
                                                       Neo-Geo Fighters                            Creating The
                                                                                                   Mega Drive Mini
                                                    Nick has been having a series of mini heart
     40 Bad Dudes Vs                                attacks aer researching the prices for
        Dragon Ninja                                various classic fighting games
     Watching Nick play Antstream awakened a                                                       We get to grips with Sega’s incoming miniature console
     memory in Darran                               72 From The Archives:                          and discuss its creation with Hiroyuki Miyazaki
                                                       The Soware
     76 Incredible Crisis                              Toolworks
     Paul Drury explains why you should pick up     Walt Bilofsky reveals how his company            26
     this cool collection of minigames              moved from his garage to the big time
 4 | RETRO GAMER
                                                                                                            GIFT
Don’t forget to follow us online for all your latest retro updates
       RetroGamerUK                     @RetroGamer_Mag
                                                                                     Hardware Heaven:
                                                                             70        Famicom Titler               ESSENTIALS
                                                                                                                   34 Subscriptions
                                                                                                                   Make sure you take advantage of our latest
                                                                                                                   offer, now featuring a mug and tote bag!
                                                                                                                   104 Homebrew
                                                                                                                   Jason Kelk is back with your monthly guide
                                                                                                                   to the hottest new games for old systems
                                                                                                                                                   RETRO GAMER | 5
GIVE US TWO MINUTES AND WE'LL GIVE YOU THE RETRO WORLD
       ARCADE THRILLS
       FOR YOUR HOME
        Koch Media’s Ben Jones talks to us about the Capcom Home Arcade
                                                      W
                                                                  hen the Capcom                  Sanwa parts makes to the build quality          Arcade stick has certainly had plenty
    6 | RETRO GAMER
     VISIT RETROGAMER.NET/FORUM TO HAVE YOUR SAY                                                                  RETRORADAR: ARCADE THRILLS FOR YOUR HOME
                                                                                                                                                                                                                                    RETRO
                                                                                                                                                                                                                                    RET
                                                                                                                                                                                                                                     ETR   AMER | 7
                                                                                                                                                                                                                                      TRO GA
                                                                                                                                                                                                                                          G
                                                                                                                                                                                                                                          GAMER
                                            NEWS WALL
DISPATCHES FROM THE FRONTLINE OF RETRO GAMING
                                            FIGHTING FRENZY
                                            A FLURRY OF FIGHTERS WERE ANNOUNCED AT EVO 2019
                                            Y
                                                      ou can always
                                                      expect some solid
                                                      announcements to come
                                                      off the back of the annual
                                            Evolution Championship Series,
                                            but this year’s reveals have been
                                            particularly good. The recently
        GIRL POWER                          released Samurai Shodown got off
                                            to a fantastic start by revealing a
        F
               ans of the River City        bunch of new characters that will be
               games will be pleased        dropping monthly for the rest of 2019.
               to hear that a latest        Rimururu will be available by the time
        offering in the series should       you read this, Shizumaru Hisame will
        be available as you read            drop in September, Basara in October,
        these words. River City             Kazuki Kazama in November, while
        Girls is due for release on all     Wan-Fu will arrive in December. SNK
                                                                                       » We're looking forward to some Mitsurugi-Haohmaru clashes in Soulcalibur VI.
        existing systems and follows        also revealed to the roaring crowd
        the adventures of Kyoko and         that The King Of Fighters XV was in        their respective games by the year’s
        Misako as they fight their way      development. Fans were treated to          end. Capcom created some of the
        through the six varied regions      nothing more than a stylish logo reveal,   biggest noise with reveals of E Honda,
        of River City in search of their    but that didn’t seem to matter to the      Lucia and Poison for the latest season
        boyfriends, Kunio and Riki. If      ecstatic congregation. The other new       of Street Fighter V. The arrival of
        those names sound familiar,
        it’s because their beaus
        are the usual stars of the
                                                            DLC characters were very
        franchise, meaning the two
        friends are going to have quite
                                                              much in vogue                                                                          » [PS4] Lucia was last seen as a playable character in
                                                                                                                                                     Final Fight 3.
        a fight on their hands.             fighting game announced at Evo was          E Honda means all of the original eight
            Luckily, both Kyoko and         the latest Guilty Gear release, which      fighters from Street Fighter II are now                        season pass and that Samurai
        Misako have plenty of               will arrive sometime in 2020. Arc          present and correct, while Poison                             Shodown’s Haohmaru would be
        individual moves at their           System Works didn’t reveal too much        appears to have picked up plenty                              appearing as a guest character. It
        disposal, and will still have the   in way of gameplay mechanics, but it       of moves since appearing in Street                            also revealed that Cassandra would
        option to buy food and gear to      was still more than what SNK shared        Fighter IV. Lucia is the biggest surprise                     be added to the main roster. Other
        upgrade their existing abilities.   and was met by rapturous applause          as she’s a playable character from                            Namco surprises included a second
        As you’d expect from a game         from the crowd.                            Final Fight 3 and has never appeared                          Dragon Ball FighterZ pass that will be
        by WayForward Technologies,            DLC characters were very much           in a Street Fighter game before – she                         adding Janemba, Gogeta and Broly,
        the visuals and animation           in vogue with the rest of the fighting      seemed more than capable of holding                           and the reveal of Leroy Smith, a brand-
        look absolutely top-notch           community, with several other              her own, mind.                                                new character for Tekken 7, who was
        and there’s a suitably upbeat       companies eager to show off new               Namco announced that                                       announced alongside Za-Fina, who
        soundtrack, too. A physical         characters that would be available for     Soulcalibur VI would receive a second                         was first seen in Tekken 6. Phew!
        release from Limited Run
        Games for Switch and PS4
        are available to order now, but
        only for a short period of time,
        so be quick. Look out for a
        review soon.                                                                   NEXTGEN NEOGEO
                                                                                       SNK REVEALS A NEW PROJECT
                                                                                       S
                                                                                                 NK has certainly been                               design and a wonderful play feeling
                                                                                                 busy lately. In addition                            you can even link it to Neo-Geo Mini.
                                                                                                 to reviving the Samurai                             The new hardware will provide you a
                                                                                                 Shodown series,                                     Neo-Geo journey that you have never
                                                                                       announcing a new King Of Fighters,                            experienced.” Needless to say the
                                                                                       releasing a 40th anniversary                                  cryptic tweet could refer to just about
                                                                                       collection and working on countless                           anything, but it’s highly unlikely that
                                                                                       updates of its Neo-Geo Mini, it’s                             the company is making a full return
                                                                                       now announced another Neo-Geo                                 to the hardware market like some
                                                                                        related project.                                             hopeful fans have suggested. Our
                                                                                               “A next-gen Neo-Geo hardware                          best guess is that SNK is producing a
                                                                                                is coming after the Neo-Geo                          high-end compilation device similar to
                                                                                                         Mini,” the official                         the Capcom Home Arcade stick, but
                                                                                                             tweet begins.                           ultimately, we’re just going to have to
                                                                                                              “With a modern                         wait and see.
   8 | RETRO GAMER
                           COLUMN
FEATURING TALKRADIO’S IAIN LEE
                                                                                                Who is Iain Lee?
                                                                                                Iain Lee is a freelance broadcaster who loves gaming, particularly retro gaming.
                                                                                                He currently hosts The Late Night Alternative show at weekends from 10pm on
                                                                                                www.talkradio.co.uk and runs daily retro streams on www.twitch.tv/iainlee.
  10 | RETRO GAMER
                           COLUMN
FEATURING DIGITISER’S MR BIFFO
                                                                                           Who is Paul Rose?
                                                                                           Paul is probably better known as Mr Biffo – the creator of legendary teletext games magazine
                                                                                           Digitiser. These days, he mostly writes his videogame ramblings over at Digitiser2000.com. If you want
                                                                                           more Biffo in your eyes, you can catch him as the host of Digitizer The Show at www.bit.ly/biffo2000.
                                             Back in my day…
                        S
                                     omething that today’s        for a kettle to boil without shouting at it to hurry up,           company like Special Reserve, or some little self-
                                     modern kids, with            so how I ever coped back then is a mystery.                        publisher with a grotty hand-drawn, black and white
                                     their Fortnites and             That tactile connection to the games,                           ad in the back of Your Spectrum, it always gave
                                     their Minecrafts and         the anticipation (and often, frankly, crushing                     me a weird sort of thrill, like I was doing something
                            smartphones, take for granted         disappointment at the end product) was half the                    wrong and naughty.
         is how easy it is to get games. Not only are half        joy of it. It’s why I was never into playing pirated                  You never quite knew what you were getting,
         of them free (loot crates and DLC notwithstanding),      games; the adventure of legitimately owning                        never quite knew when it would arrive… often you
         but if you decide you want to play something, you        something, bought with my own money, the effort                    wouldn’t even know if it worked. When I buggered
         can have it on your device almost immediately.           that went into playing it, gave it a value. I stuck                up my SNES by being a bit too overzealous with
            I sometimes wonder whether this ease of               with so many games that I otherwise would’ve                       an NTSC-to-PAL convertor (I bent the pins!) I
         access, this instant gratification, somehow devalues     given up on if I’d been able to download them                      had to send it away to be fixed. I was without it
         the games modern kids play.                              instantly onto my Speccy.                                          for weeks, I didn’t quite know when it would be
            Back in my ill-spent youth, part of the thrill of        Even more exciting was when I bought                            returned to me… yet when it arrived home, it
         getting a new game was the waiting… waiting to           something via mail order. Nowadays, you buy                        felt like Christmas.
         save enough pocket money to afford it, travelling        something online and you can track it almost to                       I honestly miss that time. Don’t get me wrong, I
         to John Menzies or Woolies to buy it, heading back       your door. I like ordering a takeaway from Deliveroo,              don’t want to go back to it. I couldn’t live without the
         home on the bus as I pored over the cassette inlay,      because you can watch your driver’s progress on                    insta-delivery of Amazon Prime or Netflix, and I
         then waiting for it to load… waiting for it to load…     a map, which allows me to gauge whether I have                     haven’t bought a physical game for almost a year.
         waiting for it to load…                                  enough time for a pre-dinner wee.                                  But the slower pace of the Eighties taught me that,
            I mean, the internet and social media have shot my       Ordering from the mail order ads in games                       sometimes, good things come to those who wait.
         attention span to shreds. These days I can barely wait   magazines felt almost illicit. Whether it was a big                As well as Kosmik Pirate.
  12 | RETRO GAMER
                                                                                                                                                 A MOMENT WITH...
                                                                                                        SHOWING OFF COOL RETRO-THEMED STUFF THAT’S GOING ON
A
          lthough he’s made his                                Please give us a summary of
          career in digital design,                            Orange Island – what happens, and
          with stints at companies                             what will players be doing?
          such as Sega, Ted Sterchi                            Orange Island follows four kids and a
has always had a keen interest in                              grandmother as they explore an island
creating games. This year he decided                           and try to prevent a war between
to focus on his platform adventure                             humans and the slimes who have taken
Orange Island, a game so close to NES                          residence there. As this is a NES game,
specs that it’s actually getting a NES                         I’m leaning in on videogame logic a
version, and has successfully funded it                        bit, but I actually want to tell a really
via Kickstarter, where it received over                        poignant story too! Gameplay-wise,
400 per cent of its funding goal.                              it’s an exploration-based platformer.
                                                               There will be puzzles, ability upgrades,
How did you get into gaming -                                  side-quests, towns… you could say it’s
what were your first platforms and                              something like Legacy Of The Wizard
early favourite games?                                         meets Zelda II by way of Castlevania II
My first system was the NES. I’m                                and Kirby’s Adventure. And there will
pretty sure the first game I owned                              be shmup sequences! It might sound
was the two-in-one Super Mario Bros                            like a lot, but much of the core engine is
and Duck Hunt cartridge. Other early                           complete and it’s all gelling nicely.
obsessions included California Games,
Rescue: The Embassy Mission and                                Why did you decide to pursue the
Dragon Warrior. Also, a whole bunch of                         NES style, and why do it with such
Castlevania (one through three). I used                        authenticity?
to draw so much Castlevania fan art                            In the late Noughties/early Tens I was       » [PC] Small sprites mean that the action should translate well to real NES hardware.
when I was about seven years old. My                           pursuing a vaguely 16-bit aesthetic
first 16-bit console was the Genesis,                           for Orange Island. Eventually, I hit a       small amount of channels and tones                              but the more I showed them the more
and I fell hard for the Sonic series.                          wall and realised that I was biting off      ensures that my scope is limited to                             enthusiastic they became, until they
Kid Chameleon, Zombies Ate My                                  more than I could chew with such             a degree but it also forces a certain                           told me that Orange Island had to
Neighbours and Castlevania: Bloodlines                         a large colour palette and smooth            cohesion, which appeals to me as a                              come to the NES. So really, it was a
                                                                                                            designer. I like a challenge and I’m                            combination of their proficiency and
            They told me that Orange Island                                                                 pretty stubborn, so it all made sense to
                                                                                                            stay authentic to the hardware.
                                                                                                                                                                            enthusiasm: I only want to work with
                                                                                                                                                                            people who are as excited about the
             had to come to the NES                                                                         How did you secure Mana
                                                                                                                                                                            game as I am!
                                                    Ted Sterchi                                             composer Hiroki Kikuta’s                                        What advice would you give
were also my favourites. I convinced                           sprite animations. So, I started doing       involvement in the project?                                     to creators starting their own
my parents to buy me a SNES where                              lots of research into NES hardware           It’s still sinking in that Hiroki Kikuta is                     Kickstarter projects?
I discovered Super Metroid, Super                              restrictions. Around the same time, I        on-board. Kikuta-san’s representative                           Kickstarter is a hard one because
Castlevania IV and Chrono Trigger. I                           discovered Lizard by Brad Smith and          stumbled across Orange Island and                               there’s no exact formula. Looking back
think the SNES era taught me a lot                             became enthralled by his in-depth            reached out to me, but it was really early                      at this campaign, I’d probably tell
about ambiance and emotion in games.                           articles about developing for the NES.       days – I’m not even sure if it was in a                         myself to keep it simple. Our campaign
                                                                                     I would never imply    playable state back then. So, we stayed                         was tricky because there were really
                                                                                 that 8-bit graphics        in touch over time and I finally decided                         integral rewards tied to stretch goals,
                                                                                 are easy, but the          to pursue a Kickstarter campaign, which                         which meant a lot of what-if scenarios.
                                                                                 inherent palette and       made his involvement a possibility. I                           What if the NES port stretch goal
                                                                                  size restrictions makes   can’t wait to work with him!                                    wasn’t reached? People might have
                                                                                  everything much                                                                           bailed out. So yeah, I’d probably keep
                                                                                  more manageable           Broke Studio is handling the NES                                the number of reward tiers way down; I
                                                                                  for a mostly solo dev     version – why did you decide to                                 got too excited with all the goodies I
                                                                                  team. At the same         partner with the team?                                          could give to people. Also, don’t worry
                                                                                  time, I find it to be      I originally came across Broke Studio                           about pleasing every single person. For
                                                                                  like a tricky puzzle      through their own Kickstarter campaign                          instance, introducing a new mid-
                                                                                   to make sure all the     for Twin Dragons. I was pretty much                             campaign reward tier might please a lot
                                                                                   NES colours work         sold on their talent the moment I played                        of people but also annoy many others
                                                                                   nicely together and      that game, and everything I saw about                           and make things more confusing for
                                                                                   everything makes         them on social media further proved to                          everyone. I found this really crippling
                                                                                   visual sense. The        me that they knew their stuff. I think                          and it still eats away at me, but it’s an
                                                                                   same is true for         our collaboration began when I sent                             unfortunate truth that you’ll have to
                                                                                   writing music            them an early demo of Orange Island.                            stick to your gut and risk letting some
                                                                                    for the NES: the        Things didn’t progress immediately,                             people down along the way.
        Wh challenges await the adventurers   in this tower?
» [PC]] What
                                                                                                                                                                                                         RETRO GAMER | 13
     OCtObEr 2002 – It’s a
     bad month for Nintendo, a
     surprisingly good month for
     Eighties movie licences and
     an extraordinary month for
     Dreamcast owners. What in
     the heck is going on? Nick
          Thorpe jumps back in
           time to find out
   NEWS
   OCtObEr 2002                                                                                                                                                                      [PC] A photo of Nintendo and
                                                                                                                                                                                   the European Commission, or a
                                                                                                                                                                              screenshot of Hitman 2? You decide.
    Washington DC was gripped
                                           N
    John Allen Muhammad and Lee                        intendo’s woes continued                      five distributors received fines ranging                      Despite a good crop of games
    Boyd Malvo were arrested on 24                     to accumulate in                              from €0.82 million to €1.5 million.                       arriving as those jingle bells grow ever
    October. Muhammad was tried                        October, as the European                      The offences took place between                           louder, there was no dispute over which
    and convicted of multiple counts                   Commission found the                          1991 and 1998, and concerned both                         game was taking home the month’s
    of murder and received the death       company guilty of operating a                             hardware and software. According to                       quality award. Timesplitters 2 received
    penalty, which was carried out in      price-fixing cartel with seven of its                     The Guardian, “The commission found                       a rare 10/10 from Official PlayStation 2
    November 2009. Malvo was only          European distributors. As a result,                       that the UK market was actually one                       Magazine, which described the
    17 at the time of the killings, and    Nintendo was hit with a whopping                          of the cheapest in Europe but that                        first-person shooter sequel as “an
    was given multiple life sentences.     €149.1 million fine, one of the biggest                   Nintendo and Menzies had colluded to                      essential purchase for anyone with a
        The United States continued        financial penalties ever dished out                       ensure that cheap UK products were                        PlayStation 2 and a central nervous
    to gear up for an invasion of Iraq     by the European Union. All seven                          not re-exported to continental Europe                     system”. There were plenty of other
    this month, as the Senate voted        distributors were also fined for their                    where prices could be up to 66 per                        worthwhile games on the PS2 this
    to give president George W Bush        part in the cartel, with UK distributor                   cent dearer.” Nintendo announced                          month, too. Horror fans were served
    war powers on 11 October, with         John Menzies receiving the largest                        that it would seek to appeal the ruling,                  a treat in the form of The Thing,
    all Republicans and a majority of      punishment, an €8.64 million fine.                        while John Menzies considered the                         which scored 85% in Play and 9/10
    Democrats in support.                  Greek distributor Itochu Corporation was                  fine “totally disproportionate” and was                   in the Official PlayStation 2 Magazine.
        On 12 October, a coordinated       fined €4.5 million, and the remaining                     reportedly considering legal options.                     Onimusha 2: Samurai’s Destiny also
    bombing attack on the Indonesian                                                                                                                           picked up a 9/10 score in the official
    island of Bali killed 202 people                                                                                                                           magazine. Mat Hoffman’s Pro BMX2
    and injured over 300 more. One                                                                                                                             scored 7/10 in OPS2 and 82% in
    suicide bomber attacked a club,                                                                                                                            Play, with the latter describing it as “a
    forcing people out into the street                                                                                                                         massive improvement over the previous
    where they were hit with a car                                                                                                                             Mat Hoffman title” but “nothing too
    bomb. The victims were primarily                                                                                                                           original”. Could the trend for extreme
    western holidaymakers – 88                                                                                                                                 sports games be wearing on reviewers?
    of those confirmed dead were                                                                                                                               Time will tell.
    Australian citizens, followed by 38                                                                                                                            Beside the long-awaited PAL release
    Indonesians and 23 British tourists.                                                                                                                       of Resident Evil (89%, NGC), it wasn’t
    Members of the Islamic terrorist                                                                                                                           a tremendously exciting month for
    group Jemaah Islamiyah claimed         [GBA] Castlevania was back on Nintendo’s handheld – and   [Xbox] Tazz here hadn’t had a televised match in half a
                                                                                                                                                               GameCube owners. NGC led with an
    responsibility for the attack.         this time you could see what you were doing.              year, showing the outdated roster problem well.           exclusive review of WWE Wrestlemania
14 | RETRO GAMER
                                                                                                                                      bAck TO ThE nOuGhTiEs: OcTObER 2002
                                                                                                                                                                                OctOber 2002
                                                                                                                                                                                PlaystatiOn 2
                                                                                                                                                                                1 Medal Of Honor:
                                                                                                                                                                                  Frontline (EA)
                                                                                                                                                                                2 Gran Turismo Concept:
                                                                                                                                                                                  2002 Tokyo-Geneva
                                                                                                                        [PS2] One of the best launch games for the PS2 gets a     (Sony)
                                                                                                                        similarly scintillating sequel.
                                                                                                                                                                                3 Grand Theft Auto III (Rockstar)
                                                                                                                       best wrestling game on the Xbox”, in                     4 Spider-Man (Activision)
                                                                                                                       spite of a “lack of depth” and “sorely                   5 Prisoner Of War (Codemasters)
                                                                                                                       out of date” character roster. The
                                                                                                                       Crazy Taxi series was showing signs of
                                                                                                                                                                                XbOX
                                                                                                                       running out of fuel, as Edge awarded
                                                                                                                       the game 6/10 declaring, “You have to                    1 Halo: Combat Evolved
                                                                                                                       ask the obvious question: why?” But                        (Microsoft)
 [GameCube] Like so many Sega arcade conversions, Beach Spikers was attractive and enjoyable but lacked content.       October wasn’t really about the present                  2 Prisoner Of War
                                                                                                                       for Xbox owners, as tantalising glimpses                   (Codemasters)
                                                               single-player, you ache for the joy of                  of Halo 2 were revealed. Edge’s                          3 Project Gotham Racing
                                                               multiplayer” as the world tour mode                     cover story revealed that Bungie was                       (Microsoft)
                                                              “feels like a chore”.                                    attempting to reduce character polygon
                                                                                                                                                                                4 Enclave (Swing)
                                                                  Hitman 2: Silent Assassin was the                    counts while retaining detail, so as to
                                                               biggest PC release of the month, but                    deliver more complex environments                        5 Dead Or Alive 3 (Microsoft)
                                                               PC Gamer’s Chris Buxton was not                         and battles on a grander scale. It also
                                                               wholly impressed and scored it 70%.                     confirmed the inclusion of online                        GaMecube
                                                               Although he felt that the game “does                    multiplayer over Xbox Live, noting that                  1 Super Smash Bros
                                                               improve on its predecessor”, Chris                      Bungie was “keen not to replicate PC                       Melee (Nintendo)
                                                               highlighted a number of inconsistencies                 multiplayer gaming” and “wants players
                                                                                                                                                                                2 Star Wars: Rogue
 [PS2] Kill it! Kill it with fire! It’s the only way you’ll    in the behaviour of enemies and                         to feel like they are sitting on the couch
 survive this terrifying movie licence.                                                                                                                                           Leader (Activision)
                                                               bystanders, and complained that                         next to each other”.
 X8, but the game turned out to be more                        mission designs “don’t offer nearly                        Gaming’s biggest small machine, the                   3 Pikmin (Nintendo)
 like Maven vs Goldust than The Rock                           enough room for manoeuvre or                            GBA, also had a treat for players this                   4 Luigi’s Mansion (Nintendo)
 vs Hulk Hogan. Lee Hall awarded the                           mistakes”. The game also appeared                       month, as Castlevania: Harmony Of
                                                                                                                                                                                5 Super Monkey Ball (Sega)
 game 70%, comparing it unfavourably                           on the Xbox and pleased XBM, which                      Dissonance scored 86% in NGC. The
 to the N64’s WWF No Mercy and                                 awarded it 8/10 and praised the                         magazine called it “a precisely crafted
                                                                                                                                                                                Music
 complaining of “moments of brilliance                         murderous action as “truly addictive”.                  slow-burner,” praising it for possessing
 marred by minor irritations, and                              Despite the reviewer’s complaints                      “classic Castlevania atmosphere” and                      1 The Ketchup Song
 sometimes glaring cock-ups”. Sega’s                           that the game “does get extremely                      “movement and pacing drafted in from                        [Asereje] (Las Ketchup)
 beach volleyball title Beach Spikers was                      frustrating at times” and features a plot               the classic NES and SNES efforts” –                      2 New Direction
 a worthwhile arcade conversion, marred                        that is “a little on the weak side”, he felt            though structurally, the game was far                      (S Club Juniors)
 somewhat by a lack of home content.                           that “when you do perform a cleaning                    closer to the PlayStation’s Castlevania:
                                                                                                                                                                                3 The Long And Winding Road/
 NGC scored the game 79%, opining                              job unnoticed the feeling of satisfaction               Symphony Of The Night.
                                                                                                                                                                                  Suspicious (Will Young &
“if you have some friends who have                             you get is immense”.                                       Next month, we’re expecting a
                                                                                                                                                                                  Gareth Gates)
 developed their own teams it becomes                             Elsewhere on the Xbox, the system                    veritable glut of games as we head
 an outstanding multiplayer game”, while                       also got a passable game, with WWE                      towards certain winter festivities. Won’t                4 Complicated (Avril Lavigne)
 Edge gave it 6/10 and said that “in                           Raw scoring 7/10 in XBM for being “the                  you join us again?                                       5 All My Life (Foo Fighters)
                                                                                                                                                                                                        RETRO GAMER | 15
Bomber
You’ve never had it so good
                                  » ZX81 » 1982 » Mikro-Gen
 » retrorevival
               ust as the high-end       an excellent representation of the       than others, this was the only
               console market has        system’s best, and the developers        difference of note.
               evolved over the          have gone above and beyond in                So why did Sega decide to get
               decades, so too has       adding extras – not only including       involved after years of leaving it to
               the market for plug-      regional revisions for each game,        other companies? “The Mega Drive
and-play retro consoles. In the dark     but two brand-new games.                 launched in 1988 in Japan, 1989 in
days of the early Nineties, systems         As far as the public is concerned,    North America (as the Genesis),
of questionable legality such as         the story of the Mega Drive Mini         and 1990 in Europe, which means
the TV Boy were your only option,        starts at the Sega Fes event in April    it’s been roughly 30 years since it       » [Mega Drive Mini] To
but publishers have been officially       2018, where the company grabbed          debuted,” says Hiroyuki Miyazaki,         demonstrate the CRT filter
                                                                                                                            in action, here’s a regular
supporting this sector for a couple      plenty of retro-related headlines – it   Sega’s project leader on the Mega         screenshot of Sonic
of decades now. In between obvious       announced the Sega Ages range            Drive Mini. “Over the years, there        The Hedgehog…
hits like Pac-Man and unusual            for Nintendo Switch, revealed that       have been both licensed products
choices such as the EA Sports            a revival of the Sakura Wars series      and non-licensed bootleg products
FIFA 96/NHL 95 pack, there have          was in development, and told fans        in the market, but as the original
been some truly landmark releases.       that the original Shenmue games          hardware maker, we thought that
The Atari Flashback 2 was one of the     would be getting long-awaited HD         it was meaningful to release our
first to mimic the look of the original   remasters on modern consoles.            own, definitive version.” That notion
machine, and was so authentic that       But the biggest announcement             proved correct as players quickly
you could add a cartridge port to        was that the company was creating        embraced the announcement. It
it. The Nintendo Classic Mini: NES       a Mega Drive Mini for release in         seemed to point the way towards           » [Mega Drive Mini]
                                                                                                                            …and here’s one with
captured mainstream attention            2018. The scale of the response          a different product to the existing       the CRT filter on. It’s a
and raised consumer expectations         was somewhat surprising, given           Mega Drive plug-and-play consoles         strong effect, as you can
of what should be included on            how frequently Sega has released         – a product that might actually           see, adding prominent
                                                                                                                            scanlines and some blur.
all-in-one retro consoles. And after     Mega Drive games in compilations         rival the quality of the critically and
spending plenty of time with the         and on digital services. Additionally,   commercially successful Nintendo   ndo
Mega Drive Mini, we feel confident        licensed Mega Drive retro consoles       Classic Mini consoles.
in saying that it’s another milestone    had been available for well over             However enthusiasm was soon     on
release. The physical product is         a decade prior, and though it            dampened when it appeared that      at
closer to the original device than       seemed as if Sega would have             AtGames, a prolific producer of
any before it, the list of games is      more involvement with this device        licensed Mega Drive devices,
                                                                                                                                                 RETRO GAMER | 19
                                                                                       » [Mega Drive Mini] Thunder Force III wasn’t a licensing         » [Mega Drive Mini] While most of the games play just fine
                                                                                       problem, as Sega acquired Technosoft’s back catalogue            on the included three-button pads, the six-button versions
                                                                                       a few years ago.                                                 are needed to get the most from Street Fighter II.
      WHILE THE MEGA DRIVE MINI IS EXCELLENT, PAST
      MEGA DRIVE PLUGANDPLAY SYSTEMS HAVEN’T
                 BEEN QUITE SO AMAZING                                                     “F
                                                                                            Fi
                                                                                             irst
                                                                                                s   a
                                                                                                    and
                                                                                                      d foremost
                                                                                                          or mo t,
    As Miyazaki alluded to, both officially licensed and bootleg Mega                         w nt d to
                                                                                         we wanted
                                                                                         w              o make
                                                                                                            ak  the
                                                                                                                t e
    Drive plug-and-play systems have been doing the rounds for the
    best part of a couple of decades now. These haven’t always been                     controls
                                                                                        c   n ro s feel
                                                                                                      ee   the
                                                                                                             e same
                                                                                                                a e
    particularly great, though – in fact, in recent years the licensed
    products have had a poor reputation.
                                                                                       as
                                                                                       as ththe
                                                                                             h    original
                                                                                                  o i in l release”
                                                                                                             elea e”
                                     Q The first notable officially licensed effort
                                     came in 2004 with the release of the Mega            was involved in the project.                                  the company announced that the
                                     Drive Play TV, manufactured by Sega Toys
                                     in Japan. The device was pretty simple,           A week prior to Sega Fes, Sega                                   software for the system would be
                                     with composite AV cables and a single             Games’ COO Kenji Matsubara                                       handled by a domestic developer
                                     three-button controller wired directly            had spoken to Yahoo! Japan                                       with a proven track record – later
                                     into the main unit, which was powered             about plans to reintroduce the                                   revealed to be M2, a decision
                                     by four AA batteries. Six games were
                                                                                       Mega Drive hardware by giving a                                  which boosted fan optimism for
                                     included – Altered Beast , Dr Robotnik’s
                                     Mean Bean Machine, Flicky, Golden Axe,            domestic release to the AtGames                                  the project. “M2 is a long-time
                                     Kid Chameleon and Sonic The Hedgehog.             Genesis Flashback console – a                                    development partner of Sega’s.
                                     This was released to western markets as           device that had improved over                                    Their technical capabilities in
                                     the Arcade Legends Sega Mega Drive,               previous offerings, but still received                           emulation – including their attention
                                     distributed by Radica. The device’s
                                     success prompted the release of further           negative reviews. Shortly after the                              to detail – places them among
                                     versions featuring more Sega games, as            announcement of the Mega Drive                                   the top developers in the world,”
                                     well as models featuring licensed titles          Mini, AtGames posted a tweet                                     explains Miyazaki. “I thought that
                                     from Capcom and Codemasters.                      stating the following: “The rumours                              there was no better choice than
                                                                                       are true! Sega is going to release the                           them to partner with to develop this
    Q AtGam
       AtGames bbegan tto manufacture
                                f t e
    officially licensed clone systems from                                             Mega Drive Mini in Japan, powered                                retro console.”
    2008 onwards. As well as featuring ng                                              by the latest AtGames technology.
    cartridge slots for playing originall                                              This same new and improved                                                        espite the fact
    Mega Drive games, these region--                                                   technology will find its way into                                                  that the team was
    free units often included large
    numbers of built-in games, and the   e
                                                                                       the US and other territories later                                                working with pre-
    company often did deals to include dee                                             this year!” However, the tweet was                                                existing games,
    a few third-party games such as Super
                                        S                                              deleted soon after. Miyazaki declined                                             the project had a
                                        m t games.
                                        mbat
    Street Fighter II or the Mortal Kombat     a                                       to comment on whether AtGames                                    number of important requirements
    The mmachinesn even
                      v included
                            c       conttrol
                                         r ports
                                    control  p r to                                    had ever officially been involved in                              that had to be met, as Miyazaki
    support
          o original M             padss. However,
                       Mega Drive pads.        e
    they were
          w      notorious
                 n     o for theirr                                                    the project.                                                     explains. “First and foremost, we
    poor emulation
               lati – apartt                                                              In September 2018, Sega                                       wanted to make the controls feel
    from exhibiting
                 i    graphical
                            c                                                          announced that the Mega Drive                                    the same as the original release.
    issues
         e withh some e                                                                Mini would be delayed. The                                       Additionally, we had some basic
    games,
         e the systemse
                                                                                       company noted that overseas fans                                 required fixes (like the excessive
    featured awful
                 w
    audioo quality.
                  t                                                                    had responded to the product with                                flashing) that had to be done on
                                                                                       interest, and that Genesis Mini and                              the emulator,” he says, referring to
                                                                                       Mega Drive Mini models were being                                effects in games such as Contra:
                                                                                       prepared for North America and                                   Hard Corps. “This project had
                                                                                       Europe respectively. Additionally,                               newly developed titles and different
20 | RETRO GAMER
                                                                                                                                 CREATING THE MEGA DRIVE
                                                                                                                                                    R EM MINI
language settings too, which made           over this,” says Naoki Horii, CEO O of
the volume of work massive, yet it          M2. Compared to creating games  mese
was very important to complete all          for consoles, Horii feels that “it’s
                                                                              ’s
the tasks within a set schedule.” But       nothing but hardship” to work
the most surprising requirements            on a dedicated device like this.
to be met were actually regulatory          “We have often had to give up on   o
issues. “It’s been a long time since        ideas due to constraints, so again:
                                                                              ain:
Sega has worked on hardware. We             hardship. Creating new hardware  are as
didn’t have a lot of knowledge about        a home console itself comes with
the latest hardware, so this led to         challenges, but this is amplified d
                                                                                              » [[Mega Drive
                                                                                                       Dr Mini]
                                                                                                             n There’s
                                                                                                                     ’ only one
                                                                                                                             n racingg game on
                                                                                                                                            o the
some struggles when clearing safety         by having to do everything within h
                                                                              hin             system,
                                                                                              system
                                                                                               ys      u Road Rash
                                                                                                      but     R III m
                                                                                                                    makes forr a fine one
                                                                                                                                      one.
                                                                                                                                      on
requirements and evaluations in the         constraints in order to keep the e costss
various regions,” admits Miyazaki.          down. However, by focusing much    u
   M2 had to achieve the project            of our efforts there, we are able e to            “WeWe cherry-picked
                                                                                                 W     h y-          e titlese that  a
goals with inexpensive low-spec             keep the release easy and accessible
                                                                               ssible
                                                                               s     le
                                                                                      e       we thought
                                                                                              w      o          w
                                                                                                                were
                                                                                                                  eree necessary
                                                                                                                            e        y to
hardware, similar to that used              for our players. Though it’s severely
                                                                             verely
                                                                               e              achieve
                                                                                                 c      e ourr concepceptt o
                                                                                                                concept    off ‘the
                                                                                                                                ‘thee agagee
in other retro gaming devices.              challenging until then, it’s a rather
                                                                              h
                                                                              her             off the
                                                                                                    e Mega
                                                                                                       Mega   a Drive’,
                                                                                                                 Dri
                                                                                                                  rive’
                                                                                                                    ve’,, and
                                                                                                                    ve    an
                                                                                                                           nd d thatt
Although the company has done               fair trade,” he says. “We give our u              iss howw we  ee en ded
                                                                                                              ended  d up w with this
                                                                                                                                    thi
                                                                                                                                     his
                                                                                                                                     h
wonders with comparatively weak             best with what we have, but I w  willill          number
                                                                                                 u be off g   games
                                                                                                              ga
                                                                                                              games,”
                                                                                                                  mes,”
                                                                                                                    e ,””h he
                                                                                                                            e say
                                                                                                                               sa
                                                                                                                               says. ss.
hardware in the past, the constraints       also say that it can be very, veryy                    Anyone
                                                                                                     yo can   c create
                                                                                                                     r          lline-up
                                                                                                                             a line
                                                                                                                                  ine-up
                                                                                                                                    e       off
                                                                                                                                            o
still caused headaches because              difficult. However, when looking    g at it        essential
                                                                                                 s    t Mega   e Drive
                                                                                                                     D       games,
                                                                                                                             g e bu       butt
emulation is a tricky beast. “The           as Sega’s new console, it remindsndsd uss         actually
                                                                                                 c      y beingng able
                                                                                                                     b to include     d all of
spec for the Mega Drive Mini is             that anything is possible.”                       those
                                                                                                h      games
                                                                                                       g e on tthe device    e          legally
                                                                                                                                             l          due
                                                                                                                                                          u to    rights
                                                                                                                                                              o righthtss issues,
                                                                                                                                                                           iss
                                                                                                                                                                            ssu
                                                                                                                                                                             sues,
                                                                                                                                                                                 es
inferior to that of the Switch or              Over the course of a couple of o               iss a very
                                                                                                       r different
                                                                                                              ff      t proposition.
                                                                                                                             p        o                 bu they
                                                                                                                                                        but  th
                                                                                                                                                              hey
                                                                                                                                                               ey are all al
                                                                                                                                                                          al
the PS4, especially in the memory           months Sega revealed an excellent llent
                                                                               l              “WeW struggled
                                                                                                       t           more
                                                                                                                   m        than
                                                                                                                            t        y
                                                                                                                                     you                present
                                                                                                                                                        presen
                                                                                                                                                          r s t and and correct
                                                                                                                                                                         ccorrrec
                                                                                                                                                                              ree t
department,” says M2’s Takayuki             line-up of games. This includes  s                can
                                                                                                a imagine
                                                                                                     m        e for those
                                                                                                                     t        titless that              here.
                                                                                                                                                        here
                                                                                                                                                          e Obtaining
                                                                                                                                                               O      n        th
                                                                                                                                                                               those
                                                                                                                                                                                ho ose
Komabayashi, credited as a director         obvious first-party hits like Sonic
                                                                             nic
                                                                               i              other
                                                                                                 t    ccompanies
                                                                                                             pa s and individuals     i      s                    s s and doing
                                                                                                                                                        permissions,
                                                                                                                                                          e                            g so o on terms
                                                                                                                                                                                                   r
and planner of the Mega Drive Mini.         The Hedgehog and Streets Of                       have
                                                                                                 a the h rights
                                                                                                             g      to
                                                                                                                    to,”
                                                                                                                     o ” says      Miyazaki.
                                                                                                                              y Miyazaki
                                                                                                                                      i      k          that allow
                                                                                                                                                                 o theh price   c of tthe m  machine
                                                                                                                                                                                                   n
“Not only is the Mini compatible in         Rage II, but also takes in third-party
                                                                             party
                                                                               a              Foro those
                                                                                                      o not    o familiar
                                                                                                                     m        with tthis                 o remain
                                                                                                                                                        to       a competitive,
                                                                                                                                                                       o         t     , is quite
                                                                                                                                                                                             u
multiple languages (loading fonts),         classics like Castlevania: The New
                                                                            Ne                process,
                                                                                                 r   s it’si ’s a real
                                                                                                                     al minefield.
                                                                                                                           in fi ld    d It’s
                                                                                                                                          I’            ann achievement.
                                                                                                                                                               hii    m
the box art display changes with            Generation and Strider, and some  m
                                                                              me              obvious
                                                                                                 b u that    at Sega g doesn’t
                                                                                                                            e         own
                                                                                                                                      o                     Segaa consulted
                                                                                                                                                                        s       d a number
                                                                                                                                                                                      u         of
the language settings. Making these         surprising but welcome deep cuts  u
                                                                              uts                a s like S
                                                                                              games            Street
                                                                                                                    et Fighter
                                                                                                                            h II and                    sources
                                                                                                                                                          o      s to d
                                                                                                                                                                      determinem       what sshould
                                                                                                                                                                                       w           l
features work was very challenging,         such as Alisia Dragoon and Super                  Road Rash II, and had to obtain                           be included on the device, including
but I believe what we made was              Fantasy Zone. In total, the device will           licences for them. But there’s plenty                     the developers working on it. “I
worth the effort. The current version       ship with 42 games – 40 of which                  of trickiness even with the games                         provided feedback, but I was not
is the result of making countless           were originally released for the                  that were originally published by                         involved in the selection,” says Horii.
adjustments through to the end.”            Mega Drive from 1988 to 1996, with                Sega. Where licensed characters                           “Yosuke Okunari selected what I
   In fact, readers may be surprised        two bonus games that are brand-                   appear, such as Mickey Mouse and                          believe he considered the seminal
to learn how much say the                   new versions of classic games.                    Donald Duck in the Disney games,                          titles of that gaming era. His love
developers had over what hardware           That total is exactly twice as many               those rights had to be renewed.                           is definitely there.” The line-up
was used. “The main factors are             as Nintendo included on the SNES                  Even games like ToeJam & Earl and                         varies between Japan and the west,
manufacturing and release date,             equivalent, but Miyazaki doesn’t                  Ecco The Dolphin have previously                          which necessitated the selection
so we do not have much control              cite that as a factor in the final total.          missed compilation appearances                            of a second line-up – and the
                                                                                                                                                                                               RETRO GAMER | 21
       involvement of staff from Sega’s                      the Genesis, the brand is seeing a
    international divisions, such as Bill                    resurgence today, which makes it
    Alexander, VP of production and                          the perfect opportunity to introduce
    business development at Sega Of                          this classic,” says Bill, explaining its
    America. “There were a few criteria                      inclusion. Then there are the two
    that we used. First and foremost, we                     bonus games, Darius and Tetris.
    wanted awesome games, and we                             Darius is a brand-new conversion
    looked for games that still held up                      of Taito’s arcade shoot-’em-up,
    well today. We also wanted titles that                   programmed by noted homebrew
    captured the nostalgia of that era,                      coder Hideki Konishi. Tetris is also
    games that were emblematic of the                        included, but it’s not the original
    Mega Drive,” says Bill, referring to                     Mega Drive release. “The Mega
    the games included on the European                       Drive version of Tetris was never
    and North American systems. “After                       released, so there is no need to              » [Mega Drive Mini] Castle Of Illusion Starring Mickey Mouse nicely highlights the licences Sega has acquired.
    that, we looked at the line-up as                        release the product as it was back
    a whole to ensure we had genre                                                         legendary Tetris that the Sega
                                                             then,” says Miyazaki, explaining                                                                              expensive. The only big gap is a
    diversity while maintaining our focus                    this decision. “With that in mind,
                                                                                           fans back then yearned after?’ We                                               lack of sports games, and while it’s
    on quality. Finally, we threw in a few                   we asked ourselves, ‘What is the
                                                                                           decided to completely recreate                                                  understandable due to the fact that
    surprises, such as Monster World IV                                                                 the arcade version of                                              many of the iconic ones would be
                                                     “We also
    and Tetris. In the end, we are really                                                               Tetris that was a huge                                             difficult to license, it’s still a shame
    excited with how well this line-up                                                                  hit back in the day. Since                                         because of the system’s prominent
    turned out, and we hope our fans                 wanted titles                                      cartridge space isn’t as                                           association with the genre.
    will agree!”                                     that captured                                      expensive as it was back                                              But what really stands out to us
                                                     the nostalgia
       Indeed, Monster World IV was                                                                     then, we didn’t have to                                            is some of Sega’s characteristic
    a brilliant surprise given its lack of                                                              be frugal about it, and we                                         excess. The Mega Drive Mini has a
    an English release at the time – the             of that era,                                       are satisfied with how it                                           moving volume slider, a removable
    translated version originates from               games that were turned out.”                                                                                          expansion port cover and functional
                                                     emblematic of
    a 2012 Wii Virtual Console release.                                                                    As Horii alluded to                                             cartridge slot flaps – all of which
    “The game is quite charming, and                                                                    earlier, compromises                                               are solely decorative. “There really
    while Monster World IV may not                   the Mega Drive” had to be made – for                                                                                  wasn’t a long, serious discussion
    have been released in the west on                                                                   example, there are no                                              about this. These features stemmed
                                                                                           Mega-CD or 32X games included                                                   from conversations we had
                                                                                           on the system. “Of course, we did                                               internally like: ‘It’d be good if this
                                                                                           consider it, but we gave up after                                               part moved, huh?’ ‘Yeah, you’re
                                                                                           considering the difficult technical                                              right.’ ‘It’ll cost more, but it’s fun
                                                                                           aspects, development period and                                                 so let’s do it,’” Miyazaki tells us. “I
          THE VERSION OF TETRIS ON THE MEGA DRIVE MINI ISN’T                               costs. We know all too well that                                                thought that it would’ve been a little
                 QUITE THE SAME AS THAT FABLED CARTRIDGE                                   there is no project where you can                                               embarrassing if no one noticed, but
                                                                                           include everything you want,” says                                              I’m glad that it has garnered more
        The inclusion of Tetris on the Mega Drive Mini is exciting, as the Mega Drive
        version of Tetris is known to be one of the rarest games in existence – just a few Miyazaki. “It was also a shame that                                             attention than I thought it would.”
        copies made it out into the wild, as Tetris was subject to a licensing nightmare   we had to forego some titles that                                               The company may make money
        that ultimately prevented this version from going on sale properly. Sega doesn’t   were higher risk when considering                                               back on that decision though, as it
        consider that version to have been released and excludes it from the official list today’s society’s standards.” While                                             has enabled the creation of further
        of Mega Drive games, although it was included on Sega Ages 2500 Vol 28: Tetris
        Collection for the PlayStation 2.                                                  he doesn’t name any in particular,                                              decorations such as mini Mega-CD
           However, as Miyazaki said, this version is a brand-new version designed         there are certainly some that spring                                            and 32X units that are available to
        to replicate Sega’s arcade version from 1988. Compared to the original Mega        to mind – the original Japanese                                                 Japanese players. And speaking
        Drive version, the graphics are closer to the System 16 original with a cleaner    release of Bare Knuckle III would                                               of going overboard, the company
        presentation. The game is a little more lenient with the time it allows before     cause outrage today, for example.                                               commissioned new menu music
        pieces lock, too. Since the ability to use special item blocks and choose your
        starting level were not included in the arcade version, they haven’t been included But what has been included is                                                   from none other than Yuzo Koshiro.
        here – and nor has the Doubles game.                                               excellent, hitting almost every box                                             “As you can tell from the Mega
           Interestingly, the new Mega Drive Tetris does improve on the arcade game.       you could wish to check – there                                                 Drive Mini’s line-up, Mr Koshiro has
        The arcade game only offered rotation in one direction, which is the default       are lengthy single-player games,                                                provided many wonderful tracks
        for the Mega Drive game, too. However, the options menu allows you to set
        clockwise and counter-clockwise rotation to any buttons you’d like, and a brand-   fun multiplayer games, a good                                                   for the Mega Drive. As a composer,
        new hard drop option has been included, too. This helps the game feel a little     spread of different genres and                                                  he is the pride of Japan and has
        closer to modern versions of Tetris.                                               plenty of titles that are now rare and                                          had an active career from then till
        » [Mega Drive] The original Mega Drive release had   » [Mega Drive Mini] The new version is more
        coarse colours, different block designs and large    accurate, and improves how the Mega Drive’s   » [Mega Drive Mini] If you’re looking for longer games,         » [Mega Drive Mini] Alisia Dragoon isn’t commonly
        boxes covering the background.                       limited colour palette is used.               Phantasy Star IV and the other RPGs will definitely keep        included in Mega Drive products, so it was a welcome
                                                                                                           you occupied for a while.                                       surprise to see it here.
22 | RETRO GAMER
                                                                                                                                                      CREATING THE MEGA DRIVE MINI
                                                                                                                                                                                                       RETRO GAMER | 23
                     THE LAST FEW YEARS HAVE SEEN A PROLIFERATION OF PLUGANDPLAY RELEASES
                       BASED ON CONSOLES  HERE’S HOW THEY ALL STACK UP AGAINST EACH OTHER
             NINTENDO                                                   NINTENDO
             CLASSIC                                                    CLASSIC
             MINI:NES                                                   MINI:SNES
              YEAR: 2016                                                YEAR: 2017
              INITIAL PRICE: £59.99                                     INITIAL PRICE: £69.99
              CONTROLLERS INCLUDED: 1                                   CONTROLLERS INCLUDED: 2
              GAMES: 30                                                 GAMES: 21
              60HZ: YES                                                 60HZ: YES
              REGION SELECTION: NO                                      REGION SELECTION: NO
              SCREEN OPTIONS: PIXEL PERFECT, 4:3, 4:3 WITH CRT FILTER   SCREEN OPTIONS: PIXEL PERFECT, 4:3,
              ADDITIONAL FEATURES: FOUR SAVE STATES PER GAME            4:3 WITH CRT FILTER, SELECTABLE FRAMES
                                                                        ADDITIONAL FEATURES: FOUR SAVE STATES PER GAME, REWIND MODE
             Nintendo’s first entry into the plug-and-play retro
             console market reset expectations for what such            Nintendo’s second bite at the cherry proved even better than
             consoles should offer. The miniaturised NES was            the first. In its plug-and-play rendition, the 16-bit system
             authentic to look at and offered first-party build         offered slightly smaller selection of games than its older
             quality, and while it’s easy to forget this because        brother. However, the ones that did make it in were excellent,
             of everything that followed, the list of games was         again including key third-party offerings as well as Nintendo’s
             truly astonishing – Nintendo had clearly gone out of       excellent work. But the biggest story here was the inclusion of
             its way to secure a selection of games that offered        Star Fox 2 , the legendary unreleased Super FX game – legally
             variety, quality and nostalgic appeal. The console         available in its complete form for the first time ever.
             was an instant success and second-hand prices                 Emulation quality was improved over that of the NES retro
             skyrocketed as demand outstripped supply for the           console, with a less noticeable audio delay and an interpolation
             best part of a year.                                       effect that kept shimmering artefacts at bay during scrolling
                 While this system was a huge success, it did           scenes. The decision to include two controllers straight out of
             have some flaws. The choice to supply only a single        the box was also handy, as it allowed friends to just get on with
             controller was not ideal, and the cables on the ones       beating each other up in Street Fighter II. The cables were a bit
             supplied were incredibly short. The system also            longer too, which was nice.
             exhibited some sound latency problems, and simple
             scaling caused a shimmering effect when scrolling
             backgrounds in 4:3 mode.
24 | RETRO GAMER
                                                                                                                      CREATING THE MEGA DRIVE MINI
NEO-GEO                                                                                                                   MEGA
MINI: 40TH                                                 PLAYSTATION                                                    DRIVE
ANNIVERSARY                                                CLASSIC                                                        MINI
YEAR: 2018                                                  YEAR: 2018                                                    YEAR: 2019
INITIAL PRICE: £129.99                                      INITIAL PRICE: £89.99                                         INITIAL PRICE: £69.99
CONTROLLERS INCLUDED: 1 BUILTIN                          CONTROLLERS INCLUDED: 2                                       CONTROLLERS INCLUDED: 2
GAMES: 40                                                   GAMES: 20                                                     GAMES: 42
60HZ: YES                                                   60HZ: SOME GAMES                                              60HZ: YES
REGION SELECTION: NO                                        REGION SELECTION: NO                                          REGION SELECTION: YES
SCREEN OPTIONS: 4:3, 16:9, SMOOTHING FILTER                 SCREEN OPTIONS: NONE                                          SCREEN OPTIONS: 4:3, 16:9, CRT FILTER,
ADDITIONAL FEATURES: BUILTIN LCD DISPLAY,                  ADDITIONAL FEATURES: ONE SAVE STATE PER GAME,                 SELECTABLE FRAMES
FOUR SAVE STATES PER GAME, VIRTUAL MEMORY CARD              VIRTUAL MEMORY CARD                                           ADDITIONAL FEATURES: FOUR SAVE STATES PER GAME,
                                                                                                                          OPTIONAL DECORATIVE CARTRIDGES/MEGACD/32X
SNK took a rather different approach with its retro        The PlayStation Classic is a cautionary tale of
system, choosing to make the unit a self-contained         what can happen when a retro device fails to come              Based on the unit we’ve had access to, we feel that
miniature arcade machine. Although the cramped             together properly. The exterior was excellent, with            Sega’s machine is the new standard-bearer in the retro
control panel was surprisingly usable and the LCD          good control pads and a cute replica of the original           console market. The Mega Drive Mini features a rather
display was excellent, this meant that players wanting     machine. But the list of games, while good in its own          generous and undeniably great line-up of games at a
to play with friends or play on a TV were stuffed          right, was widely judged to have omitted too many of           very reasonable price, with emulation that does them
unless they bought expensive Mini HDMI and USB             the system’s greatest hits – rather than welcoming             justice and the feature set you’d hope for. The inclusion
Type-C controllers on top of an already expensive          Metal Gear Solid, Final Fantasy VII, Resident Evil and         of new bonus games and the option to choose between
unit. That wasn’t an ideal solution, though – the TV       Tekken 3, players questioned the lack of Tomb Raider,          regional variants is the icing on the cake.
output was blurry and the controllers had altered          WipEout , Gran Turismo and Crash Bandicoot .                        It’s not quite a perfect product, though. The
button layouts and non-microswitched thumbsticks.              Things went from bad to worse in gameplay. Some            inclusion of three-button controllers is fine for the
     If those things didn’t matter to you, the selection   games played slowly thanks to the bizarre inclusion            vast majority of games, but Street Fighter II and
of 40 games was comparatively generous and                 of some 50Hz PAL versions (even outside of Europe),            Eternal Champions really suffer from not having
included plenty of awesome games to enjoy–                 and the combination of hardware and emulation                  six-button controllers. There’s also a shimmering
although that number didn’t include any third-party        software wasn’t adequate to run games smoothly.                effect visible on horizontal scrolling in the few games
games, and some of the choices were a tad baffling         Despite the popularity of the original PlayStation, its        designed to run at 256x224, though the CRT filter
( Top Player’s Golf over Neo Turf Masters, really?).       plug-and-play counterpart has ended up as heavily              mitigates this. The inclusion of a rewind feature like
SNK has since reissued the device with differing           discounted bargain bin fodder.                                 the SNES Mini has would have been nice too, but it’s
game line-ups and bundled controllers and cables,                                                                         far from essential.
making it more attractive.
    Although the Mega Drive Mini is great, it’s not the last word in dedicated retro devices. The Capcom Home Arcade
    is releasing around the same time, though at £199 and with only 16 games, we suspect the audience may be quite
    different. Konami will release its PC Engine Mini (or Turbografx Mini/CoreGrafx Mini, depending on your region)
    in March 2020, which has also had the benefit of M2’s involvement. SNK has also teased a “next-gen Neo-Geo
    hardware” that can apparently link to the Neo-Geo Mini, but we don’t have any further information on that just yet.
                                                                                                                                                                           RETRO GAMER | 25
             MASTER OF RETRO: THE STORY OF
26 | RETRO GAMER
                       MASTER OF RETRO: THE STORY OF M2
                                                THERE’S MORE TO M2
                                               THAN JUST REMAKING
                                                  CLASSIC GAMES
                                             We’ve largely focused on the
                                             sterling retro work that M2 has
                                             created over the years, but it’s
                                             worth remembering that M2
                                             doesn’t just remake and port old
                                             games for a living. The developer
                                             has actually made a number
                                             of original titles since the late
                                             Nineties, starting with Doki Doki
                                             Poyacchio for the PlayStation
                                             and covering a diverse range of
                                             systems, including the Game Boy
                                             Advance, Nintendo DS, PSP, PC
                                             and, more recently, Nintendo’s
                                             Switch. Many of these games
                                             are typically exclusive to Japan,
                                             like the adaptation of the manga
                                             series, Occultic;Nine and the
                                             visual novel, Dunamis 15 , but many
                                             of its PC games are starting to
                                             appear on services like Steam,
                                             including Malus Code, Koihime
                                             Enbu and Tokyo School Life.
                                                The most success M2 has had
                                             with original games in the west is
                                             arguably its selection of ReBirth
» [Mega Drive]                               releases that were created for
M2’s conversion                              Konami in the late Noughties.
of Gauntlet
feels extremely
                                             The three games were based
accurate and                                 on Castlevania, Gradius and
also supports                                Contra and all were critically well
the Mega Drive’s                             received. Sadly, they’re no longer
4-Player Adaptor.                            available to buy anywhere. “We
                                             would like to be better known
                                             for this and continue doing this
                                             work,” admits Horii. “There is still
                                             a mountain of titles like this that
    » [Game Gear]                            we would love to work on. To the
 Although certain                            game creators out there: we are
     elements had                            accepting invitations!”
   to be cut, M2’s
version of Gunstar
                                                M2 also does a fair amount
     Heroes is still                         of technical support, too, and
  very impressive.                           creates middleware that is then
                                             licensed out to other companies.
                       » [PS2] Many of       Examples of this include E-mote,
                       M2’s compilations
                       allow you to
                                             which speeds up the animation
                       tweak a variety of    process when creating characters
                       different settings,   and has been used in everything
                       including adding      from Namco’s Graffiti Smash, to
                       scanlines.            MangaGamer’s Go Go Nippon.
                                                                        RETRO GAMER | 27
    » [Mega Drive] Gauntlet ’s Quest mode enables the adventurers to
    explore four elementally themed towers and has light RPG elements.
» [Wii] M2 released nearly 100 Mega Drive games on the Wii’s Virtual Console, including Sega’s port of Strider.
                                                                                                                                                                   » [Wii] Games like Castlevania Rebirth proved that M2 could not only
                                                                                                                                                                   make great original games, but also respect the series at the same time.
28 | RETRO GAMER
                                                                                                                              MASTER OF RETRO: THE STORY OF M2
T
              he ease with which Sharp games
              could be ported to Sega’s Mega Drive,
              meant that the console became the
              focus for M2’s very first game. It also        » [Switch] The Contra Collection includes all versions of Hard Corps with it. This is the PAL version, Probotector.
allowed Abe to finally make the project he started
at university a reality. “Gauntlet was the first arcade         As impressive as M2’s conversion of Gauntlet                                         for its Game Gear system. After several rejections,
game that I ever really played seriously. It was my         was for the time. Publisher Tengen felt it was                                          M2 suggested an ambitious conversion of the Mega
favourite,” the veteran developer enthuses. “The            lacking something for the home console market and                                       Drive’s Gunstar Heroes, Treasure’s debut run-and-
game required a lot of strategy: players had to             asked M2 to add something extra. These additions                                        gun which has been a big hit on the 16-bit machine.
make their way through levels by utilising various          would not only allow the studio to get its first game                                    M2 went to work on the project but soon learned
techniques and switching playstyles, all while planning     published, but would also define the company’s                                           converting Treasure’s game wouldn’t be easy and that
how they would use their magic as well. Playing the         approach to converting classic games going forward.                                     certain things would have to be changed or omitted
game with these aspects in mind appealed to me a            “Since the arcade version was endless, we thought                                       entirely. “There were two reasons for the changes:
lot.” Horii also elaborates on the reason for converting    adding a story mode with an ending would provide                                        limited development and limited ROM capacity,”
Atari’s then-aging arcade game to the Mega Drive.           a sense of accomplishment and fulfilment,” explains                                      explains Jun Okada, Gunstar’s chief programmer.
“I was overwhelmed by Gauntlet’s labyrinthine               Abe. “Also, we had created a map that could be easily                                   “Between these two, the latter was the bigger issue.
atmosphere,” he tells us. “In fact, I earnestly admired     cleared by players using traditional arcade techniques,                                 ‘Dice Palace’ was the very first stage to be cut. This
Atari games in general. I also remember seeing              so we thought it would be cool to introduce players to                                  palace was constructed using an assortment of
screenshots of Gauntlet for the Atari ST in a Japanese      lesser-known techniques, too.”                                                          stages, which naturally occupied more ROM space.
magazine, and I dreamed of playing a high-quality              M2’s excellent work on Gauntlet caught the eye of                                    With tears streaming down our faces, we decided
version of that game in my home in Japan.”                  Sega which approached the company to make a title                                       on its elimination.” That wasn’t the end, though. The
                                                                                                                                                    minecart stage was retooled so Red used a jet pack
                                                                                                                                                                   to move around the stage, the Seven
                                                                                                                                                                   Force battle was changed significantly
                                                                                                                                                                   and several other levels received tweaks.
                                                                                                                                                                   The biggest omission, however, was the
                                                                                                                                                                   loss of the second player, Blue. “I believe
                                                                                                                                                                   cutting out Blue as a playable character
                                                                                                                                                                   was a big deal for our players,” continues
                                                                                                                                                                   Okada. “The various actions performed
                                                                                                                                                                   by the playable characters also consume
                                                                                                                                                                   a lot of ROM capacity. When we
                                                                                                             » [PC] Bloody Butterfly is             discovered that we didn’t have any space to spare, our
                                                                                                             one of M2’s most recent
                                                                                                             original releases and made             hearts were broken as we also eliminated Blue.”
                                                                                                             its debut in 2018.                        It’s not unusual to see cuts made to conversions,
                                                                                                                                                    particularly arcade ones, but M2 wasn’t happy that so
3D Out Run                                  Sega Ages:                                                                                              many drastic changes were being made to a game
All of M2’s 3D games look superb, but       Phantasy Star                                                                                           that the team had so much respect for. The obvious
we have a special spot for this Out Run     Phantasy Star is a good example of M2                                                                   solution, to M2 at least, was to retcon the game to take
conversion. Like Space Harrier, After       having a tinker and creating something that
Burner and Power Drift , it features a      vastly improves on the original release.                                                                into account the changes that had been made. “Simply
mode to simulate the movement of the        The new Ages mode is superb as it makes                                                                 eliminating Blue would mean erasing the character’s
original deluxe cabinet. Additionally,      a number of changes. Random encounters                                                                  existence. Therefore, we created a new scenario with
the framerate is doubled to 60 (although    pop up less often, there’s now a useful menu                                                            the premise that Blue worked for another faction,”
a 30fps option is included) completing      that better explains the game’s items, spells
stages unlocks upgrades for your Ferrari    and magic and you’ll receive far more money                                                             explains Okada. “Players may see Blue in his ship in the
and two new tracks, Cruising Line and       and experience points. This is all rounded off                                                          background of the final stage fighting Seven Force. This
Camino A Mi Amor, have been added.          with an excellent automapping feature.                                                                  scene is meant to convey that Blue is acting as a decoy
                                                                                                                                                    to lure Green. It also conveys the rematch against the
                                                                                                                                                                                                 RETRO GAMER | 29
                                                                                                                 We receive requests for
                                                                                                               games that the publishers
                                                                                                              want to release themselves,
           THE PARTNERSHIP WITH THE JAPANESE PUBLISHER RUNS DEEP
                                                                                                               but at times we will be the
        SEGA AGES 2500
       Sega’s budget series for the PS2 was rather
                                                             SEGA VINTAGE COLLECTION
                                                            M2’s next significant collaboration with Sega     ones pushing the request
       hit and miss initially, thanks to a range of         saw it converting a number of collections                             Naoki Horii
       remakes that ranged from the great ( Virtua          for the Xbox 360 and PS3, many of which
       Fighter 2 ) to the terrible ( Golden Axe ).          had been previously available as separate                  ‘eliminated’ Seven Force along with the elimination
       M2 became involved with the series from              releases. The mini compilations included
       Volume 20 , contributing perfect ports for           Golden Axe and Streets Of Rage trilogies, as           of the shooting stage. This is as much detail as I’ll go
       a range of classic games, including Space            well as the Monster World Collection, which            into, so we encourage those interested to experience
       Harrier, Monster World, Fantasy Zone and             included a previously untranslated version of          the endings for both versions. We believe this will give
       Gunstar Heroes .                                     Monster World IV.                                      players that ‘aha!’ moment.”
                                                                                                                       While it was only released in Japan, Gunstar
                                                                                                                   Heroes did well enough that M2 soon became Sega’s
                                                                                                                   go-to team for retro-based projects, something that
                                                                                                                   has continued to this day. The company did several
                                                                                                                   projects for Sega including porting the first Sakura
                                                                                                                   Taisen game from Saturn to PC and doing extensive
                                                                                                                   work on the Sega Ages 2500 series that was created
                                                                                                                   for the PlayStation 2. Where other companies were
                                                                                                                   largely making full remakes of classic Sega games,
                                                                                                                   M2 instead decided to emulate the original versions
                                                                                                                   to make them as accurate as possible to their arcade
                                                                                                                   or home system counterparts. Space Harrier, the
        3D CLASSICS                                          SEGA AGES SWITCH                                      Monster World games and Gunstar Heroes (along
       M2 worked wonders on the 3DS and                     M2’s recent projects are currently exclusive           with Dynamite Headdy and Alien Soldier ) were just a
       delivered a bunch of excellent Mega Drive            to Nintendo Switch and include a range of              few of the games that were tackled, and the company
       and arcade ports (with additional Master             enhanced Master System, arcade and Mega                soon caught the eye of other publishers who wanted
       System and SG-1000 ports for the physical            Drive games, including Sonic The Hedgehog,             to breathe life into their classics. “We typically receive
       compilation releases). In addition to offering       Gain Ground and Columns II. 11 titles have
       excellent-looking 3D, many of the games              been released on the hybrid console so far             requests for games that the publishers want to release
       have additional extras that range from               and M2 has already announced an additional             themselves but at times we will be the ones pushing
       new game mechanics to hilarious credit               eight, including Shinobi, Herzog Zwei and              the request,” explains Horii about the long-running
       sequences (hello, Streets Of Rage 2 ).               G-LOC: Air Battle.                                     relationship M2 has developed with the likes of Sega
                                                                                                                   and Konami. “The titles released by M2 are ones we
                                                                                                                   requested… though, now I think about it, a lot of them
                                                                                                                   are simply ones that the staff wanted themselves.”
                                                                                                                       Horii and his team don’t just take on projects
                                                                                                                   because they love the games they work on – they
                                                                                                                   also feel that it’s important to preserve these classic
                                                                                                                   titles so that new generations can enjoy them. “I
                                                                                                                   believe it is vital from an archival standpoint, so we
                                                                                                                   will strive for accuracy within the scope of what we
                                                                                                                   can do,” continues Horii. “The number one reason is
                                                                                                                   to not tarnish the nostalgic memory when [remaking]
                                                                                                                   the title, so we make a conscious effort to avoid
        MEGA DRIVE MINI                                                                                            a disappointing port. This is most apparent when
       By now you’ll know all about M2’s latest ppartnership   p with Sega
                                                                         g and jjust how impressed
                                                                                             p        we’ve        actually playing the game, but the lack of a direct I/O
                                            eatures
                                               a
       been with the miniature system. It features   s all the
                                                            h excellent
                                                                 e      emulation
                                                                              a     you’d
                                                                                    y      expect
                                                                                           e    t from M2,         controller, hardware for frame buffering, LCD TV with
       as well as two exclusive new gamess and    d a plethora
                                                       l ho off extras, s lik
                                                                          like the
                                                                               t h ability
                                                                                    bbili                          high resolution – these all add increasing challenges
       to play different regional versions off classic games.
                                                           m                                                       when emulating the retro feel of a game.”
30 | RETRO GAMER
                                                                                                                            MASTER OF RETRO: THE STORY OF M2
                                                                                                                                                                                                       RETRO GAMER | 31
        PEER PRAISE                                                                                                                  DIGITAL ECLIPSE’S MIKE MIKA AND FRANK
                                                                                                                                     CIFALDI EXPLAIN WHAT MAKES M2 SO SPECIAL
32 | RETRO GAMER
                                                                                               MASTER OF RETRO: THE STORY OF M2
                                                                                                                                                                         RETRO GAMER | 33
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                                                THE                                                        OF
36 | RETRO GAMER
                                                                                                                                              The Making Of: asTrOclOne
                                                                                                                                             » [ZX Spectrum] Astroclone begins in the control deck of a starship orbiting high
                                                                                                                                             above Earth.
» [ZX Spectrum] Many of Astroclone’s Seiddab bases have sub-levels that you have to beam down to.
    “I wanted puzzle
  sequences that made                                                                                                                        » [ZX Spectrum] The Seiddab bases in Astroclone are guarded by droids that
                                                                                                                                             have to be dispatched.
  sense, so that you
   could deduce them                                                                                                                         hero walking around
                                                                                                                                             in Astroclone I wanted
rather than just trying                                                                                                                      him to fire at things,
every object with every                                                                               dEvElOpER                              and I thought I’d try to do
      other object”                                                                                   HIGHlIGHTs                             a gunsight so that I could add
                                       Steve Turner                                                                                          pressure by having the Seiddab
                                                                                                      QUAZATRON (PICTURED)
                                                                                                                                             come at you to make it a firefight.”
                                                                                                      SySTEM: ZX SPECTRUM
but instead of the little spirit you                         were bigger on the inside and held       yEAR: 1986                                The one issue with Astroclone’s
controlled the hero’s arm, which                             multiple items. “Those were my                                                  gunsight-equipped laser pack was
                                                                                                      RANARAMA
could select objects. And I thought I                        sci-fi equivalent of treasure chests!”   SySTEM: ZX SPECTRUM,                   that it was overly effective, which
could do it so that if you let go of an                      Steve enthuses. “I was playing           VARIOUS                                skewed the game’s difficulty level
object while you were moving his                             a game at the time with my kids          yEAR: 1987                             requiring Steve to limit its charge,
arm you could throw things.”                                 where instead of finding one item        BUSHIDO                                and to make recharging an involved
   Of course, the items in Astroclone                        you found a magic key now and            SySTEM: COMMODORE 64                   process that left the game’s hero
required a purpose, and as with                              then that opened a treasure chest.       yEAR: 1989                             defenceless. “I had this problem
Steve’s Avalon titles, his latest                            Then you got several items, which                                               with Astroclone where you got
game’s objects would have to                                 was really exciting. I think that                                               too powerful too quickly,” Steve
be combined to solve puzzles. “I                             influenced the Isocases, because I                                              recollects, “and I needed a negative
wanted puzzle sequences that made                            was translating all of the elements in                                          to balance that, so that was the idea
sense, so that you could deduce                              fantasy games into science fiction,                                             behind the weapon recharging, to
them rather than just trying every                           so magic became technology.”                                                    introduce some risk while you were
object with every other object,”                                Another aspect of Astroclone                                                 doing that.”
Steve reasons. “But because I                                didn’t require translation, however,                                               But while Steve was keen to give
didn’t have a mythology to borrow                            as its 3D gunsight mode was                                                     Astroclone more arcade elements
ideas from I tried to take ideas                             a natural fit for the sci-fi title’s                                            than its predecessors, he limited
from technology, like machines not                           adventure stage. Although the                                                   his latest game’s arsenal to its
working and computers breaking                               mechanic did take inspiration from                                              laser pack until a much later stage
when you spilled things on them.                             the project Steve’s colleague was                                               required a more powerful weapon,
So I was trying to think of all the IT                       working on. “Andrew Braybrook                                                   which he dubbed the ‘Acron Device’.
things and jokes that went around,                           had a gunsight in Paradroid, but his                                            “I felt that the weapons were the
and base puzzles on them.”                                   algorithms never quite worked,”                                                 sci-fi versions of the missile spells
   As well as incorporating existing                         Steve notes. “He couldn’t get it so                                             in Avalon,” Steve considers, “and
technology into Astroclone, Steve                            that the gunsight moved around                                                  I thought you could have a range,
also used his game’s futuristic                              as the player’s character moved                                                 but in the end I decided that I didn’t
                                                                                                      » As well as developing his latest
setting as an excuse to invent new                           around, but I was sure that it           game, Steve Turner is also returning   want to make things too complex
tech, such as ‘Isocases,’ which                              would work. So when I had the            to commercial coding.                  by making the player carry lots.
                                                                                                                                                                                                             RETRO GAMER | 37
                                                                                             » [ZX Spectrum] There are messages in Astroclone that
                                                                                             give you clues, but they’re tricky to get hold of.
38 | RETRO GAMER
                                                                                                                                                                   THE MAKING OF: ASTROCLONE
   By the time Astroclone was                                                                                           » [ZX Spectrum] Astroclone has many ‘lock and key’    » [ZX Spectrum] The puzzles in Astroclone are often based
ready to hit stores, it boasted a                                                                                       puzzles, such as using sonic keys to open Isocases.   around combining likely objects to find a third.
multilayered adventure at its core, a
recurring Defender-type stage and
                                                                                                                                    THE SEIDDAB
a strategy section where players
and the Seiddab fought to dominate                         » [ZX Spectrum] Your lasers don’t harm certain Seiddab
                                                           opponents, but you can lead them into deadly force fields.
a star chart, but as reviews came
in for the game Steve’s heart sank.
“I thought it was a masterpiece,”                          that could manage that bit weren’t                                           QUARTET
                                                                                                                                      GRAFTGOLD’S FOURPART SCIFI SAGA
Steve remembers, “and I thought                            the adventure-y type.”
the magazines were going to                                    Decades after its release, Steve is
wonder how the hell I got all of
that in a Spectrum. So I was quite
                                                           still disappointed with the response
                                                           to his innovative adventure, but the
                                                                                                                                3D Space
astounded when all reviewers                               developer’s belief in the game is                                    Wars
                                                                                                                                Q At its core, 3D Space Wars reimagines
seemed to look at was the first little                      unshaken, and he would only make                                     Namco’s Galaxian in three dimensions,
bit and then didn’t seem to get the                        the smallest of changes to it given                                  with the Seiddab forces swooping in and
depth of the adventure. I was trying                       hindsight. “There are things that                                    out of the screen, rather than up and
to please everybody, but perhaps                           I would tweak,” Steve concedes,                                      down. Of course, there’s more to Steve’s
                                                                                                                                debut title, most obviously the need to
I was trying too hard. Adventure                           “but I was surprised how well it                                     refuel by docking with fuel stations and
players couldn’t really manage the                         still played when I tried it recently.                               fleets of different ships that mark your
shoot-‘em-up bit, and the people                           I found the shoot-‘em-up bits at the                                 progress through the levels.
                                                           beginning really hard, but once I
                                                           was in the bases I loved the way that
                                                           the fighting worked, and I found the
                                                           marching around very atmospheric.
                                                                                                                                3D Seiddab
                                                           The only thing I might change there                                  Attack
                                                                                                                                Q Steve’s follow-up to Space Wars takes
                                                           is to go back to dark screens with
                                                                                                                                the action down to Earth and swaps your
                                                           light graphics, I think Astroclone                                   spacecraft for an armoured tank. You’re
                                                           could have been more exciting like                                   tasked with picking Seiddab fighters out
                                                           that. But on the whole I still love the                              of the sky, with the reward for meeting
                                                           design. I just think it’s a shame that                               your quota being a duel with their boss.
                                                                                                                                Defeating it results in a rural mission
                                                           more people couldn’t appreciate                                      where you have to take down an entire
» [ZX Spectrum] Some levels in Astroclone are empty, but   it, but then games aren’t always to                                  squadron of Seiddab bombers.
most contain puzzles or aggressive Seiddab droids.         everybody’s taste.”
                                                                                                                                3D      Lunattack
                                                                                                                                Q 3D Lunattack improves on its
                                                                                                                                predecessors in various ways. Steve’s
                                                                                                                                third Seiddab title has a rotating playfield
                                                                                                                                rather than a fixed horizon, which gives
                                                                                                                                a greater sensation of movement, and
                                                                                                                                a cursor that toggles between weapons
                                                                                                                                and a navigation tool depending on its
                                                                                                                                position. The game also has three distinct
                                                                                                                                zones with unique hazards and foes.
                                                                                                                                Astroclone
Problem                                                    Know Your                                                            Q As well as continuing the storyline
Solving                                                    Limits                                                               established in Steve’s previous Seiddab
                                                                                                                                titles, the adventure in Astroclone acts
Q The puzzles in Astroclone’s adventure                    Q Several aspects of the adventure in
are solved by combining items that are                     Astroclone are metered. You have an energy                           as a spiritual successor to his Avalon
protected by Seiddab droids or hidden                      bar that’s depleted by enemy fire, an oxygen                         series. It’s more of an arcade adventure,
around their bases. Certain objects will                   level that decreases as you move around                              however, thanks to its 3D firefights and
fry the computers, which shuts the bases                   and a laser pack with limited ammo. There                            emphasis on level clearing. Astroclone
down, but finding them typically depends                   are recharge points, but these are usually                           also incorporates side-on shoot-’em-up
on finding and combining others first, so                  post-level, so speedy progress and sparing                           and strategy-based sections.
it’s vital that you search every room.                     use of your weapon are strongly advised.
                                                                                                                                                                                                                      RETRO GAMER | 39
Bad Dudes Vs
Dragon Ninja
This memory is broughT To you by AnTsTreAm
                                  » ArcAde » 1988 » dAtA eAst
 » retrorevival
                                                       T
                                                                  he arcades were a brutal battleground
                                                                  back in 1987 as machine after                obviously reads Time magazine.
                                                                  machine begged for the coins from               The gameplay to Shadow Dancer closely
     » [Arc
       [Arcade] An old friend pokes its pointy nose out at the airport.                            » [Arcade] Watch where you step here – remember that first episode of Lost?
  THE
SHINOBI
                                                                                                                                                                                 RETRO GAMER | 43
            PRONE ENEMY
       green discs which he uses to deflect incoming
    shurikens and chuck at the shinobi. And by
    the time you make your way to the enemy’s
    underground base, even estranged crocodiles
    attack the player, slavering jaws yearning for
    some nice juicy ninja flesh.
                                                          MOLOTOV
    power bar of the end-of-level bosses.
                                                           ENEMY
    Sadly it’s only available once per
    section, and best saved for those
    powerful boss villains. The game itself
    was developed on Sega’s new System
    18 board, an improved version of the
    System 16 board that includes enhanced sound
    and graphics capabilities.
       Yet despite magical powers, a deadly sword
    and infinite shurikens, this ninja’s greatest asset
    is his loyal pet dog – of indeterminate breed, but
    looking like a snowy German Shepherd – and
    a ferocious ally, even in the face of well-armed
    enemies. Should this furry friend spot a villain, it
    lets out a sharp bark. The shinobi can now crouch
    and press fire, sending the dog off to restrain the
    ruffian in question. Once its jaws are locked and
    the enemy is duly incapacitated, the player has a
    limited time to fling a shuriken before the
MOLOTOV » [Arcade] This frisbee-wielding baddie has clearly been watching Hard Ticket To Hawaii.
        » [Arcade] With the enemies vanquished, the    Q We may have been a bit harsh on US Gold’s               Q Like the Amiga port from this base game, this                Q While most probably edging the
                 space shuttle takes off unhindered.   16-bit arcade conversions in the past, but it’s           is a decent effort at recreating the Sega arcade               8-bit home computer versions, the
                                                       a reputation it unfortunately often deserves.             game, two years after its original release. There              Commodore 64’s Shadow Dancer
                                                       Credit where it’s due, however: this port of              are plenty of big and bold sprites on display and              moves at a slower pace, and it has
                                                       Shadow Dancer is an excellent conversion, even            the gameplay is suitably frantic and tough – very              some respawning enemy issues
                                                       boasting better music than the arcade original.           tough in places. Overall, despite some choppy                  that ramp up its frustration factor.
CANINE
FRIEND
                                                       This was inevitably ported from the Atari ST
                                                       version, yet improved thanks to its sharper
                                                       graphics and enhanced audio.
                                                                                                                 sound, this is a well-rounded conversion.
                                                                                                                 Curiously, both 16-bit versions lack the cool
                                                                                                                 two-layer scrolling of the original.
                                                                                                                                                                                Otherwise, it’s a decent port, and the
                                                                                                                                                                                first-person shuriken minigames are
                                                                                                                                                                                particularly fast and pleasing.
                               DOG
                              ATTACK
44 | RETRO GAMER
                                                                                                                                                     ULTIMATE GUIDE: SHADOW DANCER
                                                                                                                                                                                                         SHURIKEN
                                                                                                                                                                                                          HUURIKE
                                                                                                                                         DAVE
                                                                                                                                       SEMMENS
                                                                                                                                 The coder behind the ZX Spectrum and Amstrad
                                                                                                                                ports of Shadow Dancer takes us behind the scenes
                                                                                                                         How did you come                                               characters were broken
                                                                                                                         to work on Shadow                                              down into legs, body
                                                                                                                         Dancer and who did                                             and heads so they could
                                                                                                                         you work with?                                                 be mixed and matched
                                                                                                                         Images Ltd contracted                                          to give some variety.
                                                                                                                         me to do both the                                              Then we did not get
                                                                                                                         ZX Spectrum and                                                as many animations
                               » [Arcade] Things are heating up here as the shinobi endures second-class train travel.   Amstrad versions. I was                                        in as we would have
                                                                                                                         the main programmer                                            liked for the dog. It was
                                                                                                                         and there was an artist,                                       very tricky fitting all the
                                                                                                                         Doug Townsley, and a                                           graphics in, but that was
                                                                                                                         sound person.                                     standard issue on the Spectrum. The
                                                                                                                                                                           other problem was leaving the dog
                                                                                                                         Were you familiar with                            behind in the level, from my memory
                                                                                                                         Shadow Dancer?                                    that was a right pain to deal with.
                                                                                                                         I had never played or seen the game               Controlling the super jump also gave
                                                                                                                         before taking the contract! I got to              me a few headaches.
                                                                                                                         play it at the Images offices for the
                                                                                                                         first time when I went down there,                 It’s a very commendable effort
                                                                                                                         and I was also given a VHS video of               at squeezing the arcade game
                                                                                                                         the entire gameplay. I only actually              into the Spectrum – were you
                                                                                                                         played through the game once. We                  pleased with the final game and
                                                                                                                         never got any code for any game I                 its review scores?
                                                                                                                         ever worked on, and after that one                Yes, I think we came up with a
                                                                                                                         play of the game, I only had the                  very playable version, with all the
                                                                                                                         video for reference.                              levels and end bosses covered.
                                                                                                                                                                           We even managed to get some
                                                                                                                         It was quite a complex game to                    parallax scrolling effects in to add
                                                                                                                         squeeze into the ZX Spectrum                      a bit of sparkle.
                                                                                                                         in particular, and the extra                         I would always take quite a bit of
                                                                                                                         on-screen protagonist couldn’t                    notice of reviews as it was a critique
                                                                                                                         have helped…                                      on my own work really. It would also
                                                                                                    ENEMY
                                                                                                                         One big difficulty was storing                     help me get future work if the games
                                                                                                    NINJA
                                                                                                                         enough animations. The human                      I worked on scored highly.
                                                                                                                                                                                                               RETRO GAMER | 45
POWERED-UP
     ED-UUP
 SHURIKEN                                       FLYING
                                                NINJA
                                                                                                                   hound is shaken off and shrunk back to a pup, of
                                                                                                                   little use for the rest of the level, or until a bomb
                                                                                                                   is deactivated. Said deactivation also sometimes
                                    We break down Shadow Dancer’s levels                                           upgrades the shurikens, adding flame and power
                                                                                                                   to their effect, a handy improvement when faced
                                                                                                                  S
     through departure lounges, the tarmac and
     eventually the hold of a cargo plane. There are                                                                          different stages, each with either
     some notable iconic images in the background,                                                                            three or four areas within. Progress
     including an elegant Concorde, sitting on the                                                                            is marked between each area with a
     runway, ready for futuristic supersonic flight. It’s                                                          photo map, complete with a glowing green line
     not only a great way to introduce the enemies of                                                              marking the route to take. The mission begins
     the game, but also allows you to discover just                                                                in the terminal of an airport; once secured it’s
     how useful your canine companion is.                                                                          out onto the runway with numerous passenger
                                                                                                                   jets providing the striking background. Stage
 SPACE
SHUTTLE
     MISSION 3
     MISS
     Q Next it is into the enemy’s base
     itself and here the action really begins
     to heat up. Your journey will see
     you venturing across an abandoned
     factory (where the enemy has
     bizarrely left more bombs), into the
     building itself, before descending into
     the icky brown sewers, complete
     with giant mutated crocodiles. Tread
     carefully through these sections and
     make sure you use your faithful hound
     to the best of its abilities.                                                                            » [Arcade] Some of the levels are more than a little evocative of The Revenge Of Shinobi.
                                                                           MISSION 4
                                                                           Q Stalagmites and stalactites
                                                                           pepper the underground
                                                                           tunnels where the ninja and
                                                                           his dog now find themselves
                                                                           as they seek to halt the
                                                                           enemy plan before it’s too
                                                                           late. The dank tunnel leads
                                                                           to a cascading waterfall, the
                                                                           Space Shuttle installation
                                                                                                      self
                                                                           before onto the shuttle itself
                                                                           and the final showdown
                                                                           with the terrorist leader. The
                                                                           enemies come thick and fast ast
                                                                                                             DARK
                                                                           here so be prepared.
                                                                                                             NINJA
                                                                                                                           » [Arcade] Mission accomplished! Time to pose for the camera.
 46 | RETRO GAMER
                                                                                                                     ULTIMATE GUIDE: SHADOW DANCER
                                                                                     DISC
                                                                                    ENEMY
                                                                                         How to overcome Shadow Dancer’s end-of-level supervillains
                                                                                     LEVEL 1-3 BOSS
» [Arcade] Little ninjas repelled, it’s time to take on the final boss.              Q Fans of the Mega Drive semi-
                                                                                     sequel The Revenge Of Shinobi
some practice. Fortunately, the player has the                                       will be familiar with this heavily
opportunity to gain extra lives with a dramatic                                      armoured chap. He’s slow, but
and exciting minigame that appears between                                           lobs lethal glowing balls at the
each section. In a first-person view, the player                                      brave ninja.
looks up towards a high tower as enemy ninjas
quickly descend level by level. Despatch them
                                                  s
                                                                                         HOW TO BEAT
all with your shurikens and there’s a special                                        Q Quite simply, actually, given
bonus life awaiting you; miss just one bad guy    y                                  this first boss only has two types
and it’s a swift kick in the face, and off to the                                    of attack, high and low bouncing
                                                                          SHOTGUN
next mission.                                                                        balls. They are easily dodged
                                                                            THUG
   As with the first game, Shadow Dancer                                              while you let shurikens fly at his
received a healthy array of home ports, most                                         vulnerable arms and head.
of them credible efforts in recreating the
arcade game. The 16-bit versions are the most                                                                                    LEVEL 2-4 BOSS
faithful, with the Mega Drive’s version different                                                                                Q Bosses don’t come much sturdier
enough to perhaps even be called a remake.                                                                                       than this, a massive locomotive,
Having already been treated to semi-sequel                                                                                       charging towards the player while
exclusive, The Revenge Of Shinobi, the same                                                                                      hurling fireballs in their general
year as Shadow Dancer hit arcades, the console                                                                                   direction. Maybe British Rail wasn’t that
received Shadow Dancer: The Secret Of Shinobi                                                                                    bad after all.
in 1990. While its gameplay mechanics are
largely the same, the backdrops to Secret                                                                                               HOW TO BEAT
Of Shinobi is significantly different from the                                                                                    Q This level is quite elongated, so
arcade machine it is supposedly imitating. An                                                                                    make use of the room to your left
extra mission, alternate minigames, hidden                                                                                       to help dodge the train’s deadly fire.
bonuses and different enemies all add up to a                                                                                    You need to hit the moving headlight
pleasing supplementary chapter in the story of                                                                                   a handful of times, after which it
Shadow Dancer, the ninja who doesn’t so much                                                                                     helpfully explodes.
as dance in the shadows as parade in broad
daylight, bravely fronting up and destroying                                        LEVEL 3-4 BOSS
those who oppose him.                                                               Q This blonde-haired female
                                                                                    warrior hurls massive segments
                                                                                    of the background at the hero
                                                                                    (which circle around and drop
                                                                                    down on them) and hides behind a
                                                                                    powerful tall shield.
                                                                                       HOW TO BEAT
                                                                                    Q You can get a sneaky hit early
                                                                                    if you dare get close to her shield.
                                                                                    After that it’s time to duck and
                                                                                    jump the deadly projectiles, timing
                                                                                    your shurikens as her guard drops
                                                                                    to throw them.
                                                                                                                                 LEVEL 4-4
                                                                                                                                 FINAL BOSS
                                                                                                                                 Q Surrounded by a multicoloured circle,
                                                                                                                                 this final master of the terrorist clan lets
                                                                                                                                 loose flying mini-ninjas who must be
                                                                                                                                 defeated before you can have a crack at
                                                                                                                                 the boss herself.
                                                                                                                                       HOW TO BEAT
                                                                                                                                 Q Stay low and fling shurikens to prevent
                                                                                                                                 the little ninjas escaping into the air. The
                                                                                                                                 main boss has a long pike which deflects
                                                                                                                                 the missiles, but she can be worn down
                                                                                                                                 relatively easily when her guard drops. A
                                                                                                                                 spare magic boost always comes in handy.
                                                                                                                                                                RETRO GAMER | 47
                                                                                                                           » [Dragon 32] Some Seiddab ships in the Dragon 3D Space Wars bank right as
                                                                                                                           they come into view.
The Making of
                        B
                                  y the early Eighties,               could do that it would make the            A second Star Trek influence
                                  a decent living could               game stand out.”                        followed, as Steve tried out ideas for
                                  be made from making                    Rather than having a crosshair       enemy ship designs, although his
                                  computer games, and                 drifting around a naked screen,         first concept was a little less high
                         although commercial programmer               Steve opted to give players a           tech. “I remember one of my early
                         Steve Turner didn’t immediately              pilot’s eye view of their alien         designs looked like a zeppelin,”
                         leave his salaried job when he               opponents, whose weapon                 Steve recalls, “but that just didn’t
                         found this out, he did commit his            referenced a popular movie. “I          work, so it was replaced by a ship
iN tHe                   spare time to testing the waters.            thought to really show off the 3D       that was like a little bar with wings                developer
KNoW
                         The fledgling game developer’s first
                         project was influenced by popular
                                                                      I’d have a frame of the cockpit and
                                                                      the laser guns receding into the
                                                                                                              at the ends. That was loosely
                                                                                                              inspired by the Klingon vessels,
                                                                                                                                                                   HigHligHts
                                                                                                                                                                   3D SPACE WARS
» PUBLISHER:
                         coin-ops of the early Eighties, with         distance,” Steve enthuses, “and         because I thought they looked really                 SyStEm: ZX SPECTRUM,
  HEWSON                 the twist being that it would be             then have the enemies getting           nice when they were head-on.”                        DRAGON 32
  CONSULTANTS            depicted in 3D. “I liked shoot-‘em-          bigger as they came towards you,           Having designed opponents for                     yEAR: 1983
» DEVELOPER:             ups in the arcades, so games like            firing bolts that got really big. The   his game’s opening level, Steve next                 3D SEIDDAB AttACK
  STEVE TURNER           Galaxian were my influences,”                bolts were inspired by the first        defined their attack manoeuvres                      SyStEm: ZX SPECTRUM,
» RELEASED:              Steve remembers, “but I thought it           Star Trek film, where there was a       within the limited memory that                       DRAGON 32
  1983
                         would be good if the aliens came             ‘Vega device,’ and it fired these       he had to work with. “I tweaked                      yEAR: 1984
» PLAtFORm:
  ZX SPECTRUM,           at you, rather than just being on a          ‘fuzz balls’ – that’s what I used to    the ships’ movements to match                        3D LUNAttACK (PICtURED)
  DRAGON 32              flat screen. It was something that           call them! I thought those were         their size,” Steve notes. “The first                 SyStEm: ZX SPECTRUM,
» GENRE:                 I hadn’t seen done well on home              terrific, and that they would be        wave was the first one I put in,                     DRAGON 32, C64
  SPACE SiM              computers, so I thought that if I            fairly easy to do.”                     and I always intended them to                        yEAR: 1984
48 | retro gAMer
                                                                                                                                                       The Making Of: 3D Space WarS
                                                                                                                                                                                Spectrum
                                                                                                                                                                                                     VS
                                                                                                                                                                                      Dragon
» [ZX Spectrum] The Seiddabs keep their distance until spotted and then attack all guns blazing.
                                                                                                                                                                                 ZX           Spectrum
                                                                                                                                                                                 The ZX Spectrum original’s colourful
                                                                                                                                                                                 cockpit sits under a monochrome
                                                                                                                                                                                 playfield, although this cycles
                                                                                                                                                                                 through different hues as you play
                                                                                                                                                                                 through the levels. The first three
                                                                                                                                                                                 of these feature different Seiddab
                                                                                                                                                                                 ships, which make return visits from
                                                                                                                                                                                 level four onwards. The game suffers
                                                                                                                                                                                 from slowdown at the start of each
                                                                                                                                                                                 stage due to the Seiddabs appearing
                                                                                                                                                                                 en masse, but it speeds up when
                                                                                                                                                                                 they disperse. Audio is mainly limited
                                                                                                                                                                                 to laser fire, but that sounds great.
» [ZX Spectrum] 3D Space Wars begins with a sighting of         » [ZX Spectrum] Formations of Seiddabs can rapidly   » [Dragon 32] The Seiddabs in the Dragon 3D Space Wars
far-off Seiddabs massed on the horizon.                         deplete your ship’s fuel supply.                     were designed specifically for this version.
come in and then sweep sideways.                                   In order to reconcile this speed                  “When Andrew Braybrook did
But because it was a 16K game                                   advantage, however, Steve added                      the Dragon 3D Space Wars he
I just had no room for graphics                                 a fuel gauge to the recently                         could afford more frames,” Steve
whatsoever, so I had to pare                                    dubbed 3D Space Wars, which                          recollects, “and he put lovely
everything down to the minimum.”                                emptied faster at top speed and                      explosions in. It had no colour,
    Another aspect of Steve’s project                           depleted further when the player                     Andrew just went for the high-res
that was limited by memory was                                  fired their weapon or took hits                      two-colour mode, but that allowed
the manoeuvrability of the player’s                             from the enemy. “Basically your                      him to have lovely graphics, so I
ship, but he made sure that it                                  fuel supply was also your ‘life,’”                   always say that the Dragon version                          Dragon                      32
could accelerate and decelerate.                                Steve reasons. “I didn’t want too                    is the definitive version.”                                 Although faithful to the original,
                                                                                                                                                                                 the Dragon conversion is greatly
“I wanted to make it feel like you                              many things that you had to look                        Reflecting on his own 3D Space                           enhanced. it adds an impressive
had control, and it gave you the                                at; I wanted one main meter. I                       Wars, Steve focuses on a single                             animated intro, showing your ship
possibility of quickly flying away                              suppose your time limit in 3D                        failing that was improved on by                             blasting off into the opening stage,
from the Seiddab [ships],” Steve                                Space Wars was that you were                         Andrew’s conversion, but he                                 where you immediately notice how
                                                                                                                                                                                 much faster the game is than its ZX
reasons. “Also, I thought I would                               running out of fuel all of the time,                 saves his final words to praise
                                                                                                                                                                                 Spectrum counterpart. There are
need to put something in just                                   so you had to get to the satellite to                the original’s gameplay. “I always                          four Seiddab ships to the original’s
because I couldn’t have rotation – I                            refuel before you ran out.”                          wished I had put proper explosions                          three, and these are more detailed,
thought that would really slow the                                 Soon after its completion,                        in mine,” the developer sighs, “but                         as are its viewscreen and refuelling
machine down. So I just put in the                              Steve’s 3D Space Wars was                            I was really fighting for bytes at                          station. it also sounds better. The
                                                                                                                                                                                 only real minus is that it’s mainly in
controls that I thought would work,                             released, and it sold so well that                   the end. Other than that, I’m quite                         black and white.
and that was another reason why I                               on hiring his first employee Steve                   pleased with how well 3D Space
included speed controls.”                                       asked him to develop a conversion.                   Wars plays.”
                                                                                                                                                                                                                      retro gAMer | 49
                                                           THE MAKING OF
    F
          lanked by two shotgun-toting orcs, you grit               churning out ports to stay afloat. The                               rreinvigorating
                                                                                                                                           ein             the legendary cinematic
          your teeth and slam your back against the                 workload was intense, but the studio had                            p  la
                                                                                                                                         platformer    for the modern generation. It
          wall, slinking into the shadows as bullets                a good gig making ports for publisher                                ccaptured
                                                                                                                                           ap        the team’s imagination.
          fizz past and spatter little pixel debris off              Interplay. So when Mike Morhaime                                        “
                                                                                                                                            “It was definitely a big influence,”
          the wall. Right after the shooting subsides,              and Allen Adham pitched a bundle of                 IN THE         Stu recalls. “Mostly it wasn’t a business
    you jump out and blow one of the orcs away with                 four games to Interplay in late 1991, the           KNOW           decision. During those early days it was
    a double shotgun blast.                                         publisher snapped them up. These games                                  ‘What game would we like to play?’ That
                                                                                                                   PUBLISHER:
       Meanwhile, the orc behind you has reloaded                   were RPM Racing, Rock N’ Roll Racing,           INTERPLAY               was pretty much the design document.
    his weapon and grins with violent idiocy as                     The Lost Vikings, and Blackthorne.             DEVELOPER:              We had a quick ‘e-meeting’ – scrum,
    he prepares to fire again. With no time to turn                     Matt Findley was a producer at               BLIZZARD                break and everyone ran off to their
    around and face the threat, you, Kyle Blackthorne,              Interplay at the time, and is astonished        ENTERTAINMENT respective areas to do it.”
    do what quite possibly no videogame character                   when looking back at the vague contract  RELEASED:                        Different members of the team
                                                                                                                    1994
    has ever done before: without looking, you                      for Blackthorne – originally called                                     pitched in with ideas. Stu came up with
                                                                                                                   PLATFORM:
    straighten your arm behind you and shoot the                    ‘Nightmare’. “These contracts don’t even        SNES, PC, 32X,          the doorways being portals to new
    other orc in the chest, sending him crumpling in a              say anything,” he says. “I’m looking at         MAC, GBA                areas, and Ron Millar conceived the
    puddle of censor-friendly green gunk.                           the ‘Definition Of Product’ for this game       GENRE:                  no-look shot mechanic. Matt Findley
       Blizzard’s cinematic platformer Blackthorne was              and it says: ‘The product shall be defined       PLATFORMER              was an instant fan. “The real hook was
    made during relatively simple times; a time when                as a computer software game known                                       that no-look backwards shot. It really
    a premise like ‘Prince Of Persia with guns and a                as Nightmare which shall operate on the Super            came down to that one thing. The innovative
    no-look shot’ and a talented development team                   Nintendo Videogame System.’ Back in those days           mechanic was hiding in shadows, but if you put
    was all the incentive needed to sell a project.                 deals were way closer to handshakes.”                    no-look shooting on a Prince Of Persia-style
       Founded in 1991, Silicon & Synapse (which                       With just the ‘Nightmare’ title as a foundation,      game, that’s the end of the pitch!”
    became Chaos Studios in 1993, then Blizzard                     Blizzard got its hands on the code for seminal              Ironically, there weren’t that many
    Entertainment in March 1994) was a small studio                 survival horror game Alone In The Dark and               opportunities to use the no-look shot in
50 | RETRO GAMER
                                                                                                                                       THE MAKING OF: BLACKTHORNE
» [32X] In the 32X version, the new 3D model for Kyle had a rather over-inflated
                                                                    ver-inflated
chest, and the backgrounds in the mines lost their sparkle.
its mechanics. From the character animations  ons                                  THE LOST VIKINGS
to backgrounds, to little details like flying bullet                                SYSTEM: VARIOUS
                                             ked
shells and debris spraying off walls, it looked                                    YEAR: 1992
fantastic. It benefited from being made in the                                      STARCRAFT
                                             act
later days of the SNES lifecycle, and the fact                                     SYSTEM: PC, MAC
                                                                                   YEAR: 1998
that Blizzard had plenty of experience with  h the
console by that point. “From an art side, itt helped                               WORLD OF WARCRAFT
                                                                                   PICTURED
knowing how to squeeze more stuff into a small                                     SYSTEM: PC, MAC
                                             w artist
bag of tricks,” Stu recalls. He praises fellow                                     YEAR: 2004
                                              uction”,
Joey Ray-Hall as an “unsung hero of production”,
as he was able to compress a huge number      er of
graphics into the game using an image editor   itor
called DeBabelizer.
T
       he game was set across four distinctt
       worlds – mines, swamp, wasteland and
       castle – each with its own visual flourishes.
                                              urishes.
       Precious stones glimmered on the walls of
       the mines, while shrubs trembled beneath
                                             eneath
                                             and,
the high winds and lightning of the wasteland,
where an unknown city loomed in the background.
                                             kground.
The swamp world was the most evocative, with
a great sense of depth as rain poured in the e
foreground, and murky trees stretched off into the
green mist of the parallax backgrounds.
   “In DPaint at that time, you had to set up p your
own palette progressions,” Stu remembers.    rs.
“Break down the 256 colours and go, ‘Okay,    y,
rocks and beams. I’m gonna get 16 colourss
here and 16 colours there. I think even the
characters had a share of that.”
   Blackthorne’s aesthetic also marked the
                                              e
onset of a distinct art style at Blizzard – one
that would evolve in games like Warcraft
» Matt Findley wrote the story for         » Stu Rose worked on Blackthorne
Blackthorne deep into development.         as an artist.
                                                                                                                                                          RETRO GAMER | 51
                                                                                                                                    » [SNES] Exploding wasps were a
                                                                                                                                    nuisance to fight against, but you can
                                                                                                                                    use them as remote control bombs.
      CONVERSION
                                                                                              of the key items required to
                                                                                             solve Blackthorne’s puzzles.
                   PC (1994)
                        The DOS version
                             of Blackthorne
                             had a revamped                                                                                                    Blackthorne may have come in the wake of
                             soundtrack and           » [SNES] The trick to defeating the
                   red blood (complete with           formidable rock beasts was to hide                                                    classics like Another World (1991) and Flashback
                   wall splatters) in place of        in cover until they stopped rolling.                                                  (1992), but it also showcased Blizzard’s own
                   the SNES version’s green                                                                                                 talents. The level and puzzle designs worked
                   gunk. In true PC fashion, it                                                                                             together brilliantly, as you’d use items like
                   also took advantage of the
                   higher resolution to chuck                                                                                               grenades, keys and remote control exploding
                   in a clunky UI that hogged a                                                                                             wasps to progress through the game.
                   large portion of the screen.                                                                                                On the first swamp level, for instance, a
                                                                                                                                            character tells you that you can ‘use a Levitator
                   Sega                                                                                                                     to get some wasps’. It means nothing at first, but
                                                                                                                                            you may just get a flashback to that conversation
                   32XThe(1995)
                          Mega Drive
                                                                                                                                            when you encounter a wasp enemy a short while
                              was pretty old                                                                                                later, hovering near a purple orc that’s well out of
                              news by 1995,                                                                                                 reach. You kill the wasp, and move on.
                              so Interplay                                                                                                     When you get the Levitator even later in the
                   ported Blackthorne to the            and Diablo. You can see this not only in the                                        level, recalling that conversation should help you
                   ill-fated 32X instead. It had
                                                        earthy colour palette, but the orc design, which                                    join the dots and return to that purple orc, who
                   a complete visual revamp,
                   with new 3D character             is almost identical to the now-famous Warcraft                                         you can now reach using the Levitator, and kill for
                   models and some pretty-           orc. “We were all learning from each other, so it                                      his wasp bombs. It’s satisfying design that, along
                   looking backgrounds. A new        was becoming our drawing style,” says Stu.                                             with the bodies you’d leave in your path, helped
                   snow-themed world was                True to its cinematic platformer                                                    you navigate the sprawling levels without the
                   added, too.
                                                     contemporaries, Blackthorne used rotoscoping                                           need for a map.
                                                     to animate its titular character. The technique                                           Blackthorne’s development went smoothly,
                   Game Boy                          involved motion capturing an actor, then                                               with Interplay happy to leave most of the process
                   Advance
                   (2003)
                                                     whittling down their movements to however                                              in Blizzard’s hands. “They were just building it
                                                     many frames per second a given console could                                           and sending versions of the game to Brian Fargo
                             The last                handle. It was, in fact, Blizzard cofounder (and                                       to check out,” Matt recalls. “At some point we
                             Blackthorne port
                             to be released,         recent alumni) Frank Pierce who provided the                                           realised that maybe someone should be paying
                             the Game Boy            movements for Blackthorne.                                                             attention to this thing.”
                   Advance version was based            “I took Frank out to a park playground and
                   on the SNES one, and              videotaped him with my camera jumping and
                                                                                                                                           M
                                                                                                                                                     att got directly involved with
                   featured a notably more
                   saturated colour palette
                                                     ducking on a jungle gym. I think I had something                                                Blackthorne when he was asked to
                   than its predecessors.            stupid like a yardstick and told him ‘Okay, this                                                write the manual later in development,
                   Scrolling was used to make        is the gun. Now fire it!’” Stu says. “The results                                                which inadvertently led to him writing
                   up for the small screen size,     were amazing. My only regret is when the                                                        the story. With Blizzard focused more
                   and it was the first version of   other artist reworked the hair, he shifted the                                         on mechanics than plot, Matt had plenty of
                   the game to use save slots.
                                                     character’s position slightly in a few frames,                                         freedom to get creative. He recalls, “The game
                                                     destroying some of that fluidity.”                                                      was playable pretty much from start to finish, but
52 | RETRO GAMER
                                                                                                              THE MAKING OF: BLACKTHORNE
                                                                                                                CINEMANIA
                                                                                                                Cinematic platformers were defined by
                                                                                                                realistic movement, detailed graphics and
                                                                                                                rotoscoped animations which meant that
                                                                                                                characters had to complete a full animation
                                                                                                                before moving onto the next one. It could
                                                                                                                make movement awkward at times, but
                                                                                                                it looked incredible. Here are three such
                                                                                                                games that preceded Blackthorne.
there was no story, no background, the character            The game was a success on the SNES, though          Another
didn’t even have a name.”
   With several pages of a game manual to
                                                         Interplay’s decision to port it to Sega’s 32X
                                                         Mega Drive add-on in 1995, instead of the Sega
                                                                                                                World (1991)
                                                                                                                Building on foundations
fill, Matt fudged together a backstory for                Saturn or seismically more popular PlayStation,        established by Prince Of
Blackthorne. “If you read it all [in the manual],        put paid to any future instalments of a possible       Persia, Another World went
                                                                                                                truly ‘cinematic’ with the
it’s like a weird hybrid between Lord Of The             Blackthorne franchise. By that time, Blizzard          genre, introducing incredible
Rings and Conan The Barbarian,” he says. This            had also moved onto its own projects, making           backgrounds, cutscenes and
can partly be explained by the fact that Matt            and self-publishing Warcraft the previous year.        gorgeous vector graphics.
was also working on Interplay’s Lord Of The              “We very much wanted to do more Blackthorne            Blizzard attempted to use a
Rings SNES game at the time, and admits that             games, but at some point Blizzard was going to         similar vector graphics style for Blackthorne,
                                                                                                                but struggled to fit it onto cartridge.
being absorbed in Tolkien’s mythos inspired the          grow up and go their own way,” Matt tells us.
surprisingly sweeping backstory.                            Stu Rose remembers those early days at
   Blackthorne’s near-biblical tale involves a distant   Blizzard fondly, but found out later that the
planet called Tuul, where a powerful shaman              company was, alarmingly, barely staying afloat.
                                                                                                                Flashback
                                                                                                                (1992)
turns himself into two stones – light and dark.          “I found out that the paycheck Mike [Morhaime]         From the same studio
His two sons take a stone each, and use them             sent out just before Davidson bought us in 1994        that made Another World
to form a ‘light’ kingdom (Androth) and a ‘dark’         – he put it on his credit card,” he says. “We were     (Delphine Software, but
                                                                                                                without designer Eric Chahi),
kingdom (Ka’dra’suul). When Sarlac, warlord              so young and naive then. There was no strategy.
                                                                                                                came Flashback. While not
of the dark kingdom, invades Androth, its ruler          It was just like ‘What are we doing next week?’        as groundbreaking as its
Vlaros saves his son Kyle (Blackthorne) by sending          Of course, history suggests the heads of            predecessor, Flashback
him to Earth. Years later, grizzled from military        Blizzard always had a long-term vision. As it          was more fluid, and took
service, mercenary work and assorted action hero         turned out, Blackthorne was the final run-up            advantage of early CD tech on
                                                                                                                platforms like Mega-CD and PC to include voice
badassery, Blackthorne returns to Tuul – shotgun         before the company leapt over the gap into the         work and prerendered cutscenes.
in hand – to reclaim the kingdom in his father’s         upper echelons of the games industry.
name. “I was a real horrible writer – I think that’s
the moral of the story,” Matt concludes.
   Much like the story, the game’s name came late
in development. Interplay’s marketing team came
up with Blackthorne, but this ran into problems in
the UK. “We realised we couldn’t launch with that
name in the UK because of Blackthorn Cider, so
we called it Blackhawk in Europe.”
   Blackthorne launched in September 1994 for
the SNES, embellished by stunning cover art
drawn by legendary DC Comics artist Jim Lee.
“That piece is just unbelievable,” Matt recalls.
“That’s the most expensive box art we created in
that whole era.”
                                                                                                                                                         RETRO GAMER | 53
          HyperBoy                                                         PLATFORM: GAME BOY  RELEASED: 1991
                                                                           COST: ¥5,800 (launch), £45+ (now, boxed), £10+ (now, unboxed)
               T
                        he key appeal of the Game Boy was                       This all sounds good, and it works reasonably
                        its portability, but that didn’t stop                well, but it’s not exactly the height of technological
                        enterprising manufacturers from                      sophistication. The only electronic parts are the
                        creating devices intended to turn it                 speakers and lights, which are powered by D
                into a tabletop console. The Saitek Booster Boy              batteries. The control is entirely mechanical, with
                was offered up to audiences in the western world,            the Hyperboy’s plastic protrusions physically
                while the HyperBoy was a Japan-only effort by                prodding the console’s d-pad and buttons
                Konami, which cost almost half as much as the                whenever you operate its stick and buttons. Of
                console itself. For this price, it offered a variety of      course, this means that it isn’t compatible with
                additions to the Game Boy experience – screen                later models of the handheld like the Game Boy
                magnification and lighting, stereo speakers, larger           Pocket and Game Boy Color, where the form
                buttons, and a joystick that can be switched                 factor is different and button placements have
                between four-way to eight-way operation.                     been adjusted.
                  HyperBoy
                    fact
              QThe HyperBoy doesn’t supply any
          power to the Game Boy via its batteries,
            but it does leave the socket for the
            power jack open, so it’s possible to
             play with the system plugged in.
                  The link cable port is left
                          free, too.
SYSTEM
SUPPLIED BY
PETER
LEIGH
                   PERIPHERAL VISION: HYPERBOY
                                                              RETRO GAMER | 55
        THERY
         TO
      HISOF
                hether the thought of riding one          Tycoon Deluxe meant I could afford to postpone
                sends your stomach into free fall, or     the sequel and take some time off.”
                your heart racing with excitement,            The move into a full title was an invisible one,
                you can’t ignore the sheer number         according to Chris, who says it was a gradual
                of thrill-seekers out there that love a   process as he just began working on the concept
    good rollercoaster. And the idea of running an        of developing the idea of building rollercoasters
    amusement park has become such a staple of            in the existing Transport Tycoon engine. “Early
    construction games today that many gamers will        on there was very little designing or planning at
    find their interest piqued by just the mere mention    all,” Chris recalls, “I just worked from the bottom
    of a new game devoted to building a theme park.       up looking at the technical aspects that interested
    And no names can get such a giddy rise out of         me, and the game gradually grew organically
    gamers than the original: RollerCoaster Tycoon.       from there. Much of the early days were spent
        “I was really struggling for inspiration and      trying to come up with a data and display system
    focus with Transport Tycoon 2,” says Chris            to make it possible to build simple rollercoasters
    Sawyer of how the game first got started. “[A          and have them functioning and looking good.”
    sequel] seemed a good idea at the time but the            As a result of this interest, the very earliest
    planned improvements over Transport Tycoon            avenue that Chris wanted to get right was the
    Deluxe weren’t that great and the power and           “look and feel of the rollercoasters” in a way
    memory of PCs at the time weren’t enough              that felt believable. “Not necessarily completely
    to allow a more ambitious approach with               realistic,” he explains, “but enough to get them
    the sequel.” Chris doesn’t really need much           looking good aesthetically and giving the right
    introduction when it comes to the genre: it was       impression of speed and accelerations and
    his games that gave birth to the genre term           so on.” Chris adds that it wasn’t just about
    ‘tycoon game’, after all. “At the same time I was     the thrills and spills of the big coasters that
    developing quite an interest in rollercoasters, a     we all recognised, the corkscrew or wooden
    fascination with their design and engineering,        rollercoaster for example, but also those that
    and I’d also played games like Theme Park which       perhaps weren’t designed with the extremes in
    included crude representations of rollercoasters.”    mind. “[I wanted] to show the pros and cons of
    For Chris, working on such a concept was a            different types of rollercoaster track and trains,”
    distraction from the primary game, and the fact       he says, “this started with just a single tubular
    that he could ‘research’ these rides first-hand        steel-tracked rollercoaster and a single wooden
    only helped with that – especially since Chris        rollercoaster, but I felt it important – and fun
    had his own fear of rollercoasters that he wanted     for the player – to get to know the limitations of
    to overcome. “Luckily the success of Transport        each type, and that even the lowlier and more
56 | RETRO GAMER
THE HISTORY OF: ROLLERCOASTER TYCOON
                      CHRIS
                    SAWYER
                        JONNY
                        WATTS
                                         RETRO GAMER | 57
 TH E  CT
     FE
 PER K                                                                                                                MULTIPLE PATHS
                                                       YOUR
                                           W  TO  TURN TO A
                                         HO          K IN
                                               LE PAR     TITAN
                                         HUMB -CHURNING                                                                 If your park starts
 P AR                                    PROFIT
                                                                                 BEHIND THE MASK
                                                                                 Entertainers are actually
                                                                                                                       to get busy, create
                                                                                                                     multiple routes around
                                                                                                                      the park. This splits
                                               THE BASIC NEEDS                     pretty valuable. Get
                                                                                  them to work in rides
                                                                                                                        the crowd up and
                                                                                                                     stops the complaints.
                                                  Intersperse drinks,
                                                                                  with long queues or at
                                                 food and toilet stalls
                                                                                  the exit of the park so
                                                throughout your park,
                                                                                  that guests leave on a
                                               but don’t cram them all
                                                                                         high note.
                                                together like a typical
                                               food court. That won’t
 THE PRICE IS RIGHT                                 be as effective.
   While the behind-the-
     scenes algorithm is
    pretty complex, price
    your rollercoasters at
   roughly 50p under the
     Intensity Rating for
      maximum profit.
58 | R
     RETRO
      ETRO
      ETRO GAME
           G
           GAMER
            AMER
            AMER
                                                                      THE HISTORY OF: ROLLERCOASTER TYCOON
                                                                                                                                                               RETRO GAMER | 59
    BRANCHING OUT
    TAKE YOUR PARK MANAGEMENT SKILLS ELSEWHERE
                                                                            a wide demographic – girls as well as boys,
                                                                         women as well as men, and people of all ages.
                                                                         And people were playing the game in different
                                                                         ways: some were just enjoying designing the
    ZOO TYCOON
                                                                         flowerbeds and footpaths and making sure their
                                                                         guests were enjoying their stroll around the park,
    This pair of zoo management titles                                   while at the opposite end some were pushing the
    published for PC by Microsoft still                                  limits of rollercoaster construction and creating
    remain great additions to the ‘tycoon’                               the most technically amazing rides.”
    genre of business simulation games,
    though with no digital version you’ll                                         he release of the original was quickly
    need to track down a physical copy.                                           followed up with two expansion packs,
    There’s a lot of depth within the habitat                                     Added Attractions in 2000 and Loopy
    design and animal happiness, adding                                           Landscapes in 2001, each adding new rides
    to the need to keep guests happy, too.                                        and decorations to the base game. All the
                                                                         while a sequel was in the works, a fairly obvious
    TRANSPORT TYCOON
                                                                         ways to improve upon the game without new
                                                                         advances in computing technology, with an RCT
    Chris Sawyer’s first game still remains                               sequel he was driven to fixing a number of things
    as compelling and satisfying to                                      he had felt were lacking. “There were quite a few
    play as RollerCoaster Tycoon. It’s                                   things I wanted to improve in the game engine
    a little more open-ended than the                                    itself, for instance freeing up the restriction on
    scenario-based gameplay of RCT, but                                  scenery items having to be ground-based, plus a
    the intricate systems that power the                                 long list of smaller improvements I really wanted
    transport industry simulation are just                               to make now I had time to do it. But mostly I
    as enthralling now as they ever were.                                wanted to make the game bigger and better and
    There’s even an open source version                                  allow players to be more creative: so more types
    called OpenTTD that adds even more                                   of rollercoaster and scenery, and more creative
    to the concept.                                                      options for constructing scenery and personalising
                                                                         rides.” That was a defining attitude to the sequel’s
    THE MOVIES
                                                                         development, too, with Chris stating that he was
                                                                         “keen not to mess with the game too much” since
    Building a film studio up from                » [PC] The sequel       its popularity told him that he had already struck
                                                 didn’t change much
    the birth of the silver screen right         about the core design   the right balance for the title.
    through to modern day filmmaking,             of RCT, but instead          Releasing in October 2002, RollerCoaster
                                                 refined and finessed
    The Movies was at once a great               everything.
                                                                         Tycoon 2 released to even more success,
    satire of the film industry and a
    thoroughly fun and humorous
    business management game. It was
    criminally overlooked at the time,
    but replicates what it was about
    Bullfrog’s Theme Park and Theme
    Hospital that made them so fun.
    PARKITECT
    While Planet Coaster is by far and
    away the ‘modern’ theme park
    management game to play, if you’re
    looking for something that has the
    design sensibilities of RCT with a
    contemporary approach to design and
    gameplay, then Parkitect is the way to
    go. It doesn’t just copy the concept,
    though: it expands and improves on it
    in many ways.
60 | RETRO GAMER
                                                                                  THE HISTORY OF: ROLLERCOASTER TYCOON
                                                                           ILD
                                                                         BU ETTER
                                                                         A B  TER
                                                                             S
» [PC] One of the reasons many enjoyed RCT2 so much more was the wider
                                                                           A
range and creative freedom of the scenery objects.
                                                                                                                                        ST
                                                                                                                                  THE BE
reaching 7 million copies sold despite critics
feeling more should’ve been done to bring the
concept into the third dimension. But for Chris,
with all the improvements he’d brought into the
                                                                         CO                                          ICH R
                                                                                                                   WH O USE IN
                                                                                                                       T
                                                                                                                               RE
                                                                                                                          IDES YOUR PARK
                                                                                                                              A          ?
                                                                                                      CORKSCREW
sequel, he’d done all he wanted to do with the
franchise. And now that PC tech had evolved,
he felt he had the computing clout to return                                                          The basic looping coaster is the go-to ride of choice,
to Transport Tycoon: he went on to develop                                                            but the corkscrew type adds a special spiralling track
Locomotion rather than pursuing RCT any further,                                                      piece that adds to the variety and capabilities of your
but of course that wasn’t to be the end of the                                                        designs. The option to create launched starts, rather
series. The first step was to produce a pair of                                                        than the typical lift chain, means quick yet exciting
expansion packs just as had happened with the                                                         rides for high turnover.
original, but rather than handle it himself, he
                                                                         WOODEN
reached out to a developer he’d already worked
with before. “It goes really far back,” says Jonny
Watts, COO of Frontier Developments, of how the                          Of all the options available, the classic wooden
studio knew Chris. “He had worked with David                             coaster is one of the simpler rides. Its construction
[Braben] porting a lot of his games over to PC,                          is rigid in its form and functions, ultimately meaning
he even did Frontier: Elite 2 in 1993, and so we                         that so long as you don’t whip guests around the track
always had this connection even when he went                             at continual breakneck speeds, you should still have
off to do the awesome RollerCoaster Tycoon.”                             something that is fun for everyone.
Prior to making his name as a development
                                                                                                      VERTICAL DROP
tycoon, Chris had been porting games over to
PC, and his keen understanding of assembly
code had meant that he was able to work with                                                          Most fans of rollercoasters will have been on Alton
computationally complex games, such as Elite’s                                                        Towers’ Oblivion, which is pretty much the inspiration
early 3D graphics. “And so we were always in                                                          for this coaster type. You won’t need to do much to
contact,” adds Jonny, “and what happened was,                                                         make a thrilling ride out of this because the unique
Chris was trying to work on Transport Tycoon                                                          timed drop track piece adds to the excitement, making
and he offered for us to work on the expansion                                                        this one of the easiest designs you’ll build.
packs for RollerCoaster Tycoon 2.” For Jonny
                                                                         HYPERCOASTER
to it. For a game – even though it’s only a pixel-
based game – it’s really complicated and very
sophisticated, and the way you have to construct                         Designed primarily for their intense heights and
the art to make those coasters and the scenery…                          dramatic speeds, the hypercoaster in RCT is based
you have to be really quite technical, too.” Rather                      – at least its appearance – on Blackpool Pleasure
than work too much on developing the concept                             Beach’s Big One, which actually features in the game,
further, Frontier instead emphasised the ability                         too. These rides take up a lot of space, but the speeds
to build elaborate scenes, a feature that had                            they’re capable of make them an appealing addition to
considerably more importance in the sequel.                              the levels where that isn’t a problem.
                                                                                                                                                    RETRO GAMER | 61
        “I’m really interested in the theming of theme     despite the fact that the original RollerCoaster
    parks, too, and not just the rollercoasters,” Jonny    Tycoon games had been criticised for the very
    explains. “So what I really liked about doing          same thing. “It wasn’t a question of adding to the
    Wacky Worlds and Time Twister was that we              game, I wouldn’t even say reimagining, it was just
    could really make all these different worlds and       making it work in a 3D world,” says Jonny. “We
    different lands. We used really advanced 3D            were so conscious that we wanted to maintain
    techniques and rendered them out as pixels, and        Chris’ vision. My job, my passion, was always to
                                                                                                                   » [PC] Though it’s completely 3D, RollerCoaster Tycoon 3 still uses the exact
    so that was quite good – I think Chris really liked    make sure that he liked what we delivered, and          same construction method as its predecessors.
    the way we lit it all.”                                I think it went pretty smooth because we were
         After the release of the two expansion packs      obsessive about hitting this quality and being          waning sales on PC gaming in general and a
    – and Locomotion – Chris decided to step away          true to the originals, so our feedback was always       licence holder unwilling and unable to work on
    from the industry. With game development               positive. I think our research and efforts really       a sequel meant the hugely popular rollercoaster
    growing beyond the scope of a one-man team             paid off: when he came to visit, he was just so         designing game quietly slipped into ‘retro’ status,
    and his preference of genre taking a backseat to       complimentary. I think he was quite excited to see      with fans silently hungering for more.
    the more action-based 3D games, the Tycoon             the rollercoasters from different angles.”
    developer decided he didn’t want to be involved            The core simulation running underneath RCT3                 hat could’ve been the end of the story,
    with the industry anymore. More than that,             was actually similar to its predecessors, the team at           too, but as indie games and nostalgia-
    he’d done everything he felt he wanted to with         Frontier sticking to its experience with 3D graphics            fuelled Kickstarter games gave life to
    transport and amusement parks, and didn’t              and leveraging the core gameplay that had come                  once-forgotten genres, the tycoon genre
    want to create sequels purely for the sake of it.      before. It was a smart decision to do so; the                   became viable again. Mobile gaming, too,
    At this point he sought a company to handle the        game was well received and went on to become            began to dominate the headlines and gamers’
    RollerCoaster Tycoon licence, to allow his much-       the biggest seller of the franchise. Though Chris       thumbs, a perfect storm that gave the revitalised
    adored creation to live beyond his own input.          had worked as a consultant on the project, it was       Atari cause to set about leveraging its valuable
    It was Atari that ended up with the publishing         mostly to see his vision properly transition into the   franchise. In 2014 it released its first mobile entry,
    rights, and so a third game was put into the           third dimension, and after his involvement came         boldly naming it RollerCoaster Tycoon 4 Mobile.
    works, and this time it was going to be 3D. “What      to an end he stepped out of the limelight entirely.     It was a direct sequel, but it sure didn’t feel like
    was really great about the third game was that         “I didn’t have much enthusiasm for continuing in        it; Atari instead took the brand and crammed it
    I think we had really earned his trust,” says          the games industry at that time,” explains Chris,       into a Farmville-style social app, lacking any sort
    Jonny of Frontier being giving the opportunity to      “the style of games was moving away from what           of simulation. A mobile port of RollerCoaster
    develop a totally new sequel. “So we did those         really interested me, and a long-running dispute        Tycoon 3 was then released in 2015, which
    expansion packs, we did what he wanted us to           with the publisher was making it very difficult to       naturally helped allay some of the bad blood of
    do, we adhered to the creative oversight of it, we     focus on anything game-related, or indeed to feel       the previous release. And in 2016 Chris Sawyer
    were very sympathetic to what rollercoasters can       any kind of positivity towards the games industry.”     even returned to work with Atari in helping
    do, and I think because of that he said we were        Yet while Chris alludes to the growing disinterest in   Origin8 Technologies to bring a remastering of
    a safe pair of hands. We spent those thousands         simulation games after the Tycoon bubble began          the original two games over to mobile. Sadly
    of hours learning everything there is about            to burst, there was still life in the genre yet, with   the goodwill that these two ports of classic
    RollerCoaster Tycoon and so from a development         RCT3 eventually going on to sell 10 million copies      games had built up was lost entirely in 2016 with
    point of view he was pleased that his vision           across its expansions and repackagings. As for          the release of RollerCoaster Tycoon Touch and
    would be maintained.”                                  that ‘dispute’, well Atari’s iron-fisted control over    RollerCoaster Tycoon World. The former was a 3D
         The move to 3D was a natural progression for      the franchise didn’t just turn Chris Sawyer away        recreation of the previous free-to-play title, and
    the franchise, which brought with it a number of       from the industry, but it meant there was a bitter      though it was a little better-handled, it was still a
    crucial additions and changes. Some were no-           taste left with the franchise. Unpaid royalties,        shadow of the game that the name implied. The
    brainers such as the addition of the ability to ride   disputes over who could work on the series and          biggest disappointment was World, however, a
    your own coasters in first-person view, but others      lawsuits meant that only a very poor 3DS port was       PC-only release that was touted as a reimagining
    were a little more controversial. The change in UI,    developed since the 2004 release of RollerCoaster       of the classic simulations that gamers had loved
    for example, was not fondly received at the time,      Tycoon 3. Decreased interest in tycoon games,           all those years ago. But it was abhorrent, a game
62 | RETRO GAMER
“We were so conscious that we                                                        THE HISTORY OF: ROLLERCOASTER TYCOON
 wanted to maintain Chris’ vision.
 My job, my passion, was always                                                                                                       » [PC] Frontier’s Planet Coaster might not be
                                                                                                                                      a RollerCoaster Tycoon sequel, but it has the
 to make sure that he liked what                                                                                                            heritage of the franchise deep within it.
                                                                                                                                                           RETRO GAMER | 63
Rocket Ranger
E
» Platform: AmigA » released: 1988 » develoPer: CinemAwAre
    BIO
    Playing like an interactive
    homage to classic Fifties sci-fi
    cinema serials and comics,
    Rocket Ranger remains one of
    Cinemaware’s most memorably
    atmospheric releases. Set in
    an alternative World War II, its
    entertainingly bonkers plot saw
    gamers battling global fascism
    with the help of a futuristic
    rocket pack and laser pistol
    sent from the future. It mixed
    arcade-style minigames with
    a real-time strategy section,
    with failure leading to the
    catastrophic instalment of a
    Nazi regime in the White House,
    something which would likely
    never happen in real life.
MORe classIc
ROcket RangeR MOMents
Up and away
  Even getting off the ground
  can be a struggle, requiring
  perfectly timed button-
  bashing with your character’s
  footsteps until you’re able to
  blast off. Our tip is to go easy on the fuel load, otherwise
  you’ll likely spend another two months practicing taking off
  and, as the game likes to keep telling you, the Nazis will
  probably go throw another party.
Punching nazis
  As you discover and infiltrate
  secret rocket labs across
  the globe, you’ll likely come
  across this fella, who seems
  to be the only guard on station
  at any particular time, and hasn’t even been given a gun.
  German austerity measures, perhaps? What follows is one of
  the most fun minigames in Rocket Ranger, as you attempt to
  smack him about Punch-Out!! style.
   NEOGEO
   FIGHTERS
         Crazy prices, graphical excess and enormous cartridges are some of the things that come to mind
        when we think about SNK’s premium console, but fighting games are easily the most prominent. We
       look at the games you should add to your collection – and the ones you might only be able to dream of
                                                                                               Words by Nick Thorpe
                                                                                            EXPEC T TO PAY
                                                                                             £830+
     GAROU: MARK
     HUNGER FOR IT                                                                                                                             MARKS OF DISTINCTION
                                                                                              (AES ,JP)
                                                                                                                                               What sets Garou apart from the rest of the pack
                                                                                                                                               Just Defend                        TOP
                                                                                                                                               This advanced guarding             Short for Tactical Offensive
     OF THE WOLVES
                                                                                                                                               technique is activated when        Position, this occupies a chosen
                                                                                                                                               you pull back on the joystick      area of your life gauge. Once
                                                                                                                                               at just the right time. Pull it    your life total reaches this area,
                                                                                                                                               off successfully to reduce your    it grants you greater damage,
                                                                                                                                               recovery time and regain a         faster filling of the super gauge,
                                                                                                                                               small amount of health. Time it    health regeneration and an
       DEVELOPER:                                                                                    SNK                                       incorrectly
                                                                                                                                                        tly
                                                                                                                                                         ly and
                                                                                                                                                            an eat fist.          extra move.
       RELEASE:                                                                                      1999            E X P EC T T O P
                                                                                                                                     AY
                                                                                                                   £3,0 0 0+
     Q Though it’s now 20 years old, this Fatal Fury series reboot is still one of                                             (AES ,US)
     the most gorgeous fighting games that we’ve ever had the pleasure to see.
     It’s easy to expect the detailed, attractive sprites that were SNK’s hallmark during the Nineties, but the
     smoothness of the animation was rare for a 2D fighter of that era – or indeed any other.                      r. But it’s also an
     impressively advanced fighting game, with mechanics like the Just Defend and TOP gauge                        auge that make it feel
     thoroughly modern today. As a result Garou: Mark Of The Wolves is arguably the very best fighting game to
     grace the Neo-Geo hardware, though there’s enough strong competition on the system                          m that there will always
     be someone out there willing to dispute that claim and champion their own favourite brawler.                 rawler.
                                                                                                                  ut is this game worth
                                                                                                                But
                                               EXPEC T TO PAY
                                             £150+
                                                                                                             the high prices that the
                                                                                                             home cartridge versions
                                                   (MVS US/JP)
                                                                                                             command? We’d think               Refreshed castt                    Animation excess
                                                                                                                                                                                  A
                                                                                                             twice, and maybe three or         In a bold move, SNK chucked        While it looks like any other
                                                                                                             four more times. But if           out almost the whole Fatal         late Nineties 2D fighting game
                                                                                                             you’ve got that kind of           Fury cast for this game, leaving   in still shots, Garou: Mark Of
                                                                                                                                               only Terry Bogard. It worked,      The Wolves is a graphical
                                                                                                             disposable income, you
                                                                                                                                               though. The likes of Rock          marvel – it’s worth pointing
                                                                                                             should pick it up over some       Howard, Tizoc, Gato and Bonne      out once more that the game’s
                                                                                                             of the more expensive             Jenet have since become firm       fluid animation is astonishing to
     » [Neo-Geo] Rock Howard takes moves from both       » [Neo-Geo] Freeman is a weird one, a serial killer options on this list. If you’re   favourites with fans.              behold in motion.
     dad Geese and adoptive dad Terry.                   who is more than happy to stab his opponents.       an MVS owner, just go for it.
 66 | RETRO GAMER
                                                                                                             SO YOU WANT TO COLLECT… NEO-GEO FIGHTERS
                                                          EXPEC T TO PAY
                                                             £(AE25+
                                                                 S ,JP)
A CHEAP SLICE OF THE ACTION                                                                                                                NICE DAY FOR A FIGHT WEDDING
SAMURAI SHODOWN
                                                                                                                                                                                                                           E X P EC T T O P
                                                                                                                                           MATRIMELEE
                                                                                                                                                                                                                                           AY
                                                                                                                                                                                                                        £1,0 0 0+
                                                                                                                                                                                                                          (A       ES ,JP)
Q While the Neo-Geo’s reputation as an                            is deliciously                                                           Q Many of the later Neo-Geo games
expensive system to collect for is well                           tense. The game                                                          were sequels in ongoing franchises,
deserved, the cheap end of the software                           was censored                                                             and Matrimelee is one of them,
library is pretty affordable and offers games                     for American                                                             being part of Atlus’ Power Instinct
that are worth your time. Samurai Shodown                         audiences, but this                                                      series. But it manages to stand
is one of these – the arcade game was                             shouldn’t affect                  XP
                                                                                                   EX PEC T TO PAY
                                                                                                      PE                                   out from yearly King Of Fighters
enormously popular and the home cartridge                         which version                       £25+
                                                                                                    (MVS US/JP)
                                                                                                                                           updates as it’s pretty bonkers – after
sold well, so there are plenty of copies to go                    you buy – all                                                            all, the goal here is to win a fighting              XPEC T TO PAY
                                                                                                                                                                                              EX
                                                                                                                                                                                              EXP
around no matter what version you play. The
weapons-based fighter offers high damage
                                                                                       egion-free, and the edits
                                                                  Neo-Geo carts are region-free,
                                                                  are based on your console’s
                                                                                       onsole’s region rather
                                                                                                             edit                          tournament in order to marry a
                                                                                                                                           princess (or the king’s older son, if                  (AES ,USA)
                                                                                                                                                                                                                    £1,10 0+
and low combo counts, which is still a                                                                   prices
                                                                  than the cartridge’s region. At these prices,                            you’re playing as one of the women).
relatively unique approach to the genre, and                      you should definitely add the game to your                                There are some pretty eccentric characters
                                                                                                                                                                                    cters in
                                                                                                                                                                                     ters  n the game,
                                                                                                                                                                                                 gaame,
                                                                                                                                                                                                     me  and
                                                                                                                                                                                                       e an
                                                                                                                                                                                                         a nd
                                                                                                                                                                                                            d
one which ensures that every encounter                            games collection.                                                        the graphics and music are as great as you’d expect for such
                                                                                                                                           a late release on the system. But while Matrimelee    e is good
                                                                                                                                           and you would definitely have some fun   un with it, it’s not held
                                                                                                                                                                                    parably priced Garou:
                                                                                                                                           in nearly the same esteem as the comparably
                                                                                                                                           Mark Of The Wolves, or indeed some of              E X P EC T T O P
                                                                                                                                                                                                              AY
                                                                                                                                                                                                                        £175+
                                                                                                                                                                                    gate
                                                                                                                                           the cheaper options on this list. Investigate
                                                                                                                                           those first, then return to this later.
                                                                                                                                                                                                                          (MVS)
                                                     XP
                                                    EX PEC T TO PAY
                                                       PE
» [Neo-Geo] A deadly clash of swords – who            £7  5+                         » [Neo-Geo] Despite its decidedly Japanese style,
                                                      (AES ,US)
will make it out with their weapon still in hand?                              Samurai Shodown includes foreign fighters like Charlotte.
                                                                                                                                           » [Neo-Geo] Ah yes, the large comedy                » [Neo-Geo] Why does Buntaro’s in-game
BREAK OUT THE WALLET                                           E X P EC T T O P                                                            hammer – a staple of cartoon combat.                sprite look younger than his art?
                                                                               AY
BREAKERS
                                                             £2,40 0+                                                                      BIZARRE BRAWLERS
                                                               (AES ,J           P)
                                                                                                                                           Some of the oddballs competing for their dream wedding
                                                                                                                                           CLARA HANANOKOJI                                       POOCHY
  DEVELOPER:                                                                        VISCO
                                                                                                                                           She’s a magical girl just like the type you might      This canine superhero is actually the
  RELEASE:                                                                            1996
                                                                                                                                           have seen in Sailor Moon, but rather than              spirit of former Power Instinct combatant
                                                                                                                                           fighting for justice, Clara is on the hunt for a       Kinta Kokuin’s dead dog. He stole the
Q Although many of the Neo-Geo’s fighting                             But while                                                             rich man to marry. She can smash enemies               entry form from Kinta, and actually fights
games were developed by SNK itself, there                         Breakers is a                                                            over the head with a hugeuge squeaky                   by throwing
                                                                                                                                                                                                     throw bones and digging in the
were some very good third-party efforts                           decent fighting                                                           hammer, or turn them intonto an                        ground. BBut hey, why fight likee a ma
                                                                                                                                                                                                                                      mann
and VISCC’s Breakers is one of them. While                        game, it’s also one                                                      animal and beat them up while                          when you
                                                                                                                                                                                                         y can fight like a dog??
the characters aren’t particularly memorable                      that demonstrates                                                        they’re
                                                                                                                                              eyy re
                                                                                                                                                  re defenceless.
                                                                                                                                                     d
compared to its rivals, it’s a solid B grade                      why most people
game – and if you’re a fan of Capcom’s                            should aim to
output of fighting games you’ll be in your                         collect for the MVS over the AES. The homehom
element, as the game is often compared to                         version was exclusive  e to Japan and quite
Street Fighter Alpha 2. It’s good to pick up if                                          e price of a reasonable
                                                                  rare, so it goes for the
you’ve already had your fill of the system’s                       used car, whereas the  e common arcade cart is
high-profile games.                                                more comparable to a remote control toy ca  car.
                                                      XPEC T TO PAY
                                                     EXP
                                                     EX
                                                         40+
                                                        £4(MVS US/JP)
                                                                                                                                           BUNTARO KUNO             O
                                                                                                                                           Although he participates ini the
                                                                                                                                                                         h Matrimelee
                                                                                                                                                                            M i        tournament, this delinquent isn’t particularly
                                                                                                                                           interested in winning the hand of the princess. Instead, he wanted to meet frequent Power
» [Neo-Geo] It’s always satisfying to end the                     » [Neo-Geo] Charging straight into a                                     Instinct competitor Reiji Oyama, an obsessive karate practitioner who he sees as a role model.
round with a super move – it’s a lovely flourish.                 fireball isn’t going to go well for Tia.
                                                                                                                                                                                                                               RETRO GAMER | 67
                                                                                                                  COLLECTING TIPS
                   Beat the boots                                                    Condition matters                                                      Art market                                                     Forage forums
     Q Due to the high value and frequent bootlegging of             Q If you’re willing to put up with poor condition, you can       Q AES prices are based on complete used copies, but MVS                Q Don’t just look on eBay for Neo-Geo games. The
    Neo-Geo games, consider requesting a photograph of               get games relatively cheaply – we saw Breakers go for            prices here are for loose carts. Expect to pay considerably          neo-geo.com forum has an active marketplace section,
   the cartridge’s PCBs to prove authenticity before buying.           £800 less than usual because of a small cover tear.                more if original boxes and art inserts are included.              and UKVAC is good if you’re looking for MVS games.
E X P EC T T O P EXPEC T TO PAY
                                                                              £30,0 0 0+
                                                                                              AY                                                                                                                                                £130+
       WHO NEEDS FOOD ANYWAY?                                                                                       THE SLUGFEST                                                                                                                 (AES ,JP)
        ENCOUNTER:                                                                                                  FIGHTERS 98
        SUPER TAG                                                                                                     DEVELOPER:                                                                                    SNK
        BATTLE                                        XP
                                                     EX
                                                       £
                                                        PEC T TO PAY
                                                         120P)+
                                                       (MVS US/J
                                                                                                                      RELEASE:
                                                                                                                                                                                                                 PEC T TO PAY
         DEVELOPER:
         RELEASE:
                                                           SNK
                                                           1996
                                                                                                                    series, and while many players have their own personal favourites, the
                                                                                                                                                                                                               £4    50+
                                                                                                                    1998 version is considered to be one of the very best. As a ‘Dream                            (AES US)
                                                                                      PEC T TO PAY                  Match’ entry, the game brings together most of the characters from
                                                                                   EXP
                                                                                   EX
                                                                                 £2,20 0+
         Q Those of you with knowledge of                                                                           the previous four games, including those who are officially dead or otherwiserwise inactive. Without
         the Neo-Geo scene will have been                                                                           the need to introduce new roster members, the team was able to focus on balancing and
                                                               (AES JP)
         expecting to see this. For those                                                                           refining the existing cast, allowing for some exquisite three-on-three team  m fights. The game is
         of you that are new to the format, this is one of the most                                                                        EXP E C T T O PAY                      usually       tty
                                                                                                                                                                                             pretty easy to find (althoug
                                                                                                                                                                                                                  (although
         expensive videogames on the planet – and really, it doesn’t                                                                         £30         +                        as  with   most
                                                                                                                                                                                               ost  games,   the US   home
                                                                                                                                            (MVS US/JP)
         warrant the price. That’s not because thishis sequel to Savage                                                                                                                         ferent story), but the
                                                                                                                                                                                  cart is a different
         Reign is bad, mind. The game is as technically
                                                   hnically sound as                                                                                                              price is a little
                                                                                                                                                                                                 tle higher than for other
         you’d hope and the tag team gameplay      y does give it some                                                                                                            common games due      d to t d
                                                                                                                                                                                                               demand.  d
         novelty value, but it has a relatively slim
                                                   m roster and some of                                                                                                           It’s still well within reasonable
         the character designs are underwhelming.                                                                                                                                 territory for the Neo-Geo though, so
            It’s the fabled European release that fetches the big                                                                                                                 pick it up when you get the chance.
         money – with just a handful of copies known to exist, it’s                                                 » [Neo-Geo] Chizuru stands ready as Iori charges in wildly. Who will prevail?
         about the same price as a deposit on a flat. But even the                                                                                                                                                                             EXPEC T TO PAY
         MVS and Japanese AES versions                                                                              ART IS PAIN                                                                                                                  £(AE25+
                                                                                                                    ART OF FIGHTING 2
         are relatively expensive, so unless                                                                                                                                                                                                         S ,JP)
68 | RETRO GAMER
                                                                                                       SO YOU WANT TO COLLECT… NEO-GEO FIGHTERS
EXPEC T TO PAY
 SPECIAL
    DEVELOPER:
                                                                               XP
                                                                              EX PEC T TO PAY
                                                                                 PE
                                                                                £1 10+
                                                                                 (AES US)
                                                                                     SNK
                                                                                                                                    DRAGON
                                                                                                                                    DEVELOPER:                            TECHNOS
    RELEASE:                                                                         1993                                           RELEASE:                                  1995
                                                                                                                                                                                                                    PE
                                                                                                                                                                                                                  EXP EC T TO PAY
  Q While the Fatal Fury games provided a great base for SNK to get                                                                 Q While this wasn’t the first Double
                                                                                                                                                                                              £2(AE,7S 0  0+
  into the fighting genre, it wasn’t until this refined update of Fatal Fury 2                                   XP
                                                                                                              EX PEC T TO PAY       Dragon game to abandon the                                         US)
  that the series truly began to stake a claim to the genre’s crown. Fatal                                       £25+
                                                                                                                (MVS US/JP)
                                                                                                                                    scrolling beat-’em-up template to
  Fury Special adds Duck King, Tung Fu Rue and Geese Howard, who                                                                    focus on head-to-head fighting, unlike Double Dragon V this
  hadn’t made the jump from the original game to the sequel, as well as a special guest in the form                                 one was actually developed by Technos.     s. It features Billy
  of Art Of Fighting’s Ryo Sakazaki, and makes the boss characters playable.                      e. The game retains the           and Jimmy as well as old favourites, new   ew faces and even
  series’ characteristic two-plane fighting mechanics, and incorporates combos                   mbos for the first time.             characters from the awful live-action movie (thankfully drawn
                                                                                    While there’se’s no denying that later          in anime form, so no worries about dreadful adful digitised sprites
                                                                                    sequels pushedshed the series even              here). The game has some interesting systems, including
                                                                                    further, Fatalal Fury Speciall is certainly
                                                                                                                       certain      context-sensitive punches and kicks, and   nd a super bar that
                                                                                    one of the strongest of SNK’s early             takes less effort to fill as you lose life, but it’s otherwise a
                                                                                    efforts, and d is
                                                                                                   i still
                                                                                                       till pretty
                                                                                                               tt good  d fun.
                                                                                                                          f         pretty average effort distinguished only by  b its
                                                                                                                                                                                     it heritage.
                                                                                                                                                                                        h it      It’s
                                                                                                                                                                                                  It’
                                                                                    It’s a really solid foundation for your         enjoyable enough at MVS prices but if you’re an AES owner
                                                                                    collection on AES due to its low                the game isn’t quite so appealing, especially as it creeps
                                                                                    price, but has more competition in              over the four figure mark for US home                  EXPEC T TO PAY
  » [Neo-Geo] The return of Duck King is almost worth the price of admission alone. its price bracket on MVS.                       cartridges, so you may choose to spend                   £3   0+
                                                                                                                                                                                               (MVS)
                                                                                                                                    your money elsewhere.
  STILL CUTTING EDGE
                                                                                                                                                                                                                    RETRO GAMER | 69
      Famicom Titler
        MANUFACTURER: Sharp  YEAR: 1989  COST: ¥43,000 (launch), £700+ (today, boxed), £400+ (today, unboxed)
          S
                     harp manufactured a number of interesting Famicom variants under licence
                     from Nintendo, but this one is arguably the most desirable. The bulky device
                     is a video subtitling machine, which allows you to type using a keypad, draw
                     using a small touch-sensitive pad and even add narration via microphone. The
           system had ports for input from camcorders and output to TV and VCR, and unusually
           for the era, supported S-video as well as composite AV for both.
              The desire to integrate a Famicom with such a setup is one we don’t understand,
           but it does provide some benefit to gamers. Unlike every other consumer model
           of the NES/Famicom, the Famicom Titler generates RGB video internally using
           a special variant of the PPU chip, and the S-video output is unique too. This
           means that it produces a better picture than most Famicom consoles right
           out of the box – but it has also been popular with modders, as it can
           be easily modded for true RGB output. While the development of the
           NESRGB mod has made great picture quality much more accessible to
           owners of other NES consoles, the Famicom Titler remains highly
           sought-after as a quirky piece of Nintendo history.
           Famicom Titler
                fact
    QAlthough the Famicom Titler is the only consumer Famicom
  hardware to generate RGB video internally, the Famicom-based Vs
System and PlayChoice-10 arcade boards also had RGB-capable PPUs.
                                              SYSTEM
                                          SUPPLIED BY
                                    KUANG FROM
                                     ASOBI.TECH
                   Founded in Walt Bilofsky’s garage in 1980, The Soware Toolworks blazed
                     a trail across the computing world, pioneering game development and
                     publishing, while giving meaning to revolutionary hardware. Along the
                   way, it grew into a $462 million company, with 600 employees worldwide
                                                                                                Words by Hareth Al Bustani
                                                                                              alt Bilofsky was never one to tread                    Undeterred, Walt advertised in the Heath computer
                                                                                              familiar ground. At high school, he                 hobbyist newsletter, BUSS. “Cheques started arriving
                                                                                              caused a minor stir, when he hacked his             in the mail and I was in the software business,”
                                                                                              maths teacher’s IBM 1620, swapping                  he tells us.” In June 1980, he advertised in Byte
                                                                             out the “program loaded” message for a “snarky”                      magazine, under the name The Software Toolworks,
                                                                             one. Studying at Cornell and MIT, he blossomed into                  and with that, a company was born. Its motto would
                                                                             a brilliant programmer, working at the Institute For                 reflect Walt’s philosophy: “without software, it’s just
                                                                             Defense Analyses in Princeton before becoming a                      a paperweight”. It was a bold statement of intent for a
                                                                             consultant. At the advent of the microcomputer age,                  group of computer scientists writing programmes for
                                                                             he purchased and soldered together one of the first                   the H-89 in Walt’s Sherman Oaks garage – converted
                                                                             Heathkit H-89 8-bit computers and, facing a lack of                  into two rooms, featuring a disk duplicator, shelving
                                                                             software, decided to develop and port his own –                      and a shipping area. “But by the end of the year, Jim
                                                                             including a fullscreen editor and a compiler. “Wanting               Gillogly had published Airport, an air traffic controller
                                                                             to share the goodies, I called the Heath Company                     game, Dave Kittinger contributed MyChess, and we
                                                                             and asked if they were interested in marketing the                   were in the games business.”
                                                                             programs. Their visionary answer was, ‘The computer                     Jim also introduced Walt to a curious title called
                                                                             comes with the BASIC language and an operating                       Adventure (also known as Colossal Cave Adventure).
                                                                             system, and that’s all the software anyone needs.’”                  The world’s first adventure game, it was developed in
                                                                                                                                                  1975 by spelunker and programmer, William Crowther,
                                                                                                                                                  for his daughters. A text-based cave exploration
                                                                                                                                                  simulator, paired with elements of fantasy role-playing,
                                                                                                                                                  it was later discovered on a Stanford AI Lab computer
                                                                                                                                                  by researcher Don Woods, who tripled it in size after
                                                                                                                                                  getting stuck. “I’d loved the experience up until then,
                                                                                                                                                  and had ideas for ways to improve the game, not the
                                                                                                                                                  least of which was to fix whatever bug had allowed
                                                                                                                                                  me to get stuck,” recalls Don.
                                                                                                                                                     Don’s version sparked off a storm, spawning a
                     » With dedicated software stores in short supply, The                                                                        bevy of mods and clones. “The revolutionary moment
                     Software Toolworks initially advertised in Heathkit
                     newsletters, magazines and mail-order catalogues.
                                                                                                                                                  was around 1982 when Jim was able to use my
                     Credit: Walt Bilofsky/Software Toolworks                                                                                     C/80 compiler to cram Adventure into a computer
                                                                                                                                                  with 48 kilobytes of RAM and a 90-kilobyte floppy
                                                                             » [Amiga] Walt paid $75 to licence the AI psychiatrist ELIZA, first
                                                                                                                                                  drive,” recalls Walt. With Adventure in the public
                                                                             created by Professor Joseph Weizenbaum, who he knew from MIT.        domain, Walt decided to produce an ‘official’ version,
72 | RETRO GAMER
                                                                                                              FROM THE ARCHIVES: THE SOFTWARE TOOLWORKS
                                                                                                                                                              TIMELINE
                                                                                                                                                              1979 Q Walt Bilofsky purchases and solders together his first Heathkit
                                                                                                                                                                       H-89 and begins developing and porting software, including a C
                                                                                                                                                                       compiler and a fullscreen editor.
                                                                                                                                                              1983 Q Walt’s cousin, Joe Abrams, joins the company, which moves
                                                                                                                                                                       into an office opposite the Sherman Oaks Galleria.
                                                                                                                                                                                                                   RETRO GAMER | 73
    » The first 10,000 copies of Mavis
    Beacon Teaches Typing included
    a photo of ‘Mavis Beacon’ walking
    alongside Joe Abrams’ son, Matt.
        WHERE ARE
        THEY NOW?
        Walt Bilofsky
        QAfter selling Software
        Toolworks, Walt
        developed a freeware
        tide prediction Palm Pilot
        app – which inventor
        Jeff Hawkins called his
        favourite third-party
        app. Having helped
        pass 40 local smoking
        laws in Massachusetts
                                                                » [Amiga] Chessmaster 2000 married state-of-the-art 320x200 four-colour graphics with a smart interface, centred around a dynamic chess engine.
        and California, in 2003, he won a Clean
        Air Champion award. Since retiring at 73, he has
        travelled to 91 countries with his wife, Nancy,
        exhibiting and selling travel photos, and has been on
        the Treasure Island Museum board for 22 years.
        Joe Abrams
        QJoe went on to cofound
        Intermix Media, the
        parent company of
        MySpace, which sold
        to News Corp in 2005
        for $580 million. Today
        he is a board member
        of New Zealand-based
        mobile game developer
        and publisher, PikPok
        Games, as well as plant-based natural
                                                                » [PC] Software Toolworks employed a brilliant strategy of licensing CD-ROM
        beverage firm ABS, and Restore Medical, which           titles, and having hardware partners bundle them in with drives.                   » [PC] When LucasArts struggled to sell its early CD-ROMs, Toolworks licensed them,
        he cofounded. The 67-year-old is also on the            Credit: mocagh.org (Museum Of Computer Adventure Game History)                     and made deals with hardware providers, bundling them in with the drives themselves.
        board of trustees for the nonprofit University Of
        Rochester and Marin General Hospital.
        Mike Duffy
        QFollowing the Pearson
        sale, Mike Duffy
        transitioned from chief
        technical officer to
        general manager of the
        games division. After
        a stint at American
        Healthcare Finance,
        he became a founding
        partner in healthcare
        technology firm Leprechaun, which sold for $90
        million. He later worked as chief software architect         SOFTWARE FOR EVERYONE                                                              SMART LICENSING
        at Anti-Gravity Treadmill company, AlterG, before            QBorn in the golden age of microcomputing, The Software                           QAfter obtaining permission from William Crowther and Don
        developing MMORPGS for Cryptic Studios. Today,               Toolworks was created to give purpose to hardware. From Walt’s                     Woods to produce an ‘official’ version of Adventure, Walt Bilofsky
        the 64-year-old is senior software engineer at               earliest software, through Adventure, Mavis Beacon Teaches Typing,                 went on to secure the rights to ELIZA For $75. The company
        Global Worldwide, and a principal at Michael E               Chessmaster 2000, the Miracle Piano Teaching System and Mario Is                   would later masterfully obtain rare Nintendo licences to produce
        Duffy & Associates.                                          Missing!, the company placed fun and purposeful games at its heart                 Super Mario educational games, such as Mario Is Missing! and
                                                                     – producing useful tools, at affordable prices.                                    release several LucasArts games, including Star Wars Chess.
74 | RETRO GAMER
                                                                                          FROM THE ARCHIVES: THE SOFTWARE TOOLWORKS
                                                                                                                                                                                                         RETRO GAMER | 75
Incredible Crisis
IT’S BUSINESS TIME
                                      PLAYSTATION  2000  POLYGON MAGIC
   » RETROREVIVAL                     Though some might contest whether
                                      the PlayStation truly deserves the
                                      accolade of ‘bringing gaming into the
                                      mainstream’ (didn’t Space Invaders
                                      and Pac-Man do that 15 years earlier?),
                    it was undoubtedly responsible for serving up
                    some surreal slices of Japanese game design to a
                    much wider audience. The rhythmic minimalism of Vib
                    Ribbon, Parappa and its canine rapping and the bonkers
                    Bishi Bashi Special were all brilliant, and I still regret failing
                    to convince my wife that we should recreate the ‘Hyper
                    Pie Throw’ challenge from the latter at our wedding.
                        Incredible Crisis is a minigame compilation of sorts
                    but with a strong overarching narrative tying together the
                    minute-long challenges. The storyline of ‘getting home for
                    Granny’s birthday meal’ might not seem strong, but the
                    increasingly bizarre events which conspire against each
                    family member making it to the party on time never fail
                    to amuse and surprise. Whether stuck in a plummeting
                    lift, getting mixed up in a bank robbery or caught on the
                    frontline of an alien invasion, each scenario is shot through
                    with a dark sense of humour.
                        The several dozen minigames do tend to require a
                    fair amount of frantic button-bashing and QTE-style
                    responses but they’re dressed up so imaginatively that
                    they all feel different. And any game that features a
                    section involving a femme fatale tempting you onto a
                    Ferris wheel to give her a ‘back rub’, with her issuing very
                    breathy instructions to go ‘a little bit further down’ before
                    purring out ‘there…’ must be worth investigating.
                        Revisiting this charming oddity 20 years on, I’ve also
                    realised how much I now empathise with Taneo, the
                    father of the family, as he desperately tries to escape his
                    office. As I help him flee a giant runaway wrecking ball
                    and answer quick-fire quiz questions to fend off trivia-
                    obsessed, electric shock-issuing paramedics, it feels like
                    a knowing wink at the little things that life sends to try us.
                    I do wish my workplace instigated impromptu dance-offs
                    with colleagues, too.
             The Making of
       IN THE KNOW
        PUBLISHER:
         UBISOFT
        DEVELOPER:
         UBISOFT PARIS
        RELEASED:
         2003
        PLATFORM:
         PS2, XBOX, GAMECUBE,
         PC, MAC
        GENRE:
         FIRSTPERSON SHOOTER
78 | RETRO GAMER
                                                                                                                                       THE MAKING OF: XIII
T
             he first thing that
             strikes you about
             XIII is its style. Even
             today, 16 years after
             its original release, the
             game looks great; at
             the time, its cel-shaded
 comic book style was stunning,
 garnering it plenty of attention.
 That comic-like aesthetic is
 now an established style that
 many popular videogames have
 employed, but XIII came not only
 at time when the aesthetic was
 far less established but, as we’ll                                                               » [GameCube] Explosions in
 come to explain, implemented it                                                                  XIII are a prime example of
 with a flair and consistency that                                                                 how the game has fun with
                                                                                                  its comic book inspirations.
 meant it showcased a commitment
 to comic book visuals beyond just picking          bought the rights to the comic and tasked a                   designer at Ubisoft,” Nathalie tells us. “XIII
 something that looked cool.                        team that included the game’s director and                    was my first position as an art director on a
    XIII was based on the first five volumes of a     writer, Elisabeth Pellen, and art director Nathalie           3D videogame. On this project, there were two
 popular Belgian graphic novel of the same name.    Moschetti-Nogard, to create a first-person                     women at the head of the graphic team, Nathalie
 The comic was created by Jean Van Hamme and        shooter videogame version of Van Hamme’s tale.                Provost as technical art director and myself
 tells the story of an amnesiac whose only clue     “My official role was script writer but I was also             as art director, to manage a team of ten to 15
 to his past is the Roman numeral XIII, tattooed    in charge of the scripted events, and I created a             graphic designers.” Those roles would prove
 on his collarbone. He finds himself accused of      few levels as well,” says Elisabeth. “In 2003 the             to be very important; Elisabeth tells us that the
 the murder of the US President and must fight to    dev teams were smaller and it was not rare to                 team wanted to remain as faithful to the source
 clear his name and uncover his own past. Ubisoft   handle multiple roles on the same production. I               material as possible, and this began with a
                                                                                was already an Ubisoft            strong focus on finding an art style that would
 » [GameCube]
 The crossbow                                                                   employee when it was              properly reflect the comic book source material.
 is one of XIII ’s                                                              proposed that I join the             “The art director, Nathalie Moschetti, and the
 handiest
 weapons,
                                                                                core team. I was very             technical art director, Nathalie Provost, shared the
 allowing you                                                                   excited by the project            same ambition regarding the visual adaptation
 to take out                                                                    because it was one of             of the comic book to the game,” Elisabeth tells
 enemies from
 a distance in                                                                  my favourite comic                us regarding the logical implementation of XIII ’s
 silence.                                                                       books when I was a                comic book style. “They really wanted to push
                                                                                pre-teen,” Elisabeth              to an extreme the use of familiar 2D conventions
                                                                                continues.                        in 3D: cel shading, onomatopoeia, panels. We
                                                                                   “Previously, I was             wanted the player to feel like they were diving
                                                                                a 2D graphic designer             through the pages of a comic book.”
                                                                                on educational                       Nathalie reveals that the implementation of
                                                                                games for children,               the game’s cel-shaded style was challenging, on
                                                                                then a 3D graphic                 more than one front. “We had to fight hard to
                                                                                                                                                           RETRO GAMER | 79
» [GameCube] The cityscapes
still look great thanks to the
game’s timeless art style.
     80 | RETRO GAMER
                                                                                                                                THE MAKING OF: XIII
                                                                             DEVELOPER
                                                                             HIGHLIGHTS                        Jet Set Radio
                                                                                                               Released in 2000 on Sega’s
                                                                             JUST DANCE
                                                                             SYSTEM: WII                       Dreamcast, this game helped
                                                                             YEAR: 2009                        pioneer the cel-shaded style
                                                                             XIII                              in early videogames. The
                                                                             SYSTEM: VARIOUS                   stylised aesthetic employed by this beloved
                                                                             YEAR: 2003                        Dreamcast hit was perfect for a game
                                                                             RAYMAN 3:                         themed around creating art – your goal was
                                                                             HOODLUM HAVOC                     to skate around urban environments coating
                                                                             PICTURED                        them in graffiti, whilst avoiding the police.
                                                                             SYSTEM: VARIOUS
                                                                             YEAR: 2003
                                                                                                               Borderlands
                                                                                                               The Borderlands series is
                                                                                                               perhaps the most famous
                                                                                                               and successful game series
                                                                                                               to employ cel shading.
                                                                                                               Famously, the original game was more
                                                                                                               realistic in the early stages of development.
                                                                                                               Gearbox realised it was looking a bit too
                                                                                                               brown and dour, which didn’t fit with
                                                                                                               the game’s more outlandish elements,
                                                                                                               prompting the switch to cel shading.
                                                                                                               The
onomatopoeia, vignetting, typography, etc
                                                                                                               Walking Dead
                                                                                                               Cel shading was a logical
– as much as possible,” says Nathalie. “In              » Elisabeth was
                                                                                                               choice for Telltale’s most
consultation with the game designers and level            the writer and                                       famous comic book
designers, and especially the creative director          director of XIII.                                     adaptation, but it also shows how a simple
                                                       Today she works
Elisabeth Pellen, we were able to integrate all          as VP editorial                                       art style could help, what was at that time,
these strong signals and thus lead to a coherent,             at Ubisoft.                                      a relatively small team produce a stylish
singular and remarkable rendering. This XIII style                                                             game without spending hundreds of
was born at this precise moment when we were                                                                   millions of dollars.
able to visualise all these codes together on the
same screen, and it worked perfectly.”
   Fidelity to the source material extended to
the game’s approach to the story, too. “My goal
                                                                                                               The Wind
was to respect as much as possible the original                                                                Waker
                                                      Elisabe th P elle
story of Jean Van Hamme, but with a minimum                                      n                             If you needed proof of how
amount of cutscenes,” Elisabeth explains.                                                                      well cel-shaded graphics
“Which was quite of a challenge. I wanted to                                                                   tend to age, look no further
bring the iconic characters to life by allowing the                                                            than this excellent GameCube entry in the
players to interact with them. So we worked a                                             » Nathalie was       Legend Of Zelda series. It aged so well,
lot with the level designers to give the players                                          the art director     in fact, that some people argued that the
                                                                                          of XIII, and
the feeling that they were the actors of the comic                                        has worked on
                                                                                                               HD Wii U version released in 2013 actually
book’s universe, and not only a spectator.”                                               Ubisoft’s Splinter   looked worse than the 2002 original.
   This is another area that demonstrates how                                             Cell and Just
                                                                                          Dance franchises.
strong the core team had to be on maintaining
its vision for the game, with Elisabeth often
having to fight to keep non-playable cutscenes to
                                                                                                               Okami
                                                                                                               This PS2 classic is another
a minimum. “The biggest challenge on my side                                                                   example of a game switching
was to convince a part of the team to replace the                                                              from a more realistic style, to
cutscenes with scripted events and interruptible                                                               a less demanding cel-shaded
dialogues and animations,” she remembers.                                                                      aesthetic. That decision proved to be the
“One of my favourite parts is the playable
flashbacks of the hero,” referring to sections of             Nathalie ard                                      right one, producing a stunning achievement
                                                                                                               that’s still revered to this day.
                                                        os ch e t ti - N og
                                                      M
                                                                                                                                                   RETRO GAMER | 81
    In Memory Of                                                                OUR FAVOURITE
                                                                                MOMENTS FROM XIII
                                                       the game where you jump back in time and                        team became, the better handle on production
                                                    play throug
                                                          through protagonist XIII’s past experiences.                 we gained, but we also gained more opposing
                                                             again some colleagues didn’t understand
                                                    “Once again,                                                       points of view on the game direction as well.
                                                    why we didn’t
                                                               did just use classical cutscenes, but I                 I had to play the entire game every week to
                                                    really wanted
                                                            wante the player to enter the memory of                    chase the missing dialogue, behaviour bugs and
                                                    XIII because it was the theme of the story.”                       localisation issues.”
                                                                 the team behind XIII had a lot of ideas
                                                       Clearly, th                                                        The subject of diversity in videogames is,
                                                               ma
                                                    and this manifests     in the game. There’s a variety              rightly, one that has come into greater focus in
                                                    of locations
                                                       locations, mechanics, gadgets, scenarios,                       recent years. Given the traditional bias towards
                                                    clever visua
                                                            visual ideas and more. You travel through                  men in the industry, it’s interesting to note that
                                                    beaches, banks,
                                                                ba      cities and snowy military bases.               XIII ’s team had an uncharacteristically large
                                                    You hang fromfr    grappling hooks, take hostages                  number of woman on the team. We wonder why
                                                    to hold off enemies,
                                                                  e          escort allies, snipe, sneak               that was the case and whether that was unusual?
                                                                  T
                                                    and shoot. There’s     a lot there. This variety is                   “[There were] so many women on XIII, I still
                                                     one of the game’s
                                                                   g       strengths, but it could also                can’t believe it,” Elisabeth reflects. “It was pure
                                                      be argued that it tries to do too much. This                     coincidence and it never happened again. What
“So many women on XIII,                                is something
                                                          someth
                                                        reflecting
                                                                       Elisabeth acknowledges when
                                                        reflectin on the game’s development. “The
                                                                                                                       happened to the female developers in the game
                                                                                                                       industry? Where did they all vanish to? They are
 I still can’t believe it. It                             game wasw too generous in ideas, for sure,                   probably working on a secret project in a parallel
was pure coincidence and                                  and we required the help of the Rayman 3
                                                          team to help us to polish the last levels in
                                                                                                                       universe. I can’t wait to play it. It will be probably
                                                                                                                       violent, erotic and hilarious.”
it never happened again”                                  order tto ship on time with the right level of
                                                          quality she says. “We lacked experience
                                                          quality,”
                                                                                                                          “I can confirm that at the time the positions
                                                                                                                       of responsibility were often held by men,”
                   Elisabeth Pellen
                                                         in triple-A
                                                            triple production and planning, so it                      says Nathalie, offering her perspective. “I had
                                                      was very hard to give up on our darlings,                        the opportunity to participate in this relatively
                                                    even if we kknew we would never release the                        mixed production, with some positions of
                                                    game witho
                                                            without making sacrifices. The bigger the                   responsibility occupied by women. The director/
                                                                                                                       creative director/screenwriter Elisabeth Pellen,
                                                                        » [GameCube] Now that’s a comic book sound     the graphical technical director, Nathalie Provost,
                                                                              for you – we love those onomatopoeias.   and some other graphics staff, sound designers
                                                                                                                       and testers. Even though I’ve lived through some
                                                                                                                       big moments of inequalities between men and
                                                                                                                       woman on other productions in my career, I
                                                                                                                       believe that the progress of gender diversity is
                                                                                                                       on the way and this is great news.”
                                                                                                                          Elisabeth says the team behind XIII was great
                                                                                                                       to work with, though she doesn’t feel that having
                                                                                                                       more woman on the team made development
                                                                                                                       substantially different. “Working with women
                                                                                                                       was not very different from working with a team
                                                                                                                       of men,” she says. “This is not the first detail that
                                                                                                                       comes back to my mind when somebody reminds
                                                                                                                       me of XIII, except that two of those girls became
                                                                                                                       my dearest friends. We had a lot of work to do in
                                                                                                                       a short amount of time, and we were all focused
82 | RETRO GAMER
                                                                                                                                                              THE MAKING OF: XIII
                                                                                                                                                                                    RETRO GAMER | 83
                                      LOST IN
Retro Gamer Travels
                                      TRANSLATION
                                     How the rest of the world experienced your favourite games
ROW
     ECONOMY
                                                                                                                                     ombo a            lot.
                                                                                                                             be and C        ial sub-p
                                                                                                            [Dream  cast] Cu e, with no spec
                                                                                                          »                   as
                                                                                                                    ginal rele
                                                                                                          in the ori
     84 | RETRO GAMER
                                                                                                                                                                    LOST IN TRANSLATION
ECONOMY
ALEX KIDD:
                                                                                                                                                                                                              RETRO GAMER | 85
New games that wish they
                    the
                      e were
                         we
                          erre old
he anti-gravity racer feels like something demanded skill in play,” explains Pacer game
      86 | RETRO GAMER
                                                                                                                                RETRO
                                                                                                                                RETRO INSP
                                                                                                                                      INSPIRED:
                                                                                                                                         PIRED: PAC
                                                                                                                                                PACER
                                                                                                                                                                   RETRO GAMER | 87
        THE COMPETITION
           Here are a few alternatives you could be taking for a spin
         FAST RMX
         QReleased for Switch on launch
         day in 2017, Fast RMX is a port of
         the Wii U title Fast Racing Neo
         and it’s more in the F-Zero mould
         than WipEout. Though visually
         impressive with a 60fps target,                                               craft turning, pitching and flying. With all of these     » [PC] Even the gods want a piece of
         Fast RMX never really gets into                                               in mind, we essentially develop an idea of what          the racing action.
         a good flow due to a frustrating,                                             we want in each craft and we iterate on it until we
         stop-start boost system and                                                   are sure we have got it right.”
88 | RETRO GAMER
                                                                                                                                                                                         RETRO INSPIRED: P
                                                                                                                                                                                                         PACER
                                                                                                                                                                                                          ACER
                                                                                                                                                                                                                                     RETRO GAMER | 89
        Modern games you’ll still be playing in years to come
       » Featured System: PC
       » Year: 2018
       » Developer: 3909 LLC
       » Key People: Lucas Pope
               We take a voyage
                  into one of the                                    RETURN OF
                 most effective
               detective games
                                                                     THE OBRA DINN
                                                                      THE BACKGROUND                                                                   from Papers Please ensured that the game would have
                   ever made to                                       Developer Lucas Pope came to prominence on the
                                                                      back of critically acclaimed indie hit Papers Please – a
                                                                                                                                                       an audience on release, and the fact that it was bloody
                                                                                                                                                       brilliant meant that its audience sang its praises far and
                    reveal what                                       game about playing as a border guard in a fictional
                                                                      Eastern Bloc country. The success of the former
                                                                                                                                                       wide, making it another word-of-mouth hit.
                     makes it so                                      Naughty Dog developer’s first indie title inevitably                             THE GAME
                                                                      meant that, when images started circulating of the                               The game takes place in 1807 on a ghost ship from
                   why it will be                                         The initial spark for Obra Dinn came from an idea
                                                                      Lucas had where the player would die over and over;
                                                                                                                                                       of any of the crew that manned it when it first set sail
                                                                                                                                                       (well, any living crew). You play as an insurance adjuster
                  years to come                                       back in time and would have to try and reconstruct it
                                                                      based on the clues they’d been given. From this initial
                                                                                                                                                       ill-fated vessel in the process.
                                                                                                                                                            To do this, you have two tools at your disposal.
                                                                      experiment, Pope took the idea of a freeze frame                                 The first is a supernatural watch that lets you revisit
                                     Words by Paul Walker-Emig
                                                                      moment of death and started to think about how this                              a snapshot of a deceased person’s final moments to
                                                                      could be used to tell a story. That game would become                            get an idea of how they died (and there are plenty of
                                                                      Return Of The Obra Dinn. The reputation Lucas had                                dead people on this ship, so your watch will get a lot
90 | RETRO GAMER
                                                                                                  FUTURE CLASSIC: RETURN OF THE OBRA DINN
                                                                              » [PC] Lightning may never strike twice, but that’s a small                                         » [PC] In the world of Obra Dinn, don’t be
                                                                           consolation to the poor sod that gets zapped first time round.                                  surprised if the odd supernatural beast turns up.
                         the crew is
                 t h off the
                         th          i one off youurr kkey o
    C] Th
» [PC]   iis skketc
       This                        rt off with no clue wh
                       Yo     l
                            ’ll
                           u’l   t
                                sta
pieces of evidence. piece you’ll work it all out.
is who, but piece by
MEMENTO
MORTEM
This watch is a powerful
piece of kit but, smartly, it
has its limits. You only get
to see a freeze frame of
someone’s last moments.
NAVIGATING
THE NOTEBOOK
You can zoom in on a crew
                                                                                                                                                        » [PC] The crew of the Obra Dinn is, how shall we put it, a bit kill-y.
member’s face to have
them revealed in a sketch in                                   of use). The second is a notebook that contains some                         the game constantly keeping your brain working
your notebook to help better                                   key pieces of evidence, such as a ship’s manifest and                        and prodding you in new directions, whilst always
identify them.                                                 a sketch of the crew. Using this evidence and the clues                      maintaining a focus on logic that’s key to making it
                                                               you get from revisiting an individual’s last moments,                        work as a detective title. You’ll struggle at times, the
CHAIN OF                                                       you have to work out three things: who that person                           wealth of information you’ve got to deal with often
REVELATIONS                                                    was, how they died, and who killed them, if their death                      feeling overwhelming. But, without fail, every time
Investigating into one                                         wasn’t an accident. Smartly, the game requires you to                        progress slows, you’ll eventually have that light bulb
character’s death can lead                                     solve deaths in threes before it’ll tell you if the solutions                moment that picks up the pace, mysteries falling like
you to the remains of others                                   you’ve entered into the notebook are correct to prevent                      dominoes before you as that notebook comes ever
within that memory, creating                                   you brute-forcing them.                                                      closer to completion.
a Russian doll-like chain of                                      Using these two tools, Obra Dinn sees you take
morbid revelations.                                            a journey across space and time: exploring the                               WHY IT’S A FUTURE CLASSIC
                                                               physical space of the ship and the events that took                          So many games promise to let us play the role of
MUSIC TO                                                       place during a disaster-ridden voyage as you jump                            detective, but few deliver – we get action games
YOUR EARS                                                      back through time to piece together a macabre tale                           with detective elements, narrative games where
Return Of The Obra Dinn is                                     told through the personal tragedies of each crew                             sleuthing takes a back seat to storytelling, open
great with deft audio cues,                                    member’s demise. What starts off as a list of names                          world games where detective work is just one more
such as the musical flourish                                   will gradually become people as you learn about the                          waypoint on a map littered with tasks to complete.
that accompanies every                                         relationships between crew members, the hardships                            Obra Dinn, on the other hand, is laser-focused on the
use of your magic time-                                        they endured and the choices that they made.                                 appeal of the mystery genre and the mechanics of
distorting pocket watch.                                       However, while this narrative element is an appealing                        detective work. It is a game designed to swamp your
                                                               part of the game, that’s not the core of what makes it                       mind with theories, thoughts and speculations, that
OCCUPATIONAL                                                   such a success.                                                              prompts you to play mental games with clues and
HAZARDS                                                           The key to Obra Dinn is the sense of pleasure you’ll                      intuitions and that, in the notebook, offers a way for
We’d rather stay on dry land                                   gain from ticking off each mystery with the power of                         you to bring order to that chaos, untangling the mental
if the long list of gruesome                                   deductive reasoning. You’ll start off simple, hearing a                      mess into coherence. This process of taking clues
deaths that befell the Obra                                    Scottish accent in a death scene and then scanning                           and conjecture and turning them into truth is not only
Dinn’s crew is what to                                         the ships manifest to check the nationality of its crew                      intensely rewarding, it is what the mystery genre is
expect at sea.                                                 members to identify a key individual, for example. As                        all about. In recognising that, Lucas Pope has created
                                                               you continue, you’ll be forced to find new strategies,                       what is, arguably, a definitive detective experience.
                                                                                                                                                                                                      RETRO GAMER | 91
            FRANÇOIS LIONET
        We say bonjour to another French programmer, this time François Lionet
        who became part of development group Jawx. He is best known for the
       STOS and AMOS, programming languages that helped others make games
                                                         Words by Andrew Fisher
92 | RETRO GAMER
Sinclair was not really
popular in France. The Oric
was the same price, and it
looked more serious
François Lionet
         sorry I have lost this letter, because it should be                   with the way the team was designed
                                                                                                                                         When Moses was
     on display to show how crooked the publisher can
     be. Exploiting young geeks!
                                                                               and I had a big fight – a legal fight that
                                                                               lasted for 15 years, to prove that I was the              eaten by crocodiles, you
     So with Driver, Bombyx and Bering behind you,
                                                                               author because they were claiming to be
                                                                               the author as well. […] Another thing that                had to read one page of
     how did you join Jawx?
     The publisher I found was DIALOG Informatique,
                                                                               really makes me laugh, they were very
                                                                               close to officials and agencies, they were                the Bible. You lose, so
     driven by Jean Luc Pronier who was a fantastic guy.                       commercial in Paris and sold themselves
     We worked well together and he became part of
     Jawx, the famous French development ‘group’ (with
                                                                               to the politicians. So we were part of the
                                                                               author protection society that is called…
                                                                                                                                         read the Bible
                                                                                                                                         François Lionet
     no legal structure and that was a problem later) – I                      [pauses dramatically] SCAM! [Laughs]. I
     had never heard of them. Then I met the group itself                      mean, come on, how can you be so French
     – Jacques Fleurance and Frédéric Pinlet, who were                         to call it that!
     commercial people just out of the business world,
     who didn’t know very much about games but had                             How did Cock‘In (also called Chickin Chase)                   Bible Tales and spending time in the USA after
     some nice ideas. I was looking for this kind of group                     come about?                                                   the CES show in 1986. Could you tell us a little
     so I was happy to join.                                                   It’s their idea, they wanted to do something French           bit about the story behind that?
                                                                               and a bit naughty. The original title Cock‘In… in             That’s a wonderful story, and it was a fantastic period
     Jawx had some very unusual ideas…                                         French it’s the same as the English phrase, ‘Fuck it!’        of my life. So we were working with Jim Cuomo and
     Very French, you can say. Somehow I was ashamed                           It was a really good idea. You had to spend some              he’s an Italian, 100 per cent Italian. And his mother
     of some of the games. Serenade, for example,                              time inside the little house and then it started to get       is 500 per cent Italian. Very Catholic, she lived in
     was unplayable – it was fun, I don’t know, they                           more difficult. It was quite a balanced game, with a          Colorado Springs. A wonderful place, just at the
     came with the ideas. They were working with Jim                           nice progression curve, and you can play for a long           limit of the Rocky Mountains. And Jim offered to
     Cuomo at the time, who was doing music. It was                            time, so… did you play it?                                    host me at his mother’s, to program a game on the
     kind of a team, but there were so many problems                                                                                         Commodore 64, because his mother – who was kind
                                                                                              Yes, we played the Commodore 64                of an old lady, but dynamic – wanted to do a game
                                                                                              version a lot.                                 based on the Bible. So I went there, I had my room, I
                                                                                              Ah right, with the big sprites… doubled,       worked in the garage so it was awfully hot. By random
                                                                                              with the big pixels. This is a game that       I met a cousin of mine over there, but I’ve lost track of
                                                                                              is horrible for sprite engines. At one         him. He had a wonderful place, exactly at the utmost
                                                                                              moment you can have everyone in one            sacred place of the Native Americans – stolen by the
                                                                                              spot, so that is bad for coding.               Americans, of course. So one morning we went there
                                                                                                                                             and climbed up the boulders with no ropes, 50 metres
                                                                                              So there’s Olé or Raging Beast –               above nothing, and we sat looking east, no clouds,
                                                                                              why a bullfighting game?                       and we saw the most sacred place of all America
                                                                                              Why not? The bull didn’t die. And if           together watching the sun rise. I’m sure there’s now a
                                                                                              you play to the point where you can do         McDonalds or something there. And I discovered Jim
                                                                                              some rodeo, it was too complex – you           Cuomo was in a band, so he was playing in the sleazy
                                                                                              have to rotate the joystick, that’s my         suburbs of America that were frightening.
                                                                                              fault. But it could be fun.                       The concept of the game, you had three stages.
                                                                                                                                             The first stage was baby Moses on the Nile, so you
                                  »  [C64] Saying ‘HOWDY’ to an alien, thanks to Captain      We’ve read your old blog that’s                had to drive the basket along the Nile and not get
                                  Blood ’s UPCOM translator icons.                            online, where you mention Abner’s              eaten by crocodiles. And when Moses was eaten by
94 | RETRO GAMER
                                                                                                                                               IN THE CHAIR: FRANÇOIS LIONET
» The whole STOS range, although François did not program the 3D version of STOS (or AMOS 3D).
crocodiles, you had to read one page of the Bible. You                        that we never managed to do. Working
lose, so read the Bible – that was not the right way to                       with this kind of genius was fantastic.
do it! I think I still have the box…
                                                                              What inspired you to create STOS?
We have been trying to find the game online and                               The idea was from Jawx. The plan
it doesn’t seem like it’s been archived.                                      was to replace GEM – you know, it             » [Amstrad CPC] Run out of eggs in Chickin Chase and your chicken gets battered…
I think I have lost the floppy or the cassette… all                           was so-so. On Amiga the Workbench
written in machine language.                                                  is okay. On the ST if you want 16 colours you can
                                                                              only use half of the screen, and so on, personally I                         SELECTED TIMELINE
The other two levels, according to the blog,                                  hated it. It started as a replacement for GEM with a
featured David defeating Goliath with his sling                               kind of DOS that was programmed by a Greek friend                         GAMES
and the trumpets trying to bring down the walls                               of Jacques and Frederic, Constantin Sotiropoulos.                         QDRIVER [1981] ORIC-1
of Jericho. Both these levels featured rotational                             He was in charge of the DOS, and at the time when                         QBOMBYX [1981] ORIC-1
controls, perhaps inspired by the rotations                                   you had the DOS you programmed a kind of BASIC                            QBERING [1982] ORIC ATMOS
François had used in Raging Beast. Abner’s Bible                              language to go with it. That attracted me, and as I                       QKATUVU [1984] C64
Tales has so far proved elusive, so if anyone                                 made games I wanted to display graphics, make                             QCOCK’IN aka CHICKIN CHASE [1985]
knows more or has a copy, get in touch by                                     sounds, collisions. And as I had been working on                            VARIOUS
dropping us a line: retrogamer@futurenet.com.                                 many machines, the first thing when you start a                           QRAGING BEAST – OLE! [1986] VARIOUS
                                                                              project is you make a sprite engine, a sound engine, a                    QABNER’S BIBLE TALES [1986] C64
So your next major project was converting                                     movement engine and a collision engine so why not                         QLE JEU DU ROY [1987] THOMSON MO5/TO7
Captain Blood to various formats, how did you                                 build them once and for all?                                              QCAPTAIN BLOOD [1987] VARIOUS
get involved?                                                                                                                                            QSTOS ORIGINAL VERSION [1987] ATARI ST
It was in 1987, I just finished my vet studies and I                          So that’s how it came about. Have you played                               QSTOS BASIC [1988] ATARI ST
moved to Paris with friends from vet school who                               many games that were created with STOS?                                    QSTOS COMPILER [1989] ATARI ST
wanted to specialise in tropical medicine. We rented                          Not really. I’m not a gamer. At that age, in the Eighties                  QAMOS BASIC [1990] AMIGA
a small house near the vet school in Paris, and I was                         and Nineties, when I was interviewed I would say,                          QAMOS COMPILER [1991] AMIGA
programming during the day while they studied. I did                          ‘Oh, I know this game and that,’ – stop lying. I know                      QEASY AMOS [1992] AMIGA
Captain Blood, Jeu Du Roy and STOS there.                                     nothing about good games. I code the game engine                           QAMOS PROFESSIONAL [1992] AMIGA
    It was a fantastic experience, on many sides. First                       and that’s all.                                                            QKLIK & PLAY [1993] PC
of all I met my future partner Yves, who was in charge                                                                                                   QCOREL CLICK & CREATE [1995] PC
of the Amstrad CPC version which was absolutely                               Was it difficult to follow up STOS with AMOS                               QTHE GAMES FACTORY 1.0 [1996] PC
brilliant. I did the Commodore 64 and PC versions. And                        for the Amiga?                                                             QMULTIMEDIA FUSION 1.0 [1997] VARIOUS
I met the authors, Didier Bouchon and Philippe Ulrich:                        No, it was like getting out of a tiny room and entering a                  QIMSI MULTIMEDIA FUSION [1998] VARIOUS
giants in the French gaming industry, and still are.                          castle! I was immediately poking the hardware… and I                       QJAMAGIC [2000] VARIOUS
    Didier is a genius artist. Maybe you have noticed                         did not respect the display, which is the major criticism                  QMULTIMEDIA FUSION 1.5 [2002] VARIOUS
flying over the planet with the mountains, in fractals, is                    that has been made of AMOS, that it doesn’t respect                        QMULTIMEDIA FUSION 2.0 [2006] VARIOUS
not as good in the adaptations as on the Atari? Why?                          the system well. For games, you do not respect the                         QTHE GAMES FACTORY 2.0 [2006] VARIOUS
We spent like a day all in machine language on this                           system, you go as far as possible. On most computers                       QCLICKTEAM FUSION 2.5 [2013] VARIOUS
effect, and Didier could not explain how he did it at all!                    you have the screen and it writes the display from                         QAMOS2 [TBC 2019] VARIOUS
The mountains [on the ST] had some kind of rotations                          the top to the bottom. In AMOS you’ve got layers,
                                                                                                                                                                                                          RETRO GAMER | 95
                                                                                                                                  AMOS was one of the
                                                                                                                                  first game-oriented
                                                                                                                                  programming engines,
                                                                                                                                  at the time
                                                                                                                                  François Lionet
         WE DON’T NEED
         NO EDUCATION                                    » [Amiga] Ian West programmed Ork Attack – The Return and its prequel with AMOS.
         François on the Thomson
         computers used in French schools                      and that’s a lot more difficult. There’s one routine
         In UK schools, BBC computers taught               that does the timing and I have never touched it again.                           » [Oric] Driver (no, not the PlayStation one) is an excellent attempt at
                                                                                                                                             making a Rally-X style game on the humble Oric.
         computer literacy. France had informatique        Never. It was tough. But it works.
         pour tous and Thomson computers.
         François was not impressed. “I made               Did you know Mandarin Software, which                                            can’t enjoy it properly. When a tool has good potential,
         a chess game, Le Jeu Du Roy, with the             published STOS and AMOS, made some Fun                                           you accept that the interface is crap, the icon is
         floppy drive for development. I’m not lying:       School educational games with the utilities?                                     here instead of there, and you accept that it crashes
         it was nearly one chance out of two when          Of course! The last version of Mini Office was made                              because you need it. For a game, you don’t accept it.
         you save and leave the disk in the drive,         with AMOS Professional. And it was hell for me,                                  Making a good tool – and good, in the way that they
         the disk corrupted. I had a pile of five disks     because calling the product Pro was the worst mistake                            are usable – is a bit more difficult.
         and saved five copies. Imagine kids coming         we ever made, it should have been called AMOS 2
         back next week saying, ‘I want to go on           because it had nothing professional.                                             What have been some of the best games made
         with my program,’ and it’s crashed!                                                                                                with Clickteam software?
            “The only good thing was the lightpen,         What led you to forming Clickteam?                                               Five Nights At Freddy ’s – the whole series, except one,
         and no one used it. Processor speed was           With the lawsuit in 1993 that was still going on with                            was made with Clickteam Fusion. I interviewed the
         awful. The graphic chip was the same              Jawx, I couldn’t make a PC version of AMOS –                                     author, he’s a fantastic guy. What is strange is that he is
         as the Minitel terminal. The BBC is so            because it would have been the same product, and                                 a very deep guy, really nice but not extremist, American
         much better,” François concludes. “This           Jawx claimed authorship. I wanted to move to PC,                                 Catholic, and he makes horror games! The first time
         is very French, the hardware choice was           of course. AMOS was one of the first game-oriented                               I played it, it was at my cousin’s, he shut the light off
         political. Such bad decisions had an              programming engines, at the time, and I started                                  with me in front of the computer and I was playing it.
         impact on industry, even today – except           thinking about accountants using Excel. They make                                [Screams]. That was very scary. There are videos on
         the videogame industry which is very              complex Excel sheets, even with loops – endless                                  YouTube of many games made with Fusion (search
         passionate, where we can be good –                loops, where you refer one cell to another – and when                            #MadeWithFusion); you will be amazed – incredible
         France is computer illiterate. Can you            you ask them, ‘Are you a programmer?’ they go ‘No!’                              graphics, incredible designs. And Baba Is You, you
         imagine, [Jacques] Chirac didn’t think we         But they are. So I took the idea of these formulas, and                          must have heard of this one – a fantastic concept, an
         will be using computers everywhere! In            the way you display them, that makes the complexity.                             amazing game, this was made with Multimedia Fusion.
         a TV report he called the mouse a ‘mulot’         And then I added the conditions and actions, Klik &
         [field mouse] instead of a ‘souris’ [mouse].       Play was the very first application with such things as                          Now you are working on AMOS 2 – what made
         It was so hilarious the expression stayed         conditions and actions. Everyone is doing it now, like                           you want to return to it now?
         in the language for jokes.”                       Scratch. One of the key things of Klik & Play and the                            Since like five or six years, I began to receive emails
                                                           whole Clickteam range of products even today is that it                          with the revival of retro computing, saying, ‘Thank you
                                                           doesn’t lie, it doesn’t hide the mechanics. Even if it’s a                       very much for AMOS, I learned programming with it
                                                           simple and visual tool, it can make a complex program.                           and I owe you my career in IT.’ I must have received
                                                           That’s wonderful.                                                                hundreds of them, and then I discovered an AMOS
                                                                                                                                            Pro group on Facebook, and a STOS group. From
                                                           Clickteam’s products have been in the ‘game                                      there a little idea grew – get the old AMOS code and
                                                           maker’ genre, is that your speciality?                                           convert it. That’s how the project started, in November
                                                           It seems to be! For me, it’s easier to make a tool than                          2018 when I opened the Patreon. It shows there is
                                                           a game. You can have a badly designed tool that is                               an interest and if you go to the AMOS Pro group, it
                                                           still usable, but when a game is badly designed you                              used to be dead and people would occasionally post
96 | RETRO GAMER
                                                                                                                                 IN THE CHAIR: FRANÇOIS LIONET
                                                                                                                                       YOU ASK
                                                                                                                                     THE QUESTIONS
                                                                                                                                     François sorts through our
                                                                                                                                     mailbox to answer your queries
                                                                                                                                      DRS: The Oric does not have
                                                                                                                                      a great reputation in the UK –
                                                                                                                                      Taskset’s Andy Walker compared
                                                                                                                                      it to a doorstop – so how would
                                                                                                                                      you defend it?
pictures of an old game. But now five or six people            will be that they program their own AI, and I’m sure                   ANTIRIAD2097: Will we see
started to program again in the original AMOS,                 that they will be successful. Not only will I learn a lot of           an update of Cock’In as an
knowing that the promise it will work on everything            things from the kids, but at 11 years they will be able                AMOS 2 demo?
once it is compiled with the new version. So somehow           to say to their fathers, they understand how artificial
the ball starts rolling, and I’m so happy about it.            intelligence works and they can program it, these kids
                                                               will have some kind of ultra-advantage in life.
                                                                                                                                         It’s funny you say that, as I tried to
So that was important to you, the backwards
                                                                                                                                         make one in JavaScript, and yes I
compatibility for AMOS 2?                                      What are your thoughts on other game-making
                                                                                                                                         am going to do it! And you will be
It is vital. I have to live on this, it has to be a success.   software that’s out there?
                                                                                                                                         able to open the door and see inside
I was just a kid when I wrote AMOS. Not only will it           Programming all the time, I don’t have the time to
                                                                                                                                         the henhouse… you will see what’s
be compatible with the old version, it will have a new         use these. I had a look at the ones made by people I
                                                                                                                                         happening inside. [Laughs].
syntax I am designing with a professor from Turin              worked with at Europress. I am still friends with them,
University and IT expert Tom Cully, done by an adult           even if DarkBASIC was kind of a copy of AMOS in a
instead of a kid. So there is real logic in the instruction    way; it was done in a nice way, so it’s okay. Recently I
set, and the ability to program ‘flat’ or ‘object-oriented’.   made my first project in Unity, it’s a tree structure.                 ERIC: Were there any hurdles
I keep programming, with these promises, but not the                                                                                  moving from STOS to AMOS? And
awful design of the original AMOS.                             We tend to find that developers feel a pull back                       what are your thoughts on Blitz?
    The goal of AMOS Software – the startup I created          to the platforms they used to work with. Would
this summer – is the education of coding for young             you go back to the old machines and program
people. Next year, after the release of the boxed              something new?                                                            No, because it was the same processor
version of AMOS 2 in December, I’ll move to Malta.             Certainly, but only when I have time. Getting an old                      I could copy and paste much of the
Because Malta is a little England under the sun. It’s a        machine, you have to fix it, this takes time – and time                   code. But it was like going from a
laboratory of 500,000 people, and we have contacted            is the most precious resource. When I am finished                         [Citroen] 2CV to a Ferrari! To tell you,
local schools to give courses of computing with                with the AMOS 2 compiler – the JavaScript version – I                     all my life I have been Asperger’s, you
AMOS 2 over three years. The first year, using games           will have it output C++ code so it works at maximum                       are like a kid inside, so by working by
and role-playing and practical things; you put a ball in       speed on the native machines, and I would like to                         myself I am okay with it and I’m a kind
a drawer, you open the drawer, you have the number,            make a C64 version.                                                       of Rain Man – but a slow one. I had [a]
this kind of thing. And with new projects and games,                                                                                     kid’s reactions at the time so I was not
working with a programmer to make them discover                Wow!                                                                      happy. I was pissed because Blitz is a
the good way to learn. And their game graphics will            Programming the 6502 is marvellous, and the SID                           fantastic product, it’s what the AMOS
be redone by a professional artist, based on the ideas         can do so many things. I remember the sound of the                        instruction set should’ve been, instead
of the kids, so they are proud to show their games.            springs as you typed – and you tried to program with                      of being programmed from day to day
Second year is object-oriented programming, and third          your hands up at an angle.                                                with no clear plan. I am sorry that they
year I will teach them how artificial intelligence works.                                                                                did not manage to revive it. I am sure
And the kids will then understand it, you can make an          Merci bien, it’s been fascinating.                                        AMOS will be a success but we need
AI with sand falling – that’s how simple it is. The goal       Merci beaucoup!                                                           to get there before they do.
                                                                                                                                                                         RETRO GAMER | 97
Dave Mirra
Freestyle BMX
LOUD AND PROUD
                                   PLAYSTATION  2000  Z-AXIS
  » RETROREVIVAL
persistent blocks of incorrect colour and                     irritating as the virtual d-pad recentres
garbled details, and these seemed to                          every time you lift your thumb off the
increase in severity the longer a session                     screen, so you’re required to slide your
lasted. Because the frames have to                            thumb about in a way that feels rather
be delivered to the player as quickly as                      unnatural. There are no video options
possible, Antstream can’t opt for slow                        to speak of, so if you want scanlines,
video encoding to increase quality –                          forget that. Worst of all, the service
but bitrate is also a concern for those                       doesn’t offer any options to save or
playing on mobile connections, so that                        suspend your game at all, which isn’t
can’t be too high, either. We clocked the                     really acceptable.
Windows program consuming 1-2Mb/s                                 Discoverability is also atrocious.
of bandwidth, and on that basis we                            Each game has its year of publication,
reckon it’d chew through over 650MB                           original system and publisher listed,
of data over an hour. It’s certainly not an                   but you can’t browse games by these
efficient way to deliver games which are                       criteria. The search function is little help
a tenth of that size (and very frequently                     in this regard – a simple text search is       »[PC] When compression struggles to keep up with the action, video quality tanks pretty badly.
considerably smaller).                                        available, but it only returns titles so
   Other major areas of the Antstream                         putting ‘Mega Drive’ into the search box       did eventually find it, it wasn’t up to date                 way to play them, to the point that we’d
experience are lacklustre, too. Controls                      won’t return games for that format. We         anyway. Of course, that doesn’t help                        prefer to seek them out elsewhere –
are predetermined for each game, and                          were provided with a list of games by          the average user, who will be left to                       especially since many of the arcade
can’t be remapped – so if you don’t like                      an Antstream staff member, which is            search random words and hope they hit                       games are provided by companies
the default layout, you’re stuffed. The                       helpful as Antstream’s website doesn’t         something fun.                                              that are making their back catalogues
touchscreen controls are particularly                         promote its full game listing – when we           It’s a shame, because there are                          widely available, such as SNK and
                                                                                                             some genuinely nice things that                             Data East. Being an ongoing service,
                                                                                                             Antstream does. When games have                             Antstream won’t stay static and the
                                                                                                             challenges, they allow you to quickly                       company is saying that it intends to
                                                                                                             jump into a game and try to achieve                         fix many of its issues. But right now,
                                                                                                             certain goals – there are leaderboards                      Antstream doesn’t feel like a product
                                                                                                             and achievement medals available,                           that is ready for prime time – it feels like
                                                                                                             and you can challenge friends with                          it’s still in open beta.
                                                                                                             Antstream memberships to beat your
                                                                                                             scores (though you have to earn and                         In a nutshell
                                                                                                             spend crystals to do this, bizarrely).                      While our fears about Antstream’s
                                                                                                             These are usually well constructed and                      video streaming were only partially
                                                                                                             offer a great way to sample games                           realised, the service has plenty of
                                                                                                             quickly – we’d love to see more of                          issues that are wholly unrelated
                                                                                                             these in retro releases.                                    to that technological choice. We
                                                                                                                Antstream offers access to plenty                        would advise readers to wait and
                                                                                                             of games at a pretty low price, but the                     see if the problems are resolved
»[PC] The challenges are pretty cool, but it’s odd that you have to pay crystals to unlock them.             service as it stands is a substandard                       before taking the plunge.
           VOTING OPENS
          SEPTEMBER 2019
                     goldenjoysticks.com
f facebook.com/goldenjoysticks    l twitter.com/GoldenJoysticks
                                                                      *DPHUƖ
» [ZX Spectrum]
PLATFORM: AMIGA DEVELOPER: RICHARD LÖWENSTEIN DOWNLOAD: KIKSTART.ME.UK/RESHOOTRAMIGA PRICE: FROM €29.95, DOWNLOAD
                                                                                                        sEAlEd
                                                                                                         MEGA
                                                                                                       drivE ANd
                                                                                                       MENACEr
                                                                                            “I found an auction up in Newcastle where
                                                                                               a collection of brand-new videogames
                                                                                               was going under the hammer. I hadn’t
                                                                                               seen boxes (let alone contents) in such
                                                                                                pristine condition since the Nineties.”
                                                                                                        Paid: £275
                                     T
                                                here can be little doubt that            As a result, he’s acquired a somewhat            enthuses. “I remember first seeing the
     NAME:                                      YouTube has played a huge            eclectic collection, taking in old favourites        astronaut in Jetpac, flying around the
     Peter Leigh                                part in rekindling the general       and oddities from history. “I tend to collect        screen, under my complete control, and
                                                interest in retro gaming,            for my viewers – it’s not really a selfish           I was hooked. Even when the newer
     FAvouritE GAME:                 catapulting the formerly-niche pastime          expedition, or so I tell myself,” explains           machines arrived, there was something
     Chase HQ (Arcade)               into the mainstream. This month’s               Peter. “For every item I purchase, I                 about the limitations and garish palette of
                                     collector, Peter Leigh, otherwise known         weigh up whether it will make suitable or            the ZX Spectrum that kept me enthralled.”
     FAvouritE CoNsolE:              as Nostalgia Nerd, uploaded his first video     interesting viewing material. If it doesn’t          The exception was the Master System,
     Sega Master System/             to the website in June 2014, and today          fit that category, then I can’t justify it.” So      with the thrill of an instant Alex Kidd
     ZX Spectrum                     continues to create popular stories based       sitting next to a brace of Amstrad Mega              trumping the Sinclair computer’s slow
                                     around retro systems and game series.           PCs, there’s a complete set of big box               loading times. Sadly, also in tune with
     loCAtioN:                       “My staple is the ‘System Stories’ where I      Descent games, various retro-themed                  many fellow gamers, little of Peter’s original
     Norwich                         delve into the deepest and darkest history of   merchandise and rare computers such as an            collection survives – in his hands, anyway.
                                     consoles and computers gone by,” reveals        Apple III and Atari Falcon. “I think [YouTube]       “I parted with so many possessions at car
     EstiMAtEd vAluE:                Peter. With some of these videos stretching     has massively contributed to the current             boot sales, mainly so I could buy the latest
     Priceless                       to two hours, Peter produces miscellaneous      retro revival we’re experiencing,” says Peter.       games or gear,” he laments. “Thankfully I
                                     stories in between, often simply focusing       I remember watching guys like Lazy Game              did stash a few bits and bobs in my parents’
     twittEr:                        on hardware and software that has intrigued     Reviews back in 2011 and being riveted               loft, including my Atari 520STFM and a crap
     @nostalnerd                     him over the years.                             with the subject matter. I guess that’s what         load of floppy disks for various systems.
                                                                                     really kicked off my collecting and pushed           Going through these and discovering
         doublE                                                                      me back into this crazy world of nostalgia.”         images or programs I had long-forgotten
         drAGoN                                                                          Like many of us, Peter’s favourite               is fantastic, so I made it into a video series
         FiGurEs                                                                     systems are the ones he grew up with,                which I need to resume.”
  “Double Dragon was one of my                                                       in his case the ZX Spectrum and Sega                     Today, Peter’s channel is successful
favourite games growing up, and to                                                   Master System. “My dad was a computer                enough that it allows him to work on it
    have something related to it                                                     programmer in the Eighties, so getting               full-time. “I can’t think of a better thing
     in physical form is hugely                                                      a home computer was only natural,” he                to be spending my time on – just having
            compelling.”
         Paid: £30
108 | RETRO GAMER
                                                                                                                                                collector’s corner
                                                 AMstrAd
                                               MEGA PC with
                                                 MoNitor
                                        “I’d wanted one for years. It felt like
                                      combining my two passions of console
                                         gaming and PC tinkering into one
                                          delightfully concise experience.”
                                           amouNT Paid: £0
                                            (doNaTed by a
                                               viewer)
                                                                                            APPlE iii
                                                                                         “Rarer than hen’s teeth. I
                                                                                    actually visited someone in Essex
                                                                                   who was selling some old Apricot
                                                                                  computers and while up in his loft he
                                                                                     said, ‘Do you want this as well?’ I
                                                                                   snapped it up for a very good price.
                                                                                            Paid: £20
               STAR LETTER
               POWERUP
       Dear Retro Gamer,                                         It was nice to see what the AP
       I know this praise is a little late                       staff are doing nowadays after the
       (thank falling off a ladder and                           magazine’s five-year stint, but I
       several weeks in hospital for that!)                      vividly remember buying the final
       but I really enjoyed the recent                           issue and thinking, ‘Oh my, how
       article on Amiga Power magazine.                          the mighty fall.’
          This was, for a time, one of my                        D O’Conner
       favourites and I really enjoyed the
       letter pages, to which I contributed                      We always look forward to
       many times. Although I did not                            your letters and wondered why
       become a ‘minor celebrity’, I did                         we haven’t received any for a
       receive rebukes on a couple of                            while, and now we know. We
       occasions, for the AP team was                            hope that you’re fully recovered               » [PS4] Games like Red Dead Redemption II will make you wish for the loading times of old. At least for the first install.
       incredibly and notoriously vicious to                     and we will get a book in the
       its loyal letter-writing readership.                      post to you.                                   A LOAD TIME COMING                                                 Darran always used to make a
                                                                                                                Dear Darran,                                                       sandwich and a cup of tea while
                                                                                                                In these times of instant gaming,                                  he waited for a game to load on
                                                                                                                one thing we tend to forget is how                                 his Amstrad, so it’s something we
                                                                                                                we once were made to wait for our                                  remember too. Having said that,
                                                                                                                games, literally. I remember my trusty                             Nick had to wait 30 minutes for our
                                                                                                                Commodore 64, and watching the tape                                Xbox to update, and patches and
                                                                                                                counter crawl forever upwards, often                               installs can take an age to upload
                                                                                                                for several minutes, before a game                                 nowadays. The more things change
                                                                                                                loaded and could be played.                                        the more they stay the same.
                                                                                                                    Perhaps there is something amiss
                                                                                                                nowadays with new technology when                                  WHAT’S THIS THEN?
                                                                                                                everything is so fast. During the 8-bit                            Can somebody help me as I think I am
                                                                                                                days maybe we appreciated our games                                losing my mind!
                                                                                                                more due to the simple fact that we                                    In the late Nineties, maybe early
                                                                                                                were made to wait for them to load                                 Noughties, I remember playing a two-
                                                                                                                before we could play?                                              player lightgun game in the arcades
                                                                                                                    Yet even this could be fun in its own                          with a friend of mine. The basic gist
                                                                                                                way! Most had nice loading screens                                 of the game was that you played two
       » We’re glad lots of people enjoyed the Amiga Power feature.                                             and music to match, others even                                    hitmen who didn’t want to work for the
       Another classic magazine will be covered next issue.                                                     allowed us to play Space Invaders                                  boss anymore. The boss was at the top
                                                                                                                while we idled away the time before                                of this massive tower block, and told
                                                                                                                the main event.                                                    the guys they could leave but they had
                                                                      CRAVING CONAN                                 Compilations, for instance, were                               to fight off other hitmen on their way
                                                                      Dear Retro Gamer,                         also fun. With several games per side                              down (a bit like the movie The Raid).
                                                                      Have you ever covered any Conan           on a tape, I first loaded each one in                                   If I remember right, the game had
                                                                      The Barbarian licensed games in the       order and wrote their start counter                                a Viewtiful Joe look to it (it was very
                                                                      past? I’m taking a stroll through the     times on a piece of paper which I kept                             colourful!). I’ve checked lots of online
                                                                      Hyborian Age in the Amiga classic, and    with the compilation so I knew, when                               forums and apart from the usual Time
                                                                      I was thinking it would be fantastic to   I wished to play a particular game later,                          Crisis no one knows what it was called.
                                                                      see some fur and blades on the best       how far to fast forward the tape in                                I seem to think it was something like
                                                                      magazine in the world.                    order to load it.                                                  Killer 7 or Super 6 but I’m not sure. It’s
                                                                      Gabriele Cerruto Costa                        No doubt this will seem monotonous                             bugging me as I’d like to see if there
                                                                                                                to the younger generation, but for those                           are any ports of it. Any ideas? Thanks
                                                                      Thanks for getting in touch,              of us who lived through it, it was just a                          in advance.
                                                                      Gabriele. We’ve not covered the           sign of the times. If anything, the 8-bit                          Mark Lyall
                                                                      series at all in the magazine, so         games taught us the art of patience!
 » [Xbox] Gabriele has made us really interested in revisiting
                                                                      it’s certainly something we can           Yours sincerely,                                                   Sorry Mark, but you’ve got us
 Conan’s videogame past.                                              consider for a future issue.              Stuart Hardy                                                       absolutely stumped. Nick seems
                                                                                                                                                                                  Editorial
                            Snail Mail: Retro Gamer,                                                                                                                              Editor Darran ‘Mini’ Jones
                            future Publishing, Richmond House,                                                                                                                         darran.jones@futurenet.com
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   However, since issue 114 I have                           Well Nicola you’ve written in                                                                                        Management
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switched my format to digital editions                       to the right place. That’s an                                                                                        Commercial Finance Director Dan Jotcham
using the Google Play Newsstand.                             impressive piece of work, and                                                                                        Brand Director, Games Matthew Pierce
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As a result, I have missed out on a                          it was really interesting to see
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                                                                                                                                                                                  If you submit material to us, you warrant that you own the material and/
    @JetArtois                                 games before sinking my teeth into
                                                                                                                                                                                  or have the necessary rights/permissions to supply the material and
    golden Axe. me and my best mate            one i’d stay on for a while!                                                                                                       you automatically grant Future and its licensees a licence to publish
    played the hell outta that game.                                                                                                                                              your submission in whole or in part in any/all issues and/or editions of
                                                                                                                                                                                  publications, in any format published worldwide and on associated websites,
    We both fancied tyris Flare, both          Graham Plowman                                                                                                                     social media channels and associated products. Any material you submit
    wanted a body like Ax Battler and          castlevania: Bloodlines. the mega        » [Mega Drive Mini] We’ve been quite taken with the brand-new Darius release.             is sent at your own risk and, although every care is taken, neither Future
                                                                                                                                                                                  nor its employees, agents, subcontractors or licensees shall be liable for
    called gilius thunderhead ‘mr              drive got a superb exclusive
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    hudson’ after our history teacher          castlevania game that any fan            @AGDDavies                                   Plivier Braillon                             otherwise stated, and reserve the right to edit, amend, adapt all submissions.
    who had a beard.                           of the series should play if they        i’m getting the Asian version                tetris, out of curiosity because
                                               missed it. great to see it on there.     specifically to play Alien soldier, so       i’m really curious to see what’s
    Massimo Scarpato                                                                    almost definitely that.                      different in this version of a game
    strider… so many memories!                 Simon Kalje                                                                           that’s been remade hundreds
                                               road rash ii is where my sibling         @clarkee79                                   of times!
    @vanbillegem                               rivalry with my twin brother could       i’ll be straight onto streets of
    mortal Kombat because it had the           be taken to the open road using          rage ii. Just the nostalgia of               @bitnacht
    red blood, contrary to the super           whips and chains instead of at the       hearing the music again would be             ecco the dolphin. my younger
    nintendo version.                          dinner table with forks and spoons.      enough for me.                               sister used to play it a lot.
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      ƏɮƏǣǼƏƫǼƺɖȵȒȇȸƺȷɖƺɀɎِÈkƬƏǼǼɀɯǣǼǼƬȒɀɎɎǝƺɀƏȅƺƏɀȒɎǝƺȸɀɎƏȇƳƏȸƳˡɴƺƳǼǣȇƺȇɖȅƫƺȸɀ٢ɀɎƏȸɎǣȇǕȒȸא٣ȒȸƏȸƺǣȇƬǼɖƳƺƳƏɀȵƏȸɎȒǔƏȇɵǣȇƬǼɖɀǣɮƺȒȸǔȸƺƺȅǣȇɖɎƺɀ
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ƬɎȒƫƺȸِחא
>>Load 199
Move
over,
Snake!
Discover how
Ubisoft createD
its Metal Gear
soliD 2 killer
01 02 03
      » Although he looks to be on the verge        » Our protagonist Alex Roivas listens, but    » Perhaps resigned to his fate, the
      of defeat, Pious Augustus warns that          with doubts in her mind and a weapon          undead centurion issues a final warning.
      the threat we face is much larger than        in her hands. She’s been through an           He may perish, but that won’t save us.
      him. The Darkness (no, not the comedy         incredible ordeal to get to this point, and   Should he finally be put to death, our
      rockers) is larger than him, and efforts to    she really can’t imagine anything worse       troubles will not cease but rather begin
      repel it are futile.                          than Augustus’ reign of terror.               anew, with greater intensity.
04 05
     » Alex has heard enough. She stabs at the heart of the villain,       » Only as she is too late to reverse course does Alex realise the
     bringing about his undoing. But while Augustus was evil, he           gravity of her mistake. The destruction of Augustus has created
     was no liar. Alex experiences a vision beyond reality, a vision       a power vacuum, which has immediately been filled by a being
     of an eldritch abomination and its army of the dead, ready and        whose capricious destructiveness vastly exceeds his own.
     waiting to deliver death and destruction.                             Imminent doom awaits us all. Good job, hero.