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Lastexception 63817220829

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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>d83538c6c6e413dd6438f156</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-04-
14 17:35:15</createtime><buildsignature>Local.Unknown.Unknown.1.95.207.1030-
1.200.000.580.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>d83538c6c6e413dd6438f156</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint_Exercise:70976 on None (guaranteed),
cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.:
(AttributeError: 'NoneType' object has no attribute
'push_super_affordance')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 511, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1761,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1499, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5038,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 4918, in _try_exit_via_cancel_aop&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1359, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1059, in
_resolve_priority_pressure&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5153, in displace&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
4953, in _cancel_eventually&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5107, in _cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_finisher.py", line 95, in
on_finishing_move&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
callback_utils.py", line 158, in __call__&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 42.24&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19044
GPU: NVIDIA GeForce RTX 3050 nvldumdx.dll 31.0.15.2849, GUID: D7B71E3E-6647-11CF-
D278-73A80EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d83538c6c6e413dd6438f156</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-04-
14 17:44:23</createtime><buildsignature>Local.Unknown.Unknown.1.95.207.1030-
1.200.000.580.Release</
buildsignature><categoryid>group_waypoint_situation.py:262</
categoryid><desyncid>d83538c6c6e413dd6438f156</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:77163 on None, cancel_reason_msg is Interaction
Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType'
object has no attribute 'push_super_affordance')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 209, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 511, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 417, in update&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in
on_sim_assigned_to_request&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 923, in _on_add_sim_to_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1761,
in _set_job_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1499, in _set_sim_role_state&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in
add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 193, in on_role_activate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in
push_super_affordance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 173, in
_behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1059, in _resolve_priority_pressure&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5153, in displace&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 4953, in _cancel_eventually&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107,
in _cancel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 951, in
_on_solo_waypoint_interaction_finishing&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in
on_route_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1143, in start_interacting&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in
_change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
complex\group_waypoint_situation.py", line 171, in on_activate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 241, in _perform_interactions&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 262, in
_perform_interaction_on_sim&#13;&#10;AttributeError: 'NoneType' object has no
attribute 'push_super_affordance'rtim=0&#13;&#10;Client Session Time: 42.24&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19044
GPU: NVIDIA GeForce RTX 3050 nvldumdx.dll 31.0.15.2849, GUID: D7B71E3E-6647-11CF-
D278-73A80EC2D235&#13; &#10;</desyncdata></report>
</root>

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