The document describes three types of grave robbers in ascending order of strength and abilities - the weak grave robber, grave robber, and elite grave robber. All are humanoid creatures that speak Common and make their living robbing graves. They differ in skills, stats, defenses, hit points, and damage dealt in melee and ranged attacks. The elite grave robber has the highest abilities and is the most dangerous of the three.
The document describes three types of grave robbers in ascending order of strength and abilities - the weak grave robber, grave robber, and elite grave robber. All are humanoid creatures that speak Common and make their living robbing graves. They differ in skills, stats, defenses, hit points, and damage dealt in melee and ranged attacks. The elite grave robber has the highest abilities and is the most dangerous of the three.
The document describes three types of grave robbers in ascending order of strength and abilities - the weak grave robber, grave robber, and elite grave robber. All are humanoid creatures that speak Common and make their living robbing graves. They differ in skills, stats, defenses, hit points, and damage dealt in melee and ranged attacks. The elite grave robber has the highest abilities and is the most dangerous of the three.
The document describes three types of grave robbers in ascending order of strength and abilities - the weak grave robber, grave robber, and elite grave robber. All are humanoid creatures that speak Common and make their living robbing graves. They differ in skills, stats, defenses, hit points, and damage dealt in melee and ranged attacks. The elite grave robber has the highest abilities and is the most dangerous of the three.
NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID
Recall Knowledge (humanoid) Society DC 14 Recall Knowledge (humanoid) Society DC 15 Recall Knowledge (humanoid) Society DC 16 Perception +3 Perception +5 Perception +7 Languages Common Languages Common Languages Common Skills Crafting +4, Deception +0, Intimidation +0, Society +4, Stealth +3, Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Skills Crafting +8, Deception +4, Intimidation +4, Society +8, Stealth +7, Underworld Lore +4 Underworld Lore +6 Underworld Lore +8 Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1 Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1 Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1 Items alchemist’s tools, dagger, formula book, holy water, shovel, studded Items alchemist’s tools, dagger, formula book, holy water, shovel, studded Items alchemist’s tools, dagger, formula book, holy water, shovel, studded leather armor leather armor leather armor Infused Items A grave robber carries the following infused items: 2 lesser Infused Items A grave robber carries the following infused items: 2 lesser Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These bottled lightnings, a lesser frost vial, and a lesser thunderstone. These bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes items last for 24 hours, or until the next time the grave robber makes items last for 24 hours, or until the next time the grave robber makes their daily preparations. their daily preparations. their daily preparations. AC 15; Fort +5, Ref +5, Will +3 AC 17; Fort +7, Ref +7, Will +5 AC 19; Fort +9, Ref +9, Will +7 HP 8 HP 18 HP 28 Speed 25 feet Speed 25 feet Speed 25 feet Melee shovel +4 / -1 / -6, Damage 1d6-1 bludgeoning Melee shovel +6 / +1 / -4, Damage 1d6+1 bludgeoning Melee shovel +8 / +3 / -2, Damage 1d6+3 bludgeoning Ranged alchemical bomb +5 / +0 / -5 (range increment 20 feet, splash), Ranged alchemical bomb +7 / +2 / -3 (range increment 20 feet, splash), Ranged alchemical bomb +9 / +4 / -1 (range increment 20 feet, splash), Damage varies by bomb Damage varies by bomb Damage varies by bomb