EDFD 212-Management of
Educational Technology
Prepared by: Dhally A. Ilisan
What Is Educational Technology
And Why Should It Matter?
What Is Educational Technology And Why
Should It Matter?
• The Association for Educational Communications and Technology
(AECT) has defined EdTech as “facilitating learning and improving
performance by creating, using, and managing appropriate
technological processes and resources.”
• it is a concept of transforming traditional book teaching and
learning to digital form.
• EdTech is simply the is a process of integrating technology into
education to build better teaching/learning experiences that result
in higher learning outcomes.
Why Should It Matter?
1. Innovative Teaching Methods
2. Improve Collaborative Teaching
3. Teaching and Learning Process
Innovative Teaching Methods
Technology is an innovation of humans, so when an
educator can apply technology to teaching, it is also
innovative. EdTech allows teachers to provide multimedia
to address diverse learning styles, such as animation, live
video, etc. Besides, EdTech enables teachers to create
online courses where students can learn in their own
space and at their own pace.
Improve Collaborative Teaching
Technology has made it possible for everyone to stay
connected. Students and teachers connect, discuss, share
their opinions, and act upon situations collaboratively.
For example, eLearning is an educational tool that features
collaboration by enabling students to share and discuss.
Instead of being in a classroom and listening to teachers
speak for 30 minutes, eLearning students can join an
online group/platform and learn together by interacting
with their peers
Teaching and Learning Process
1. EdTech benefits how teachers teach, both online and offline. Not
always having to go to a specific class at a specific time, students can
learn whenever and wherever.
2. EdTech changes the way students approach learning. EdTech makes
learning more fun and exciting for students. When we feel engaged in
learning, we learn better, remember better, and also apply knowledge
better to real life.
3. Technology makes education smarter, more effective, thus, satisfying
learners’ needs more. True educators bring valuable knowledge to
learners, both in theory and in real life.
Top 10 Current Educational
Technology Trends In 2021
eLearning
eLearning is education or training delivered
electronically. It can be slide-based online
activities, or it can also be an online course
that helps a business train employees in
necessary skills.
eLearning
https://axiomq.com/blog/10-best-examples-of-elearning-platforms-today/
Video-Assisted Learning
Video-assisted learning (VAL) is defined as a strategic
teaching approach to using videos – either educational or
conceptual – to improve a student’s comprehension,
cognitive ability, or social-emotional skills. What that
means is that videos are more than just a way to pass
time or provide additional information on a specific
learning objective. Video-assisted learning takes videos
and transforms them into an important part of both
general education and student wellbeing
Blockchain Technology
Blockchain is a highly transparent, resilient,
and efficiently distributed public ledger (or
database) that is dispersed in a cloud-based
format that includes data spread
geographically across a peer-to-peer network
of computers.
Blockchain Technology
Example
Massive open Online course (MOOC)
Big Data will Get Bigger
Big data is a term that describes the large
volume of data- both structured and
unstructured-that inundates a business on a
day-to-day basis.
Big Data will Get Bigger
Artificial Intelligence (AI)
AI is the simulation of human intelligence
processes by machines, especially computer
systems.
Artificial Intelligence (AI)
https://www.iotforall.com/8-helpful-everyday-examples-of-artificial-intelligence
Learning Analytics
Learning Analytics is the measurement
collection, analysis and reporting of data about
leaners and their context.
Learning
Analytics
https://isit.arts.ubc.ca/learning-
analytics-examples/
Gamification
Gamification is adding game mechanics into
nongame environments, like a website, online
community, learning management system or
business.
Immersive Learning with VR and AR
Immersive Learning is an experiential
training methodology that uses virtual Reality
(VR)
STEAM/STEM
STEAM is an educational approach to
learning that uses Science, Technology,
Engineering, the Arts and Mathematics as
access points for guiding student inquiry,
dialogue, and critical thinking.
https://ozobot.com/blog/steam-in-every-subject-10-examples-of-collaborative-learning
Social Media in Learning
Social media promotes self-directed learning,
which prepares students to search for answers
and make decisions independently.
Social Media in Learning
1 2 3 4 5
Use a Facebook Use a Facebook Use Twitter as a Use Instagram for Create a class
Page to broadcast Group to stream class message photo essays. blog for
updates and live lectures and board. discussions.
alerts. host discussions.
Assign Assign blog posts as essays.
6
Create Create a class-specific Pinterest board.
7 Social Media
Include Include social media links on your school
website.
in Learning
8
Share Share school events and photos.
9
Create Create interest-based Facebook Groups.
10
https://sproutsocial.com/insights/social-media-for-education/