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Silabus Autocad 3D

The document outlines a syllabus for learning AutoCAD 3D. It covers topics such as 3D modeling, including creating solid primitives and composite solids; editing models through operations like filleting, chamfering, and separating solids; sectioning models and creating 2D drawings; visualization using lighting, materials, and rendering; and navigation tools. The goal is to teach students how to design and manipulate 3D models in AutoCAD.

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Didi Ramadani
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0% found this document useful (0 votes)
67 views4 pages

Silabus Autocad 3D

The document outlines a syllabus for learning AutoCAD 3D. It covers topics such as 3D modeling, including creating solid primitives and composite solids; editing models through operations like filleting, chamfering, and separating solids; sectioning models and creating 2D drawings; visualization using lighting, materials, and rendering; and navigation tools. The goal is to teach students how to design and manipulate 3D models in AutoCAD.

Uploaded by

Didi Ramadani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Silabus AutoCad 3D

1. 3D MODELING
 Introduction to 3D
o Types of 3D Models
o Navigating and Displaying 3D Models
o Orbiting Your 3D Model
o Changing the Model Display
o Setting Viewport Display
 Creating Solid Primitives
o About Solid Primitive
o Creating a Solid Box
o Creating a Solid Sphere
o Creating a Solid Cylinder
o Creating a Solid Cone
o Creating a Solid Wedge
o Creating a Solid Torus
o Creating a Solid Pyramid
 Creating Models from 2D Profiles
o About Models from 2D Profiles
o About the Right-Hand Rule of Rotation
o Choosing a Model Creation Method
o Creating a Model Using the Planar Surface Command
o Creating a Model Using the Polysolid Command
o Creating a Model Using the Extrude Command
o Creating a Model Using the Presspull Command
o Creating a Model Using the Revolve Command
o Creating a Helical Path
o Creating a Model Using the Sweep Command
o Creating a Model Using the Loft Command
 Creating Composite Solids
o About Composite Solids
o Creating Solids Using Union
o Creating Solids Using Subtract
o Creating Solids Using Intersect
o Checking Interference
 Working in 3D
o About the Cartesian Coordinate System
o Changing the Coordinate System
o Changing the UCS Icon Display

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o Changing the Coordinate System Dynamically
o Acquiring Points in 3D Space

2. EDITING MODELS
 Adding Detail to Your Solid Models
o Filleting Solid Models
o Chamfering Solid Models
o Slicing a Solid Model
 Converting Objects
o About Converting 2D Objects to Solids or Surfaces
o Converting to Surfaces, Converting to Solids
o About Thickening Surfaces into Solids
o Thickening Surfaces to Solids
 Editing Solid Models
o About Solid History and Editing Methods
o About Grip Editing Solid Models
o Extruding Faces
o Moving Faces
o Offsetting Faces
o Deleting Faces
o Rotating Faces
o Tapering Faces
o Creating a Shell
o Imprinting Edges
o Separating Solids
 Extracting Geometry from Solid Models
o Copying Faces
o Copying Edges
o Extracting All Model Edges
o Exploding 3D Models
 Changing the Model Position
o Moving in 3D
o Aligning in 3D
o Rotating in 3D
 Duplicating the Model
o Mirroring in 3D
o Arraying in 3D
 Getting Information from 3D Objects
o Checking Solid Model Integrity
o Viewing Mass Properties
o Changing Face Color

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o Changing Edge Color

3. SECTIONING A MODEL AND CREATING DRAWINGS


 Section a Solid Model and Generate 2D Geometry
o About Flattened Views
o Displaying 2D Geometry from a Model View
o Creating Section Planes
o Manipulating Section Planes
o Generating 2D/3D Sections
 Creating Drawings from 3D Models
o Types of Views from 3D Models
o Shaded and Hidden Views
o Creating Views from Flatshots and Sectionplanes

4. VISUALIZATION
 Using Visual Styles
o About Visual Styles
o Using the Visual Styles Manager
o Using the Visual Styles Control Panel
o Exporting Visual Styles
 Using Lights
o About Lighting
o Adding Lights to a Scene
o Editing Lights in a Scene
 Using Materials
o About Materials
o Working with Predefined Materials
o Creating and Editing Materials
 Using the Sun
o About the Sun
o About the Light Control Panel and Sun Settings
o Specifying Your Scene's Geographic Location
o About the Sun Properties Palette
 Rendering
o About the Rendering Environment and Render Presets
o Rendering Views, Cropped Regions, and Selected Objects
o About the Render Window and Image Information
o Controlling Render Output Size and Format
o Advanced Rendering
 Navigating the Model
o Walking and Flying Through a Model

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o Recording an Animation
o Using Animation Paths
 Using Cameras and Views
o About Cameras
o Creating Cameras and Views
o Activating and Managing Camera Views

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