3D commands
3D
Creates three-dimensional polygon mesh objects in common geometric shapes that
can be hidden, shaded, or rendered
3DALIGN
Aligns objects with other objects in 2D and 3D
3DARRAY
Creates a 3D array
3DCLIP
Starts an interactive 3D view and opens the Adjust Clipping Planes window
3DCONFIG
Provides 3D graphics system configuration settings
3DCORBIT
Starts an interactive 3D view and sets the objects into continuous motion
3DDISTANCE
Starts the interactive 3D view and makes objects appear closer or farther away
3DFACE
Creates a three-sided or four-sided surface anywhere in 3D space
3DFLY
Interactively changes your view of a 3D drawings so that you appear to be flying
through the model
3DFORBIT
Controls the interactive viewing of objects in 3D, using an unconstrained orbit
3DMESH
Creates a free-form polygon mesh
3DMOVE
Displays the move grip tool in a 3D view and moves objects a specified distance in a
specified direction
3DORBIT
Controls the interactive viewing of objects in 3D
3DORBITCTR
Sets the center of rotation in 3D Orbit view
3DPAN
When a drawing is in a Perspective view, starts the interactive 3D view and enables
you to drag the view horizontally and vertically
3DPOLY
Creates a 3D polyline
3DROTATE
Displays the rotate grip tool in a 3D view and revolves objects around a base point
3DSIN
Imports a 3D Studio (3DS) file
3DSWIVEL
Changes the target of the view in the direction that you drag
3DWALK
Interactively changes the view of a 3D drawing so that you appear to be walking
through the model
3DZOOM
Zooms in and out in a perspective view
ALIGN
Aligns objects with other objects in 2D and 3D
CAMERA
Sets a camera and target location to create and save a 3D perspective view of objects
EDGE
Changes the visibility of three-dimensional face edges
EDGESURF
Creates a three-dimensional polygon mesh
ELEV
Sets elevation and extrusion thickness of new objects
EXTRUDE
Creates a 3D solid or surface by extruding a 2D object
HELIX
Creates a 2D spiral or 3D spring
HIDE
Regenerates a three-dimensional wireframe model with hidden lines suppressed
IMPRINT
Imprints an edge on a 3D solid
MATERIALATTACH
Applies materials to objects by layer
MATERIALMAP
Displays a material mapping gizmo to adjust the mapping on a face or an object
MATERIALS
Manages, applies, and modifies materials
MATERIALSCLOSE
Closes the Materials window
MIRROR3D
Creates a mirrored copy of selected objects about a plane
PEDIT
Edits polylines and 3D polygon meshes
PFACE
Creates a three-dimensional polyface mesh vertex by vertex
PLANESURF
Creates a planar surface
POINTLIGHT
Creates a point light
POLYSOLID
Creates a 3D wall-likepolysolid
PYRAMID
Creates a 3D solid pyramid
RENDER
Creates a photorealistic or realistically shaded image of a three-dimensional
wireframe or solid model
RENDERCROP
Selects a specific region (crop window) in an image for rendering
RENDERENVIRONMENT
Provides visual cues for the apparent distance of objects
RENDEREXPOSURE
Provides settings to interactively adjust the global lighting for the most recent
rendered output
RENDERPRESETS
Specifies render presets, reusable rendering parameters, for rendering an image
RENDERWIN
Displays the Render Window without invoking a render task
REVOLVE
Creates a 3D solid or surface by sweeping a 2D object around an axis
REVSURF
Creates a revolved mesh about a selected axis
ROTATE3D
Moves objects about a three-dimensional axis
RPREF
Displays the Advanced Render Settings palette for access to advanced rendering
settings
RPREFCLOSE
Closes the Render Settings palette if it is displayed
RULESURF
Creates a ruled mesh between two curves
SOLIDEDIT
Edits faces and edges of 3D solid objects
SOLPROF
Creates profile images of three-dimensional solids in paper space
SOLVIEW
Creates layout viewports using orthographic projection to lay out multi- and sectional
view drawings of 3D solids and body objects
TORUS
Creates a donut-shaped 3D solid
TRACE
Creates solid lines
VIEW
Saves and restores named views, camera views, layout views, and preset views
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport
VPOINT
Sets the viewing direction for a three-dimensional visualization of the drawing
VPORTS
Creates multiple viewports in model space or paper space
WEDGE
Creates a 3D solid wedge