Witch Doctor
Witch Doctor
Witch Doctor
Paralyzing Cask (C)
Vol'jin launches a cask of paralyzing powder that bounces between foes,
stunning those affected for a short period of time (1 sec on Hero, 5 on creeps).
Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces. 75 damage.
Level 2 - 4 bounces. 100 damage.
Level 3 - 6 bounces. 125 damage.
Level 4 - 8 bounces. 150 damage.
• Damage type: magical
• Targets can be hit multiple times, as long as another unit is struck in between
the bounces.
• Area of Effect specifies the range it can bounce.
• Casting range: 700
• Area of Effect: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
Comment: This is the first skill that Vol'Jin is quite famous for, Its good in a way
that you can farm quite fast with this beacause of its 5 sec disable on single
creep allowing you and your creep to do the job. Also, if a hero is left with one
creep on his side, the casks will bounce only on those two units, at lvl 4 its a 4
sec disable for a hero on a creep+hero cask attack.
Voodoo Restoration (V)
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec.
Level 4 - Restores 40 hp/sec.
• Heal is applied in 0.33 second intervals.
• Can heal magic immune units.
• Area of Effect: 340
Mana Cost: 25 initial + 5 per sec/50 initial + 5 per sec/75 initial + 10 per sec/100
initial + 10 per sec
Cooldown: 0
Comment: Why not getting this skill before stats? When in early game, Vol'Jin
has low mana pool. Activating this skill also requires mana consumption + 10
mana/sec drain on you until you deactivate it. I require bringing some Flasks Of
Sapphire water or Ring Of Regeneration rather than getting this skill in the early
game.
Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only
take damage over time, but they will be dealt bonus damage every 4 seconds
based on how much hp they lost since the beginning of the curse. Lasts 12
seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during
curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during
curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during
curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during
curse.
• Damage type: magical
• Damage is based on the difference between the HP values currently and when
Maledict was cast.
• Casting range: 400
• Area of Effect: 165
Mana Cost: 120
Cooldown: 35
Comment: This skill makes Vol'Jin deadly when executed perfectly.. And its an
AoE skill. For some, this skill is hard to understand.. Its quite simple.. After you
cast Maledict on a certain hero, the more he/she takes damage from
attacks/spells the larger the bonus damage it will receive from Maledict.
Death Ward (D)
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage, 90 Chaos Damage with Aghanim's Scepter.
Level 2 - 90 Chaos Damage, 120 Chaos Damage with Aghanim's Scepter, bounces
once.
Level 3 - 120 Chaos Damage, bounces once, 150 Chaos Damage with Aghanim's
Scepter, hits 3 targets at once.
• The Death Ward is invulnerable, and can only be destroyed if its duration
expires or if Vol'Jin is interrupted.
• The Death Ward can be controlled and made to attack a specific target.
• The Death Ward have a 700 attack range and attacks every 0.3 seconds.
• Casting range: 300/350/400
Mana Cost: 200
Cooldown: 90
Comment: Ooohh.. Its simply one of the best ulti's that i've ever seen in DotA..
The wards attack the nearest hero when you cast it, but take note.. Eventhough
the ward is invulnerable.. Its a channelling spell meaning, Stun/Silence/Cyclone
and other disables can stop the ward. Also take a look at its description
( CHAOS DAMAGE ) meaning, the armor is disregarded.. Its a constant
120 damage + bounces at lvl 3 ( w/ scepter 150 chaos damage, bounces twice )
means disaster to low hp heroes.
Item Build:
1.
Ring of Basilius (500)
6 Damage
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
3 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of
Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units,
or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
At the start of the game, this item bes suits you because of its 65% Brilliance
Aura so you could somewhat spam several Paralyzing Casks to start the farming
procedures.
2. Flask of Sapphire Water
If you dont have enough money to purchase a Ring Of Regeneration, just bring
several of these, they can come very handy.
3.
Lesser Clarity Potion (50)
Active: Regenerate Mana
Restores 100 mana over 30 seconds. Effect ends if affected unit takes damage.
You can target an ally or yourself to receive the effect.
Note: Stacks with itself in inventory. 1 charge.
Also bring some of these so if you will try to harass a hero ( on the right time )
with your skills, you can have some extra fire power.
4.
Boots of Speed (500)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots,
Power Treads, or Boots of Speed.
Try not to rush Boots Of Travel or Power Threads, we can make those in the mid
game scene. Just purchase these handy boots first.
5.
Claymore (1400)
21 Damage
This sword will boost your damage by 21 and is quite additional damage for
killing or denying a creep. This will also be used for our core item.
6.
Blade of Alacrity (1000)
10 Agility
Another ingredient to our core item, it adds up 10 to your agility that becomes
+1.4 def, quite cool.
7.
Lothar`s Edge (3400)
38 Damage
10 Attack Speed
Active: Wind Walk
Makes you invisible until the duration ends, or until you attack or use an ability.
Adds 20% movement speed. Can move through units. 0.3 second fade time.
Attacking to break the invisibility will cause you to deal 125 bonus
physicaldamage on your attack. Lasts 9 seconds. 75 manacost. 18
seconds cooldown.
Claymore + Quarterstaff + Lothar`s Edge Recipe Scroll
This will be the first core item we will need, the Claymore + Blade Of Alacrity
youve purchased earlier will now becom Lothar`s Edge when you purchase the
scroll at the lvl 3 recipe shop.
8.
Soul Booster (3300)
450 HP
400 Mana
1 HP Regeneration
10% Mana Regeneration
Energy Booster + Point Booster + Vitality Booster
Our next aim is this red stone thingy.. At this point almost all your opponent hero
grew up and their hp&mana should have a boost, Not a clean fight if you
wont boost yours too right?
9.
Mystic Staff (2700)
25 Intelligence
To create Aghanims Scepter, you will need purchase this staff at the secret shop,
after you've bought this, the Soul Booster + Mystic Staff will become the scepter.
We need this item simply for ultimate skill boost and stats.
10.
Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75
manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots,
Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
We've completed our two core items, we should next boost our movement speed
so we can avoid ganks ( if ever they tried to )