Motion 2d Aakash
Motion 2d Aakash
Motion 2d Aakash
Description of Motion in
Two and Three Dimensions
AIEEE Syllabus
Scalars and Vectors, Vector addition and Subtraction, Zero Vector,
Scalar and Vector products, Unit Vector, Resolution of a Vector. Relative
Velocity, Motion in a plane, Projectile Motion, Uniform Circular Motion.
CHAPTER
THIS CHAPTER
COVERS :
Vectors
Vectors are those physical quantities having both magnitude as well as
direction and they obeys vector algebra (eg. parallelogram law or triangle law
of vector addition). For example: displacement, velocity, acceleration, force,
momentum, impulse, electric field intensity etc.
TYPES OF VECTOR
Scalars and
Vectors
Types of Vector
Vector Addition
Vector Subtraction
Resolution of
Vectors
Relative Motion
Projectile Motion
Circular Motion
V
vector of a vector V is V
= V where | V | = V = Magnitude of V .
V
|V |
i, j and k are unit v ectors along x, y and z axis respectiv ely..
| i | | j | | k | 1 .
J
I and J are in the plane of paper so they are Coplaner
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AIEEE/State CETs
Collinear vectors are vectors having common line of action. These are of two types
(i)
A
B
A and B are parallel vectors ( = 0)
Parallel vectors having equal magnitude are known as equal vectors
(ii)
Antiparallel vectors of equal megnitude are known as negative vectors of each other.
Null vector ( 0 ) : Two opposite vectors added to form a null vector it has zero magnitude. If A and B are
two negative vectors then A B 0 vector
VECTOR ADDITION
1.
Triangle Law of Vector Addition : If a and b are two vectors represented as sides of a triangle in
c=a
+b
b
a
2.
Polygon Law : If a number of vectors are represented as sides of a polygon in same order then the
side which closes the polygon in opposite order in the resultant.
b
a
Parallelogram Law of Vector Addition : If two vectors having common origin are represented both in
magnitude and direction as the two adjacent sides of a parallelogram, then the diagonal which originates
from the common origin represents the resultant of these two vectors. The result are listed below:
(a)
R AB.
(b)
| R | ( A 2 B 2 2 AB cos )1 / 2
B sin
A sin
, tan
A B cos
B A cos
(c)
tan
(d)
and
i.e., resultant bisect
2
2
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AIEEE/State CETs
(e)
If | A | | B | then <
(f)
(g)
(h)
If | A | | B | | R | then = 120.
(i)
(j)
A
and A2 + R2 = B2.
B
360
, the resultant
For n equal vectors acting at a point such that angle between them are equal
n
is zero.
VECTOR SUBTRACTION
Subtraction of vector B from vector A is simply addition of vector B with A i.e., A B A ( B )
Using parallelogram law
( )
A
AB
B sin
B sin
A B cos( ) A B cos
.
2
RESOLUTION OF VECTORS
Any vector V can be represented as a sum of two vectors P and Q which are in same plane as
V P Q , where and are two real numbers. We say that V has been resolved in two component
V V x V y , V V x i V y j , V Vx2 Vy2
V
V x and V y are rectangular component of vector in 2-dimension.
Vy
Vx = V cos
Vy = V sin = V cos(90 )
Vz = zero.
V V cos i V sin j
X
Vx
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AIEEE/State CETs
V Vx Vy Vz
2
Vy
| V | ( V x V y V z ) 2
V V x i V y j V z k
Vx V cos cos l
Vx
V
Vy V cos cos m
Vz V cos cos n
V
Vx
Vz
Vy
Vz
V
b
b2
a2 a .a
i . i j . j k . k 1.
A B
A B
(i)
A B AB sin n
(a)
B A
(b)
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(a)
AIEEE/State CETs
Right handed screw rule : Rotate a right handed screw from vector A to B through the smaller angle
between them; then the direction of motion of screw gives the direction of vector A B (Fig. a)
(b)
Right hand thumb rule : Bend the finger of the right hand in such a way that they point in the direction
of rotation from vector A to B through the smaller angle between them; then the thumb points in the
The cross product of the two vectors does not obey commutative law. As discussed above
A B (B A) i .e., A B (B A)
2.
A (B C ) A B A C
3.
A A ( A) ( A) sin 0 n 0
4.
The cross product of two vectors represents the area of the parallelogram formed by them,
(Figure., shows a parallelogram PQRS whose adjacent sides PQ and PS are represented by vectors
A and B respectively..
noting that area vector A B acts along the perpendicular to the plane of two vectors A and B .
5.
6.
A B ( Ax i Ay j Az k ) (Bx i By j Bz k )
( Ay B z Az B y ) i ( Az B x Ax Bz ) j ( Ax By Ay B x ) k
Ax
Bx
Ay
By
Az
Bz
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AIEEE/State CETs
7.
If m is positive real number then a parallel vector is obtained having magnitude m times the magnitude of A
If m is negative real number then antiparallel vector is obtained having magnitude m times the magnitude
of A
8.
If angle between A and B is , then angle between A and B or between A and B is (180 ).
1.
Direction of Umbrella : A person moving one straight road has to hold his umbrella opposite ot direction
of relative velocity of rain. The angle is given by tan
vM
with vertical in forward direction.
vR
Umbrella
vRM
vR
vM
2.
vR
vM
Closest approach : Two objects A and B having velocities vA and v B at separation x are shown in
figure
vA
vB
B
x
-vB
tan
vAB
vA
vA
vB
-vB
Now, sin
(D
ire
c
of tio
A no
w. f m
r.t o
. B ti
) on
y = x sin
y
x tan
1 tan 2
vAB
xVA
VB2 V A2
v=0
B
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AIEEE/State CETs
3. Crossing a river :
v = velocity of the man in still water.
vx = v sin , vy = v cos
Time taken to cross the river is given by t
d
d
v y v cos
d
v cos
v sin A
v x u v sin
d
(u v sin )
v cos
Case I :
The Minimum time to cross the river is given by
min
d
v
(whencos = 1, = 0, u v)
d
u
v
Case II :
v
drift D = 0 u v sin = 0
sin
u
v
v -u
(v > u)
d
d
2
v cos
v u2
PROJECTILE MOTION
An object moving in space under the influence of gravity is called projectile. Two important cases of interest
are discussed below :
1. Horizontal projection :
A body of mass m is projected horizontally with a speed u from a height h at the moment t = 0. The path
followed by it is a parabola.
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AIEEE/State CETs
2H
g
t=0
v u 2 2gH ui gTj
x-axix
y
t = t0
y-axix
x = ut0
y
y
1 2
gt 0
2
gx
t=T
v
2u 2
2. Oblique projection : A body of mass m is projected from ground with speed u at an angle above
horizontal at the moment t = 0.
It hits the ground at a horizontal distance R at the moment t = T.
T
t= 2
uy
u
t=0
u cos = ux
ux
2u y
R
2u sin
g
1. Time of flight
2. Maximum height
3. Horizontal range
R u x T
u y2
2g
t=T
u 2 sin2
2g
2u x u y
u 2 sin 2
g
gx 2
2
2u cos 2
or y x tan 1
R
gt
u cos
u cos
[ Horizontal component is same every where]
cos
(a)
(b)
v sin = u sin gt
v sin
v cos
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AIEEE/State CETs
(c)
= 90
(i)
(ii)
u cos
u cot
cos(90 )
u
g sin
Applications :
1. The height attained by the particle is largest when = 90. In this situation, time of flight is maximum
and range is minimum (zero).
2. The horizontal range is same for complimentary angles like (, 90 ) or (45 + , 45 ). It is maximum
for = 45.
3. When horizontal range is maximum, H
Rmax
4
gT 2
2R
(b) tan
4H
R
5. If A and B are two points at same level such that the object passes A at t = t1 and B at T = t2, then
y
t = t1
t = t2
t=T
x
t=0
(i)
(ii) h
2u sin
t1 t 2
g
1
gt1t 2
2
CIRCULAR MOTION
An object of mass m is moving on a circular track of radius r. At t = 0, it was at A. At any moment of time
t, it has moved to B, such that AOB . Let its speed at this instant be v and direction is along the tangent.
In a small time dt, it moves to B such that BOB d .
The angular displacement vector is d dk
d
The angular velocity vector is
k.
dt
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AIEEE/State CETs
v+dv
B
dv
dt
B
d
v
2 r
r
d
dt
dv dr d
a
r ac at
dt
dt dt
3.
ac v
4.
at r
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