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Warhammer 40,000 Rule Book Faq: General

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Q.

When a unit is being shot at and has multiple


Toughness (for example a unit of Wraiths with an
attached Destroyer Lord), how does the multiple
Toughness rule work when the only model that can be
seen or is in range is the one with a different Toughness
(like the Lord in the example above)? Is the model's
Toughness reduced by being part of a lower Toughness
unit when the lower Toughness models aren't viable
targets and may not be struck?
A. Yes, its Toughness is still reduced.
Q. In the example above, what happens if some firing
models (from the same unit) can only see the Lord and
others the entire unit?
A. In such a complex (and thankfully rare) situation, we
suggest that players resolve the shooting of the two
groups of firing models from the same unit separately.
Q. When a stationary firing unit targets an enemy unit
and only some of the firing units rapid fire weapons fall
in the 12" range, what happens?
A. Solve them separately, as above. All firing models
within 12" fire two shots (these shots can only hit
members of the target unit within 12"). The firing models
outside 12" fire a single shot (these can hit all members
of the target unit within 24"). It is more practical to
resolve the closest shots completely first (including
removing casualties), and then resolve the long range
ones.
Q. When a single firing unit inflicts a number of unsaved
wounds from both long and short ranged weapons, how
are casualties removed? For example: a squad fires a
lascannon and a meltagun at an enemy squad that has
a single model within 12" of the meltagun. Could the
controlling player remove the closest model because of
the lascannon shot and claim that the meltagun is now
out of range?
A. No. As the shooting is simultaneous and you cannot
allocate two hits on the same model before you have
allocated one hit on every model in the unit, the two
weapons would hit different models, and the model
within 12 must be hit by the meltagun.
WARHAMMER 40,000 RULE BOOK FAQ
GENERAL
Q. If the rules say that I can re-roll a 2D6 (or 3D6) roll,
can I re-roll only one dice (or two out of three), or do I
have to always re-roll all of the dice?
A. All of the dice, unless differently specified in the
special rule that confers the re-roll.
Q. When a rule says once per turn (like in the case of
master-crafted weapons, psychic powers, etc.), does
this mean once per player turn or is it once per game
turn?
A. Always assume the word turn to mean player turn,
unless the text specifies game turn. This is not true,
however, of the Organising a battle section of the rule
book, where the opposite is true (so in this section turn
means game turn).
SHOOTING
Q. Does an infantry model on a Size 3 hill count as size
3 or as size 5 (3+2) in regards to LOS into/over Area
Terrain and over other models? And what about a Size
3 tank on a hill?
A. The size of the hill is not added to the models size,
but rather the model counts as being the same size as
the hill. Both models therefore count as Size 3 for the
purpose of LOS over Area Terrain and other models.
Remember, however, that when working out LOS with
normal terrain (not Area Terrain), real line of sight is
used, so being on a hill is still an advantage for a tank.
Q. Does the centre of a blast marker have to be placed
over the centre of a model or just so the central hole is
over the model (especially important when firing large
blasts at vehicles)?
A. The entire hole in the blast marker can be placed
anywhere over the base of a target non-vehicle model or
over the hull of a target vehicle.
Q. What happens when an Ordnance balst scatters out
of LOS and/or Range (possibly onto a different unit)?
Do the casualties have to be within range and LOS as
per normal shooting rules, or do these not apply to a
scattering Ordnance shot?
A. A scattering Ordnance shot can hit and kill models
that are out of LOS and range. These models would of
course get their cover saves for any intervening terrain.
Copyright Games Workshop Limited 2005. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
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associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Games Workshop Ltd
2000-2005, variably registered in the UK and other countries around the world.
Continues overleaf...
ASSAULTS
Q. When assaulting multiple units, do you have to
completely engage the primary target before moving on
to secondary targets, or do you just need to engage the
primary target with at least one model before moving on
to the secondary target?
A. Only the first charging model must engage the
primary target, the other charging models must follow
the rules for assaulting, which do not say anything about
primary or secondary targets. This means they can
engage the secondary target as long as they dont break
the rules for moving chargers.
Q. If a unit charges an enemy unit that is partially in
cover (i.e. some of its models are in cover whilst others
arent), does it have to make a difficult terrain test, or can
it choose to just engage the models outside the cover?
A. The assault move should be resolved following the
normal rules for moving charging models, against all of
the models in the enemy unit (the chargers cannot
decide to assault only the enemies outside the cover). If
this means that any of the charging models has to enter
difficult terrain to engage an enemy, the entire unit must
take a difficult terrain test before the first charging model
is moved (so the entire unit could fail to reach
altogether!).
Q. If a unit in a multiple combat cannot pile-in into base
contact with the enemy, does it still count as engaged?
If not, does it consolidate instead?
A. It is not locked in combat any more and can
consolidate.
Q. In a combat involving an Independent Character that
has joined a unit (or is with his retinue), once you have
worked out which side has won the fight, how do you
resolve their Morale tests, sweeping advances,
consolidation and piling in?
A. Independent Characters are treated as separate units
when the models attacks are resolved (rolling to hit, to
wound, taking saves). Once the result of the combat has
been worked out, and before any Morale tests are taken
by the losing side, Independent Characters become
once again part of the squad they have joined.
Q. If an independent character, monstrous creature, or
any other model with multiple attacks is engaged in
combat with two or more enemy units, can it split its
attacks or does it have to direct all attacks against one
of the units its engaged with?
A. The rules for Multiple Combats, on page 45 of the rule
book, say that Models in base contact with the enemy
must allocate their attacks against a unit that they are in
base contact with. This sentence is badly worded,
because the verb allocating implies dividing the
attacks, while a unit implies a single unit. The
sentence can be (and is) read differently by different
players, so well have to make a ruling.
Models with multiple attacks (Independent Characters,
Monstrous Creatures etc.) engaged in multiple fights
must choose one enemy unit they are engaged with and
direct all of their attacks against that one unit.
VEHICLES
Q. When measuring distances to/from a skimmer
vehicle, do you count the hull of the model or do you
count the base it is on?
A. The rules on page 6 (Bases) say that distances
should be measured to/from the base, except for
vehicles without a base, when you should use the hull.
However, this would prove absolutely unplayable in the
case of large Skimmers (like a Wave Serpent, a Devilfish
or a Monolith). The ruling in this case must be that for all
vehicles (except Walkers), distances are measured
to/from the hull, while for all non-vehicle models (and
Walkers) distances are measured to/from the base.
Q. Where are the LOS and range of a vehicle's guns
measured from?
A. The LOS of the guns is worked out from the gun
themselves (rule book, page 64, Vehicle line of sight).
Distances should be measured from the hull, but this
generates some very odd and impractical situations. So,
for the sake of playability, we have to state that the range
of a gun fired from a vehicle (except Walkers) is
measured from the muzzle of the gun itself, for all other
models (including Walkers) it is measured from the
models base.
Q. If a weapon with AP1 scores a glancing hit against a
skimmer that moved more than 6 in its previous turn,
does the hit count as glancing or penetrating?
A. Glancing. Basically, if a skimmer that has moved
more than 6 in its previous turn suffers a glancing or
penetrating hit, from any kind of weapon, both in close
combat and from ranged attacks, the hit always counts
as a glancing hit.
Q. Do models that assaulted a non-WS vehicle in their
player turn get to attack the vehicle again in the
opponents player turn if the vehicle doesn't move
away?
Also, can a non-WS vehicle move away from the unit it
was engaged with in the previous turn for the purpose of
not going within 1" of an enemy in the Movement phase
(as it is already in base contact with the unit)?
A. On page 71, Results, the rule book says that during a
vehicles player turn, models that assaulted it in their
previous turn are not classed as Locked (e.g. they can
be shot at or through). Not being Locked, they cannot be
Engaged either. This means they cannot attack the
vehicle in close combat in the vehicles player turn. In its
next Movement phase a mobile vehicle may move freely
as long as it has enough space to physically move away
without moving enemy models it is in contact with and it
does not come within 1 of other enemies, as normal
(and if its a tank, it may of course Tank Shock the
enemy!).
NOTE: If both players agree, the best way to represent
this is to move such models slightly away from the
vehicle at the end of their assault (ideally 1!), much like
a consolidation move. This will also allow the vehicle to
move away more neatly during its Movement phase.
Q. Can psychic powers (like Fear of the Darkness) or
other special rules (Imperial Guard Officers Leadership)
and pieces of wargear (like Psychic Hoods) be used
from within vehicles by models that are being
transported?
A. As transported models are not physically on the table,
they cannot do anything (unless differently specified).
The only exception is firing weapons (and using psychic
powers and abilities that replace firing a weapon) from
one of the vehicles Fire Point or from an open-topped
transport. On the positive side, transported troops
cannot be targeted by the enemy (the enemy can of
course target their transport, and the passengers may
suffer consequences as a result).
Q. If a transported model fires from a Fire Point or from
an open-topped transport, where do you measure the
LOS and range of the shot from?
A. As transported models are not physically on the table,
the shot is treated as a shot from the vehicle itself. This
means that the LOS and range are worked out from the
Fire Point itself, or from any point of an open-topped
transport.
4
SPECIAL RULES
Q. Since falling back troops can still shoot, can troops
with the Fleet special rule choose not to shoot and move
D6 instead? If so, in which direction can they move?
A. Yes, they may use the Fleet rule, but they must move
in the same direction as their normal fall back move.
Q. If a monstrous creature has the Move Through Cover
special rule (maybe because it is also an independent
character), what does it roll when moving through
difficult terrain?
A. 3D6 and picks the highest, with a re-roll.
Q. How do the Instant Death and Vulnerable to
Blasts/Templates rules interact? In other words, what
happens when you shoot a swarm with a plasma
cannon?
A. Each wound inflicted is multiplied by two and
consequently every wound inflicted kills two models in
the unit Vulnerable to Blast. I.e. if a plasma cannon hits
and wounds against a swarm with T3 or lower, it
Instantly Kills two bases.
Q. What happens if a blast or template weapon hits a
squadron of open-topped vehicles? If one vehicle is hit
(and thus takes two hits), are both of these allocated to
the same vehicle or are they spread around the
squadron?
A. They are spread around the squadron.
Q. Can a model use the Hit and Run special rule if at the
end of a combat it is no longer locked in combat (e.g. if
it has destroyed all enemies)?
A. No.
Q. Can a model use the Hit and Run special rule after
assaulting a non-WS vehicle?
A. No.
MISSION SPECIAL RULES
Q. What happens if Deep Striking troops have no choice
but to land on top of friendly models?
A. As two models cannot be placed on top of one
another, friendly models count as impassable terrain for
the purposes of Deep Striking.
Q. Reserves and joining units/transports. When
deploying an Independent Character, on page 81 the
rule book says that you may specify that it starts the
game already inside a unit and place it in coherency with
it. If the character and this unit are both kept in Reserve,
can you roll for them together (i.e. only one roll applying
to both), so that they enter the game together
(particularly if they are also using a transport)? This
seems to contradict the Each selection from the Force
Organisation chart is diced for separately on page 84
(Reserves). Similarly, can a squad start the game in
Reserve inside a transport vehicle that is not a
dedicated transport, so that I roll only one dice for both?
A. There is a way to use these two rules so that they do
not contradict each other.
If the Reserves rules are used, you must roll separately
for all Force Organisation chart selections at the start of
the turn (including rolling separately for Independent
Characters and non-dedicated transports). Once you
worked out which units are available in that turn, you are
allowed to combine them in any legal way. For example,
if an independent character, a squad and a non-
dedicated transport all become available at the
beginning of turn 3, you could deploy them all separately
as normal, or the character could join the unit and then
the unit could enter the battlefield embarked on the
transport, as long as they fit inside it. Or any other legal
combination.
Q. If a Force Organisation Chart selection includes units
that have the Scout special rule and others that do not
(like Tau Pathfinders and their Devilfish), what happens
when playing a Mission using the Escalation special
rule?
A. In these cases, the units that have the Scout special
rule can either be deployed on the table or left in
Reserve with the rest of their Force Organisation chart
selection. The units that do not have the Scout rule will
follow the normal rules for Escalation (so the Devilfish in
the example, being a vehicle, must be held in Reserve).

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