<p>The hypothetical model. Note. The tested effects included: (1) the direct effect of gaming addiction to verbal aggression and (2) the mediation effect of drift rate in the loss risk disadvantage condition in the path from gaming addiction to verbal aggression. Vloss & disadvantage indicates the drift rates in the risk disadvantage condition when losing money is used as feedback. Gaming addiction: average scores of the 20-item Internet gaming disorder test. Aggression: Verbal is the one of sub-dimensions of the aggression questionnaire.</p> Full article ">Figure 2
<p>Hierarchical drift-diffusion modeling based on cup tasks. <span class="html-italic">Note.</span> The effects of aggression: verbal (<span class="html-italic">X</span>-axis) and gaming addiction (<span class="html-italic">Y</span>-axis) on the drift rate (solid black line in the middle of each model) are modeled in our decision space. According to the correlation matrix analysis, the drift rate gradually decreases (from left to right) as verbal aggression increases, while the drift rate gradually decreases (from bottom to top) as gaming addiction increases. <span class="html-italic">Gaming addiction</span>: average scores of the 20-item Internet gaming disorder test. <span class="html-italic">Aggression: Verbal</span> is the one of sub-dimensions of the aggression questionnaire. The blue colour in the diagram represents the non-risk response boundary and the red colour represents the risk response boundary. Plot inspired by Saleh et al. [<a href="#B73-behavsci-14-00699" class="html-bibr">73</a>].</p> Full article ">Figure 3
<p>Path coefficient diagram for the mediation model. Note. ** and *** indicates <span class="html-italic">p</span> < 0.01 and 0.001, respectively. Standardized path coefficients for the mediating model. <span class="html-italic">V<sub>loss & disadvantage</sub></span> indicates the drift rates in the risk disadvantage condition when losing money is used as feedback. <span class="html-italic">Gaming addiction</span>: average scores of the 20-item Internet gaming disorder test. <span class="html-italic">Aggression: Verbal</span> is the one of sub-dimensions of the aggression questionnaire.</p> Full article ">