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R.A.W-The Game is an open world action adventure game based in a steampunk setting. Its gameplay combines traditional RPG elements with FPS elements, such as cover-based shooting and crafting systems, while including stealth action... more
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    • Engineering
Digital Arts and Sciences curricula have been known for combining topics of emerging technologies and artistic creativity for the professional preparation of future technical artists and other creative media professionals. One of the key... more
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      Computer Science EducationDigital ArtsVirtual RealityGame Engines
Aim of my research paper is focused on Virtual Reality, Oculus VR/Rift and Augment Reality. Secondly this paper also includes the study of applications to Virtual Reality and Augment Reality their connection, behavior and working.
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    •   15  
      TechnologyDesignVirtual Reality (Computer Graphics)Game Design
Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly... more
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    •   20  
      Serious GamesVideo Game Development and ProductionGame Development StudiesSerious Gaming
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      Computer ScienceAvatar
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    •   4  
      Computer ScienceAnimationAutomationAvatar
This presentation will hack through the undergrowth of experiments infested by mutations of immersion, video and performance. The path, such as it is, claims as its point of embarkation a 2017 performance at Tate Exchange, Who You Think... more
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    •   2  
      Virtual EnvironmentsUnreal Engine
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    •   3  
      Computer ScienceCaveGame Mods
Terrain image maps are widely used in 3D Virtual Environments, including games, online social worlds, and Virtual Reality systems, for controlling elevation of ground-bound travelers and other moving objects. By making use of all... more
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    •   2  
      Computer ScienceMultimedia Information
Teknofest Swarm UAV Competition Project Report Document,
Karma Sürü Simülasyon Yarışması Proje Raporu - Parsel Takımı
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    •   4  
      Swarm IntelligenceRobot operating system (ROS)Unreal engine 4Self-Driving Cars
Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public... more
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Se adresează elevilor clasei a IX a.
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    • Inginerie
Se presenta el desarrollo de un proyecto ejecutado mediante el uso de técnicas de sistemas de proyección mediante cámaras virtuales y proyectores como herramienta de diseño para la arquitectura y su comunicación. El proyecto tiene como... more
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      Computer ArchitectureInformation TechnologyEducational TechnologyArchitecture
Il villaggio di Bedriacum fiorisce nel periodo nel periodo augusto-tiberiano tra il I sec. a.C. e il I sec. d.C. La sua ricchezza si rispecchia nelle ricche residenze individuate, che presentano mosaici con coltissimi riferimenti... more
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    •   5  
      ArchaeologyVirtual Reality (Computer Graphics)MySQLGeographic Information Systems (GIS)
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Prezentare proiect „Unreal Engine - Universitatea „Vasile Alecsandri” din Bacău” pentru Sesiunea Naţională de Comunicări Ştiinţifice Studenţeşti „Ingineria - Profesia Viitorului” Ediţia a III-a
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    •   5  
      EngineeringSoftware EngineeringInginerieUnreal engine 4
This paper considers the development of a production of Aeschylus’ Agamemnon, devised as part of the Mask and Avatar project, realised first in Paris (December 2017) and, in revised form, in Warwick (March 2018). Myself and Andy Lavender... more
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      IntermedialityAgamemnonMotion CaptureUnreal engine 4
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This project investigated the Unreal Development Kit (UDK) and the possibilities it presents for architectural visualization. To create a cost and time efficient solution, a workflow improvement as Maya plugin was created and used to... more
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    •   5  
      Serious GamesSerious GamingGame EnginesUnreal Engine
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The purpose of this thesis was to implement a prototyping process for early game user interface (UI) development. The process evaluation and evaluation of the Unreal Engine 4 (UE4) was performed in a case study, implementing a... more
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    •   6  
      User InterfaceUser-Centered Design (UCD)PrototypingGame Development
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    •   10  
      Computer ScienceHuman Computer InteractionWeb DesignVideo Games
How does one interpret remains of the past without projecting one’s cultural baggage in the process? This is a daily concern both for historians and archaeologists. In the present study, we investigate the possibility that a careful... more
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    •   16  
      ReligionNeuroscienceArchaeologyPhotogrammetry
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      Virtual EnvironmentEducational SoftwaresVirtual Ancient CityPoseidonia paestum
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    • Unity 3d