Unreal engine 4
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Recent papers in Unreal engine 4
R.A.W-The Game is an open world action adventure game based in a steampunk setting. Its gameplay combines traditional RPG elements with FPS elements, such as cover-based shooting and crafting systems, while including stealth action... more
Aim of my research paper is focused on Virtual Reality, Oculus VR/Rift and Augment Reality. Secondly this paper also includes the study of applications to Virtual Reality and Augment Reality their connection, behavior and working.
Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly... more
This presentation will hack through the undergrowth of experiments infested by mutations of immersion, video and performance. The path, such as it is, claims as its point of embarkation a 2017 performance at Tate Exchange, Who You Think... more
Terrain image maps are widely used in 3D Virtual Environments, including games, online social worlds, and Virtual Reality systems, for controlling elevation of ground-bound travelers and other moving objects. By making use of all... more
Teknofest Swarm UAV Competition Project Report Document,
Karma Sürü Simülasyon Yarışması Proje Raporu - Parsel Takımı
Karma Sürü Simülasyon Yarışması Proje Raporu - Parsel Takımı
Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public... more
Se adresează elevilor clasei a IX a.
Il villaggio di Bedriacum fiorisce nel periodo nel periodo augusto-tiberiano tra il I sec. a.C. e il I sec. d.C. La sua ricchezza si rispecchia nelle ricche residenze individuate, che presentano mosaici con coltissimi riferimenti... more
Prezentare proiect „Unreal Engine - Universitatea „Vasile Alecsandri” din Bacău” pentru Sesiunea Naţională de Comunicări Ştiinţifice Studenţeşti „Ingineria - Profesia Viitorului” Ediţia a III-a
This paper considers the development of a production of Aeschylus’ Agamemnon, devised as part of the Mask and Avatar project, realised first in Paris (December 2017) and, in revised form, in Warwick (March 2018). Myself and Andy Lavender... more
The purpose of this thesis was to implement a prototyping process for early game user interface (UI) development. The process evaluation and evaluation of the Unreal Engine 4 (UE4) was performed in a case study, implementing a... more
How does one interpret remains of the past without projecting one’s cultural baggage in the process? This is a daily concern both for historians and archaeologists. In the present study, we investigate the possibility that a careful... more