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The Situationist Times was a magazine edited and published by the Dutch artist Jacqueline de Jong during the years 1962–67. In its multilingual, transdisciplinary, and cross-cultural exuberance, it became one of the most exciting and... more
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      Guy DebordLabyrinthsCultureArchives
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      Creative WritingFrench LiteratureGame studiesCreativity
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      Popular CultureAdvertising And Social CultureSociology of ArtsSociology of Art
Drawing on game theory and interviews that were personally conducted with pinball pioneers-from CEOs of independent and corporate pinball companies to notable designers and historians-this essay argues that pinball machines are not solely... more
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      NarrativeVideo GamesVideo Game DesignNarrative Analysis
In the 1980s, Japanese habits were being drastically transformed by the integration of video games in the entertainment industry. This change first took hold in the large network of arcade parlors that were established all over the... more
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      Japanese StudiesVideo GamesOrientalismPinball
As in the pinball game, now the ball is hitting the a set of blocks in the middle of the screen. And the blocks acts like switches with some pre-programming, they activated by ball hitting on them, and has A.I. to determine what responds... more
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      MathematicsComputer ScienceInformation TechnologyComputer Games
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      TechnologyAttentionBernard StieglerRock Music
As each year rolls by, more scholars and their students use video, sound, and images in writing projects. Unsurprisingly, when images and sounds are incorporated, they are done so in order to enhance the rhetorical ends of the writing... more
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      Visual RhetoricDigital RhetoricsVideo ArtGilles Deleuze
A short essay (in German) on the relationship between games and space, especially game-immanent spaces such as in pinball machines, each with their own furnishings and narratives, and game venues such as pinball clubs as social spaces... more
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      Game TheorySerious GamesPerformance ArtMusicking