Multimedia HCI Design
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Recent papers in Multimedia HCI Design
The aim of this study is to explore how bringing art to life using Augmented Reality (AR) technology can affect viewer engagement and interest compared to the viewing of traditional static artwork. To... more
Audition and vision are the two most common senses used by several types of industries as bridge for interaction with the users. And even when skin is one of the largest organs in human body, the sense of touch remains underutilized.... more
We would like to invite you to join this exciting new project as a chapter contributor. Since this is a textbook, a great deal of this chapter entails a survey on the topic under the paradigm of cyber-physical systems, what can be done... more
As media usage continues to increase on a global scale, fueled by the proliferation of mobile devices, this facilitates the effortless behavior of mediamultitasking. This paradigm shift in the way in which media is consumed presents... more
The understanding of characteristics of gestures, such as ergonomic, cognitive and social aspects could potentially contribute to an interface design mediated by hand gestures. In this research, a questionnaire model is implemented to... more
Online shopping is now considered by many to be the future of commerce. Purchasing a product online does not include any physical interaction with the product, purchasing decisions are mainly based on images or videos of the product and... more
The human hand dexterity provides a natural and rich interface for computer interaction. Technologies for tracking hand and finger motion are now accessible and can be used with a minimum computation power for the manipulation of virtual... more
In this paper, we describe an experimental approach to the study of coordinated group activity (ensemble) through the development of a responsive media system and enacted movement-based research. Interested in how ensembles emerge, we... more
This handbook is the result of an exploratory study that tries to connect rhetoric and user experience (UX). Here, the user interface (UI) becomes the middle point through which rhetorical figures can be applied to influence the user... more
This paper discusses and presents a new prototype design for a smartwatch user interface. The user interface was designed aiming to adhere to some of the main universal design principles and be a more usable design. The prototype user... more
Las metáforas de la interfaz. Interfaz es un vocablo que es susceptible de múltiples interpretaciones. Como término informático, es un dispositivo capaz de asegurar el intercambio de datos entre dos sistemas. A partir de allí, se... more
Sebagai suatu lembaga pendidikan yang berkaitan dengan masyarakat secara langsung, perguruan tinggi juga perlu membuat brand bagi lembaganya. Brand yang melekat pada lembaga sekolah (yang positif) akan menentukan bagaimana alumninya... more
Motion capture-based renderings of dance performance constitute a complex, but highly interesting cultural phenomenon at a time when motion recognition and haptic technology increasingly affect society at large. Applications of digital... more
This lecture forms part of the 'Next Generation User Interfaces' course given at the Vrije Universiteit Brussel.
Scope of the book: This book focusses on the technical concepts of deep learning and its associated branch Neural Networks for the various dimensions of image processing applications. The proposed volume intends to bring together... more
Interactive non-fiction uses the affordances of emerging media to educate and persuade audiences. Practitioners of the form aim to create knowledge, and then to persuade others to act upon this constructed knowledge. However, the... more
Il documento descrive i metodi utilizzati per migliorare l'usabilità e l'esperienza utente mediante la conoscenza del funzionamento dei processi cognitivi implicati. Un sistema usabile è, nell'ottica della psicologia cognitiva, un sistema... more
INTRODUCTION The chapter is founded on the premise that current wearable technology design practices represent a reductionist view of human capacity. The democratization of technology into work, play, home, and mobile social networks in... more
In this paper, we describe an experimental approach to the study of coordinated group activity (ensemble) through the development of a responsive media system and enacted movement-based research. Interested in how ensembles emerge, we... more
This development aims to create a valid product maze game on Interactive WhiteBoard (IWB) for fine motor learning. Game maze is a game consisting of a path or a collection of roads that branch in order to achieve the goal by finding the... more
This paper describes the introduction of a new website at TCGplayer, who provide an online store for Magic the Gathering collectible cards. This paper describes an experiment that was undertaken to test a new, responsive design, against... more
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/ motion estimation (MCME) in 3D... more
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal... more
This paper details a two-part evaluation of the Apple TV user interface. A Heuristic Evaluation and an evaluation using the seven universal design principles were carried out. The overall results showed that the Apple TV user interface... more
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and Augmented Reality (AR)... more
This paper documents the initial prototyping of a new digital musical instrument. Specifically, it focuses on design of the interface, and contextualizes the project through some of the existing research in the field of gestural control... more
In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities... more
Este articulo presenta un nuevo marco de referencia para explorar contenido de patrimonio cultural en la Red a través de objetos físicos, y su investigación se deriva a partir de un nuevo entendimiento interdisciplinario sobre el... more
Nowadays, virtual laboratories play a crucial role in e-learning education systems. The use of these types of technologies in engineering education presents new opportunities for instructors and learners alike to obtain tangible results... more
Automobile manufacturers are constantly trying to keep up with current technology trends and respond to today's societal challenges. Cars have become more than just a means for transportation, they are now a fully embedded technological... more
Our technical experts designed multimedia standard course in which we teach you in depth training over entire multimedia concepts which are used by multimedia companies.
We present a suite of approaches to how ensembles of people, technical objects, and processes can co-construct events that make ethico-aesthetic sense to the participants. The intents and techniques range from creative uses of... more
The objective of this work is to recognize all the frontal faces of a character in the closed world of a movie or situation comedy, given a small number of query faces. This is challenging because faces in a feature-length film are... more
Bringing positive experiences to users is one of the key goals when designing conversational agents (CAs). Yet we still lack an understanding of users' underlying needs to achieve positive experiences and how to support them in design.... more
I wish to confront the claims made for hypertext systems as vehicles for avant-garde expression--for tactical resistance by artists against cultural forms of domination, and, implicitly, for the "liberation" of the consumers of... more
Usability is concerned with facilitating successful interaction with products and devices. Providing natural forms of interaction may improve a product’s acceptance and usability. Human gesture is an example of such interaction. A number... more