Computer game addiction
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Recent papers in Computer game addiction
It is clear that in these days video games are big part of children. Violent video games are the most popular ones. Authorities have two different attitude about violent video games: it has affect on children’s behavior or not. People... more
I only want to help other who need a research paper, term paper or thesis about this topic. I hope that this will help you for you research.
In this article, I examine computer game addiction as a social phenomenon, analyzing the consequences of using the term in order to express a concern about high frequency consumption or even a problematic usage of computer games. I argue... more
**For other concerns, please email me at jbrayo(@)alum(.)up(.)edu(.)ph. Thanks! The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino... more
Bağımlılık insanların, ruh ve beden sağlığına ya da sosyal hayatına zarar vermesine rağmen, birtakım eylemleri tekrarlamaya yönelik engellenemez bir istek duymaları durumudur. Kendini engelleme eyleminde söz konusu çocuklar olunca daha... more
This paper presents a design project of a computer game for integration in multisensory stimulation environments, to be played by children with intellectual disability. The LED-ME prototype is based on accessible technological solutions... more
Today, play and learning using IT devices are becoming a part of their lives for youth’s when intellectual curiosity is complete. However, excessive use and misuse of IT devices are causing various social problems. One of them is the... more
Nobel laureate Niko Tinbergen coined the term ‘supernormal stimulus’ after discovering that birds who lay small, pale blue eggs speckled with grey prefer to sit on larger, bright blue eggs with black polka-dots. He found that he could... more
Oyunlar çocuk gelişiminde önemli bir araçtır. Geçmişte daha çok ev dışında arkadaşlarla birlikte gerçekleşen oyunlar günümüzde bilgisayar başında sanal etkinlikler biçiminde gerçekleşmektedir. Ortaokul öğrencilerinin bilgisayar oyunu... more
The purpose of the study was to determine the effects of screen time on the physiological variables of Nigeria Adolescents. A quasi-experimental research design was adopted in carrying out the study. The physical characteristics of blood... more
“Türkiye Kimyasal Bağımlılık Çalışmaları Bibliyografyası” ve “Türkiye Davranışsal Bağımlılık Çalışmaları Bibliyografyası” olarak iki ayrı kitap şeklinde yayın dünyasına kazandırılan bu çalışma Türkiye’de bağımlılık literatürüne kalıcı bir... more
This study aims to analyse the psychological constructs of loneliness and family support on game addiction among children, who are a major risk group for game addiction. The study explores: a) the effect of the secondary-school... more
The purpose of the study was to determine the effects of screen time on the physiological variables of Nigeria Adolescents. A quasi-experimental research design was adopted in carrying out the study. The physical characteristics of blood... more
Today, play and learning using IT devices are becoming a part of their lives for youth’s when intellectual curiosity is complete. However, excessive use and misuse of IT devices are causing various social problems. One of them is the... more
Introduction: Phenomenological definition of computer game addiction (CGA) is poorly understood and structured at present days. Objectives: To conduct research and classificate the phenomenological definition CGA. Aims: To determine... more
Today, play and learning using IT devices are becoming a part of their lives for youth’s when intellectual curiosity is complete. However, excessive use and misuse of IT devices are causing various social problems. One of them is the... more
Öz Geride kalan birkaç on yıl içerisinde yaşanan teknolojik gelişmeler, kitle iletişim araçlarının yapısı ve işleyişinde önemli değişiklikler meydana getirmiştir. İnternetle artan sanal uzam etkileşimleri ve yoğun enformasyon... more
The aim of this study was to compare coping styles of game dependent adolescents with non-dependents. A sample of boys from Tehran(Iran), aged 11-20 (N=300) ,were selected by in-access sampling.150 boys were game dependent and 150 boys... more