STRENGTHENING JAMAICA’S CULTURAL/CREATIVE INDUSTRIES: A CASE
STUDY (2012-2014)
LITERATURE REVIEW AND OVERVIEW
Donna P. Hope and Robin Clarke
The Cultural and Creative Industries: A Global Perspective
Over the last twenty years, policy makers and private sector actors have placed significant
attention on the role and value of cultural/creative industries globally (Couture 2004,
Cunningham 2002, O’Connor 1999, DCMS 2001, UNCTAD 2004 & 2008 and World Bank
2003). Traditional capitalism (such as manufacturing and oil) is now raising alarm bells because
of its many failings and shortcomings. According to the UNCTAD (2010), global GDP dropped
by 2.6%, the sharpest drop in sixty years. In 2009 alone, global trade dropped by 6-8%. This is
because among developing countries, for instance, their GDP dropped from 5.4% in 2008 to
1.4% in 2009 with East and South Asia from 6.2% to 3.2%. The International Labour
Organisation (ILO) reported that global unemployment increased from 5.9% in 2008 to 7.5% in
2009 affecting over 210 million people. These high levels of unemployment resulted in about 55
million people living below the poverty line1. International bodies such as the UNCTAD, World
Bank, and the World International Intellectual Property Organization (WIIPO) have argued for a
paradigm shift/s of a un/tidy marrying of economics, technology and culture.
1
The 2010 United Nations Conference on Trade and Development (UNCTAD) titled, The Economic impact of the
Creative Industries in the Global Economy used similar data to argue that the creative economy is the new way
forward in post-industrialised knowledge-based economies.
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The twenty-first century has seen social, cultural, economic and technological seismic shifts as
the world becomes one social space through technology and as traditional capitalism becomes
unreliable in the global economy. The world over is dominated by images, sounds, symbols and
ideas that are creating new jobs, reviving old ones, creating new wealth and new economies.2
These new economies are captured in loaded terms such as ‘cultural economies’, ‘creative and
cultural economies’ or more appropriately, “creative economy”.
The concept “creative
industry” emerged in Australia in the early 1990s and was expanded by policy-makers in the
United Kingdom in the late 1990s when the Department for Culture, Media and Sport (DCMS)
was established which in turn started its Creative Industries Unit and Task Force. Originally
defined in 1998 by the UK government as “those industries which have their origin in individual
creativity, skill and talent and which have the potential for wealth and job creation through the
generation and exploitation of intellectual property” (Newbigin 2010: 15), the creative economy
is made up of the following creative industries: the copyright industries, the patent industries, the
trademark industries and the design industries. All these creative industries are protected by
intellectual property rights defined by local, regional and inter/national governments and
institutions such as the World Intellectual Property Organisation (WIPO), the World Trade
Organization (WTO), the Trade Related Intellectual Property Rights (TRIPS), the European
Patent Convention, the Community Trade Mark Office and the Community Plant Varieties
Convention among others.
Because non-renewable resources such as oil cannot sustain economies and markets around the
world for much longer, many countries realise that the creative industries offer a market space
22
The Creative Economy: An Introductory Guide. The British Council, p. 9.
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that people are prepared to pay for. In countries such as the United Kingdom, the US and Japan
where people have more disposable income, more money is spent on entertainment than on
health and clothing (Howkins 2002: XV). More specifically, approximately 17 percent and 20
per cent of total consumer expenditure is spent on entertainment in Britain and the USA
respectively (Howkins 2002: XVI). The creative industries offer a market space where people
can use their talents to “invent” goods and services that people are willing to pay for. It offers a
new business model and is the new driver of micro/macro economic growth for many countries
globally.
Howkins (2002) notes significant changes in the United States of America, Switzerland, and the
United Kingdom (UK), three of the countries that have earned significantly from this economic
paradigm shifts.
In the USA, for instance, the constitution of work has skewed towards
intellectual properties. In 1997 alone, the world’s leading exporter state, the US, produced
copyright products such as music, books and films among others at a value of approximately
half a billion dollars, outperforming other traditional manufacturing sectors. Similar trends are
found in the United Kingdom (UK) by the year 1999 where more people not only worked in but
earned more in the music industry in Britain than other traditional industries such as steel, textile
or car. By 1999 Switzerland, host and home to the largest communications fair, Telecom,
attracted more people than expected, prompting the Swiss Tourist Board to allow people to stay
in the city’s nuclear shelters3.
3
Howkins, John. (2002). The Creative Economy: How people make money from ideas. Allen Lane: The Penguin
Press, pp. 86-89.
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Today, the creative industries4 are one of the fastest growing sectors in OECD economies,
employing on average 3-5% of the workforce (UNCTAD 2004). The potential for these
industries to contribute significantly to the economies of developing countries (Kamara 2004,
Nurse 2006 & 2007, Witter 2002 & 2003) has also been under examination. For example, the
cultural/creative industries contributed seven percent to the world’s GDP (World Bank 2003) and
is said to grow on average by 10 percent annually (PriceWaterhouseCoopers 2003). In 2005
alone, the creative economy globally was valued at $US 2.7 trillion and represented 6.1 % of its
economy. Because people are paying for, are willing to pay for, and spend more on varying
products such as entertainment offered by the cultural/creative industries, the individual and
collective creative economy/ies grew exponentially, more so in industrialized countries (OECS
economies) than in developing, such as those found in the Caribbean. In the 1990s alone, the
annual performance of the creative economy doubled that of the service industries and
quadrupled that of the manufacturing industries in OECS countries.
The copyrights industries in Australia have proven promising and fulfilling over the period
1995/1996 to 2006/2007, according to data from the 2007 report by the PricewaterhouseCooper
(PwC) in collaboration with the Australian Copyright Council (ACC) 5. The copyright industries
have been growing (as at 1995/96) at an average annual rate of 4.7 per cent with the main ones
growing at 5.1 per cent each year. In terms of GDP, it has been growing over the same period of
3.6 per cent. These figures reveal that just one example of the creative economy in Australia
4
Although the term cultural and creative industries are often used interchangeably, the latter encompasses a
wider range of subsectors than the former. This will be defined and operationalized in the study.
5
These data were published in the document titled The Economic Contribution of Copy-Based Industries in
Australia pp. 6-7.
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make up a critical component of this country’s economic growth.
These said industries
employed just under a million people (837, 507), 8.7 % of the work force; salaries also saw a
significant increase of an overall average of 50%.
KEA6 notes that in Europe (thirty countries) the creative economy generated a turnover of 654
million euros, creating approximately 6 million jobs in 2003 alone. Being the fastest growing
sector in OECD countries compared to traditional services and manufacturing, the creative
industries contributed to 2 to 6% GDP in 2009. In countries such as the United Kingdom and
Spain, the concept of creative cities is resuscitating socio-economic and infrastructural growth
and development. According to UNCTAD (2005), Europe’s global export of creative products
increased by 43% between 1996 and 2005, and in 2005 alone Europe led world exports of
creative goods by US$ 145 billion. Its creative services rose sharply by an annual growth of
11% between 2000 to 2005 with its stronger performers being advertising, architecture, digital
technologies, and research and development (R&D). The 2006 European Union report7 points
out that the average European prefers to work in the creative industries than in traditional sectors
such as manufacturing. The creative industries collectively employ approximately 6 million
people; this figure outnumbers the populations of Greece and Italy combined. While there were
job losses in the global economy in general and in Europe more specifically between 2002 and
2004, there was a 1.85 per cent job gain in the cultural/creative industries. The sector also caters
to a ‘degreed’ workforce, as more than half has a bachelor’s degree while approximately a forth
6
KEA is a Brussels-based research and advisory company specialising in providing advice, support and research in
relation to creative industries, cultural, entertainment, media and sport sectors since 1999. Their research focuses
primarily on the creative and cultural industries of Europe.
7
European Union Report. (2006). “The Economy of Culture in Europe.” KEA European Affairs, Brussels.
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of the population has. Most are self-employed and use their creative talent not only to produce a
good or service, but also to open and manage a viable business.
The UNCTAD (2008) roport points out that in 1996, global exports of creative goods and
services, creative industries, valued approximately US $ 240 billion but by 2005 it reached a
value of US$420 billion. More specifically, in the area of design8, there was growth from $US1.1
billion in 1996 to US$2.2 billion in 2005. The same is true of other creative industries using the
same time period, 1996-2005. Global exports of publishing moved from US$30 billion to
US$40; creative services9 moved from US$ 30 billion to US$ 80 billion; heritage moved from
US$15 billion to US$28 billion; visual arts moved from US$10,1 billion to US$24 billion; audiovisual US6 billion to US$ 18 billion in 2005; performing arts10 moved from US$ 5 billion to US$
15 billion; and for new media11, they moved from US$ 7 billion to US12 billion in 2005.
These figures remained unchanged when the global recession hit in 2008 for developed
countries, but also showed other emerging players in the global creative economy. The Creative
The Industrial Design Society of America (IDSA) defines industrial/ design as the “creation and development of
concepts and specifications that optimize the function, value and appearance of products and systems for the
mutual benefit of users and manufacturers.”
8
9
Wikipedia Encyclopedia entry defines the creative services as a subsector of the creative industries, a part of the
economy that creates wealth by offering creativity for hire to other businesses. Creative services also means a
department within a company that does creative work such as writing, designing, and production among others.
10
The performing arts is defined as any on-stage and site-specific performances- such as theatre, opera, dance,
ballet- that has been copyrighted. This definition is not all-encompassing.
11
The Computer Language Company Inc. offers two definitions. In the first instance, they are forms of
communicating in the digital world, which includes publishing on CDs, DVDs and, most significantly, over the
Internet. Secondly, the concept that new methods of communicating in the digital world allow smaller groups of
people to congregate online and share, sell and swap goods and information. It also allows more people to have a
voice in their community and in the world in general.
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Economy Report (2010) points out that though traditional sectors such as manufacturing was
seriously crippled in many ways, the creative economies actually grew exponentially in
individual states and collectively in terms of global exports. In 2008, for example, global trade
declined by 12% but world trade of creative goods and services continued growing to value of
$US 592 billion, reflecting an annual growth rate of 14% during 2002-2008. This continued
success of the creative industries in a recessionary period is attributed, in part, by South to
South12 trade of creative goods and services as well as their (South-to-South) global exports. The
report notes too that the South’s global exports of creative goods reached US$176 billion in
2008, accounting for 43% of total creative industries trade with an annual growth rate of 13.5%
between 2002-2008. Collectively, the South has the fastest market share in world markets for
the creative industries because of their global exports as well as South-to South trade of creative
goods and services. Between 2002 and 2008, the South-to-South trade of creative goods valued
approximately US$ 60billion and the trading of creative services grew to US$ 21 billion in 2008,
a significant increase from US$7.8 billion in 2002.
The Cultural and Creative Industries: A Caribbean Perspective
The Caribbean’s creative/cultural industries include but are not limited to music industries, the
audiovisual industries, publishing, visual arts, the performing arts, the fashion and glamour
industries, festivals, and the copyright industries. Working along national, regional and
international lines, the Caribbean has established or worked with several agencies, bodies, and
institutions to meet the needs of the creative/cultural industries in the region. At the national
level, agencies established include Jamaica’s JAMPRO, the Jamaica Federation of Musicians,
12
South-to-South refers to the Asian-Pacific region.
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the Recording Industry Association of Trinidad and Tobago, the Bahamas Musician and
Entertainers Union, TIDCO13 and Ministries of Trade. Each country also has copyright agencies
such as COTT14, COSCAP15, and JACAP16).
At the regional level, agencies, bodies or
institutions include CARICOM Cultural Division, Caribbean Single Market and Economy
(CSME), Caribbean Export, and the Caribbean Regional Negotiating Machinery (CRNM). The
Caribbean has worked with inter-governmental agencies such as WIPO, UNCTAD, IDB, and the
Commonwealth Secretariat.
It has also worked with non-governmental organisations such
IFFRO and UNESCO.
Studies on the creative/cultural industries in the Caribbean have focused on the music industry
(Brown 2004), the audiovisual industry (Bully 2002), the publishing industry, the performing
arts (Tull 2005), the visual arts (Nurse 2006), festival and cultural tourism (Nurse 2002) as well
as the fashion industry and copyright. Nurse’s 2006 study examined the contribution of the
Caribbean’s cultural/creative economy/ies and industry/ies country by country, across the region,
as well as their performance in the global economy. Nurse (2006) laments the fact that the
cultural and creative industries across the Caribbean were and continue to be viewed as noneconomic drivers, having little to no real significance to the Gross Domestic Product (GDP) and
overall economic growth. This is considered as a significant flaw on the part of policy-makers
and advisers, institutions and a legal framework needed to finance, distribute and market
products from the region. Creative/cultural industries in the Caribbean are fragmented internally
13
TIDCO- Tourism and Industrial Development Company
14
COTT- Copyright Music Organization of Trinidad and Tobago
15
COSCAP- Copyright Society of Composers, Authors and Publishers Inc. (Jamaica)
16
JACAP- Jamaica Association of Composers
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and at the regional level. Countries such as Jamaica, Barbados, and Trinidad and Tobago benefit
more from their creative/cultural industries in terms of US$ global exports because they have a
relatively functional internal legal, structural and global exposure compared to other countries in
the Caribbean. Countries such as Guyana, Suriname, and the Organization of Eastern Caribbean
States (OECS) are still in their first phase of developing their cultural/creative industries. They
lack the business and legal infrastructure than can spur growth (Nurse: 2007: 3).
This, among others, points to a series of hurdles affecting the region’s potential for even further
growth and development: over-population; high levels of illiteracy; high debt to GDP ratio;
social problems such as crime and violence, and poverty; scarce capital for investment; lacking
the familiarity with law and finance in these industries; and competing with global giants in
North America and Europe.
Economic growth among Caribbean member states has been
significantly anaemic at best and minimal at least. For instance, the average growth rate of real
GDP (1991-2005) in the CARICOM countries of The Bahamas, Barbados, Belize, Guyana,
Jamaica, Suriname, and Trinidad and Tobago collectively amounted to approximately 2.8%.
Individually, Belize had the strongest growth rate of 4.9% with Jamaica having the least growth
rate of 1.0 per cent17. There are also regional problems such as making the Caribbean Single
Market and Economy (CSME) a reality, facilitating better coordination among member states.
Currently, there have been some shifts away from this but there is still the problem of real capital
injection from public and private sector bodies in this regard. The 2010 Creative Economy
Report notes that since the beginning of the twenty-first century, countries such as Jamaica,
Barbados, the Dominican Republic, and Trinidad and Tobago have been inching towards a
17
Source: Caribbean Centre for Monetary Studies, UWI St. Augustine.
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creative economy, primarily focusing on music and cultural festivals. Governments, agencies,
investors, institutions and policy-makers have realised the potential of the cultural and creative
industries. In 2008 member states of the CARIRORUM-EU signed an Economic Partnership
Agreement (EPA) with the mandate of developing the cultural and creative industries in the
region18. Creativity and culture were discussed as a (new) source of economic growth where,
members in the region’s creative/cultural industries would have better and more meaningful
access to European markets being mindful however of immigration laws of individual European
countries19.
Findings from a 2009 study from the CARICOM Secretariat conclude that the creative industries
in the Caribbean have emerged as a key growth sector in the economy through its contribution to
GDP exports and employment, as well as through its impact on destination and intellectual
property rights20. In acknowledging one of the many failings of the creative sector in the region,
the report recommends that trade in the creative sector needs to move beyond the goods sector to
incorporate trade in the services as well as copyright and royalties.
This would result in
development of the creators, the creative goods and services, and better coordination among
bodies, persons and agencies involved. A case in point is the Caribbean Copyright Link which
helped to expand the royalty collections from US$ 1.2 million in 1999 to US$2.6 million in
“Creative industries key to Caribbean economic growth” in the Business section. In The Jamaica Observer, July
24, 2009.
18
This was published in Business section of the Jamaica Observer titled “Creative Industries key to Caribbean
growth”.
19
Nurse, Keith, “The Creative Sector in CARICOM: The Economic and Trade Policy Dimensions,” University of the
West Indies, Barbados. CARICOM Secretariat, Regional
Symposium on Services, Antigua & Barbuda, July 2009.
20
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200621. The UNDP (2010) reports that Trinidad and Tobago has been a part of the global
economy for almost a century and earnings from its carnival industry alone accounted for
approximately five per cent of its GDP in 2008.
Nurse (2007) posits that the Caribbean has a competitive advantage in some sectors, particularly
at the production stage in the value chain. What is highlighted are the systemic and structural
problems of the region’s creative/cultural industries which are plagued with problems of
marketing, packaging, distribution and financing of the sectors. The many successes in the
region, Nurse (2007) continues, are serendipitous or failed to benefit the region in any
meaningful way/s. Data from UNESCO (2005) indicate that there is an unfair and unbalanced
trade of creative goods and services. The Caribbean collectively imported approximately US$
88.6 million of tangible goods but exports US$ 2.3 million as at 2002. The biggest importer of
cultural goods was Jamaica, with imports valuing US $52.7 million while exports valued
US$482 million; Barbados imported US$16.7 million but exported US 901.3 million. Other
countries that followed this trend as at 2002 were Anguilla, Belize, Dominica, Grenada, Guyana,
St. Lucia, and St. Vincent and the Grenadines22. The data collectively show that the Caribbean is
a net importer from global creative industries, contributing minimally to global exports of the
creative economy.
21
The Caribbean Copyright Link is a joint venture between four copyright management organizations: The Jamaica
Association of Composers, Authors and Publishers Ltd. (JACAP);
Copyright Music Organization of Trinidad and Tobago (COTT); Copyright Society of Composers, Authors and
Publishers Inc. (COSCAP, Barbados); and Eastern CaribbeanCopyright Organization for Music Rights Inc. (ECCO–St.
Lucia).
22
Adapted from UNESCO (2005) Study on International Flows of Cultural Goods between 1998-2002.
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While the Caribbean is limping along in this regard, other developing regions of the world such
as the Asian Tiger/East Asia- Korea, Singapore, Taiwan, Hong Kong (China) and China
(mainland) are focusing on and using the creative and cultural industries as economic vanguards
in the new digital economy (UNCTAD 2004). These countries individually and collectively
focus on software, publishing, design, music, video/making and electronic games, collaborating
effectively and symbiotically with their ICTs industries. The ongoing research by the secretariat
of the United Nations Conference on Trade and Development (UNCTAD 2004: 7) points to
several important facts: India, with its more than two billion population, has been investing in its
creative industries in general and entertainment industry in particular and this will double,
increasing its $4.3 billion to $9.4 billion in 200823. Also, Thailand and Singapore are investing
in film and advertising industries and in the case of Singapore, these industries are married to
other industries such as heritage, design and media; and South Korea is investing in digital media
and video game animation (World Bank 2003). South Korea emerged with a stronger economy
after the Asian meltdown of the late 1990s and used this adversity, among other factors, to redirect their economy, to the creative talents of its human resource. Cunningham (2009) notes,
cited by Newbigin (2010), that “[South] Korea’s great surge of digital literacy and growth, both
in the household and market sectors of the creative economy came on the back of the many
thousands thrown out of work by the Asian meltdown of the late 1990s creating entrepreneurial
start-ups backed by affordable and available [government-funded] broadband capacity” (p. 32).
Other creative economic giants such as the USA have announced broadband infrastructural
23
Federation of Indian Chambers of Commerce and Industry (FICCI) (2004). The potential for enhanced IndiaMercosur trade in creative industries. Background paper for UNCTAD XI.
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investment to spur job growth24. South Korea saw the rise of new businesses and an “explosion
of user-generated content; consumer co-creation, games fan bases, intense program engagement
outside the pure market-optimizing cash nexus” continues Cunningham (2009), cited by
Newbigin (2010: 32). South Korea and other such countries demonstrate the need for creative
and strategic injection of private and public capital to provide the creative industries the
opportunity to mushroom beyond their current anaemic stages in places such as the Caribbean.
The government-funded broadband infrastructure had ripple effects on South Korea’s economy:
it allowed the creative entrepreneurs to use their talents to produce income-generating
products/services which consequently created high demand among consumers. Collectively the
Asian Tiger’s growth is also expected in the ICTs industries as well as animation, press and
newspaper, music, live entertainment, music and publishing (FICCI 2004).
The Cultural and Creative Industries: The Case of Jamaica
Jamaica’s most pervasive cultural/creative industries include but are not limited to fashion,
music (its best performer globally), audio-visual works, art, sculpture among others. Recognising
this, the Government of Jamaica (GOJ) has established several agencies, bodies, and institutions
to work individually and collectively to meet the needs of the ‘creative/cultural industries. These
include the Ministry of (Education), Youth and Culture; Jamaica Cultural Development
Commission (JCDC), Jamaica National Heritage Trust (JNHT), Institute of Jamaica (IOJ) in the
Ministry of (Education), Youth and Culture; JAMPRO Film and Entertainment Commission;
Jamaica Intellectual Property Organization (JIPO) in the Ministry of Commerce, Science and
Technology; the Entertainment Unit in the Ministry of Industry and Tourism, the Jamaica Tourist
24
Poirier, John. “Obama announces broadband grants to spur jobs”. In Reuters, July 2, 2010.
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Board (JTB), Creative Production Training Centre (CPTC) in the Ministry of Information;
Culture in Education (CIEP) and the Urban Development Commission (UDC) which has special
responsibilities in built heritage and TPDCo in heritage25.
Institutions that provide training include The University of the West Indies, Mona, ASHE, Edna
Manley School of the Performing Arts, The University of Technology, HEART-Trust NTA and
Excelsior Community College among others. Local private bodies, agencies or institutions that
cater to the cultural/creative industries include Jamaica Guild of Artists, Jamaica Wood Products
and Furniture Association (JaWFA), Jamaican Association of Authors and Publishers (JACAP)
in 1998, Jamaica Musical Rights Administration Society (JAMRAS), Jamaica Copyright
Licensing Agency (JAMCOPY), Jamaica Performers Administration Society (JPAS) and the
Intellectual Property Service Centre (IPC). The GOJ and the local public and private agencies,
organizations and institutions have either collaborated with, seek funding from, received funding
or guidance from international bodies, institutions, or non-governmental organizations such as
the World Bank, United Nations Educational, Scientific, Cultural Organization (UNESCO),
UNDP, UNCTAD, USAID or WIPO on matters about the cultural/creative industries among
others.
The move to document and highlight the value of the cultural/creative sectors in Jamaica has
focussed narrowly on the visible and popular music industry (Brown 2004, Davis, 1998, KozulWright & Stanbury 1998, Witter 2002) on the one hand and on a projected government thrust
(National Cultural Policy of Jamaica 2003 & Vision 2030 Jamaica: National Development Plan
2009) on the other. Yet, a major percentage of the potential of cultural industries in developing
25
The National Cultural Policy of Jamaica: Towards Jamaica The Cultural Superstate March 2003.
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economies remains to be exploited, especially in other areas such as the audiovisual industries,
the publishing industries, the performing arts, visual arts, fashion, copyright, festival and cultural
tourism. Despite the wealth of talent and rich cultural heritage that is recognised to exist in the
developing world across the whole range of cultural activities, developing countries like Jamaica
remain largely marginal players in the cultural/creative industries sector, often occupying the
lower ends of the value chain.
Though this is a fact that affects developing regions such as the Caribbean in general, and states
such as Jamaica in particular, the trajectory of Jamaica’s cultural/creative industries is proving
promising. The Recording Industry Association of America (RIAA) based in the United States
noted that in 1999, reggae music valued US$14.5 billion in that economy with Jamaica merely
recovering less than US$0.5 billion of said sum. Witter’s 2002 research, An Economic Survey of
the Music in Jamaica, notes the importance of the creative economy to Jamaica’s economy. It
was estimated that as at 2002 the size of the international market of reggae was US$ 60-75
million, liberally valuing about 100 million. In 2000, revenues collected from concerts, stage/
shows and street dances valued approximately JM$160 million, employing about 6-10,000
persons in the music industry (Stanbury 2003; Witter 2002). Witter (2002) pointed out that at
that time Jamaica had about 170 sound systems, 200 recording studios, and approximately 200
recordings were released each week. Successful recording studies/labels that have made an
impact on the global market include Shocking Vibes, VP Records, Germain and Penthouse. The
Survey of Living Conditions (2003) in Jamaica noted that there was a 15.7% increase in exports
of recorded music between January and June of 2003; this exceeded exports over the same
period in 2002.
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In this regard, the Creative Economy 2010 published by the United Nations recommends that the
“Government of Jamaica (GOJ) needs to focus on reggae, [dancehall], film and other creative
services to grow [its] ailing economy” (p.15). Reggae, for instance, values billions in US dollars
with Jamaica only getting a fraction of that. The report also makes the point that Jamaica had a
US$6 million trade surplus in its creative services (as at 2008). These data indicate that the
creative/cultural industries in Jamaica need to be re-considered as viable planks on which
Jamaica’s economy can flourish. In 2008 alone the report found, the cultural/creative industries
in Jamaica exports, US$39million, outperformed the island’s imports at US$33 million. The
Planning Institute of Jamaica 2012’s summary report notes that the contribution of recreational,
cultural and sporting activities to GDP has been gradually increasing over the past 10 years.
In 2010, the creative/cultural industries accounted for 2.9 per cent of GDP, an increase of 0.2 per
cent point compared with 2009. Tamara Scott-Williams in her article “Culture is an economic
Driver” quotes Dr. James, senior research fellow and adjunct distinguished professor, economics,
University of Technology, where he stated in The Economic Contribution of Copyright-Based
Industries in Jamaica that “a dollar of foreign exchange put into music and other recreation
forms yields $6.18, [while] that same dollar put into communications yields [only] $1.49” (The
Sunday Observer, Janaury 20, 2013, p. 6).
Sports and copyright sectors together contribute
eight per cent of Jamaica’s GDP, contributing more than traditional industries such as
agriculture26. It was estimated that Jamaica’s copyright industries27 valued an estimated 4.8 % of
Tamara Scott-Williams in her article “Culture is an economic Driver” published in The Sunday Observer, January
20, 2013 p.6 reads the cultural/creative industries as the new economic drivers.
26
The World Intellectual Property Organization (WIPO) grouped the copyright industries in four areas: (1) Core –
industries that exist only because of copyright and are primarily involved in the creation, manufacture, production,
broadcast and distribution of copyrighted works. These include press and literature, music, theatrical productions,
27
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GDP in 2007 and in the 2010 Economic Report on the Creative Industries (UNCTAD), it had
increased to 5.1%, more than mining sector.
The WIPO Commissioned Study on The Contribution of The Copyright –Based Industries To
The Economy Of Jamaica (2007) notes that in 2005 the copyrights industries accounted for 4.8%
of Jamaica’s GDP, valuing approximately US$ 464.7 million and accounted for 3.03% of
employment. The core copyright industries accounted for JM$10.4 million or 35.6% of the total.
The main contributors of the core copyright industries were radio and television broadcasting
(12.3% of total copyright sector) followed by press and literature (10.6% of total copyright
sector), and finally the music and theatrical productions with 4.34% of the total copyright sector.
The interdependent copyright industries contributed 15.5%, the partial copyright industries
contributed 9% and the non-dedicated support copyright industries contributed 39%.
Additionally, the core copyright industries contributed 59.3% of total employment in the
copyright sector or 1.8% of total employment. Most people found employment in press and
literature (20% of copyright), radio and television (15.7%), and music (6.4%) and theatrical
productions (2.6%).
Jamaica’s most pervasive and global creative giant is its music, primarily reggae and dancehall.
No other Caribbean island or mainland territory has recorded the level of success in album sales,
and opera, motion picture, video and sound, radio and television, photography, visual and graphic arts, related
professional and technical services, software databases and new media, advertising services, copyright collective
management Societies. (2) Partial – a portion of the industries’ activities are related to copyright through
manufacture, performance, exhibition, broadcast, communication or distribution and sales. (3) Interdependent –
involved in the manufacture, performance, broadcast and communication in order to support and facilitate the
creation of copyrighted works and other protected subject matter. (4) Non-dedicated support – duties are included
in this group where part of the activities are related to broadcast, communication, distribution and sales in
protected subject matter and they are not included in the core copyright industries.
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global exports, and individual artist success. No Caribbean artist, individually and collectively,
has had the success of Bob Marley, Shaggy, Maxi Priest among others. Ziggy Marley has had
major successes with Love is My Religion and he also operates the Tuff Gong Worldwide record
which is responsible for the distribution of Bob Marley’s music worldwide. Shaggy’s 2001
album, “Hot Shot,” sold over 20 million copies worldwide in addition to other successes. The
cult classic, The Harder They Come alone was estimated to value US$18 million. Sean Paul is
described as the most internationally successful dancehall artist next to Shaggy. His 2004 album
“Dutty Rock” sold 6 million copies28 worldwide and got him a Grammy award and several other
nominations, pushing him into the mainstream of global music. He also did collaborations with
mega stars such as Beyonce Knowles, Rihanna, Keyshia Cole among others29.
Reggae’s global value in sale (primarily recordings) in the late 1990s was estimated at US$ 1.2
billion, with a forth being repatriated to Jamaica’s producers, musicians, and song writers
(Kozul-Wright and Stanbury 1998). While these figures demonstrate the triklce down of effect
of capitalism to the local music industry, it also demonstrates the absent of creative and strategic
planning by the State and other local and private music personnel. A case in point is that many
of the (successful) artists opt to sign with international record companies and not with local ones,
and are also not members of the local copyright agency (JACAP) (Cuthbert and Wilson 1990).
This means that tremendous revenue is loss.
28
Album sales were retrieved from RIAA.com
29
Top Ten Richest Reggae/Dancehall Artist Alive. Retrieved from
http://forum.dancehallreggae.com/showthread.php/209890-TOP-10-Richest-Reggae-Dancehall-Artiste-Alive
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The Recording Industry Association of America located in the United States of America data
show that as at 1999, reggae music was worth US14.5 billion in that economy with Jamaica
unable to obtain as little as US$0.5 billion of that sum. Jamaica also produced and continues to
produce some of the region’s most successful artists on the global stage with the like of Bob
Marley, Shaggy, Sean Paul, Damion Marley, Beenie Man, Bounty Killa among others. But even
with this success, the report notes that Jamaica had a trade deficit within the cultural/creative
industries.
In conclusion, the creative and cultural industries have risen to prominence in the twenty-first
century as traditional industries become more unpredictable, unstable and unreliable.
Consequently, there has been a seismic cultural, economic, social, global and technological shift
towards the creative and cultural industries as they are proving to be more promising and viable
options. As early as the mid-1990s, industrialized countries (OECD) have turned to these
industries and as their prospects became more important, international bodies, agencies,
institutions as well as laws were implemented to regulate global players. Also, more and more
people became formally involved in the sectors in the form of workers, creators and innovators.
At the global level, the creative and cultural industries are the fastest growing sectors in places
such as North American, Britain and the Asian Tiger. These include advertising, television and
radio, publishing, art, crafts, architecture, fashion, design, fashion, film, performing arts, research
and development (R&D), video games, software, and toys and games.
While this is true in the OECD countries as well as the Asian Tiger, the Caribbean as a region
individually and collectively is limping along the way and has had major but more minor
successes in areas such as music, film among others. The region is said to lack the legal,
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institutional and capital framework to significantly benefit from these industries even though
several steps have been taken to address these problems. The problems affecting the region are
the said problems affecting individual countries such as Jamaica. Jamaica has the biggest
creative product in the Caribbean region- reggae- but benefits in no significant from it. While
Jamaica has taken some steps to acknowledge such challenges, it is still not enough in terms of
export as the creative and the cultural industries globally are major centres of imports for
Jamaica than that of exports. Jamaica, like the rest of the Caribbean, is a net importer, not a net
exporter of the creative and cultural industries.
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www.culture.gov.uk - UK DCMS
www.austrade.gov.au
www.creativeindustriesexchange.org
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