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GFF 2017: Realities and World Building Creating Diverse Chronotopes in Tabletop Role-Playing Games Tabletop Role-Playing Games (TRPGs) are storytelling games with a strong performative element. Since their inception in 1975, they have been directly tied to the literary genres of fantasy, science fiction and horror. TRPG sessions allow players to narrate stories within chronotopes inspired by staples of speculative fiction: the first and most popular game, Dungeons & Dragons, takes place within a pseudo-medieval storyworld while the second most popular game, World of Darkness, transforms the everyday world into a storyworld through the use well-known horror tropes. In theory, TRPGs present participants with an opportunity to create and perform their own ephemeral narratives within recognizable fantastical chronotopes. However, their worldbuilding contains the possibility to constrain narrative freedom. TRPG storyworlds were initially rooted in exclusively Western myths and narratives, while any other mythology, idea or cultural practice was presented as Other. Moreover, the games’ efforts to create recognizable chronotopes reproduced certain clichés and often perpetuated the exclusion of certain groups from the landscapes of the fantastic. Thus, what Keen calls the genre’s "power of implication" can limit the narratives players consider possible within a specific chronotope. However, while still influenced by the narrative constraints and conventions that accompany established storyworlds, players are still able to insert their own diverse narratives into otherwise clichéd landscapes and in the process, renew them. Moreover, the call for diversity in the fantastic genre as well as the globalization of culture in the age of the internet, has recently pushed TRPG designers into creating increasingly inclusive chronotopes, often upending existing worldbuilding clichés in the process. The proposed presentation aims to examine, through the intersection of narrative and cultural theories, how worldbuilding in TRPGs can become a factor for the further evolution of the fantastic genre instead of acting as a narrative constraint. This theoretical frame will be accompanied by examples from the continual worldbuilding of the most popular TRPGs. Given the significant influence of these storytelling games in the culture of the fantastic, this is an issue worth researching in depth. Dimitra Nikolaidou is a PhD candidate at the English School of Language, American Sector, at the Aristotle University of Thessaloniki. Her academic work has been presented at the "Fairytale Vanguard" Conference at the University of Ghent, at the "Worlds of Play" workshop at the Universität zu Köln and at "The Fantastic Now: Research in the Fantastic in the 21st Century" conference in the University of Münster, as well as published at the WyrdCon Companion 2015. Her paper "The Wargame Legacy" is scheduled to be included in an upcoming anthology titled War/Games.