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The effect of information literacy on physical education students'
perception of a course management system
Nikolaos Vernadakisa; Panagiotis Antonioua; Maria Giannousia; Eleni Zetoua; Efthimis
Kioumourtzogloua
a
Department of Physical Education and Sport Science, Democritus University of Thrace, Komotini,
Greece
First published on: 23 May 2011
To cite this Article Vernadakis, Nikolaos , Antoniou, Panagiotis , Giannousi, Maria , Zetou, Eleni and Kioumourtzoglou,
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system', Learning, Media and Technology,, First published on: 23 May 2011 (iFirst)
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Learning, Media and Technology
2011, 1–17, iFirst article
The effect of information literacy on physical education students’
perception of a course management system
Nikolaos Vernadakis*, Panagiotis Antoniou, Maria Giannousi, Eleni Zetou and
Efthimis Kioumourtzoglou
Department of Physical Education and Sport Science, Democritus University of
Thrace, Komotini, Greece
(Received 31 March 2010; accepted 15 November 2010)
Taylor
CJEM_A_542160.sgm
and Francis
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Learning,
10.1080/17439884.2010.542160
1743-9884
Original
Taylor
2011
00
Professor
nvps@otenet.gr
0000002011
&Article
Francis
NikolaosVernadakis
Media
(print)/1743-9892
and Technology
(online)
The purpose of this study was to determine the effect of information
literacy on students’ perception toward the educational services offered by
an asynchronous course management system (e-Class) for the support of
the traditional instruction method in tertiary physical education (PE)
institutions. Participants were 211 PE students between the ages of 19 and
24 years, who were sorted into three groups according to their information
literacy level: high, medium, and low users of technology. Data was
collected using an online survey during a one-week period. One-way
analyses of variances (ANOVAs) revealed significant differences between
the three user groups, in each factor of the perception questionnaire:
‘interaction’, ‘participation’, ‘educational material’, ‘usefulness,’ and
‘user control’. In the above factors, the high and medium user groups
reported better results than the low-technology user group. In conclusion,
learner familiarity with computer and online technologies made positive
contributions to their perception toward course management systems.
Hence, it is essential that physical education students should have basic
information technology skills to feel more satisfied with their online
learning experiences.
Keywords: asynchronous e-learning; tertiary education; information
literacy; perception; course management system
Introduction
Course management system (CMS) is a term that is very widely used in the
twenty-first century, and it has become a topic worthy of research by itself. A
CMS is a software that allows teachers to manage their courses, facilitate the
development of e-learning and deliver course materials for the students
through a network system (Roach 2006). CMS has become a very common
tool for supporting on-campus courses and distance education in tertiary
*Corresponding author. Email: nvps@otenet.gr
ISSN 1743-9884 print/ISSN 1743-9892 online
© 2011 Taylor & Francis
DOI: 10.1080/17439884.2010.542160
http://www.informaworld.com
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2
N. Vernadakis et al.
education. With the trends of distance education, numerous CMS products
were designed (EduTools 2008). According to EduTools (2008), several
common features can be found among these CMS products: (1) communication tools; (2) productivity tools; (3) student involvement tools; (4) administration tools; (5) course delivery tools; and (6) curriculum design. Due to the
varieties of CMS products, evaluating and investigating users’ perceptions
toward CMS provides more information for decision-makers to understand
users’ expectations and needs.
Past research (Lin 2008; McGill and Klobas 2009; Paechter, Maier, and
Macher 2010; Vernadakis, Zetou et al. 2008) has indicated that tertiary education institutions at large are receptive to the adoption of e-learning technologies.
According to this research, many tertiary institutions believe that the adoption
of CMS technology is able to improve the quality of learning, to better equip
learners with information technology skills that are useful for their professional
development, to provide wider access in education to meet the demand for
tertiary education, as well as to improve cost-effectiveness in the delivery of
education.
Distance education and related research continues to proliferate. Research
has focused on how students and faculty members experience or perceive online
learning environments as meeting their expectations (Bekele and Menchaca
2008). Some researchers have focused on how different facets of students’
expectations and experiences are related to perceived learning achievements
and course satisfaction (Paechter, Maier, and Macher 2010), where others have
studied the importance of participant interaction in online environments
(Arbaugh and Fich 2007). McGill and Klobas (2009) investigated the role of
task–technology fit in CMS success and addressed the question of how it influences the performance impacts of CMSs, whereas Lin (2008) looked at
students’ overall satisfactions in hybrid courses through objective measures of
their views. Furthermore, Bolliger and Wasilik (2009) attempted to propose an
e-learning evaluation model comprising a collective set of measures associated
with an e-learning system.
These individual assessment frameworks yield convenient solutions in practice. However, most of these researches have focused on fields such as computer
science, information systems, psychology, education, and educational technology. Furthermore, not many have tackled the question how e-learning technology and CMS influences student’s perceptions in physical education (PE). This
area is important because online programs might allow some students to work
independently (self-paced) and may match one’s learning style, combined with
the flexibility of time to achieve appropriate PE learning tasks and course
requirements. Moreover, in this study, e-learning appears as an online component of hybrid learning so it may need different learning attitudes and learning
approaches to learn online via CMS technology.
Therefore, in the present study, the student’s perceptions were examined
based on their computer skills and the ability to use computers and other
Learning, Media and Technology
3
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elements of technology. That is, students’ perceptions toward online CMS
were analyzed from a sample of PE students with information literacy ranging
from low to high.
Literature review
Researchers have identified a number of factors associated with students’
satisfaction with distance learning and online learning, in particular. These
factors include course structure (Stein 2004; Stein et al. 2005), interaction
among students and between students and instructor (Bray, Aoki, and Dlugosh
2008; Kim and Moore 2005; Stein et al. 2005), and learner characteristics such
as learner autonomy (Bray, Aoki, and Dlugosh 2008), information technology
experience (Buzzetto-More 2008; Buzzetto-More and Sweat-Guy 2006), and
distance learning experience (Arbaugh 2004).
The level of online course experience in tertiary education has been identified as a predictor of student satisfaction with learning in an online environment. Students with higher levels of online course experience reported
significantly higher levels of satisfaction and enjoyment with learning
(Buzzetto-More and Sweat-Guy 2006). Arbaugh (2004) found that students’
perceptions of the online learning environment, including interaction with
other learners, ease of use, and the usefulness of course software, changed as
they participated in additional online courses. The most significant changes
were noted between the first and the second online course that learners participated in. Increases in the ease of use and learners’ satisfaction with the online
course delivery medium were noted with subsequent online course experience,
and the largest increase was seen after participants completed their first course
online. These findings suggest that programs should encourage students to
take more than a single online course before deciding whether online learning
is right for them (Arbaugh 2004).
The literature criticizes the assumption that most students have the ability
to use the information and communications technologies (ICT) within an
educational setting (Jones et al. 2004) and suggests that many undergraduate
students do not seem to automatically transfer their use of technology for
social purposes to their learning, that they can ‘make technology work, but not
place these technologies in the service of (academic) work’ (Katz 2005, 8).
Kennedy et al. corroborated by discussing the ‘technological diversity’ of
university students – so that ‘we cannot assume that being a member of the
“Net Generation” is synonymous with knowing how to employ technology
based tools strategically to optimize learning experiences in university
settings’ (2008, 117). In fact, distance education tools might seem unfamiliar
or difficult to learn for many students, so they might not be very keen to participate in online activities (Hong, Ridzuan, and Kuek 2003; Xie, Debacker, and
Ferguson 2006). Hence, it is essential that students should have basic
computer skills to maintain control of their own learning in distance education.
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N. Vernadakis et al.
Lacking the required information technology skills can be a source of
computer anxiety (Piccoli, Ahmad, and Ives 2001) and even become a barrier
to learning (Cheurprakobkit, Hale, and Olson 2002). Those students must
invest extra effort in learning the necessary technology skills while being
expected to simultaneously master new course content. Online learning
requires access and know-how.
There has been some controversy regarding the relation between the level
of comfort of using online learning environments and the degree of student
satisfaction with online courses. Being at ease with online learning environments may not explain satisfaction with online learning (Marks, Sibley, and
Arbaugh 2005; Westbrook 1999). However, Buzzetto-More and Sweat-Guy
(2006) found a significant relation between the two variables: students who
felt more at ease using online learning environments were more likely to be
satisfied with their online learning experiences than those students who did not
feel comfortable using the online courses. It appears that in some cases,
comfort with online learning may be related to satisfaction.
In a study involving 137 university students in Taiwan, Liao and Lu (2008)
found that students with prior e-learning course experience had higher scores
on the intention scale to use online learning environments than those without
prior e-learning course experience. The differences in the perceptions–
intention relationship for students with and without experience in online learning environments make an argument for the consideration of an experience
component associated with the online learning environments. Another study
involving 1,368 students attending European tertiary education institutions
offering traditional and distance learning courses revealed three variables that
might influence participants’ perceptions and preferences regarding computer
technology and cited that the most important of these was general information
literacy (Proost, Elen, and Lowyck 1997). In contrast, Marks, Sibley and
Arbaugh (2005) found that students’ experience with online courses was not
significant in predicting students’ perceived learning in online Master of
Business Administration (MBA) courses at an upper Midwestern university.
According to Bekele’s model (2008), success in the online CMS learning
environments functions as a complicated interplay of human, technological,
course, pedagogical, and leadership factors. Human factors referred to student
and instructor understandings and perceptions as well as their competencies
related to the online learning environments. Technological factors were linked
to the attributes of educational technology. Course factors were linked to the
critical elements needed in instructional design. Pedagogical factors primarily
referred to the patterns of learning and instruction in online learning environments. Finally, leadership factors denoted the role played by the administration related to technology leadership.
Within this framework existed complex relationships among the above five
factors. However, since this study is part of a larger, ongoing three-year
project, its focus was limited solely to the investigation of the human factor.
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Learning, Media and Technology
5
The human factor suggested that higher levels of ICT competency, attitude,
and experience in the online learning environments would result in higher
success. Student and instructor views of technology and technology’s role in
knowledge and learning would also influence success. For example, if participants viewed knowledge as something to be acquired and defended, they
would not be as actively involved in learning. Similarly, if the role of technology in learning was limited merely to carrying information, students would be
unlikely to exploit optimally the potential of technology. Thus, the purpose of
this study was to examine the effect of information technology experience on
students’ perceptions toward the educational services offered by an asynchronous CMS in PE. This study was founded on the assumption that this examination would assist administrators, faculty, and university students to gain
more knowledge about the role of CMS in tertiary PE institutions as a context
for hybrid learning courses. Furthermore, we carried the assumption that the
findings of this study will contribute to a better understanding of how
computer experience affects the way students feel about CMS in PE, an area
less well researched. The CMS chosen for the study was e-Class: a CMS
widely used within Greek tertiary education institutions. The study looked into
the following main research statement:
●
Does the mean average of students’ perceptions of the specific CMS used
in the study (i.e., e-Class) differ among the three experimental populations: those with low information literacy, those with medium information
literacy, and those with high information literacy?
To explore this, perceptions were explored in relation to interaction,
participation, educational material, usefulness, and user control.
Method
Participants
The participants included in this study were undergraduate students enrolled
in courses at the Department of Physical Education and Sport Science,
Democritus University of Thrace, in the spring semester of the academic year
2007–2008; the duration of the course was from the mid of February 2008 until
the end of May 2008 (13 weeks). The sampling frame used for this study was
self-selected sampling. For data collection, the researchers asked five instructors, who were delivering hybrid instruction in three different subject disciplines of information technology and PE at the university, to allow students to
participate in the study. Two hundred thirty-two students (n = 232) responded
to this invitation; however, only those who were taught via the hybrid learning
approach (online via e-Class CMS and face to face) were eligible for the study.
As a result, 211 students participated in the data collection (Table 1). The
6
N. Vernadakis et al.
Table 1. Demographic characteristics.
Item
Frequency (N)
Percent (%)
150
61
71.1
28.9
Grade
Freshmen
Sophomores/Juniors
Seniors
76
58
77
36.1
27.4
36.5
Information literacy level
High users
Medium users
Low users
62
70
79
29.4
33.2
37.4
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Gender
Male
Female
students’ participation was voluntary, and the anonymity of students’ responses
and their confidentiality as participants were explained before distributing the
instruments.
Hybrid course structure
In this study, hybrid learning environments were created for three information
technology and PE courses: (1) technological applications for parents and
teachers; (2) new technologies in health; and (3) new technology in PE. The
first two courses were concentrations and were attended primarily by students
with sophomore or junior standing, while the last one was obligatory and was
attended by first-year students. Attendance in the above courses was required.
The ‘technological applications for parents and teachers’ course aimed at the
acquisition of advance information technology in a variety of settings, such as
home, work, school, or other environment. The ‘new technologies in health’
course aimed to introduce practical knowledge on the use of information technology in health and PE practice. The ‘new technology in PE’ course aimed at
the development of ICT skills, particularly skills involved in the use of the
operating system of a personal computer, office applications, and internet
services. The hybrid design for the above information technology courses in
PE consisted of two parallel layers that were performed together: the in-class
portion focused on activity learning, and the online portion aimed at the delivery of content material organized into a series of learning modules. The hybrid
courses included PowerPoint lecture notes, a glossary of key terms and definitions indexed alphabetically and by unit of study, relevant links to external
websites, supplemental handouts, self-checks, quizzes, an online discussion
section, and individual mailboxes.
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Learning, Media and Technology
7
The in-class portion of the hybrid course met once a week and was limited
to a maximum of 25 students per section. Each in-class meeting included a
brief lecture, no more than 10 minutes, plus 40 minutes of in-class ‘active
learning’ activities: discussions, role-playing, debates, worksheets, group
projects, and group presentations. Class activities were designed to create an
environment that fostered critical thinking and the development of active
learning abilities with personal reflections and action plans. The instructor
served as the guide to learning and not as a disseminator of knowledge. Four
exams were given, and although tests were not identical, they covered the
same content material and the questions were from the instructor’s test database. The online portion of the hybrid course focused on content delivery,
course management and extension of the in-class discussion to the web. The
online component consisted of PowerPoint presentations with a corresponding
note sheet, homework assignment, and quizzes each week. Materials were
presented using Open eClass CMS. The Open eClass CMS was selected to
administer this study because the environment is familiar to the participants
(all of the online courses investigated utilized e-Class). The virtual classroom
of the e-Class courses was open from the first term of each course until the end
of the spring semester. During this period, students could work in the virtual
classroom at any time and from any computer with an internet connection.
Instrumentation
Course management systems
The Open eClass platform in version 2.1 was used to provide an alternative
method of distributing information to the traditional method approach. This
platform allowed the teachers to quickly organize practical online courses,
contact student users registered to them, upload educational materials (texts,
images, presentations, video, assignments, exercises, etc.), and create discussion forums where course participants could interact. Students on their part
could have access to educational materials via the internet and participate in
working groups, discussion forums, and exercises (GUnet Asynchronous
eLearning Group 2008).
Users logged in the Open eClass platform by typing in their username and
password, which allowed them to enter into their personal portfolio, an area
that helped them to organize and control their eCourses participation in the
platform.
On the eCourse home screen, there was a short description in which basic
information (title, code, responsible teacher, department, etc.) was posted.
Also, there was an ‘email’ hyperlink which allowed registered student-users,
who had defined their email address in their profile, to communicate with the
course teacher via email. On the left, there was a menu with all the active
eLearning tools (modules) provided for the eCourse by the teacher in charge
(see Figure 1).
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8
N. Vernadakis et al.
Figure 1. The eCourse home screen in the Open eClass platform.
Upon completion of the eCourse, students could sign out from the Open
eClass platform by clicking on ‘Exit’ on the right side, at the top of the screen.
Figure 1.
The eCourse home screen in the Open eClass platform.
Perception instrument
The Course Management System Scale – CMSS (a = . 78) developed by
Vernadaki, Antoniou et al. (2008), mainly based on discussions in the related
literature (Bekele 2008; Salaway and Borreson Caruso 2008; Sun et al. 2008),
was used to collect data for this research study. The survey was composed of
four parts. The first part of the survey included questions related to the participants’ demographic information (age, gender, etc.). The second part constituted of eight questions on the participants’ prior expertise with computers and
computer applications by using a five-point Likert-type scale (1 = poor, 2 =
fair, 3 = good, 4 = very good, and 5 = excellent).
In the third part, five dimensions were used to assess the students’ perceptions toward online CMS. The first dimension (participation) constituted of
five questions (e.g., I am willing to participate in other courses via e-Class)
and measured the students’ degree of engagement with the course and the elearning process. The second dimension (educational material) included four
questions (e.g., the educational material was clear and well structured) and
measured students’ perception concerning the structure, quality, and coherence of the course learning material. The third dimension (usefulness)
included four questions (e.g., It was easy to use e-Class) and measured
students’ perception of the ease of adopting an e-learning system. The fourth
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Learning, Media and Technology
9
dimension (user control) included four questions (e.g., I could decide on my
own about the pace of learning and the use of learning strategies) and
measured students’ perception concerning individual learning processes. The
last dimension (interaction) attempted to measure students’ perception of the
interaction level between students and instructors by means of four items (e.g.,
student-to-instructor interaction was more difficult than in other courses).
Under the five dimensions previously identified, participants rated their
responses for each of these 21 items using a five-point Likert-type scale (1 =
strongly disagree, 2 = disagree, 3 = neither disagree nor agree, 4 = agree, and
5 = strongly agree).
Furthermore, the fourth part of the survey poses questions about which eClass tools students consider helpful for them in order to be successful in PE
courses by using a five-point Likert-type scale (1 = never, 2 = rarely, 3 = occasionally, 4 = often, and 5 = very often).
However, since this study is part of a larger, ongoing three-year project,
only the second part of the participants’ prior expertise with information technology and the third part of students’ perceptions toward the e-Class CMS
were used as part of the analysis.
Data collection
Data for this research was collected using an online questionnaire. The online
questionnaire was designed in such a way that when participants first clicked
on the link to the questionnaire, they were shown an informed consent letter
explaining the purpose and structure of the questionnaire, their rights as participants, as well as any possible risk involved in participation in this research.
In the letter, participants were also given the email address of the researcher
in case there were other questions regarding the research that a participant
wished to clarify. The email could also be used if a participant was interested
in knowing the results of the research study.
Only undergraduate students who had been using the online e-Class CMS
were eligible for the study. It was determined that participants would need
approximately 30 minutes to complete all sections of this instrument.
Design
The design of the study was a single-factor design. The dependent variable of
this particular design was the students’ perception factor, consisting of the
following five components: interaction, participation, educational material,
usefulness, and user control as measured by the CMSS. The independent variable was the level of use of information literacy, assessed by aggregating
responses to eight items from the technology skills section and splitting them
according to the average response (79 ‘poor’ users, 70 ‘fair’ to ‘good’ users,
and 79 ‘very good’ to ‘excellent’ users).
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N. Vernadakis et al.
Results
The data collected through the closed questions of the questionnaire were
analyzed by using descriptive statistics. Eventual differences between the
three experimental groups in the mean scores on each factor of the perception
questionnaire were investigated through one-way analyses of variances
(ANOVAs). All analyses were performed using the SPSS version 18 statistical
package. The level of statistical significance was set at 0.05. Means and standard deviations for the low, medium, and the high information literacy group
on the five perception factors are presented in Table 2, while results of each
analysis are presented in the next paragraph.
One-way between-groups ANOVAs were conducted to explore the impact
of prior information technology experience on each factor (interaction, participation, educational material, usefulness, and user control) of students’ perception toward the educational services offered by an asynchronous CMS (e-Class),
as measured by the CMSS questionnaire. Participants were divided into three
groups according to their information literacy. There were statistically significant differences in perception scores for the three groups in each factor: interaction (F (2, 204) = 5.91, p < .013), participation (F (2, 204) = 9.97, p < .001),
educational material (F (2, 204) = 7.23, p < .007), usefulness (F (2, 204) = 9.50,
p < .001), and user control (F (2, 204) = 9.46, p < .001). The strength of differences in mean scores for the information literacy groups was strong. The effect
size, as assessed by eta squared (η2), was η2 = .054 for the interaction factor,
η2 = .089 for the participation factor, η2 = .066 for the educational material
factor, η2 = .085 for the usefulness factor, and η2 = .085 for the user control
factor.
Post-hoc comparisons using the Tukey HSD (honestly significant difference) test indicated that the mean score for low users group (M = 3.45, SD =
.56) was significantly different from high users group (M = 3.84, SD = .69) on
the factor ‘interaction’. Medium users group (M = 3.63, SD = .64) did not
differ significantly from either low or high users group. Further, on the factor
Table 2. Means, standard deviations (SD) and significance on the dependent
variables for the three groups.
Factors
Interaction
Participation
Educational material
Usefulness
User control
Low users
Medium users
High users
(N = 79)
(N = 70)
(N = 62)
M
SD
M
SD
M
SD
F
p
3.45
3.36
3.50
3.67
3.15
.56
.69
.57
.54
.68
3.63
3.68
3.66
3.96
3.51
.64
.57
.54
.56
.70
3.85
3.84
3.87
4.06
3.63
.69
.66
.61
.59
.64
5.91
9.97
7.23
9.50
9.46
.013
.001
.007
.001
.001
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Learning, Media and Technology
11
‘participation’, the mean score for low users group (M = 3.36, SD = .69) was
significantly different from medium (M = 3.68, SD = .57) and high (M = 3.84,
SD = .66) users group. On the factor ‘educational material’, the mean score for
low users group (M = 3.50, SD = .57) was significantly different from high
users group (M = 3.87, SD = .61). Medium users group (M = 3.66, SD = .54)
did not differ significantly from either low or high users group. Also, on the
factor ‘usefulness’, the mean score for low users group (M = 3.67, SD = .54)
was significantly different from medium (M = 3.96, SD = .56) and high (M =
4.06, SD = .59) users group. Similar, the mean score for low users group (M
= 3.15, SD = .68) was significantly different from medium (M = 3.51, SD =
.70) and high (M = 3.63, SD = .64) users group on the factor ‘user control’. As
shown in Table 2, the high users of technology group scored significantly
higher in the above five perception factors in comparison with the low users
of technology group. Similarly, the medium users of technology group showed
significantly superior performance on the perception questions of the ‘participation’, ‘usefulness’, and ‘user control’ factors in comparison with the low
users of technology group.
Discussion
This study investigates the impact of information literacy on PE students’
perception toward the educational services offered by an asynchronous CMS
(e-Class) for the support of the traditional instruction method in tertiary PE
institutions.
Analysis of the survey revealed a generally positive perception toward this
particular online CMS regardless of student’s prior information literacy. The
high level of positive perception among participants supports the assumption
that the respondents constitute a self-selected sample of the population. Apparently, those who were satisfied chose to respond to the survey, perhaps because
they were comfortable with online CMS learning environments. Another possible explanation of the overall positive perception toward e-Class was due to
the limited experience with CMS most students had. In other words, e-Class
may be the only CMS most students were familiar with or had used.
Regardless of the reasons for the high level of expressed positive perception,
further analysis of the survey indicated a significant impact of prior information
technology experience on each factor (interaction, participation, educational
material, usefulness, and user control) of students’ perception toward the CMS,
e-Class. The impact of prior experience in information technology on the interactional dimension revealed that the high users of technology appeared more
sensitive, than the low users, to the interactive futures which empowered them
to control the content and the flow of information and encouraged them to interact with the instructor or other learners. In the participation dimension, high
and medium users of technology were more engaged in knowledge construction, sharing, and reflecting the processes of their own work than the low users
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N. Vernadakis et al.
of technology. Further, in the educational material dimension, high users of
technology were more satisfied with the amount, the structure, and the clarity
of the information received than low users of technology. In the usefulness
dimension, high and medium users of technology perceived the execution and
operation of e-Class more user-friendly and the interface more intuitive than
low users of technology. Also, it had helped to reduce the time students spent
in figuring out minute details of operation so that they were able to focus on
teaching and learning. At last, in the user control dimension, high and medium
users of technology appreciated more the individual learning processes and
appeared more independent in their choices regarding the time, the place, and
the regulation of hybrid learning than low users of technology. This is consistent
with previous studies (Buzzetto-More 2008; Buzzetto-More and Sweat-Guy
2006) in the literature which indicated that students who were comfortable with
computer technology were more likely to have a positive attitude toward online
learning environments. Similar findings by Papasratorn and Wangpipatwong
(2006) suggested that experience with technology affects students’ beliefs,
expectations, and attitudes about online learning; therefore, students with low
computer abilities may feel uncomfortable in an e-learning course, which may
affect the expected outcomes.
Regardless of the differences in perceptions between the high, medium and
low users of technology, students with low information technology experience
were also quite positive about the experience with hybrid learning. Apparently, the perception ratings may be affected by a non-response bias. It could
be that some students who were not satisfied with the courses chose not to
participate in the study. Another consideration is that only students who
completed at least one of the courses involved in the study were surveyed.
Findings and implications from the current study suggest that students’
information technology experience and perceptions, such as the perceived
interaction, participation, educational material, usefulness, and user control of
distance education, should be considered as predictors of their satisfaction
from classroom technology in PE, and ultimately for their success in online
CMS learning environments. PE instructors of hybrid learning need to focus
upon preparing students to use a variety of information technologies and need
to be aware of the benefits of online learning. Thus, there is a need for welldesigned and carefully implemented hybrid learning environments that meet
the needs and expectations of students. Online CMS learning environments
can be facilitated through activities that increase students’ interaction and
participation, emphasize the quality of the course’s learning material and
usefulness characteristics of online learning, and enhance individual learning
processes.
Furthermore, the study revealed that some level of information technology
competency was required for successful online CMS learning. Students
needed to acquire basic computer and internet skills. Some level of experience with online learning environments was also perceived as important. This
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Learning, Media and Technology
13
finding corroborated previous studies indicating that some level of information technology proficiency, experience, or both were required for online
learning success (Pituch and Lee 2006; Shih, Muñoz, and Sanchez 2006;
Weaver 2008; Yan 2006). In addition, skill and experience were among the
‘human factor’ category of the conceptual framework underpinning this
study. The implication was that low users of information technology would
require more time and experience before becoming satisfied with online CMS
learning environments.
Therefore, to fulfill students’ expectations from online learning CMS environments, they need to be supported both technically and technologically.
Universities and educators should create opportunities and devote resources to
assist students in developing their computer skills and expertise needed for
online learning. If necessary, at the beginning of the semester, the students
who have a low level of computer proficiency should be provided with a training program to assure that they gain the computer skills required for the
distance education course.
As with all investigations, this study is not without limitations. First, the
data used in this study was drawn from a single institutional sample. The institution is best described as a large, public research department on physical
education and sport science at Democritus University of Thrace. Thus, findings should be interpreted with caution, and generalizations may only be relevant to institutions similar in size, control status, and institutional emphasis.
Another limitation is the interpretation of the splitting variables that were
used for the research analysis. The perception of how much experience a
participant has had with information technology may vary substantially for a
different group of learners. The variables were measured in relatively broad
self-assessment questions in the sign-up form, and as such, the participants
used their own criteria to quantify their experience. For example, they could
have thought of the number of years they have worked with computers, their
proficiency with standard office applications, or their internet experience. As
the evaluation was carried out with undergraduate PE students, it stands to
reason to assume that their average experience with information technology
and the CMS was lower than that of students of a computer-related department. Therefore, the differentiation between high and low experience or interest may be considerably different for students of other disciplines.
Conclusion
As online CMS become more ubiquitous at the university level, student
confidence in the medium may become somewhat less significant when gauging satisfaction with the online learning experience. For now, however, this
study suggests that students’ prior information technology experience is still
an important factor in their positive perception toward online CMS learning
environments.
14
N. Vernadakis et al.
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Moreover, despite the fact there is a wide variety of information technology
experiences (e.g., experience of computer maintenance, experience of using
computer network systems and office automation software, experience of using
multimedia applications and graphics programs, experience of using communications systems and internet programs, experience of using online library
resources and CMS, etc.), little is known about the unique contributions of each
type of information technology experience to students’ perceptions regarding
e-learning CMS systems. Although researchers have demonstrated how one
type of information technology experience reflects on students’ view, little is
known about whether one type of information technology experience is more
important than another. Thus, studies comparing the effects of different types
of information technology experience are needed.
Notes on contributors
Nikolaos Vernadakis is a lecturer in the Department of Physical Education and Sport
Science at Democritus University of Thrace. His research interests include the use,
integration, and evaluation of information and communication technologies and elearning, and the impact of technologies on organizational change. Two of his current
areas of interest focus on the evaluation of students’ experiences and perceptions of
technologies and how learning design can help in creating more engaging learning
activities. He worked as a project manager of education through internet as part of the
organizing committee for the Olympic Games in Athens 2004.
Panagiotis Antoniou is an Assistant Professor in the Department of Physical Education and Sport Science at Democritus University of Thrace. His teaching and research
interests are in the area of new technologies in physical education and sport. He
conducts research on online learning, information design and pedagogical effectiveness of e-learning environments, and integration of technology into teaching and
learning.
Maria Giannousi is a teacher of Informatics in secondary education and works as a
research fellow in the Department of Physical Education and Sport Science at
Democritus University of Thrace. Her research interests are in blended learning and
in the use of information technology in education. She has published several papers
on student motivation, satisfaction, achievement, and critical thinking and problemsolving skills in tertiary education.
Eleni Zetou is an Assistant Professor in the Department of Physical Education and
Sport Science at Democritus University of Thrace. She has been a scientific collaborator of the Hellenic Volleyball Federation and a federal coach for many years. Since
2008, she has been an elected member (second Vice President) of the Hellenic Volleyball Federation. She has published many articles in international and Greek journals,
and has given many presentations in conferences, seminars, and one-day sport events.
She has written, along with her collaborators, several books on volleyball. Her teaching and research interests are in the area of motor learning and volleyball.
Efthimis Kioumourtzoglou is a Professor in the Department of Physical Education and
Sport Science at Democritus University of Thrace. As the first faculty member, he
Learning, Media and Technology
15
organized the administration of the first Department of Physical Education and Sport
Science at Democritus University of Thrace and served as its first department head.
He has made significant contributions to scholarly as well as professional literature,
and has demonstrated outstanding professional leadership in advancing kinesiology
and physical education in Greece. From 1999 to 2004, he served as Director of Education in the organizing committee for the Olympic Games in Athens 2004. Earlier in
his career, he distinguished himself as the head coach of the Greek National Basketball Team over an eight-year period. His 1987 team won the gold medal in the European Championship, his 1989 and 1994 teams won the silver medal, and his 1988
team won the bronze medal.
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