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Innovating Pedagogy 2015: Open University Innovation
Report 4
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Sharples, Mike; Adams, Anne; Alozie, N; Ferguson, Rebecca; FitzGerald, Elizabeth; Gaved, Mark; McAndrew,
Patrick; Means, B; Remold, J; Rienties, Bart; Roschelle, J; Vogt, K; Whitelock, Denise and Yarnall, L (2015).
Innovating Pedagogy 2015: Open University Innovation Report 4. The Open University.
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Innovating
Pedagogy
2015
Exploring new forms
of teaching, learning
and assessment, to guide
educators and policy
makers
Mike Sharples, Anne Adams,
Nonye Alozie, Rebecca Ferguson,
Elizabeth FitzGerald, Mark Gaved,
Patrick McAndrew, Barbara Means,
Julie Remold, Bart Rienties,
Jeremy Roschelle, Kea Vogt,
Denise Whitelock, Louise Yarnall
Open University
Innovation Report 4
Permission is granted under a Creative Commons Attribution Licence to copy, redistribute, remix, transform and build upon
this report freely, provided that attribution is provided as illustrated in the citation below. You may make changes in any
reasonable manner, as long as you indicate that you have done this and do not imply that the licensor endorses you or your
use. To view a copy of this licence, visit creativecommons.org/licenses/by/3.0
A full-text PDF version of this report is available to download from www.open.ac.uk/innovating
This material is based in part upon work supported by the National Science Foundation under Grant No. IIS-1233722. Any
opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not
necessarily reflect the views of the National Science Foundation.
Illustrations:
Front–cover illustration of ESRI Geography Summer Camp © Christian Sailer, ETH Zürich. www.schulgis.ch/29401.html
Reproduced with permission.
Page 12. Session by the Teacher Institute at the Exploratorium San Francisco on ‘Reengineering your Science Curriculum’.
Photograph by Gayle Laird © Exploratorium, www.exploratorium.edu Reproduced with permission.
Page 15. Argument visualisation in Cohere. Figure redrawn from Buckingham Shum, S. (2008). Cohere: Towards Web 2.0
Argumentation. In Proceedings of COMMA’08: 2nd International Conference on Computational Models of Argument,
28-30 May 2008, Toulouse, France. IOS Press, pp. 97-108.
Page 18. Children closely observe a banana slug during unstructured play. Photograph by Julie Remold.
Reproduced with permission.
Page 21. Aris context-based game showing the campus location of a student protest in the 1960s. Image © Chris Holden,
University of New Mexico. Reproduced with permission.
Page 24. Section of Scratch code for a hide-and-seek game.
Screen captured from scratch.mit.edu/projects/10128368/#editor
Page 27. ARROW remotely controlled radio telescope for Open University students. From the OpenScience Laboratory
learn5.open.ac.uk/course/format/sciencelab/section.php?name=af_sxpa288
Page 31. Children interacting with a tabletop display on the JuxtaLearn project. Image © Anne Adams.
Reproduced with permission.
Page 34. Learner dashboard from the Cerego memorisation system.
Screen captured from cerego.com/sets/720261/learn
Page 36. Eyetracking study comparing people’s ability to recognise emotion in real and virtual faces.
Image © Christian Joyal. Reproduced with permission.
Page 39. Cover art for Portal 2 game. © Valve Corporation. www.thinkwithportals.com
Suggested citation:
Sharples, M., Adams, A., Alozie, N., Ferguson, R., FitzGerald, E., Gaved, M., McAndrew, P., Means, B., Remold, J.,
Rienties, B., Roschelle, J., Vogt, K., Whitelock, D. & Yarnall, L. (2015). Innovating Pedagogy 2015: Open University
Innovation Report 4. Milton Keynes: The Open University.
Institute of Educational Technology, The Open University,
Walton Hall, Milton Keynes, MK7 6AA, United Kingdom
Center for Technology in Learning, SRI International,
333 Ravenswood Avenue, Menlo Park, CA 94025-3493, United States
© The Open University, 2015. ISBN 978-1-4730-2017-7
Contents
Executive summary 3
Introduction6
Crossover learning 11
Connecting formal and informal learning
Learning through argumentation 14
Developing skills of scientific argumentation
Incidental learning 17
Harnessing unplanned or unintentional learning
Context-based learning 20
How context shapes and is shaped by the process of learning
Computational thinking 23
Solving problems using techniques from computing
Learning by doing science with remote labs 26
Guided experiments on authentic scientific equipment
Embodied learning 30
Making mind and body work together to support learning
Adaptive teaching 33
Adapting computer-based teaching to the learner’s knowledge and action
Analytics of emotions 36
Responding to the emotional states of students
Stealth assessment 38
Unobtrusive assessment of learning processes
1
Executive summary
This series of reports explores new 1 Crossover learning Learning in informal
settings, such as museums and after-school
forms of teaching, learning and
clubs, can link educational content with
assessment for an interactive world,
issues that matter to learners in their lives.
to guide teachers and policy makers These connections work in both directions.
in productive innovation. This fourth Learning in schools and colleges can be
report proposes ten innovations enriched by experiences from everyday life;
that are already in currency and informal learning can be deepened by adding
questions and knowledge from the classroom.
are having an increasing effect on
These connected experiences spark further
education. To produce it, a group interest and motivation to learn. An effective
of academics at the Institute of method is for a teacher to propose and
Educational Technology in The discuss a question in the classroom, then for
Open University collaborated with learners to explore that question on a museum
researchers from the Center for visit or field trip, collecting photos or notes as
evidence, then share their findings back in the
Technology in Learning at SRI
class to produce individual or group answers.
International. We proposed a long list These crossover learning experiences exploit
of new educational terms, theories, the strengths of both environments and
and practices. We then pared these provide learners with authentic and engaging
down to ten that have the potential to opportunities for learning. Since learning
provoke major shifts in educational occurs over a lifetime, drawing on experiences
across multiple settings, the wider opportunity
practice, particularly in post-school
is to support learners in recording, linking,
education. Lastly, we drew on recalling and sharing their diverse learning
published and unpublished writings events.
to compile the ten sketches of new
pedagogies that might transform 2 Learning through argumentation Students
can advance their understanding of science
education. These are summarised and mathematics by arguing in ways similar to
below in an approximate order professional scientists and mathematicians.
of immediacy and timescale to Argumentation helps students attend to
widespread implementation. contrasting ideas, which can deepen their
learning. It makes technical reasoning public,
for all to learn. It also allows students to refine
ideas with others, so they learn how scientists
work together to establish or refute claims.
Teachers can spark meaningful discussion
in classrooms by encouraging students to
ask open-ended questions, re-state remarks
in more scientific language, and develop
and use models to construct explanations.
When students argue in scientific ways, they
learn how to take turns, listen actively, and
Executive summary 3
respond constructively to others. Professional in the past (pattern recognition), setting
development can help teachers to learn these aside unimportant details (abstraction),
strategies and overcome challenges, such as identifying and developing the steps that will
how to share their intellectual expertise with be necessary to reach a solution (algorithms)
students appropriately. and refining these steps (debugging). Such
computational thinking skills can be valuable
3 Incidental learning Incidental learning is
unplanned or unintentional learning. It may
in many aspects of life, ranging from writing
a recipe to share a favourite dish with friends,
occur while carrying out an activity that is
through planning a holiday or expedition, to
seemingly unrelated to what is learned. Early
deploying a scientific team to tackle a difficult
research on this topic dealt with how people
challenge like an outbreak of disease. The
learn in their daily routines at their workplaces.
aim is to teach children to structure problems
For many people, mobile devices have been
so they can be solved. Computational thinking
integrated into their daily lives, providing
can be taught as part of mathematics, science
many opportunities for technology-supported
and art or in other settings. The aim is not just
incidental learning. Unlike formal education,
to encourage children to be computer coders,
incidental learning is not led by a teacher,
but also to master an art of thinking that will
nor does it follow a structured curriculum, or
enable them to tackle complex challenges in
result in formal certification. However, it may
all aspects of their lives.
trigger self-reflection and this could be used to
encourage learners to reconceive what could
otherwise be isolated learning fragments
6 Learning by doing science with remote
labs Engaging with authentic scientific tools
as part of more coherent and longer term and practices such as controlling remote
learning journeys. laboratory experiments or telescopes can
build science inquiry skills, improve conceptual
4 Context-based learning Context enables us
to learn from experience. By interpreting new
understanding, and increase motivation.
Remote access to specialized equipment,
information in the context of where and when it
first developed for scientists and university
occurs and relating it to what we already know,
students, is now expanding to trainee teachers
we come to understand its relevance and
and school students. A remote lab typically
meaning. In a classroom or lecture theatre, the
consists of apparatus or equipment, robotic
context is typically confined to a fixed space
arms to operate it, and cameras that provide
and limited time. Beyond the classroom,
views of the experiments as they unfold.
learning can come from an enriched context
Remote lab systems can reduce barriers
such as visiting a heritage site or museum,
to participation by providing user-friendly
or being immersed in a good book. We have
Web interfaces, curriculum materials, and
opportunities to create context, by interacting
professional development for teachers. With
with our surroundings, holding conversations,
appropriate support, access to remote labs
making notes, and modifying nearby objects.
can deepen understanding for teachers and
We can also come to understand context by
students by offering hands-on investigations
exploring the world around us, supported by
and opportunities for direct observation that
guides and measuring instruments. It follows
complement textbook learning. Access to
that to design effective sites for learning, at
remote labs can also bring such experiences
schools, museums and websites, requires a
into the school classroom. For example,
deep understanding of how context shapes
students can use a high-quality, distant
and is shaped by the process of learning.
telescope to make observations of the night
5 Computational thinking Computational
thinking is a powerful approach to thinking
sky during daytime school science classes.
and problem solving. It involves breaking 7 Embodied learning Embodied learning
involves self-awareness of the body interacting
large problems down into smaller ones
with a real or simulated world to support the
(decomposition), recognizing how these
learning process. When learning a new sport,
relate to problems that have been solved
4 Innovating Pedagogy 2015
physical movement is an obvious part of the states. Typical cognitive aspects of learning
learning process. In embodied learning, the include whether students have answered
aim is that mind and body work together so a question and how they explain their
that physical feedback and actions reinforce knowledge. Non-cognitive aspects include
the learning process. Technology to aid whether a student is frustrated, confused,
this includes wearable sensors that gather or distracted. More generally, students have
personal physical and biological data, visual mindsets (such as seeing their brain as fixed
systems that track movement, and mobile or malleable), strategies (such as reflecting
devices that respond to actions such as tilting on learning, seeking help and planning how to
and motion. This approach can be applied learn), and qualities of engagement (such as
to the exploration of aspects of physical tenacity) which deeply affect how they learn.
sciences such as friction, acceleration, and For classroom teaching, a promising approach
force, or to investigate simulated situations is to combine computer-based systems for
such as the structure of molecules. For more cognitive tutoring with the expertise of human
general learning, the process of physical teachers in responding to students’ emotions
action provides a way to engage learners in and dispositions, so that teaching can become
feeling as they learn. Being more aware of more responsive to the whole learner.
how one’s body interacts with the world can
also support the development of a mindful 10 Stealth assessment The automatic data
collection that goes on in the background when
approach to learning and well-being.
students work with rich digital environments
8 Adaptive teaching All learners are different.
However, most educational presentations and
can be applied to unobtrusive, ‘stealth’,
assessment of their learning processes.
materials are the same for all. This creates a Stealth assessment borrows techniques from
learning problem, by putting a burden on the online role-playing games such as World of
learner to figure out how to engage with the Warcraft, in which the system continually
content. It means that some learners will be collects data about players’ actions, making
bored, others will be lost, and very few are inferences about their goals and strategies in
likely to discover paths through the content order to present appropriate new challenges.
that result in optimal learning. Adaptive This idea of embedding assessment into a
teaching offers a solution to this problem. It simulated learning environment is now being
uses data about a learner’s previous and extended to schools, in topics such as science
current learning to create a personalised and history, as well as to adult education. The
path through educational content. Adaptive claim is that stealth assessment can test
teaching systems recommend the best places hard-to-measure aspects of learning such as
to start new content and when to review old perseverance, creativity, and strategic thinking.
content. They also provide various tools for It can also collect information about students’
monitoring one’s progress. They build on learning states and processes without asking
longstanding learning practices, such as them to stop and take an examination. In
textbook reading, and add a layer of computer- principle, stealth assessment techniques
guided support. Data such as time spent could provide teachers with continual data on
reading and self-assessment scores can how each learner is progressing. However,
form a basis for guiding each learner through much research remains to be done, both to
educational materials. Adaptive teaching can identify the measures of student learning
either be applied to classroom activities or in process that predict learning outcomes for
online environments where learners control different learning systems and to understand
their own pace of study. the amount and format of student learning data
that are useful to teachers. Concerns have
9 Analytics of emotions Automated methods
of eye tracking and facial recognition can
been raised about collection of vast amounts
of student learning data and the ethics of using
analyse how students learn, then respond
computers to monitor a person’s every action.
differently to their emotional and cognitive
Executive summary 5
Introduction
This is the fourth in a series of annual reports on innovations in teaching,
learning and assessment. The Innovating Pedagogy reports are intended
for teachers, policy makers, academics and anyone interested in how
education may change over the next ten years.
This report is the result of collaboration between
Scale
researchers at the Institute of Educational
Technology in The Open University and the Center Delivering education at massive scale has been
for Technology in Learning at SRI International. the headline innovation of the past three years.
We have shared ideas, proposed innovations, Massive Open Online Courses (MOOCs) now
read research papers and blogs, and commented engage millions of people in learning online.
on each other’s draft contributions. We compiled It is not clear whether the business of offering
the report by first producing a long list of new university-level courses for free can be sustained.
educational terms, theories, and practices, then However, MOOCs have demonstrated that it is
reducing these to ones that have the potential possible to design methods of learning that improve
to provoke major shifts in educational practice. with scale. Where the pedagogy of a MOOC
This 2015 report introduces ten pedagogies that is based on learning through conversation
either already influence educational practice or and social networking, then the more people
offer opportunities for the future. By ‘innovative who take part, the richer the interactions, with
pedagogies’ we mean theories and practices of people around the world exchanging ideas and
teaching, learning and assessment for the modern, sharing perspectives. In July 2015, the largest-
technology-enabled world. ever gathering of learners took place on the
FutureLearn platform, with 270,000 people taking
a course from the British Council on preparing for
six overarching the IELTS language examination. Just one video
from that course, asking the participants to discuss
themes: scale, how they feel about taking exams, attracted 56,000
connectivity, reflection, comments and responses. To manage this level
of engagement requires techniques from social
extension, embodiment, networks, of ‘liking’ comments, ‘following’ learners
and educators, and rewarding popular learners
and personalisation and their contributions, so the most successful
contributions are highlighted.
We are aware that innovative pedagogies are
Other pedagogies that are being explored at
proliferating like fundamental particles in physics.
massive scale include badges to accredit
What started as a small set of basic teaching
learning, crowd learning (participants post
methods (instruction, discovery, inquiry) has been
questions, stories, images, videos and computer
extended to become a profusion of pedagogies
programs for other learners to answer or review),
and their interactions. So, to try to restore some
citizen inquiry (members of the public propose
order, we have examined the previous reports
and engage in investigations and science projects)
and identified six overarching themes: scale,
and rhizomatic learning (learners work together
connectivity, reflection, extension, embodiment,
in dynamic ways to determine their own curriculum
and personalisation. In describing these, we have
and modes of learning).
highlighted in bold the pedagogies identified in our
previous reports.
6 Innovating Pedagogy 2015
Themes Pedagogies (with year of report)
Scale Rhizomatic learning (2012)
MOOCs (2012, 2013)
Crowd learning (2013)
Citizen inquiry (2013)
Badges to accredit learning (2013)
Massive open social learning (2014)
Connectivity Seamless learning (2012, 2013)
Flipped classroom (2014)
Bring your own devices (2014)
Crossover learning (2015)
Reflection Assessment for learning (2012)
Learning analytics (2012, 2013)
Learning to learn (2014)
Learning design informed by analytics (2014)
Learning through argumentation (2015)
Extension Geo-learning (2013)
Learning from gaming (2013)
Event-based learning (2014)
Learning through storytelling (2014)
Threshold concepts (2014)
Computational thinking (2015)
Context-based learning (2015)
Incidental learning (2015)
Learning by doing real science (2015)
Embodiment Maker culture (2013)
Bricolage (2014)
Embodied learning (2015)
Personalisation Personal inquiry learning (2012)
Dynamic assessment (2014)
Adaptive teaching (2015)
Analytics of emotions (2015)
Stealth assessment (2015)
Pedagogy themes that have emerged from the Innovating Pedagogy reports
Introduction 7
Connectivity of structured argumentation, students can explain
their reflective processes to others, thus engaging
Learning at scale offers opportunities for in a collaborative process of experimentation and
connectivity between learners from different discussion. This is part of a process of learning to
nations, cultures and perspectives. The opportunity learn.
now is to understand how to create and manage
courses that encourage productive discussion on Assessment for learning can help each learner to
controversial topics. reflect on current learning difficulties, find relevant
resources and overcome difficulties. At its most
Connectivity not only covers learning between effective, this kind of formative assessment fits into
people, but also across locations. Flipped the cycle of learning, providing feedback on how
classrooms allow students taking courses in well new information has been learned and giving
conventional schools and universities to learn the pointers to new learning activities that will fill gaps
basic principles of a subject by watching videos and in knowledge.
reading instructional text online, then meeting with
tutors on campus to explore and discuss the topic Learning analytics, which enable data on
in greater depth. In crossover learning, students processes and outcomes of learning to be used
may start an investigation in class, initiated by to improve the quality of teaching, offer a means
a teacher, then continue it outdoors or at home, for educators to reflect on how they teach and on
using mobile devices such as smartphones to the ways in which they design for learning. More
collect data and evidence that are then shared broadly, schools and universities can introduce a
and presented back in class. These are specific process of institutional learning, with everyone,
kinds of seamless learning, connecting learning including students, using idea-sharing software
experiences across locations, times, devices and such as IdeaScale to reflect on successes and
social settings. A policy of bring your own devices failures, and propose ideas to improve the quality
not only supports these teacher-managed forms of education.
of connected learning, but also allows students to
follow their own lines of research and collaborative Extension
learning inside and beyond the classroom.
Some innovative pedagogies form part of this
process of institutional improvement not by
Reflection offering radically different ways of teaching, but by
All this activity online and in the physical world extending the scope of current teaching methods
could suggest a future for education that is and overcoming their weaknesses. Threshold
hugely dynamic and mobile. That may be one concepts are ideas that open up new ways of
vision. But knowledge also comes from reflection thinking about a problem. If a threshold concept
and contemplation. The engine of learning is a such as ‘heat transfer’ or ‘centre of gravity’ is
continuous cycle of engagement and reflection, taught well, it can inform everyday activities such
with our activity in the world – as we explore an as cooking or sports coaching.
environment, perform an experiment, or read a
Learning through storytelling offers new
book – producing new information that must be
perspectives on an ancient tradition through
assimilated with existing knowledge. This provides
techniques such as practomime that blend
both the enrichment and the mental conflict that
classroom and online storytelling, with teachers and
are sources for reflection and understanding,
students creating shared stories. Computational
perhaps leading to discussion and plans for further
thinking offers a powerful approach to solving
investigation. This cycle of productive learning
problems using structured techniques derived
appears in school classrooms (where teachers
from computing, including iteration, debugging and
encourage reading, reflection and discussion),
problem decomposition.
the science lab (through experiment, note taking
and synthesis of data), and field or museum trips Technologies also enable us to extend the settings
(where students form an inquiry question, collect in which learning takes place. Students can now
data in the field, then reflect on the findings at learn by doing real science, making use of lab
home or in the classroom). By learning the skills equipment and expensive technology that is not
8 Innovating Pedagogy 2015
available on site but can be controlled remotely at Personalisation
distant locations. A variety of technologies, from
televisions to augmented reality, also provide Continuing the physics analogy, personalisation is
opportunities for event-based learning and the mysterious missing particle of education. Since
context-based learning. the early experiments with teaching machines in the
1950s, educational technologists have attempted
Management and orchestration of learning are to develop new methods of personalised instruction
essential to ensure that students are learning that will respond to the behaviour of each student,
productively. As educators, researchers, and policy or infer students’ mental states and correct their
makers, we need to move beyond assumptions that misunderstandings. So far, this has only been
playing games and chatting online with friends are successful for limited topics in mathematics or
necessarily bad. Instead, we should look for ways science.
to integrate the worlds of social media, gaming
and formal education. This will not be easy, given Adaptive teaching now offers the promise of using
entrenched views, and it cannot be done in a naïve data about each learner’s previous and current
way, by adding a layer of game playing or social learning to create a personalised path through
chat to traditional schooling. Perhaps the greatest educational content. At the same time, analytics
challenge, and opportunity, facing education is to of emotions promise to provide personalised
connect the productive incidental learning – that learning based on emotional responses, and
goes on in homes, workplaces, museums and the personal inquiry provides opportunities for
outdoors – with formal classroom education. This investigations based on a learner’s own questions
connection could be made using learning from and interests.
gaming (an approach that enables employees Personalised learning is a wider process of
to gain occupational skills of decision-making, understanding and developing the aptitudes and
strategy and negotiation through playing online skills of each learner through methods such as
strategy games) or geo-learning (students dynamic assessment and stealth assessment.
explore their local environment with the support of Is personalisation incompatible with learning
interactive maps and guides while connecting with at scale? Or will we be able to develop new
other learners investigating the same environment pedagogies that offer thousands of learners the
online). opportunity to pursue their personal pathways to
knowledge, at the same time as they engage in
Embodiment shared discussion and collaborative inquiry?
School, university and online learning all promote
the primacy of abstract academic knowledge. Innovating Pedagogy
Yet embodied learning recognises that we are In our reports, we have aimed to understand and
creatures with bodies that we use to explore, acknowledge learning in a world of interactive
create, craft, and construct. A renewed interest digital technologies. A focus on technologies could
in maker culture has seen people gathering for run the risk of chasing each invention up and down
maker faires, jamborees and craft days. the switchback of innovation, marketing, hype and
Enthusiasts use modern tools, such as Raspberry obsolescence. Some devices for education that
Pi hobbyist computers or 3D printers, to carry out have long been out of fashion, such as teaching
environmental surveys, create soccer–playing machines, language labs, and integrated learning
robots, or design intricate jewellery. Bricolage is systems, reappear in new guises for the next
a practical process of learning by tinkering with wave of technology. By examining innovative
materials, transforming products or materials that pedagogies, we aim to ride the roller coaster of
are ready to hand into new constructions. It is a technology adoption, highlighting ways of teaching,
fundamental process of playful learning, from learning and assessing that can be successful both
building sandcastles to creating improvised art and now and in the future.
fashionable clothing.
Introduction 9
Resources
A provocative and enlightening blog post
dealing with the perils of predicting the future of
technology for education:
followersoftheapocalyp.se/i-watch-the-ripples-
change-their-size-but-never-leave-the-stream-
altc-2015/
IdeaScale software to create and share ideas:
Ideascale.com
10 Innovating Pedagogy 2015
Crossover learning
Connecting formal and informal learning
Potential impact: high
Timescale: medium (2–5 years)
We spend our lives learning yet choose to label The concept of crossover learning can also be
particular sections more formally using terms such applied to the ways in which we think about learning
as ‘kindergarten’, ‘school’, ‘university’, ‘qualifying’ as a whole and the scope for adjusting how formal
or ‘professional development’. Such distinctions and informal combine to influence attitudes and
are becoming less useful as formal aspects of motivation for learning at all ages. Increasingly,
learning are interlinked with the informal learning educators, policymakers, and researchers
experiences that occur during museum visits, after- view learning as taking place across settings
school and hobby clubs, or internships. Connected and contexts, in a ‘learning ecosystem’. This
technologies, new approaches to assessing and perspective has coincided with a rise of interest
recognising learning, and new insights into the in, and opportunities for, crossover learning,
value of informal learning are combining to blur helping learners to connect experiences gained
the familiar distinctions. This section looks at the throughout the learning ecosystem. Research
ways we can connect formal and informal learning on linking informal and formal learning therefore
experiences, benefiting from the crossover covers aspects that help us consider learning in
between them. different ways, such as learning design, activity
design, rethinking assessment and recognition,
As well as being valuable in their own right, informal
and the ways in which methods and technology
learning experiences can also enhance students’
can help to transfer information and experience
academic pursuits. Learning outside school
across settings.
supports the development of skills and dispositions
that help students do better within school. A simple
example of crossover from formal to informal
Towards competency-based
learning is the museum visit, an experience which learning
has obvious educational aspects but which varies
Some schools and universities are planning to
depending on its structure and purpose. For
include informal and non-academic learning
example, setting formal aims focused on gathering
practices as they move away from education
evidence linked to subject-based questions will
based on ‘seat-time’ and homework, towards a
guide the actions of student visitors and connect
competency-based approach that focuses on the
the visit to the curriculum.
ability to achieve goals and acquire skills rather than
On the other hand, creating space in the formal on the volume of knowledge gained. Recognising
curriculum for students to pursue individual themes that students’ informal learning can contribute to
based on their interests can enable informal their development of skills and competencies may
experiences to influence curriculum topics and reduce student workload and allow opportunities
tasks. Authentic experiences with a subject, for for undirected activities outside the classroom to
example through an internship or mentoring role, become part of schoolwork.
can also encourage persistence in the pursuit of
At one extreme, incorporating informal learning
related careers. A more coordinated approach
within the classroom could simply lead to reduced
involves organisations such as museums, youth
expectations for formal outcomes. But activities can
and hobby clubs partnering with schools and
also be designed that enable learners to recognise
universities to develop learning materials aligned
and reflect on their out-of-school activities. Also,
to the local curriculum.
Crossover learning 11
Session by the Teacher Institute at the Exploratorium, San Francisco, on ‘Reengineering your Science Curriculum’’.
by engaging in practical activities, they can be Teachers and informal educators now have more
supported to develop traits and skills such as opportunities for professional development related
persistence and self-direction that can aid success to crossover learning. Those working in informal
in any subject. For example, in an innovative learning at museums and community centres can
project, students studying American Literature built access the local curriculum and crossover key
their own chairs and, in the process, developed concepts and develop intentional connections
skills of problem solving, communication and between programme activities and school
collaboration. Identifying connections between the learning. Similarly, teachers can learn to facilitate
poetry they were studying and furniture making open-ended explorations in their classrooms.
helped them appreciate the craft and structure of The Teacher Institute at the Exploratorium, a
written texts. museum that emphasises hands-on activities in
San Francisco, California, helps teachers facilitate
Recognising achievement activities based on the principles behind the
interactive exhibits at the museum. Partnerships
A shift towards crossover learning requires
between formal and informal education entities
adjustments to the ways in which we assess and
can help ensure that staff strategies for crossover
recognise achievement. For example, using badges
learning are sustained.
to record less formal achievements recognises
activities that come from different sources. Tools
that allow students to gather resources, such as Finding space to bring
Tumblr or Pinterest, can enable learners to develop
transferable skills such as curation, evidence informal learning into
building and reflective commenting. Users of such
tools provide records of their interactions and formal education
paths through information on the Internet, so that
one item or a single collection can act as an entry
has the potential to
point for a deeper exploration of a subject.
enrich knowledge with
experience
12 Innovating Pedagogy 2015
Conclusion
Finding space to bring informal learning into formal and in the workplace. The challenge is to design
education has the potential to enrich knowledge this integration so that it retains the coherence of
with experience. Adding direction to informal the established curriculum while embracing some
activities can enhance motivation and increase the of the fun and freedom of informal exploration.
impact of informal experiences on school learning
Resources
Partnerships between art museums and schools: Report exploring the relationships between
blog.ed.gov/2015/06/16-museums-in- science education in formal and informal settings:
partnership-with-schools-a-model-for-learning/ Bevan, B., Dillon, J., Hein, G.E., Macdonald,
M., Michalchik, V., Miller, D., et al. (2010).
The Exploratorium Teacher Institute, San
Making science matter: collaborations between
Francisco, USA:
informal science education organizations
exploratorium.edu/education/teacher-institute
and schools. Washington DC: Center for
Weidinger, N. (2012). Maker Education and The Advancement of Informal Science Education.
WikiSeat Project, The Institute for the Future Blog. www.informalscience.org/documents/
iftf.org/future-now/article-detail/maker- MakingScienceMatter.pdf
education-and-the-wikiseat-project/
National Research Council. (2015). Identifying
Example of crossover learning between an and supporting productive STEM programs in
elementary school and local museums: out-of-school settings. Washington, DC: National
jacksonville.com/news/metro/2015-05-10/story/ Academies Press.
museum-magnet-creates-little-curators-and- www.nap.edu/catalog/21740/identifying-and-
docents-cross-over-learning supporting-productive-stem-programs-in-out-
of-school-settings
Crossover learning 13
Learning through argumentation
Developing skills of scientific argumentation
Potential impact: medium
Timescale: short (1–2 years)
Modern education extends beyond the transmission
How teachers can encourage
of knowledge and procedures, towards enabling
students to become active and reflective learners. productive argumentation
The pedagogy of argumentation prepares students To benefit from argumentation, students must
for a world where the consequences of science, listen and talk carefully, justify claims, and discuss
such as climate change and genetic engineering, ideas using reason and evidence. This kind of
affect every person and are publicly debated. classroom discussion does not come easily to most
students and needs to be thoughtfully supported.
Students can only understand scientific ideas
Teacher practices associated with learning through
in depth by engaging in the kinds of inquiry and
argumentation include:
communication processes that scientists use.
These involve reasoning and arguing from available • having students articulate their
evidence in order to improve and refute ideas and ideas orally and in writing
explanations, while communicating understanding
• asking questions that drive students to
through the use of precise language. The methods
evaluate and improve their ideas
of scientific argumentation are not confined to
the traditional sciences, but can be applied to • restating or revoicing students’ remarks in
mathematics, history, language, arts, and the more scientific or mathematical language
human sciences. Science content and the practices • having students develop and use
of science need to be learned in concert; neither models to construct explanations.
should be taught in isolation or as a prerequisite
Professional development can help teachers to lead
for the other.
dynamic group discussions using these strategies.
Teachers can support constructive argumentation
Argumentation pedagogy by establishing classroom norms for taking turns
in conversation, active listening, and responding
invites students to make constructively to other people’s ideas.
claims and provide Technologies to support
supporting evidence learning through argumentation
A good way to spark serious discussion of scientific
Engaging students in scientific argumentation
ideas is to pose a thought-provoking question that
contrasts with traditional science pedagogy based
has no simple answer and that requires discussion
on lecturing and posing closed questions to which
of theory and evidence. Here are some examples,
the answers are already known. Argumentation
ranging across topics and levels. Why aren’t birds
pedagogy invites students to make claims and
electrocuted when they land on electric cables?
provide supporting evidence for those claims and
Why don’t we feel the weight of a plane when it
to discuss whether the evidence someone presents
flies over us? Can we measure intelligence? Is
for a claim is sufficient and is justified according to
time travel possible? How can we know whether
the standards of the discipline.
Jesus was a real person?
14 Innovating Pedagogy 2015
Teachers may ask students to investigate a on middle and secondary school topics in biology,
topic in groups and then share and compare chemistry, earth science, and physics. These
their responses. Classroom communication projects present a driving question and then lead
technologies can help this process. Classroom students through a process of online investigation
‘clickers’ are devices handed out to each student that requires them to formulate arguments and
in a class to indicate a response to a question. A explanations backed with data collected in the
teacher might ask students to suggest different course of the investigation. Many of the projects
answers to a question and then vote for the best lead to a student debate that pits different proposed
answer, displaying a bar chart of the number of solutions or conclusions against each other with
students selecting each response. The teacher the goal of further refining students’ thinking.
RUNAWAY COMPUTER
A NEW DARK AGE SPREAD OF DESERTS
INTELLIGENCE
is an example of is an example of is an example of
LARGE SCALE PROBLEMS
OF THE 21ST CENTURY
Show All Ideas
has sub probl
Open the idea List view and display all instances of this Idea
Unpin Node
HOW CAN E
GLOBAL WARMING
AND DEBA
Connection Search
Similarity
Contrast
Consistency
Proof
Argument visualisation in Cohere
then asks the class to discuss the responses, Conclusion
perhaps adding further evidence, then they
Implementing argumentation pedagogy can be
vote again. Typically, student responses start to
difficult. Most students and teachers are used
converge towards a more normative understanding
to questions with known answers, which are
of the scientific topic.
asked so students can demonstrate individual
Students can also engage in scientific mastery of a science idea or topic. By contrast,
argumentation online. For example, the Cohere argumentation provides an opportunity for students
system supports visualisation of arguments. The to build knowledge through a process of proposing,
Knowledge Forum online environment supports critiquing, and defending ideas over cycles of
students to articulate, link, and reflect on their turn-taking. This can be a laborious process.
own and each other’s ideas. Students have used Students need thoughtful teacher-guided support
Knowledge Forum to build an understanding of to learn the specialised form of argumentation
scientific topics such as human body systems and that scientists use to build deeper understanding
causes of pollution. of the natural world. Teachers may require several
years to become proficient in leading classroom
The Web-based Inquiry Science Environment
discussions that promote the development of
(WISE) platform offers a variety of science projects
Learning through argumentation 15
science knowledge and argumentation skills. teachers in the past. Well-designed science
Developing rich, curriculum-aligned questions or learning activities that incorporate rich topics for
topics for science argumentation can be difficult as discussion in person or online can be combined
well. with technologies to support communication
and maintain a record of student thinking and its
Fortunately, freely available online resources
evolution over time.
provide examples that have worked well for
Resources
Knowledge forum online environment for Study of classroom conditions that promote,
knowledge building: nurture and sustain argumentation practices
www.knowledgeforum.com/ among students:
Duschl, R. A., & Osborne, J. (2002). Supporting
20 big questions in science:
and promoting argumentation discourse in
www.theguardian.com/science/2013/sep/01/20-
science education. Studies in Science Education,
big-questions-in-science
38(1), 39-72.
Alozie, N. M., Moje, E.B., & Krajcik, J.S. (2010). cset.stanford.edu/sites/default/files/files/
An analysis of the supports and constraints for documents/publications/Osborne-Supporting
scientific discussion in high school project‐based and promoting argumentation discourse in
science. Science Education, 94(3), 395-427. science education .pdf
deepblue.lib.umich.edu/bitstream/
To provoke argument among educators, see:
handle/2027.42/69162/20365_ftp.
Kirschner, P. A. & van Merriënboer, J. J. G.
pdf?sequence=1
(2013). Do learners really know best? Urban
Description of Cohere system for argument legends in education, Educational Psychologist,
visualisation: 48(3), 169-183.
Buckingham Shum, S. (2008). Cohere: Towards ocw.metu.edu.tr/pluginfile.php/3298/course/
Web 2.0 Argumentation. In Proceedings of section/1174/Do Learners Really Know Best.
COMMA’08: 2nd International Conference on pdf
Computational Models of Argument, 28-30 May
Practical guidelines for teachers to manage
2008, Toulouse, France. IOS Press, 97-108.
productive talk in science classrooms:
oro.open.ac.uk/10421/
Michaels, S. & O’Connor, C. (2012). Talk Science
Comprehensive survey of research into using Primer. Cambridge, MA: TERC.
‘clicker’ technology in large classrooms: inquiryproject.terc.edu/shared/pd/
Caldwell, J.E. (2007). Clickers in the large TalkScience_Primer.pdf
classroom: current research and best-practice
Resnick, L. B., Michaels, S., & O’Connor,
tips. CBE-Life Sciences Education, 6(1), 9-20.
M.C. (2010). How (well-structured) talk builds
www.lifescied.org/content/6/1/9.full
the mind. In D. D. Preiss & R. J. Sternberg
(Eds.), Innovations in Educational Psychology:
Perspectives on Learning, Teaching, and Human
Development. New York, NY: Springer. 163-194.
www.lrdc.pitt.edu/bov/documents/resnick_
howwell-structuredtalkbuildsthemind_033012.
pdf
16 Innovating Pedagogy 2015
Incidental learning
Harnessing unplanned or unintentional learning
Potential impact: medium
Timescale: medium (2–5 years)
Incidental learning is learning that is unplanned Incidental learning continues into adulthood, but is
and may be unintentional. It can happen at any generally not valued by examiners or employers.
time in any place: at home, while working, or on Early research into incidental learning explored
the move. Incidental learning is not usually led by a how people learned as part of their daily work
tutor, neither does it follow a structured curriculum routines through observation, conversation with
nor result in formal certification. It frequently occurs colleagues, use of work tools, and problem solving.
within activities that learners engage in by choice
and forms part of everyday work and leisure.
Schools are recognising
How researchers have that children can learn
explored incidental learning
Young children engage in incidental learning as
through play and
they develop abilities to speak, play with toys discovery, making
and interact with their family and friends. Through
unstructured play, they can learn problem solving, time for unstructured
language use, social, physical, and self-regulatory
skills. exploration
In a study of incidental learning of arithmetic, Researchers have identified factors that make
children were tested on their ability to do sums that incidental learning successful. These include: the
require approximation (‘more or less’). The study goals of the learners, people nearby for discussion
found that 65% of the children aged 5-6 could and interaction, the tools they have at their
answer problems such as: ‘‘If you had 24 stickers disposal, their location, and the time they have
and I gave you 27 more, would you have more or available. Awareness of these factors improves
less than 35 stickers?’’ It seems that many young understanding of the incidental learning that takes
children are able to do a form of approximate place and enables the creation of environments
arithmetic without being taught, by incidental that support incidental learning.
learning of the skills of estimation. These powerful
Persistence and confidence contribute to success
and general techniques are not developed further
in incidental learning. The social environment is
when they start school and begin with 2+2=4.
also important since the incidental learning process
Schools are recognising that children can learn often places learners in a vulnerable position
through play and discovery, making time for because they have to ask for help. Incidental
unstructured exploration. But there is still little learners may follow a path similar to the inquiry
awareness that young children starting school learning approach: framing and refining questions,
have already gained skills of estimation, creative planning an investigative path, and identifying
problem solving, wordplay, and game design that resources that may help. Or they may seek out
could form the basis of a new kind of early years situations where learning can occur, such as public
curriculum. seminars or book-reading clubs.
Incidental learning 17
Assisting incidental learning and bringing examples of use (for example,
those gained by watching a foreign movie with
Game designers embed opportunities for subtitles) back into the classroom for reflection and
incidental learning within computer games by discussion.
setting challenges and offering rewards, as well
as by providing landscapes to be navigated, rules Educators are also exploring how to design
to be inferred, and the motives and actions of learning experiences that build upon incidental
game characters to be interpreted. Some ‘serious learning that takes place elsewhere. Approaches
games’ employ similar forms of incidental learning include support for learners in reflecting on
to teach language and cultural skills by immersing learning that takes place throughout their lives and
players in a foreign environment. This builds on the making connections between incidental learning
longstanding approach (from the European ‘grand and deliberate learning.
tours’ of the 18th century) of taking young adults on
trips abroad to pick up the language and culture of New developments
a foreign country.
New developments have promise for extending
Second language educators have long recognized the benefits of incidental learning. For example,
the advantages of the context-richness and social the iSpot citizen science application is designed
learning experienced by incidental learners who for people of all ages to spot and share their
are immersed in authentic foreign language observations of wildlife. For example, a hiker can
environments. Travellers and migrants often upload photos of an unusual bird, insect or flower
pick up languages much faster than classroom to iSpot, adding basic information and, if possible,
students can. Techniques to emulate immersive a suggested identification. Others respond by
incidental learning include encouraging learners to adding, amending or confirming the identification.
hold everyday conversations in the language they Once confirmed, the software links this addition to
are learning, teaching exclusively in the language, other identifications of the species with photos by
Children closely observe a banana slug during unstructured play
18 Innovating Pedagogy 2015
their finders. This act of incidental learning can set learning has occurred, given that it cannot be
the contributor on a path of discovery that includes planned and often is not recorded. There is also the
comparisons with other sightings and a developing challenge involved in providing learners with well-
understanding of how experts classify species. timed opportunities for reflection and helping them
reconceive isolated learning fragments as part
Based on principles of incidental work-based
of more coherent, longer term learning journeys.
learning, SRI International is developing a mobile
Equally, there are challenges for learners to value
app to add a virtual mentoring structure to on-the-
their own learning journeys, find time to pursue
job learning. This includes ways for the employer
their hobbies and interests, and resist attempts by
and employees to generate useful content that
others – parents, teachers, managers – to over-
may be shared by browsing a ‘deck of cards’ in the
formalise and validate their personal learning.
app. Learners can set goals based on available
time and have progress tracked. They can also We still know very little about how young children
seek information on work topics and connect with acquire abilities related to language, arithmetic,
colleagues engaged in similar tasks. science, and social interaction, let alone the
beginnings of creativity, art appreciation,
Conclusions psychology and philosophy. As researchers start to
uncover these processes of incidental learning, we
Although incidental learning can enrich formal
may see the emergence of new pedagogies that
learning and occurs throughout a lifetime, it
build on children’s pre-existing skills and develop
presents challenges for teachers and learners. It
these into adulthood.
can be difficult for a teacher to know when incidental
Resources
iSpot community to identify wildlife Kerka, S. (2000). Incidental learning. Trends and
and share nature: Issues Alert No. 18: Center on Education and
www.ispotnature.org/ Training for Employment.
www.calpro-online.com/eric/docs/tia00086.pdf
Study of how pre-school children can solve
addition and subtraction problems through Le Clus, M. A. (2011). Informal learning in the
approximate arithmetic: workplace: a review of the literature.
Gilmore, C. K., McCarthy, S. E., & Spelke, E. S. Australian Journal of Adult Learning, 51(2), 355-
(2007). Symbolic arithmetic knowledge without 373.
instruction. Nature, 447(7144), 589-591. ro.ecu.edu.au/cgi/viewcontent.cgi?article=115
www.psychology.nottingham.ac.uk/staff/lpzcg/ 2&context=ecuworks2011
files/nature05850.pdf
Silva, P. M. (2007). Epistemology of Incidental
Design of web-based systems to support Learning. PhD, Virginia Polytechnic Institute and
incidental learning: State University.
Glahn, C., Specht, M., & Koper, R. (2009). scholar.lib.vt.edu/theses/available/etd-
Perspective and Contrast, Design Principles for 10162007-224008/unrestricted/silva.pdf
Supporting Self-directed and Incidental Learning.
Application of psychological theory to overcoming
In Proceedings of I-KNOW ’09 and I-SEMANTICS
the distinction between formal and informal
’09, 2-4 September 2009, Graz, Austria.
education:
dspace.learningnetworks.org/
Strauss, C. (1984). Beyond ‘formal’ vs. ‘informal’
bitstream/1820/2009/1/perspective_and_
education: uses of psychological theory in
contrast_design_principles.pdf
anthropological research. Ethos, 12(3), 195-222.
scholarship.claremont.edu/pitzer_fac_pub/66/
Incidental learning 19
Context-based learning
How context shapes and is shaped by the process of learning
Potential impact: medium
Timescale: medium (2–5 years)
Context is how we make sense of experience, play, while safeguarding them so they do not stray
by distinguishing between what is relevant and into dangerous situations either outdoors and
irrelevant. For example, when reading a book, the online. At university level, a central issue in subjects
meaning of each word and phrase is conveyed such as geology, archaeology and environmental
not only by its own characteristics, but also by its sciences, is whether to use a field trip to immerse
location in relation to other words or illustrations. students in an authentic context, with all its risks
and uncertainties, or to provide them with an
Until recently, education has been designed to
experience similar to that of a field scientist by
minimise the effects of context on learning, so
manufacturing or simulating typical data.
that children can gain universal knowledge and
take tests that are appropriate whatever the
location, time of day, or surroundings. Yet many context is both
professions, such as medicine, art, or engineering,
require general professional knowledge to be something we are
applied in specific contexts. They also need
practical knowledge to be built up from working immersed in and
in many differing situations. So an understanding
of how context relates to learning is essential for
something we create
innovating pedagogy.
Augmented reality, virtual reality and environmental
modelling can provide students with the experience
Learning in context and of viewing and sampling real data, for example by
learning by creating context viewing a virtual microscope showing pre-prepared
images of rock that can be zoomed, scanned and
Consider a group of friends standing before a
viewed under different lighting conditions. These
painting in an art gallery. They are in a specific
technology-enhanced approaches increase ease
context, comprising the painting, gallery, the friends
of access and teacher control of the situation, but
and other people. They are also creating context
these advantages must be weighed against the
by engaging in shared action and conversation,
value of doing science in real locations which are
by moving closer to see the painting, discussing
potentially difficult and costly to access.
the artist, and comparing this painting with others
they have seen. Thus context is both something
we are immersed in and something we create.
Context-sensitive technologies
The same is true when reading a book: we are for learning
simultaneously at a specific word on a page, and
New context-sensitive technologies offer
creating contextual meaning from our knowledge
opportunities to develop enriched contexts for
of language and literature.
learning. Handheld location-aware guides and
This dual nature of context, as something that augmented-reality applications can offer audio,
surrounds us and something we create through our text and images to describe the current location or
activity, raises problems for teachers at all levels. object, such as a painting or museum item. The
A teacher of young children needs to offer them aim is to give the visitor general information that
opportunities to create context through exploratory relates to the specific place or exhibit.
20 Innovating Pedagogy 2015
The Aris application offers a set of tools to create Generalised knowledge about migration and
and deliver location-based games such as climate change develops by exploring patterns of
scavenger hunts and re-enactments of historical data across time and location.
events. One Aris game re-creates a student
protest in the 1960s on the University of Wisconsin Context in education
Madison campus. A visitor to the university can take
Young children’s learning is tied to contexts of time,
the role of a reporter, moving round the campus,
place, people, objects, so they live ‘in the now’.
witnessing past events through images and video
As they mature, children are increasingly able to
at the campus locations where the events took
create context by applying generalised knowledge
place and conducting simulated interviews with
to a situation. For both children and adults, this
participants.
process can be supported by tools for accessing
Users of Aris can also create contexts by taking knowledge in context and for abstracting general
photos and making notes that are added to a map, knowledge across multiple contexts.
Aris context-based game showing the campus location of a student protest in the 1960s
Contextual learning ties together pedagogies
for others to view when they reach the appropriate
covered in previous editions of the Innovating
locations. This and similar context-based systems
Pedagogy report, including geo-learning,
can be used, for example, in citizen journalism,
seamless learning, event-based learning, crowd
as people record everyday events, or in language
learning, and citizen inquiry. The common theme
learning for people to add labels in a foreign
is learning that comes from being situated in and
language to locations and objects that pop up
understanding a context, and from reporting and
on other people’s devices when they visit each
comparing events across multiple contexts. As
location.
an approach to education, contextual learning
When learning across contexts, communities of involves helping students to learn from the world
amateur scientists already share and compare around them, and to see how general principles in
local data on, for example, weather, wildlife, science and society relate to their everyday lives.
rocks and fossils. Schools can participate in
It is often not easy to take what is learned in one
these community activities through sites such as
setting and apply it in another. Words and ideas
Journey North, which engages students and citizen
vary according to their context. A word like ‘set’ in
scientists around the world in studying wildlife
English has very different meanings in a kitchen,
migration and seasonal change, including tracking
a tennis court, and a mathematics classroom.
migration of hummingbirds, recording sightings of
Similarly, ideas and activities may need to be re-
butterflies and noting when tulips bloom in spring.
interpreted from one context to another, and data
Context-based learning 21
items collected at particular locations may need to and to connect general knowledge with everyday
be checked or modified before they can be used life, but it requires skill in interpreting localised
more generally. So context-based learning is a words, concepts and data.
powerful means to understand places and events,
Resources
Aris web-based system for creating and playing Discussion of the ‘Salters’ courses for
context-based mobile games: context-based science education, focusing on
arisgames.org/ development of the Salters Advanced Chemistry
course:
Luckin’s Ecology of Resources design framework
Bennett, J., & Lubben, F. (2006). Context‐based
for learning, context and technology:
chemistry: the Salters approach. International
eorframework.pbworks.com/w/page/3777765/
Journal of Science Education, 28(9), 999-1015.
FrontPage
hal.archives-ouvertes.fr/hal-00513319/
Journey North website that engages students and document
citizen scientists in tracking wildlife migration and
Hansman, C.A. (2001). Context‐based adult
seasonal change:
learning. New Directions for Adult and Continuing
www.learner.org/jnorth/
Education, 2001(89), 43-52.
www.andrews.edu/sed/leadership_dept/
documents/context_based_adult_.pdf
22 Innovating Pedagogy 2015
Computational thinking
Solving problems using techniques from computing
Potential impact: medium
Timescale: medium (2–5 years)
As we learn chemistry, we broaden and extend Debugging – Refining those steps.
our knowledge of the scientific method. As we
A final step that is usually implied without being
study music, we develop and refine our sense of
included in the main list is
timing and of rhythm. Each area of the curriculum
is associated with a set of skills that can be Presenting a solution in a usable form.
applied throughout our life, giving us new ways to This method of problem solving can be worked
understand the world. through as a series of explicit steps. In the process,
In the case of computing, as we learn its principles it may be internalised so that we use it automatically
and languages, we also acquire a set of problem- when faced with a new problem.
solving skills. Together, these are known as ‘Computational’ does not imply that humans are
Computational Thinking. The value of these skills being taught to think like unimaginative machines
and their associated concepts, practices and that can only solve a problem when supplied with a
perspectives, is widely recognised. set of instructions to follow. Computational thinking
Countries are adding computational thinking to is a way in which humans can think when they are
the list of key school subjects. In England, the trying to solve problems. The approach can be
National Curriculum states that children should set out as a set of clear steps, but separating and
be offered high quality computing education navigating these steps is a creative human activity.
that will equip them with skills in computational Although this way of thinking was developed
thinking and creativity to understand and change in the context of computer programming and
the world. Outside education, large companies computer science, it can be applied more widely.
such as Google and Microsoft Research regard Some definitions specify that it is used for the
computational thinking as an essential set of development of problem-solving procedures that
problem-solving skills and techniques for software can be mechanically interpreted. This appears to be
engineers. an unnecessary restriction. Computational thinking
provides a way of formulating problems and their
Elements of computational solutions. It enables people to deal confidently with
thinking complexity and with open-ended problems. It is
essential when developing computer applications,
Computational thinking uses the same steps to
but it is also valuable in any discipline.
deal with a variety of problems.
Decomposition – breaking a large problem down Problem-based learning
into smaller ones
In the classroom, computational thinking can be
Pattern recognition – recognising how these related to the use of problem-based learning. This
smaller problems relate to ones that have been pedagogy was developed in response to the needs
solved in the past of professional practice, as a way of ensuring that
students are not only able to pass examinations
Abstraction – identifying and setting aside
but can also apply in practice the concepts that
unimportant details
they have learned.
Algorithm design – Identifying and refining the
steps necessary to reach a solution
Computational thinking 23
In order for problem-based learning to be effective,
teachers need to ensure that students are familiar
Studying computing
with the relevant skills and concepts, and that involves much more than
they are guided as they apply a problem-solving
strategy. This is likely to involve working together learning to code
to:
plenary session. Although the individual work may
1. Examine a case and clarify terms
be extensive, this is essentially a time-bounded
2. Identify the problem approach. In a real-world setting, the process
3. Analyse the problem would extend further, with solutions tested and
refined over a long period. In problem-based
4. Draft an explanatory model learning, the process ends at Step 7, at which point
5. Establish learning goals an appropriate solution to the problem is likely to
be identified in discussion with a teacher.
6. Work individually to collect
additional information Computational thinking differs from problem-based
learning in that it arises from a need to solve
7. Apply and discuss additional information
immediate practical problems rather than work
For example, medical students might be presented through pre-prepared exercises. It breaks an initial
with a set of information about a patient. Having problem down into smaller elements, then relates
clarified the details, they would list key symptoms these to ones that have been solved in the past.
and possible causes, suggest what might be wrong, It also assumes that solutions will be tested and
identify what they need to find out in order to check refined until an acceptable one is reached. Thus,
if they are correct, perform some tests and then it can be more useful in practical settings than the
use these additional data to make a firm diagnosis. problem-based learning approach, but may not be
This is a systematic approach to problem solving, appropriate to solve human and social problems
designed for the classroom. It focuses on a single that cannot easily be decomposed into sub-
problem and includes learning goals. It shifts from problems.
group work to individual study and back to a
Section of Scratch code for a hide-and-seek game
24 Innovating Pedagogy 2014
Computational thinking skills Connecting – recognizing the power of creating
with and for others
Learning to solve problems in the context of
computing is associated with the development of Questioning – feeling empowered to ask questions
a set of skills. Researchers who have investigated about the world.
how children engage with the programming
These findings emphasise that computational
environment Scratch have identified skills and
thinking is more than a set of steps to be worked
shifts in perspective related to computational
through. It is not only a way of thinking, but also a
thinking:
way of working and of approaching problems.
Experimenting and iterating – developing
something, trying it out, and then developing some Conclusion
more.
Studying computing involves much more than
Testing and debugging – finding and solving learning to code. It enables learners to engage in
problems as they work. abstraction, by defining patterns and generalizing
from specific instances. It introduces ways
Reusing and remixing – building on existing
of processing information and representing it
projects or ideas
in different ways. It requires learners to work
Abstracting and modularizing – exploring systematically to identify and remove errors.
connections between the whole and the parts Perhaps most importantly, it provides them with
a way to break down problems and work to solve
Expressing – recognising that working in this way them across every area of life.
is a creative activity.
Resources
The importance of computational thinking and What is Computational Thinking? A framework
how it can be incorporated within the curriculum developed by Harvard, based on studies in the
for children aged 5–11: context of the Scratch programming environment:
Berry, M. (2013). Computing in the National scratched.gse.harvard.edu/ct/defining.html
Curriculum: a guide for primary teachers. Bedford,
Scratch programming environment for children:
UK: Computing at School.
scratch.mit.edu
www.computingatschool.org.uk/data/uploads/
CASPrimaryComputing.pdf A framework that includes lesson planning,
classroom techniques and assessment methods:
Computational Thinking: Teacher Resources
Curzon, P., Dorling, M., Ng, T., Selby, C., &
from The International Society for Technology
Woollard, J. (2014). Developing computational
in Education (ISTE) and the Computer Science
thinking in the classroom: a framework.
Teachers Association (CSTA):
Computing at School.
csta.acm.org/Curriculum/sub/CurrFiles/472.11
community.computingatschool.org.uk/
CTTeacherResources_2ed-SP-vF.pdf
files/3517/original.pdf
Google for Educators offers a curated collection of
A detailed review of publications on computational
resources related to computational thinking:
thinking:
www.google.com/edu/resources/programs/
Grover, S., & Pea, R. (2013). Computational
exploring-computational-thinking/index.
thinking in K–12: a review of the state of the field.
html#!resources
Educational Researcher, 42(1), 38-43.
Computational thinking 25
Learning by doing science with
remote labs
Guided experiments on authentic scientific equipment
Potential impact: medium
Timescale: ongoing
Laboratory experiences offer opportunities for collect data from physical phenomena. Through a
students to experiment directly with the material remote lab, students can now work with scientific
world, or data from it, using the tools, data apparatus and materials that would otherwise
collection equipment, models and theories of be too expensive, dangerous, difficult, or time-
science. That was the conclusion of a report from consuming. For example, the Radioactivity iLab
the US National Academy of Sciences, echoed in enables students to measure radiation from a
a statement from the British Council for Science sample of strontium-90. In this iLab, students in the
and Technology that “Practical laboratory work United States move a Geiger counter in Australia
is the essence of science and should be at the up and down to measure the radioactivity at
heart of science learning.” Yet the value of school different distances and watch what happens over a
laboratory work has also been criticized, as the live video. The learning goal is to observe and infer
experience of running an experiment in a school that the intensity of radiation from a point source
lab can emphasize practicalities and neglect deep decreases proportionally to the inverse square of
learning. the distance.
One important area of innovation has been to
provide students in schools and universities with balance the time
remote access to real scientific experiments.
In a remote laboratory, a student controls real and support for doing the
materials and apparatus over the internet, and
the procedure can be executed flawlessly by lab work with time and
a computer. Students can therefore focus on
intellectual skills and conceptual understanding.
support for learning
Classroom teachers can spend less time on
setting up and managing materials and equipment,
from it
and more time on framing and supporting student Remote labs are available for many topics
learning. Students can also more easily compare including astronomy, biology, chemistry, computer
data sets, collect larger data sets, and engage in networking, earth science, engineering, hydraulics,
replications and extensions. An example is the microelectronics, physics and robotics. Further,
Remote Experimentation Laboratory (RExLab) at common platforms are emerging such as iLab
the Federal University of Santa Catarina, Brazil. In Central, Go-Lab and the OpenScience Laboratory.
Brazil, only 7% of schools currently have their own The benefits and growing availability of remote
science labs, so it gives students the opportunity to labs mean that now is an ideal time to focus on the
control scientific equipment and run experiments pedagogical innovations that will be necessary to
in electrical circuits, mechanics, physics and realise the full potential of both local and remote
computing. labs.
Note that a remote laboratory is not a simulation: As technology makes the mechanics of lab work
students control high-end scientific equipment and faster and more straightforward, how can learning
26 Innovating Pedagogy 2015
be enhanced? Six questions are at the heart meaningful experiments and investigations.
of innovative pedagogies for learning by doing They need help to form concepts, through
science: techniques such as concept mapping, and
to elaborate hypotheses. They also need
1 What is the learning purpose? In traditional
teaching labs, the purpose was sometimes
considerable guidance in making sense of the
data that results, relating the data back to their
only to handle scientific equipment safely and
original driving questions, and deciding what
precisely. This work is taken out of students’
to do next. By attending to the complete cycle
hands in a remote lab. Consequently, in
of planning, acting and reflecting, educators
remote labs educators more often focus
can better develop students’ abilities as self-
on conceptual understanding and inquiry
regulating learners.
ARROW remotely controlled radio telescope for Open University students
goals that are aligned with today’s curricular
aspirations. Students often appreciate
3 How can students get timely feedback
to guide their learning? Researchers
spending less time setting up (and cleaning have noted that, in traditional physical labs,
up) a lab and more time pursuing intellectual teachers typically walk around to identify
goals. They may also appreciate getting a difficulties students are having with the lab,
higher quality data set with less fine tuning of and intervene appropriately – however,
equipment. But, for some purposes, hands- they may need guidance on how to engage
on experience with local materials may be students conceptually during the session. In
better. For example, in a remote lab students a remote lab, students also need to be tested
have fewer opportunities to design how they and assisted during their engagement with the
control and measure phenomena. Whether lab, but the teacher may not be present during
with remote or local labs, a focus on authentic the session. Digital resources can support
science learning goals (and not just on the students in checking their own understanding
use of authentic materials) is a hallmark of and progress, and thereby provide feedback
innovative pedagogy. to guide learning while doing the lab work.
2 What guidance do students need before
and after the lab session? Educational
4 How can social roles support learning
goals? Likewise, physical labs in schools and
designs often provide explicit resources for universities are places where students interact
guiding students during the lab session. socially in support of each other’s learning.
The guidance they require beforehand and In remote labs, a basis for communication
afterwards is often less thoughtfully designed. can be set up via chat or online calling. Yet
For example, students need support to plan communication alone is not enough.
Learning by doing science with remote labs 27
Research in the area of computer-supported
collaborative learning emphasises the need
6 How can teachers prepare? Remote labs
offer new possibilities for teacher learning.
to structure students’ collaboration, which can For trainee teachers who are studying at
include assigning specific roles to students, university, they can practise with a remote
providing a shared workspace, orchestrating lab on their university campus and then teach
when students should communicate in the students with the same lab during a practical
course of their work with the lab, and helping teaching experience in a school. Remote
them to monitor and improve the state of their labs also offer teachers sample data sets
social engagement. that students collected, which can be used
to help with planning their lessons. Further,
5 Can the places for sense making and
data collection be flipped? Conventionally,
since teachers in different locations can use
the same remote lab, they can more easily
students are expected to collect data during
engage in discussions of their pedagogical
school time, and to organize and interpret their
approach to teaching the lab class.
data as homework. However, this arrangement
requires students to do challenging intellectual
work in the less supported environment, alone
Conclusion
at home. With remote labs it becomes possible Doing real, practical scientific experiments is no
for students to run their experiments outside longer restricted to science labs in schools or
class, thus flipping the use of time at home universities during normal working hours. The
and in school. This could enable teachers ability to conduct experiments remotely over the
to focus with students on making decisions Internet means that students may have access
about what to investigate and discussing the to equipment and materials that they would not
resulting data. Overall, innovative pedagogies otherwise be able to engage with, due to issues
can be employed to balance the time and around cost, safety, level of difficulty and time
support for doing the lab work with time and required. This also enables students and teachers
support for learning from it – making sure that to focus on learning goals and the pedagogy of
the difficult work of sense-making is not left to science learning, rather than just practical handling
students to struggle with alone. of apparatus.
28 Innovating Pedagogy 2015
Resources
Go-Lab portal to online labs for schools: Study of remote lab use by undergraduate
www.go-lab-project.eu students, indicating a need for realism such as
live video of the lab:
Open letter from the Council for Science and
Sauter, M, Uttal, D. H., Rapp, D. N., Downing, M.
Technology to the former UK Secretary of State
& Jona, K. (2013). Getting real: the authenticity of
for Education in 2013, arguing that practical
remote labs and simulations for science learning.
laboratory work should be at the heart of science
Distance Education, 34(1), 37-47.
learning:
groups.psych.northwestern.edu/uttal/
www.gov.uk/government/uploads/system/
documents/Sauteretal2013.pdf
uploads/attachment_data/file/230509/13-1131-
stem-education.pdf Study of introduction of remote lab use in a
Brazilian school, indicating importance of access
iLabs network of remote labs:
on mobile devices and teacher development:
ilabcentral.org
Simão, J. P. S., de Lima, J. P. C., Rochadel,
Remote Experimentation Laboratory (RExLab) J. B. daS. (2014). Remote Labs in Developing
provided by the Federal University of Santa Countries: An Experience in Brazilian Public
Catarina, Brazil: Education. In proceedings of IEEE 2014 Global
relle.ufsc.br Humanitarian Technology Conference, 1-13
October 2014, San Jose, CA. 99-105.
OpenScience Laboratory, bringing practical ieeexplore.ieee.org/stamp/stamp.
science to students: jsp?arnumber=6970267
learn5.open.ac.uk
Report on the status of science labs in US high
Review of remote labs in education: schools:
Cooper, M. & Ferreira, J. M. M. (2009). Remote Singer, S. R., Hilton, M. L. & Schweingruber,
laboratories extending access to science and H. A. (Eds.) (2005). America’s Lab Report:
engineering curricula. IEEE Transactions on Investigations in High School Science.
Learning Technologies, 2(4), 342-353. Washington DC: National Academies Press.
oro.open.ac.uk/20433/1/tlt2009040342.pdf www.nap.edu/catalog/11311/americas-lab-
report-investigations-in-high-school-science
Evaluation of use of remote labs with schools,
indicating a need to focus on active manipulation Review of guidance for supporting student use of
of control devices and to teach key skills such as online and remote labs:
experimental design and control of variables: Zacharia, Z. C., Manolis, C,. Xenofontos, N.,
Lowe, D., Newcomb, P., and Stumpers, B. (2013). de Jong, T., Pedaste, M., van Riesen, S. A. N.,
Evaluation of the use of remote laboratories for Kamp, E. T., Mäeots, M., Siiman, L., & Tsourlidaki,
secondary school science education. Research in E. (2015). Identifying potential types of guidance
Science Education, 43(3), 1197-1219. for supporting student inquiry when using
link.springer.com/article/10.1007%2 virtual and remote labs in science: a literature
Fs11165-012-9304-3#/page-1 review. Educational Technology Research and
Development, 63(2), 257-302.
link.springer.com/article/10.1007%2
Fs11423-015-9370-0#/page-1
Learning by doing science with remote labs 29
Embodied learning
Making mind and body work together to support learning
Potential impact: medium
Timescale: long (4+ years)
Embodied learning comes from self-awareness working in harmony to express the process of
of one’s own body – its movements, biomedical thinking can be powerful aids to teaching and
measurements, limits and interactions with the learning. Children show their working of subtraction
world. Whilst it is essential for some forms of problems by crossing out and adding figures; poets
learning, such as playing a new sport or learning leave traces of their creative processes on the
to drive a car, it also relates more generally to written manuscript.
how the body shapes and conditions our cognitive
learning. As we move through environments and
interact with people and objects, our bodies and Embodied learning
limbs fit in with the surroundings. We continually
adjust, without conscious awareness, to the terrain
comes from self-
as we move about, the surrounding temperature,
the objects and people we touch. The environment
awareness of one’s
provides opportunities for action (affordances) own body
that our bodies detect and act upon by walking,
running, hearing, seeing, touching, smelling, Devices with pen or touch input can capture these
tasting. Learning happens when this continuous pen strokes and replay them to provide an animation
process of action and reaction comes to our of problem solving. Teachers can create ‘worked
attention. This can happen when the body does example’ videos to demonstrate the process of
not fit neatly into the environment (perhaps it solving a mathematical problem or to explain a
stumbles at a concealed step), or we are learning concept by drawing and adding to a diagram.
to perform a physical activity such as dancing, New technologies that are sensitive to pressure of
or we are shaping the environment to our needs touch allow more subtle ways of communicating
(for example, by drawing, painting, sculpting or the process of drawing and painting. However,
building). these are digital imitations of the flow of ink and
the colour of pigment. Paints create colour by
How embodiment reflecting ambient light, while computer screens
transmit and filter light.
affects learning
Technology can add value when communicating
It follows that physical acts – such as using a pen,
through gesture, with interactive surfaces such
pencil or brush to write and draw – affect how we
as tabletops (large multi-touch computer screens,
learn. When writing or drawing by hand rather than
presented horizontally at waist height) supporting
typing on a keyboard we are able to cross out, add
individual and collaborative work. Using these
notes and draw diagrams alongside the text. The
interactive tools, learners can manipulate digital
process of creating a text, mathematical solution,
information directly with their fingers, feet or other
or drawing can be made visible to other learners
bodily movements.
or teachers. Students may use their workings
and crossings out to gain insight into thinking Gestures enable people to communicate by
processes, see gaps in knowledge, and suggest indicating or moving real or virtual objects, working
ways to improve the technique, perhaps by adding together to produce shapes and patterns, and
notes or drawings. These acts of mind and body creating music and dance. Gestures may also have
30 Innovating Pedagogy 2015
a fundamental role in children’s development of a certain time period, heart rate, or even blood
mathematics and science, as they rotate shapes, oxygen levels). These data, sometimes referred
organise things into categories, pour liquids, and to as ‘the quantified self’, can be applied to help
move objects into alignment or set them in motion. us learn about ourselves, to improve fitness and
The speech children use with adults in performing diagnose bodily illnesses and weaknesses.
these actions, such as ‘push’ and ‘pour’, forms the
basis for scientific language. Pros and cons of
In some instances, tabletops are better for embodied learning
supporting learning than using a mouse and cursor
Embodied learning can produce new insights by
on screen, as there is a more direct route between
generating data that are personal and directly
a person’s cognitive intent and their physical
relevant. It may also offer new ways to engage with
movements. For example, in the European
learning that prove appealing to some learners.
JuxtaLearn project, groups of school children
However, unless it is implemented thoughtfully it
worked together on digital tabletops to produce
will present accessibility challenges, in particular
joint explanations of ‘tricky topics’ in science and
to those who have physical disabilities and those
mathematics. Using their hands, they were able
who experience difficulties with physical exertion
to move and re-order on the large screen boxes
or complex bodily movements. This may result in
of text that represented the structure and content
frustration or embarrassment for those learners,
of their explanations. As they explained their
leading to reduced motivation and engagement.
actions to others, and engaged physically with the
text, they probed their own understanding of the Other effects on motivation have been identified.
scientific concepts. Some people have reported that they find personal
fitness monitors addictive, so they are reluctant
New developments in to exercise when not wearing them, feeling that
embodied learning such activity is wasted. They have also reported
feeling ‘controlled’ by the device, even though they
Mobile and wearable devices now contain a range experience feelings of happiness, satisfaction,
of different sensors that can provide information pride and increased motivation when they reach
not only about our external environment (including their daily targets.
ambient temperature, light levels and location) but
also about an individual’s physical and biological Conclusion
data (such as the number of steps walked over
Embodied learning suggests that learning occurs
not only in the mind, but also through existing and
new practices engaged in by our physical bodies.
Using bodily actions when learning new content
may result in deeper, longer-lasting memory
traces and, in some cases, higher test scores and
increased knowledge retention.
New developments in wearable and implanted
technologies, including internal microchips
and digital tattoos are likely to provide even
greater amounts of personal data about physical
movements and physiology. However, these
possible extensions or enhancements to minds
and bodies will not always be a comfort or a
benefit. It is clear that we need carefully to consider
the potential negative impacts on learning, such as
demotivation and intrusion, before we engage with
these developments more extensively.
Children interacting with a tabletop display on the
JuxtaLearn project
Embodied learning 31
Resources
Khan Academy teaching by worked example Evans, M. A. & Rick, J. (2014). Supporting
videos: learning with interactive surfaces and spaces. In
www.khanacademy.org J. M. Spector et al. (Eds.), Handbook of Research
on Educational Communications and Technology
SMALLab Learning advancing embodied learning
(fourth edition). New York: Springer-Verlag. 689-
in schools and museums:
701.
smallablearning.com/embodied-learning/
A related paper can be downloaded from
Duus, R. & Cooray, M. (2015). How we edutech.uni-saarland.de/uploads/330/iss-
discovered the dark side of wearable fitness icls2012.pdf
trackers, The Conversation, June 19, 2015.
Reflection on the body’s role within teaching
theconversation.com/how-we-discovered-the-
and learning, based on observation of a school
dark-side-of-wearable-fitness-trackers-43363
science teacher:
McNerney, S. (2011). A Brief Guide to Embodied Latta, M. M. & Buck, G. (2008). Enfleshing
Cognition: Why You Are Not Your Brain. Scientific embodiment: ‘falling into trust’ with the body’s role
American Blog Network, November 4, 2011. in teaching and learning, Educational Philosophy
blogs.scientificamerican.com/guest-blog/a- and Theory, 40(2), 315-329.
brief-guide-to-embodied-cognition-why-you- www.tandfonline.com/doi/pdf/10.1111/j.1469-
are-not-your-brain/ 5812.2007.00333.x
Evidence from gestures by teachers and learners Review of literature from anthropology, linguistics,
that mathematical knowledge is embodied: psychology and education:
Alibali, M. W. & Nathan, M. J. (2012). Embodiment Roth, W-M. (2001). Gestures: their role in
in mathematics teaching and learning: evidence teaching and learning. Review of Educational
from learners’ and teachers’ gestures, Journal of Research, Fall 2001, 71(3), 365-392.
the Learning Sciences, 21(2), 247-286. www.cogsci.ucsd.edu/~nunez/COGS160/
website.education.wisc.edu/~mnathan/ Roth_PS.pdf
Publications_files/2012_Alibali%26Nathan_
JLS_Embodiment_Instruction_Gesture.pdf
32 Innovating Pedagogy 2015
Adaptive teaching
Adapting computer-based teaching to the learner’s knowledge and action
Potential impact: medium
Timescale: long (4+ years)
Adaptive teaching refers to the ways in which and unprepared. Adaptive teaching attempts to
computer applications can analyse data from adjust to differences in background knowledge
learning activities to provide learners with relevant and experience, providing ways for learners to
content, to sequence their learning activities, to cope. Such technology also can provide just-in-
address gaps in their knowledge, and to accelerate time feedback by responding to recent actions,
their learning. The term can also apply to software to correct an error or offer a hint. A teacher in a
that helps teachers to adapt their classroom classroom cannot provide personal assistance to
activities based on responses from students. each student, yet giving such immediate feedback
Adaptive teaching is distinct from interactive may improve student performance.
learning, which takes place when a learner uses
technology that responds to input but does not Learning at one’s own pace,
adapt to the specific characteristics of the learner.
Adaptive teaching products have been developed
visualizing learner differences
for use in classrooms, in workplaces and at home. Picture a student who is taking a course in college
that uses adaptive technology software. The
student thinks some parts of the curriculum are
A teacher in a classroom interesting and some are boring. Instead of being
cannot provide personal forced to do the parts that she considers boring,
whenever the course reaches that point she can
assistance to each choose her own sequence in which to study the
material. When she is tested at the end of each
student, yet giving such section, the more she is stuck on a problem the
more hints she receives. Once she understands
immediate feedback easier problems, she is given more difficult ones.
The computer suggests weaker areas she should
may improve student review. At the end of the day, the teacher views the
performance performance of each student and uses feedback
from the system to find that a large group of
students had trouble with certain questions, so
Learners have differences in their knowledge,
plans either to re-teach those concepts in class the
experience, and preferences for studying. Even
next day, or to split the students into small groups
when a school screens learners using pre-requisite
to discuss specific problems, as suggested by the
courses, students will differ in proficiency and
software.
confidence. For example, consider two learners
who have passed high school algebra and join
the same college mathematics course. One Adaptive teaching technologies
learner has a passion for algebra, whereas the The number of adaptive learning products is
other considers it an exercise required to get a expanding at a rapid pace. Some educators see
degree. Their attitudes and skills in the class may adaptive approaches as providing flexible study
be quite different: the first may be bored, wanting options to students, particularly those struggling
extra challenge, while the other may be anxious in remedial and general education courses or fully
Adaptive teaching 33
Learner dashboard from the Cerego memorisation system
online classes. Many of these products have their courses or to create their own. Its adaptive course
roots in 1980s research into ‘intelligent tutoring sequence is neither a pre-set path, nor one based
systems’. These were developed primarily to on test results, but it employs algorithms and
support mathematics teaching, but new products machine learning methods that continuously tailor
address a broad range of subjects including a learning sequence for each learner. It also adds
English, psychology, economics and biology. learner interests to standard educational content,
Recent research into adaptive technologies is for example, producing mathematics problems
expanding beyond cognitive learner data by focused on an industry that appeals to the learner.
responding to learners’ moods and brain activity.
Cerego memorisation software asks learners to set
Adaptive products are designed and sequenced by goals based on the content they need to cover and
professional software designers and educational the time available to study it, then designs a daily
technologists. Pearson’s MyLab and Mastering study plan. Brainscape adapts flashcards based
products include many subjects: biology, chemistry, on a learner’s confidence and available study time.
engineering, psychology, writing, culinary sciences, Its model is informed by cognitive science research
oceanography and accounting. The Knewton uses on how teaching methods should be sequenced,
psychometric tools to analyse student ability, timed and repeated in order to store knowledge
probabilistic models to recommend the learning reliably in long-term memory.
activities to complete next, clustering to group
Adaptivity has also been applied to massive open
students by proficiency, and decay curves that
online courses (MOOCs) and online learning
model forgetting and trigger reminders to study
content to support learners based on their
older material. Knewton, like others such as Smart
preferences for pedagogical approach. They can
Sparrow, allows a teacher to select the lesson
choose from approaches as diverse as closely
design and to set the range of adaptability.
mentored apprenticeship and discovery through
Smart Sparrow provides tools to create simulations experimentation. An interactive companion
and interactive content. CogBooks enables to the Mathspring math tutoring game sends
educators either to select from previously created encouraging messages to students and adapts the
34 Innovating Pedagogy 2015
game difficulty depending on learner confidence, branched packets of content at several levels to
interest, frustration or excitement. Another tutoring provide multiple pedagogical approaches, confront
program adapts content by monitoring brain activity common misconceptions, and offer a battery of
and also documents workload, boredom, off-task hints that give learners the appropriate level of
activity and engagement. challenge and support. Systems for mathematics
and language teaching have been designed to
Adapting adaptive teaching generate examples and hints at varying levels
of difficulty, matched to the learner’s actions.
Previous editions of Innovating Pedagogy have
They can generate exercises, detect where
addressed ingredients of adaptive learning
the student makes an error, and indicate the
including learning analytics, dynamic assessment,
misunderstanding. However, the design of these
and learning from gaming. Despite much progress,
tutoring systems can involve years of research
adaptive teaching faces barriers. The cost of
into learners’ misconceptions. For this reason,
developing adaptive teaching systems can be high
cost-benefit analysis and developing efficiencies
if teaching material must be produced to match
around analysis and generation of content are
the needs and interests of different learners.
particularly useful for the growth of adaptive
Where traditional approaches require a linear
teaching technologies.
string of lessons, adaptive learning requires
Resources
Adaptive flashcards: Smart Sparrow adaptive e-learning platform:
https://www.brainscape.com www.smartsparrow.com
Cerego adaptive software for learning based on Introduction to adaptive web-based systems for
spaced rehearsal for memory retention: education:
cerego.com Brusilovsky, P., & Peylo, C. (2003). Adaptive
and intelligent web-based educational systems.
CogBooks: adaptive learning books:
International Journal of Artificial Intelligence in
pub.cogbooks.com/~cogbooks/product/
Education (IJAIED), 13, 159-172.
Knewton system for teachers to create adaptive telearn.archives-ouvertes.fr/hal-00197315/
learning content: document
www.knewton.com
Design, development and deployment of a MOOC
MathSpring adaptive mathematics practice that offers five learning strategies based on
software: learner preference:
mathspring.org Sonwalkar, N. (2013) The First Adaptive MOOC:
A Case Study on Pedagogy Framework and
Report on adaptive learning for Knewton: Scalable Cloud Architecture – Part I. MOOCs
www.knewton.com/wp-content/uploads/ FORUM, 1, 22-29.
knewton-adaptive-learning-whitepaper.pdf online.liebertpub.com/doi/abs/10.1089/
mooc.2013.0007
Pearson MyLab & Mastering adaptive tutoring
products:
www.pearsonmylabandmastering.com
Adaptive teaching 35
Analytics of emotions
Responding to the emotional states of students
Potential impact: medium
Timescale: long (4+ years)
Emotions, attention and engagement are key upon the emotional reactions of volunteers, these
drivers for learning. When you decide whether to companies adjust the way groups of people will
get out of bed, read a complex article, or complete react to emotional inputs and thereby maximise
a challenging task, how you feel about performing the chance that people will remember a brand
these activities will determine whether you will do positively.
them, persist and, more importantly, enjoy them.
In the field of the learning sciences, researchers are
on the brink of a similar breakthrough. Techniques
Detecting emotions for tracking eye movements, emotions and
Detection of emotions using advanced artificial engagement have matured over the past decade.
intelligence approaches is an approach used in Combining a mature discipline with relatively
marketing and advertising. Several companies inexpensive ways to measure where learners
can accurately measure how people experience watch and click in learning materials will allow
emotions, engagement, and attention while researchers, teachers and learners to discover
watching an advertisement, using only a simple where, when, and how people learn.
webcam on a tablet, smartphone or laptop. By
While you are reading this text, you may
combining eye-tracking movements (the way a
simultaneously be keeping an eye on a chat
viewer’s eyes focus on particular elements in
stream, listening to Spotify, or overhearing a
a video or text) with facial expressions (such
nearby conversation. If this text is truly engaging
as amazement, or a shake of the head) and
and interesting, your mind, eyes, and body will be
posture (leaning backwards or forwards), several
fully immersed in the learning experience. In the
companies can already track, trace and predict
future, using analytics of emotions, institutions will
how people react to particular advertisements,
be able to track which learning materials students
where their attention is drawn, whether they like
are following, and whether they are distracted,
or dislike a particular scene, and whether they
guessing answers to quiz tests, or really engaged
associate the brand with particular emotions.
in learning.
Rather than running expensive expert and
customer focus groups to establish whether an Personalised learning based
advert works or not, marketing companies have
found that thousands of people are freely willing
on emotional responses
to share their emotional reactions to featured By combining people’s clicking and typing
advertisements just by sitting behind a screen. By behaviour with the areas where they focus their
repositioning certain elements and scenes based gaze, rich opportunities for personalised learning
could become available. For example, if a student
is glancing back to earlier material, it may be that
the text is not sufficiently clear and he is struggling
with some concepts. If he is continually looking for
key terms, scrolling back and has a puzzled facial
expression (or worse, is getting annoyed), the
Eye-tracking study – the overlaid colours show where the system may suggest a short video explaining key
viewer is looking
36 Innovating Pedagogy 2015
concepts in an engaging manner, or offer a quick with a peer. Thus, analytics of emotions can
help function. work alongside adaptive teaching to offer a more
personalised learning experience.
analytics of emotions While there may be valuable opportunities to
link eye-tracking and emotion data with learning
can work alongside behaviour data, learners will only be willing to share
eye movements, facial expressions and posture
adaptive teaching data with others if they perceive positive benefits.
to offer a more One such benefit would be that the analytic tools
are able to identify learners’ emotions correctly
personalised learning and then provide appropriate teaching and useful
feedback. Even as the practical problems are
experience solved, complex ethical and privacy challenges will
need to be addressed, if learning providers wish
Alternatively, if the analytics indicate that a student to monitor students’ emotional reactions. They will
is rapidly skimming text, she may already be need to develop trust with learners and educators
already familiar with key concepts and be getting by providing accurate, adaptive learning solutions
bored, so an engaging exercise might pop up, or based upon actual learning emotions and needs.
a chat opportunity to discuss a complex problem
Resources
Test your own emotional reactions to advertising Design of adaptive tutoring based on overcoming
videos: negative student emotions:
www.affectiva.com/technology/ Arroyo, I., Muldner, K., Burleson, W., & Woolf,
B. P. (2014). Adaptive interventions to address
Project by Sidney D’Mello and Ryan Baker to
students’ negative activating and deactivating
detect emotions while students learn from the
emotions during learning activities. In R. Sottilare,
Newton’s Playground game for physics learning:
A. Graesser, X. Hu & B. Goldberg (Eds.). Design
sites.google.com/site/sidneydmello/
Recommendations for Intelligent Tutoring
projects#TOC-Emotions-while-Students-Learn-
Systems Vol 2 (pp. 79-92). Orlando, FL: U.S.
from-Newton-s-Playground
Army Research Laboratory.
Introduction to how researchers are gathering ict.usc.edu/pubs/Intelligent%20Tutoring%20
data from many sources, including emotion, to Support%20for%20Learners%20
develop computer-based tutoring systems: Interacting%20with%20Virtual%20Humans.pdf
Koedinger, K., D’Mello, S., McLaughlin, E. A.,
Study comparing people’s ability to recognise
Pardos, Z. A., & Rosé, C. P. (2015). Data mining
emotions on real and virtual faces:
and education. Wiley Interdisciplinary Reviews:
Joyal, C. C., Jacob, L., Cigna, M-H., Guay, J-P.
Cognitive Science, 6(4), 333-353.
& Renaud, P. (2014). Virtual faces expressing
onlinelibrary.wiley.com/doi/10.1002/wcs.1350/
emotions: an initial concomitant and construct
abstract
validity study. Frontiers in Human Neuroscience,
Visschedijk, G. C., Lazonder, A. W., van der Hulst, 8(787). Published online.
A., Vink, N., & Leemkuil, H. (2013). Modelling www.ncbi.nlm.nih.gov/pmc/articles/
human emotions for tactical decision-making PMC4179743/
games. British Journal of Educational Technology,
44(2), 197-207.
publications.tno.nl/publication/100054/
RqYpW1/visschedijk-2013-modelling.pdf
Analytics of emotions 37
Stealth assessment
Unobtrusive assessment of learning processes
Potential impact: medium
Timescale: long (4+ years)
As people play modern computer games –
Principles and theories of
exploring simulated worlds, combatting foes and
overcoming challenges – the computer software stealth assessment
monitors their progress, changing the game world, The key principles of stealth assessment are that:
spawning new enemies and setting increasingly
difficult problems. This approach of continually • the software analyses interactions of students
tracking a person’s progress while providing within a computer game or simulation
immediate automated responses has been termed • the system continually adjusts the structure
stealth assessment and it is starting to be applied of the game to support learning, for example
to educational games and simulations. by offering new challenges of a form and
level matched to the student’s performance
Stealth assessment extends adaptive teaching
by making continual adjustments to a simulated • the system maintains the flow of the game,
environment, rather than selecting a path or so that the teaching and assessment are
part of the game rather than added layers
exercise based on diagnosis of a learner’s
knowledge and misconceptions. The assessment • the system builds a dynamic model
is embedded within the flow of the game and the of the learners to indicate their
student is likely to be unaware that this dynamic abilities and competences
process of monitoring and response is taking place. • it is intended to reduce learners’ anxiety
about taking tests by blurring the distinction
The pedagogy that between assessment and learning, while
carrying out accurate diagnosis.
underlies stealth The pedagogy that underlies stealth assessment is
that of competency learning. The teacher (or, in the
assessment is that of case of stealth learning, the computer) estimates
competency learning what the student knows and can do, continually
providing tasks and assessment that are matched
to the student’s competency. To do this the teacher,
The term was first used by Valerie Shute in 2005
or teaching system, must diagnose how the student
to describe the automated assessment process in
is performing on specific problems and then infer
a system named Smithtown to teach principles of
levels of competency across a network of skills.
microeconomics (for example, the laws of supply
The objective is to detect the student’s problem-
and demand) while students explored a simulated
solving skills involving knowledge, comprehension
world and altered variables such as the price of
and application while also uncovering the higher-
coffee and the incomes of inhabitants. The aim
level abilities of creativity and critical thinking.
was to teach students how to engage in inquiry
learning by forming hypotheses and testing The pedagogy that underlies stealth assessment is
predictions. The software used methods from that of competency learning. Automated collection
artificial intelligence to monitor and analyse the of the assessment data relies on matching the
students’ actions, providing them with feedback to pedagogy of competency learning with methods
support their inquiry skills. of computer game design including: setting goals
38 Innovating Pedagogy 2015
to be achieved, managing conflict or challenge, Examples of stealth
providing continual responses, creating a
compelling game story, designing a believable assessment
simulated environment, and offering meaningful An example of a computer game that employs
interactions within the environment. stealth assessment is Portal 2, developed by Valve
Corporation. The player takes the role of Chell, who
has to explore an advanced science laboratory,
realised as a complex mechanised maze, and find
an exit door by using a set of tools. An educational
aim is for the user to learn aspects of physics, to
gain visual spatial skills and to develop critical
thinking abilities.
Another, very different, example of stealth
assessment can be found in the TAALES tool. This
analyses the lexical properties of students’ essays
(such as word frequency and use of academic
language) to assess the students’ vocabulary
knowledge. Stealth assessment of student essays
with TAALES is being coupled to a system that
helps the students to improve their essay-writing
skills.
Opportunities and challenges
Stealth assessment works best when the
assessment strategies, the game and the simulated
world are all developed together through a process
Cover art for Portal 2 game of evidence-centred design that applies not only
to the assessment but also the gameplay (so
that the game elements are included to stimulate
A successful method of developing stealth
engagement and learning). A less successful
assessment games is through Evidence-Centred
approach is to add dynamic assessment to an
Design. First, the educational game designer
existing game or simulation.
needs to determine what knowledge, skills and
competencies will be assessed, so that they can Stealth assessment techniques can give learners
be built into the gameplay. These attributes cannot immediate feedback on their actions and also
be assessed directly (since the game has no direct provide teachers with information on how each
way of knowing what the student is thinking and the learner is developing skills of inquiry, critical
stealth approach precludes setting explicit tests of thinking, decision-making and creativity. This
knowledge), so the designer has to work out which work is at an early stage and it is not yet clear
behaviours and interactions will provide evidence whether the methods of stealth assessment need
of a player’s knowledge, skills and competencies. to be developed afresh for each game and topic,
Then the game is constructed to provoke these or whether general methods of design can be
activities, with measures of success and failure in adopted.
performance as the learner undertakes a mission
or solves a game problem. These measures are The term ‘stealth assessment’ evokes attempts by
interconnected to form a network of probabilities teachers and game designers not only to monitor
that the learner has gained the desired skill or learners’ actions but also to infer their motivations,
reached the required level of competency. competences and limitations, whether or not
Stealth assessment 39
the learners are willing or give permission. For Stealth assessment offers engaging ways to teach
research projects, these systems can, and should, competencies such as creativity, problem solving,
be developed within strict ethical guidelines that persistence and collaboration, by incorporating
include telling the learners how they are being dynamic assessment and feedback into computer
monitored, how the information will be used, and games. The methods need to be introduced with
gaining informed and willing consent from the care and sensitivity, but early results show promise
participants. But stealth assessment is already in combining the engagement of simulation games
being embedded into commercial games and with the diagnostic power of dynamic assessment.
might, for example, be used without players’
knowledge to assess insurance risks.
Resources
Portal2 game: Introduction to stealth assessment:
www.thinkwithportals.com Shute, V. J. (2011). Stealth Assessment in
computer-based games to support learning. In
Study of TAALES for essay assessment:
S. Tobias and J. D. Fletcher (Eds.) Computer
Allen, L. K. & McNamara, D. S. (2015). You Are
Games and Instruction, Charlotte: Information Age
Your Words: Modeling Students’ Vocabulary
Publishing. 503-524.
Knowledge with Natural Language Processing
http://myweb.fsu.edu/vshute/pdf/shute%20
Tools. In proceedings of the 8th International
pres_h.pdf
Conference on Educational Data Mining, 26-29
June 2015, Madrid, Spain. Comprehensive report on stealth assessment:
www.educationaldatamining.org/EDM2015/ Shute, V. & Ventura, M. (2013). Stealth
proceedings/full258-265.pdf assessment: measuring and supporting learning
in video games. Cambridge, MA: MIT Press.
Evidence-centred design:
http://myweb.fsu.edu/vshute/pdf/Stealth_
Messick, S. (1994). The interplay of evidence and
Assessment.pdf
consequences in the validation of performance
assessments. Educational Researcher, 23(2),
13-23.
onlinelibrary.wiley.com/
doi/10.1002/j.2333-8504.1992.tb01470.x/pdf
40 Innovating Pedagogy 2015
Innovating
Pedagogy
2015
Exploring new forms
of teaching, learning
and assessment, to
guide educators and
policy makers
Open University
Innovation Report 4
ISBN 9781473020177
9 781473 020177