DRAWING AS A COGNITIVE STRATEGY:
PERCEPTION AND CRIATIVITY
Paper presented at DUT Conference in Oporto, Portugal – 2013
Raquel Pelayo - mpelayo@arq.up.pt
Teresa Fonseca – trefonseca@gmail.com
Introduction
“Drawing is the desire for intelligence”
Álvaro Siza
Today´s understanding of drawing widespread today all over the western teaching systems
considers drawing an abstract language. The philosophy of such concept of drawing is
semiotics and the main connection is the field of linguistics. [1]. We should keep in mind that
this is a quite recent vision of drawing, still profoundly connected to the XX century iconoclast
modernism and it has been preceded by very different drawing conceptions in the western
culture previous to modernism.
This concept of drawing focuses mainly on the communication factor looking at drawing as the
same phenomenon as other images, such as photography or video, not taking into account the
singularities of drawing.
Since the end of the XXth century, we can see the signs of wearing out this drawing concept
presents, namely, the growing discredit of present teaching models [2] profoundly eroded [3]. A
reaction to this state of affairs is starting to form, structuring a possible alternative both to the
current and to prior conceptions and teaching models, which never disappeared and coexisted
in difficult hybridism’s [4] within the semiotic approach. This new emergent theoretical approach
to drawing is a cognitive one and tries to understand the drawing phenomenon as a number of
cognitive performances, that underlie drawing skills and its’ catching growing attention among
researchers, both from arts and cognitive sciences.
There are no news on pedagogical practices resulting from such an approach, although some
experiments related to research are being conducted and shared in international forums such
as the “Thinking through Drawing” symposium, in the Anglo-American world. The initial
advantage of a cognitive approach to drawing is found in looking at drawing as a transversal
phenomenon, leaving behind the idea that drawing is an area of specialized knowledge and,
conversely, claiming that it is an important conceptual tool, concerning all knowledge fields.
We can easily guess the difficulties such a vision of drawing will have to be assimilated by the
present education system for it has been founded within the illuminist vision of knowledge
separation and specialization. On the other hand, this can be a great opportunity to contribute to
the emergence of another education structure, more suited for future challenges western
society is already facing [5]. Following the establishment of a modernity, that carried out a
passion for abstraction, from the postwar until today, drawing from observation has been
unfairly relegated to the condition of a curiosity, within the specialized field of art [6],
nonetheless this kind of drawing is the one that deals directly with the most important human
cognitive process i.e. perception. So it is worth further reflecting on this kind of drawing.
Cognitive processes underlying drawing skill
Known cognitive processes are divided into the primary ones - perception and memory -,
followed by the intermediate ones such as language and general Knowledge and, finally, the
high-order ones, that depend on the previous ones - decision making, problem solving and
logical thinking [7]. The exercise of drawing from observation involves all cognitive processes,
with a special emphasis on the primary ones, perception and memory, but also decision making
and problem solving, among the more complex ones. This is not surprising if we take into
account that human brain is, above all, an image processor, not a word processor, and the
specific brain areas for such image processing is more than half the brain, a far superior area
than the one devoted to deal with abstract information [8].
In daily life, human brain is capable of capturing, interpreting, managing and generating visual
information, just as we open our eyes to see and interact with our environment, or when we
close them to sleep and produce, while dreaming, a stream of mental imagery. Therefore, we
take perception for granted and wrongly think that it is carried out without any brain effort and
we take this idea further, assuming that it cannot be educated.
For that reason, teaching mainly focuses on language development, meaning artificial
codification systems, socially constructed, such as written languages, mathematical codes or
music notation codes, and the general knowledge these codes convey. Nonetheless, sensorial
perceptions, which, along with memory, form the human knowledge acquisition apparatus, offer
a huge source for teaching to enhance learning processes that hasn’t been fully explored yet,
given that memory is receiving almost all the education system’s attention.
The question is whether or not it is possible to work on it, improving perception performance
through teaching, and if having such an enhanced perception is an advantage for individuals.
Once it is a basic cognitive performance, it has a strong potential to be an improvement factor of
the higher-order cognitive operations, since true teaching develops competences, more than
just stimulating contents accumulation.
Drawing from observation
Drawing from observation is a very sophisticated exercise humans have developed through
their evolutionary process, for over 7.000 years, and it is the base of all graphic abstract codes
invented, from the alphabets to arabic numerals. Conversely to those codes, this hand drawing
is a cognitive challenge that directly deals with the perceptual process, which, in turn, deals with
uncoded information in the light array patterns entering the eye.
Its potential for increasing human cognitive ability is huge precisely because it deals,
simultaneously, with sensorial processes of knowledge acquisition and the production of
signifying syntheses of that same information.
But, does learning how to draw from observation alter the individual’s perceptual processing?
And does it improve the acquisition, interpretation, management and generation of information
in human brain? Recent experiments [9] using eye-tracking technology have shown that the
perception processing of a trained draughtsman, during the execution of an observational
drawing is different from his usual performance as far as the level of the eyes’ fixation, duration
and frequency is concerned. These experimental researches showed that usual eye
movements are driven by the visual stimuli properties, whereas, in the drawing case the
individual is in control of those movements. Therefore, the first is typically a bottom-up driven
process, responding to the light array pattern in the stimulus, whereas the second is a top-down
driven process, led by previous conceptualizations or some sort of inquiry.
Another experiment using fMRY technology [10] has shown differences between activated brain
areas, during the execution of a quick small drawing from a photograph, by a experimented
draughtsman and a beginner. The first activated less perceptual brain area than the second,
mainly activating brain areas linked to higher-order cognitive processes.
These findings show that high competence in drawing from observation involves higher-order
cognitive processes and not perception alone, and this reinforces the idea that drawing from
observation is mainly about interpreting. If the cognitive process is less bottom-up and more
top-down, this means that knowing how to draw implies an interpretation that involves previous
knowledge that can be conducting the process, and not the opposite, as Gombrich suspected
when he referred to a “schemata” [15].
Learning how to draw is not an inborn skill or as an easy task as it can look. In fact, before you
get how to do it, it is quite difficult, implying effort and training. Anyone can learn it through a
specific learning process that is intended to change the usual visual routines to new ones
appropriated to the new task. It also means a broadening of the cognitive ability to process
sensorial information from its capture, interpretation, management and generation.
Drawing perceptual functioning:
Object recognition and memory performance
As teachers, we are well aware of the numerous constraints presented by learning how to draw
as well as the gains such ability represent to students. It is no longer about “learning how to
see”, as Ruskin [11] put it and Edwards [17] lead to the extreme in her drawing method, it is
more about “implementing new software in the brain’s hardware”. Anyone can learn how to
draw from observation because seeing is already a representation, although a mental one. To
see is the result of automatic and unconscious brain computations, starting with the light
stimulus in the retina [12], synchronized with other sensory gathering of information that forms a
whole.
According to Matlin [6], in cognition, perception is an active cognitive process in which
individuals search for information. This process is dynamic, given that attention and memory
mechanisms work together. In order to see, humans use previous knowledge stored in long
term memory, to gather and interpret the stimulus registered by the senses.
Object recognition is one of the most relevant tasks in daily life. It consists in identifying a
complex arrangement of stimuli but it is not a rigid process, once it combines top-down and
bottom-up processes. Therefore, our concepts, or even our expectations, play an important part
and memory play an important role as well. Sometimes, the top-down process is overly active
leading to error recognition. Nonetheless, it is crucial when dealing with incomplete and/or
ambiguous stimuli or even when these are presented in split seconds. The abuse of visual topdown processing is common and not only does it promote recognition errors but also leads
individuals to completely ignore stimulus information (change blindness, and inattentional
blindness) due to failing to see changes in the stimuli for focusing attention on some other
aspect within the stimulus or as result of a sudden and out of context change in it.
Can the use and/or abuse of top-down processes also take place in the drawing from
observation performance? What can the results of such phenomenon be? In 2010, we
conducted an experiment with twenty two students attending Desenho 1 class in the
architecture course at FAUP. This experiment intended to set in motion an automatic and
semiconscious drawing process to access mental images [13] through extreme execution
quickness. We asked students to draw an object, using pencil or pen in ten seconds following
the announcement of the object’s name (chair). Students did not know they were participating in
an experiment, once the task was presented as a drawing class activity.
The resulting drawings showed all participants were able to complete the task within time and
they produced, without exception, an object centered image. In fact, all the images were quite
similar; 91% of the drawings were intuitive axonometric representations and only 9% were
views. No intuitive perspective was found. Amongst intuitive axonometric representations, 54%
were isometrics like and 36% oblique projections like.
It was showed concluded that the brain is able to very quickly produce a mental image of a
visual object concept. The mental images similitude amongst participants’ drawings suggests
the brain performs an automatic preset computation which is object centered [12] and focused
in form constancy, explaining the absence of visual cues concerning a viewpoint. The speed all
participants showed, completing the task successfully, also suggests that those mental images
are stored in long term memory and probably are used frequently for visual recognition
purposes.
In the drawing from observation learning the abuse of top-down processes can be very common
among beginners, which can be explained by the fact that their previous knowledge of the
scene or object might be addicted to object recognition, that fosters physical interaction, such as
grabbing an object or crossing the street. Information derived from mere visual recognition is a
very limited one, once it is propositional and object centered, and does not consider the
observers’ location.
The beginner’s paradox
Questions rose as we looked for answers to the reported experiment, and this is why another
experiment has been set. Just after the first one took place the same participants were asked to
draw from observation, as accurately as they were seeing; a chair was set on top of a table, in a
way that its seat was at the participants’ eye level. This time, participants were given 25 minutes
to complete the chair drawing task. The drawings were made with graphite pencil 2B, in A3
drawing paper. They were also told not to use rubber and that the drawing should be as big as
the paper’s surface allowed.
The resulting drawings of this second task have shown many inconsistencies as far as the
model’s view is concerned. The main inconsistency concerned the line directions representing
profundity, coming to invert acute angles in a mirror way. There was no coherence in the use of
intuitive perspective or intuitive axonometry and a mixing of the two was found. On one hand,
participants coupled proximal sets of lines in parallelism, and, on the other hand, they coupled
other line sets into a random convergence point.
In almost drawings, the chair’s seat was represented as if one could see it slightly from above,
even thought it could not be seen that way. This means that the draughtsmen did not adopt the
viewpoint of their perceptual images. Comparing the first drawings to the second ones, it was
found that the new viewpoints adopted were always up and matching or nearing the chair’s
position adopted in the first experiment drawings.
These results suggest that the drawings combined visual information from two different visual
sources, the propositional image and the perceptual one. It is very likely that most of the
difficulties in learning how to draw came from this phenomenon. Beginners may be attempting
to draw exclusively from their propositional images, not the perceptual ones, as they form
simultaneously in the mind, and this would also explain the reason why their drawings are
always so poor in visual information content. In fact, when Luquet [14] asserts that children
draw what they know, not what they see, he makes a very appropriate observation, given that
children might be precisely in a constructing mental imagery phase, for visual recognition
purposes.
These two experiments have shown what we called the beginner’s paradox, that is to say, the
inaugural dilemma beginners in drawing from observation have to overcome [16]. The argument
implies that, during an observational drawing task, interactions occur between a top-down
process which is meant to use a propositional mental image from visual long-term memory, and
a bottom-up process, which is meant to use freshly perceived mental images.
The beginner’s paradox starts when a dilemma arises unconsciously to the brain when facing
the drawing task:
a) Should the graphic image to be made come from the big store long term memory, that is to
say, the mental image that successfully, automatically and almost effortlessly, arises to
working memory when looking at an object and is daily used in object recognition?
Or:
b) Should the graphic image to be made come directly from the working memory, based on a
multitude of heavy similar mental images, emerging for less than half a second each,
coming from an ongoing perceptual process that requires hundreds of visualizations of the
model and permanent interpretation of the visual data available, that is to say, a replication
of the childhood’s process of discovering and making sense of the world?
As van Sommers pointed out [18], the universal law most used within drawing is the economy of
mental effort. As he stated, the bigger the planning and forecast effort a graphical operation
demands, the more the process is avoided. Thus, untrained draughtsman facing the dilemma
will repeatedly follow the first pathway, forming an initial learning phase of varying duration,
depending on the individuals in which apparently there is a “refusal to see” and an exclusive
production of propositional drawings that resemble children’s drawing. Although rarely, there
might be cases where the reaction to this is a cognitive full blockage at the task, preventing the
individual to draw at all.
Drawing as means to develop cognitive processes:
Perception and creativity
Learning how to draw from observation implies the exercise of complex mental operations such
as the analysis of incoming visual information and the selection of visual cues relevant to the
production of a visual stimulus analogous to the one provided by the visual environment. These
two require the previous Knowledge of the codified systems of geometry; once these are based
on the ways we perceive the world [19]. It also, necessarily, implies a personal interpretation of
the visual information to be carried out in the drawing. Lastly, it involves the use of strategic
thinking [19] to implement the drawing construction, which aims to build an original image.
The whole process also requires high skills in visual information management, once it deals
simultaneously with three different sorts of mental images: The incoming model perception
images, being renewed every split second; the propositional mental image(s), coming from long
term memory; and, finally, the incoming drawing in process images, being renewed each
seconds, and each time different from the previous one. This management is a truly intensive
multitasking regime that uses the cognitive attention mechanism and demands a very robust
use of the working memory.
The benefits of this kind of cognitive training, which convenes a multiplicity of key cognitive
functions in observational drawing practice, are, in fact, the development of visual intelligence
and, ultimately, of intelligence as a whole, as Siza Vieira so insightfully stated.
The cognitive functions underlying drawing skills produce a complexification and enlargement of
the vision operative field. This enlargement mobilizes and trains the human cognitive processes
the most complex: decision making, logical thinking and problem solving.
Decision making is what the draughtsman does every time he adds a new graphic mark within
the drawing implementation, because it has to fit the previous marks and also respect the
properties of the model´s form. Some wrong steps can spoil the drawing’s coherence.
Logical thinking is used in selecting and conducting a graphical strategy [19] for the progressive
implementation of the drawing. This strategy must be constructed as to avoid predicable pit-falls
and also fit the models’ properties and the draughtsman’s mood.
Problem solving concerns the exercise of creativity which is crucial to the task, once each new
drawing is a response to a representational problem, consisting in the creation of a new
interpretative and personal image, which is analogous to our visual world and, therefore, can be
shared.
Drawing from observation refers, on one hand, to information concerning something external to
the drawing and the individual and, on the other hand, it refers to the draughtsman himself,
once his intense thinking process is somehow conveyed in to the drawing, resulting in a visual
stimulus that expresses the human intelligence at work.
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