- Sociology of Mass Communication, Sociology of Communication, Ciencias de la Información, Jóvenes, Digital Media And New Literacies, Communication, and 9 moreEducation, Media Literacy, Media Literacy Education, Online Learning, Educación, Aprendizaje, Pedagogia, Medios de Comunicación, and Pedagogical Practicesedit
A learning object (LO) is defined as any entity, digital or non-digital, that may be used for learning, education or training (IEEE 2002). In the digital field, LO is the unit of an educational content that has as main feature the... more
A learning object (LO) is defined as any entity, digital or non-digital, that may be used for learning, education or training (IEEE 2002). In the digital field, LO is the unit of an educational content that has as main feature the reusability, in order to reduce the cost of creating a discipline or course of distance education. Of the various standards of LO, what come gaining more popularity among e-learning systems is SCORM. With that, the availability of importation and execution of the LO in this standard for the current e-learning systems is crucial. However, the execution of LO in the SCORM standard is far to be a trivial task, which can become a big barrier for its use. Thus, this paper aims to present how to make use of SCORM standard available in a e-learning system, by means of a component called CELINE. INTRODUÇÃO Com a crescente procura por cursos a distância, juntamente com acesso a internet via banda larga dos últimos anos, o processo de ensino-aprendizagem a distância...
This paper presents the theoretical framework and the design of a experiential learning methodology to develop information systems implementation competencies. The theoretical framework integrates implementation process studies and... more
This paper presents the theoretical framework and the design of a experiential learning methodology to develop information systems implementation competencies. The theoretical framework integrates implementation process studies and critical success factors studies. The experiential learning methodology is being applied in Information Systems and Computer Science undergraduated courses The methodology should provide conditions to develop information systems implementation teams. Resumo. Este
Research Interests:
Resumo Este artigo tem por objetivo definir Business Intelligence e identificar as tecnologias de informação e comunicação que dão suporte a este tipo de sistema de informação. Faz-se uma contextualização sobre o conceito e as tipologias... more
Resumo Este artigo tem por objetivo definir Business Intelligence e identificar as tecnologias de informação e comunicação que dão suporte a este tipo de sistema de informação. Faz-se uma contextualização sobre o conceito e as tipologias de sistemas de ...
... desafiador o processo e muitos ficam indecisos ao tentarem elaborar um projeto de EAD bem sucedido. ... Training (CBT), ou seja, treinamento baseado em computadores. Esse formato ... de disquetes e CD-ROMs com os conteúdos... more
... desafiador o processo e muitos ficam indecisos ao tentarem elaborar um projeto de EAD bem sucedido. ... Training (CBT), ou seja, treinamento baseado em computadores. Esse formato ... de disquetes e CD-ROMs com os conteúdos educacionais. Com o crescimento ...
... Page 3. i AVALIAÇÃO DA COLABORATIVIDADE DE AMBIENTES E-LEARNING JOEL MAREK ... deixaram faltar o incentivo e apoio para que hoje eu pudesse chegar até aqui. À minha noivaThayse Malú Gadotti que tem sido uma grande companheira me ...
Abstract One of the main aspects related to the use of Interactive 3D Virtual Environments (VEs) in education is the effect that it brings to the Learning Assessment Process (LAP). Beyond the traditional strategies (such as fill in the... more
Abstract One of the main aspects related to the use of Interactive 3D Virtual Environments (VEs) in education is the effect that it brings to the Learning Assessment Process (LAP). Beyond the traditional strategies (such as fill in the blanks, quizzes, multiple choice ...