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Lisa Naugle

Neste artigo discutimos uma serie de trabalhos de danca e de performance mediada, obras que abrangem quase 20 anos, atraves dos quais exploramos conceitos de telepresenca e arte telematica. Tracamos as origens desses termos: telematica,... more
Neste artigo discutimos uma serie de trabalhos de danca e de performance mediada, obras que abrangem quase 20 anos, atraves dos quais exploramos conceitos de telepresenca e arte telematica. Tracamos as origens desses termos: telematica, referindo-se a projetos de arte multisite que utilizam informatica e tecnologias de telecomunicacoes colaborativas; e telepresenca, referindo-se a sensacao de estar fisicamente presente dentro do ambiente mediado por computador distribuido. Nossos projetos de usar o sistema de midia Active Space em rede: uma colecao de objetos de midia para a criacao de ambientes interativos de performance com base em tecnologia de rastreamento de movimento; Câmeras de captura de movimento do performer: o sistema processa a imagem em movimento atraves de feedback loops (retroalimentacao da imagem) e metodos relacionados, e as projecoes mesclam camadas de video entre varios sites. Os nove trabalhos descritos aqui incluem um previo projeto de integracao entre danca, mu...
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the... more
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particular, the motion capture data is used to trigger and modify the timbre of sounds. This paper describes the method and the interactive environment that are under development.
Dancing in Cyberspace: Creating with the Virtual Body is a pilot university dance course that explores a new concept of teaching aspects of dance through the medium of telelearning via the World Wide Web (Simon Fraser University, 1996).... more
Dancing in Cyberspace: Creating with the Virtual Body is a pilot university dance course that explores a new concept of teaching aspects of dance through the medium of telelearning via the World Wide Web (Simon Fraser University, 1996). This totally online course was offered for the first time between January 6 and April 4, 1997 through the Virtual-U at Simon Fraser University by the School for the Contemporary Arts and the Centre for Distance Education, Continuing Studies. The class members were regularly enrolled students at Simon Fraser University and distance non-credit participants from elsewhere in Canada, the U.S., Spain, and France. This paper provides the course organization, examples of class materials as they appeared on the Web pages, methodologies of the Virtual-U, reactions from students and instructors to the online environment, and speculation about the future potential of the place of the Internet in dance education. Dancing in Cyberspace : Creating with the Virtual Body est un cours-pilote de danse de niveau universitaire qui explore un nouveau concept d'enseigne-ment d'aspects de la danse selon une methode de tele-apprentissage concue pour le Web. Ce cours entierement offert en-ligne, fut lance pour la premiere fois entre le 6 janvier et le 4 avril 1997 par l'Ecole des arts contemporains et le module d'Education permanente du Centre d'education a distance sous l'egide de l'Universite Virtuelle a l'Universite Simon Fraser. Les etudiants participants etaient des etudiants reguliers inscrits a l'Universite Simon Fraser de meme que des etudiants a distance d'ailleurs au Canada, des Etats-Unis, de l'Espagne et de la France inscrits a titre d'auditeurs. Cet article rend compte de l'organisation du cours, d'exemples de materiels de classe tel qu'ils apparaissaient sur les pages Web, de methodologies utilisees par l'Universite Virtuelle, de reactions d'etudiants et d'instructeurs face a l'environnement en-ligne ainsi que de speculations quant au potentiel eventuel de la place d'Internet dans l'enseignement de la danse.
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the... more
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particular, the motion capture data is used to trigger and modify the timbre of sounds. This paper describes the method and the ...
For the past seven years, I have been using interactive technology in performance and in education. During the past two years, my experience has primarily been with distance learning and performance utilizing various kinds of networked... more
For the past seven years, I have been using interactive technology in performance and in education. During the past two years, my experience has primarily been with distance learning and performance utilizing various kinds of networked computer systems in col-laboration ...
Research Interests:
ABSTRACT
... of the artists. In an article entitled, “Aesthetics of Telecommunications,” Eduardo Kac suggests that performance applications of collaborative on-line technologies can be character-ized as: employing computers, video modems ...