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Art and Design

Read Unknown Pleasures

Read Tomer Hanuka: Unknown Pleasures

Tomer Hanuka is a NY Times best-selling artist and an award-winning illustrator based in New York City. His new monograph, Unknown Pleasures, collects both commissioned work and self-initiated projects from throughout his career including: magazine covers for the New Yorker and National Geographic; poster works for the vaunted Mondo Graphics; and book covers for Random House. Instantly recognizable, Hanuka’s body of work is steeped in the visual language of comics, graphic novels and animation, yet it transcends those disciplines and easily stands on its own. The Divine, a graphic novel he co-created, made The New York Times best-seller list, was nominated for a Hugo, and won the International Manga Award. Publishers Weekly described The Divine as “Heady, hellacious, and phantasmagoric”.

I’ve followed Tomer Hanuka’s art since the early 2000s, though lost track of his work recently, so I was pleased to see he had a new art book out. There was a lot of work I wasn’t familiar with, presented thematically rather than chronologically. As an object itself, the book is quite pleasing, with punch-cut covers and orange edgings.

Categories
Art and Design

Creating digital patterns with hand drawn vibes

Bookmarked On the Practice of Wobbling by Daniel Huffman (somethingaboutmaps)

Besides wobbling our linework, we can also add some variability to our pattern fills. I do a lot of monochrome (or other limited-palette) mapping, and that means that I often rely on patterns to help me create distinctions between features.

Categories
Art and Design Society

A Magic Wand

Replied to We’re on the cusp of another revolution by Ray (alongtheray.com)

💬 Replied to Will “good enough” AI beat human artists? — Tracy Durnell → “I’d say AI is not good enough yet for most use cases, but it will get

I love this way of thinking about the new AI art tools: magic. I am excited to see how people without art training use them, plus how artists will use renderings as tools (to iterate ideas quickly, to storyboard, to create mood / conceptual art, etc.). There’s a lot of good that can come from tools like this, and they seem like fun!

I’m just wary of the impact of tools like this in our corporatist society that values people only for the paid work they produce, and doesn’t support providing a social safety net. As I’ve gotten older I’ve become much more sympathetic to the Luddites, whose skilled labor had given them a good lifestyle since they were paid by the piece and could work as much or little as they wanted; mechanized looms stole their power and lifestyle by replacing skilled work with drudge work in poor conditions for low pay. Mechanized weaving made cloth more affordable and more widely available, so I can’t say it was a bad tool, but we’re still suffering the social fallout from the way mechanization was used and who controlled it. I still hope as a society we can work through some of these issues and grow into a culture where a cool new tool doesn’t spell possible financial disaster for a whole profession.

Categories
Art and Design Society

Will “good enough” AI beat human artists?

Replied to

The problems of relying on AI art

AI leads towards visual convergence when trained on generic material not unique to different cultures or styles, always going to come up with the go-to visual and nothing unique unless instructed by a human. Will continue to allow the current visual paradigm to dominate. Sometimes the archetypical rendering is fine, the unique elements are somewhere else, but relying only on that will not create new visions of the future for sci-fi renderings.

The computer is limited by the input it receives, and cannot make estimations outside of 1) what it is given 2) what the scientist-academic nudges it to do 3) the scope of the project…

It cannot adequately have the dataset to make everything, because it’s limited to who can give it that data and how that data is acquired. So much of what artists are inspired by come from non-digital, non-archived sources: stories from our ancestors, inherited cultural modes, language (which affects our metaphors and perceptions of time and philosophies), animals wandering around, sensory experiences, memes, etc…

Basically, what I am saying is that just like humans, the AI is limited by its inability to access information it doesn’t have.

— Reimena Yee, The Rise of the Bots; The Ascension of the Human

Will good enough win when it comes to art? If it’s between free and paid, the free version may be good enough for a lot of commercial uses…

Is convergence enough to stop “good enough”?

https://twitter.com/matthewdowsmith/status/1563872755182981122

In other creative fields, art is already converging to homogeneous looks and sounds:

To minimize risk, movie studios are sticking with tried and true IP, and simply adding onto or remaking existing works.

Will illustration and the visual arts follow the same trend? For some commercial art needs, the purpose is to fit a tight-fit visual niche — think romance book covers, or organic food packaging, where the goal is to communicate quickly what category of product it is.

But, some art — like magazine covers — does need to stand out. Distinctiveness is part of the goal. This is where creative work can persist despite “good enough” in other areas.

Will AI-created artwork achieve its goals?

Example: cover illustration

The art on these covers is pretty enough but the type is bad:

If you just need a placeholder cover these seem fine, but I’m curious whether these are enticing enough to sell books. Probably something you could use for a lead magnet, something you’re not selling but just want to have a cover in the Kindle library.

Example: comics

Some fine vibe-setting panels for a comic, but not super useful for storytelling, the panels are too similar, and how good will it be at action? I can’t imagine it will naturally generate unique poses and dynamic angles to keep scenes visually interesting. Just a few pages of this feels slow-paced.

If this is the only kind of art it can produce, it will only be useful for indie literary type comics. I think what’s going on is that grand vistas look impressive and are hard to draw, but the AI’s problems are also more apparent at closer scales, where it adds weird distortions or things don’t align we’ll. Our brains can ignore or fix the problems in a vista, but they’re impossible to ignore when they’re the focal point.

I would guess, like Ursula Vernon, AI will be a tool to reduce workload for artists needing to draw complex environment panels, and an asset library for rendering environments. In current state Vernon found it needed a lot of post processing.

This art style looks beautiful now, kinda Monstress – esque / movie concept art, but I suspect that the more people use it, the more generic it will feel and people will value art that’s clearly created by a human / has its own visual style.

Implications for the industry

This tech could push down editorial illustration prices so only newbies who live on starvation wages will be able to compete with AI, plus high end artists who can retain boutique clients that value uniqueness and want to signal that they are a luxury publication / brand, so the middle career folks will disappear. Or, will only high end creators with distinctive appeal be able to keep working and all junior creatives fade out?

If you’re a creator, you either have a style or you don’t. If you don’t, you’re simply a gig worker. And if you have a style, there’s a computer program that’s going to not only encourage people to copy your style, but expand it.

For some, this is going to lead to enormous opportunities in speed, creativity and possibility. For others, it’s a significant threat.

— Seth Godin, Unprepared as Always 

Not yet, but…

I’d say AI is not good enough *yet* for most use cases, but it will get better over time. In the long run there will be less work for creatives actually producing their own renderings (linework, painting, photoshoots) and more the art direction angle of knowing what prompts to give the AI to get what you want, plus correction of obvious rendering errors.

https://twitter.com/kyletwebster/status/1563969905380179971

At the low end of the scale, a broader range of fields will be impacted (logo design, basic graphic design) — will enough small scale jobs be accessible to early career folks that the industry won’t collapse in 20 years, because no one was able to get the experience?

Categories
Comics Fantasy

Read Lore Olympus Vol 1

Read Lore Olympus (Lore Olympus, #1)

Scandalous gossip, wild parties, and forbidden love—witness what the gods do after dark in this stylish and contemporary reimagining of one of mythology’s most well-known stories from creator Rachel Smythe. Featuring a brand-new, exclusive short story, Smythe’s original Eisner-nominated web-comic Lore Olympus brings the Greek Pantheon into the modern age with this sharply perceptive and romantic graphic novel.

I tried reading this years ago as a webcomic but I don’t like Webtoons’ interface, so I bailed in the first chapter. Now, this volume left off midway through the story so I have to decide whether to wait till July when the next volume comes out in paper or brave Webtoons 😂

A bit funny to read this so soon after Hades and Electric Idol, two other contemporary retellings about Hades and Persephone and Eros and Psyche. Katee Roberts’s books feel similar in vibe although all three reinterpretations have distinct plots.

Beautiful cover. The art seemed a smidge uneven at the start but smoothed out after the first couple chapters. Love Persephone’s pink. Hades’ blue is a bit hard to read against the black background sometimes. I’m not 100% on the font.

Love this panel for the first time Hades and Persephone interact

Didn’t expect the character to get raped 😟 It was illustrated sensitively but usually I avoid reading stories with rape 😕 But it is based on Greek mythology.