It works for me though... Damn, maybe next jam I'll submit a working game.
sleepl
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I use firefox and the issue doesn't happen with me, I don't really know what's up with it. Also the messages guide you towards a secret alternate path to the game, but I don't know if I made it too cryptic. Since no one seems to be able to find it I'll spell it out. The secret is in the 6th level and you must do a certain action 6 times in a certain part of the level.
Very unfair and not really polished. Why do I still get hit when I dash? There's lots of bullets, but my hitbox is really large so I get hit by all of them. Make it so that you can't take damage while dashing. Destroying the planets in the levels is not required, you can just go past them to the end of the level. Also, the game didn't take place in space.
The game was fun, because there is a way to solve almost every level in an unintended way. I mostly jumped, clicked the box below me, moved it somewhere else then landed on it, and repeat. Again, it was fun tho. Also, dying sometimes doesn't reset the entire level. And, the keys were mostly useless in all of the levels because you got them right towards the end. In the one level where you had to go get the key and then go back to the door, you could just get the key, die, then respawn at the door without having to do the platforming. The fact that you have the key doesn't reset when you die, I think that's a programming error.
I saw this was made in godot mono, I love C#. Maybe I'm playing wrong but I found the game to be relaxed and not very chaotic because you have to match things together. maybe i'm also playing wrong but I found that matching 2 2's, 3 3's, etc. doesn't actually make them explode. I would have 2 dices of the same number together but they don't go off. Also, this game would've been a great submission for the 2022 jam's theme.
Creativity is there, but it's not well programmed. The spoon doesn't hit enemies when they get too close to you. Also, there's no feedback for doing anything at all, not even killing enemies. For 48 hours, it's not bad.
Edit: if you get far enough and have a long enough spoon you can just shake the spoon in the direction of the safe and everything dies
Yup! Loved the cryptic story, also I believe unity should let you customize the colliders per tile somehow like godot does because it's a basic feature a tilemap should have. The quality of life changes sound good, I don't think the grappling should be nerfed because it's a thing you continually get better at as the game goes on and it's feels rewarding to master it.
unironically one of the best games in this game jam (relative to what i've played so far)
The good things:
The attention to detail in the story is great, I love how you've linked the story to one of your other games. I also like how cryptic the story is, not intentionally, jeff and jefferonious speak to the main character like it's another regular day on the job, which is how they should behave.
Overall, the game doesn't feel like a game jam game.
The gameplay is fun, but I will have to admit, I couldn't find the secret level in 1-3, which I will get to now.
The bad things:
The difficulty is really off-balance. 1-2 was overall difficult, finding the secret level as well as finishing the level itself was really hard. But, the level right after that, 1-3 was much easier (I still couldn't find the secret level though if there even is)
The spikes were very unforgiving too, their hitboxes are larger than they actually are.
The music, though, does feel like it's from a game-jam game. Sometimes the main map music would play in the levels, also, there should be atleast 2 songs that alternate between the levels, the main song can get repetitive. Though I know making songs takes alot of time.
Overall:
the bad things are results of time limitations probably, but it's impressive you got it done in a week.
The story is really interesting and creative and love that you take players to an entirely new game to continue (or end) the story.
I will reiterate that it REALLY doesn't feel like a jam game.