Other
This contains all types that do not fit into any of the above buckets. It is currently mostly std::string being passed by value, which is not supported by cxx.
Top C++ libraries
One of the primary reasons for supporting interop is to allow reuse of existing code. With this in mind, we determined the most commonly used C++ libraries in Android: liblog, libbase, libutils, libcutils, libhidlbase, libbinder, libhardware, libz, libcrypto, and libui. We then analyzed all of the external C++ functions used by these libraries and their arguments to determine how well they would interoperate with Rust.
Overall, 81% of types are in the first three categories (which we currently fully support) and 87% are in the first four categories (which includes those we believe we can easily support). Almost all of the remaining types are those we believe we do not need to support.
Mainline modules
In addition to analyzing popular C++ libraries, we also examined Mainline modules. Supporting this context is critical as Android is migrating some of its core functionality to Mainline, including much of the native code we hope to augment with Rust. Additionally, their modularity presents an opportunity for interop support.
We analyzed 64 binaries and libraries in 21 modules. For each analyzed library we examined their used C++ functions and analyzed the types of their arguments to determine how well they would interoperate with Rust in the same way we did above for the top 10 libraries.
Here 88% of types are in the first three categories and 90% in the first four, with almost all of the remaining being types we do not need to handle.
Analysis of Rust/C++ Interop in AOSP
With almost a year of Rust development in AOSP behind us, and more than a hundred thousand lines of code written in Rust, we can now examine how our original analysis has held up based on how C/C++ code is currently called from Rust in AOSP.4
The results largely match what we expected from our analysis with bindgen handling the majority of interop needs. Extensive use of AIDL by the new Keystore2 service results in the primary difference between our original analysis and actual Rust usage in the “Native Support” category.
A few current examples of interop are:
- Cxx in Bluetooth - While Rust is intended to be the primary language for Bluetooth, migrating from the existing C/C++ implementation will happen in stages. Using cxx allows the Bluetooth team to more easily serve legacy protocols like HIDL until they are phased out by using the existing C++ support to incrementally migrate their service.
- AIDL in keystore - Keystore implements AIDL services and interacts with apps and other services over AIDL. Providing this functionality would be difficult to support with tools like cxx or bindgen, but the native AIDL support is simple and ergonomic to use.
- Manually-written wrappers in profcollectd - While our goal is to provide seamless interop for most use cases, we also want to demonstrate that, even when auto-generated interop solutions are not an option, manually creating them can be simple and straightforward. Profcollectd is a small daemon that only exists on non-production engineering builds. Instead of using cxx it uses some small manually-written C wrappers around C++ libraries that it then passes to bindgen.
Conclusion
Bindgen and cxx provide the vast majority of Rust/C++ interoperability needed by Android. For some of the exceptions, such as AIDL, the native version provides convenient interop between Rust and other languages. Manually written wrappers can be used to handle the few remaining types and functions not supported by other options as well as to create ergonomic Rust APIs. Overall, we believe interoperability between Rust and C++ is already largely sufficient for convenient use of Rust within Android.
If you are considering how Rust could integrate into your C++ project, we recommend doing a similar analysis of your codebase. When addressing interop gaps, we recommend that you consider upstreaming support to existing compat libraries like cxx.
Acknowledgements
Our first attempt at quantifying Rust/C++ interop involved analyzing the potential mismatches between the languages. This led to a lot of interesting information, but was difficult to draw actionable conclusions from. Rather than enumerating all the potential places where interop could occur, Stephen Hines suggested that we instead consider how code is currently shared between C/C++ projects as a reasonable proxy for where we’ll also likely want interop for Rust. This provided us with actionable information that was straightforward to prioritize and implement. Looking back, the data from our real-world Rust usage has reinforced that the initial methodology was sound. Thanks Stephen!
Also, thanks to:
- Andrei Homescu and Stephen Crane for contributing AIDL support to AOSP.
- Ivan Lozano for contributing protobuf support to AOSP.
- David Tolnay for publishing cxx and accepting our contributions.
- The many authors and contributors to bindgen.
- Jeff Vander Stoep and Adrian Taylor for contributions to this post.