US2506453A - Tethered ring toy - Google Patents
Tethered ring toy Download PDFInfo
- Publication number
- US2506453A US2506453A US771851A US77185147A US2506453A US 2506453 A US2506453 A US 2506453A US 771851 A US771851 A US 771851A US 77185147 A US77185147 A US 77185147A US 2506453 A US2506453 A US 2506453A
- Authority
- US
- United States
- Prior art keywords
- peg
- ring
- toy
- body portion
- cord
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/20—Games using a bat or racket with a ball or other body tethered thereto
- A63B67/205—Games using a bat or racket with a ball or other body tethered thereto the bat having one or more spigots for catching bodies having a bore, e.g. rings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2208/00—Characteristics or parameters related to the user or player
- A63B2208/12—Characteristics or parameters related to the user or player specially adapted for children
Definitions
- Our invention relates to a game-toy.
- a computing game may be played by impaling upon a peg, a ring suspended by a flexible member, such as a cord.
- the principal object of our invention is to provide a toy of the swinging ring and peg type which may be manipulated by one hand to play a computing game in which the amount of the score is dependent upon skill.
- Fig. 1 is a side elevation of the complete toy
- Fig. 2 is a small scale perspective illustrative of how the toy may be manipulated by one hand to play a computing game.
- the toy comprises a body portion 5, which, to afford novelty and attractiveness to children, is shaped and decorated to simulate a clowns head in silhouette.
- the two sides are marked or printed to represent obverse sides of the head.
- the body may, however, be made of any desired shape. Preferably it should be made sufiiciently large to prevent the ring from passing thereover.
- a handle 6 projects from one side of body portion 5 and a pin or peg 1 projects from the bodys opposite side.
- the peg projects as a grotesque nose from the face of the head shaped body.
- the upper edge of the nose-shaped projecting peg is provided with a series of notches 8, each notch being designated by a counting number as shown. Since experience has demonstrated that the difficulty of placing the impaled ring upon a particular location along the peg increases with the distance from the body portion, we prefer that the notch designating numbers increase in value from the body toward the tip of the peg.
- a ring I is attached to th body portion by a flexible member I I, such as a cord or chain.
- a flexible member I I such as a cord or chain.
- the location of the attachment of cord I l is relatively immaterial but we prefer to attach it through a hole in a part of the body which simulates a tongue.
- the cord should be longer than the distance from its attachment to the body to the tip of peg 1, preferably several times that length so as to afford a good free swing for the ring.
- the body portion 5, handle 6 and peg 1 may be made in various shapes and of different materials. We prefer to form them all in one piece from a rather thin but rigid piece of cardboard or wood. Ring l0 may be made i: like material. The desired markings and coloring for opposite sides of the body portion, handle and peg may be directly applied or put upon paper, or other appropriate material and pasted to the sides of the cardboard or wood base.
- a computing game may be played with the toy by grasping the handle in one hand, swinging the ring by its cord forwardly and upwardly, and by varying the ring movement and manipulating the position and angle of the peg, trying to impale the ring upon the peg.
- the number of trys may be limited as desired, and the score of different players computed by adding the amounts represented by the notch designating numbers where the ring rests for each of the several attempts.
- a computing game-toy comprising a manually manipulatable body portion having a rigid handle and a rigid peg projecting from opposite sides thereof, the handle to be grasped in the players hand to facilitate manipulating the body portion and peg, and the peg having a series of spaced notches therealong, each notch extending across the top surface of the peg and having a diiierent numerical denomination from the other notches; a ring having a hole therethrough larger than the peg so that it can be impaled thereon; and a flexible cord or the like attaching the ring to the body portion, the cord being of a length to permit the ring to be thrown a limited distance beyond the peg by manipulation through the handle of the body portion and by varying the throw of the ring and manipulation of the body portion enabling the player to intercept and catch the ring in different notches of the peg.
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- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Toys (AREA)
Description
m m w E .mmw, W .M e H E V k ffiii May 2, 1950 Patented May 2, 1950 UNITED STATES PATENT OFFICE TETHERED RING TOY Paul S. Hinkle and Roland A. Hammer, Detroit, Mich.
1 Claim. 1
Our invention relates to a game-toy.
More particularly it relates to a toy whereby a computing game may be played by impaling upon a peg, a ring suspended by a flexible member, such as a cord.
The principal object of our invention is to provide a toy of the swinging ring and peg type which may be manipulated by one hand to play a computing game in which the amount of the score is dependent upon skill.
Other objects and advantages will hereinafter appear.
The preferred embodiment of our invention is illustrated upon the accompanying drawing, wherein:
Fig. 1 is a side elevation of the complete toy; and
Fig. 2 is a small scale perspective illustrative of how the toy may be manipulated by one hand to play a computing game.
The toy comprises a body portion 5, which, to afford novelty and attractiveness to children, is shaped and decorated to simulate a clowns head in silhouette. Preferably the two sides are marked or printed to represent obverse sides of the head. The body may, however, be made of any desired shape. Preferably it should be made sufiiciently large to prevent the ring from passing thereover.
A handle 6 projects from one side of body portion 5 and a pin or peg 1 projects from the bodys opposite side. In the embodiment shown, the peg projects as a grotesque nose from the face of the head shaped body. The upper edge of the nose-shaped projecting peg is provided with a series of notches 8, each notch being designated by a counting number as shown. Since experience has demonstrated that the difficulty of placing the impaled ring upon a particular location along the peg increases with the distance from the body portion, we prefer that the notch designating numbers increase in value from the body toward the tip of the peg.
A ring I is attached to th body portion by a flexible member I I, such as a cord or chain. The location of the attachment of cord I l is relatively immaterial but we prefer to attach it through a hole in a part of the body which simulates a tongue. The cord should be longer than the distance from its attachment to the body to the tip of peg 1, preferably several times that length so as to afford a good free swing for the ring.
The body portion 5, handle 6 and peg 1 may be made in various shapes and of different materials. We prefer to form them all in one piece from a rather thin but rigid piece of cardboard or wood. Ring l0 may be made i: like material. The desired markings and coloring for opposite sides of the body portion, handle and peg may be directly applied or put upon paper, or other appropriate material and pasted to the sides of the cardboard or wood base.
A computing game may be played with the toy by grasping the handle in one hand, swinging the ring by its cord forwardly and upwardly, and by varying the ring movement and manipulating the position and angle of the peg, trying to impale the ring upon the peg. The number of trys may be limited as desired, and the score of different players computed by adding the amounts represented by the notch designating numbers where the ring rests for each of the several attempts.
Having illustrated and described an embodi ment and the nature of our invention, what we claim and desire to secure by United States Letters Patent is as follows:
A computing game-toy comprising a manually manipulatable body portion having a rigid handle and a rigid peg projecting from opposite sides thereof, the handle to be grasped in the players hand to facilitate manipulating the body portion and peg, and the peg having a series of spaced notches therealong, each notch extending across the top surface of the peg and having a diiierent numerical denomination from the other notches; a ring having a hole therethrough larger than the peg so that it can be impaled thereon; and a flexible cord or the like attaching the ring to the body portion, the cord being of a length to permit the ring to be thrown a limited distance beyond the peg by manipulation through the handle of the body portion and by varying the throw of the ring and manipulation of the body portion enabling the player to intercept and catch the ring in different notches of the peg.
PAUL S. HINKLE. ROLAND A. HAMMER.
REFERENCES CITED The following references are of record in the file of this patent:
UNITED STATES PATENTS Number Name Date 1,514,089 Kohler Nov. 4, 1924 2,141,431 Goldman Dec. 27, 1938 2,282,555 Beatty May 12, 1942 FOREIGN PATENTS Number Country Date 107,657 Great Britain 1917 362,852 France d
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US771851A US2506453A (en) | 1947-09-03 | 1947-09-03 | Tethered ring toy |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US771851A US2506453A (en) | 1947-09-03 | 1947-09-03 | Tethered ring toy |
Publications (1)
Publication Number | Publication Date |
---|---|
US2506453A true US2506453A (en) | 1950-05-02 |
Family
ID=25093134
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US771851A Expired - Lifetime US2506453A (en) | 1947-09-03 | 1947-09-03 | Tethered ring toy |
Country Status (1)
Country | Link |
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US (1) | US2506453A (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2832597A (en) * | 1957-05-21 | 1958-04-29 | Brennan Olive | Tethered ring and target amusement device |
US2868542A (en) * | 1953-06-15 | 1959-01-13 | Mieg Peter | Fencing game |
US2950114A (en) * | 1958-11-10 | 1960-08-23 | Minetti Emile | Game |
US3083970A (en) * | 1962-01-11 | 1963-04-02 | Schwartz Murray | Amusement toy |
US3659849A (en) * | 1969-12-19 | 1972-05-02 | William D Seymour | Baton and ring game |
US3917269A (en) * | 1973-03-09 | 1975-11-04 | Marcel Paquette | S-shaped throwing objects and horizontal target |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR362852A (en) * | 1906-01-30 | 1906-07-11 | Nicolas Redler | Toy |
GB107657A (en) * | 1916-07-13 | 1917-07-12 | Henry Arthur Burn | Improvements in Ring Catching Toys. |
US1514089A (en) * | 1923-05-23 | 1924-11-04 | Kohler Ernest | Game |
US2141431A (en) * | 1938-02-07 | 1938-12-27 | Goldman Moses | Amusement device |
US2282555A (en) * | 1940-10-29 | 1942-05-12 | James M Beatty | Toy ring game |
-
1947
- 1947-09-03 US US771851A patent/US2506453A/en not_active Expired - Lifetime
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR362852A (en) * | 1906-01-30 | 1906-07-11 | Nicolas Redler | Toy |
GB107657A (en) * | 1916-07-13 | 1917-07-12 | Henry Arthur Burn | Improvements in Ring Catching Toys. |
US1514089A (en) * | 1923-05-23 | 1924-11-04 | Kohler Ernest | Game |
US2141431A (en) * | 1938-02-07 | 1938-12-27 | Goldman Moses | Amusement device |
US2282555A (en) * | 1940-10-29 | 1942-05-12 | James M Beatty | Toy ring game |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2868542A (en) * | 1953-06-15 | 1959-01-13 | Mieg Peter | Fencing game |
US2832597A (en) * | 1957-05-21 | 1958-04-29 | Brennan Olive | Tethered ring and target amusement device |
US2950114A (en) * | 1958-11-10 | 1960-08-23 | Minetti Emile | Game |
US3083970A (en) * | 1962-01-11 | 1963-04-02 | Schwartz Murray | Amusement toy |
US3659849A (en) * | 1969-12-19 | 1972-05-02 | William D Seymour | Baton and ring game |
US3917269A (en) * | 1973-03-09 | 1975-11-04 | Marcel Paquette | S-shaped throwing objects and horizontal target |
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