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TWI235679B - Progressive type game method and device thereof - Google Patents

Progressive type game method and device thereof Download PDF

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Publication number
TWI235679B
TWI235679B TW093122096A TW93122096A TWI235679B TW I235679 B TWI235679 B TW I235679B TW 093122096 A TW093122096 A TW 093122096A TW 93122096 A TW93122096 A TW 93122096A TW I235679 B TWI235679 B TW I235679B
Authority
TW
Taiwan
Prior art keywords
game
prize
numbers
item
award
Prior art date
Application number
TW093122096A
Other languages
Chinese (zh)
Other versions
TW200603870A (en
Inventor
Arden Yang
Original Assignee
Astro Corp
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Publication date
Application filed by Astro Corp filed Critical Astro Corp
Priority to TW093122096A priority Critical patent/TWI235679B/en
Priority to US11/075,139 priority patent/US20060019737A1/en
Application granted granted Critical
Publication of TWI235679B publication Critical patent/TWI235679B/en
Publication of TW200603870A publication Critical patent/TW200603870A/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

Provided is a progressive type game method which is played on a computer game device. The progressive type game method begins with playing the first game, and a prize awarding picture including a combination of the first award items is produced according to the game result. Then further according to the game result, it decides whether to present one award item of the combination of the first award items or not. The steps mentioned above are repeated to play until the presented award items include the combination of the first award items. Then the second game prepared with the plural number of the second award items is provided to decide whether to present one of the second award items or not according to the result of the second game. If yes, the second game is repeated; otherwise the second game is terminated. As such, this invention can achieve effects of enriching game pictures, increasing game profundity and extent and so on.

Description

1235679 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種累進式遊戲方法别 疋‘一種可豐富遊戲晝面, /、 遊戲方法及其裝置。 冑“度及廣度之累進式 【先前技術】 :果遊戲是-種非常受歡迎的遊戲,在習知的一賓果 方玩家會先買—張賓果卡,卡均财以5乘5矩陣 ]的個數子,且在第—行數字的上方橫向標示有 、G 〇字樣。然後,當賓果遊戲開始時,—主持人會由 2球箱中一次一個地隨機抽選出一顆標示有字樣(b小n_g_q ,、中^一)及號碼㈣其中之一),例如β14的號碼球,假 如玩,手上的賓果卡有此—位在B列的號碼Μ,玩家就可 在此就碼上做記號,依此,主持人將—直抽選號碼球,直到 有一玩家的賓果卡上做記號的該等號碼符合一預定之賓果圖 羡例如連成一直線、一橫線、一對角線或四個角落等等, 而此第一個達到賓果條件人,即成為此一場賓果遊戲的贏家 w而’因為上述賓果遊戲必須要在現場玩,而且要有 疋人數以上才可以玩’所以’為了克服此一缺點,以及滿 足玩家可單人且隨時隨地玩賓果遊戲的需求,同時符合現場 賓果遊戲的規則下,一些以賓果遊戲原理為前題的賓果遊戲 機被開發出來。如圖1所示,是習知一種在賓果遊戲機上進 行之賓果遊戲的遊戲晝面10示意圖,其中顯示一張虛擬的 1235619 5矩陣方式排列的二12。其中負果卡11具有25個以5乘 。賠倍表12中㈣/,❹數字是由f果遊戲機隨機產生 左邊標示有賠率,例士 5個空白列121’每一空白列121的 倍)等。在销ηΛ 倍)、X1G(10倍)及x5(5 所租心/ f果遊戲機會隨機產生由數字H5 :二::序列,並依該數字序列,-次-個地,在賠 =12的工白區121上依序顯示數字卜π其中之一同時 上=Γ:Γ地在賓果卡11之與顯示數字相同的數字 中,=賓二Γ被依該數字序列不斷顯示在賠倍表12 例如連成-it 記號的該等數字符合―賓果條件, 、,泉’達到賓果,此遊戲即宣告結束, 果遊錢根據玩家的押分(例如5分)以及在賠倍表η中: 列(例如第3列)數字’得知賠率(例如X 5),計 ^玩豕在此一局遊戲中的得分(25分)。 上述之賓果遊戲機雖然能夠讓玩家隨時 的賓果遊戲’但是遊戲畫面及過程仍維持傳統賓果= 型態:二免過於單而且遊戲内容也僅侷限於賓果= 本身’很♦易讓iTL豕覺得乏味而失去玩興。 ^ 【發明内容】 μ 因此’本發明之目的在於提供一種使遊 為豐富有趣’並根據所呈現晝面進行進—步遊戲=更 戲的深度及廣度之累進式遊戲方法及直穿置。 加遊 於是,本發明之累進式遊戲方法、,係 6 1235679 遊戲之遊戲結果,產生—給獎晝面,該給獎晝面中包含一代 表示遊戲結果之連線圖案以及一第-獎項組合·’(b)進-步 :據該第—遊戲之遊戲結果,決定是否贈送該第-獎項組合 其中之―獎項;⑷當㈣⑷及⑻被讀進行,直到所贈送 ,該等獎項包含該第一獎項組合時,即進行一準備有複數第 6奘項之第-遊戲;及⑷根據該第二遊戲之遊戲結果,決 定是否給予該等第二獎項其中之_,若是,重覆該第二遊戲 ’否則結束該第二遊戲。 ^外,本發明之電子遊戲裝置,一輸入單元、一遊戲 單元及顯示單元。該輪入單元可供操作以產生一控制 指令’控制遊戲之啟動及相關設定。該遊戲處理單元中載置 一遊戲程式碼,其可依據來自該輸人單元之控制指令,進行 一累進式遊戲。該顯示單元,用以顯示遊戲過程。其中,該 遊戲程式碼係包括下列執行步驟:⑷進行-第-遊戲,並 根據第-«之遊戲結果,產生—給时面,該給獎畫面中 包含一代表示遊戲結果之連線圖案以及一第一獎項組合; ⑻進-步根據該第—遊戲之遊戲結果,決定是否贈送該第 -獎項組合其中之—獎項;⑷當步驟⑷及(b)被重覆進行, 直到所贈送之該等II項包含該第—獎項組合時,即進行一準 備有複數第—獎項之第二遊戲;及⑷根據該第二遊戲之遊 戲結果’決定是否給予料第二獎項其中之―,若是,重覆 該第二遊戲,否則結束該第二遊戲。 再者,本發明之電腦可存取之記錄媒體,其可被載置 於-具有-顯示器及-輪入單元之電子裝置上,該記錄媒體 1235679 ^己錄有:遊戲程式碼,其可接受該輸人單元之控制,進行 、累進式域,並將遊戲過程顯示在該顯示器上,該遊戲程 j碼係包括下列執行步驟··⑷進行一第—遊戲,並根據第 遊戲之城結果,產生-給獎晝面,該給獎晝面中包含_ 代表不迦戲結果之連線圖案以及一第一獎項組合,㈨進— 2據該第-遊戲之遊戲結果,決定是否贈送該第—獎項組 /、中之奘項,(c)當步驟(a)及(b)被重覆進行,直到所提 '广亥寺獎項包含該第一獎項組合時,即進行一準備有複數 弟&項之第二遊戲;及⑷根據該第二遊戲之遊戲结果, :定是否給予該等第二獎項其中之一,若是,重覆該第二遊 戲,否則結束該第二遊戲。 【實施方式】 、有關本發明之前述及其他技術内纟、特,點與功效,在 乂下配合茶考圖式之—個較佳實施例的詳細說明中,將可 清楚的呈現。 f本發明被詳細描述之前,要注意的是,在以下的說 月内谷中,類似的元件是以相同的編號來表示。 爹閱圖2及圖3所示,是本發明累進式遊 下簡稱遊戲機2)的—較佳奋施例,立主要勺紅戲裝置 7 ^早乂1土貝施例,其主要包括電性連接之 一輪入單元21、一遊戲處理單元22及一顯示單元23。且如 圖^斤示,輸入單元21包含一 _鍵Μ、一 _鍵〜 _(DaUt)鍵26及一 S3鍵27,其各別之作用容後說明 〇 遊戲處理單兀22是遊戲機2的主要核心,在本實施例 1235679 中^其係建置在—遊戲主機板(電路板)上, 可存取之記錄媒體(係—記憶單 …仏 中預存有-用以執行一累 錄媒體 2被開啟(p〇Wer 〇n)#之遊戲私式碼,當遊戲機 電路提取及執行而;:式碼將被遊戲主機板上的 ^仃而產生以下遊戲流程·· 步驟(a):進行一第一遊戲; 在本實施例中,累進式遊戲的第一遊戲 二:::之:驟41及圖5所示,遊戲機一 心下曰在其顯不早上產生—遊戲晝面2q,該遊戲晝 面20的左半邊設置—由遊戲程式碼隨機產 项以下簡稱賓果卡28),並在遊戲畫面2〇的右半邊^有果: 門框4〇。其中,賓果卡23上形成有25個以…矩陣方 式排列的數字,且該等數字是由遊戲機2隨機由數字卜乃 中挑選出來’而在第-行數字的上方,則對應每—直行標示 有B I N G-0子樣,藉此告知玩家這是一賓果遊戲。而門 框40係由左右兩個立柱4〇1及術以及連接兩立柱如、 4〇2頂纟而之一門飾4〇3所構成,在兩立柱401、402上分別 設有上下兩個獎槽(sl〇t)404〜407,而在門飾4〇3上則設有一 顯示板408,另外,在門框40的中央設有一站立之舞者4〇9 此外,在賓果卡28的左邊設有一賠倍表(〇dds taMe)29 ,戎賠倍表29被規劃成5行15列,每一列可供放置5個號 碼’以供排列顯示最多75個號碼(號碼1〜75),且在每一列 的左邊標示有賠率,列數越少,賠率越高。另外,在賠倍表 1235679 2\的正上方另設有—小賓果卡30,其内容號碼與賓果卡23 一致。而且,在賓果卡Μ Γ—下^的下方分別設有一顯示玩家剩餘 二之_二、—顯示玩家得分刺搁32以及一顯示 玩豕押分之攔33。 所以’如圖4之讳' 驟」。. ,^ 42,當玩家以投幣、卡片(儲值卡) 他可被遊戲機2授權的方式開啟第-遊戲後,如圖4之 乂驟43 ’玩家可藉由輸入單元21中的网鍵24進行押分 勺動作’例如押5 A。然後’還可藉由|更換丨鍵25來更換賓 果卡23並選擇-較喜歡的賓果卡23,而當玩家選定賓果卡 23並按下S鍵26後,如圖4之㈣44,遊戲程式碼則 根據玩家的押分,選擇賠倍表29中的某一行,例如第10行 ,做為-得獎區間,並如圖4之步驟45,將一賓果圖樣, 例如將第二行連成-線’標示在賓果卡23及小賓果卡3〇上 然後,如圖4之步驟46,遊戲程式碼隨機產生一由號 碼1〜75產生之號碼序列,並根據此一號碼序列,一次一個 地將號碼由左而右,由上而下依序顯示在賠倍表29中,而 當顯示的號碼出現在賓果卡23上時,賓果卡23上對應的號 碼會被自動標記(mark),同時,如圖4之步驟47,遊戲程 式碼會不斷檢查賓果卡23上被標記的號碼是否已可形成該 賓果圖樣(即第二行連成一線),若否,則依號碼序列不斷地 將號碼顯示在賠倍表29上,直到賓果卡23上被標記的號碼 構成賓果圖樣。 所以,當賓果卡23已達到符合賓果的條件時,顯示號 10 1235679 碼的動作即被停止’但為了符合某些特定地區所規範的賓果 遊戲規則’遊戲機2必須讓玩家自己按下_認|鍵26來確認 賓果’所以’如圖4之步驟48,遊戲機2會先等待_段時 間例如5秒鐘,在此時間内,若玩家及時按下鍵26 ,遊戲機2才會繼續流程②,否則遊戲程式碼即中止此遊戲 ,並進入流程④。 所以’當玩家按下函鍵26確認f果後,遊戲程式碼 即進行圖6之步驟6卜且如圖7所示,令賓果卡23的中間 三行(共9個?虎碼區)消i並在此三行中,?文以一連線 (multi-1 iner)圖案來表示辦料、Λ、田 ,,, 卜 木衣不遊戲成果,例如顯示的號碼停在 第10行(貝σ率為2」,則以一三連線圖案(如圖7所示)來代 表仔分(20分)。藉此,增加遊戲晝面2〇的趣味性與豐富性 。但晝面上之小賓果卡3G並不會隨著改變以顯示賓果卡 23原先的内容。 此外’在賓果卡23中間三行之連線圖案以外的區域, 則顯示有複數彼此不相同的圖案,包括頭冠、項鍊、手銷、 腰帶、骓像及權杖等,且遊两兹々m #丄 且逛戲权式碼係由該等圖案中選取e 個獎項’即頭冠、項鍊、手鑛 卞竭以及腰贡做為一第一獎項組洽 Ο 步驟⑻:進-步根據第—遊戲的結果,決定是否贈送該第 一獎項組合其中之一; 延續上述㈣61 ’在以連線圖案表示遊戲成果後,如 圖6之步驟62,遊戲程式碼2會料斷賠倍表⑼中號碼停 止的那1 丁是否為該得獎區間(第1〇行)?若是(如本實施例) 1235679 ,則進行圖6之步驟63,隨機贈送玩家該第一獎項組合(頭 冠、項鍊、手鐲及腰帶)的其中之一,亦即將玩家獲得的獎 、 項(頭冠、項鍊、手鐲及腰帶其中之一)穿戴在舞者4〇9的頭 . 上或身上,且因為已經贈送玩家一個獎項,所以遊戲機2即 不再贈达玩家在賓果遊戲所獲得的分數(2〇分)。然後,如 圖6之步驟64,遊戲程式碼判斷玩家是否已收集到該第_ 獎項組合,若是,則如圖6之步驟65,進一步提供一第二 遊戲,並進入流程③,否則進入流程④。 反之,若號碼停留區間不在得獎區間,遊戲程式碼則_ 進行圖6之步·驟64,給予玩家在賓果遊戲中所獲得之分數 (20分)後,進入流程④。 所以’如圖8之步冑8卜在進人流程④之後表示賓 m家可按鍵來結算分數,將 搁中的分數加到,然後,如圖8之㈣82’ = 機2將詢問玩家是否結束遊戲,若是,則將中的分 數印出或存在玩家的儲值卡中並退纽玩家後,結束 ,否則,進入流程①。 城 步驟⑷:當步驟⑷及(b)被重覆進行,直到遊戲程式碼給予 玩家之該等獎項滿足該獎項組合時,則進行 備有複數第二獎項之第二遊戲。 流程①將令遊戲回到第—遊戲(f果遊戲)的最初 ,並開始另一局賓果遊戲,曰、佐技 ~ ^ ^ ^ 且遊戲程式碼2將根據遊戲結果 ,進入流程②,並根據上述說 η 遂入决疋疋否送給玩家該獎項 亦&其中之一,但由於每次給 少 、 、σ的奘項係由該獎項集合中隨 12 1235679 機抽選,所以可能會選到重覆的獎項;因此,玩家必須重覆 玩賓果遊戲(重覆步驟41〜48及61〜62),並且能夠進入到步 驟及63〜64,收集到該獎項組合,亦即如圖9所示,令舞者 4〇9戴到頭冠、項鍊、手鐲及腰帶後,才能進入第二遊戲, 即流程③。 步驟⑷n玄第二遊戲之遊戲結果,決定是否給予該等 第二獎項其中之一,若是,則重覆該第二遊戲, 否則結束該第二遊戲; 如圖10之步驟91所示,第二遊戲是一獎金(b〇nus)遊 戲,遊戲一開始時,門框40之左右兩立柱401、402的獎 槽(Sl〇t)404〜407中被分別放入—第二獎項該等第二獎項 係一分數,分別為20、50、10及1〇〇。然後,如圖1〇之步 驟92,遊戲程式碼令站在門框4〇中央的舞者開始起舞 ,並如圖11,以手重覆指向該等獎槽4〇4〜4〇7,同時如 圖10之步驟93及94,當遊戲程式碼判斷舞者彻跳舞已 達到-預設時間(例如5秒)時,如圖12所示,令舞者_ 停止舞蹈,並如圖10之步驟95 ’判斷舞者4〇9停止舞蹈後 ’手指所指向的獎槽㈣是否為空?若是,則結束第二遊戲 並進入流程④’否則,將舞纟彻指到的獎槽,例如鄉 404中的分數(2G)送給玩家,並顯示在顯示板彻上缺^ ,如圖14所示,將獎槽4〇4清空後,進行圖H)之步驟96 ,判斷其他獎槽405〜407是否也已清^曰 、 二 右疋,則結束第 二遊戲並進入流程④,否則,回到步 ,令舞者409 * 度起舞,並重覆步驟93〜95(或97),所以,當舞者4〇9第— 13 1235679 數會被累計並顯示在顯示板408上 次仔下時’玩家_定可以拿到一個獎項,但第二次 因為已經有-個獎項被清空,所以舞纟憎可能 ^ :獎項:結束第二遊戲,因Λ,當遊戲被重覆進:日;:: 豕可以拿到其他獎項的機率將越來越低,且玩家獲八 數舍姑愛古本4 、 ' 77 〜惟以上所述者,僅為本發明之較佳實施例而已,當不 :以此限定本發明實施之範圍,即大凡依本發明申請:利 乾圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 ^圖1是習知在電子遊戲裝置上進行之一種賓果遊戲的 遊戲畫面示意圖; 圖2是本發明之電子遊戲裝置的一較佳實施例之外觀 示意圖; 圖3是本實施例之電路方塊圖; 圖4是本實施例之遊戲流程的局部流程示意圖; 圖5是本實施例之第一遊戲的一遊戲畫面示意圖; 圖6是接續圖4之遊戲流程的局部流程示意圖; 圖7是本實施例之第一遊戲的另一遊戲晝面示意圖, 其接續圖5之遊戲晝面; 圖8是接續圖4及圖6之遊戲流程的局部流程示意圖 圖9是是本實施例之第一遊戲的又一遊戲畫面示意圖 其接續圖7之遊戲晝面; 14 1235679 圖10是接續圖4之遊戲流程的局部流程示意圖; 圖11是本實施例之第二遊戲的一遊戲畫面示意圖;及 圖12是本實施例之第二遊戲的另一遊戲晝面示意圖。1235679 IX. Description of the invention: [Technical field to which the invention belongs] The present invention relates to a progressive game method 别 ‘a game game surface, and a game method and device thereof.胄 "Progressive type of breadth and breadth [Previous technology]: Fruit game is a very popular game, a bingo player in the past will buy first-Zhang Bingo card, card average wealth is 5 by 5 matrix ] Number, and the words “G 〇” are horizontally marked above the number in the first line. Then, when the bingo game starts, the host will randomly select one of the two ball boxes one by one. Words (b small n_g_q ,, middle ^ one) and number ㈣), such as β14 number ball, if you play, the bingo card in your hand has this-number M in column B, the player can be here Just make a mark on the code, and accordingly, the host will-draw the number ball until the number marked on the bingo card of a player matches a predetermined bingo map. For example, it is a continuous line, a horizontal line, a Diagonal or four corners, etc., and the first person who meets the bingo conditions becomes the winner of this bingo game and 'because the above bingo game must be played on-site, and there must be more than one person To play 'so' in order to overcome this shortcoming and satisfy the player Under the requirements of single-player bingo game, anytime and anywhere, and in line with the rules of live bingo games, some bingo games based on the principle of bingo games have been developed. As shown in Figure 1, it is a known type Bingo game on the bingo game of the game day 10 schematic diagram, which shows a virtual 1235619 5 matrix arrangement of two 12. Among them, the negative fruit card 11 has 25 multiplied by 5. Multiplier table 12 The ㈣ /, ❹ numbers are randomly generated by the game machine with the odds on the left, such as 5 blank columns 121 ', 121 times each blank column, etc.). At pins ηΛ times), X1G (10 times), and x5 (5 The rented heart / f game chance is randomly generated by the number H5: two :: sequence, and according to the sequence of numbers,-times-places, the numbers are sequentially displayed on the white area 121 of the compensation = 12 where One at the same time = Γ: Γ is in the same number as the displayed number on Bingo card 11; = Bin Er Γ is continuously displayed in the payout table 12 according to the sequence of numbers. For example, the numbers that form a -it sign match ―Bingo conditions, ,, Quan 'reach bingo, this game is declared over, Guoyou money according to the player ’s Bet points (for example, 5 points) and in the odds table η: The number in the column (for example, column 3) 'knows the odds (for example, X 5), and calculates the score of the game in this game (25 points) Although the above bingo game machine can allow players to bingo at any time, but the game screen and process still maintain the traditional bingo = type: two free too much and the game content is only limited to bingo = itself 'is very easy Make iTL 豕 feel boring and lose interest. ^ [Content of the invention] μ Therefore, 'the purpose of the present invention is to provide a game that is rich and interesting' and to advance according to the daytime surface presented-step game = more depth and breadth of play Progressive game method and straight-through placement. As a result, the progressive game method of the present invention is a game result of the 6 1235679 game, which generates a bonus day surface, and the bonus day surface includes a generation that represents the game result. Line pattern and a first-award combination · '(b) further: according to the game result of the first-award game, decide whether to give out one of the first-award combination-award; ⑷ 当 ㈣⑷ and ⑻ are read until all Gift, the awards include the first In the case of a combination of items, one of the 6th games is prepared; and ⑷ based on the game results of the second game, decide whether to give one of the second prizes, and if so, repeat the second game. 'Otherwise end the second game. In addition, the electronic game device of the present invention includes an input unit, a game unit, and a display unit. The turn-in unit is operable to generate a control instruction ' to control the start of the game and related settings. A game code is placed in the game processing unit, which can perform a progressive game according to a control instruction from the input unit. The display unit is used to display the game progress. Among them, the game code includes the following execution steps: ⑷ play-the first-game, and generate-according to the game results of the-«to give time, the prize screen contains a generation of connection patterns representing the game results and a First prize combination; ⑻ step-by-step based on the game result of the first-game, decide whether to give out one of the first-prize combination- awards; ⑷ steps ⑷ and (b) are repeated until the gifted When item II includes the first-prize combination, a second game with multiple first-prizes is prepared; and ⑷ decide whether to give one of the second prizes based on the game results of the second game-if yes, repeat The second game, otherwise end the second game. Furthermore, the computer-accessible recording medium of the present invention can be placed on an electronic device having a display and a turn-in unit. The recording medium 1235679 has recorded: game code, which is acceptable The input unit is controlled by a progressive and progressive field, and the game process is displayed on the display. The game process j code includes the following execution steps: · Play a first game, and according to the result of the first game city, Generate-giving day face, the giving day face includes _ which represents the connection pattern of the result of Bujia opera and a first prize combination, and advances to-2 according to the game result of the first-game, decide whether to give the first- (C) When steps (a) and (b) are repeated until the first 'Guanghai Temple Award' includes the first prize combination, a preparation is made for multiple brothers & The second game of the item; and ⑷ based on the game result of the second game: determine whether to award one of the second awards, and if so, repeat the second game, or end the second game. [Embodiment] The aforesaid and other technical intensions, features, points, and effects of the present invention will be clearly presented in the detailed description of a preferred embodiment in conjunction with the tea research scheme in accordance with the present invention. f Before the present invention is described in detail, it should be noted that in the following month, similar elements are represented by the same number. As shown in Figures 2 and 3, it is the progressive game of the present invention referred to as the game machine 2)-the preferred embodiment, the main red opera device 7 ^ early 乂 1 soil shell embodiment, which mainly includes electricity One of the turn-in unit 21, a game processing unit 22, and a display unit 23 are sexually connected. And as shown in the figure, the input unit 21 includes a _key M, a _key ~ _ (DaUt) key 26, and an S3 key 27. Their respective functions will be described later. The game processing unit 22 is a game machine 2 In this embodiment 1235679, it is built on—a game board (circuit board), an accessible recording medium (system—memory list ...] pre-stored in—to execute a cumulative recording medium 2 The game's private code that was turned on (p〇Wer 〇n) #, when the game machine circuit is extracted and executed ;: The code will be generated by the game board ^ 仃 The following game flow ·· Step (a): Play a first game; In this embodiment, as shown in step 41 and FIG. 5 of the first game of the progressive game 2: 2 ::, the game machine will produce it in the morning—the game day 2q, The left half of the game day surface 20 is set randomly by the game code (hereinafter referred to as Bingo Card 28), and there is fruit on the right half of the game screen 20: door frame 40. Among them, the Bingo card 23 is formed with 25 numbers arranged in a matrix manner, and these numbers are randomly selected by the game machine 2 from the number cloth, and above the number on the first line, corresponding to each line There are BIN G-0 samples to inform players that this is a bingo game. The door frame 40 is composed of two left and right pillars 401, and a door ornament 403 connecting two pillars, such as 402 and 402. There are two upper and lower prize slots on the two columns 401 and 402, respectively. (Sl0t) 404 to 407, and a display panel 408 is provided on the door trim 403. In addition, a standing dancer 409 is provided in the center of the door frame 40. In addition, a bingo card 28 is provided on the left side. There is a odds table (〇dds taMe) 29, which is planned into 5 rows and 15 columns. Each column can be placed with 5 numbers' for array display of up to 75 numbers (numbers 1 ~ 75), and in The odds are marked to the left of each column. The fewer the columns, the higher the odds. In addition, a small bingo card 30 is set directly above the payout table 1235679 2 \, and its content number is the same as the bingo card 23. Furthermore, under the bingo card M Γ—lower ^ there are provided a display showing the remaining players of the second two__, a display of the player's score stabbed 32 and a display of the play stakes 33. So 'as shown in the taboo of Figure 4.' . ^ 42, when the player opens the first game with a coin or card (stored value card) authorized by the gaming machine 2, as shown in step 43 of FIG. 4 'The player can use the net in the input unit 21 The key 24 performs a betting action, for example, 5 A. Then, you can also change the bingo card 23 and select-the preferred bingo card 23 by using the | Replace 丨 key 25, and when the player selects the bingo card 23 and presses the S key 26, as shown in Fig. 4, ㈣44, The game code selects a certain line in the payout table 29 according to the player's bet, for example, line 10, as the -winning interval, and as shown in step 45 of Figure 4, a bingo pattern, such as the second Lines and lines are marked on bingo card 23 and small bingo card 30. Then, as shown in step 46 of FIG. 4, the game code randomly generates a sequence of numbers generated by numbers 1 to 75, and according to this number In the sequence, the numbers are displayed from left to right and top to bottom in the payout table 29 one by one, and when the displayed numbers appear on the bingo card 23, the corresponding numbers on the bingo card 23 will be Automatically mark (Meanwhile, as shown in step 47 of Fig. 4, the game code will continuously check whether the marked number on the bingo card 23 can form the bingo pattern (that is, the second line is connected into a line), if not , The numbers are continuously displayed on the payroll table 29 according to the number sequence until the marked numbers on the bingo card 23 constitute Fruit pattern. Therefore, when the bingo card 23 has met the conditions for bingo, the action of displaying the number 10 1235679 is stopped. But in order to comply with the bingo rules regulated in some specific regions, the game machine 2 must let the player press Press _recognize | key 26 to confirm the bingo 'so' as shown in step 48 of Figure 4, the game machine 2 will wait for a period of time, such as 5 seconds, during this time, if the player presses the key 26 in time, the game machine 2 Only continue the process ②, otherwise the game code will stop the game and enter the process ④. So 'When the player presses the letter key 26 to confirm the f result, the game code proceeds to step 6 in FIG. 6 and as shown in FIG. 7, so that the middle three lines of the bingo card 23 (a total of 9? Tiger code area) Cancel i and in these three lines? The text uses a one-in-one (multi-1 iner) pattern to indicate material handling, Λ, Tian ,, and Mu Muyi's game results. For example, the number displayed stops at the 10th line (the σ σ rate is 2 ", and the The three-line pattern (as shown in Figure 7) is used to represent the points (20 points). This will increase the fun and richness of the game's daytime surface 20. However, the small bingo card 3G on the daytime will not follow Change to display the original content of Bingo Card 23. In addition, 'Apart from the connecting pattern of the three lines in the middle of Bingo Card 23, there are multiple patterns different from each other, including the crown, necklace, hand pin, belt , Statues and scepters, etc., and you swim two 两 m # 丄 and play right code is selected from these patterns e awards' namely crown, necklace, hand mine exhaustion and waist tribute as the first A prize group is negotiated. Step ⑻: Step-by-step, based on the result of the first game, decide whether to give away one of the first award combinations; Continue to the above ㈣61 'After the game result is represented by a connection pattern, as shown in step 62 of FIG. 6 , Game code 2 will predict whether the number 1 in the payout table 停止 is the winning range (the first OK) If it is (as in this embodiment) 1235679, then step 63 of FIG. 6 is performed to randomly give the player one of the first award combination (head crown, necklace, bracelet, and belt), which is also the player's award, The item (one of the crown, necklace, bracelet and belt) is worn on or above the dancer 409. Because the player has been given an award, the console 2 will no longer be given to the player in bingo The score obtained (20 points). Then, as shown in step 64 of FIG. 6, the game code determines whether the player has collected the _ prize combination, and if so, as shown in step 65 of FIG. 6, a second game is further provided. , And enter the process ③, otherwise enter the process ④. Conversely, if the number staying interval is not in the winning interval, the game code is _ go to step 6 of Fig. 6 · step 64, and give the player the score obtained in the bingo game (20 points ), Then enter the process ④. So 'as shown in step 8 of Figure 8 after the entry process ④ said that the family can press the button to settle the score, add the remaining score to, and then, as shown in Figure 8 ㈣82' = Machine 2 will ask the player if End the game, if it is, print out the middle score or store it in the player's stored-value card and exit the player. Otherwise, enter the process ①. Step ⑷: When step ⑷ and (b) are repeated, Until these awards given to the player by the game code satisfy the award combination, a second game with multiple second awards will be played. Process ① will return the game to the beginning of the first game (f-game) and start another The game of Bingo, said, Zaku ~ ^ ^ ^ and the game code 2 will enter the process ② according to the game results, and according to the above said η will then decide whether to give it to the player. However, because each item given to less, σ, and σ is selected by the 12 1235679 machine in the award set, repeated awards may be selected; therefore, players must repeat the bingo game (repeat step 41 ~ 48 and 61 ~ 62), and can enter the steps and 63 ~ 64, collect the award combination, that is, as shown in Figure 9, the dancer 409 can wear a crown, necklace, bracelet and belt before they can Enter the second game, which is the process ③. Step ⑷ The game result of the second game, decide whether to give one of the second awards, and if so, repeat the second game, otherwise end the second game; as shown in step 91 of FIG. 10, the second game It is a bonus game. At the beginning of the game, the prize slots (Slot) 404 to 407 of the two pillars 401 and 402 on the left and right of the door frame 40 are placed separately. A score is 20, 50, 10 and 100 respectively. Then, as shown in step 92 of FIG. 10, the game code causes the dancer standing in the center of the door frame 40 to start dancing, and as shown in FIG. 11, repeatedly point to the prize slots 404 ~ 407 by hand, as in Steps 93 and 94 of FIG. 10, when the game code judges that the dancer has completely danced-a preset time (for example, 5 seconds), as shown in FIG. 12, the dancer _ stops dancing, and as shown in step 95 of FIG. 10 'Just after the dancer 409 stops dancing' Is the prize slot pointed by the finger empty? If it is, then end the second game and enter the process ④ 'Otherwise, the bonus slot pointed to by Wu Wu, such as the score (2G) in the township 404, is given to the player and displayed on the display board ^, as shown in Figure 14 As shown in the figure, after the prize slot 404 is emptied, step 96) is performed to determine whether the other prize slots 405 to 407 have also been cleared. Then, the second game ends and the process ④ is entered, otherwise, Go back to step and let the dancer dance 409 * degrees and repeat steps 93 ~ 95 (or 97), so when the dancer 409th — 13 1235679 the number will be accumulated and displayed on the display panel 408 'Player_ will be able to get an award, but the second time because one award has already been emptied, so the dance may be hated ^: Award: End the second game, because Λ, when the game is repeated: Day ;: : 豕 The chances of getting other awards will be lower and lower, and the player will get eight counts of love for the ancient book 4, '77 ~ but the above is only a preferred embodiment of the present invention, when not: This defines the scope of implementation of the present invention, that is, the application of the present invention: The equivalent variations and modifications are within the scope of the patent is still the case of the present invention encompasses. [Brief description of the drawings] ^ FIG. 1 is a schematic diagram of a game screen of a bingo game conventionally performed on an electronic game device; FIG. 2 is a schematic diagram of an appearance of a preferred embodiment of the electronic game device of the present invention; Circuit block diagram of this embodiment; FIG. 4 is a schematic diagram of a partial flow of a game flow of this embodiment; FIG. 5 is a schematic diagram of a game screen of a first game of this embodiment; FIG. 6 is a partial flow of a game flow following FIG. 4 Schematic diagram; FIG. 7 is a schematic diagram of another game day surface of the first game of this embodiment, which is continued from the game day surface of FIG. 5; FIG. 8 is a partial flowchart diagram of the game flow that follows FIGS. 4 and 6; Another game screen diagram of the first game of the embodiment is continued from the game day surface of FIG. 7; 14 1235679 FIG. 10 is a partial process diagram of the game flow from FIG. 4; FIG. 11 is a game of the second game of this embodiment A schematic diagram of the screen; and FIG. 12 is another schematic diagram of the game day of the second game of this embodiment.

15 1235679 【主要元件符號說明】 2 電子遊戲裝置 20 遊 戲 晝面 21 輸入單元 22 遊 戲 處理單元 23 顯示單元 24 押 分 鍵 25 更換鍵 26 確 認 鍵 27 提領鍵 28 賓 果卡 29 賠倍表 30 小 賓 果卡 31 總分欄 32 得分 搁 33 押分欄 40 門 框 401 、402立柱 403 門 飾 404〜407獎槽 408 顯 示 板 409 >舞者 41- 48、61〜65、8 1、 82 、 91〜97 步驟 1615 1235679 [Description of main component symbols] 2 Electronic game device 20 Game day 21 Input unit 22 Game processing unit 23 Display unit 24 Bet key 25 Replace key 26 Confirm key 27 Debit key 28 Bingo card 29 Payout table 30 Small Bingo card 31 Total score 32 Scoring 33 Stake 40 40 Door frame 401, 402 Post 403 Door decoration 404 ~ 407 Prize slot 408 Display board 409 > Dancer 41-48, 61 ~ 65, 8 1, 82, 91 ~ 97 Step 16

Claims (1)

^0679 '、申請專利範圍·· 電子遊戲裝置上進行,該方 一種累進式遊戲方法,係在一 法包括: 遊戲,並根據第 弟 遊戲之遊戲結果,產 代表示遊戲結果之連 直到所贈送之該等獎 準備有複數第二獎項 生一給獎晝面,該給獎畫面中包含 線圖案以及一第一獎項組合; 7 爆琢第 ^該第一獎項組合其中之一獎項; (c)當步驟(a)及(b)被重覆進行, 項包含該第一獎項組合時,即進行一 之第二遊戲;及 決定是否給予該等 ^ (d)根據該第二遊戲之遊戲結果, 第一獎項其中之一,芒县,舌受 # 疋重覆该弟二遊戲,否則結束該 第二遊戲。 依申凊專利範圍第1項所述之累進式遊戲方法,在步驟^ 0679 'Scope of patent application ... This is a progressive game method, which is a method that includes: game, and according to the game result of the first brother game, the production generation indicates the connection of the game result until the gift For these awards, there are multiple second prize winners, one for each day, and the prize-giving screen includes a line pattern and a first prize combination; 7 is one of the first prize combinations; (c) When steps (a) and (b) are repeated, and the item contains the first prize combination, a second game is played; and whether to give these ^ (d) based on the game result of the second game, One of the first awards, Mang County, Tong Shou # 疋 repeat the second game, otherwise end the second game. According to the progressive game method described in item 1 of the patent scope, in the step ()中”亥第一遊戲係一賓果遊戲,且步驟⑷係包含下列 子步驟: (a 1)產生一遊戲晝面,其中包括一虛擬賓果卡及一賠 倍表,該虛擬賓果卡上列有以5乘5矩陣排列之25個不 重覆之號碼,且該等號碼係由號碼卜75中隨機挑選出來 ,。亥賠倍表被規劃成5行1 5列,每一列可供放置5個號 碼’以供排列顯示最多75個號碼(號碼1〜75),在每一列 標不有賠率,且在該賠倍表上設有一得獎區間; (a2)隨機產生號碼1〜75的一號碼序列,並根據該號 17 1235679 碼序列,在該賠倍表中一次一個地依序顯示該等號 之一; 。⑹在該虛擬賓果卡之與顯示號碼相同的號碼上做記 號,並重覆步驟(a2),直到該虛擬賓果卡上做記號之該等 號碼付合一負果條件;及 、 ^ (a4)根據在賠倍表上號碼停止顯示之位置的倍率,計 算得分,並在該虛擬賓果卡上顯示該給獎畫面。 3·依申請專利範圍帛2項所述之累進式遊戲方法,在步驟 ㈣中’該遊戲晝面更包括一門框以及一設立於該門框中 央之動態物件,該門框包括左右兩立柱,在兩立柱上分別 設有複數獎槽。 Μ申請專利範圍第3項所述之累進式遊戲方法,其中,該 第一獎項組合係包括複數飾物形狀之圖案,且在步驟⑻ I ’係更進-步判斷該賠倍表中號碼停止顯示的位置是否 H亥知^區間’右疋,則由該第—獎項組合中隨機挑選 一圖案贈送給該動態物件。 5·依申請專利範圍帛4項所述之累進式遊戲方法,在步驟 (:)中’ §重覆步驟⑷及(b),使得贈送給該動態物件之該 等圖案包含该第一獎項組合時,即進行該第二遊戲。 依申請專利範圍g 5項所述之累進式遊戲方法,在步驟 ’係將該等第二獎項分別放在該門框之左纟立柱上的 «亥等獎槽中,且步驟(d)係包含下列子步驟·· (dl)令該動怨物件隨機且重覆地指示該等獎槽,直到 一預定時間結束·,及 18 1235679 判斷該動態物件停 太 一 ..........γ走否名 4二獎項,若是,給予該第二獎項並清 ^步驟㈣’否則結束遊戲。 3後 7·:申請專利範圍第6項所述之累進式遊戲方法,其中 怨:件係-虛擬人物,且在步驟⑷)中,該虛擬人物:開 始一段舞蹈,並以手部重覆指向該等獎槽, _ 中’係對該虛擬人物停止時,手部指到之該獎槽進 8· 一種電子遊戲裝置,包括·· 一輸入單元,可供操作以產生一 之啟動及相關設定; ua令,控制遊戲 一遊戲處理單元,其中載置— A A ^ ^ 00 龟戲私式碼,其可依據 末自^輸二元之控制指令’進行_累進式遊戲;及 一顯示單元,用以顯示遊戲過程; 其中,該遊戲程式碼係包括下㈣行步驟: (a)進行一苐一遊戲,並根 產夺一μ將金 很據弟一迦戲之遊戲結果, 產生一、,、e奐晝面,該給獎畫面中一 連— ~ 匕3 一代表示遊戲結果之 逑綠圖案以及一弟一獎項組合; (b )進一步根據該第一遊戲 送該第-獎項組合其中之一獎項冑戲、·、。果,決定是否贈 (c) 當步驟(a)及(b)被重覆 項肖人#笼^ 5 進仃,直到所贈送之該等獎 !一獎項組合時,即進行-準備有複數第1項 之第二遊戲;及 吸默弟一 (d) 根據該第二遊戲之遊士 鉞%果,決定是否給予該等 19 1235679 上、、員/、中之一 ’若是,重覆該第一遊戲,否則結束該 弟一遊戲。 依申叫專利範圍第8項所述之電子遊戲裝置,其中在步驟 (a)中’該第一遊戲係一賓果遊戲,且步驟(a)係包含下列 子步驟: (al)產生一遊戲畫面,其中包括一虛擬賓果卡及一賠 七表’该虛擬賓果卡上列有以5乘5矩陣排列之25個不 重後之旒碼,且該等號碼係由號碼中隨機挑選出來 ,δ亥賠倍表被規劃成5行15列,每一列可供放置5個號 碼’以供排列顯示最多75個號碼(號碼1〜75),在每一列 標不有賠率,且在該賠倍表上設有一得獎區間; U2)隨機產生號碼的一號碼序列,並根據該號 馬序歹j在δ亥賠倍表中一次一個地依序顯示該等號碼其中 之一; (a3)在該虛擬賓果卡之與顯示號碼相同的號碼上做記 號並重覆步驟(a2),直到該虛擬賓果卡上做記號之該等 號碼符合一賓果條件;及 Q4)根據在賠倍表上號碼停止顯示之位置的倍率,計 异知分’並在該虛擬賓果卡上顯示該給獎畫面。 10·依申請專利範圍第9項所述之電子遊戲裝置,在步驟 (al)中,該遊戲晝面更包括一門框以及一設立於該門框 中央之動態物件,該門框包括左右兩立柱,在兩立柱上 分別設有複數獎槽。 11·依申請專利範圍第10項所述之電子遊戲裝置,其中該第 20 1235679 奐員、’且σ係包括複數飾物形狀之圖案,且在步驟(b)中 #係更進一步判斷該賠倍表中號碼停止顯示的位置是否 洛在〆侍獎區間’若是,則由該第-獎項组合中隨機挑 選一圖案贈送給該動態物件。 12·依申請專利範圍第11項所述之電子遊戲裝置,其中在步 驟^中,當重覆步驟⑷及⑻,使得贈送給該動態物件之 。亥寺圖案包含該第_獎項組合時,即進行該第二遊戲。 13.依申請專利範圍第12項所述之電子遊戲裝置,其中在步 驟⑷中’係將該等第二獎項分別放在該門框之左右立柱 上的該等獎槽中,且步驟⑷係包含下列子步驟: ⑷)令該動態物件隨機且重覆地指示該等獎槽,直到 一預定時間結束;及 (d2)判斷該動態物件佟 干1了止蚪,所指到之獎槽中是否 存在該第二獎項,若是,仏 、、σ予5亥第一獎項並清空該獎槽 後,重覆步驟(dl),否則結束遊戲。 14·依申請專利範圍第13項所述之電子遊戲裝置,其中該動 悲物件係:虛擬人物,且在步驟⑷)中,該虛擬人物會開 始一段舞蹈,並以手部重覆非 是扣向戎等獎槽,而在步驟(d2) 中’係對該虛擬人物停止時丰 才 手部指到之該獎槽進行判 斷。 之電子遊戲裝置,更包括一 單凡係被建置在該遊戲主機 依申請專利範圍第8項所述 遊戲主機板,且該遊戲處理 板上。 其可被載置於一具有一顯 16. —種電腦可存取之記錄媒體 21 1235679 示器及一輸入單元之雷早奘罢r 包子袅置上,該記錄媒體中記錄有一 遊戲程式碼,其可接受該輸入單元之控制,進行一累進式 遊戲,並將遊戲過程顯示在該顯示器上,該遊戲程式瑪係 包括下列執行步驟: ()進仃弟一遊戲,並根據第—遊戲之遊戲結果, 產生一給獎畫面,該給獎書 口头旦面中包含一代表示遊戲結果之 連線圖案以及一第一獎項組合;(1) The first game is a bingo game, and the steps include the following sub-steps: (a 1) Generate a game day, including a virtual bingo card and a payroll table, the virtual bingo The card lists 25 non-repeating numbers arranged in a 5 by 5 matrix, and these numbers are randomly selected from number 75. The Haibei times table is planned into 5 rows and 15 columns, and each column can be For placing 5 numbers' for display of up to 75 numbers (numbers 1 to 75), there is no odds in each column, and a winning interval is set on the payroll table; (a2) randomly generated number 1 A number sequence of ~ 75, and one of the numbers is displayed one by one in the payout table one by one according to the number 17 1235679 code sequence; ⑹ on the same number as the displayed number on the virtual bingo card Make a mark and repeat step (a2) until the numbers marked on the virtual bingo card are combined with a negative fruit condition; and, ^ (a4) according to the magnification of the position where the number stops showing on the payroll table, Calculate the score and display the bonus screen on the virtual bingo card. 3. According to the application The progressive game method described in the range 帛 2, in step ', the game day surface further includes a door frame and a dynamic object set in the center of the door frame. The door frame includes left and right columns, and the two columns are provided on the two columns respectively. Multiple prize slots. The progressive game method described in item 3 of the patent application scope, wherein the first award combination includes a pattern of the shape of a plurality of ornaments, and in step ⑻ I ', it is further advanced-the payout table is judged further. If the stop position of the middle number is known, the interval is right, then a pattern will be randomly selected from the first-award combination to be presented to the dynamic object. 5. Progressive game method according to the scope of patent application 帛 4 In step (:), '§ Repeat steps ⑷ and (b), so that when the patterns presented to the dynamic object include the first prize combination, the second game is played. According to the scope of application for patents, 5 items In the progressive game method, in the step ', the second prizes are respectively placed in the «Hai first prize slot on the left column of the door frame, and the step (d) includes the following sub-steps ... (dl Make the move The object randomly and repeatedly instructs these prize slots until a predetermined time ends, and 18 1235679 judges that the dynamic object has stopped too one .......... The second prize is cleared ^ step 否则 otherwise end the game. 3 After 7 ·: Progressive game method as described in item 6 of the scope of patent application, where the complaint: the part-a virtual character, and in step ⑷), the virtual People: Start a dance and repeatedly point to the prize slots with your hand. _ 中 'means that when the virtual character stops, the hand points to the prize slot. 8. An electronic game device, including an input Unit, which can be operated to generate a startup and related settings; ua command controls a game-game processing unit, which contains — AA ^ ^ 00 Turtle play private code, which can be inputted as a binary control instruction based on the last time ^ 'Proceeding_progressive game; and a display unit for displaying the game process; wherein, the game code includes the following steps: (a) play a game, and win 1 μ money The result of the game of Di Yi Jia Xi, I ,,, and e 奂 daytime, there should be a series of pictures in the prize-giving picture. ~ The 3rd generation of the green pattern representing the game result and the first prize and the first prize combination; (b) The first-prize combination is further sent according to the first game. One of the awards is Nuo Opera, ... (C) When steps (a) and (b) are repeated in the above item Xiaoren # Cage ^ 5 into the awards until the prizes are presented as a gift! A prize combination, proceed-ready to have multiple The second game of item 1; and the silent brother one (d) decides whether to give one of the 19, 1235679 upper, upper, and / or middle ones based on the result of the second game. If yes, repeat the first One game, otherwise end the brother one game. The electronic game device according to claim 8 of the patent scope, wherein in step (a) 'the first game is a bingo game, and step (a) includes the following sub-steps: (al) generating a game Picture, which includes a virtual bingo card and a pay-seven table. The virtual bingo card lists 25 non-heavy postcodes arranged in a 5 by 5 matrix, and these numbers are randomly selected from the numbers. , ΔHai odds table is planned into 5 rows and 15 columns, each column can be placed 5 numbers' for display of up to 75 numbers (numbers 1 to 75), there is no odds in each column, and There is a winning interval on the payroll table; U2) A number sequence of randomly generated numbers, and one of these numbers is displayed one by one on the delta payroll table one by one according to the serial number; (a3 ) Make a mark on the virtual bingo card with the same number as the displayed number and repeat step (a2) until the numbers marked on the virtual bingo card meet a bingo condition; and Q4) The magnification of the position where the number on the table stops showing. The bonus screen is displayed on the fruit card. 10. According to the electronic game device described in item 9 of the scope of the patent application, in step (al), the game day surface further includes a door frame and a dynamic object set in the center of the door frame. The door frame includes left and right columns. A plurality of prize slots are respectively provided on the two columns. 11. The electronic game device according to item 10 of the scope of patent application, wherein the 20th 1235679 member, and σ is a pattern including the shape of a plurality of ornaments, and # is further judged in step (b). If the position where the number stops showing in the table is in the 〆waiting prize interval ', if it is, then a pattern is randomly selected from the first-award combination to be presented to the dynamic object. 12. The electronic game device according to item 11 of the scope of the patent application, wherein in step ^, when steps ⑷ and 当 are repeated, the gift to the dynamic object is given. The second game is played when the Hai Temple pattern contains the first prize combination. 13. The electronic game device according to item 12 of the scope of patent application, wherein in step (2), the second prizes are respectively placed in the prize slots on the left and right posts of the door frame, and step (2) includes The following sub-steps: ⑷) Make the dynamic object instruct the prize slots randomly and repeatedly until the end of a predetermined time; and (d2) determine whether the dynamic object has finished running and stopped, and whether the indicated prize slot is If there is the second award, if yes, 、, σ are given to the first award and the prize slot is cleared, then repeat step (dl), otherwise end the game. 14. The electronic game device according to item 13 of the scope of the patent application, wherein the moving object is a virtual character, and in step ii), the virtual character will start a dance and repeat the non-deduction with the hand. Xiang Rong waited for the prize slot, and in step (d2), 'the judgment was made by Feng Cai's hand when the virtual character stopped. The electronic game device further includes a game board which is built on the game console according to item 8 of the patent application scope, and the game processing board. It can be placed on a storage medium with a display 16. A computer-accessible recording medium 21 1235679 indicator and an input unit on a steamed bun. The recording medium has a game code recorded on it. It can accept the control of the input unit, perform a progressive game, and display the game process on the display. The game program system includes the following execution steps: (1) enter the game of the younger brother, and according to the game of the first game As a result, a prize-giving screen is generated, and the prize-winning book contains a generation of connection patterns representing the game result and a first prize combination; 、、〜(=)進一步根據該第一遊戲之遊戲結果,決定是否贈 送該第一獎項組合其中之一獎項; ⑷當步驟⑷及(b)被重覆進行,直到所贈送之該等獎 項? “亥弟一獎項組合時,即進行一準備有複數第二獎項 之第二遊戲;及 ^ (d)根據該第二遊戲之遊戲結果,決定是否給予該等 I实員其中之- ’若是,重覆該第二遊戲,否則結束該 第二遊戲。 申明專利範圍第丨6項所述之電腦可存取之記錄媒體,,, ~ (=) According to the game results of the first game, decide whether to give away one of the awards in the first award combination; ⑷ When step ⑷ and (b) are repeated until the prizes are given away? "When Hai Di's first prize combination, a second game with multiple second prizes will be played; and ^ (d) based on the game results of the second game, decide whether to give one of these I realists-'If yes, Repeat the second game, otherwise end the second game. Declare the computer-accessible recording medium described in item 6 of the patent scope, 其中在步驟(a)中,該第一遊戲係一賓果遊戲,且步驟(a) 係包含下列子步驟: (al)產生一遊戲畫面,其中包括一虛擬賓果卡及一 、ϋ仓表’該虛擬賓果卡上列有以5乘5矩陣排列之25個 不重覆之號碼,且該等號碼係由號碼1〜75中隨機挑選出 ^ 亥賠倍表被規劃成5行1 5列,每一列可供放置5個 ^虎碼’以供排列顯示最多75個號碼(號碼1〜75),在每一 Τ示有賠率,且在該賠倍表上設有一得獎區間; 22 1235679 並根據該號 (a2)隨機產生號碼1〜75的一號碼序列, 碼序列’在3賠倍表中-次_個地依序顯示該等號碼其 中之一; (a3)在该虛擬賓果卡之與顯示號碼相同的號碼上做 記號,並重覆步驟(a2),直到該虛擬賓果卡上做記號之 該等號碼符合一賓果條件;及 (a4)根據在賠倍表上號碼停止顯示之位置的倍率, 計算得分,並在該虛擬賓果卡上顯示該給獎畫面。In step (a), the first game is a bingo game, and step (a) includes the following sub-steps: (al) generating a game screen, which includes a virtual bingo card and a bin table 'The virtual bingo card lists 25 non-repeating numbers arranged in a 5 by 5 matrix, and these numbers are randomly selected from the numbers 1 to 75. ^ The payout table is planned to be 5 rows 1 5 Columns, each column can be placed 5 ^ tiger code 'for display of up to 75 numbers (numbers 1 to 75), the odds are shown on each T, and a winning interval is set on the payroll table; 22 1235679 and randomly generate a number sequence of numbers 1 to 75 according to the number (a2), and the code sequence 'sequentially displays one of these numbers in the 3 times table; (a3) in the virtual Bingo the same number as the displayed number, and repeat step (a2) until the numbers marked on the virtual bingo card meet a bingo condition; and (a4) based on the payout table The magnification of the position where the number stops being displayed, the score is calculated, and the bonus screen is displayed on the virtual bingo card. 職申請專利範圍第17項所述之電腦可存取之記錄媒體, 在步驟⑷)中,該遊戲晝面更包括一門框以及一設立於 該門框中央之動態物件,該門框包括左右兩立柱,在兩 立柱上分別設有複數獎槽。 19.依申請專利·第18項所述之電腦可存取之記錄媒體 其中5亥弟-獎項組合係包括複數飾物形狀之圖案,且巧 步驟㈨中,係更進一步判斷該賠倍表中號碼停止顯… 位置是否落在該得獎區間, 中右疋,則由該第一獎項組^The computer-accessible recording medium described in item 17 of the scope of the patent application for employment, in step ii), the game daytime surface further includes a door frame and a dynamic object set in the center of the door frame. The door frame includes left and right columns. Multiple prize slots are provided on the two columns. 19. The computer-accessible recording medium described in the patent application · Item 18, where the 5th prize-award combination includes a pattern in the shape of a plurality of ornaments, and the clever steps are taken to further determine the number in the payout table. Stop showing ... Whether the position falls within the winning interval, and the center right is the first award group ^ 思機挑k 一圖案贈送給該動態物件。 2〇·依申請專利範圍第i 9 帝 可存取之記錄媒體, 八中在步驟(c)中,當會霜 能^ 驟⑷及(b) ’使得贈送給該費 心物件之該等圖案包含今 、 二遊戲。 3 °亥第-獎項組合時,即進行該第 21 ·依申請專利範圍第 其申在步驟(c)中, 左右立柱上的該等 2〇項所述之電腦可存取之記錄媒體, 係將'亥等第:獎項分別放在該門框之 獎槽中,且步驟⑷係包含下列子步驟 23 1235679 (dl)令該動態物件隨機且重覆地指示該等獎槽,直到 一預定時間結束;及 (d2)判斷該動態物件停止時,所指到之獎槽中是否 存在该第一獎項,若是,給予該第二獎項並清空該獎槽 後,重覆步驟(dl),否則結束遊戲。 22·依申请專利範圍第2 1項所述之電腦可存取之記錄媒體 其中該動態物件係一虛擬人物,且在步驟(dl)中,該虛 擬人物會開始一段舞蹈,並以手部重覆指向該等獎槽, 而在步驟(d2)中, 該獎槽進行判斷。 23·依申請專利範圍第 其中該記錄媒體係 一電路板上。 係對该虛擬人物停止時,手部指到之 1 6項所述之電腦可存取之記錄媒體, 一圮憶單兀,且該記憶單元係建置在 24Think machine picks a pattern to give to the dynamic object. 2.According to the scope of application patent No. i 9 Emperor's accessible recording medium, in step (c), in the step (c), when the hoarfrost can ^ ⑷ and (b) 'make the patterns given to the worrying object contain Today, two games. In the case of the 3 ° -first prize combination, the 21st is carried out. • According to the scope of the patent application, it is applied in step (c). The computer-accessible recording medium described in the 20 items on the left and right columns is the Place the 'Hai ranking: the prizes are placed in the prize slots of the door frame separately, and the steps include the following sub-steps 23 1235679 (dl) Make the dynamic object randomly and repeatedly indicate the prize slots until the end of a predetermined time ; And (d2) determine whether the first award exists in the indicated award slot when the dynamic object stops, and if so, repeat the step (dl) after giving the second award and emptying the award slot, otherwise end the game . 22. The computer-accessible recording medium according to item 21 of the scope of the patent application, wherein the dynamic object is a virtual character, and in step (dl), the virtual character starts a dance and repeats with the hand. The overlay points to these prize slots, and in step (d2), the prize slot judges. 23. According to the scope of patent application, the recording medium is a circuit board. When the virtual character stops, the hand can refer to the computer-accessible recording medium described in item 16 above. It is a single memory, and the memory unit is built at 24.
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