KR920003045B1 - 업무용 비데오 게임기 - Google Patents
업무용 비데오 게임기 Download PDFInfo
- Publication number
- KR920003045B1 KR920003045B1 KR1019860009452A KR860009452A KR920003045B1 KR 920003045 B1 KR920003045 B1 KR 920003045B1 KR 1019860009452 A KR1019860009452 A KR 1019860009452A KR 860009452 A KR860009452 A KR 860009452A KR 920003045 B1 KR920003045 B1 KR 920003045B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- time
- player
- state
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
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Classifications
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- A63F13/10—
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Data Mining & Analysis (AREA)
- Databases & Information Systems (AREA)
- Mathematical Physics (AREA)
- General Engineering & Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Storage Device Security (AREA)
Abstract
Description
Claims (4)
- 장시간 비데오 게임을 하는 업무용 비데오 게임기에 있어서, 상기 장시간 비데오 게임 중단시점에서의 게임 진행 상황을 표시하는 상태 데이타를 기록하는 상태 메모리(12)와, 상기 상태 데이타를 소정된 순 변화함수를 사용해서 플레이어가 기억하기 용이한 패스 워어드로 변환 출력하는 순 변환회로(14)와, 상기 변환 출력되는 패스 워어드를 플레이어에게 표시하는 표시 회로(16)와, 상기 패스 워어드를 게임 재개시에 플레이어가 입력하는 패스 워어드 입력장치(20)와, 상기 입력된 패스 워어드로 부터 소정된 역 변환함수를 사용해서 게임 중단시의 상태 데이타를 변환 출력하는 역 변환회로(24)를 포함하며, 상기 역 변환 출력된 상태 데이타에 따라 게임의 초기 설정을 하고, 게임 중단시점의 게임 진행 상황으로 부터 게임을 재개하는 것을 특징으로 하는 업무용 비데오 게임기.
- 제1항 기재에 있어서, 상기 상태 메모리(12)에는 게임 중단시점에 있어서의 스테이지를 상기 상태 메모리(12)에는 게임 중단시점에 있어서의 스테이지를 특정하는 주요소와 게임 중단시에 있어서의 게임 히스토리를 특정하는 부요소가 상태 데이타로서 기억되며, 소정된 스토리에 따라서 게임 화면의 스테이지가 차례로 전환되도록 형성되는 것을 특징으로 하는 업무용 비데오 게임기.
- 장시간 비데오 게임을 하는 업무용 비데오 게임기에 있어서, 상기 장시간 비데오 게임 중단 시점에서의 A이게 진행 상황을 표시하는 상태 데이타를 기억하는 상태 메모리(12)와, 플레이어의 식별 데이타를 기억하는 식별 메모리(30)와, 상기 상태 메모리(12) 및 식별 메모리(30)에 기억된 상태 데이타와 식별 데이타의 조합을 소정된 순 변환함수를 사용해서 플레이어가 기억하기 용이한 패스 워어드로 변환 출력하는 순 변환회로(14)와, 상기 변환 출력된 패스 워어드를 표시하는 패스 워어드 표시회로(16)와, 게임 재개시에 플레이어가 패스 워어드 및 식별 데이타를 입력하는 입력장치(20)와, 상기 입력된 패스 워어드로부터 소정된 역 변환함수를 사용해서 게임 중단시의 상태 데이타와 플레이어의 식별 데이타를 역 변환 출력하는 역 변환회로(24)와, 상기 역 변환회로로 부터 출력되는 플레이어의 식별 데이타와 입력장치로부터 직접 입력되는 플레이어의 식별 데이타를 비교하여 양자가 일치하였을 경우에 게임 재개 허가 신호를 출력하는 게임 개시 지령회로(26)를 표함하며, 상기 게임 개시 지령회로로 부터 게임 재개 허가 신호가 출력되었을 경우에, 역 변환회로로 부터 출력된 상태 데이타에 따라 게임의 초기 조건의 설정을 해서 게임 중단 시점에서의 게임 진행 상태에서 게임을 재개하는 것을 특징으로 하는 업무용 비데오 게임기.
- 제3항에 있어서, 상기 상태 메모리(12)에는 게임중단시점에 있어서의 스테이지를 특정하는 주 요소와, 게임 중단시에 있어서의 게임 히스토리를 특정 하는 부 요소가 상태 데이타로서 기억되며, 소정된 스토리에 따라서 게임 화면의 스테이지가 차례로 전환하도록 형성되는 것을 특징으로 하는 업무용 비데오 게임기.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP25004885 | 1985-11-07 | ||
JP60-250048 | 1985-11-07 | ||
JP61010260A JPS62204783A (ja) | 1985-11-07 | 1986-01-22 | 業務用ビデオゲ−ム機 |
JP61-10260 | 1986-01-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR870005315A KR870005315A (ko) | 1987-06-08 |
KR920003045B1 true KR920003045B1 (ko) | 1992-04-13 |
Family
ID=17202034
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019860009452A Expired KR920003045B1 (ko) | 1985-11-07 | 1986-11-07 | 업무용 비데오 게임기 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPS62204783A (ko) |
KR (1) | KR920003045B1 (ko) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20130114588A (ko) * | 2010-05-18 | 2013-10-17 | 로드테스트, 인크. | 하중 지지력 시험 방법 및 장치 |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2710316B2 (ja) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | パスワード作成装置およびパスワード作成装置を用いたゲーム機 |
JPH01141685A (ja) * | 1987-11-30 | 1989-06-02 | Ryutaro Kishishita | スロットマシン |
JP2005056446A (ja) * | 2001-07-06 | 2005-03-03 | Aqua Wave Inc | Dvdビデオディスク及びdvdゲームソフトの作成方法 |
WO2004093447A1 (ja) * | 2003-04-11 | 2004-10-28 | Aim At Entertainment Co., Ltd. | コンテンツ処理方法、記憶媒体及びプログラム |
JP5403645B2 (ja) * | 2008-02-19 | 2014-01-29 | サミー株式会社 | 遊技機 |
JP5017538B2 (ja) * | 2010-02-18 | 2012-09-05 | 株式会社高尾 | 弾球遊技機 |
JP5570243B2 (ja) * | 2010-02-22 | 2014-08-13 | 株式会社三共 | 遊技機及び遊技システム |
JP5553420B2 (ja) * | 2012-03-27 | 2014-07-16 | 株式会社高尾 | 弾球遊技機 |
JP5553419B2 (ja) * | 2012-03-27 | 2014-07-16 | 株式会社高尾 | 弾球遊技機 |
WO2025004399A1 (ja) * | 2023-06-27 | 2025-01-02 | グリー株式会社 | ゲームシステム、端末装置、ゲームサーバ、ゲーム制御方法およびゲームプログラム |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6016263B2 (ja) * | 1977-05-13 | 1985-04-24 | 株式会社ソフイア | パチンコホ−ルの集中管理装置 |
JPS581483A (ja) * | 1981-06-26 | 1983-01-06 | 株式会社タイト− | ゲ−ムマシン |
JPS59214476A (ja) * | 1983-05-21 | 1984-12-04 | バリ・マニユフアクチユアリング・コ−ポレ−シヨン | ギヤンブル装置の保全性を保証する方法および装置 |
JPS61193686A (ja) * | 1985-02-22 | 1986-08-28 | 満田 邦彦 | 業務用テレビゲ−ム機 |
-
1986
- 1986-01-22 JP JP61010260A patent/JPS62204783A/ja active Granted
- 1986-11-07 KR KR1019860009452A patent/KR920003045B1/ko not_active Expired
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20130114588A (ko) * | 2010-05-18 | 2013-10-17 | 로드테스트, 인크. | 하중 지지력 시험 방법 및 장치 |
Also Published As
Publication number | Publication date |
---|---|
KR870005315A (ko) | 1987-06-08 |
JPS62204783A (ja) | 1987-09-09 |
JPH0340633B2 (ko) | 1991-06-19 |
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