KR20160061133A - 이미지 표시 방법 및 그 전자 장치 - Google Patents
이미지 표시 방법 및 그 전자 장치 Download PDFInfo
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- G06F3/1454—Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
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Abstract
Description
도 2는 본 발명의 다양한 실시 예들에 따른 전자 장치의 블록 도면이다.
도 3은 다양한 실시 예에 따른 전자 장치에서 특정 프로그램의 이벤트를 표시하는 도면이다.
도 4는 다양한 실시 예에 따른 전자 장치의 서브 디스플레이에 지정된 장면을 표시하는 동작을 도시하는 도면이다.
도 5는 다양한 실시 예에 따른 전자 장치의 디스플레이에 지정된 장면을 표시하는 도면이다.
도 6은 다양한 실시 예에 따른 전자 장치의 방향에 대응하여 지정된 장면을 디스플레이에 표시하는 도면이다.
도 7은 다양한 실시 예에 따른 전자 장치의 디스플레이에 지정된 장면을 표시하는 도면이다.
도 8은 다양한 실시 예에 따른 전자 장치의 서브 디스플레이에 지정된 장면을 표시하는 동작을 도시하는 도면이다.
도 9는 다양한 실시 예에 따른 전자 장치에서 다른 전자 장치와 디스플레이 좌표를 동기화하는 도면이다.
도 10은 다양한 실시 예에 따른 전자 장치에서 다른 전자 장치와 디스플레이 좌표를 동기화하는 도면이다.
도 11은 다양한 실시 예에 따른 전자 장치에서 특정 프로그램의 이벤트를 표시하는 동작의 흐름을 도시한다.
도 12는 다양한 실시 예에 따른 전자 장치에서 디스플레이에 표시된 장면을 제어하는 동작을 도시하는 도면이다.
도 13은 다양한 실시 예에 따른 전자 장치에서 이벤트의 장면을 동기화 하는 동작을 도시하는 도면이다.
135: 표시 처리 프로그램 160: 통신 인터페이스
170: 센서부
Claims (25)
- 전자 장치의 멀티 디스플레이 서비스 방법에 있어서,
연결된 상대방 전자 장치에 표시된 메인 장면과 특정 프로그램의 진행을 동기화하는 동작;
상기 특정 프로그램으로부터 상기 메인 장면과 관련된 서브 장면을 결정하는 동작; 및
상기 서브 장면을 상기 전자 장치에 표시하는 동작을 포함하는 방법.
- 제1항에 있어서,
상기 특정 프로그램은, 상기 상대방 전자 장치에 상기 메인 장면을 표시하는 프로그램의 전체 또는 일부이고, 상기 전자 장치에 저장된 상태인 방법.
- 제1항에 있어서,
상기 서브 장면을 제어하는 경우, 상기 상대방 전자 장치의 디스플레이에 표시된 장면은 상기 제어된 서브 장면과 동기화되는 방법.
- 제1항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 메인 장면의 일부 영역을 캡쳐하고, 상기 캡쳐한 일부 영역의 사이즈와 밝기 중 적어도 어느 하나를 변경하여 표시하는 방법
- 제4항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 캡쳐한 영역을 상기 전자 장치의 디스플레이에 전체 화면 사이즈로 표시하는 방법.
- 제4항에 있어서,
상기 일부 영역은, 상기 전자 장치의 카메라 촬영과 사용자 터치 중 적어도 어느 하나의 입력에 의해 캡처하고,
상기 캡처한 일부 영역은, 상기 상대방 전자 장치와 상기 전자 장치 간의 디스플레이 좌표 동기화를 통해, 상기 서브 장면으로 표시되는 방법.
- 제1항에 있어서,
상기 서브 장면은, 상기 메인 장면을 제어하기 위한 리모트 컨트롤러 형상의 그래픽 이미지와 터치 버튼을 표시하는 방법.
- 제1항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 상대방 전자 장치의 디스플레이 장면 중 일부 영역을 캡처하고, 상기 캡처한 영역에 대응하여 사전에 설정된 서브 이미지들 중 어느 하나를 표시하는 방법.
- 제1항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 메인 장면과 연동하도록, 사전에 설정된 이미지들 중 어느 하나를 획득하여 표시하는 방법.
- 제8항에 있어서,
상기 서브 이미지들은, 상기 메인 장면 중 일부 영역과 연동되되, 상기 메인 장면과는 다른 장면의 이미지로서, 상기 상대방 전자 장치와 상기 전자 장치 중 적어도 어느 하나에 저장되는 방법.
- 제1항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 전자 장치의 가속도 센서, 기울기 센서, 속도 센서, 자이로스코프 센서 중 적어도 어느 하나의 센서 값에 따라 변경하여 표시하는 동작을 더 포함하는 방법.
- 제1항에 있어서,
상기 서브 장면을 표시하는 동작은, 상기 특정 프로그램의 시나리오 및 이벤트 중 적어도 어느 하나에 기반하여, 상기 메인 장면과 연관된 장면을 표시하는 동작을 포함하는 방법.
- 전자 장치에 있어서,
통신 모듈;
디스플레이 모듈; 및
상기 통신 모듈과 상기 디스플레이 모듈을 제어하는 프로세서를 포함하되,
상기 프로세서는, 연결된 상대방 전자 장치에 표시된 메인 장면과 특정 프로그램의 진행을 동기시키고, 상기 특정 프로그램으로부터 상기 메인 장면과 관련된 서브 장면을 결정하고, 상기 서브 장면을 상기 전자 장치에 표시하는 장치.
- 제13항에 있어서,
상기 특정 프로그램은, 상기 상대방 전자 장치에 상기 메인 장면을 표시하는 프로그램의 전체 또는 일부이고, 상기 전자 장치에 저장된 상태인 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 서브 장면을 제어하고, 상기 상대방 전자 장치의 디스플레이에 표시된 장면을 상기 제어된 서브 장면과 동기화하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 메인 장면의 일부 영역을 캡쳐하고, 상기 캡쳐한 일부 영역의 사이즈와 밝기 중 적어도 어느 하나를 변경하여 상기 서브 장면을 표시하는 장치.
- 제16항에 있어서,
상기 프로세서는, 상기 캡쳐한 영역을 상기 전자 장치의 디스플레이에 전체 화면 사이즈로 표시하는 장치.
- 제16항에 있어서,
상기 프로세서는, 상기 전자 장치의 카메라 촬영과 사용자 터치 중 적어도 어느 하나의 입력에 의해 상기 일부 영역을 캡처하고, 상기 상대방 전자 장치와 상기 전자 장치 간의 디스플레이 좌표 동기화를 통해, 상기 일부 영역을 상기 서브 장면으로 표시하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 메인 장면을 제어하기 위한 리모트 컨트롤러 형상의 그래픽 이미지와 터치 버튼을 상기 서브 장면으로 표시하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 상대방 전자 장치의 디스플레이 장면 중 일부 영역을 캡처하고, 상기 캡처한 영역에 대응하여 사전에 설정된 서브 이미지들 중 어느 하나를 상기 서브 장면으로 표시하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 메인 장면과 연동하도록, 사전에 설정된 이미지들 중 어느 하나를 획득하여 상기 서브 장면을 표시하는 장치.
- 제20항에 있어서,
상기 프로세서는, 상기 메인 장면 중 일부 영역과 연동되되, 상기 메인 장면과는 다른 장면의 이미지로서, 상기 상대방 전자 장치와 상기 전자 장치 중 적어도 어느 하나에 저장되는 상기 서브 이미지들을 처리하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 전자 장치의 가속도 센서, 기울기 센서, 속도 센서, 자이로스코프 센서 중 적어도 어느 하나의 센서 값에 따라 변경하여 상기 서브 장면으로 표시하는 장치.
- 제13항에 있어서,
상기 프로세서는, 상기 특정 프로그램의 시나리오 및 이벤트 중 적어도 어느 하나에 기반하여, 상기 메인 장면과 연관된 장면을 상기 서브 장면으로 표시하는 장치.
- 전자 장치에서, 연결된 상대방 전자 장치에 표시된 메인 장면과 특정 프로그램의 진행을 동기화하는 동작; 상기 특정 프로그램으로부터 상기 메인 장면과 관련된 서브 장면을 결정하는 동작; 및 상기 서브 장면을 상기 전자 장치에 표시하는 동작을 수행하기 위한 프로그램이 저장된 컴퓨터 판독 가능 저장매체.
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EP15194700.9A EP3023971A3 (en) | 2014-11-21 | 2015-11-16 | Method for displaying image and electronic device thereof |
US14/947,082 US9940087B2 (en) | 2014-11-21 | 2015-11-20 | Method for displaying image and electronic device thereof |
CN201510817758.9A CN105635771A (zh) | 2014-11-21 | 2015-11-23 | 显示图像的方法及其电子设备 |
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USD789955S1 (en) * | 2014-11-04 | 2017-06-20 | Teenage Engineering Ab | Display screen or portion thereof with graphical user interface |
USD914047S1 (en) | 2014-11-04 | 2021-03-23 | Teenage Engineering Ab | Display screen or portion thereof with graphical user interface |
KR102481632B1 (ko) * | 2016-04-26 | 2022-12-28 | 삼성전자주식회사 | 전자 장치 및 전자 장치의 디스플레이를 이용한 적응적 터치 입력 방법 |
CN106250079B (zh) * | 2016-07-28 | 2020-07-07 | 海信视像科技股份有限公司 | 图像显示方法及装置 |
US10009933B2 (en) | 2016-09-02 | 2018-06-26 | Brent Foster Morgan | Systems and methods for a supplemental display screen |
KR20180113109A (ko) * | 2017-04-05 | 2018-10-15 | 삼성전자주식회사 | 전자 장치 및 전자 장치의 화면 표시 방법 |
US11150922B2 (en) * | 2017-04-25 | 2021-10-19 | Google Llc | Initializing a conversation with an automated agent via selectable graphical element |
US10657148B2 (en) | 2017-04-28 | 2020-05-19 | International Business Machines Corporation | Accessing a latest version of documentation for an IoT device |
CN107480420B (zh) * | 2017-06-28 | 2021-04-20 | 深圳市法本信息技术股份有限公司 | 一种大数据的医疗信息展示系统及其展示方法 |
JP2019056996A (ja) * | 2017-09-20 | 2019-04-11 | セイコーエプソン株式会社 | 情報処理装置、および、情報処理装置の制御方法 |
CN108040273B (zh) * | 2017-12-15 | 2020-05-01 | 上海兆芯集成电路有限公司 | 控制机顶盒游戏的方法、远端控制系统及手持电子装置 |
US10976982B2 (en) | 2018-02-02 | 2021-04-13 | Samsung Electronics Co., Ltd. | Guided view mode for virtual reality |
US10346122B1 (en) * | 2018-10-18 | 2019-07-09 | Brent Foster Morgan | Systems and methods for a supplemental display screen |
CN112540735B (zh) * | 2019-09-20 | 2023-03-14 | 西安诺瓦星云科技股份有限公司 | 多屏同步显示方法、装置及系统以及计算机存储介质 |
CN112121406A (zh) * | 2020-09-22 | 2020-12-25 | 北京完美赤金科技有限公司 | 对象的控制方法和装置、存储介质、电子装置 |
KR20250048704A (ko) * | 2022-08-08 | 2025-04-10 | 엘지전자 주식회사 | 외부 디스플레이가 연결될 수 있는 사용자 단말기 및 이를 위한 제어 방법 |
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US20120086630A1 (en) * | 2010-10-12 | 2012-04-12 | Sony Computer Entertainment Inc. | Using a portable gaming device to record or modify a game or application in real-time running on a home gaming system |
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