[go: up one dir, main page]

JPH11470A - Computer game controller - Google Patents

Computer game controller

Info

Publication number
JPH11470A
JPH11470A JP9154683A JP15468397A JPH11470A JP H11470 A JPH11470 A JP H11470A JP 9154683 A JP9154683 A JP 9154683A JP 15468397 A JP15468397 A JP 15468397A JP H11470 A JPH11470 A JP H11470A
Authority
JP
Japan
Prior art keywords
weight
computer game
motor
game controller
housing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9154683A
Other languages
Japanese (ja)
Inventor
Takashi Sato
隆司 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mitsumi Electric Co Ltd
Original Assignee
Mitsumi Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mitsumi Electric Co Ltd filed Critical Mitsumi Electric Co Ltd
Priority to JP9154683A priority Critical patent/JPH11470A/en
Publication of JPH11470A publication Critical patent/JPH11470A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback

Landscapes

  • Position Input By Displaying (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a computer game controller having a vibrating function. SOLUTION: A weight 11 is held in a housing 2 of a computer game controller by a resin, U-shaped leaf spring 12 such that the weight 11 oscillates back and forth. A crank pin 14a of a direct current motor 10 engages with a long groove 11a of the weight 11. Depending on the computer game software program, a motor drive circuit drives the direct current motor 10 to cause the weight 11 to oscillate back and forth. The reaction of the weight 11 causes an vibrating device 7 and the housing 2 to vibrate, resulting in vibration transmitted to the hand of the player.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、コンピュータゲ
ームコントローラに関するものであり、特に、振動機能
を設けたコンピュータゲームコントローラに関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a computer game controller, and more particularly, to a computer game controller having a vibration function.

【0002】[0002]

【従来の技術及び発明が解決しようとする課題】自動車
や航空機等の運転シミュレーション装置や、所謂アーケ
ード向けコンピュータゲーム機には、コントローラのス
テアリングホイールや操縦桿等に振動を与える振動装置
を設けたものが知られている。振動装置の代表的なもの
は、コントローラ内に設けたモータの軸に偏心錘を取付
け、コントローラの操作に応じてモータの回転を制御
し、偏心錘の回転によって生じる振動をステアリングホ
イールや操縦桿等に伝達するものがある。これにより、
例えば、シミュレーション画面内において自動車が悪路
に進入した場合や、航空機が乱気流に進入した場合、或
いは、銃を発射した場合等にステアリングホイールや操
縦桿を介して操作者の手に振動を与えて、実際の操作感
覚を疑似体験させることができる。
2. Description of the Related Art A driving simulation device for an automobile or an aircraft or a so-called arcade computer game machine is provided with a vibration device for applying vibration to a steering wheel or a control stick of a controller. It has been known. A typical example of a vibration device is to attach an eccentric weight to the shaft of a motor provided in the controller, control the rotation of the motor according to the operation of the controller, and generate vibration caused by the rotation of the eccentric weight, such as a steering wheel or a control stick. There is something to communicate. This allows
For example, when a car enters a rough road in the simulation screen, when an aircraft enters turbulence, or when a gun is fired, vibration is given to the operator's hand via a steering wheel or a control stick. It is possible to make the user feel the actual operation feeling.

【0003】ところで、家庭用コンピュータゲーム機に
おいても、ゲームの内容に応じてコントローラを振動さ
せることができれば、ゲームの興趣が高まると考えられ
るが、スペースの制約が少ないシミュレータ装置やアー
ケード向けコンピュータゲーム機とは異なり、小型化が
要求されるコンピュータゲームコントローラに従来の振
動装置を組込むことにはスペースの点で困難性がある。
例えば、前述した偏心錘式の振動装置は偏心錘の回転ス
ペースが大きく、大型化を招くのでコンピュータゲーム
コントローラには適していない。また、錘の寸法や偏心
量を小さくして回転スペースを小さくすれば、小型コン
トローラハウジングへの組込みが可能になるが、振動が
微弱となって十分な振動効果を得ることができないとい
う問題が生じる。
[0003] In a home computer game machine, if the controller can be vibrated according to the content of the game, it is considered that the interest of the game will be increased. However, a simulator device or an arcade computer game machine with less space restrictions is considered. Unlike the conventional vibrating device, it is difficult to incorporate a conventional vibrating device into a computer game controller that requires miniaturization.
For example, the eccentric weight type vibration device described above is not suitable for a computer game controller since the rotation space of the eccentric weight is large and the size is increased. In addition, if the rotation space is reduced by reducing the size and eccentricity of the weight, it is possible to incorporate the weight into a small controller housing. However, there is a problem that the vibration becomes weak and a sufficient vibration effect cannot be obtained. .

【0004】そこで、効果的な振動性能を有し、且つ小
型のコンピュータゲームコントローラを提供するために
解決すべき技術的課題が生じてくるのであり、本発明は
上記課題を解決することを目的とする。
[0004] Therefore, there arises a technical problem to be solved in order to provide a small computer game controller having an effective vibration performance, and the present invention has an object to solve the above problem. I do.

【0005】[0005]

【課題を解決するための手段】この発明は、上記目的を
達成するために提案するものであり、コンピュータゲー
ムコントローラのハウジング内にモータを取付け、前記
モータの回転軸にクランク軸を連結し、錘に長溝を成形
して前記クランク軸のクランクピンを前記長溝に遊嵌
し、前記錘をゴムまたはバネ等の弾性体を介して振動自
在に前記ハウジングに取付け、モータ制御回路により前
記モータを制御して前記錘を振動させることにより、前
記ハウジングに振動を発生させることができるようにし
たコンピュータゲームコントローラを提供するものであ
る。
SUMMARY OF THE INVENTION The present invention proposes to achieve the above object, in which a motor is mounted in a housing of a computer game controller, a crankshaft is connected to a rotating shaft of the motor, and a weight is provided. The crank pin of the crankshaft is loosely fitted in the long groove, the weight is attached to the housing so as to be freely vibrated through an elastic body such as rubber or a spring, and the motor is controlled by a motor control circuit. The present invention provides a computer game controller capable of causing the housing to vibrate by vibrating the weight.

【0006】[0006]

【発明の実施の形態】以下、この発明の実施の一形態を
図に従って詳述する。図1はコンピュータゲームコント
ローラ1を示し、ハウジング2には左右両側から手前側
に延びるグリップ部3が形成され、ハウジング2の上面
右側にスタート/ストップ、セレクト等の各種のファン
クションキー4が配置され、左側に十字キー5が配置さ
れている。左右のグリップ部3の裏面前部にはトリガキ
ー6が設けられ、グリップ部3の先端部内に振動装置7
が組み込まれている。尚、ハウジング2の前縁部中央の
8はコンピュータ接続ケーブルであり、ハウジング2内
の9は回路基板である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below in detail with reference to the drawings. FIG. 1 shows a computer game controller 1. A housing 2 is formed with a grip portion 3 extending from both left and right sides to the front side, and various function keys 4 such as start / stop and select are arranged on the right side of the upper surface of the housing 2. The cross key 5 is arranged on the left side. A trigger key 6 is provided at the front of the back surface of the left and right grip portions 3, and a vibration device 7 is provided in the distal end portion of the grip portion 3.
Is incorporated. The center 8 of the front edge of the housing 2 is a computer connection cable, and 9 in the housing 2 is a circuit board.

【0007】図1及び図2に示すように、振動装置7は
直流モータ10と錘11と板バネ12とによって構成さ
れ、ハウジング2の振動装置取付け座2aに取付けられ
ている。錘11は、錘11の前後両端とフレーム13と
に介装した樹脂製U形板バネ12によって前後(図2に
おいて左右)へ振動可能に支持され、錘11の前後中間
部には振動方向と直交する方向へ長溝11aが成形され
ている。
As shown in FIGS. 1 and 2, the vibration device 7 includes a DC motor 10, a weight 11, and a leaf spring 12, and is mounted on the vibration device mounting seat 2a of the housing 2. The weight 11 is supported by a resin U-shaped leaf spring 12 interposed between the front and rear ends of the weight 11 and the frame 13 so as to be able to vibrate back and forth (left and right in FIG. 2). A long groove 11a is formed in a direction perpendicular to the direction.

【0008】直流モータ10はフレーム13に固定さ
れ、直流モータ10の回転軸に取り付けたクランク軸1
4のクランクピン14aが、錘11の長溝11aに挿入
されている。直流モータ10は、回路基板9のモータ駆
動回路(図示せず)に接続され、制御回路(図示せず)
がコンピュータゲームソフトウェアのプログラムに基づ
いてモータ駆動回路へ制御信号を出力する。モータ駆動
回路は、制御信号に応じて直流電流を出力して直流モー
タ10を駆動する。
A DC motor 10 is fixed to a frame 13 and has a crankshaft 1 mounted on a rotating shaft of the DC motor 10.
Four crank pins 14 a are inserted into the long grooves 11 a of the weight 11. The DC motor 10 is connected to a motor drive circuit (not shown) of the circuit board 9 and a control circuit (not shown)
Outputs a control signal to a motor drive circuit based on a computer game software program. The motor drive circuit outputs a DC current according to the control signal to drive the DC motor 10.

【0009】直流モータ10が起動するとクランク機構
により錘11は前後に振動し、錘11の反作用により振
動装置7のフレーム13及びハウジング2が振動して操
作者の手に振動を与える。
When the DC motor 10 is started, the weight 11 vibrates back and forth by the crank mechanism, and the reaction of the weight 11 causes the frame 13 and the housing 2 of the vibrating device 7 to vibrate, giving vibration to the operator's hand.

【0010】また、モータ駆動電圧制御回路により駆動
電圧を制御して直流モータ10の回転数を変化させるこ
とによって、錘11の振動周波数及びハウジング2の振
動加速度を変化させることができる。これらの制御は、
コンピュータゲームソフトウェアのプログラムに依存す
るものであるが、例えば、自動車運転シミュレーション
ゲームにおいて、走行路面の状態や走行速度に応じてコ
ントローラに発生する振動の周期や加速度を変化させる
ことによって、より実際の運転感覚に近い疑似体験を与
えることができる。
Further, the vibration frequency of the weight 11 and the vibration acceleration of the housing 2 can be changed by controlling the drive voltage by the motor drive voltage control circuit to change the rotation speed of the DC motor 10. These controls are
Although it depends on the program of the computer game software, for example, in a car driving simulation game, by changing the cycle and acceleration of the vibration generated in the controller according to the state of the running road surface and the running speed, more actual driving can be performed. A simulated experience close to the sense can be given.

【0011】尚、この発明は上記の実施形態に限定する
ものではなく、錘11の支持体として樹脂製板バネ12
以外の種々の弾性体を用いることもでき、その場合も上
記の実施形態のものと同様の作用効果を得ることができ
る。また、図1では左右のグリップ部3内にそれぞれ振
動装置7を設けているが、左右いずれか、或いはハウジ
ング2の中央部に一個の振動装置7を配置してもよく、
この発明の技術的範囲内において種々の改変が可能であ
り、この発明がそれらの改変されたものに及ぶことは当
然である。
The present invention is not limited to the above-described embodiment.
Various elastic bodies other than the above can also be used, and in that case, the same operation and effect as those of the above embodiment can be obtained. Further, in FIG. 1, the vibration devices 7 are provided in the left and right grip portions 3, respectively.
Various modifications are possible within the technical scope of the present invention, and it goes without saying that the present invention extends to those modifications.

【0012】[0012]

【発明の効果】以上説明したように、本発明は錘とモー
タとをクランク機構によって連結し、錘を直線的に振動
させることにより、コントローラ全体に振動を発生させ
るものであり、偏心錘を回転する形式のものよりも占有
スペースが小さく、小型で振動発生性能が良好なコンピ
ュータゲームコントローラを提供できる。
As described above, according to the present invention, the weight and the motor are connected by the crank mechanism, and the weight is linearly vibrated to generate vibration in the entire controller. Thus, it is possible to provide a computer game controller that occupies a smaller space than that of the above-mentioned type, is small, and has good vibration generation performance.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の実施形態を示し、コンピュータゲーム
コントローラの一部切欠正面図。
FIG. 1 is a partially cutaway front view of a computer game controller, showing an embodiment of the present invention.

【図2】コンピュータゲームコントローラの振動装置部
分の断面図。
FIG. 2 is a sectional view of a vibration device portion of the computer game controller.

【符号の説明】[Explanation of symbols]

1 コンピュータゲームコントローラ 2 ハウジング 3 グリップ部 7 振動装置 10 直流モータ 11 錘 11a 長溝 12 板バネ 13 フレーム 14 クランク軸 14a クランクピン DESCRIPTION OF SYMBOLS 1 Computer game controller 2 Housing 3 Grip part 7 Vibration device 10 DC motor 11 Weight 11a Long groove 12 Leaf spring 13 Frame 14 Crank shaft 14a Crank pin

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 コンピュータゲームコントローラのハウ
ジング内にモータを取付け、前記モータの回転軸にクラ
ンク軸を連結し、錘に長溝を成形して前記クランク軸の
クランクピンを前記長溝に遊嵌し、前記錘をゴムまたは
バネ等の弾性体を介して振動自在に前記ハウジングに取
付け、モータ制御回路により前記モータを制御して前記
錘を振動させることにより、前記ハウジングに振動を発
生させることができるようにしたコンピュータゲームコ
ントローラ。
1. A motor is mounted in a housing of a computer game controller, a crankshaft is connected to a rotating shaft of the motor, a long groove is formed in a weight, and a crankpin of the crankshaft is loosely fitted in the long groove. A weight can be attached to the housing via a rubber or an elastic body such as a spring so as to freely vibrate, and the motor is controlled by a motor control circuit to cause the weight to vibrate so that the housing can generate vibration. Computer game controller.
【請求項2】 上記モータは直流モータであり、前記直
流モータの回転数を調節する駆動電圧制御回路を設けた
請求項1記載のコンピュータゲームコントローラ。
2. The computer game controller according to claim 1, wherein said motor is a DC motor, and a drive voltage control circuit for adjusting a rotation speed of said DC motor is provided.
JP9154683A 1997-06-12 1997-06-12 Computer game controller Pending JPH11470A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9154683A JPH11470A (en) 1997-06-12 1997-06-12 Computer game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9154683A JPH11470A (en) 1997-06-12 1997-06-12 Computer game controller

Publications (1)

Publication Number Publication Date
JPH11470A true JPH11470A (en) 1999-01-06

Family

ID=15589645

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9154683A Pending JPH11470A (en) 1997-06-12 1997-06-12 Computer game controller

Country Status (1)

Country Link
JP (1) JPH11470A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001113048A (en) * 1999-10-14 2001-04-24 Sony Corp Operating device for game machine
FR2803217A1 (en) * 2000-01-04 2001-07-06 Moving Magnet Tech Mmt Mechanism to create a return force in a video game joystick without the need for a fixed reference game pad
JP2010187834A (en) * 2009-02-17 2010-09-02 Taito Corp Game apparatus with turntable input operation device
JP2019050708A (en) * 2017-09-12 2019-03-28 株式会社フコク Tactile actuator

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001113048A (en) * 1999-10-14 2001-04-24 Sony Corp Operating device for game machine
FR2803217A1 (en) * 2000-01-04 2001-07-06 Moving Magnet Tech Mmt Mechanism to create a return force in a video game joystick without the need for a fixed reference game pad
JP2010187834A (en) * 2009-02-17 2010-09-02 Taito Corp Game apparatus with turntable input operation device
JP2019050708A (en) * 2017-09-12 2019-03-28 株式会社フコク Tactile actuator

Similar Documents

Publication Publication Date Title
KR100682351B1 (en) Game apparatus
US6468158B1 (en) Tactile-force generating apparatus
EP1003592B1 (en) Combination computer mouse and game play control
JP3263012B2 (en) Operation device for game machine
US7507158B2 (en) Force feedback mechanism for gamepad device
JP2002196660A (en) Simulating steering feel system
JPS6351862A (en) Vibration type massager
EP0446881A1 (en) Sound effect device for radio controllable toy vehicle
JPH11470A (en) Computer game controller
JP3794072B2 (en) Computer input device
JPH1119336A (en) Computer game controller
JPH11472A (en) Computer game controller
JPH119838A (en) Computer game controller
JP2003125313A (en) Head mount display with vibrator
JPH11469A (en) Computer game controller
JP2003080169A (en) Vibration generator
JP2001259134A (en) Game machine
JP2003250991A (en) Device for operating game machine, and vibration generating device for the game machine
JPH11471A (en) Computer game controller
JP3078355U (en) Desktop vibration joystick
KR200200283Y1 (en) Vibration mouse
JPH08262971A (en) Motorcycle simulator
JPH1157617A (en) Vibrating device and operating device provided with vibration function for game machine
JPH1165419A (en) Simulator device and information storage medium
JP2001113048A (en) Operating device for game machine