JP3676355B2 - カードゲームシステム - Google Patents
カードゲームシステム Download PDFInfo
- Publication number
- JP3676355B2 JP3676355B2 JP2003412066A JP2003412066A JP3676355B2 JP 3676355 B2 JP3676355 B2 JP 3676355B2 JP 2003412066 A JP2003412066 A JP 2003412066A JP 2003412066 A JP2003412066 A JP 2003412066A JP 3676355 B2 JP3676355 B2 JP 3676355B2
- Authority
- JP
- Japan
- Prior art keywords
- attack
- information
- technique
- wrestler
- card
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Credit Cards Or The Like (AREA)
- Toys (AREA)
Description
2 制御部
3 記憶部
4 入力部
5 出力部
6 送受信部
6a マスター送受信部
6b 端末送受信部
9a カードスラッシュ部
10 エントリーカード
11 レスラーカード
12 技カード
20 レスラー情報
30 技情報
CL1、CL2 ゲーム機
M マスター機
T 端末機
Claims (4)
- カードに記録された情報に基づいて、プレイヤーの操作対象であるキャラクターが対戦相手に対して攻撃し合う対戦ゲームを行なうカードゲームシステムにおいて、
前記カードに記録された前記情報を読み取る読取手段と、
前記キャラクターの攻撃能力に関する情報であるキャラクター情報を、前記キャラクターの種類を識別するキャラクター識別情報に関連付けて記憶するキャラクター情報記憶手段と、
前記攻撃の攻撃内容の困難性に関する情報、及び前記攻撃内容によって与える前記対戦相手への攻撃の大きさを含む攻撃情報を、前記攻撃内容の種類を識別する攻撃内容識別情報に関連付けて記憶する攻撃内容情報記憶手段と、
前記攻撃能力に関する情報と前記困難性に関する情報とに基づいて設定された攻撃制御情報を、前記キャラクター識別情報及び前記攻撃内容識別情報とに関連付けて記憶する制御情報記憶手段と、
カードに記憶された前記キャラクター識別情報が前記読取手段によって読み込まれると、そのキャラクター識別情報を前記操作対象として設定するキャラクター設定手段と、
前記キャラクター設定手段によって前記キャラクター識別情報が設定された後に、カードに記憶された前記攻撃内容識別情報が前記読取手段によって読み込まれると、その攻撃内容識別情報及びその設定された前記キャラクター識別情報に関連付けられた前記攻撃制御情報を前記制御情報記憶手段から読み出し、前記攻撃内容情報記憶手段から前記攻撃内容識別情報に関連付けられている前記攻撃の大きさを読み出し、前記攻撃制御情報によって前記攻撃の大きさを制御する攻撃制御手段と、
前記攻撃制御手段によって制御された前記攻撃の大きさによって前記対戦相手へ及ぼすことができる状況結果を求める結果手段と、及び
前記キャラクター識別情報及び前記攻撃内容識別情報が対応付けられた特定の条件が満たされた場合に、その特定の条件に対応付けられた前記キャラクター識別情報及び前記攻撃内容識別情報に関連付けられた前記攻撃制御情報を前記制御情報記憶手段から読み出してその内容を変化させ、前記攻撃制御情報の内容を、その変化された前記攻撃制御情報の内容に更新する制御情報更新手段と
を有すること、を特徴とするカードゲームシステム。 - 前記攻撃制御手段は、カードに記録された前記攻撃内容識別情報が前記対戦ゲーム中の特定の時間に読み込まれた場合に、前記攻撃制御情報によって前記攻撃の大きさを制御すること、を特徴とする請求項1に記載のカードゲームシステム。
- 前記制御情報更新手段は、前記特定の条件が満たされた場合における、前記攻撃制御情報の変化の程度を、求められた前記攻撃制御情報の内容に基づいて変化させること、
を特徴とする請求項1又は2に記載のカードゲームシステム。 - 前記制御情報更新手段は、前記特定の条件が満たされた場合、前記特定の条件に対応付けられた前記キャラクター識別情報に関連付けられて記憶されている前記攻撃能力に関する情報の内容を更新し、
その更新された前記攻撃能力に関する情報の内容と前記特定の条件に対応付けられた前記攻撃内容識別情報に関連付けられて記憶されている前記困難性に関する情報とに基づいて、前記攻撃制御情報を求め、前記特定の条件に対応付けられた前記キャラクター識別情報及び前記攻撃内容識別情報に関連付けられて記憶されている前記攻撃制御情報の内容を、その求められた前記攻撃制御情報の内容に更新すること、を特徴とする請求項1又は2に記載のカードゲームシステム。
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003412066A JP3676355B2 (ja) | 2003-12-10 | 2003-12-10 | カードゲームシステム |
CNB2004800370357A CN100546684C (zh) | 2003-12-10 | 2004-11-26 | 卡片游戏系统 |
EP04820129A EP1700626A4 (en) | 2003-12-10 | 2004-11-26 | CARD GAME SYSTEM |
KR1020067013828A KR100757172B1 (ko) | 2003-12-10 | 2004-11-26 | 카드 게임 시스템 |
PCT/JP2004/017577 WO2005056138A1 (ja) | 2003-12-10 | 2004-11-26 | カードゲームシステム |
US10/596,345 US20070273096A1 (en) | 2003-12-10 | 2004-11-26 | Card Game System |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003412066A JP3676355B2 (ja) | 2003-12-10 | 2003-12-10 | カードゲームシステム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005168744A JP2005168744A (ja) | 2005-06-30 |
JP3676355B2 true JP3676355B2 (ja) | 2005-07-27 |
Family
ID=34675012
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2003412066A Expired - Lifetime JP3676355B2 (ja) | 2003-12-10 | 2003-12-10 | カードゲームシステム |
Country Status (6)
Country | Link |
---|---|
US (1) | US20070273096A1 (ja) |
EP (1) | EP1700626A4 (ja) |
JP (1) | JP3676355B2 (ja) |
KR (1) | KR100757172B1 (ja) |
CN (1) | CN100546684C (ja) |
WO (1) | WO2005056138A1 (ja) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3857712B2 (ja) | 2005-05-20 | 2006-12-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
US20070145686A1 (en) * | 2005-12-23 | 2007-06-28 | Adam Wisniewski | Multiple choice card game |
JP2007244847A (ja) * | 2006-02-14 | 2007-09-27 | Sega Corp | ゲームシステム |
JP4573801B2 (ja) * | 2006-04-26 | 2010-11-04 | 株式会社タイトー | ゲームシステムにおけるカード読取方式 |
JP4156648B2 (ja) * | 2006-12-11 | 2008-09-24 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体 |
US20090315257A1 (en) * | 2008-06-24 | 2009-12-24 | Three Of Hearts, Llc | Musical playing card board game |
JP5330556B2 (ja) * | 2012-02-23 | 2013-10-30 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御装置の制御方法、及びプログラム |
JP5336670B1 (ja) * | 2013-01-16 | 2013-11-06 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
JP5409941B1 (ja) * | 2013-02-19 | 2014-02-05 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
JP5461723B1 (ja) | 2013-03-06 | 2014-04-02 | 株式会社 ディー・エヌ・エー | ゲーム管理装置、および、ゲーム管理装置用プログラム |
KR101596160B1 (ko) | 2014-08-25 | 2016-02-22 | 주식회사 엔씨소프트 | 카드 게임 프로그램 및 이를 실행하는 컴퓨팅 디바이스 |
JP6058101B1 (ja) * | 2015-10-02 | 2017-01-11 | 株式会社バンダイ | ゲーム装置及びプログラム |
CN105749552A (zh) * | 2016-02-02 | 2016-07-13 | 湖南盛世龙腾网络科技有限公司 | 一种进行ar卡游戏的方法 |
JP6595569B2 (ja) * | 2017-12-14 | 2019-10-23 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5212368A (en) * | 1991-06-03 | 1993-05-18 | Epoch Company, Ltd. | Toy apparatus with card reader unit and a card having game parameter data |
JP3054948B2 (ja) * | 1998-09-25 | 2000-06-19 | コナミ株式会社 | 記録媒体、記憶装置、及び、ゲ―ム装置 |
US6346048B1 (en) * | 1999-02-04 | 2002-02-12 | Namco Ltd. | Game system, game machine, game data distribution machine, image data distribution system, and computer-usable information |
JP2000325528A (ja) * | 1999-03-18 | 2000-11-28 | Konami Co Ltd | ゲーム装置及び記録媒体 |
US7118482B2 (en) * | 2000-05-29 | 2006-10-10 | Nintendo Co., Ltd. | Game system using game cards and game machine |
JP2002239207A (ja) * | 2001-02-20 | 2002-08-27 | Omron Corp | カードゲームシステム,カードゲーム装置,ゲーム用カード及びカードゲームのゲーム方法 |
JP4862231B2 (ja) * | 2001-07-06 | 2012-01-25 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム制御プログラムおよびそのプログラムを記録した記録媒体 |
US6899333B2 (en) * | 2001-10-05 | 2005-05-31 | Wizkids, Llc | Game piece and method of playing a game and supplying the game piece |
-
2003
- 2003-12-10 JP JP2003412066A patent/JP3676355B2/ja not_active Expired - Lifetime
-
2004
- 2004-11-26 KR KR1020067013828A patent/KR100757172B1/ko not_active IP Right Cessation
- 2004-11-26 CN CNB2004800370357A patent/CN100546684C/zh not_active Expired - Lifetime
- 2004-11-26 WO PCT/JP2004/017577 patent/WO2005056138A1/ja active Application Filing
- 2004-11-26 US US10/596,345 patent/US20070273096A1/en not_active Abandoned
- 2004-11-26 EP EP04820129A patent/EP1700626A4/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
EP1700626A4 (en) | 2010-07-28 |
WO2005056138A1 (ja) | 2005-06-23 |
KR100757172B1 (ko) | 2007-09-07 |
CN100546684C (zh) | 2009-10-07 |
EP1700626A1 (en) | 2006-09-13 |
CN1894011A (zh) | 2007-01-10 |
KR20060107845A (ko) | 2006-10-16 |
US20070273096A1 (en) | 2007-11-29 |
JP2005168744A (ja) | 2005-06-30 |
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