HK1250805A1 - 定位方法和系統 - Google Patents
定位方法和系統Info
- Publication number
- HK1250805A1 HK1250805A1 HK18110022.1A HK18110022A HK1250805A1 HK 1250805 A1 HK1250805 A1 HK 1250805A1 HK 18110022 A HK18110022 A HK 18110022A HK 1250805 A1 HK1250805 A1 HK 1250805A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- location method
- location
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/74—Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J25/00—Equipment specially adapted for cinemas
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/50—Information retrieval; Database structures therefor; File system structures therefor of still image data
- G06F16/58—Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
- G06F16/583—Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
- G06F18/20—Analysing
- G06F18/22—Matching criteria, e.g. proximity measures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/74—Image or video pattern matching; Proximity measures in feature spaces
- G06V10/75—Organisation of the matching processes, e.g. simultaneous or sequential comparisons of image or video features; Coarse-fine approaches, e.g. multi-scale approaches; using context analysis; Selection of dictionaries
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/10—Terrestrial scenes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30244—Camera pose
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Databases & Information Systems (AREA)
- Life Sciences & Earth Sciences (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- Library & Information Science (AREA)
- Medical Informatics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Bioinformatics & Computational Biology (AREA)
- Evolutionary Biology (AREA)
- Processing Or Creating Images (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201662367255P | 2016-07-27 | 2016-07-27 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1250805A1 true HK1250805A1 (zh) | 2019-01-11 |
Family
ID=61012091
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK18110022.1A HK1250805A1 (zh) | 2016-07-27 | 2018-08-03 | 定位方法和系統 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20180033158A1 (zh) |
CN (1) | CN107665231A (zh) |
HK (1) | HK1250805A1 (zh) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2016008746A1 (en) * | 2014-07-17 | 2016-01-21 | Koninklijke Philips N.V. | Stadium lighting aiming system and method |
CN110285799B (zh) * | 2019-01-17 | 2021-07-30 | 杭州志远科技有限公司 | 一种带有三维可视化技术的导航系统 |
JP6588177B1 (ja) * | 2019-03-07 | 2019-10-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置、及び情報処理システム |
IL265818A (en) * | 2019-04-02 | 2020-10-28 | Ception Tech Ltd | System and method for determining the position and orientation of an object in space |
JP7508239B2 (ja) * | 2020-03-03 | 2024-07-01 | セイコーグループ株式会社 | 電子回路、モジュール及びシステム |
US11452939B2 (en) | 2020-09-21 | 2022-09-27 | Snap Inc. | Graphical marker generation system for synchronizing users |
US20220262089A1 (en) * | 2020-09-30 | 2022-08-18 | Snap Inc. | Location-guided scanning of visual codes |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9511287B2 (en) * | 2005-10-03 | 2016-12-06 | Winview, Inc. | Cellular phone games based upon television archives |
JP4997783B2 (ja) * | 2006-02-15 | 2012-08-08 | 富士ゼロックス株式会社 | 電子会議システム、電子会議支援プログラム、電子会議制御装置、情報端末機器、電子会議支援方法 |
US8730156B2 (en) * | 2010-03-05 | 2014-05-20 | Sony Computer Entertainment America Llc | Maintaining multiple views on a shared stable virtual space |
US9323784B2 (en) * | 2009-12-09 | 2016-04-26 | Google Inc. | Image search using text-based elements within the contents of images |
US10101810B2 (en) * | 2011-11-28 | 2018-10-16 | At&T Intellectual Property I, L.P. | Device feedback and input via heating and cooling |
US8965057B2 (en) * | 2012-03-02 | 2015-02-24 | Qualcomm Incorporated | Scene structure-based self-pose estimation |
-
2017
- 2017-07-12 CN CN201710569009.8A patent/CN107665231A/zh active Pending
- 2017-07-24 US US15/657,444 patent/US20180033158A1/en not_active Abandoned
-
2018
- 2018-08-03 HK HK18110022.1A patent/HK1250805A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
US20180033158A1 (en) | 2018-02-01 |
CN107665231A (zh) | 2018-02-06 |
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