CN118976241A - Game control method, device, computer equipment and storage medium - Google Patents
Game control method, device, computer equipment and storage medium Download PDFInfo
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- CN118976241A CN118976241A CN202411080718.6A CN202411080718A CN118976241A CN 118976241 A CN118976241 A CN 118976241A CN 202411080718 A CN202411080718 A CN 202411080718A CN 118976241 A CN118976241 A CN 118976241A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application discloses a game control method, a game control device, computer equipment and a storage medium. In the scheme, a map page is displayed in response to a first operation aiming at a game interface, wherein the map page comprises a real scene map corresponding to a game world and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method, a game control device, a computer device, and a storage medium.
Background
LBS (Location Based Service, geographic location based) game, which is a game based on real scene location, by combining the player's real scene location with a virtual game world using a positioning system in a mobile device, the player can complete game tasks at the real geographic location, collect game resources, etc.
In the related art, in some LBS games, a player may start an on-hook mode, and in the on-hook mode, the player character may be controlled to move along with the actual geographic position of the player, and a monster encountered by the player is automatically attacked to acquire game resources. However, as the player character takes a certain time to fight against a monster, the player misses some game resources, thereby affecting the player's game experience.
Disclosure of Invention
The embodiment of the application provides a game control method, a game control device, computer equipment and a storage medium, which can improve the game experience of a game player.
The embodiment of the application provides a game control method, which comprises the following steps:
In response to a first operation for a game interface, displaying a map page, the map page including a real scene map corresponding to a game world, and at least one game object displayed on the real scene map;
determining a target game object from the at least one game object in response to a second operation on the map page;
according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world;
And executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
Correspondingly, the embodiment of the application also provides a game control device, which comprises:
A first display unit for displaying a map page including a real scene map corresponding to a game world and at least one game object displayed on the real scene map in response to a first operation for a game interface;
A first determining unit configured to determine a target game object from the at least one game object in response to a second operation for the map page;
The control unit is used for controlling the azimuth change of the controlled game role in the game world according to the change of the terminal positioning information;
and the execution unit is used for responding to the relative position relation between the target game object and the controlled game role to meet the trigger condition of a specified game event, and executing the specified game event.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the game control method provided by any one of the embodiments of the application.
Accordingly, embodiments of the present application also provide a computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the above game control method.
The method comprises the steps of responding to a first operation aiming at a game interface, displaying a map page, wherein the map page comprises a real scene map corresponding to a game world and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game control system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present application.
Fig. 3 is an application scenario schematic diagram of a game control method according to an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 5 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 6 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 7 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 8 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 9 is a schematic application scenario diagram of another game control method according to an embodiment of the present application.
Fig. 10 is a schematic diagram of an application scenario of another game control method according to an embodiment of the present application.
Fig. 11 is a flowchart of another game control method according to an embodiment of the present application.
Fig. 12 is a schematic view of an application scenario of another game control method according to an embodiment of the present application.
Fig. 13 is a schematic view of an application scenario of another game control method according to an embodiment of the present application.
Fig. 14 is a schematic view of an application scenario of another game control method according to an embodiment of the present application.
Fig. 15 is a schematic view of an application scenario of another game control method according to an embodiment of the present application.
Fig. 16 is a block diagram of a game control device according to an embodiment of the present application.
Fig. 17 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game control method, a game control device, a storage medium and computer equipment. Specifically, the game control method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Ddistribute Network, content delivery networks), basic cloud computing services such as big data and artificial intelligent platforms, and the like.
For example, when the game control method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the game control method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, an operation main body of the game application program and a game picture presentation main body are separated, and the storage and operation of the game control method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game control system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch-sensitive screens for sensing and obtaining inputs of a user through touch or slide operations performed at a plurality of points of the one or more touch-sensitive display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals 1000 may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game control method which can be executed by a terminal or a server. The embodiment of the present application is described with an example in which a game control method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the game to execute actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may include a virtual scene of the game. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game control system shown in fig. 1 is only an example, and the image processing system and the scene described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and those skilled in the art can know that, with the evolution of the game control system and the appearance of a new service scene, the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a first game control method, apparatus, computer device, and storage medium, which can improve the game experience of a game player. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game control method which can be executed by a terminal or a server, and the embodiment of the application is described by taking the game control method executed by the terminal as an example.
Referring to fig. 2, fig. 2 is a flow chart of a game control method according to an embodiment of the application. The specific flow of the game control method can be as follows:
101. In response to a first operation for the game interface, a map page is displayed.
In the embodiment of the application, the game interface refers to an interactive interface of a target game application. The terminal can be provided with a target game application, and a player can display a game interface through the terminal by starting the target game application.
In some embodiments, the target game may be an LBS game, i.e., the game world of the target game may be blended with the real geographic location, which may trigger a game mission in the game world when the game player moves to the real geographic location.
Wherein the first operation may be used to trigger the display of a map page on the game interface. The map page may include a real scene map corresponding to the game world, and at least one game object displayed on the real scene map.
Wherein the real-scene map refers to a map generated based on the geographic position of the real world, and the real-scene map comprises position points indicating the geographic position in the real world, namely, each position point in the real-scene map corresponds to one geographic position in the real world.
In the embodiment of the application, the game world refers to a virtual scene world in the target game, and the virtual scene world is generated based on the real scene map, namely the game world comprises game scenes corresponding to all position points in the real scene map.
Wherein the game object may be used to assist a game player in acquiring a game resource, e.g., a player-controlled game character may attack the game object to acquire the associated game resource.
In some embodiments, the game object may be an NPC (Non-PLAYER CHARACTER ) or the like in the target game.
In some embodiments, the at least one game object displayed on the real scene map may include: an object identification of the game object (e.g., an image of the game object, etc.) is displayed on the real scene map. The display position of the game object on the real scene map corresponds to the scene position of the game object in the game world.
For example, referring to fig. 3, fig. 3 is a schematic application scenario diagram of a game control method according to an embodiment of the present application. In the map page 11 shown in fig. 3, a real scene map 111 is displayed, and a game object 112 is displayed on the real scene map 111.
Wherein, a plurality of game objects 112 may be displayed on the real scene map 111, and the display positions of the game objects 112 may be different, that is, the scene positions of the game objects 112 in the game world may be different.
In some embodiments, the game interface may be provided with a designated play mode control, then the step of "displaying a map page in response to a first operation for the game interface" may include the following operations:
responding to the triggering operation of the specified play mode control in the game interface, and displaying a specified play mode page;
And responding to the triggering operation for the editing control, and displaying the map page.
The specified play mode may include an on-hook mode, which refers to a mode in which a game task may continue to be executed after the game character is released from the player's play.
In embodiments of the present application, by providing a specified play mode control at the game interface, the specified play mode control may be used to initiate a specified play mode of the target game, such as an on-hook mode.
The triggering operation may be a touch operation, including but not limited to a click operation, a press operation, a slide operation, and the like.
For example, a triggering operation to designate a play mode control in the game interface may include a touch operation to designate a play mode control in the game interface.
Specifically, when the triggering operation of the current player on the designated play mode control in the game interface is detected, the designated play mode page can be triggered and displayed, and the designated play mode of the target game is indicated to enter.
For example, referring to fig. 4, fig. 4 is a schematic application scenario diagram of another game control method according to an embodiment of the present application. In the game interface 10 shown on the left side of fig. 4, a specified play mode control 12 is provided, and when a click operation of the specified play mode control 12 by the current player is detected, the display of the specified play mode page may be triggered.
Namely, the specified play mode page 13 shown on the right side of fig. 4 is obtained, and the specified play mode page 13 includes a first display area 131 and a second display area 132. Wherein the first display area 131 may be used to display a game screen in a specified play mode and the second display area 132 may be provided with an editing control 133.
Wherein the second display area 132 may be further provided with a screen control 135, and the screen control 135 may be used to trigger to enlarge and display a game screen in a specified play mode, and may include: the second display area 132 is hidden, and the first display area is covered with the specified play mode page 13, that is, the game screen in the specified play mode is displayed through the whole page of the specified play mode page 13.
In the embodiment of the application, the edit control is newly added in the specified play mode page, and the edit control can be used for triggering and displaying the map page so as to facilitate the planning of players on the map page to the specified play mode.
The triggering operation for the editing control can include: and performing touch operation on the editing control.
For example, referring to fig. 5, fig. 5 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the specified play mode page 13 shown on the left side of fig. 5, the display of the map page may be triggered when a click operation of the edit control 133 by the current player is detected. I.e. the map page 11 shown on the right side of fig. 5.
In some embodiments, the specified play mode page is further provided with an exit control, the method may further comprise the steps of:
in response to a trigger operation for the exit control, the specified play mode is exited.
Wherein the exit control may be used to trigger exit from the specified play mode.
For example, with continued reference to FIG. 5, in the designated play mode page 13 shown on the left side of FIG. 5, an exit control 134 is also provided.
When the clicking operation of the exit control 134 by the current player is detected, the exit designated play mode can be triggered, that is, the designated play mode page 13 can be closed, and the initial game interface is displayed.
In some embodiments, the game interface is provided with configuration controls that do not specify a play mode; the step of displaying a map page in response to a first operation for the game interface may include the following operations:
And responding to the triggering operation of the configuration control in the game interface, and displaying a map page.
The unspecified play mode may include a non-on-hook mode, where the non-on-hook mode refers to a game role that needs to be played by a player to perform a game task.
In the embodiment of the application, the configuration control of the non-specified play mode is provided on the game interface, and can be used for triggering corresponding configuration operation on the non-specified play mode.
The triggering operation of the configuration control in the game interface can comprise touch operation of the configuration control.
For example, referring to fig. 6, fig. 6 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the game interface 10 shown on the left side of fig. 6, a configuration control 14 corresponding to a non-designated play mode is provided, and when a click operation of the configuration control 14 by a current player is detected, the map page may be triggered to be displayed. I.e. the map page 11 shown on the right side of fig. 6.
102. In response to a second operation on the map page, a target game object is determined from the at least one game object.
Wherein the second operation may be for determining a target game object from among game objects displayed on the real scene map.
Wherein the target game object is the game object selected by the current player to participate in the execution of the specified game event.
In some embodiments, to meet the various operational requirements of the game player, the step of "determining a target game object from at least one game object in response to a second operation on the map page" may include the following operations:
and determining the selected game object in response to the selection operation of the game object displayed on the real scene map, so as to obtain the target game object.
Wherein the selecting operation may be used to select a target game object from a plurality of game objects.
In some embodiments, the selection operation for the game object displayed on the real scene map may include a touch operation for the game object displayed on the real scene map.
For example, referring to fig. 7, fig. 7 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown in fig. 7, a plurality of game objects are displayed on the real scene map 111, including: game object a, game object B, game object C, game object D, game object E, game object F, game object G.
When the click operation of the game object a by the current player is detected, the game object a may be determined as the target game object.
The current player can also select a plurality of game objects from the game objects on the real scene map as target game objects.
For example, referring to fig. 7, if the current player wants to select game object a, game object B, and game object C as target game objects, the current player may click on game object a, game object B, and game object C in sequence (the sequence of clicking is not limited), and then game object a, game object B, and game object C may be selected as target game objects.
In some embodiments, the selection operation for the game object displayed on the real scene map may include a sliding operation on the real scene map, determining a position path corresponding to the sliding path from the real scene map according to a sliding track of the sliding operation, and displaying the game object with the position on the position path as the target game object.
For example, referring to fig. 8, fig. 8 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown in fig. 8, a plurality of game objects are displayed on the real scene map 111, including: game object a, game object B, game object C, game object D, game object E, game object F, game object G.
When the sliding operation of the current player on the real scene map 111 is detected, determining the position path 114 corresponding to the sliding track from the real scene map according to the sliding track of the sliding operation, further, determining that the game object whose display position is on the position path 114 may include: game object D, game object C, game object a, game object D, game object C, game object a may be determined as target game objects.
In some embodiments, to facilitate the current player's awareness of the selected target game object, the target game object may be highlighted on the real scene map after the target game object is determined, e.g., may include zooming in on the target game object.
For example, referring to fig. 9, fig. 9 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown in fig. 9, game objects D, C, and a are selected as target game objects, and game objects D, C, and a can be enlarged and displayed on the real scene map 111.
In some embodiments, to ensure that the player accurately selects the desired target game object, after determining the target game object according to the sliding operation, if there is an unnecessary game object in the target game object determined by the sliding operation, the player may reselect.
For example, referring to fig. 10, fig. 10 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown on the left side of fig. 10, the position path 114 is determined according to the sliding operation of the current player, and at this time, displaying the game object whose position is on the position path 114 may include: game object D, game object C, game object a, but game object C is not the game object required by the current player, the current player may undo the location path 114 by clicking on the location path 114.
That is, the map page 11 on the right side of fig. 10 is obtained, and in this map page 11, the player can select the target game object by the re-sliding operation.
In some embodiments, a selection hint may also be displayed in the map page, which may be used to hint the game player to select a target game object from among the game objects displayed on the real scene map.
For example, referring to fig. 10, in the map page 11 shown on the right side of fig. 10, a selection prompt 113 is displayed, and the prompt content of the selection prompt 113 may include "you can select a game object to interact on the map", and the game player is prompted to select a target game object by selecting the prompt 113.
In some embodiments, a return control may also be provided in the map page, which may be used to switch the map page to a specified play mode page.
For example, referring to fig. 11, fig. 11 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown on the left side of fig. 11, a game object D, a game object C, and a game object a are selected as target game objects. A return control 115 is provided in the map page 11, and when a click operation of the return control 115 by the current player is detected, closing of the map page 11 may be triggered, and a specified play mode page may be displayed.
I.e. the specified play mode page 13 shown on the right side of fig. 11. At this time, in the designated play mode, a corresponding game event may be executed according to the target object selected by the current player.
103. And controlling the azimuth change of the controlled game role in the game world according to the change of the terminal positioning information.
In the embodiment of the application, the terminal positioning information refers to the actual position information of the current terminal, namely the position point of the current terminal in the real scene map. The terminal positioning information may be used to represent position information of a character of the game under control in the game world.
The controlled game role refers to a game role controlled by the current player through the current terminal.
Specifically, since the terminal positioning information indicates the position information of the controlled game character in the game world, when the terminal positioning information changes, the position information of the controlled game character in the game world also changes accordingly.
For example, referring to fig. 12, fig. 12 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the map page 11 shown in fig. 12, when it is detected that the terminal position is moved from the position P1 to the position P2 in the real scene map 111, the position of the character of the game under control in the game world can be controlled to be moved from the position P1 to the position P2.
104. And executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
In the embodiment of the application, in order to meet different game requirements of game players, the designated game event can comprise a plurality of designated game events, and the triggering conditions of different designated game events can be different.
In some embodiments, the specified game event may indicate that the controlled game character attacks the game object in the specified play mode, and the step of "executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event" may include the following operations:
in the specified play mode, the controlled game character is controlled to attack the target game object in response to the controlled game character's position in the game world being within the interaction region of the target game object.
Wherein, in the specified play mode, the specified game event may include: controlling the controlled game character to attack the game object.
Wherein, in the specified play mode, the trigger condition of the specified game event may include: the position of the game character under control in the game world is within the interaction area of the target game object.
In the embodiment of the application, for each game object in the game world, a corresponding interaction area can be set for each game object, and when a game role to be controlled enters the corresponding interaction area of the game object, the game role to be controlled can interact with the game object.
The interaction area corresponding to the game object may be determined according to the position of the game object in the game world, for example, a circular area may be determined by taking the position of the game object in the game world as a center point and a preset first distance as a radius, and may be used as the interaction area of the game object.
For example, after entering the on-hook mode, when a controlled game character enters an interaction area of a target game object in a game world, the controlled game character may be controlled to automatically attack the target game object, thereby acquiring a game resource corresponding to the target game object.
In some embodiments, the specified game event may indicate a prompt for the presence of a game object in the vicinity of the controlled game character; the step of executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event may include the following operations:
in a non-designated play mode, generating prompt information in response to a distance between a controlled game character in the game world and a target game object being less than a preset distance;
and prompting the current player based on the prompting information.
Wherein the hint information may indicate that a target game object exists in the vicinity of the controlled game character in the game world.
Wherein in the unspecified play mode, the specified game event may include: and prompting the existence of the game object near the controlled game role.
Wherein, in the non-specified play mode, the trigger condition of the specified game event may include: the distance between the controlled game character and the target game object in the game world is smaller than the preset distance.
In the embodiment of the application, the aim of prompting the existence of the game object near the controlled game character is to remind the player that the controlled character meets the target game object in the game world so that the player can control the controlled character to interact with the target game object.
In some embodiments, to avoid missing control of the game character under control's interaction with the target game object, i.e., after the game character under control enters the target game object's interaction zone in the game world, the game character under control leaves the target game object's interaction zone because the player is not as responsive. The preset distance may be set to be greater than the range distance of the interaction region of the target game object. Thus, after the prompt information is received by the current player, enough reaction time is reserved for the current player to confirm whether the controlled game role interacts with the target game object.
For example, in the non-on-hook mode, when the distance between the position of the game character under control in the game world and the position of the target game object is smaller than the preset distance, a hint information may be generated, the hint information indicating: the distance between the position of the controlled game character in the game world and the position of the target game object is less than a preset distance. The current player may then be prompted based on the prompt. To inform the current player that the character of the game under control is rapidly encountering the target game object in the game world.
The prompting modes for prompting the current player based on the prompting information can comprise various prompting modes, such as vibration prompting or prompting information displaying and the like.
In some embodiments, to facilitate the player receiving prompt information in time, the method may further include the following steps:
if other playing pages are displayed currently, a shortcut control is displayed on the other playing pages in response to the fact that the relative position relation between the target game object and the controlled game role meets the triggering condition of the designated game event;
and responding to the triggering operation for the shortcut control, and displaying a non-designated play mode page.
Wherein, other play pages can be pages other than the non-designated play mode page in the target game. For example, other play pages may include: other game play pages, game activity pages, etc. of the target game that do not include the game world.
The unspecified play mode page may include, among other things, the game world, as well as controlled game characters, game objects, etc. that are within the game world.
In the unspecified play mode page, the azimuth change of the controlled game character may change along with the terminal positioning change, and the current player may control the controlled game character to perform a game task in the game world, such as interaction of the controlled game character with a game object, and the like.
The shortcut control can be used for displaying a non-designated play mode page, wherein the non-designated play mode page comprises a game world, and a controlled game role and a target game object in the game world.
For example, referring to fig. 13, fig. 13 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the other play page 15 shown in fig. 13, when the distance between the position of the game character under control in the game world and the position of the target game object is smaller than the preset distance, prompt information 151 may be generated and prompt is displayed for the current player by displaying the prompt information 151, while a shortcut control 152 is provided in the other play page 15. Wherein the hint content of hint information 151 can include "target game object exists near the controlled game character".
The triggering operation for the shortcut control may include: and performing touch operation on the shortcut control.
For example, referring to fig. 14, fig. 14 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the other play pages 15 shown on the left side of fig. 14, when a click operation of the shortcut control 152 by the current player is detected, closing of the other play pages 15 may be triggered, and a non-designated play mode page may be displayed.
I.e. the unspecified play mode page 16 shown on the right side of fig. 14. In this game play mode page, a game world scene 161, a controlled game character 162 in the game world scene, and a target game object 163 are displayed.
In some embodiments, to meet different game requirements of a game player, after the step of "hint the current player based on hint information", the method may further include the steps of:
And if the other playing pages are currently displayed, responding to closing operation of the other playing pages, and displaying a non-specified playing mode page comprising the controlled game roles and the target game objects.
Wherein the closing operation indicates closing of other play pages.
In some embodiments, other play pages may be provided with a close control, which may be closed by a trigger operation on the close control.
For example, referring to fig. 15, fig. 15 is a schematic view of an application scenario of another game control method according to an embodiment of the present application. In the other play page 15 shown on the left side of fig. 15, a close control 153 is provided. When a current player click on close control 153 is detected, closing of other play pages 15 may be triggered and non-designated play mode pages displayed.
I.e. the unspecified play mode page 16 shown on the right side of fig. 15. In this game play mode page, a game world scene 161, a controlled game character 162 in the game world scene, and a target game object 163 are displayed.
Further, after the non-designated playing mode page is displayed, the current player can conveniently control the controlled game role to attack the target game object so as to obtain the game resource corresponding to the target game object.
In some embodiments, to satisfy triggering a specified game event according to a planning operation of a player for a specified play pattern on a map page, the method may further include the steps of:
in response to the relative positional relationship of the non-target game object and the controlled game character in the game world satisfying the trigger condition of the specified game event, the specified game event is not executed.
Wherein the non-target game object does not belong to a game object selected by the player through the second operation on the map page.
The specified game event may include various kinds, for example, the specified game event may include controlling a controlled game character to attack a game object, or prompting the presence of a game object in the vicinity of the controlled game character, or the like.
In some embodiments, when a game event is specified as: when the controlled game character attacks the game object, the relative position relationship between the target game object and the controlled game character meets the triggering condition of the designated game event, which may include: the position of the game character under control in the game world is within the interaction area of the target game object. The controlled game character is not triggered to attack the non-target game object when the position of the controlled game character in the game world is within the interaction area of the non-target game object.
For example, referring to fig. 11, in the map page 11 shown on the left side of fig. 11, game objects D, C, and a are selected as target game objects. When the controlled game character moves in the game world, if the controlled game character moves into the interaction area of the game object D, the game object C or the game object A, the controlled game character is triggered to attack the game object D, the game object C or the game object A; if the controlled game character moves into the interaction area of the game object B, the game object E, the game object F or the game object G, the controlled game character is not triggered to attack the game object B, the game object E, the game object F or the game object G. Wherein game object B, game object E, game object F, or game object G belongs to a non-target game object.
In some embodiments, when a game event is specified as: when a game object exists near the controlled game role to prompt, the relative position relationship between the target game object and the controlled game role meets the triggering condition of the designated game event, which can include: the distance between the controlled game character and the target game object in the game world is smaller than the preset distance. And when the distance between the controlled game character and the non-target game object in the game world is smaller than the preset distance, the prompting of the game object existing near the controlled game character is not triggered.
For example, referring to fig. 11, in the map page 11 shown on the left side of fig. 11, game objects D, C, and a are selected as target game objects. When the controlled game character moves in the game world, if the distance between the controlled game character and the game object D, the game object C or the game object A is smaller than the preset distance, the controlled game character is triggered to prompt the existence of the game object D, the game object C or the game object A near the controlled game character; if the distance between the game character and the game object B, the game object E, the game object F or the game object G is smaller than the preset distance, the game object B, the game object E, the game object F or the game object G which is nearby the controlled game character is not triggered to be presented. Wherein game object B, game object E, game object F, or game object G belongs to a non-target game object.
The embodiment of the application discloses a game control method, which comprises the following steps: in response to a first operation for the game interface, displaying a map page, the map page including a real scene map corresponding to the game world and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
In order to facilitate better implementation of the game control method provided by the embodiment of the application, the embodiment of the application also provides a game control device based on the game control method. Where the meaning of nouns is the same as in the game control method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 16, fig. 16 is a block diagram illustrating a game control device according to an embodiment of the present application, where the device includes:
A first display unit 301 for displaying a map page including a real scene map corresponding to a game world and at least one game object displayed on the real scene map in response to a first operation for a game interface;
A first determining unit 302 for determining a target game object from the at least one game object in response to a second operation for the map page;
A control unit 303 for controlling the azimuth change of the controlled game character in the game world according to the change of the terminal positioning information;
and an execution unit 304, configured to execute a specified game event in response to the relative positional relationship between the target game object and the controlled game character satisfying a trigger condition of the specified game event.
In some embodiments, the game interface is provided with a designated play mode control; the first display unit 301 may include:
the first display subunit is used for responding to the triggering operation of the specified play mode control in the game interface, and displaying a specified play mode page which comprises an editing control;
and the second display subunit is used for responding to the triggering operation for the editing control and displaying the map page.
In some embodiments, the specified game event indicates controlling the controlled game character to attack a game object; the execution unit 304 may include:
And the first control subunit is used for controlling the controlled game character to attack the target game object in response to the position of the controlled game character in the game world being in the interaction area of the target game object under the specified play mode.
In some embodiments, the game interface is provided with configuration controls that do not specify a play mode; the first display unit 301 may include:
And the third display subunit is used for responding to the triggering operation of the configuration control in the game interface and displaying the map page.
In some embodiments, the specified game event indication prompts the presence of a game object in proximity to the controlled game character; the execution unit 304 may include:
A generation subunit, configured to generate, in the unspecified play mode, hint information in response to a distance between the controlled game character and the target game object being smaller than a preset distance in the game world, where the hint information indicates that the target game object exists in the vicinity of the controlled game character in the game world;
and the prompt subunit is used for prompting the current player based on the prompt information.
In some embodiments, the apparatus may further comprise:
The second display unit is used for responding to the relative position relation between the target game object and the controlled game role to meet the triggering condition of the appointed game event if other play pages are displayed currently, and displaying shortcut controls on the other play pages;
And the third display unit is used for responding to the triggering operation of the shortcut control and displaying a non-designated play mode page, wherein the non-designated play mode page comprises the game world, and a controlled game role and the target game object in the game world.
In some embodiments, the apparatus may further comprise:
and the fourth display unit is used for responding to closing operation of other play pages if other play pages are currently displayed, and displaying a non-designated play mode page comprising the controlled game role and the target game object.
In some embodiments, the apparatus may further comprise:
And a second determining unit configured to not execute a specified game event in response to a relative positional relationship of a non-target game object in the game world and the controlled game character satisfying a trigger condition of the specified game event.
In some embodiments, the first determining unit 302 may include:
and the determining subunit is used for determining the selected game object in response to the selection operation of the game object displayed on the real scene map, and obtaining the target game object.
The embodiment of the application discloses a game control device, which responds to a first operation for a game interface through a first display unit 301, and displays a map page, wherein the map page comprises a real scene map corresponding to a game world and at least one game object displayed on the real scene map; the first determining unit 302 determines a target game object from the at least one game object in response to a second operation for the map page; the control unit 303 controls the azimuth change of the controlled game character in the game world according to the change of the terminal positioning information; the execution unit 304 executes a specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying a trigger condition of the specified game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
Correspondingly, the embodiment of the application also provides computer equipment which can be a terminal. As shown in fig. 17, fig. 17 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 601 is a control center of computer device 600, interfaces and routes various interfaces and routes through various portions of computer device 600, performing various functions of computer device 600 and processing data by running or loading software programs and/or modules stored in memory 602, and invoking data stored in memory 602, thereby performing overall monitoring of computer device 600.
In an embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 executes the application programs stored in the memory 602, thereby implementing various functions:
In response to a first operation for the game interface, displaying a map page, the map page including a real scene map corresponding to the game world and at least one game object displayed on the real scene map;
Determining a target game object from the at least one game object in response to a second operation on the map page;
according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world;
And executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
In some embodiments, the game interface is provided with a designated play mode control;
In response to a first operation for the game interface, displaying a map page comprising:
responding to the triggering operation of the specified play mode control in the game interface, displaying a specified play mode page, wherein the specified play mode page comprises an editing control;
And responding to the triggering operation for the editing control, and displaying the map page.
In some embodiments, the designated game event indicates controlling the controlled game character to attack the game object;
executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event, comprising:
in the specified play mode, the controlled game character is controlled to attack the target game object in response to the controlled game character's position in the game world being within the interaction region of the target game object.
In some embodiments, the game interface is provided with configuration controls that do not specify a play mode;
In response to a first operation for the game interface, displaying a map page comprising:
And responding to the triggering operation of the configuration control in the game interface, and displaying a map page.
In some embodiments, the specified game event indication prompts the presence of a game object in proximity to the controlled game character;
executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event, comprising:
In the unspecified play mode, generating hint information in response to the distance between the controlled game character and the target game object in the game world being less than a preset distance, wherein the hint information indicates that the target game object exists in the vicinity of the controlled game character in the game world;
and prompting the current player based on the prompting information.
In some embodiments, the method further comprises:
if other playing pages are displayed currently, a shortcut control is displayed on the other playing pages in response to the fact that the relative position relation between the target game object and the controlled game role meets the triggering condition of the designated game event;
In response to a triggering operation for the shortcut control, a non-designated play mode page is displayed, the non-designated play mode page including a game world, and controlled game characters and target game objects in the game world.
In some embodiments, after prompting the current player based on the hint information, the method further comprises:
And if the other playing pages are currently displayed, responding to closing operation of the other playing pages, and displaying a non-specified playing mode page comprising the controlled game roles and the target game objects.
In some embodiments, the method further comprises:
in response to the relative positional relationship of the non-target game object and the controlled game character in the game world satisfying the trigger condition of the specified game event, the specified game event is not executed.
In some embodiments, in response to a second operation on the map page, determining a target game object from the at least one game object includes:
and determining the selected game object in response to the selection operation of the game object displayed on the real scene map, so as to obtain the target game object.
The method comprises the steps of responding to a first operation aiming at a game interface, displaying a map page, wherein the map page comprises a real scene map corresponding to a game world and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 17, the computer device 600 further includes: a touch display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 17 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 603 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 603 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 601, and can receive and execute commands sent from the processor 601. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 601 to determine the type of touch event, and the processor 601 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 603 may also implement an input function as part of the input unit 606.
The radio frequency circuit 604 may be configured to receive and transmit radio frequency signals to and from a network device or other computer device via wireless communication to and from the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 605 may transmit the received electrical signal converted from audio data to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 605 and converted into audio data, which are processed by the audio data output processor 601 for transmission to, for example, another computer device via the radio frequency circuit 604, or which are output to the memory 602 for further processing. The audio circuit 605 may also include an ear bud jack to provide communication of the peripheral headphones with the computer device.
The input unit 606 may be used to receive entered numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs associated with user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Alternatively, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 17, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may display, in response to a first operation for a game interface, a map page, where the map page includes a real scene map corresponding to a game world, and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer-readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform steps in any of the game control methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
In response to a first operation for the game interface, displaying a map page, the map page including a real scene map corresponding to the game world and at least one game object displayed on the real scene map;
Determining a target game object from the at least one game object in response to a second operation on the map page;
according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world;
And executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
In some embodiments, the game interface is provided with a designated play mode control;
In response to a first operation for the game interface, displaying a map page comprising:
responding to the triggering operation of the specified play mode control in the game interface, displaying a specified play mode page, wherein the specified play mode page comprises an editing control;
And responding to the triggering operation for the editing control, and displaying the map page.
In some embodiments, the designated game event indicates controlling the controlled game character to attack the game object;
executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event, comprising:
in the specified play mode, the controlled game character is controlled to attack the target game object in response to the controlled game character's position in the game world being within the interaction region of the target game object.
In some embodiments, the game interface is provided with configuration controls that do not specify a play mode;
In response to a first operation for the game interface, displaying a map page comprising:
And responding to the triggering operation of the configuration control in the game interface, and displaying a map page.
In some embodiments, the specified game event indication prompts the presence of a game object in proximity to the controlled game character;
executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying the trigger condition of the specified game event, comprising:
In the unspecified play mode, generating hint information in response to the distance between the controlled game character and the target game object in the game world being less than a preset distance, wherein the hint information indicates that the target game object exists in the vicinity of the controlled game character in the game world;
and prompting the current player based on the prompting information.
In some embodiments, the method further comprises:
if other playing pages are displayed currently, a shortcut control is displayed on the other playing pages in response to the fact that the relative position relation between the target game object and the controlled game role meets the triggering condition of the designated game event;
In response to a triggering operation for the shortcut control, a non-designated play mode page is displayed, the non-designated play mode page including a game world, and controlled game characters and target game objects in the game world.
In some embodiments, after prompting the current player based on the hint information, the method further comprises:
And if the other playing pages are currently displayed, responding to closing operation of the other playing pages, and displaying a non-specified playing mode page comprising the controlled game roles and the target game objects.
In some embodiments, the method further comprises:
in response to the relative positional relationship of the non-target game object and the controlled game character in the game world satisfying the trigger condition of the specified game event, the specified game event is not executed.
In some embodiments, in response to a second operation on the map page, determining a target game object from the at least one game object includes:
and determining the selected game object in response to the selection operation of the game object displayed on the real scene map, so as to obtain the target game object.
The method comprises the steps of responding to a first operation aiming at a game interface, displaying a map page, wherein the map page comprises a real scene map corresponding to a game world and at least one game object displayed on the real scene map; determining a target game object from the at least one game object in response to a second operation on the map page; according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world; and executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event. Therefore, through planning operation of selecting the required game object on the map page, the player can be helped to accurately acquire the game resource corresponding to the required game object, and the game experience of the player can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps of any game control method provided by the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any game control method provided by the embodiment of the present application can be achieved, and detailed descriptions of the previous embodiments are omitted.
The above describes in detail a game control method, apparatus, storage medium and computer device provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.
Claims (12)
1.A game control method, the method comprising:
In response to a first operation for a game interface, displaying a map page, the map page including a real scene map corresponding to a game world, and at least one game object displayed on the real scene map;
determining a target game object from the at least one game object in response to a second operation on the map page;
according to the change of the terminal positioning information, controlling the azimuth change of the controlled game role in the game world;
And executing the designated game event in response to the relative positional relationship of the target game object and the controlled game character meeting the trigger condition of the designated game event.
2. The method of claim 1, wherein the game interface is provided with a designated play mode control;
the method includes, in response to a first operation for a game interface, displaying a map page, including:
responding to the triggering operation of the specified play mode control in the game interface, displaying a specified play mode page, wherein the specified play mode page comprises an editing control;
and responding to the triggering operation for the editing control, and displaying the map page.
3. The method of claim 2, wherein the specified game event indicates controlling the controlled game character to attack a game object;
The executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying a trigger condition of the specified game event, comprising:
And in a designated play mode, controlling the controlled game character to attack the target game object in response to the position of the controlled game character in the game world being in the interaction area of the target game object.
4. The method of claim 1, wherein the game interface is provided with configuration controls that do not specify a play mode;
the method includes, in response to a first operation for a game interface, displaying a map page, including:
and responding to the triggering operation of the configuration control in the game interface, and displaying the map page.
5. The method of claim 4, wherein the specified game event indication prompts the presence of a game object in proximity to the controlled game character;
The executing the specified game event in response to the relative positional relationship of the target game object and the controlled game character satisfying a trigger condition of the specified game event, comprising:
in the unspecified play mode, generating hint information in response to a distance between the controlled game character and the target game object in the game world being less than a preset distance, wherein the hint information indicates that the target game object exists in the vicinity of the controlled game character in the game world;
and prompting the current player based on the prompting information.
6. The method of claim 5, wherein the method further comprises:
If other playing pages are currently displayed, a shortcut control is displayed on the other playing pages in response to the relative position relation between the target game object and the controlled game role meeting the triggering condition of the designated game event;
And responding to the triggering operation for the shortcut control, displaying a non-designated play mode page, wherein the non-designated play mode page comprises the game world, and a controlled game role in the game world and the target game object.
7. The method of claim 5, wherein after the prompting the current player based on the prompting information, the method further comprises:
And if other play pages are currently displayed, responding to closing operation of the other play pages, and displaying a non-designated play mode page comprising the controlled game role and the target game object.
8. The method according to claim 1, wherein the method further comprises:
and not executing the specified game event in response to the relative positional relationship of the non-target game object in the game world and the controlled game character meeting the trigger condition of the specified game event.
9. The method of claim 1, wherein the determining a target game object from the at least one game object in response to the second operation on the map page comprises:
and determining the selected game object in response to the selection operation of the game object displayed on the real scene map, and obtaining the target game object.
10. A game control device, the device comprising:
A first display unit for displaying a map page including a real scene map corresponding to a game world and at least one game object displayed on the real scene map in response to a first operation for a game interface;
A first determining unit configured to determine a target game object from the at least one game object in response to a second operation for the map page;
The control unit is used for controlling the azimuth change of the controlled game role in the game world according to the change of the terminal positioning information;
and the execution unit is used for responding to the relative position relation between the target game object and the controlled game role to meet the trigger condition of a specified game event, and executing the specified game event.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the game control method of any one of claims 1 to 9 when the program is executed by the processor.
12. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the game control method of any one of claims 1 to 9.
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CN202411080718.6A CN118976241A (en) | 2024-08-07 | 2024-08-07 | Game control method, device, computer equipment and storage medium |
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CN202411080718.6A CN118976241A (en) | 2024-08-07 | 2024-08-07 | Game control method, device, computer equipment and storage medium |
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