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CN113413600B - Information processing method, information processing device, computer equipment and storage medium - Google Patents

Information processing method, information processing device, computer equipment and storage medium Download PDF

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Publication number
CN113413600B
CN113413600B CN202110745987.XA CN202110745987A CN113413600B CN 113413600 B CN113413600 B CN 113413600B CN 202110745987 A CN202110745987 A CN 202110745987A CN 113413600 B CN113413600 B CN 113413600B
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China
Prior art keywords
information
virtual
candidate
target
character
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CN113413600A (en
Inventor
林景涵
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110745987.XA priority Critical patent/CN113413600B/en
Publication of CN113413600A publication Critical patent/CN113413600A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses an information processing method, an information processing device, computer equipment and a storage medium. Then, character information of a plurality of candidate virtual characters is displayed on the game interface when a first operation on target candidate information among the plurality of candidate information is detected. And then, when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface. According to the embodiment of the application, the information selection page and the information of the information sender are generated through the touch operation on the game interface, and the candidate information is appointed and sent to the target user through the touch operation, so that the information can be sent to the target user in a directional manner, and the communication interaction efficiency between the users is improved.

Description

Information processing method, information processing device, computer equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to an information processing method, an information processing device, a computer device, and a storage medium.
Background
With the continuous development of computer communication technologies, a large number of popular applications of terminals such as smart phones, tablet computers and notebook computers, the terminals develop towards diversification and individuation, and become increasingly indispensable terminals in life and work, so that in order to meet the pursuit of people for mental life, entertainment games capable of being operated on the terminals are generated, for example, multi-user online tactical competitive games (Multiplayer Online Battle Arena, MOBA) and large multi-user online games (Massive Multiplayer Online, MMO) developed based on client or server architecture are deeply favored by users due to the characteristics of high smoothness, good operation hand feeling, instant combat and the like.
In MOBA games, MMO games and other games, users can control the main control virtual object to exchange information with users corresponding to the virtual object in the camping through the information interaction page in the game interface. For example, when a user a in the same office fights sends text reminding information to a user B in the same office through an information interaction page, the user a needs to spend more time to think how to send the sent text reminding information to the user B, so that when the user interacts with other users in a game, the information exchange mode is complex, the information interaction efficiency is low, and the communication requirement of the user cannot be met.
Disclosure of Invention
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium, wherein a user can send information to a target user in a designated manner through touch operation on a game interface, so that the information can be sent to the designated user in a directional manner, and the interaction efficiency between the users is improved.
The embodiment of the application provides an information processing method, which comprises the following steps:
Triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling virtual roles;
when a first operation on target candidate information in the candidate information is detected, role information of a plurality of candidate virtual roles is displayed on the game interface, wherein the candidate virtual roles are virtual roles which are associated with the master virtual roles in the same game scene;
and when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information.
Correspondingly, the embodiment of the application also provides an information processing device, which comprises:
the first display unit is used for triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling a virtual character;
a second display unit configured to display character information of a plurality of candidate virtual characters on the game interface when a first operation on target candidate information among the plurality of candidate information is detected, wherein the candidate virtual characters are virtual characters associated with the master virtual character in the same game scene;
And a third display unit, configured to display, when detecting a second operation on target character information on the game interface, prompt information in a preset information display area on the game interface, where the target character information is determined from character information of the multiple candidate virtual characters, and the prompt information is determined based on character information corresponding to the master virtual character, the target character information, and the target candidate information.
Optionally, the information processing apparatus further includes a transmitting unit configured to:
When detecting a second operation on target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to online equipment of a game account corresponding to the master virtual role and online equipment of a game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt information is received, displaying the prompt information in a preset information display area on the game interface.
Optionally, the information processing apparatus further includes a response unit for:
Responding to a third operation triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
And displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
Optionally, the information processing apparatus further includes an acquisition unit configured to:
When a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determining rule;
and displaying character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
Optionally, the information processing apparatus further includes an identification unit for:
carrying out semantic recognition on the target candidate information to generate a semantic recognition result;
Based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the master control virtual roles in the same game scene, and obtaining a plurality of virtual roles to be displayed;
Determining a target virtual role to be displayed from the multiple virtual roles to be displayed as the candidate virtual role;
and displaying the character information of the candidate virtual characters.
Optionally, the information processing apparatus further includes a first determining unit configured to:
determining a target display virtual character from the plurality of virtual characters to be displayed based on the semantic recognition result and attribute information of the virtual characters to be displayed, wherein the attribute information of the virtual characters to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
Optionally, the information processing apparatus further includes a second determining unit configured to:
And determining a target display virtual character from the plurality of candidate virtual characters to be displayed based on the semantic recognition result and the distance relation between the master virtual character and the virtual characters to be displayed.
Optionally, the information processing apparatus further includes a detection unit for:
acquiring media information input through the information input control;
the detecting a first operation on target candidate information in the plurality of candidate information includes:
Detecting an input determination operation for the media information;
When the input determination operation of the media information is detected, the media information is displayed as target candidate information on the game interface, and character information of a plurality of candidate virtual characters is displayed on the game interface.
Optionally, the information processing apparatus further includes a third determining unit for:
Determining attribute information of the master virtual character, wherein the attribute information of the master virtual character comprises: the current life parameters of the master virtual character or the current state of the game skill corresponding to the master virtual character;
candidate information matched with the attribute information of the master virtual character is generated based on the attribute information of the master virtual character.
Optionally, the information processing apparatus further includes a processing unit configured to:
and canceling the character information display of the plurality of candidate virtual characters on the game interface, and keeping the display of the plurality of candidate information.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes any step of the information processing method when being executed by the processor.
Correspondingly, the embodiment of the application also provides a storage medium, and the storage medium stores a computer program, and the computer program realizes any step of the information processing method when being executed by a processor.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium, wherein an information display instruction is triggered through a game interface, and a plurality of pieces of candidate information are displayed on the game interface, wherein the game interface is a game interface for controlling virtual roles. And then, when a first operation on target candidate information in the candidate information is detected, character information of a plurality of candidate virtual characters is displayed on the game interface, wherein the candidate virtual characters are virtual characters associated with the master virtual character under the same game scene. And then, when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information. According to the embodiment of the application, the information selection page and the information of the information sender are generated through the touch operation on the game interface, and the candidate information is appointed and sent to the target user through the touch operation, so that the information can be sent to the target user in a directional manner, and the communication interaction efficiency between the users is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of an information processing method according to an embodiment of the present application.
Fig. 3a is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3b is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3c is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3d is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4a is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4b is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4c is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 5 is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 6 is a schematic diagram of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 7 is a schematic flow chart of another information processing method according to an embodiment of the present application.
Fig. 8 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium. Specifically, the information processing method of the embodiment of the present application may be performed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the information processing method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the information processing method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and the running of the information processing method are completed on the cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides an information processing method which can be executed by a terminal or a server. The embodiment of the present application is described by taking an information processing method executed by a terminal as an example. The terminal may include a touch display screen and a processor (of course, the terminal may also use peripheral devices such as a mouse and a keyboard as input devices, which are only illustrated here by using the touch display screen as an example), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the scenario of the information processing system shown in fig. 1 is only an example, and the information processing system and the scenario described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and as a new service scenario appears, those skilled in the art can know that the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide an information processing method, an apparatus, a computer device, and a storage medium, which can improve interaction efficiency in a game between users corresponding to virtual characters. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides an information processing method which can be executed by a terminal or a server, and the embodiment of the application is described by taking the information processing method executed by the terminal as an example.
Referring to fig. 2, fig. 2 is a flow chart of an information processing method according to an embodiment of the application. The specific flow of the information processing method may be as follows steps 101 to 103:
101, triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling the virtual character.
In the embodiment of the application, the game scene is displayed on the game interface, and the game scene is a virtual environment displayed (or provided) when the application program runs on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment.
The candidate information is information which can be triggered by a triggering operation of a user on the game interface. The candidate information may be displayed as an icon corresponding to the candidate information, a keyword of the candidate information, or the candidate information on the user interface. For example, as shown in fig. 3a, candidate information is an icon that can be displayed on a user interface as corresponding to the candidate information, and a user can determine the candidate information corresponding to the icon by clicking on the corresponding icon. As shown in fig. 3b, the candidate information is a keyword that can be displayed on the user interface as corresponding to the candidate information, and the user can determine the candidate information corresponding to the keyword by clicking on the corresponding keyword.
It should be noted that, the triggering operation in the embodiment of the present application may be an operation performed by a user on the game interface through the touch display screen, for example, a touch operation generated by the user clicking or touching the game interface with a finger. The trigger operation generated by the user clicking the mouse button on the game interface may also be generated by, for example, pressing a key in the mouse.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game that a user or player controls through a terminal. In the embodiment of the application, the main control virtual character refers to a virtual object in a game controlled by a current user through a terminal, namely, a virtual character controlled by a local end user. Candidate avatars refer to virtual objects in the game that other users control through the terminal, i.e., other end-users control.
In a specific embodiment, the step of triggering an information display instruction through a game interface to display a plurality of candidate information on the game interface may include:
responding to a third operation of the trigger information display instruction, and determining an operation position corresponding to the third operation on the game interface;
and displaying a plurality of candidate information on the game interface around the operation position by taking the operation position as a center.
Specifically, the user can perform touch operation in any blank area of the game interface, so that the terminal responds to the third operation of the trigger information display instruction, and an operation position corresponding to the third operation is determined on the game interface. After the operation position is determined, the acquired pieces of candidate information are displayed on the game interface around the operation position with the operation position as the center. Wherein, any blank area of the game interface refers to an area without other game controls. For example, as shown in fig. 3c, the user may perform a touch operation in a blank area in the upper right corner of the game interface, so that the terminal determines an operation position corresponding to the third operation on the game interface in response to the third operation of triggering the information display instruction. The candidate information is a keyword which can be displayed on the user interface as corresponding to the candidate information, and after the operation position is determined, the obtained keywords corresponding to the plurality of candidate information are displayed on the game interface around the operation position by taking the operation position as the center.
In order to ensure that the candidate information displayed on the game interface meets the current communication requirement of the user with other users, and realize the intelligent generation of a plurality of candidate information, in a specific embodiment, the step of triggering an information display instruction through the game interface to display a plurality of candidate information on the game interface may include:
Determining attribute information of the master virtual character, wherein the attribute information of the master virtual character comprises: current life parameters of the master virtual character or current states of game skills corresponding to the master virtual character;
candidate information matched with the attribute information of the master virtual character is generated based on the attribute information of the master virtual character.
For example, as shown in fig. 3d, the user triggers an information display instruction at the terminal through the game interface, and the terminal can acquire the current life parameters of the master virtual character. The terminal judges the current life parameters of the master control virtual character, and if the current life parameters are lower than preset life parameters, candidate information corresponding to the low life parameters is generated; and if the current life parameter is higher than the preset life parameter, generating candidate information corresponding to the high life parameter.
For another example, the user triggers an information display instruction at the terminal through the game interface, and the terminal can acquire a skill state of the game skill of the master virtual character. The terminal judges the current state of the game skill of the master virtual character, and if the current skill state is a cooling state, candidate information corresponding to the cooling state is generated; and if the current skill state is a non-cooling state, generating candidate information corresponding to the non-cooling state.
102, When a first operation on target candidate information in the candidate information is detected, character information of a plurality of candidate virtual characters is displayed on a game interface, wherein the candidate virtual characters are virtual characters associated with a master virtual character in the same game scene.
The character information of the virtual character refers to a character name corresponding to the virtual character, a character head or a game account nickname associated with the virtual character. For example, the name of the character corresponding to the virtual character may be a hero name, the avatar corresponding to the virtual character may be an image representing the hero image, and the game account nickname is a custom name that the user creates a game account in the application program of the game.
In one embodiment, the step of displaying character information of a plurality of candidate virtual characters on the game interface when the first operation on the target candidate information of the plurality of candidate information is detected may include:
when a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
Determining a target display position based on the first display position, the second display position and a preset position determining rule;
and displaying character information of a plurality of candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
The preset position determining rule is to determine the target display position based on the first display position, the second display position and the first preset distance. In order to avoid the character information of the generated candidate virtual character from shielding other candidate information, when the target display position is generated based on the first display position and the first preset distance, the target display position is generated while keeping the second preset distance from the second display position.
For example, as shown in fig. 4a, the user may perform a touch operation on a plurality of pieces of candidate information displayed on the game interface, thereby determining target candidate information. After determining the target candidate information, the terminal may acquire the target display position. At this time, the character information of the virtual character refers to a character head image corresponding to the virtual character, and after determining the target display position, the terminal may display the acquired character head images of the plurality of candidate virtual characters on the game interface around the target display position with the target display position as the center.
In one embodiment, the step of displaying character information of a plurality of candidate virtual characters on the game interface may include:
carrying out semantic recognition on the target candidate information to generate a semantic recognition result;
Based on the semantic recognition result, screening out the virtual characters matched with the semantic recognition result from a plurality of virtual characters associated with the master virtual character in the same game scene, and obtaining a plurality of virtual characters to be displayed;
Determining a target virtual role to be displayed from a plurality of virtual roles to be displayed as a candidate virtual role;
And displaying the character information of the candidate virtual character.
In a specific embodiment, after the terminal detects the first operation of the user on the target candidate information in the plurality of candidate information, the target candidate information is determined to be "buried", the terminal performs semantic recognition on the "buried" to generate a semantic recognition result, and the target candidate information is a virtual object which is intended to summon the same camp by the master virtual object, and performs "buried" on the virtual object which is hostile to the camp. And then, based on the semantic recognition result, screening out the virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the main control virtual role in the same game scene, so as to obtain a plurality of virtual roles to be displayed, namely screening out the virtual roles with the same attribute as the main control virtual object (namely, the virtual roles in the same camp), and determining the virtual roles in the same camp as the virtual roles to be displayed. Then, a target virtual character to be displayed is determined from the plurality of virtual characters to be displayed, and character information of the candidate virtual character is displayed as the candidate virtual character.
Or after the terminal detects the first operation of the user on the target candidate information in the candidate information, determining that the target candidate information is "aggressive", carrying out semantic recognition on the "aggressive" by the terminal, and generating a semantic recognition result, wherein the target candidate information is that the main control virtual object wants to carry out "aggressive" on the virtual object of the non-uniform camp (namely, hostile camp). And then, based on a semantic recognition result, screening out the virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the main control virtual role in the same game scene, so as to obtain a plurality of virtual roles to be displayed, namely screening out the virtual roles which are different from the attribute of the main control virtual object in the matrix (namely, hostile matrix), and determining the hostile virtual roles to be displayed. Then, a target virtual character to be displayed is determined from the plurality of virtual characters to be displayed, and character information of the candidate virtual character is displayed as the candidate virtual character.
It should be noted that, in the semantic recognition described in this embodiment, the specific semantic recognition module may be invoked to recognize the target candidate information, or the semantic recognition result of the target candidate information may be directly obtained through a mapping table of the preset candidate information and the semantic recognition result.
In order to reduce time consumption of information selection when a user interacts with other users, improve information sending efficiency of the user, determine a target display virtual character from a plurality of virtual characters to be displayed based on semantic recognition results and attribute information of the virtual characters to be displayed, wherein the attribute information of the virtual characters to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
For example, after the terminal detects a first operation of a user on target candidate information in the plurality of candidate information, the target candidate information is determined to be "buried", the terminal performs semantic recognition on "buried" to generate a semantic recognition result, and the target candidate information is a virtual object that a master virtual object wants to summon the same camp, and performs "buried" on a virtual object that is hostile to the camp. And then, based on the semantic recognition result, screening out the virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the main control virtual role in the same game scene, so as to obtain a plurality of virtual roles to be displayed, namely screening out the virtual roles with the same attribute as the main control virtual object (namely, the virtual roles in the same camp), and determining the virtual roles in the same camp as the virtual roles to be displayed. Then, a target virtual character to be displayed is determined from the plurality of virtual characters to be displayed, and character information of the candidate virtual character is displayed as the candidate virtual character. And then, the terminal determines the life parameters of the virtual roles to be displayed, and can determine the virtual roles with the life parameters higher than the preset life parameters as target display virtual roles because the 'buried' belongs to attack information, so that the target display virtual roles and the main control virtual roles are buried together.
In another embodiment, the terminal may determine the target display virtual character from the plurality of candidate virtual characters to be displayed based on the semantic recognition result and the distance relationship between the master virtual character and the virtual characters to be displayed.
Specifically, after the terminal detects a first operation of a user on target candidate information in the candidate information, determining the target candidate information as "attack", performing semantic recognition on the "attack" by the terminal, and generating a semantic recognition result, wherein the target candidate information is a virtual object which a main control virtual object wants to summon to camp with and "attack" on an hostile virtual object. And then, based on the semantic recognition result, screening out the virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the main control virtual role in the same game scene, so as to obtain a plurality of virtual roles to be displayed, namely screening out the virtual roles with the same attribute as the main control virtual object (namely, the virtual roles in the same camp), and determining the virtual roles in the same camp as the virtual roles to be displayed. And then, the terminal determines the distance relation between the main control virtual character and the virtual character to be displayed, and the attack belongs to attack type information, so that the virtual character of which the distance between the virtual character to be displayed and the main control virtual character is in a preset distance interval can be determined, and the target display virtual character is determined from a plurality of candidate virtual characters to be displayed, so that the target display virtual character and the main control virtual character initiate the attack together.
In order to enable the interaction between users to realize personalized communication, an information input control can be displayed on the game interface of the terminal. After triggering the information display instruction through the game interface, before when the first operation on the target candidate information among the plurality of candidate information is detected, it may include:
acquiring media information input through an information input control;
the detecting a first operation on target candidate information in a plurality of candidate information includes:
detecting an input determination operation for media information;
When an input determination operation of media information is detected, the media information is displayed as target candidate information on the game interface, and character information of a plurality of candidate virtual characters is displayed on the game interface.
The media information may include text information, voice information, image information, and/or video information, among others. The terminal can acquire text information, voice information, image information and/or video information input through the information input control.
When the media information is text information, the text information may be directly used as the target candidate information. And for media information being voice information, image information and/or video information, the corresponding media information may be processed to be converted into text information.
When the media information is image information, the terminal can identify the characters in the picture by utilizing an image identification technology or identify the semantics expressed by the picture, and further identify the semantics by utilizing the semantic identification technology. The text information corresponding to the image information is determined, and the text information corresponding to the image information is used as target candidate information for subsequent operation, or the image can be directly used as target candidate information.
When the media information is video information, the video content of the video information can be divided into image frames, and then characters in the picture are identified through an image identification technology or meanings expressed by the picture are identified. And finally, further recognizing the semantics of the video information by utilizing a semantic recognition technology, so as to obtain text information corresponding to the video information, and taking the text information corresponding to the video information as target candidate information to carry out subsequent operations.
When the target content is voice information, voice can be converted into text content by utilizing a voice recognition technology, the semantics of the text content are recognized by utilizing a semantic recognition technology, so that text information corresponding to the voice information is obtained, and the text information corresponding to the voice information is used as target candidate information for subsequent operation.
For example, as shown in fig. 4b, the terminal may acquire text information input by the user through an information input control on the game interface, for example, the text information is "please supplement me with energy", and when an input determination operation for media information is detected, the text information is used as target candidate information, and the character information of a plurality of candidate virtual characters is displayed at a target display position corresponding to the information input control on the game interface. When detecting the second operation on the target character information on the game interface, determining a nickname (for example, a) of the game account corresponding to the master virtual character, a nickname (for example, B) of the target game account and text information, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is 'A vs. B': please replenish me with energy.
In order to enable the interaction between users to realize personalized communication, a game prop display control can be displayed on a game interface of the terminal. After triggering the information display instruction through the game interface, before when the first operation on the target candidate information among the plurality of candidate information is detected, it may include:
responding to the triggering operation of the game prop display control, and displaying a plurality of game prop icons on a game interface;
the detecting a first operation on target candidate information in a plurality of candidate information includes:
detecting a selection determination operation for a game prop icon;
when the selection determination operation of the game prop icon is detected, the target game prop icon is displayed on the game interface as target candidate information, and character information of a plurality of candidate virtual characters is displayed on the game interface.
For example, as shown in fig. 4c, in response to a trigger operation of a game item display control, a plurality of game item icons are displayed on the game interface, and when a selection determination operation of the game item icon "short sword" is detected, "short sword" is displayed as target candidate information on the game interface, and character information of a plurality of candidate virtual characters is displayed on the game interface. When detecting the second operation on the target character information on the game interface, determining a nickname (for example, a) of the game account corresponding to the master virtual character, a nickname (for example, B) of the target game account and a prop name corresponding to the game prop icon, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is "a vs. B: it is recommended to purchase a short sword.
And 103, when detecting the second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information.
Specifically, the terminal may detect a second operation of the user on the target character information on the game interface. At this time, the terminal sends an information acquisition instruction to the server, so that the server generates prompt information based on the information acquisition instruction, and sends the prompt information to the online device of the game account corresponding to the master virtual character and the online device of the game account corresponding to the candidate virtual character, wherein the information acquisition instruction carries character information, target character information and target candidate information corresponding to the master virtual character. When the terminal receives the prompt message, the prompt message can be displayed in a preset message display area on the game interface.
In order to ensure that a user can quickly send information for multiple times, after prompt information is displayed in a preset information display area on a game interface, character information display of a plurality of candidate virtual characters can be canceled on the game interface, and display of a plurality of candidate information can be maintained.
For example, as shown in fig. 5, after the terminal detects the first operation of the user on the target candidate information in the plurality of candidate information, the target candidate information is determined to be "buried", the terminal performs semantic recognition on "buried" to generate a semantic recognition result, and the target candidate information is a virtual object that the master virtual object wants to summon the same camp, and performs "buried" on the virtual object that is hostile to the camp. And then, the terminal screens out the virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the main control virtual roles under the same game scene based on the semantic recognition result, namely screens out the virtual roles with the same attribute as the main control virtual object (namely the same camp), and determines the virtual roles to be displayed from the virtual roles of the same camp. When detecting a second operation on the target character information on the game interface, determining a nickname (for example, a) of the game account corresponding to the master virtual character, a nickname (for example, B) of the target game account and target candidate information, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is as follows: "A vs. B: buried with me. After the prompt information is displayed in the preset information display area on the game interface, character information of the candidate virtual characters can be canceled from being displayed on the game interface, and the display of the candidate information can be maintained.
In summary, the embodiment of the present application provides an information processing method, in which an information display instruction is triggered through a game interface, and a plurality of candidate information is displayed on the game interface. Then, character information of a plurality of candidate virtual characters is displayed on the game interface when a first operation on target candidate information among the plurality of candidate information is detected. And then, when detecting a second operation on target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information. According to the embodiment of the application, the information selection page and the information of the information sender are generated through the touch operation on the game interface, and the candidate information is appointed and sent to the target user through the touch operation, so that the information can be sent to the target user in a directional manner, and the communication interaction efficiency between the users is improved.
In accordance with the above description, the information processing method of the present application will be further described below by way of example. For example, as shown in fig. 6, taking a specific implementation scenario in which a user sends alert information to a target user using a mouse at a terminal, a specific embodiment of the scenario is as follows:
(1) The user logs in the game at the computer equipment (computer end), and can control the master control virtual character through the terminal to enter a game, at the moment, the game comprises nine virtual characters, wherein four virtual characters and the master control virtual character are same-array virtual characters, and the other five virtual characters and the master control virtual character are hostile-array virtual characters.
(2) After the user controls the mouse to press the middle mouse button for a long time (namely, the third operation for triggering the information display instruction) after the mouse is moved to a specific area or in any blank area of the game interface, the terminal responds to the third operation for triggering the information display instruction, and an operation position corresponding to the third operation is determined on the game interface. After the operation position is determined, the acquired pieces of candidate information are displayed on a game interface of a master virtual character controlled by a user around the operation position by taking the operation position as a center.
(3) The user may perform a selection operation on a plurality of pieces of candidate information displayed on the game interface using the mouse, thereby determining target candidate information. After the terminal determines the target candidate information, when the user presses the middle mouse button again for a long time, the target display position can be obtained. At this time, the character information of the virtual character refers to a character head image corresponding to the virtual character, and after determining the target display position, the terminal may display the acquired character head images of the plurality of candidate virtual characters on the game interface around the target display position with the target display position as the center. For example, the target candidate information selected by the user is "buried", the terminal performs semantic recognition on "buried" to generate a semantic recognition result, and the target candidate information is a virtual object that the master virtual object wants to summon the same camp, and performs "buried" on the virtual object that is hostile to the camp. Therefore, based on the semantic recognition result, the virtual characters with the same attribute as the master virtual object (namely, the same camp) are screened out from the plurality of virtual characters which are associated with the master virtual character under the same game scene, the virtual characters in the same camp are determined as candidate virtual characters, and the character information of the candidate virtual characters is displayed on a game interface.
(4) When the user performs a selection operation on the target character object again by using the mouse (for example, after moving the target character object of the mouse, clicking the left button of the mouse, or after long pressing the middle button of the mouse in step (3), the mouse is released again, that is, when the terminal detects a second operation on the target character information on the game interface, the terminal can display prompt information in preset information display areas on the game interface of the master virtual character and the game interfaces of other virtual characters. For example, when a second operation on the target character information on the game interface is detected, a nickname of the game account corresponding to the master virtual character (e.g., a), a nickname of the game account of the target character information (e.g., B), and target candidate information ("buried") are determined. Finally, displaying prompt information in a preset information display area on the game interface of the master virtual character and the game interfaces of other virtual characters, wherein the prompt information is' A vs. B: buried with I-! And the master control virtual role A invites the target virtual role B to lay down the virtual roles of the hostile camping by reminding the target virtual role and other virtual roles in the same camping.
In accordance with the above description, the information processing method of the present application will be further described below by way of example. Referring to fig. 7, fig. 7 is a schematic flow chart of another information processing method according to an embodiment of the present application, taking interaction between a server and a terminal as an example, a specific flow of the information processing method may be as follows steps 201 to 206:
And 201, the terminal responds to an information display instruction triggered by a user through a game interface of the master virtual character, and displays a plurality of pieces of candidate information on the game interface.
Specifically, the terminal responds to a third operation triggering the information display instruction, determines an operation position corresponding to the third operation on the game interface, acquires a plurality of pieces of candidate information based on the information display instruction, and acquires keywords corresponding to the plurality of pieces of candidate information, wherein the keywords of the candidate information can be attack, burial, withdrawal, winding, thank you, help seeking and the like. Then, the plurality of candidate pieces of information are displayed on the game interface around the operation position centering on the operation position to form an information selection wheel generated from the plurality of candidate pieces of information.
202, When the terminal detects a first operation of a user on target candidate information in a plurality of candidate information, character information of a plurality of candidate virtual characters is displayed on a game interface.
In an embodiment, when the terminal detects a first operation of a user on target candidate information in the plurality of candidate information, the terminal acquires a preset character information position corresponding to the target candidate information. Wherein the preset character information position may be a nearby position of the target candidate information. Then, the terminal displays the character information of the plurality of candidate virtual characters on the game interface around the preset character information position by taking the preset character information position as a center so as to form an information selection wheel disc generated by the character information of the plurality of candidate virtual characters.
203, When the terminal detects a second operation of the user on the target character information on the game interface, the terminal sends an information acquisition instruction to the server.
Specifically, the terminal responds to a second operation of the user on the target role information on the game interface, generates an information acquisition instruction, and sends the information acquisition instruction to the server. The information acquisition instruction carries role information, target role information and target candidate information corresponding to the main control virtual role.
204, The server receives and generates prompt information based on the information acquisition instruction.
The server may generate a hint information based on the role information, the target role information, and the target candidate information corresponding to the master virtual role in the information acquisition instruction. Specifically, the server performs sentence integration on the role information, the target role information and the target candidate information corresponding to the master virtual role based on a preset sentence pattern, so as to generate prompt information. The preset sentence pattern may be: a for b: c, wherein a is defined as character information corresponding to the master virtual character, b is defined as target character information, and c is defined as target candidate information.
205, The server returns the hint information to the terminal hosting the game account of the virtual character and to the terminal distributed to the game account with the candidate virtual character.
206, When the terminal receives the prompt message, displaying the prompt message in a preset message display area on the game interface.
Specifically, when the terminal hosting the virtual character receives the prompt message. The terminal corresponding to the master virtual character can display the prompt information in a preset information display area on the game interface corresponding to the master virtual character.
In order to facilitate better implementation of the information processing method provided by the embodiment of the application, the embodiment of the application also provides an information processing device based on the information processing method. Where the meaning of a noun is the same as in the information processing method described above, specific implementation details may be referred to the description in the method embodiment.
Referring to fig. 8, fig. 8 is a block diagram of an information processing apparatus according to an embodiment of the present application, where the apparatus includes:
A first display unit 301, configured to trigger an information display instruction through a game interface, and display a plurality of candidate information on the game interface, where the game interface is a game interface that hosts a virtual character;
A second display unit 302, configured to display character information of a plurality of candidate virtual characters on the game interface when a first operation on target candidate information in the plurality of candidate information is detected, where the candidate virtual characters are virtual characters associated with the master virtual character in the same game scene;
And a third display unit 303, configured to display, when detecting a second operation on target character information on the game interface, prompt information in a preset information display area on the game interface, where the target character information is determined from character information of the multiple candidate virtual characters, and the prompt information is determined based on character information corresponding to the master virtual character, the target character information, and the target candidate information.
Optionally, the information processing apparatus further includes a transmitting unit configured to:
When detecting a second operation on target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to online equipment of a game account corresponding to the master virtual role and online equipment of a game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt information is received, displaying the prompt information in a preset information display area on the game interface.
Optionally, the information processing apparatus further includes a response unit for:
Responding to a third operation triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
And displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
Optionally, the information processing apparatus further includes an acquisition unit configured to:
When a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determining rule;
and displaying character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
Optionally, the information processing apparatus further includes an identification unit for:
carrying out semantic recognition on the target candidate information to generate a semantic recognition result;
Based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the master control virtual roles in the same game scene, and obtaining a plurality of virtual roles to be displayed;
Determining a target virtual role to be displayed from the multiple virtual roles to be displayed as the candidate virtual role;
and displaying the character information of the candidate virtual characters.
Optionally, the information processing apparatus further includes a first determining unit configured to:
determining a target display virtual character from the plurality of virtual characters to be displayed based on the semantic recognition result and attribute information of the virtual characters to be displayed, wherein the attribute information of the virtual characters to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
Optionally, the information processing apparatus further includes a second determining unit configured to:
And determining a target display virtual character from the plurality of candidate virtual characters to be displayed based on the semantic recognition result and the distance relation between the master virtual character and the virtual characters to be displayed.
Optionally, the information processing apparatus further includes a detection unit for:
acquiring media information input through the information input control;
the detecting a first operation on target candidate information in the plurality of candidate information includes:
Detecting an input determination operation for the media information;
When the input determination operation of the media information is detected, the media information is displayed as target candidate information on the game interface, and character information of a plurality of candidate virtual characters is displayed on the game interface.
Optionally, the information processing apparatus further includes a third determining unit for:
Determining attribute information of the master virtual character, wherein the attribute information of the master virtual character comprises: the current life parameters of the master virtual character or the current state of the game skill corresponding to the master virtual character;
candidate information matched with the attribute information of the master virtual character is generated based on the attribute information of the master virtual character.
Optionally, the information processing apparatus further includes a processing unit configured to:
and canceling the character information display of the plurality of candidate virtual characters on the game interface, and keeping the display of the plurality of candidate information.
The embodiment of the application discloses an information processing device, which responds to a game interface triggering information display instruction and displays a plurality of pieces of candidate information on a game interface through a first display unit 301; when a first operation on target candidate information among the plurality of candidate information is detected, the second display unit 302 displays character information of a plurality of candidate virtual characters on the game interface; when detecting the second operation on the target character information on the game interface, the third display unit 303 displays the prompt information in a preset information display area on the game interface. According to the embodiment of the application, the information selection page and the information of the information sender are generated through the touch operation on the game interface, and the candidate information is appointed and sent to the target user through the touch operation, so that the information can be sent to the target user in a directional manner, and the communication interaction efficiency between the users is improved.
Correspondingly, the embodiment of the application also provides a computer device which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet Personal computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA) and the like. Fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 401 is a control center of computer device 400 and connects the various portions of the entire computer device 400 using various interfaces and lines to perform various functions of computer device 400 and process data by running or loading software programs and/or modules stored in memory 402 and invoking data stored in memory 402, thereby performing overall monitoring of computer device 400.
In the embodiment of the present application, the processor 401 in the computer device 400 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
Triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling virtual roles;
when a first operation on target candidate information in the candidate information is detected, role information of a plurality of candidate virtual roles is displayed on the game interface, wherein the candidate virtual roles are virtual roles which are associated with the master virtual roles in the same game scene;
and when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 9, the computer device 400 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 9 is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In an embodiment of the present application, a graphical user interface is generated on touch-sensitive display 403 by processor 401 executing a gaming application. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 9, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment triggers the information display instruction through the game interface, and displays a plurality of candidate pieces of information on the game interface, where the game interface is a game interface for hosting the virtual character. And then, when a first operation on target candidate information in the candidate information is detected, character information of a plurality of candidate virtual characters is displayed on the game interface, wherein the candidate virtual characters are virtual characters associated with the master virtual character under the same game scene. And then, when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information. According to the embodiment of the application, the information selection page and the information of the information sender are generated through the touch operation on the game interface, and the candidate information is appointed and sent to the target user through the touch operation, so that the information can be sent to the target user in a directional manner, and the communication interaction efficiency between the users is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer-readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform steps in any one of the information processing methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
Triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling virtual roles;
when a first operation on target candidate information in the candidate information is detected, role information of a plurality of candidate virtual roles is displayed on the game interface, wherein the candidate virtual roles are virtual roles which are associated with the master virtual roles in the same game scene;
and when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps of any information processing method provided by the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any information processing method provided by the embodiment of the present application can be achieved, and detailed descriptions of the foregoing embodiments are omitted herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The foregoing describes in detail an information processing method, apparatus, computer device and storage medium provided in the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the foregoing examples are only used to help understand the technical solution and core idea of the present application; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the application.

Claims (12)

1. An information processing method, characterized by comprising:
Triggering an information display instruction through a game interface, and displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling a virtual character, and the plurality of pieces of candidate information are displayed on the game interface around an operation position for triggering the operation of the information display instruction;
When a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information; determining a target display position based on the first display position, the second display position and a preset position determining rule; displaying character information of a plurality of candidate virtual characters on the game interface around the target display position by taking the target display position as a center, wherein the candidate virtual characters are virtual characters which are associated with the master virtual character in the same game scene;
When detecting a second operation on target role information on the game interface, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the master virtual role, the target role information and the target candidate information;
the displaying character information of a plurality of candidate virtual characters on the game interface includes:
Carrying out semantic recognition on the target candidate information to generate a semantic recognition result; based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the master control virtual roles in the same game scene, and obtaining a plurality of virtual roles to be displayed; determining a target virtual role to be displayed from the multiple virtual roles to be displayed as the candidate virtual role; and displaying the character information of the candidate virtual characters.
2. The information processing method according to claim 1, wherein the displaying of the hint information in the preset information presentation area on the game interface when the second operation on the target character information on the game interface is detected includes:
When detecting a second operation on target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to online equipment of a game account corresponding to the master virtual role and online equipment of a game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt information is received, displaying the prompt information in a preset information display area on the game interface.
3. The information processing method according to claim 1, wherein the triggering of the information display instruction by the game interface, displaying a plurality of pieces of candidate information on the game interface, includes:
Responding to a third operation triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
And displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
4. The information processing method according to claim 1, wherein the determining a target virtual character to be displayed from the plurality of virtual characters to be displayed as the candidate virtual character includes:
determining a target display virtual character from the plurality of virtual characters to be displayed based on the semantic recognition result and attribute information of the virtual characters to be displayed, wherein the attribute information of the virtual characters to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
5. The information processing method according to claim 1, wherein the determining a target virtual character to be displayed from the plurality of virtual characters to be displayed as the candidate virtual character includes:
And determining a target display virtual character from a plurality of candidate virtual characters to be displayed based on the semantic recognition result and the distance relation between the master virtual character and the virtual characters to be displayed.
6. The information processing method according to claim 1, wherein an information input control is further displayed on the game interface;
after triggering the information display instruction through the game interface, before detecting the first operation on the target candidate information in the plurality of candidate information, further includes:
acquiring media information input through the information input control;
the detecting a first operation on target candidate information in the plurality of candidate information includes:
Detecting an input determination operation for the media information;
When the input determination operation of the media information is detected, the media information is displayed as target candidate information on the game interface, and character information of a plurality of candidate virtual characters is displayed on the game interface.
7. The information processing method according to claim 1, wherein the triggering of the information display instruction by the game interface, displaying a plurality of pieces of candidate information on the game interface, includes:
Determining attribute information of the master virtual character, wherein the attribute information of the master virtual character comprises: the current life parameters of the master virtual character or the current state of the game skill corresponding to the master virtual character;
candidate information matched with the attribute information of the master virtual character is generated based on the attribute information of the master virtual character.
8. The information processing method according to claim 1, characterized by further comprising, after displaying the hint information in a preset information presentation area on the game interface:
and canceling the character information display of the plurality of candidate virtual characters on the game interface, and keeping the display of the plurality of candidate information.
9. The information processing method according to any one of claims 1 to 8, wherein the character information is a character name corresponding to a virtual character, a character avatar, or a game account name associated with the virtual character.
10. An information processing apparatus, characterized by comprising:
The first display unit is used for triggering an information display instruction through a game interface, displaying a plurality of pieces of candidate information on the game interface, wherein the game interface is a game interface for controlling a virtual character, and the plurality of pieces of candidate information are displayed on the game interface around an operation position for triggering the operation of the information display instruction;
A second display unit configured to acquire a first display position of target candidate information and a second display position of non-target candidate information in the plurality of candidate information when a first operation on the target candidate information in the plurality of candidate information is detected; determining a target display position based on the first display position, the second display position and a preset position determining rule; displaying character information of a plurality of candidate virtual characters on the game interface around the target display position by taking the target display position as a center, wherein the candidate virtual characters are virtual characters which are associated with the master virtual character in the same game scene;
A third display unit, configured to display, when detecting a second operation on target character information on the game interface, hint information in a preset information display area on the game interface, where the target character information is determined from character information of the plurality of candidate virtual characters, and the hint information is determined based on character information corresponding to the master virtual character, the target character information, and the target candidate information;
The identification unit is used for carrying out semantic identification on the target candidate information and generating a semantic identification result; based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles which are associated with the master control virtual roles in the same game scene, and obtaining a plurality of virtual roles to be displayed; determining a target virtual role to be displayed from the multiple virtual roles to be displayed as the candidate virtual role; and displaying the character information of the candidate virtual characters.
11. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the information processing method according to any one of claims 1 to 9.
12. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the information processing method according to any one of claims 1 to 9.
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