CN113318434A - Game information processing method and device and storage medium - Google Patents
Game information processing method and device and storage medium Download PDFInfo
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- CN113318434A CN113318434A CN202110649453.7A CN202110649453A CN113318434A CN 113318434 A CN113318434 A CN 113318434A CN 202110649453 A CN202110649453 A CN 202110649453A CN 113318434 A CN113318434 A CN 113318434A
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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Abstract
The disclosure relates to an information processing method and device of a game and a storage medium. The information processing method of the game comprises the following steps: displaying a first virtual scene picture for observing the virtual game scene at a first visual angle on the graphical user interface, wherein the first virtual scene picture at least partially comprises a virtual game role positioned in the virtual game scene; in response to a first touch operation on the first skill control, controlling a skill release direction of the first skill based on the first touch operation; while maintaining the display of at least part of the first virtual scene picture, providing a preview window on the graphical user interface, and displaying in the preview window a second virtual scene picture viewing at least part of the virtual game scene in the skill releasing direction at a second viewing angle. The method and the device solve the technical problem that in the prior art, the game skill control scheme adopts a fixed visual angle to observe a virtual game scene, so that a player is inconvenient to preview skill release information, and the relevance of the overall control operation is poor.
Description
Technical Field
The present disclosure relates to the field of game control technologies, and in particular, to an information processing method and apparatus for a game, and a storage medium.
Background
At present, a plurality of mobile phone games support large-size scene maps, corresponding to the large-size scene maps, characters, skills or weapons of remote attack become the standard allocation of competitive mobile phone games, and even some mobile phone games can realize over-the-horizon observation and attack.
However, in a long-distance attack, the skill exceeds the observation range of the character, and the virtual game scene is observed at a fixed viewing angle, particularly when the over-the-horizon attack is launched and released, the region exceeding the observation range of the character cannot be displayed by aiming, releasing and hitting of the skill, so that the player cannot conveniently preview the skill release information, the player cannot efficiently realize control operation or cannot obtain hit feedback in real time, and misoperation are easily generated, thereby reducing the degree of freedom, smoothness and control feeling of the operation experience of the user.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the disclosure provides an information processing method and device for a game and a storage medium, so as to at least solve the technical problem that in the prior art, a game skill control scheme adopts a fixed view angle to observe a virtual game scene, so that a player is inconvenient to preview skill release information, and the relevance of the overall control operation is poor.
According to an aspect of the embodiments of the present disclosure, there is provided an information processing method for a game, in which a graphical user interface is obtained by executing a game application on a processor of a mobile terminal and rendering the game application on a touch display of the mobile terminal, and content displayed on the graphical user interface at least includes a first skill control, the method including: displaying a first virtual scene picture for observing a virtual game scene at a first visual angle on the graphical user interface, wherein the first virtual scene picture at least partially comprises a virtual game character positioned in the virtual game scene; responding to a first touch operation of the first skill control, and controlling a skill release direction of a first skill based on the first touch operation; and providing a preview window on the graphical user interface while maintaining the display of at least part of the first virtual scene picture, and displaying a second virtual scene picture of at least part of the virtual game scene positioned in the skill releasing direction at a second visual angle in the preview window.
According to another aspect of the embodiments of the present disclosure, there is also provided an information processing apparatus for a game, where a graphical user interface is obtained by executing a game application on a processor of a mobile terminal and rendering the game application on a touch display of the mobile terminal, and content displayed on the graphical user interface at least includes a first skill control, the apparatus including: a first display module, configured to display, on the graphical user interface, a first virtual scene image of a virtual game scene observed from a first perspective, where the first virtual scene image at least partially includes a virtual game character located in the virtual game scene; the control module is used for responding to a first touch operation on the first skill control and controlling a skill release direction of a first skill based on the first touch operation; and the second display module is used for providing a preview window on the graphical user interface while maintaining display of at least part of the first virtual scene picture, and displaying a second virtual scene picture for observing at least part of the virtual game scene in the skill release direction at a second visual angle in the preview window.
According to another aspect of the embodiments of the present disclosure, there is also provided a non-volatile storage medium storing a plurality of instructions, the instructions being adapted to be loaded by a processor and to execute any one of the above-mentioned game information processing methods.
According to another aspect of the embodiments of the present disclosure, there is also provided a processor for executing a program, where the program is configured to execute any one of the information processing methods of the games when running.
According to another aspect of the embodiments of the present disclosure, there is also provided an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the computer program to perform any one of the above-mentioned information processing methods of a game.
In the embodiment of the present disclosure, a first virtual scene picture of a virtual game scene observed at a first viewing angle is displayed on the graphical user interface, where the first virtual scene picture at least partially includes a virtual game character located in the virtual game scene; responding to a first touch operation of the first skill control, and controlling a skill release direction of a first skill based on the first touch operation; and providing a preview window on the graphical user interface while maintaining the display of at least part of the first virtual scene picture, and displaying a second virtual scene picture of at least part of the virtual game scene positioned in the skill releasing direction at a second visual angle in the preview window. By detecting that the aiming duration reaches the preset duration, while keeping displaying at least part of the first virtual scene picture, the preview window is provided on the graphical user interface, so that a player can preview complete and effective skill release state information of a part of virtual game scenes from a second visual angle conveniently to improve the information display efficiency, support the observation and control of virtual game characters and remote skills, greatly improve the overall control feeling of the player on the game, achieve the purposes of improving the information display efficiency of game skill control and the relevance of overall control operation, and further realize the technical effect of improving the overall control efficiency of the player on the game, and the technical problem that the relevance of the overall control operation is poor due to the fact that players cannot conveniently preview skill release information when the game skill control scheme in the prior art adopts a fixed visual angle to observe a virtual game scene is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the disclosure and are incorporated in and constitute a part of this disclosure, illustrate embodiments of the disclosure and together with the description serve to explain the disclosure and not to limit the disclosure. In the drawings:
FIG. 1 is a flow chart of an information processing method of a game according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of an alternative first virtual scene screen in accordance with an embodiment of the present disclosure;
FIG. 3 is a schematic illustration of an alternative preview window in accordance with an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an alternative first virtual scene screen in accordance with an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of another alternative preview window in accordance with an embodiment of the present disclosure;
FIG. 6 is a schematic illustration of the release effect of an alternative remote skill control in accordance with an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of an alternative update second virtual scene screen according to an embodiment of the present disclosure;
FIG. 8 is a schematic illustration of the post-release effect of an alternative uncontrollable remote skill control according to an embodiment of the disclosure;
FIG. 9 is a schematic diagram illustrating the effects of an alternative control remote skill control according to an embodiment of the present disclosure;
FIG. 10 is a schematic diagram of an alternative virtual game character displaying effect in a first virtual scene screen according to an embodiment of the present disclosure;
fig. 11 is a schematic view illustrating an optional first virtual scene screen after enlarging a viewing range according to an embodiment of the disclosure;
FIG. 12 is a schematic diagram of an alternative display state before a restore to active preview window in accordance with an embodiment of the present disclosure;
fig. 13 is a schematic configuration diagram of an information processing apparatus of a game according to an embodiment of the present disclosure.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those skilled in the art, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only some embodiments of the present disclosure, not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an embodiment of the present disclosure, there is provided an embodiment of an information processing method of a game, it should be noted that the steps shown in the flowchart of the drawings may be executed in a computer system such as a set of computer executable instructions, and that although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that here.
The technical scheme of the method embodiment can be executed in a mobile terminal, a computer terminal or a similar arithmetic device. Taking the example of the Mobile terminal running on the Mobile terminal, the Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet device (MID for short), a PAD, and the like. The mobile terminal may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the information processing method of the game in the embodiment of the present disclosure, and the processor executes various functional applications and data processing by running the computer program stored in the memory, that is, implements the information processing method of the game described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner. The technical scheme of the embodiment of the method can be applied to various communication systems, such as: a Global System for Mobile communications (GSM) System, a Code Division Multiple Access (CDMA) System, a Wideband Code Division Multiple Access (WCDMA) System, a General Packet Radio Service (GPRS), a Long Term Evolution (Long Term Evolution, LTE) System, a Frequency Division Duplex (FDD) System, a Time Division Duplex (TDD), a Universal Mobile Telecommunications System (UMTS), a Worldwide Interoperability for Microwave Access (WiMAX) communication System, or a 5G System. Optionally, Device-to-Device (D2D for short) communication may be performed between multiple mobile terminals. Alternatively, the 5G system or the 5G network is also referred to as a New Radio (NR) system or an NR network.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable computer-readable storage media.
In the information processing method for a game provided in the embodiment of the present disclosure, a graphical user interface is obtained by executing a game application on a processor of a mobile terminal and rendering the game application on a touch display of the mobile terminal, where contents displayed on the graphical user interface at least include a first skill control, fig. 1 is a flowchart of an information processing method for a game according to an embodiment of the present disclosure, and as shown in fig. 1, the method includes the following steps:
step S102, displaying a first virtual scene picture of observing a virtual game scene at a first visual angle on the graphical user interface, wherein at least part of the first virtual scene picture comprises a virtual game role in the virtual game scene;
step S104, responding to a first touch operation on the first skill control, and controlling a skill release direction of a first skill based on the first touch operation;
step S106, while maintaining the display of at least a part of the first virtual scene picture, providing a preview window on the graphical user interface, and displaying a second virtual scene picture of at least a part of the virtual game scene located in the skill releasing direction at a second viewing angle in the preview window.
Optionally, the graphical user interface is a game interface, for example, a smartphone game interface, a PC-side game interface; the first skill control is a remote skill control, an over-the-horizon skill control and the like.
In the embodiment of the present disclosure, as shown in fig. 2, a first virtual scene screen 100 for observing a virtual game scene at a first viewing angle is displayed on the graphical user interface, where the first virtual scene screen 100 includes a virtual game character 300 located in the virtual game scene; also displayed in the graphical user interface are a virtual joystick 200, a skill control 400, a game map 600 and a targeting control 700, wherein a player can control the virtual game character 300 to move in a game scene through the virtual joystick 200 and can control the virtual game character 300 to release a corresponding virtual skill by clicking on the skill control 400, the skill control 400 in fig. 2 includes A, B, C and D four skill controls respectively used for releasing different skills, the player triggers a first touch operation by clicking or touching a first skill control D in the process of controlling the virtual game character 300 in the game, and controls a skill release direction of a first skill based on the first touch operation, for example, in fig. 2, after the player clicks on the skill control D, a skill release direction adjustment is triggered, and the player can slide around to adjust the skill release direction 800.
Optionally, in this disclosure, the first virtual camera corresponding to the first viewing angle is bound to a virtual game character, and the second virtual camera corresponding to the second viewing angle is bound to a remote skill control or a target object, for example, the first skill in this disclosure is a remote skill, and may be a shooting bow and arrow as shown in fig. 2 or fig. 3, or may be a shooting bullet, a shooting cannonball, or the like, a release special effect of the remote skill may be displayed in a preview window, and the preview window serves as a remote aiming observation window, and in a process of releasing the remote skill, by displaying a second virtual scene picture in which at least a part of a virtual game scene located in the skill release direction is observed at the second viewing angle in the preview window, complete and effective skill release state information may be provided for a player to improve information presentation efficiency in a game skill control process, to facilitate the player's aiming at a skill target object or skill target area.
As an alternative embodiment, a preview window 900 as shown in fig. 3 is provided on the graphical user interface, and a second virtual scene screen 1000 for observing at least a part of the virtual game scene in the skill releasing direction 800 at a second viewing angle is displayed in the preview window 900, so that a player can preview the complete effective state information of the part of the virtual game scene from the second viewing angle conveniently to improve the information display efficiency, and support the observation and control of the virtual game character and the remote skill, in fig. 3, the second viewing angle for observing the virtual game scene is a higher viewing angle relative to the first viewing angle, so that a wider second virtual scene screen can be obtained, so that more virtual game scene information in the skill releasing direction is displayed in the second virtual scene screen, and in the embodiment shown in fig. 3, both the game virtual character 300 for releasing the skill and the target virtual game character 310 for releasing the skill (i.e. the skill target object) in the skill releasing direction 800 are displayed simultaneously In the second virtual scene screen 1000, in the process of controlling the in-game virtual game character 300, the player controls the skill release direction 800 of the first skill by clicking or touching the first touch operation triggered by the first skill control D, and may also adjust the skill release direction 800 by sliding all around, or control the virtual game character 300 to move in the game scene by controlling the virtual joystick 200, so that the released first skill may aim at the target virtual game character 310.
As an optional embodiment, on the basis of displaying that at least part of the virtual game scene located in the skill release direction is observed at the second viewing angle, the preview window may further increase the game-play state information for displaying the virtual game character and the skill target object, and the skill release information such as the skill release action and the skill release direction, which may greatly improve the overall control feeling of the player on the game, and achieve the purpose of improving the information display efficiency and the relevance of the overall control operation in the game skill control process, thereby achieving the technical effect of improving the overall control efficiency of the player on the game, and further solving the technical problem that the game skill control scheme in the prior art adopts a fixed viewing angle to observe the virtual game scene, which is not convenient for the player to preview the skill release information, resulting in poor relevance of the overall control operation.
Through the embodiment of the disclosure, after the skill release direction of the first skill is controlled based on the first touch operation, while at least part of the first virtual scene picture is kept displayed, the preview window is also provided on the graphical user interface, the first virtual scene picture 100 and the second virtual game scene picture 1000 obtained by observing the virtual game scene based on different visual angles can be redistributed and displayed, the aiming information of the remote skill does not need to be reduced and intensively displayed in one game map in the graphical user interface, for example, the game map 600 in the upper left corner area shown in fig. 2, not only can the cognitive load borne by the upper left corner area in the graphical user interface be relatively reduced, but also, by observing the virtual game scene based on different visual angles, the skill release direction of the remote skill can be tracked, and different information importance degrees of the skill target object and the skill target area can be determined, and the information importance degree and the operation hot area graph of the player are combined to carry out optimized distribution, the graphical user interface is reasonably planned, and the space utilization rate of the graphical user interface is improved.
In an alternative embodiment, the providing a preview window on the graphical user interface includes: acquiring aiming duration of the first skill in the skill release direction, and triggering to provide a preview window on the graphical user interface when detecting that the aiming duration reaches preset duration; or, based on the first touch operation, instantaneously triggering to provide a preview window on the graphical user interface.
In the embodiment of the present disclosure, when it is detected that the aiming duration does not reach the preset duration, as shown in fig. 2, full-screen aiming is still maintained within an effective time t, which is also called normal aiming, that is, only the first virtual scene picture is displayed, where the effective time t indicates that the aiming duration does not reach the preset duration, that is, the normal aiming is maintained when it is detected that the aiming duration does not reach the preset duration, and only the aiming within the visual field range of the virtual game character is displayed. As shown in fig. 3, the split-screen aiming mode is activated beyond the valid time t, that is, the aiming duration reaches the preset duration, and when the aiming duration reaches the preset duration, a preview window 900, also called a preview aiming window, is provided on the graphical user interface.
Through the embodiment of the application, based on the first touch operation, a preview window is provided on the graphical user interface through instantaneous triggering, or when the aiming duration is detected to reach the preset duration, the preview window is provided on the graphical user interface, and different triggering modes are adopted, so that the information display efficiency can be improved by conveniently previewing the complete effective state information, the observation and control of virtual game characters and remote skills are supported, and the overall control feeling of a player on a game is improved.
As an alternative embodiment, the range of observable scenes near the game virtual game character model, namely the range of remote skill vision, can be set based on core operations in different types of hand-game games; in the embodiment of the present disclosure, the preset duration is a preset effective aiming time, and boundary conditions (limit conditions) such as a character local position of the virtual game character, an interface button initial position, an interface original ratio, and the like may be preset.
It should be noted that the boundary condition may be determined based on specific game parameters related to the core play in the mobile game. For example, the observable range of the virtual game character may be set to 100 unit sizes (different virtual game scene size units are different, and therefore, a unit size index is used), the remote skill visual field range may be set to 50 unit sizes, the effective aiming time may be set to 0.5s, and the coordinate position of the virtual game character with respect to the screen size may be set to x-35%, y-50%; for another example, the initial position coordinates of the first skill control in the graphical user interface, the interface original size ratio, and other game parameters may also be set.
It should be noted that, in the embodiment of the present disclosure, the preset duration (i.e., effective aiming time) when the remote skill is released may be defined according to different types of game core operations. In addition, specific screen splitting forms, screen splitting positions, window sizes, specific positions of the character body and the button control and the like can be designed based on requirements of players or game core playing methods so as to ensure that the visual field of the character body is relatively complete and the core operation experience is not influenced, and the appearance forms of the character body can be regenerated or obtained by amplifying a preview map. Optionally, the game core play contemplated in the embodiments of the present disclosure includes one of: the attack range, the attack speed, the operation intensity, the person scale mode, the map size, the online number of people and other different playing methods are commonly classified into MMO, MOBA, SLG, ACT, FPS and the like at present.
In an optional embodiment, the displaying, in the preview window, a second virtual scene screen of at least a part of the virtual game scene located in the skill releasing direction at a second viewing angle includes:
step S202, determining at least one skill target object according to the skill release direction, and displaying a second virtual scene picture of a virtual game scene where the skill target object is located at a second viewing angle in the preview window.
Alternatively, the skill target object is not limited to a target object for releasing the skill in the skill release direction for the first skill, and may be a target object near the skill release direction (for example, the skill flight path), and if there are a plurality of target objects near the skill release direction, one of the plurality of target objects may be determined according to a preset rule, for example, a target object with the fewest current blood volume, a target object with the weakest fighting capacity, or the like.
Through the embodiment of the disclosure, under the condition that at least one skill target object is determined based on the skill release direction, a second virtual scene picture for observing the virtual game scene where the skill target object is located at the second view angle can be displayed in the preview window, the skill release direction and the skill target object can be tracked, the game-play state information of the virtual game character and the skill target object can be displayed for a player, and the control feeling and the parallel operation efficiency of the player in the game skill control process are improved.
In an optional embodiment, the displaying, in the preview window, a second virtual scene screen of at least a part of the virtual game scene located in the skill releasing direction at a second viewing angle includes:
step S302, determining at least one skill target area according to the skill release direction, and displaying a second virtual scene picture of a virtual game scene in which the skill target area is located at a second viewing angle in the preview window.
Alternatively, in the first virtual scene screen 100 shown in fig. 4 and the second virtual scene screen 1000 shown in fig. 5, the skill target area 410 may be determined according to the aiming orientation of the skill release direction 800 and the first skill reaching area, and the skill target area 410 may also be determined according to the area where the aiming target virtual game character 310 is located in the skill release direction 800. For example, taking the first skill as shooting the cannonball as an example, the skill target area is a bombing area of the cannonball, and taking the first skill as shooting the bow and the arrow as an example, the skill target area is a shooting area of the bow and the arrow.
Through the embodiment of the disclosure, in the case that at least one skill target area is determined based on the skill release direction, the second virtual scene screen 1000 for observing the virtual game scene in which the skill target area is located at the second view angle may be displayed in the preview window 900, the skill release direction 800 and the skill target area 410 may be tracked, the skill release direction and the skill target area are shown for the player, and the control feeling and the parallel operation efficiency of the player in the game skill control process are improved.
In an optional embodiment of the present disclosure, the information processing method of the game further includes: and updating the second virtual scene screen in response to the change of the skill release direction.
As shown in fig. 5, when detecting that the skill releasing direction 800 of the first skill has changed, the second virtual scene screen 1000 is updated in real time based on the changed skill releasing direction 801, and the updated second virtual scene screen is as shown in fig. 5. Through the embodiment of the application, the information display efficiency of game skill control can be improved, and the relevance of the overall control operation information observed by the player is ensured.
In an optional embodiment, the information processing method of the game further includes:
step S402, in the process of releasing the first skill, displaying the skill identifier of the first skill in the preview window, and updating the display position of the skill identifier according to the release progress of the first skill.
Optionally, when the display position of the skill identifier is updated according to the release progress of the first skill, the skill identifier may be kept unchanged at the central display position of the graphical user interface, but the virtual game scene is controlled to change in real time, for example, the display area of the virtual game scene is controlled to change continuously, so as to update the display position of the skill identifier; alternatively, the display area of the virtual game scene is kept fixed, but the control skill identification is displayed at a changed position on the graphical user interface.
As shown in fig. 6, in the releasing process of the first skill, a skill identifier of the first skill, for example, a skill identifier of a large move (first skill) played by the virtual game character "wolf" is "arrow" in the preview window 900, the skill identifier 610 "arrow" is displayed in the preview window 900, and the display position of the skill identifier 610 "arrow" is updated according to the progress of the releasing progress of the first skill 610, for example, it can be seen from fig. 6 that the display position of the skill identifier 610 "arrow" in fig. 7 has approached the target virtual game character 310.
In an optional embodiment, the information processing method of the game further includes: and moving at least part of the skill control positioned in the preview window out of the preview window.
As an alternative embodiment, the release, movement, and the like of the first skill may be operated and controlled in the preview window, as shown in fig. 8, at least a part of the skill control in the preview window 900 may be moved out, for example, after the first skill is released, the skill control A, B, C, D may be moved out of the preview window and displayed in the first virtual scene screen 100 while the visual range of a part of the virtual game character is kept, in fig. 8, the skill control A, B, C, D may be displayed in the real field range of the first virtual game character 100 in the first virtual scene screen 100, and may not be displayed in the second virtual scene screen 1000.
In the embodiment of the present disclosure, as shown in fig. 9, during the release process of the first skill, the remote skill view split screen window is activated, the game scene is presented in the second virtual game screen 1000 following the execution of the first skill in the right preview window 900, and the skill identifier 610 of the first skill may be displayed in the center left position of the preview window 900, and optionally, when the skill release direction is determined to be the controllable direction, the mode is switched to the remote skill display mode, and the first skill control D is independently displayed in the second virtual scene screen 1000 through the preview window 900. In another alternative embodiment, when it is determined that the skill release direction is the controllable direction and the visual range in which the target virtual game character 310 can be observed is not entered, the second virtual game screen 1000 displayed in the preview window 900 may display the skill indicator 610 and a direction indicator corresponding to the skill release direction, so as to prompt the auxiliary player to control the release direction of the remote skill.
In an optional embodiment, after the displaying, in the preview window, a second virtual scene picture of at least a part of the virtual game scene located in the skill releasing direction at a second viewing angle, the method further includes:
step S502, displaying a second skill control in the first virtual scene picture, wherein the second skill control is a skill control which is independent from the first skill control in the graphical user interface;
step S504, responding to the second touch operation applied to the second skill control, and releasing the second skill.
An alternative embodiment, during the observation and control process of the virtual game character 300, an optional right preview window supports real-time control of remote skills, the display effect of the left display of the virtual game corner 300 is as shown in fig. 10, a second skill control A, B, C independent from the first skill control D is displayed in the preview window 900, and the second skill is released in response to a second touch operation applied to the second skill control a (or B or C).
In the embodiment of the present disclosure, since the first skill control and the second skill control are independent from each other, the observation and control of the first skill control are not affected.
In an optional embodiment, the information processing method of the game further includes:
step S602, adjusting a display position of the virtual game character in the graphical user interface to obtain a part of a first virtual scene picture that remains displayed, where the part of the first virtual scene picture at least partially includes the virtual game character.
As also shown in fig. 10, in the embodiment of the present disclosure, without affecting the operation of the player, the display position of the virtual game character 300 in the first virtual scene screen 100 may be adjusted, for example, shifted to the left, and the virtual game character 300 is displayed in the first virtual scene screen 100 in the center or to the left, that is, to obtain the portion of the first virtual scene screen 100 that remains displayed, so as to ensure the relative integrity of the view of the first viewing angle.
As an alternative embodiment, the step of maintaining at least a part of the first virtual scene picture further includes:
step S702, adjusting a display position of the pointing control within the graphical user interface to obtain a portion of the first virtual scene image that remains displayed, where the portion of the first virtual scene image at least partially includes the virtual game character.
As also shown in fig. 10, in the disclosed embodiment, without affecting the operation of the player, the display position of the aiming control 700 within the first virtual scene screen 100 can be further adjusted, for example, shifted to the left, to center or display the virtual game character 300 to the left within the first virtual scene screen 100, i.e., to obtain a portion of the first virtual scene screen 100 that remains displayed, ensuring a relatively complete view of the first perspective.
In an optional embodiment, the information processing method of the game further includes:
step S902, responding to the second touch operation on the preview window, and adjusting the display size of the preview window.
Optionally, in the embodiment of the present disclosure, a range and a size of the preview window may be designed according to a map and a play method of a specific game, and may also be obtained by performing amplification processing on a game minimap, where the preview window supports observation and control of a skill release object; in turn, normal full screen aiming in other directions as shown in fig. 4, and accurate split screen aiming in other directions as shown in fig. 5, may be supported.
In the embodiment of the present disclosure, in response to the second touch operation on the preview window, the display size of the preview window 900 may also be adjusted, for example, the display size of the preview window is enlarged or reduced. For example, the game player may adjust the display size of preview window 900 according to personal operation preference, and the adjusted display size may cause a scaling error during operation, so that the original scale is displayed by default in the embodiment of the present disclosure. As another alternative embodiment, in the embodiment of the present disclosure, as shown in fig. 11, the first virtual scene screen 100 may be displayed in a zoomed manner, so that the view range of the first virtual scene screen 100 may be enlarged or reduced.
In addition, in the embodiment of the present disclosure, whether the viewing range in the preview window is scaled with the scene or not is still adjustable according to the actual operation condition to determine the comfortable viewing range, and the above exemplary scheme given in the embodiment of the present disclosure is only exemplary and does not constitute a limitation to the inventive concept of the present disclosure.
In an optional embodiment, the information processing method of the game further includes:
step S1002, when it is detected that the first skill release is finished, hiding the preview window, and restoring the graphical user interface to a display state before activating the preview window.
As an alternative embodiment, after the remote skill release is completed, if the remote skill hits the target virtual game character 310, the hit effect is retained and the preview window 900 is hidden, and if the remote skill misses the target virtual game character 310, the preview window 900 is directly ended and hidden; that is, as shown in fig. 12, when the remote skill release ends and the first skill release ends, the preview window is hidden, and the state where the first virtual screen 100 is displayed before the preview window is activated is restored, and the skill control 400 and the aiming control 700 are displayed.
It should be noted that, in the embodiment of the present disclosure, for the release of the remote skill, this embodiment provides only an illustration, and the form may also be other forms of boundary conditions, such as parameters of click pressure or click speed; the position, size and range of the split screen are not limited in the embodiment of the present disclosure, and the configuration may be changed according to actual requirements. In addition, although the technical solution of the present disclosure takes remote skills as an example, the practical application object of the method provided by the embodiment of the present disclosure is not limited to the skills, and can also be applied to characters, weapons, vehicles, and the like.
Through the embodiment of the disclosure, the split screen display scheme is provided under the condition of limited screen space, more display information can be compounded at the same time, the cognitive load is dispersedly distributed, the screen space utilization rate is comprehensively improved, and the information display efficiency is greatly improved on the basis of increasing the information integrity. Due to the fact that split screens of information are added, a parallel operation mode for observing and controlling the character body and the remote skills is supported aiming at an application scene released by the beyond-the-horizon skill, and the situations of operation interruption, memory requirement, repeated switching, irreversible flow, weak control sense, low identification degree and the like generated by a serial operation mode are completely eliminated.
More importantly, through the embodiment of the disclosure, the technical problems that a common preview window has scale conversion errors, low operation precision, poor relevance of interface buttons and the like, and negative experience is generated can be solved, and the functional requirements that the efficiency is low, real-time observation and control cannot be realized, the overall control sense is poor, visual angle switching operation is interrupted, switching cannot be performed again, the operation relevance is weak, scaling is performed and the like are met.
Based on the above embodiments, the split-screen interactive operation mode of over-the-horizon observation and control skills provided by the scheme of the present disclosure can solve the following technical problems in the prior art, but is not limited to: effective state information cannot be completely obtained only by map preview, and the information display efficiency is low; during aiming, only the simplified icons can be used for observation, and accurate prejudgment cannot be made; the remote control system does not support operations such as real-time observation and control on remote skills and role bodies at the same time, and the overall control feeling is weak; the visual hitting state cannot be provided, the hitting effect visual angle needs to be switched, and interruption and delay exist; the cognitive burden is mainly concentrated on a map at the upper left corner or in a window, and the screen space utilization rate is low; the operation flow of the visual angle switching is generally unidirectional and irreversible, and the operation efficiency is low; the map or other preview windows have scale conversion, and conversion errors can be generated in observation and control, so that the operation precision is influenced; the observation range in the zoom window is small, the definition is low, and the information display efficiency is low; the relevance between the interface button and the display information is weak, and the memory cost exists.
The embodiment of the disclosure increases the remote aiming observation window, and provides complete and effective state information to improve the information display efficiency; a real-time state model is adopted to replace a simplified icon, and the pre-judgment decision making capability is enhanced; the observation and control of the role body and the remote skill are supported, and the overall control feeling is greatly improved; the hit state does not need to be checked by switching the visual angle, so that the negative experience caused by interruption and delay is completely eliminated; by redistributing the information and dispersing the cognitive load of the upper left corner area, the screen space utilization rate can be improved; the operation of the role body and the remote skill is supported at the same time, the visual angle and the control mode do not need to be switched, and the efficiency is improved; the content keeps the original proportion, so that the conversion error is eliminated and the operation precision is improved; the split screen only retains important information, the observation range meets the requirement, and the information display efficiency is improved; the relevance between the interface button and the display information is enhanced, and the cognitive and memory cost is reduced.
According to an embodiment of the present disclosure, there is also provided an apparatus embodiment for implementing the information processing method of the game, fig. 13 is a schematic structural diagram of an information processing apparatus of the game according to an embodiment of the present disclosure, and as shown in fig. 13, the information processing apparatus of the game obtains a graphical user interface by executing a game application on a processor of a mobile terminal and rendering the game application on a touch display of the mobile terminal, where a content displayed by the graphical user interface at least includes a first skill control, including: a first display module 130, a control module 132, and a second display module 134, wherein:
a first display 130 configured to display, on the graphical user interface, a first virtual scene image of a virtual game scene viewed from a first perspective, wherein the first virtual scene image at least partially includes a virtual game character in the virtual game scene; a control module 132, configured to control, in response to a first touch operation on the first skill control, a skill release direction of a first skill based on the first touch operation; the second display module 134 is configured to provide a preview window on the gui while maintaining display of at least a portion of the first virtual scene image, and display a second virtual scene image in the preview window, where the second virtual scene image is viewed from a second viewing angle and located in the skill releasing direction.
It should be noted that the above modules may be implemented by software or hardware, for example, for the latter, the following may be implemented: the modules can be located in the same processor; alternatively, the modules may be located in different processors in any combination.
It should be noted that the first display module 130, the control module 132 and the second display module 134 correspond to steps S102 to S106 in the method embodiment, and the modules are the same as the corresponding steps in the implementation example and the application scenario, but are not limited to the disclosure of the method embodiment. It should be noted that the modules described above may be implemented in a computer terminal as part of an apparatus.
It should be noted that, for alternative or preferred embodiments of the present apparatus, reference may be made to the description in the method embodiment, and details are not described here again.
The information processing apparatus of the game may further include a processor and a memory, the first display module 130, the control module 132, the second display module 134, and the like are stored in the memory as program units, and the processor executes the program units stored in the memory to implement corresponding functions.
The processor comprises a kernel, and the kernel calls a corresponding program unit from the memory, wherein one or more than one kernel can be arranged. The memory may include volatile memory in a computer readable medium, Random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
According to an embodiment of the present disclosure, there is also provided an embodiment of a non-volatile storage medium. Optionally, in this embodiment, the nonvolatile storage medium includes a stored program, and the information processing method of any game is executed by a device in which the nonvolatile storage medium is located when the program runs.
Optionally, in this embodiment, the nonvolatile storage medium may be located in any one of a group of computer terminals in a computer network, or in any one of a group of mobile terminals, and the nonvolatile storage medium includes a stored program.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: displaying a first virtual scene picture of observing a virtual game scene at a first visual angle on the graphical user interface, wherein the first virtual scene picture at least partially comprises a virtual game character in the virtual game scene; responding to a first touch operation of the first skill control, and controlling a skill release direction of a first skill based on the first touch operation; and providing a preview window on the graphical user interface while maintaining the display of at least part of the first virtual scene picture, and displaying a second virtual scene picture of at least part of the virtual game scene positioned in the skill releasing direction at a second visual angle in the preview window.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and determining at least one skill target object according to the skill release direction, and displaying a second virtual scene picture for observing the virtual game scene in which the skill target object is positioned at a second visual angle in the preview window.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and determining at least one skill target area according to the skill release direction, and displaying a second virtual scene picture for observing the virtual game scene in which the skill target area is positioned at a second visual angle in the preview window.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and in the process of releasing the first skill, displaying the skill identifier of the first skill in the preview window, and updating the display position of the skill identifier according to the release progress of the first skill.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and moving at least part of the skill control positioned in the preview window out of the preview window.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and updating the second virtual scene screen in response to the change of the skill release direction.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: displaying a second skill control in the first virtual scene screen, wherein the second skill control is a skill control that is independent of the first skill control in the graphical user interface; and responding to a second touch operation acted on the second skill control to release the second skill.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and adjusting the display position of the virtual game character in the graphical user interface to obtain a part of the first virtual scene picture which keeps displaying, wherein the part of the first virtual scene picture at least partially comprises the virtual game character.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and adjusting the display position of the aiming control in the graphical user interface to obtain a part of the first virtual scene picture which is kept displayed, wherein the part of the first virtual scene picture at least partially comprises the virtual game character.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: acquiring aiming duration of the first skill in the skill release direction, and triggering to provide a preview window on the graphical user interface when detecting that the aiming duration reaches preset duration; or, based on the first touch operation, instantaneously triggering to provide a preview window on the graphical user interface.
Optionally, the apparatus in which the non-volatile storage medium is controlled to perform the following functions when the program is executed: and responding to the second touch operation of the preview window, and adjusting the display size of the preview window.
According to an embodiment of the present disclosure, there is also provided an embodiment of a processor. Optionally, in this embodiment, the processor is configured to run a program, where the program is run to execute the information processing method of any one of the games.
According to an embodiment of the present disclosure, there is also provided an embodiment of an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the computer program to perform any one of the above-mentioned information processing methods of a game.
There is also provided, in accordance with an embodiment of the present disclosure, an embodiment of a computer program product, adapted to execute a program of initializing steps of an information processing method of a game of any of the above.
The above-mentioned serial numbers of the embodiments of the present disclosure are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present disclosure, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present disclosure, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the above-described division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is merely a preferred embodiment of the present disclosure, and it should be noted that modifications and embellishments could be made by those skilled in the art without departing from the principle of the present disclosure, and these should also be considered as the protection scope of the present disclosure.
Claims (14)
1. An information processing method for a game, wherein a graphical user interface is obtained by executing a game application on a processor of a mobile terminal and rendering the game application on a touch display of the mobile terminal, and content displayed by the graphical user interface at least comprises a first skill control, the method comprising:
displaying, on the graphical user interface, a first virtual scene screen that views a virtual game scene at a first perspective, wherein the first virtual scene screen at least partially includes a virtual game character located in the virtual game scene;
in response to a first touch operation on the first skill control, controlling a skill release direction of a first skill based on the first touch operation;
and providing a preview window on the graphical user interface while maintaining the display of at least part of the first virtual scene picture, and displaying a second virtual scene picture in the preview window, which observes at least part of the virtual game scene located in the skill release direction at a second viewing angle.
2. The method according to claim 1, wherein displaying in the preview window a second virtual scene screen viewing at least a portion of the virtual game scene located in the skill releasing direction at a second viewing angle comprises:
and determining at least one skill target object according to the skill release direction, and displaying a second virtual scene picture of a virtual game scene in which the skill target object is observed at a second visual angle in the preview window.
3. The method according to claim 1, wherein displaying in the preview window a second virtual scene screen viewing at least a portion of the virtual game scene located in the skill releasing direction at a second viewing angle comprises:
and determining at least one skill target area according to the skill release direction, and displaying a second virtual scene picture for observing the virtual game scene in which the skill target area is positioned at a second visual angle in the preview window.
4. The method of claim 1, 2 or 3, further comprising: updating the second virtual scene screen in response to the change in the skill release direction.
5. The method of claim 1, 2 or 3, further comprising:
and in the process of releasing the first skill, displaying the skill identifier of the first skill in the preview window, and updating the display position of the skill identifier according to the release progress of the first skill.
6. The method of claim 1, 2 or 3, further comprising:
moving at least a portion of the skill controls located within the preview window out of the preview window.
7. The method according to claim 1, wherein after displaying in the preview window a second virtual scene screen viewing at least a part of the virtual game scene located in the skill releasing direction at a second viewing angle, further comprising:
displaying a second skill control in the first virtual scene screen, wherein the second skill control is a skill control within the graphical user interface that is independent of the first skill control;
and responding to a second touch operation acted on the second skill control, and releasing the second skill.
8. The method of claim 1, wherein maintaining display of at least a portion of the first virtual scene screen comprises:
and adjusting the display position of the virtual game character in the graphical user interface to obtain a part of the first virtual scene picture which keeps displaying, wherein the part of the first virtual scene picture at least partially comprises the virtual game character.
9. The method of claim 1, wherein maintaining display of at least a portion of the first virtual scene screen further comprises:
adjusting a display position of a pointing control within the graphical user interface to obtain a portion of a first virtual scene view that remains displayed, wherein the portion of the first virtual scene view at least partially includes the virtual game character.
10. The method of claim 1, wherein providing a preview window on the graphical user interface comprises:
acquiring aiming duration of the first skill in the skill release direction, and triggering to provide a preview window on the graphical user interface when detecting that the aiming duration reaches preset duration; or,
and instantaneously triggering to provide a preview window on the graphical user interface based on the first touch operation.
11. The method of claim 1, wherein the information processing method of the game further comprises:
and responding to a second touch operation on the preview window, and adjusting the display size of the preview window.
12. The method of claim 1, wherein the information processing method of the game further comprises:
and when the completion of the first skill release is detected, hiding the preview window, and resuming and displaying the first virtual scene picture of the virtual game scene at a first visual angle by the graphical user interface.
13. An information processing apparatus for a game, wherein a graphical user interface is obtained by executing a game application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, content displayed by the graphical user interface including at least a first skill control, the apparatus comprising:
the game system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a first virtual scene picture of a virtual game scene observed at a first visual angle on the graphical user interface, and the first virtual scene picture at least partially comprises a virtual game role positioned in the virtual game scene;
the control module is used for responding to a first touch operation on the first skill control and controlling a skill release direction of a first skill based on the first touch operation;
and the second display module is used for providing a preview window on the graphical user interface while at least part of the first virtual scene picture is kept displayed, and displaying a second virtual scene picture for observing at least part of the virtual game scene in the skill release direction at a second visual angle in the preview window.
14. A non-volatile storage medium storing a plurality of instructions adapted to be loaded by a processor and to execute an information processing method of a game according to any one of claims 1 to 12.
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| CN114546240A (en) * | 2022-02-25 | 2022-05-27 | 网易(杭州)网络有限公司 | Interactive implementation method, device, equipment and storage medium of game |
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