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CN112121440B - Game recharging method, system and recharging server - Google Patents

Game recharging method, system and recharging server Download PDF

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Publication number
CN112121440B
CN112121440B CN202010969215.XA CN202010969215A CN112121440B CN 112121440 B CN112121440 B CN 112121440B CN 202010969215 A CN202010969215 A CN 202010969215A CN 112121440 B CN112121440 B CN 112121440B
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recharging
payment
target
amount
game
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CN112121440A (en
Inventor
高运
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/401Transaction verification
    • G06Q20/4014Identity check for transactions

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

The invention belongs to the technical field of network/mobile phone games, and discloses a game recharging method, a game recharging system and a recharging server, wherein the method comprises the following steps: s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account; s2, calculating the weight payment amount of the target recharging amount, and executing payment of the weight payment amount through a target payment account; s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result; wherein: when the payment result is that the payment is successful, deducting a target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the target recharging amount to a target game account; rejecting the game recharging request when the payment result is that the payment fails; thereby effectively achieving the effect of preventing over-recharging.

Description

Game recharging method, system and recharging server
Technical Field
The invention belongs to the technical field of network/mobile phone games, and particularly relates to a game recharging method, a game recharging system and a recharging server.
Background
In the existing network/mobile game, game recharging and purchasing of game props are one of the most important profit modes of the mobile game, but excessive game recharging brings a certain economic burden to users; especially for teenagers with poor homemade ability, the teenagers have no economic income, and excessive game recharging brings about not small economic loss to parents, influences family relations, even causes the teenagers to lie on parents to collect money for game recharging, is unfavorable for the healthy growth of the teenagers, and also deviates from the properties of recreation and entertainment of mobile games.
Disclosure of Invention
In view of the above, an object of the present invention is to provide a game recharging method, system and recharging server capable of preventing a player from being overcharged.
In order to achieve the above purpose, the present invention provides the following technical solutions:
the game recharging method is applied to a recharging server and comprises the following steps:
s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
s2, calculating the weight payment amount of the target recharging amount, and executing payment of the weight payment amount through the target payment account;
s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result;
wherein: when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the recharging amount to a target game account; and rejecting the game recharging request when the payment result is that the payment fails.
In the embodiment of the invention, the calculation mode of the weight payment amount is as follows: w=n×w; wherein W is the weight payment amount, N is the weight multiple, and W is the target recharging amount.
Further, the weight multiple N is formed based on target game account user-defined preset, and the weight multiple N is not less than 10.
In the embodiment of the present invention, before the payment of the weighted payment amount is performed through the target payment account in step S2, the method further includes:
s21, acquiring first account information of the target game account and second account information of a target payment account in a recharging server;
s22, calculating the matching degree of the first account information and the second account information;
s23, judging whether the matching degree is smaller than a first threshold value or not; yes, step S24 is entered; if not, entering step S3;
s24, acquiring preset recharging limiting information, and executing recharging limiting of the target game account according to the recharging limiting information.
The recharging limiting information at least comprises recharging limiting amount and recharging limiting times.
Specifically, in step S24, when performing the recharging limiting of the target game account according to the recharging limiting information, the method includes:
s241, judging whether the target recharging amount of the target game account exceeds a recharging limiting amount; yes, the flow advances to step S242; if not, executing the payment in the step S2 according to the weight payment amount;
s242, acquiring the historical recharging times of the target game account, and judging whether the historical recharging times exceed recharging limiting times or not; if yes, rejecting the game recharging request; and if not, executing the recharging of the target game account according to the recharging limiting amount.
It should be noted that, in step S242, when the recharging of the target game account is performed according to the recharging limiting amount, an unchangeable and undeletable recharging record is generated in the target payment account.
In the embodiment of the present invention, before the payment of the weighted payment amount is performed through the target payment account in step S2, the method further includes:
acquiring continuous recharging times of the target game account in a preset time;
judging whether the continuous recharging times are larger than a second threshold value or not; if yes, rejecting the game recharging request; if not, the process advances to step S3.
Compared with the prior art, the invention has the following beneficial effects:
in summary, according to the game recharging method provided by the invention, the corresponding payment account of the player should at least comprise 10 times of recharging amount when the player recharges the game, otherwise, the player cannot successfully recharge, so that the limit and the prompt of the game recharging of the player can be performed to a certain extent, and the situation of excessive recharging of the player in the game can be effectively avoided.
And, the line limitation of continuous recharging is also executed under the limitation and reminding, so that the phenomenon that the player frequently and continuously recharges in a short time is avoided, and the problem of excessive recharging of the player is further improved.
In addition, in the recharging process, the information verification is carried out on the game account and the payment account, so that the player is effectively ensured to recharge the game through the payment account of the player, otherwise, the limitation of recharging times and recharging amount is carried out, and the problem that the teenager privately utilizes the payment account of the parent to recharge the game can be effectively avoided.
In order to achieve the above purpose, the present invention further provides the following technical solutions:
a game recharging system is applied to a recharging server, and the game recharging system comprises:
the receiving module is used for receiving a game recharging request sent by the mobile terminal, and the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
the calculation module responds to the game recharging request and calculates the weight payment amount of the target recharging amount;
the payment module is used for executing payment of the weight payment amount through the target payment account according to the calculation result of the calculation module;
the identification acquisition module is used for acquiring and identifying a payment result of the payment module, and the payment result comprises a payment success and a payment failure;
the execution module is used for executing corresponding recharging operation according to the payment result identified by the identification acquisition module; when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the recharging amount to a target game account; and rejecting the game recharging request when the payment result is that the payment fails.
In order to achieve the above purpose, the present invention further provides the following technical solutions:
a refill server comprising a processor, a memory, and a transceiver, wherein: the transceiver realizes wireless communication between the recharging server and the mobile terminal; the storage is at least provided with one piece of executable code, the executable code is loaded and executed by the processor, and the executable code realizes the game recharging method when being executed.
Drawings
FIG. 1 is a flow chart of a game refill method according to a first embodiment of the present invention;
FIG. 2 is a flow chart of a game refill method according to a second embodiment of the present invention;
FIG. 3 is a flow chart of a game refill method according to a third embodiment of the present invention;
fig. 4 is a block diagram of a game recharging system according to the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Example 1
In the embodiment of the invention, a game recharging method is disclosed, and the method is applied to a recharging server and executed by the recharging server. Specifically, the following embodiments are described in detail;
first embodiment
Regarding the game recharging method provided in this embodiment, the specific principle is as follows: when the player performs game recharging, the weight payment amount needed to be paid temporarily is correspondingly calculated based on the target recharging amount, and the weight payment amount is multiple times of the target recharging amount, so that the actual recharging amount of the player is effectively limited, and meanwhile, a reminding is formed for the player in a payment process in a mode of increasing the payment amount.
Specifically, referring to fig. 1, a flowchart of a game recharging method disclosed in the present embodiment is shown, and as can be seen from the figure, the game recharging method includes the following steps:
s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
s2, calculating the weight payment amount of the target recharging amount, and executing payment of the weight payment amount through the target payment account;
s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result;
wherein: when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the recharging amount to the target game account; and rejecting the game recharging request when the payment result is that the payment fails.
Specifically, in the present embodiment, the calculation method for the weight payment amount is as follows: w=n×w; wherein W is the weight payment amount, N is the weight multiple, and W is the target recharging amount;
it is worth to be noted that the weight multiple N is formed based on the target game account custom preset, and the weight multiple N is not less than 10.
Easily explained, assuming n=20, w=20w; therefore, assuming that the target recharging amount W is 100 yuan, the weight payment amount W is 2000 yuan, and correspondingly, 2000 yuan should be paid when payment is carried out through the target payment account, and the actual payment amount is greatly higher than the target recharging amount relative to the target recharging amount, so that a certain reminding is formed for the player, and when the target payment account is insufficient to pay 2000 yuan, the game recharging request is refused, so that the fact that the money used by the player for game recharging only accounts for 1/20 of the owned asset is effectively ensured, and the effect of avoiding excessive recharging is achieved. And when the payment is successful, the part exceeding the target recharging amount in the weight payment amount is returned, so that the fund safety of the player is ensured.
Second embodiment
Regarding the game recharging method provided in this embodiment, the specific principle is as follows: when the player performs game recharging, the limit of the continuous recharging times is set in addition to the limit and reminding by using the weight payment amount, so that when the continuous recharging times exceeds the limit times in a certain preset time, the game recharging request is refused, the phenomenon that the player frequently and continuously recharges in a short time is avoided, and the problem of excessive recharging of the player is further improved.
Specifically, referring to fig. 2, a flowchart of a game recharging method disclosed in the present embodiment is shown, and as can be seen from the figure, the game recharging method includes the following steps:
s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
s2, calculating the weight payment amount of the target recharging amount;
s21, obtaining continuous recharging times of a target game account in preset time;
s22, judging whether the continuous recharging times are larger than a second threshold value or not; if yes, rejecting the game recharging request; if not, executing payment of the weight payment amount through the target payment account, and proceeding to step S3;
s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result.
The recharging operation with respect to step S3 is the same as that in the first embodiment.
The predetermined time and the second threshold in step S21 and step S22 may be preset based on the player, the game operator or the game developer; assuming that the predetermined time is 24 hours and the second threshold value is 10 times, it is found that the target game account is continuously recharged for more than 10 times within 24 hours, and then continuously recharged within 24 hours.
For example, if the time period is 2020/8/1/00:00-2020/8/1/24:00, specifically, the 10 th recharging operation is performed in the time period of 2020/8/1/16:21, the recharging cannot be continuously performed in the following time period of 2020/8/1/16:22-2020/8/1/24:00; and the recharge may be performed again within another 24 hours (2020/8/2/00:00-2020/8/2/24:00).
Third embodiment
Regarding the game recharging method provided in this embodiment, the specific principle is as follows: when a player carries out game recharging, correspondingly judging whether the target game account and the target payment account are the same owner according to the matching degree of the account information; if yes, recharging according to the method of the first or second embodiment; if not, the method of the present embodiment is used for recharging. In the embodiment, the recharging limiting information containing recharging limiting amount and recharging limiting times is set, so that the situation that a player uses the payment account of other people to recharge the game is further limited, and the problem that the teenagers privately use the payment account of parents to recharge the game is effectively avoided.
Specifically, referring to fig. 3, a flowchart of a game recharging method disclosed in the present embodiment is shown, and as can be seen from the figure, the game recharging method includes the following steps:
s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
s2, calculating the weight payment amount of the target recharging amount;
s21, acquiring first account information of a target game account and second account information of a target payment account in a recharging server;
s22, calculating the matching degree of the first account information and the second account information;
s23, judging whether the matching degree is smaller than a first threshold value or not; yes, step S24 is entered; if not, entering step S3;
s24, acquiring preset recharging limiting information, and executing recharging limiting of the target game account according to the recharging limiting information, wherein the recharging limiting information at least comprises recharging limiting amount and recharging limiting times;
s241, judging whether the target recharging amount of the target game account exceeds the recharging limiting amount; yes, the flow advances to step S242; if not, executing the payment in the step S2 according to the weight payment amount;
s242, acquiring historical recharging times of the target game account, and judging whether the historical recharging times exceed recharging limiting times; if yes, rejecting the game recharging request; if not, executing the recharging of the target game account according to the recharging limiting amount;
s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result.
The recharging operation with respect to step S3 is the same as that in the first embodiment.
It is noted that when the target game account is recharged according to the recharge limit amount, an unalterable and undeletable recharge record is generated in the target payment account. Thereby ensuring that the owner of the target payment account can effectively view the game refill record.
The matching degree refers to the similarity between the first account information and the second account information; for example, the first account information includes identification name information A1, mobile phone number information B1, mailbox information B1; the second account information includes identification name information A1 and mobile phone number information B1. Thus, the matching degree of the first account information and the second account information is 2/3 approximately 67%.
As is readily explained, regarding the first threshold value, the presetting may be made based on the player, the game operator, or the game developer; assuming that the first threshold is 50%, 67% > 50% is determined to be the same owner as the target gaming account.
In addition, the identity verification name information, the mobile phone number information and the mailbox information are used as the information, and weight values can be set for each information, for example, the weight of the identity verification name information is maximum, and the weight of the mailbox information is minimum; therefore, based on the weight setting, the first account information and the second account information can be judged to be the same owner when only the identity verification name information is the same, so that the judgment accuracy in the embodiment is improved.
The recharging limiting amount in step S241 specifically refers to a single recharging limiting amount, and may be preset based on the player, the game operator or the game developer; assume that the recharge limit is 20 yuan. That is, when the degree of matching between the first account information and the second account information is smaller than the first threshold value, the amount of money charged by the player with the target payment account in a single execution of the game cannot exceed 20 yuan.
As described above, regarding the limit number of times of recharging in step S242, the preset may be performed based on the player, the game operator, or the game developer; assume that the limit number of charges is 20. That is, it is indicated that the total number of times the player performs game refill using the target payment account does not exceed 20 times when the degree of matching of the first account information and the second account information is smaller than the first threshold value.
Example 2
In this embodiment, referring to fig. 4, a game recharging system is provided; specifically, as can be seen from the figure, the system comprises the following structures:
a receiving module 10, configured to receive a game recharging request sent by the mobile terminal, where the game recharging request includes at least a target game account, a target recharging amount, and a target payment account;
a calculation module 20 for responding to the game recharging request and calculating the weight payment amount of the target recharging amount;
a payment module 30 for performing payment of the weighted payment amount through the target payment account according to the calculation result of the calculation module 20;
an identification acquisition module 40 for acquiring and identifying the payment result of the payment module 30, and the payment result includes a payment success and a payment failure;
the execution module 50 executes corresponding recharging operation according to the payment result identified by the identification acquisition module 40; when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the recharging amount to the target game account; and rejecting the game recharging request when the payment result is that the payment fails.
In this embodiment, the system performs the game recharging method according to the first embodiment, the second embodiment, or the third embodiment in embodiment 1.
Example 3
In this embodiment, there is provided a recharging server including a processor, a memory, and a transceiver;
the transceiver realizes wireless communication between the recharging server and the mobile terminal;
at least one executable code is stored in the storage, and the executable code is loaded and executed by the processor, and when executed, the executable code implements the game recharging method set forth in the first embodiment, the second embodiment, or the third embodiment of the foregoing embodiment 1.
Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made therein without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (6)

1. The game recharging method is characterized by being applied to a recharging server, and comprises the following steps of:
s1, receiving a game recharging request sent by a mobile terminal in a recharging server, wherein the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
s2, calculating the weight payment amount of the target recharging amount, and executing payment of the weight payment amount through the target payment account;
s3, obtaining a payment result, and executing corresponding recharging operation according to the payment result;
wherein:
when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the target recharging amount to a target game account;
rejecting the game recharging request when the payment result is that the payment fails;
in step S2, before the payment of the weighted payment amount is performed through the target payment account, the method further includes:
s21, acquiring first account information of the target game account and second account information of a target payment account in a recharging server;
s22, calculating the matching degree of the first account information and the second account information;
s23, judging whether the matching degree is smaller than a first threshold value or not; yes, step S24 is entered; if not, entering step S3;
s24, acquiring preset recharging limiting information, and executing recharging limiting of the target game account according to the recharging limiting information;
the recharging limiting information at least comprises recharging limiting amount and recharging limiting times;
in step S24, when performing the recharging limiting of the target game account according to the recharging limiting information, the method includes:
s241, judging whether the target recharging amount of the target game account exceeds a recharging limiting amount; yes, the flow advances to step S242; if not, executing the payment in the step S2 according to the weight payment amount;
s242, acquiring the historical recharging times of the target game account, and judging whether the historical recharging times exceed recharging limiting times or not; if yes, rejecting the game recharging request; if not, executing the recharging of the target game account according to the recharging limiting amount;
the calculation mode of the weight payment amount is as follows: w=n×w; wherein W is the weight payment amount, N is the weight multiple, and W is the target recharging amount.
2. The game refill method according to claim 1, wherein the weight multiple N is formed based on a target game account custom preset, and the weight multiple N is not less than 10.
3. The method of claim 1, wherein in step S242, when the target game account is recharged according to the recharge limit amount, an unalterable and undeletable recharge record is generated in the target payment account.
4. The game refill method according to claim 1, wherein before the payment of the weight payment amount is performed through the target payment account in step S2, further comprising:
acquiring continuous recharging times of the target game account in a preset time;
judging whether the continuous recharging times are larger than a second threshold value or not; if yes, rejecting the game recharging request; if not, the process advances to step S3.
5. A game refill system, which is applied to a refill server, and the game refill system comprises:
the receiving module is used for receiving a game recharging request sent by the mobile terminal, and the game recharging request at least comprises a target game account, a target recharging amount and a target payment account;
the calculation module responds to the game recharging request and calculates the weight payment amount of the target recharging amount;
the payment module is used for executing payment of the weight payment amount through the target payment account according to the calculation result of the calculation module;
the identification acquisition module is used for acquiring and identifying a payment result of the payment module, and the payment result comprises a payment success and a payment failure;
the execution module is used for executing corresponding recharging operation according to the payment result identified by the identification acquisition module; when the payment result is that the payment is successful, deducting the target recharging amount from the weight payment amount, returning the deducted residual amount to the target payment account, and recharging the target recharging amount to a target game account; rejecting the game recharging request when the payment result is that the payment fails;
the execution module is further configured to execute the method of executing the weight payment amount through the target payment account before payment:
acquiring first account information of a target game account and second account information of a target payment account in a recharging server; calculating the matching degree of the first account information and the second account information;
judging whether the matching degree is smaller than a first threshold value or not; obtaining preset recharging limiting information, and executing recharging limiting of the target game account according to the recharging limiting information; if not, obtaining a payment result, and executing corresponding recharging operation according to the payment result;
the recharging limiting information at least comprises recharging limiting amount and recharging limiting times;
in acquiring the predetermined recharge limiting information and executing the recharge limiting of the target game account according to the recharge limiting information, the execution of the recharge limiting of the target game account according to the recharge limiting information comprises:
judging whether the target recharging amount of the target game account exceeds the recharging limiting amount;
obtaining the historical recharging times of the target game account, and judging whether the historical recharging times exceed recharging limiting times or not; if yes, rejecting the game recharging request; if not, executing the recharging of the target game account according to the recharging limiting amount;
if not, calculating the weight payment amount of the target recharging amount according to the weight payment amount, and executing payment of the weight payment amount through the target payment account;
the calculation mode of the weight payment amount is as follows: w=n×w; wherein W is the weight payment amount, N is the weight multiple, and W is the target recharging amount.
6. A refill server comprising a processor, a memory, and a transceiver, wherein:
the transceiver realizes wireless communication between the recharging server and the mobile terminal;
at least one piece of executable code is stored in the storage, the executable code is loaded and executed by the processor, and the executable code realizes the game recharging method of any one of claims 1-4 when executed.
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