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CN110585728A - Method, system and mobile terminal for preventing mobile phone game from excessive recharge - Google Patents

Method, system and mobile terminal for preventing mobile phone game from excessive recharge Download PDF

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Publication number
CN110585728A
CN110585728A CN201910845132.7A CN201910845132A CN110585728A CN 110585728 A CN110585728 A CN 110585728A CN 201910845132 A CN201910845132 A CN 201910845132A CN 110585728 A CN110585728 A CN 110585728A
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CN
China
Prior art keywords
recharging
limit
account
game
mobile phone
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201910845132.7A
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Chinese (zh)
Inventor
彭树心
徐钧鸿
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Beijing ELEX Technology Co Ltd filed Critical Beijing ELEX Technology Co Ltd
Priority to CN201910845132.7A priority Critical patent/CN110585728A/en
Publication of CN110585728A publication Critical patent/CN110585728A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Telephone Function (AREA)

Abstract

The invention belongs to the technical field of mobile phone games, and discloses a method, a system and a mobile terminal for preventing mobile phone games from being excessively recharged, wherein the method comprises the following steps: creating a recharge limit and a management account for the game account; the user initiates charging in the game process: when the recharging amount meets the recharging limit, a recharging order is directly generated; when the recharging amount exceeds the recharging limit, generating a limit prompt; verifying a limit reminder based on the management account: if the verification is passed, the recharging is continued, and the recharging information is stored in the management account in an undeletable way; if the verification fails, refuting and recharging; the invention is based on the setting of recharging limit, so that the user can freely recharge within a certain range, thereby ensuring the autonomy of the mobile phone game within a corresponding range; meanwhile, the limit of free recharging can be effectively limited based on the recharging limit, and the part exceeding the recharging limit is subjected to limit reminding and verification, so that the probability of excessive recharging is reduced.

Description

Method, system and mobile terminal for preventing mobile phone game from excessive recharge
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a method, a system and a mobile terminal for preventing excessive recharging of a mobile phone game.
Background
The mobile phone game refers to game software applied to intelligent mobile terminals such as mobile phones and the like, and mainly comprises a stand-alone game and an online game. At present, mobile phone games become one of important entertainment modes in people's lives at all stages by means of dazzling animation effects and excellent game experiences.
In the mobile phone game, the game recharging and the purchase of game props are the most important profit modes of the mobile phone game, but the excessive game recharging can bring certain economic burden to users; especially for teenagers with poor self-control ability, the teenagers have no economic income, excessive game recharging brings about not little economic loss to parents, the family relation is influenced, even the teenagers lay the parents to collect money and money for game recharging, the healthy growth of the teenagers is not facilitated, and the characteristics of leisure and entertainment of mobile phone games are deviated.
Disclosure of Invention
The invention aims to provide a method, a system and a mobile terminal for preventing a mobile game from being excessively charged, so as to solve the problems in the prior art.
In order to achieve the purpose, the invention provides the following technical scheme:
a method for preventing excessive recharge of a mobile phone game comprises the following steps:
creating the gaming account with a unique identification; the game account at least comprises a game account name, an IP address of the game account and a mobile phone number bound to the game account.
Creating a recharge limit and a management account for the game account; the recharging limit at least comprises the limit of single recharging; the management account at least comprises a management account name, an IP address of the management account and a mobile phone number bound by the management account; and managing the account comprises two ways of managing by others and self-managing.
The user initiates charging in the game process: when the recharging amount meets the recharging limit, a recharging order is directly generated; when the recharging amount exceeds the recharging limit, generating a limit prompt; wherein the restriction alert includes display information and verification information.
Verifying a limit reminder based on the management account: if the verification is passed, the recharging is continued, and the recharging information is stored in the management account in an undeletable way; and if the verification fails, refuting and recharging.
Preferably, the self-administered management account: the mobile phone number bound by the management account is the same as the mobile phone number bound by the game account, the game account performs real-name authentication, and authorization verification of the management account is performed according to the real-name authentication; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is re-created.
Preferably, the management account managed by the other person: the mobile phone number bound by the management account is different from the mobile phone number bound by the game account, and the corresponding relation of the two mobile phone numbers is verified; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is created again, and the joint feedback between the two mobile phone numbers is generated.
Preferably, the display information comprises text information and a display format, the display format renders the text information, and the text information at least comprises a recharge limit, an actual recharge amount, an excess amount and an excess limit rate; the limit reminding comprises a plurality of display formats, and establishes the corresponding relation between the plurality of display formats and the exceeding amount or the exceeding limit rate; the display format includes at least one of a font, a font size, a font color, and a background color.
Preferably, the verification information is a dynamic verification code obtained based on the management account.
A system for preventing mobile phone games from being excessively recharged comprises a registration module, a login module, a storage module, an acquisition module, a judgment module and a processing module;
the registration module is used for creating a game account, a recharge limit and a management account;
the login module is used for realizing the login of a game account or a management account, wherein the game account is logged into a mobile phone game part, and the management account is logged into a game recharging management part so as to check the non-deletable recharging record generated when the game account exceeds the recharging limit;
the storage module is used for storing the created recharging limit; the system is used for storing recharging records, wherein the records in the recharging limit can be deleted, and the records exceeding the recharging limit cannot be deleted; and is also used for storing a plurality of display formats;
the acquisition module is used for responding to a recharging request of the game account and acquiring a limit prompt according to the recharging request;
the judging module is used for judging whether the limitation reminding completes the correct verification;
and the processing module is used for generating a recharging order by combining the payment channel and forming recharging operation by matching with the service.
A mobile terminal for realizing the method of preventing the excessive charging of the mobile phone game comprises an integrated processor, a memory and a receiver; the memory stores game account information, management account information and recharging limit information; the receiver receives a recharge request of a game account; and the integrated processor processes the recharging request according to the stored recharging limit information and acquires a request result.
Compared with the prior art, the invention has the following beneficial effects:
the invention is based on the setting of recharging limit, so that the user can freely recharge within a certain range, thereby ensuring the autonomy of the mobile phone game within a corresponding range; meanwhile, the limit of free recharging can be effectively limited based on the recharging limit, and the part exceeding the recharging limit is subjected to limit reminding and verification, so that the probability of excessive recharging is reduced;
the verification of the recharge limit is completed based on a management account of the game account, and for the immature teenagers, the management account adopts a non-self management verification mode so as to further reduce the excessive recharge of the teenagers; and adults adopt a self-management verification mode, so that the autonomy of the adults when using the mobile phone games is further improved on the premise of excessive charging warning.
Drawings
FIG. 1 is a flow chart of a method of preventing excessive recharge of a mobile game in accordance with the present invention;
FIG. 2 is a flow chart of the binding process for managing account phone numbers in the present invention;
FIG. 3 is an exemplary diagram of a restricted reminder in the present invention;
FIG. 4 is a block diagram of a system for preventing excessive recharge of a mobile game in accordance with the present invention;
FIG. 5 is a block diagram of a mobile terminal according to the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
As shown in fig. 1, a flowchart of a method for preventing excessive recharge of a mobile phone game specifically includes the following steps:
s1 creating a game account with a unique identifier;
the game account at least comprises a game account name, an IP address of the game account and a mobile phone number bound to the game account.
S2, creating a recharge limit and management account of the game account;
wherein, the recharging limit at least comprises the limit of single recharging; the management account at least comprises a management account name, an IP address of the management account and a mobile phone number bound by the management account.
In this process, as shown in the binding flow for managing the account mobile phone number in fig. 2:
(1) when the mobile phone number bound to the management account is the same as the mobile phone number bound to the game account, performing real-name authentication on the game account, wherein the real-name authentication mode is preferably identity card authentication in the embodiment, but not limited to the identity card authentication, and performing authorization verification on the management account according to authentication information after the authentication is completed; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is re-created.
For example: the mobile phone number bound by the game account A is a, the mobile phone number bound by the corresponding management account is a, at this time, real-name verification is required to be carried out through user identity card information, the user age is obtained according to the real-name verification, and when the user age exceeds 18 years old, the verification is passed, and authorization is completed; when the user is not over 18 years of age, the verification fails.
(2) When the mobile phone number bound to the management account is different from the mobile phone number bound to the game account, verifying the corresponding relation of the two mobile phone numbers; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is created again, and the joint feedback between the two mobile phone numbers is generated.
For example: the game account A is bound with a mobile phone number a, the corresponding management account is bound with a mobile phone number b, and the game account A is successfully verified; the mobile phone number bound by the game account B is B, and the mobile phone number bound by the corresponding management account is a; at the moment, the a/B mobile phone numbers form a corresponding relationship which is managed mutually, so that the verification of the game account B fails, and meanwhile, the verification of the game account A also fails along with feedback.
For another example: the mobile phone number bound by the game account A is a, the mobile phone number bound by the corresponding management account is c, and the game account A is successfully verified; the mobile phone number bound by the game account C is C, and the mobile phone number bound by the corresponding management account is C; at the moment, C is used as a superior management party of a and is also used as a self management party of C, and when the user who verifies the game account C is adult, the verification of the game account C is successful;
for another example: the game account A is bound with a mobile phone number a, the corresponding management account is bound with a mobile phone number d, and the game account A is successfully verified; the mobile phone number bound by the game account D is D, and the mobile phone number bound by the corresponding management account is e; in this case, D is used as both the managing party and the managed party, and if the managed party is managed by another person, the verification of the game account D is failed, and the verification of the game account a is also failed by feedback.
In conclusion, the management mode of others is formed when the immature teenagers in the age of less than 18 years are subjected to game account, recharging limitation and management account creation, and mutual management between two immature teenager users can be effectively avoided; for adults, self-management can be formed through real-name authentication, and great game autonomy is provided for adults.
S3 logs in the game account to enter the mobile phone game.
S4 user initiates charging in game process: when the recharging amount meets the recharging limit, directly generating a recharging order, recharging and storing a recharging record into the management account, wherein the recharging record is deletable information; when the recharging amount exceeds the recharging limit, generating a limit prompt;
wherein, the limit reminder comprises display information and verification information:
the display information comprises character information and a display format, the display format renders the character information, and the character information at least comprises a recharging limit, an actual recharging amount, an excess amount and an excess limit rate; for example: the recharging limit is set as 10 yuan for the single recharging amount, and the text information includes: limit amount 10 yuan, actually recharge amount 20 yuan, exceed amount 10 yuan, exceed limit rate 100% ";
the verification information is a dynamic verification code obtained based on the management account: specifically, the dynamic verification code is sent to the mobile phone number bound to the management account by the server.
Preferably, the limit reminder comprises a plurality of display formats, and establishes a corresponding relation between the plurality of display formats and the excess amount or the excess limit rate; the following table (but not limited to the corresponding relationship listed in the following table) is specific:
excess amount (yuan) Out of limit (%) Display format
0-10 0-20 A first display format
11-50 20-50 Second display format
50-100 50-100 Third display Format
…… …… ……
The excess amount and the excess limit rate are displayed based on a higher-level correspondence relationship, for example: the excess amount is 50 yuan, and the excess limit rate is 100%, displaying in a third display format; the excess amount is 50 yuan and the excess limit rate is 20%, and the display is performed in the second display format.
Preferably, the display format includes at least one of a font, a font size, a font color, and a background color; the following table (but not limited to the corresponding relationship listed in the following table) is specific:
the display of the third display format described above can be shown with reference to the example of the 3-display.
S5 verifies the restriction reminder based on the dynamic verification code: if the verification is passed, the recharging is continued, and the recharging information is stored in the management account in an undeletable way; and if the verification fails, refuting and recharging.
S6 logs into the management account and checks the record of excessive recharge.
Example 2
The embodiment provides a system for preventing excessive recharge of a mobile phone game, which is shown in fig. 4 and comprises: the system comprises a registration module 10, a login module 11, a storage module 12, an acquisition module 13, a judgment module 14 and a processing module 15;
the registration module 10 is used for creating a game account, a recharge limit and a management account;
the login module 11 is used for realizing the login of a game account or a management account, wherein the game account is logged into a mobile phone game part, and the management account is logged into a game recharging management part so as to check the non-deletable recharging record generated when the game account exceeds the recharging limit;
a storage module 12 for storing the created recharge limit; the device is used for storing recharging records, wherein the records in the recharging limit can be deleted, and the records exceeding the recharging limit cannot be deleted; and is also used for storing a plurality of display formats;
the acquisition module 13 is used for responding to a recharging request of the game account and acquiring a limit reminder according to the recharging request;
a judging module 14, configured to judge whether the limitation reminding completes correct verification;
and the processing module 15 is used for generating a recharging order by combining the payment channel and forming recharging operation by matching with the service.
Specific charging application principle reference is made to example 1.
Example 3
The embodiment provides a mobile terminal, which is an intelligent terminal such as a mobile smart phone or an IPAD, and as shown in fig. 5, the mobile terminal includes an integrated processor 20, a memory 21, and a receiver 22;
wherein, the memory 21 stores game account information, management account information and recharging limit information; the receiver 22 receives a recharge request for the game account; the integrated processor 20 processes the recharging request according to the stored recharging limit information and obtains a request result; the charge limiting method in embodiment 1 is thus realized.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for preventing excessive recharge of a mobile phone game is characterized in that: the method comprises the following steps:
s1, creating a recharge limit and management account of the game account;
s2 user initiates charging in game process: when the recharging amount meets the recharging limit, a recharging order is directly generated; when the recharging amount exceeds the recharging limit, generating a limit prompt;
s3 verifies the limit reminder based on the management account: if the verification is passed, the recharging is continued, and the recharging information is stored in the management account in an undeletable way; if the verification fails, refuting and recharging;
the management account comprises two modes of management by others and self-management.
2. The method of claim 1, wherein before creating the recharge limit and the management account of the game account, the method further comprises:
and creating the game account with the unique identification, wherein the game account at least comprises a game account name, an IP address of the game account and a mobile phone number bound to the game account.
3. The method for preventing excessive recharge of mobile phone games according to claim 2, wherein: the recharging limit at least comprises the limit of single recharging; the management account at least comprises a management account name, an IP address of the management account and a mobile phone number bound by the management account.
4. The method of claim 3, wherein the method comprises the following steps: the mobile phone number bound by the management account is the same as the mobile phone number bound by the game account, the game account performs real-name authentication, and authorization verification of the management account is performed according to the real-name authentication; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is re-created.
5. The method of claim 3, wherein the method comprises the following steps: the mobile phone number bound by the management account is different from the mobile phone number bound by the game account, and the corresponding relation of the two mobile phone numbers is verified; the authorization is completed after the verification is passed, and a management account is obtained; and if the verification fails, the management account is created again, and the joint feedback between the two mobile phone numbers is generated.
6. The method of claim 1, wherein the method comprises the following steps: the limit reminder comprises display information and verification information; the display information comprises character information and a display format, the display format renders the character information, and the character information at least comprises a recharging limit, an actual recharging amount, an excess amount and an excess limit rate; the verification information is a dynamic verification code obtained based on the management account.
7. The method of claim 6, wherein the method comprises the following steps: the limit reminder comprises a plurality of display formats, and establishes the corresponding relation between the plurality of display formats and the exceeding amount or the exceeding limit rate.
8. The method of claim 7, wherein the method comprises the following steps: the display format includes at least one of a font, a font size, a font color, and a background color.
9. A system for preventing excessive recharging of a mobile game, the system comprising:
the registration module is used for creating a game account, a recharge limit and a management account;
the login module is used for realizing the login of a game account or a management account, wherein the game account is logged into a mobile phone game part, and the management account is logged into a game recharging management part so as to check the non-deletable recharging record generated when the game account exceeds the recharging limit;
a storage module for storing the created recharge limit; the system is used for storing recharging records, wherein the records in the recharging limit can be deleted, and the records exceeding the recharging limit cannot be deleted; and is also used for storing a plurality of display formats;
the acquisition module is used for responding to a recharging request of the game account and acquiring a limit prompt according to the recharging request;
the judging module is used for judging whether the limit reminding completes correct verification;
and the processing module is used for generating a recharging order by combining the payment channel and forming recharging operation by matching with the service.
10. A mobile terminal comprising an integrated processor, memory and receiver;
the memory stores game account information, management account information and recharging limit information;
the receiver receives a recharge request of a game account;
and the integrated processor processes the recharging request according to the stored recharging limit information and acquires a request result.
CN201910845132.7A 2019-09-08 2019-09-08 Method, system and mobile terminal for preventing mobile phone game from excessive recharge Pending CN110585728A (en)

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CN113723966A (en) * 2021-09-10 2021-11-30 中国银行股份有限公司 Method and device for preventing excessive recharge

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