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CN111067549A - Immersive hand and foot mixing-based attention training device and system - Google Patents

Immersive hand and foot mixing-based attention training device and system Download PDF

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CN111067549A
CN111067549A CN201910944897.6A CN201910944897A CN111067549A CN 111067549 A CN111067549 A CN 111067549A CN 201910944897 A CN201910944897 A CN 201910944897A CN 111067549 A CN111067549 A CN 111067549A
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CN111067549B (en
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秦璐
王索刚
李伟宽
张重阳
刘洛希
肖腾飞
哈逸阳
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Zhejiang Fanju Science & Technology Co ltd
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Abstract

本发明属于测训装置技术领域,尤其是涉及一种基于沉浸式的手脚部混合的注意力测训装置及其系统。包括:至少一个手部力行程采集模块和至少一个脚部力行程采集模块,所述的手部力行程采集模块和脚部力行程采集模块分别与力行程AD转换模块相连,所述的力行程AD转换模块与力行程数据处理模块相连,所述的手部力行程采集模块、力行程AD转换模块和力行程数据处理模块分别连接于供电模块,所述的力行程数据处理模块通过无线和/或有线通讯方式与内置有注意力测/训软件的主控模块相连。与现有的技术相比,本基于沉浸式的手脚部混合的注意力测训装置及其系统的优点在于:1、设计合理,便于训练注意力。

Figure 201910944897

The invention belongs to the technical field of testing and training devices, and in particular relates to an attention testing and training device and a system thereof based on immersive hand and foot mixing. It includes: at least one hand force travel collection module and at least one foot force travel collection module, the hand force travel collection module and foot force travel collection module are respectively connected with the force travel AD conversion module, the force travel The AD conversion module is connected with the force travel data processing module, the hand force travel acquisition module, the force travel AD conversion module and the force travel data processing module are respectively connected to the power supply module, and the force travel data processing module is connected through wireless and/or Or wired communication to connect with the main control module with built-in attention testing/training software. Compared with the prior art, the advantages of the attention testing and training device and system based on the immersive hand and foot mixing are as follows: 1. The design is reasonable, which is convenient for training attention.

Figure 201910944897

Description

基于沉浸式的手脚部混合的注意力测训装置及系统An attention training device and system based on immersive hand and foot mixing

技术领域technical field

本发明属于测训装置技术领域,尤其是涉及一种基于沉浸式 的手脚部混合的注意力测训装置及系统。The invention belongs to the technical field of testing and training devices, and in particular relates to an attention testing and training device and system based on immersive hand and foot mixing.

背景技术Background technique

人类认知能力包括定向、知觉、语言、计算、记忆和注意力 等能力。注意力是所有认知能力的基础,是人类学习、工作和生 活中最关键的因素。现代社会高速发展,各项学习和工作任务对 注意力要求逐渐提高。对于儿童来说,只有注意力集中的儿童, 才有可能在同样时间内掌握更多知识,或者更高效的掌握知识。 孩子注意力不集中,则会出现一系列后果,例如:容易走神,对 学习任务缺乏专注,听课效率低、成绩下滑、粗心马虎、作业拖拉,长此以往还会越来越缺乏自信、容易依赖他人,甚至还会容 易出现烦躁等极端脾气。对于成人,某些工作的性质如,飞行员, 驾驶员,运动员等需要具备高度的注意力控制能力,以保证工作 顺利的实施和开展及时间的精准性。因此,对注意力能力的测试 和训练,有助于家长教师了解儿童的注意力水平,对注意力水平 较低儿童开展干预和训练,或开展适应的教育教学方法,从而更 好的关心儿童,关爱他们的成长。对注意力能力的测试,有助于人力资源部门评估雇员在需要注意力能力工作的胜任度,有助于 成人自我评估注意力水平,在此基础上开展行之有效的针对性训 练,能够提升注意力,进而提升认知能力,更加符合现代社会对 人才专注力的要求。Human cognitive abilities include orientation, perception, language, computation, memory, and attention. Attention is the foundation of all cognitive abilities and the most critical factor in human learning, work and life. With the rapid development of modern society, various study and work tasks require increasing attention. For children, only children who pay attention can acquire more knowledge in the same time, or acquire knowledge more efficiently. A child’s lack of concentration will lead to a series of consequences, such as: easy distraction, lack of focus on learning tasks, low efficiency in class attendance, declining grades, carelessness, procrastination in homework, and more and more lack of self-confidence and easy dependence on others in the long run. It is even prone to extreme temperament such as irritability. For adults, the nature of certain jobs, such as pilots, drivers, athletes, etc., requires a high degree of attention control to ensure smooth implementation and development of the work and accuracy of time. Therefore, the test and training of attention ability will help parents and teachers to understand the attention level of children, carry out intervention and training for children with lower attention levels, or develop adaptive education and teaching methods, so as to better care for children, Love their growth. The test of attention ability helps the human resources department to assess the competence of employees in jobs that require attention ability, and helps adults to self-assess the attention level. On this basis, effective targeted training can improve the Attention, and then improve cognitive ability, more in line with the requirements of modern society for talent concentration.

例如,中国专利文献公开了一种沉浸式视觉和离散力控制任 务结合的注意力训练系统[申请号:CN106128201B],该系统通过 频繁的注意力与指力聚焦活动的训练,并通过自适应算法自动调 节训练任务的难度适应用户不断提高的控制能力或者不同人的个体差异,同时,使用户对训练任务的积极性以及注意力的投入都 始终维持在一个最高水平,从而达到提高目标人群的注意力与指 力控制的目的。但是,仍然存在着不便于训练注意力等技术问题。For example, Chinese patent documents disclose an attention training system combining immersive vision and discrete force control tasks [application number: CN106128201B]. Automatically adjust the difficulty of training tasks to adapt to the user's increasing control ability or individual differences of different people. At the same time, the user's enthusiasm for training tasks and attention input are always maintained at the highest level, so as to improve the target group's attention. With finger force control purpose. However, there are still technical problems such as inconvenience in training attention.

发明内容SUMMARY OF THE INVENTION

本发明的目的是针对上述问题,提供一种设计合理,便于训 练注意力的基于视听觉的基于沉浸式的手脚部混合的注意力测训 装置及系统。The purpose of the present invention is to address the above problems, to provide a visual and auditory-based immersive hand-foot-mixed attention training device and system that is reasonably designed and is convenient for training attention.

为达到上述目的,本发明采用了下列技术方案:本基于沉浸 式的手脚部混合的注意力测训装置,其特征在于,包括:至少一 个手部力行程采集模块和至少一个脚部力行程采集模块,所述的 手部力行程采集模块和脚部力行程采集模块分别与力行程AD转 换模块相连,所述的力行程AD转换模块与力行程数据处理模块相 连,所述的手部力行程采集模块、力行程AD转换模块和力行程数 据处理模块分别连接于供电模块,所述的力行程数据处理模块通 过无线和/或有线通讯方式与内置有注意力测/训软件的主控模块 相连。In order to achieve the above object, the present invention adopts the following technical solutions: this immersive hand-foot-mixed attention training device is characterized in that it includes: at least one hand force stroke collection module and at least one foot force stroke collection module module, the hand force travel acquisition module and the foot force travel acquisition module are respectively connected with the force travel AD conversion module, the force travel AD conversion module is connected with the force travel data processing module, the hand force travel The acquisition module, the force travel AD conversion module and the force travel data processing module are respectively connected to the power supply module, and the force travel data processing module is connected to the main control module with built-in attention measurement/training software through wireless and/or wired communication .

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的手部力行程采集模块包括手持体,所述的手持体上连接有至 少一个按键,每个按键与设置在手持体内的手部力行程变电压输 出机构相连且当按键动作时所述的手部力行程变电压输出机构的输出电压随着按键行程变化。In the above-mentioned immersive hand-foot-mixed attention training device, the hand force and stroke collection module includes a hand-held body, and at least one button is connected to the hand-held body, and each button is connected to a hand-held device. The hand force stroke variable voltage output mechanism in the body is connected and the output voltage of the hand force stroke variable voltage output mechanism changes with the button stroke when the button is actuated.

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的脚部力行程采集模块包括底座,在底座上铰接有踏板,所述 的踏板倾斜设置,在底座上设有位于踏板上端下方的脚部力行程 变电压输出机构,所述的踏板上端作用于脚部力行程变电压输出 机构且当踏板动作时所述的脚部力行程变电压输出机构的输出电 压随着踏板行程变化。In the above-mentioned attention training device based on immersive hand and foot mixing, the foot force and stroke acquisition module includes a base, on which a pedal is hinged, the pedal is inclined, and the base is provided with a The foot force stroke variable voltage output mechanism below the upper end of the pedal, the pedal upper end acts on the foot force stroke variable voltage output mechanism, and when the pedal acts, the output voltage of the foot force stroke variable voltage output mechanism follows the pedal. Itinerary changes.

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的力行程AD转换模块包括基于Mega2560、mini或Nano架构的 Arduino中的模数转换器或stm32核心电路板中的模数转换器, 所述的力行程AD转换模块用于将将手部力行程变电压输出机构 和/或脚部力行程变电压输出机构的电压变化的模拟信号转换为 数字信号,模数转换精度为10-16位,采样率为500Hz;所述的 力行程数据处理模块将电压变化引起的电流数字信号进行卡尔曼 滤波,去除采集过程中的干扰和噪音信号,通过USB数据线或无 线蓝牙协议将力行程数据发送至主控模块;所述的供电模块为 3.3-5V直流电源,所述的供电模块为外接直流电源或连接于主控 模块的USB接口。In the above-mentioned immersive hand-foot-mixed attention training device, the force-stroke AD conversion module includes an analog-to-digital converter in Arduino based on Mega2560, mini or Nano architecture, or an analog-to-digital converter in stm32 core circuit board A digital converter, the force-stroke AD conversion module is used to convert the analog signal of the voltage change of the hand force-stroke variable voltage output mechanism and/or the foot force-stroke variable voltage output mechanism into a digital signal, and the analog-to-digital conversion accuracy It is 10-16 bits, and the sampling rate is 500Hz; the force-stroke data processing module performs Kalman filtering on the current digital signal caused by the voltage change to remove the interference and noise signals in the acquisition process, and uses the USB data cable or wireless Bluetooth protocol. The force travel data is sent to the main control module; the power supply module is a 3.3-5V DC power supply, and the power supply module is an external DC power supply or a USB interface connected to the main control module.

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的主控模块包括台式计算机、笔记本计算机、一体机、单片机 中的任意一种,所述的主控模块上连接有扬声器或耳机,所述的 主控模块自带或者外接有显示屏、数字电视屏幕、一体机屏幕、 平板屏幕中的任意一种。In the above-mentioned immersive hand-foot-mixed attention testing and training device, the main control module includes any one of a desktop computer, a notebook computer, an all-in-one computer, and a single-chip computer, and the main control module is connected with a A speaker or an earphone, the main control module is self-contained or externally connected with any one of a display screen, a digital TV screen, an all-in-one screen, and a flat screen.

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的手部力行程采集模块的数量为两个且并联设置,其中一个供 左手使用,另一个供右手使用。In the above-mentioned immersive hand-foot-mixed attention training device, the number of the hand force and stroke acquisition modules is two and is arranged in parallel, one of which is used for the left hand and the other is used for the right hand.

在上述的基于沉浸式的手脚部混合的注意力测训装置中,所 述的脚部力行程采集模块的数量为两个且并联设置,其中一个供 左脚使用,另一个供右脚使用。In the above-mentioned immersive hand-foot-mixed attention training device, the number of the foot force and stroke acquisition modules is two and is arranged in parallel, one of which is used for the left foot and the other is used for the right foot.

本在上述的基于沉浸式的手脚部混合的注意力测训系统中, 其特征在于:注意力测/训软件包括虚拟现实视听觉认知任务呈现 模块、常模数据库模块、注意力测试数据分析模块、报告生成模 块、注意力训练方案生成模块、注意力训练进程控制模块和主控 模块,所述的主控模块与虚拟现实视听觉认知任务呈现模块相连; 所述的主控模块与注意力测试数据分析模块、常模数据库模块和 报告生成模块和力行程数据处理模块输出端相连;所述主控模块 与注意力训练方案生成模块、注意力训练进程控制模块相连;所 述主控模块与力行程数据处理模块输出端相连;所述的常模数据 库模块、注意力测试数据分析模块、报告生成模块和力行程数据 处理模块输出端相连;其中,In the above-mentioned immersive hand-foot-mixed attention testing and training system, it is characterized in that: the attention testing/training software includes a virtual reality audio-visual cognitive task presentation module, a norm database module, and an attention testing data analysis module. module, report generation module, attention training scheme generation module, attention training process control module and main control module, the main control module is connected with the virtual reality visual and auditory cognitive task presentation module; the main control module is connected with the attention The force test data analysis module, the norm database module and the report generation module are connected with the output end of the force stroke data processing module; the main control module is connected with the attention training scheme generation module and the attention training process control module; the main control module is connected with the output end of the force travel data processing module; the described norm database module, the attention test data analysis module, the report generation module and the output end of the force travel data processing module are connected; wherein,

所述的主控模块被配置为完成包括视听觉认知任务流程控 制、视听觉认知任务呈现的控制、访问常模数据库模块控制、注 意力测试数据分析模块控制和报告生成模块控制;Described main control module is configured to complete including audiovisual cognitive task flow control, audiovisual cognitive task presentation control, access norm database module control, attention test data analysis module control and report generation module control;

所述的虚拟现实视听觉认知任务呈现模块被配置为完成沉浸 式视觉和听觉信息呈现;The virtual reality visual and auditory cognitive task presentation module is configured to complete the presentation of immersive visual and auditory information;

所述的注意力测试数据分析模块被配置为实现在视听觉认知 任务环境下自动分析使用者脚部操作手部力行程采集模块(1)产 生的力行程数据,求解得到一系列的反应注意力的参数并与常模 数据库模块同年龄同性别数据对比,求解相对于常模数据使用者 的注意力水平参数;The attention test data analysis module is configured to automatically analyze the force travel data generated by the user's foot operation hand force travel acquisition module (1) under the environment of visual and auditory cognitive tasks, and obtain a series of reaction attention by solving. The parameters of the force are compared with the data of the same age and gender in the norm database module, and the attention level parameters of the users relative to the norm data are obtained;

所述的报告生成模块被配置为实现自动将使用者注意力水平 参数按照一定图文结构,以图表和文字形式、word或PDF文档展 示,自动对主要参数意义和得分情况做进一步的分析和解释;The report generation module is configured to automatically display the user's attention level parameters in the form of graphs and texts, word or PDF documents according to a certain graphic and text structure, and automatically further analyze and explain the meaning and score of the main parameters. ;

所述的常模数据库模块被配置为存储有注意力正常人群使用 基于视听觉路的手部力行程的注意力测训装置收集和统计的注意 力参数;The norm database module is configured to store the attention parameters collected and counted by people with normal attention using the attention training device based on the visual and auditory pathway-based hand force travel;

所述的注意力训练方案生成模块被配置为根据注意力测试数 据分析模块结果将按照注意力水平结果分级,根据分级将注意力 训练方案分为不同方案;The described attention training scheme generation module is configured to be graded according to the attention level result according to the result of the attention test data analysis module, and the attention training scheme is divided into different schemes according to the classification;

所述的注意力训练进程控制模块被配置为实现使用者训练方 案的保存、方案开展的情况记录、已完成训练的历史成绩记录和 查询功能。The attention training process control module is configured to save the user's training program, record the situation of program development, record the historical achievements of the completed training, and query functions.

在上述的基于沉浸式的手脚部混合的注意力测训系统中,所 述的常模数据库模块中的常模数据按照年龄和性别区分,从6岁 到18岁每一年为一个统计数据段;从19岁到24岁每两年为一个 统计数据段;从25岁到50岁每五年为一个统计数据段;从51 岁到60岁为一个统计数据段;从61岁以上为一个统计数据段; 共包含一个与注意力和控制有关系的综合商(参)数和四个关于 视听觉通道的注意力和控制的总商(参)数:听觉反应控制商数、视觉反应控制商数、听觉注意力商数、视觉注意力商数四个参数; 还包括多个关于视听觉通道注意力和控制的具体商(参)数:听 觉保持能力商数、视觉保持能力商数、听觉速度商数、视觉速度 商数、视听觉平衡商数、听觉响应能力商数、视觉响应能力商数、 听觉一致性商数、视觉一致性商数、听觉注意力集中商数、视觉 注意力集中商数、听觉辨析能力商数、视觉辨析能力商数,以及 上述商数的标准差值参数。In the above-mentioned immersive hand-foot-mixed attention testing and training system, the norm data in the norm database module is divided according to age and gender, and each year from 6 years old to 18 years old is a statistical data segment ; from 19 to 24 years old is a statistic data segment every two years; from 25 to 50 years old is a statistic data segment every five years; from 51 to 60 years old is a statistic data segment; from 61 years old is a statistic data segment Data segment; contains a total quotient (parameter) related to attention and control and four total quotients (parameters) related to attention and control of visual and auditory channels: auditory response control quotient, visual response control quotient There are four parameters: auditory attention quotient, auditory attention quotient, and visual attention quotient; it also includes a number of specific quotients (parameters) about the attention and control of visual and auditory channels: auditory retention ability Speed quotient, visual speed quotient, visual and auditory balance quotient, auditory responsiveness quotient, visual responsiveness quotient, auditory consistency quotient, visual consistency quotient, auditory concentration quotient, visual attention Quotient, auditory discrimination ability quotient, visual discrimination ability quotient, and standard deviation parameters of the above quotients.

在上述的基于沉浸式的手脚部混合的注意力测训系统中,所 述的注意力和控制有关系的综合商(参)数根据听觉反应控制商 数、视觉反应控制商数、听觉注意力商数、视觉注意力商数加权 计算获得;所述的具体商(参)数通过标准化计算获得;所述的 听觉反应控制商数、视觉反应控制商数、听觉注意力商数、视觉 注意力商数、听觉保持能力商数、视觉保持能力商数、听觉速度 商数、视觉速度商数、视听觉平衡商数、听觉响应能力商数、视 觉响应能力商数、听觉一致性商数、视觉一致性商数、听觉注意 力集中商数、视觉注意力集中商数、听觉辨析能力商数、视觉辨 析能力商数分别通过分析手部力行程采集模块(1)所采集到的数 据获得。In the above-mentioned immersive hand-foot-mixed-based attention training system, the comprehensive quotient (parameter) related to the attention and control is based on the auditory response control quotient, the visual response control quotient, and the auditory attention Quotient and visual attention quotient are obtained by weighted calculation; the specific quotient (parameter) is obtained by standardized calculation; the auditory response control quotient, visual response control quotient, auditory attention quotient, visual attention Quotient, auditory retention quotient, visual retention quotient, auditory speed quotient, visual speed quotient, visual and auditory balance quotient, auditory responsiveness quotient, visual responsiveness quotient, auditory consistency quotient, visual Consistency quotient, auditory attention concentration quotient, visual attention concentration quotient, auditory discrimination ability quotient, and visual discrimination ability quotient are obtained by analyzing the data collected by the hand force travel acquisition module (1).

与现有的技术相比,本基于沉浸式的手脚部混合的注意力测 训装置及系统的优点在于:1、设计合理,便于训练注意力。2、 力与手部行程相结合的方式符合触觉的感知,能够最大化的激活 触觉感知功能。3、操作是在视听觉信息处理环境下,能够提高注 意力在脑认知活动的比例,从而避免脑功能中同时存在的其他认 知活动对注意力的干扰和影响,使得本发明中注意力能力能够更 高效的训练。Compared with the existing technology, the advantages of the attention testing and training device and system based on immersive hand and foot mixing are as follows: 1. The design is reasonable, which is convenient for training attention. 2. The combination of force and hand stroke is in line with tactile perception, which can maximize the activation of tactile perception function. 3. The operation is to increase the proportion of attention in the cognitive activities of the brain under the environment of visual and auditory information processing, so as to avoid the interference and influence of other cognitive activities existing in the brain function on attention, so that the attention in the present invention can be avoided. Ability to train more efficiently.

附图说明Description of drawings

图1为本发明的一种基于沉浸式虚拟现实视听觉感觉通路的 手和脚部力行程的注意力测试系统的组成机构示意图。Fig. 1 is a schematic diagram of the composition mechanism of an attention testing system of the hand and foot force travel based on the immersive virtual reality audio-visual sensory pathway of the present invention.

图2为本发明的沉浸式虚拟现实头戴设备结构示意图。FIG. 2 is a schematic structural diagram of an immersive virtual reality head-mounted device of the present invention.

图3为本发明的手部力行程采集模块结构示意图。FIG. 3 is a schematic structural diagram of a hand force stroke collection module of the present invention.

图4为本发明的手部力行程采集模块设计原理示意图。FIG. 4 is a schematic diagram of the design principle of the hand force stroke collection module of the present invention.

图5为本发明的脚部力行程采集模块结构示意图。FIG. 5 is a schematic structural diagram of a foot force stroke collection module of the present invention.

图6为本发明的脚部力行程采集模块设计原理示意图。FIG. 6 is a schematic diagram of the design principle of the foot force stroke collection module of the present invention.

图7为本发明的注意力测试阶段视觉反应操作示意图。FIG. 7 is a schematic diagram of the visual response operation in the attention test stage of the present invention.

图8为本发明的注意力测试阶段听觉反应操作示意图。FIG. 8 is a schematic diagram of the auditory response operation in the attention test stage of the present invention.

图9为本发明的视听觉注意力测试流程图。FIG. 9 is a flow chart of the visual and auditory attention test of the present invention.

图10为本发明的注意力训练阶段视觉反应操作示意图。FIG. 10 is a schematic diagram of the visual response operation in the attention training stage of the present invention.

图11为本发明的注意力训练阶段听觉反应操作示意图。FIG. 11 is a schematic diagram of the auditory response operation in the attention training stage of the present invention.

图12为本发明的视听觉注意力(80次)训练流程图。Fig. 12 is a flow chart of the training of visual and auditory attention (80 times) of the present invention.

图中,手部力行程采集模块1、脚部力行程采集模块2、力行 程AD转换模块3、力行程数据处理模块4、供电模块5、主控模 块6、手持体1a、按键1b、手部力行程变电压输出机构7、第二 电阻件72、第一电阻件71、第一弹簧73、第一连杆74、第二变 阻导电簧片75、底座2a、踏板2b、第三电阻件82、第二弹簧84、 第二连杆85、第二变阻导电簧片86、连接环87、虚拟现实视听 觉认知任务呈现模块9、常模数据库模块10、注意力测试数据分 析模块11、报告生成模块12、注意力训练方案生成模块13、注 意力训练进程控制模块14。In the figure, hand force travel acquisition module 1, foot force travel acquisition module 2, force travel AD conversion module 3, force travel data processing module 4, power supply module 5, main control module 6, handheld body 1a, button 1b, hand Part force and stroke variable voltage output mechanism 7, second resistive element 72, first resistive element 71, first spring 73, first connecting rod 74, second varistor conductive reed 75, base 2a, pedal 2b, third resistor 82, second spring 84, second connecting rod 85, second varistor conductive reed 86, connecting ring 87, virtual reality visual and auditory cognitive task presentation module 9, norm database module 10, attention test data analysis module 11. A report generation module 12 , an attention training scheme generation module 13 , and an attention training process control module 14 .

具体实施方式Detailed ways

如图1-12所示,本基于沉浸式的手脚部混合的注意力测训装 置,包括:至少一个手部力行程采集模块1和至少一个脚部力行 程采集模块2,手部力行程采集模块1和脚部力行程采集模块2 分别与力行程AD转换模块3相连,力行程AD转换模块3与力行 程数据处理模块4相连,手部力行程采集模块1、力行程AD转换 模块3和力行程数据处理模块4分别连接于供电模块5,力行程 数据处理模块4通过无线和/或有线通讯方式与内置有注意力测/ 训软件的主控模块6相连。As shown in Figure 1-12, the immersive hand-foot-mixed attention testing and training device includes: at least one hand force stroke collection module 1 and at least one foot force stroke collection module 2. The module 1 and the foot force travel acquisition module 2 are respectively connected with the force travel AD conversion module 3, the force travel AD conversion module 3 is connected with the force travel data processing module 4, the hand force travel acquisition module 1, the force travel AD conversion module 3 and The force travel data processing module 4 is respectively connected to the power supply module 5, and the force travel data processing module 4 is connected to the main control module 6 with built-in attention measurement/training software through wireless and/or wired communication.

更具体的说,手部力行程采集模块1包括手持体1a,手持体 1a上连接有至少一个按键1b,每个按键1b与设置在手持体1a 内的手部力行程变电压输出机构7相连且当按键1b动作时手部力 行程变电压输出机构7的输出电压随着按键1b行程变化。More specifically, the hand force and stroke acquisition module 1 includes a hand-held body 1a, and at least one button 1b is connected to the hand-held body 1a, and each button 1b is connected to a hand force and stroke variable voltage output mechanism 7 arranged in the hand-held body 1a. And when the button 1b is actuated, the output voltage of the hand force and stroke variable voltage output mechanism 7 changes with the stroke of the button 1b.

手部力行程变电压输出机构7包括互相平行的第一电阻件71 和第二电阻件72,在第一电阻件71和第二电阻件72之间有第一 弹簧73和压于第一弹簧73之间的连杆74,第一连杆74内端设 有变阻导电簧片75,第二变阻导电簧片75的两侧分别与第一电 阻件71和第二电阻件72电接触,第一电阻件71和第二电阻件 72分别连接于供电模块4的正极和负极,第二电阻件72和供电 模块4负极之间连接有第一定值电阻,第二电阻件72与供电模块 5之间连接有定值电阻,第一连杆74外端伸出手持体1外部固定 有所述按键1b相连。The hand force and stroke variable voltage output mechanism 7 includes a first resistance member 71 and a second resistance member 72 that are parallel to each other. The connecting rod 74 between 73, the inner end of the first connecting rod 74 is provided with a varistor conductive reed 75, and the two sides of the second varistor conductive reed 75 are respectively in electrical contact with the first resistance member 71 and the second resistance member 72 , the first resistive element 71 and the second resistive element 72 are respectively connected to the positive and negative electrodes of the power supply module 4, the second resistive element 72 and the negative electrode of the power supply module 4 are connected with a first constant value resistor, and the second resistive element 72 is connected to the power supply module 4. A fixed-value resistor is connected between the modules 5, and the outer end of the first connecting rod 74 extends out of the hand-held body 1 and is connected with the button 1b fixed thereon.

作为优选地,手持体1a上连接有五个按键1b,五个按键1b 与同一手上的手指分布相适应。Preferably, the handheld body 1a is connected with five keys 1b, and the five keys 1b are adapted to the distribution of fingers on the same hand.

作为优选地,手持体1a上还设有便于固定在手上的佩戴结 构,所述的佩戴结构包括Y形带或无指手套中的任意一种。Preferably, the hand-held body 1a is also provided with a wearing structure which is convenient to be fixed on the hand, and the wearing structure includes any one of a Y-shaped belt or a fingerless glove.

脚部力行程采集模块2包括底座2a,在底座2a上铰接有踏 板2b,踏板2b倾斜设置,在底座2a上设有位于踏板2b上端下 方的脚部力行程变电压输出机构8,踏板2b上端作用于脚部力行 程变电压输出机构8且当踏板2b动作时脚部力行程变电压输出机 构8的输出电压随着踏板2b行程变化。The foot force stroke acquisition module 2 includes a base 2a, a pedal 2b is hinged on the base 2a, the pedal 2b is arranged obliquely, and a foot force stroke variable voltage output mechanism 8 located below the upper end of the pedal 2b is arranged on the base 2a, and the upper end of the pedal 2b is provided. The output voltage of the foot force and stroke variable voltage output mechanism 8 acting on the foot force and stroke variable voltage output mechanism 8 and when the pedal 2b is actuated varies with the stroke of the pedal 2b.

脚部力行程变电压输出机构8包括竖直固定在底座2a上的第 三电阻件82和第四电阻件83,第三电阻件82和第四电阻件83 相互平行设置且在两者之间设有第二弹簧84和压于第二弹簧84 之间的第二连杆85,第二连杆85下端设有第二变阻导电簧片86, 第二变阻导电簧片86的两端分别与第三电阻件82和第四电阻件 83电接触,第三电阻件82和第四电阻件83分别连接于供电模块 4的正极和负极,第四电阻件83和供电模块4负极之间连接有第 二定值电阻,每个第四电阻件83和供电模块4之间连接有定值电 阻14,第二连杆85上端与踏板2b上端相连;第二连杆85上端 设有球状连接端,踏板2b上端背面设有连接环87。The foot force and stroke variable voltage output mechanism 8 includes a third resistance member 82 and a fourth resistance member 83 vertically fixed on the base 2a, and the third resistance member 82 and the fourth resistance member 83 are arranged parallel to each other and between them. A second spring 84 and a second connecting rod 85 pressed between the second springs 84 are provided. The lower end of the second connecting rod 85 is provided with a second varistor conductive reed 86, and both ends of the second varistor conductive reed 86 are provided. They are in electrical contact with the third resistance element 82 and the fourth resistance element 83 respectively, the third resistance element 82 and the fourth resistance element 83 are respectively connected to the positive and negative electrodes of the power supply module 4 , and between the fourth resistance element 83 and the negative electrode of the power supply module 4 A second fixed-value resistor is connected, a fixed-value resistor 14 is connected between each fourth resistance member 83 and the power supply module 4, the upper end of the second connecting rod 85 is connected with the upper end of the pedal 2b; the upper end of the second connecting rod 85 is provided with a spherical connection A connecting ring 87 is provided on the back of the upper end of the pedal 2b.

力行程AD转换模块3包括基于Mega2560、mini或Nano架构 的Arduino中的模数转换器或stm32核心电路板中的模数转换器, 力行程AD转换模块3用于将手部力行程变电压输出机构7和/或 脚部力行程变电压输出机构8的电压变化的模拟信号转换为数字 信号,模数转换精度为10-16位,采样率为500Hz;力行程数据 处理模块4将电压变化引起的电流数字信号进行卡尔曼滤波,去 除采集过程中的干扰和噪音信号,通过USB数据线或无线蓝牙协 议将力行程数据发送至主控模块6;供电模块5为3.3-5V直流电 源,供电模块5为外接直流电源或连接于主控模块6的USB接口。The force stroke AD conversion module 3 includes an analog-to-digital converter in Arduino based on Mega2560, mini or Nano architecture or an analog-to-digital converter in the stm32 core circuit board. The force stroke AD conversion module 3 is used to convert the hand force stroke into voltage output The analog signal of the voltage change of the mechanism 7 and/or the foot force and stroke variable voltage output mechanism 8 is converted into a digital signal, the analog-to-digital conversion accuracy is 10-16 bits, and the sampling rate is 500Hz; The current digital signal is Kalman filtered to remove the interference and noise signals in the acquisition process, and the force travel data is sent to the main control module 6 through the USB data cable or wireless Bluetooth protocol; the power supply module 5 is a 3.3-5V DC power supply, and the power supply module 5 is an external DC power supply or a USB interface connected to the main control module 6 .

主控模块6包括台式计算机、笔记本计算机、一体机、单片 机中的任意一种,主控模块6上连接有扬声器或耳机,主控模块 6自带或者外接有显示屏、数字电视屏幕、一体机屏幕、平板屏 幕中的任意一种。The main control module 6 includes any one of a desktop computer, a notebook computer, an all-in-one computer, and a single-chip computer. The main control module 6 is connected with a speaker or an earphone. Either screen or tablet screen.

作为优选地,手部力行程采集模块1的数量为两个且并联设 置,其中一个供左手使用,另一个供右手使用。Preferably, the number of hand force and stroke collection modules 1 is two and they are arranged in parallel, one of which is used for the left hand and the other for the right hand.

作为优选地,脚部力行程采集模块2的数量为两个且并联设 置,其中一个供左脚使用,另一个供右脚使用;Preferably, the number of the foot force stroke collection modules 2 is two and is arranged in parallel, one of which is used for the left foot and the other is used for the right foot;

注意力测/训软件包括虚拟现实视听觉认知任务呈现模块9、 常模数据库模块10、注意力测试数据分析模块11、报告生成模块 12、注意力训练方案生成模块13、注意力训练进程控制模块14 和主控模块6,主控模块6与虚拟现实视听觉认知任务呈现模块9 相连;主控模块6与注意力测试数据分析模块11、常模数据库模 块10和报告生成模块12和力行程数据处理模块4输出端相连; 所述主控模块6与注意力训练方案生成模块13、注意力训练进程控制模块14相连;所述主控模块6与力行程数据处理模块4输出 端相连;常模数据库模块10、注意力测试数据分析模块11、报告 生成模块12和力行程数据处理模块4输出端相连;其中,The attention test/training software includes a virtual reality audiovisual cognitive task presentation module 9, a norm database module 10, an attention test data analysis module 11, a report generation module 12, an attention training program generation module 13, and an attention training process control The module 14 is connected with the main control module 6, the main control module 6 is connected with the virtual reality audio-visual cognitive task presentation module 9; the main control module 6 is connected with the attention test data analysis module 11, the norm database module 10 and the report generation module 12 and the force The output end of the travel data processing module 4 is connected; the main control module 6 is connected with the attention training scheme generation module 13 and the attention training process control module 14; the main control module 6 is connected with the output end of the force travel data processing module 4; The norm database module 10, the attention test data analysis module 11, the report generation module 12 and the output end of the force stroke data processing module 4 are connected; wherein,

主控模块6被配置为完成包括视听觉认知任务流程控制、视 听觉认知任务呈现的控制、访问常模数据库模块10控制、注意力 测试数据分析模块11控制和报告生成模块12控制;The main control module 6 is configured to complete the control of the visual and auditory cognitive task flow control, the control of the visual and auditory cognitive task presentation, the control of the access norm database module 10, the control of the attention test data analysis module 11 and the control of the report generation module 12;

虚拟现实视听觉认知任务呈现模块9被配置为完成沉浸式视 觉和听觉信息呈现;视觉信息呈现具体设备为虚拟现实头戴设备, 如桌面级别的HTC vive系列头戴,Oculus系统头戴;如移动级 别的小鸟看看等设备。听觉信息呈现主要由高保真耳机实现。The virtual reality visual and auditory cognitive task presentation module 9 is configured to complete the presentation of immersive visual and auditory information; the specific device for visual information presentation is a virtual reality headset, such as desktop-level HTC vive series headsets, Oculus system headsets; Mobile-level bird watching and other equipment. The presentation of auditory information is mainly realized by high-fidelity headphones.

注意力测试数据分析模块11被配置为实现在视听觉认知任 务环境下自动分析使用者脚部操作手部力行程采集模块1产生的 力行程数据,求解得到一系列的反应注意力的参数并与常模数据 库模块10同年龄同性别数据对比,求解相对于常模数据使用者的 注意力水平参数;The attention test data analysis module 11 is configured to automatically analyze the force travel data generated by the user's foot operation hand force travel acquisition module 1 under the environment of visual and auditory cognitive tasks, and obtain a series of parameters reflecting attention by solving. Comparing with the norm database module 10 data of the same age and gender, to obtain the attention level parameter relative to the norm data user;

报告生成模块12被配置为实现自动将使用者注意力水平参 数按照一定图文结构,以图表和文字形式、word或PDF文档展示, 自动对主要参数意义和得分情况做进一步的分析和解释;The report generation module 12 is configured to automatically display the user's attention level parameters in the form of charts and texts, word or PDF documents according to a certain graphic and text structure, and automatically further analyze and explain the meaning and score of the main parameters;

常模数据库模块10被配置为存储有注意力正常人群使用基 于视听觉路的手部力行程的注意力测训装置收集和统计的注意力 参数;The norm database module 10 is configured to store the attention parameters collected and counted by people with normal attention using the attention training device based on the visual and auditory pathway-based hand force travel;

注意力训练方案生成模块13被配置为根据注意力测试数据 分析模块结果将按照注意力水平结果分级,根据分级将注意力训 练方案分为不同方案;The attention training scheme generation module 13 is configured to be graded according to the attention level result according to the result of the attention test data analysis module, and the attention training scheme is divided into different schemes according to the classification;

注意力训练进程控制模块14被配置为实现使用者训练方案 的保存、方案开展的情况记录、已完成训练的历史成绩记录和查 询功能。The attention training process control module 14 is configured to realize the saving of the user's training program, the record of the situation of the program development, the historical record of the completed training, and the query function.

常模数据库模块8中的常模数据按照年龄和性别区分,从6 岁到18岁每一年为一个统计数据段;从19岁到24岁每两年为一 个统计数据段;从25岁到50岁每五年为一个统计数据段;从51 岁到60岁为一个统计数据段;从61岁以上为一个统计数据段; 共包含一个与注意力和控制有关系的综合商参数和四个关于视听 觉通道的注意力和控制的总商参数:听觉反应控制商数、视觉反 应控制商数、听觉注意力商数、视觉注意力商数四个参数;还包括多个关于视听觉通道注意力和控制的具体商参数:听觉保持能 力商数、视觉保持能力商数、听觉速度商数、视觉速度商数、视 听觉平衡商数、听觉响应能力商数、视觉响应能力商数、听觉一 致性商数、视觉一致性商数、听觉注意力集中商数、视觉注意力 集中商数、听觉辨析能力商数、视觉辨析能力商数,以及上述商 数的标准差值参数。The norm data in the norm database module 8 are divided according to age and gender. From 6 years old to 18 years old, each year is a statistical data segment; from 19 years old to 24 years old, each two years is a statistical data segment; from 25 years old to 25 years old. 50 years old is a statistical data section every five years; from 51 to 60 years old is a statistical data section; from 61 years old is a statistical data section; it contains a comprehensive quotient parameter related to attention and control and four The total quotient parameters of attention and control of the visual and auditory channels: auditory response control quotient, visual response control quotient, auditory attention quotient, visual attention quotient four parameters; Specific quotient parameters of force and control: auditory retention quotient, visual retention quotient, auditory speed quotient, visual speed quotient, visual and auditory balance quotient, auditory responsiveness quotient, visual response quotient, auditory consistency Sex quotient, visual consistency quotient, auditory concentration quotient, visual attention concentration quotient, auditory discrimination ability quotient, visual discrimination ability quotient, and standard deviation parameters of the above quotients.

注意力和控制有关系的综合商参数根据听觉反应控制商数、 视觉反应控制商数、听觉注意力商数、视觉注意力商数加权计算 获得;具体商参数通过标准化计算获得;听觉反应控制商数、视 觉反应控制商数、听觉注意力商数、视觉注意力商数、听觉保持 能力商数、视觉保持能力商数、听觉速度商数、视觉速度商数、 视听觉平衡商数、听觉响应能力商数、视觉响应能力商数、听觉 一致性商数、视觉一致性商数、听觉注意力集中商数、视觉注意 力集中商数、听觉辨析能力商数、视觉辨析能力商数分别通过分 析手部力行程采集模块1所采集到的数据获得。The comprehensive quotient parameters related to attention and control are obtained by weighted calculation of auditory response control quotient, visual response control quotient, auditory attention quotient, and visual attention quotient; specific quotient parameters are obtained by standardized calculation; auditory response control quotient number, visual response control quotient, auditory attention quotient, visual attention quotient, auditory retention quotient, visual retention quotient, auditory speed quotient, visual speed quotient, visual and auditory balance quotient, auditory response Ability quotient, visual response ability quotient, auditory consistency quotient, visual consistency quotient, auditory concentration quotient, visual attention concentration quotient, auditory discrimination ability quotient, and visual discrimination ability quotient were analyzed separately The data collected by the hand force stroke collection module 1 is obtained.

每个手持设备包括五个按键,并对应手持时手指位置。每个 按键在施以0-10牛顿时,位移距离为0-20毫秒。按键内部为小 型滑动变阻器,取决于测试场景和精度,变阻器阻值可为以下中 的一种,1K欧姆-50K欧姆。(图3)Each handheld device includes five buttons and corresponds to the position of the fingers when held. When each button is applied with 0-10 Newtons, the displacement distance is 0-20 milliseconds. The inside of the button is a small sliding rheostat. Depending on the test scene and accuracy, the resistance of the rheostat can be one of the following, 1K ohm-50K ohm. (image 3)

其手部力行程模块结构分为:按键,连杆,电阻接触片,变 阻滑片,弹簧,直流供电,定值电阻等具体部件整合而成。工作 原理为手部握住手持式设备,一个手指按动按键,产生一定的位 移距离,改变了变阻滑片位置,从而改变了滑动变阻器的输出阻 值。每个变阻器电路处于一个分压电路,由于阻值的改变,进而 产生定值电阻上电压变化,该电压变化为力行程电压(模拟参数) 输出。(图4)Its hand force travel module structure is divided into: buttons, connecting rods, resistance contact pieces, varistor sliding pieces, springs, DC power supply, fixed value resistors and other specific components. The working principle is that the hand holds the handheld device, and a finger presses the button to generate a certain displacement distance, which changes the position of the varistor sliding piece, thereby changing the output resistance value of the sliding varistor. Each varistor circuit is in a voltage divider circuit. Due to the change of the resistance value, the voltage change on the fixed-value resistor is generated, and the voltage change is the output of the force stroke voltage (analog parameter). (Figure 4)

所述脚部力行程采集模块:主要为ABS塑料结构,为踏板式。 踏板在施以10-40牛顿时,位移距离为0-50毫秒。踏板内部为小 型滑动变阻器,取决于测试场景和精度,变阻器阻值可为以下中 的一种,1K欧姆-100K欧姆。(图5)The foot force travel acquisition module: mainly has an ABS plastic structure and is pedal type. When the pedal is applied with 10-40 Newtons, the displacement distance is 0-50 milliseconds. The inside of the pedal is a small sliding rheostat. Depending on the test scene and accuracy, the resistance of the rheostat can be one of the following, 1K ohm-100K ohm. (Figure 5)

其脚部力行程模块核心部分结构分为:踏板,踏板连接环, 踏板连接轴,底座,踏板底座连接部件,连杆,电阻接触片,变 阻滑片,弹簧,直流供电,定值电阻等具体部件整合而成。工作 原理为脚部自然放在脚踏式设备上,踏动踏板,产生一定的位移 距离,改变了变阻滑片位置,从而改变了滑动变阻器的输出阻值。 每个变阻器电路处于一个分压电路,由于阻值的改变,进而产生 定值电阻上电压变化,该电压变化为力行程电压(模拟参数)输出。(图6)The core structure of the foot force travel module is divided into: pedal, pedal connecting ring, pedal connecting shaft, base, pedal base connecting part, connecting rod, resistance contact piece, varistor sliding piece, spring, DC power supply, constant value resistance, etc. The specific components are integrated. The working principle is that the foot is naturally placed on the pedal device, and the pedal is stepped on to generate a certain displacement distance, which changes the position of the varistor sliding piece, thereby changing the output resistance value of the sliding rheostat. Each varistor circuit is in a voltage divider circuit. Due to the change of the resistance value, the voltage change on the fixed-value resistor is generated, and the voltage change is the output of the force stroke voltage (analog parameter). (Image 6)

所述注意力测试阶段视觉反应操作:首先使用者用自己的利 手(左或右手),手持力行程模块,可用单手的五指中的一指按动 按键作为操作。沉浸式虚拟现实设备营造的视觉环境为白天时间 的一间教室内,教室安静,有一定数量的课桌椅,但没有其他人 物,使用者视角为坐姿,面向教室前方的黑板,黑板中央出现一 个数字,比如‘1’或‘2’,在显示200毫秒后,数字消失。但 是黑板中央持续显示上下排列的两个正方框。在看到‘1’时要迅速按动按键使得黑板下方的小圆球从下到上竖直运动到最上的框 内。在看到‘2’时要迅速按动按键使得黑板下方的小圆球从下到 上竖直运动到最下的框内。手按动按键引起的行程增加对应小圆 球从下到上竖直运动的高度。最低高度(黑板最下方)为没有按 键行程,最高高度(黑板最上方)为按键实现最大行程。当小圆 球进入正方框并保证至少100毫秒在框内。黑板清空,使用者放 开按键,进入下一次操作。如果使用者2秒内没有使小球进入方框,黑板清空,并进入下一次操作。(图7)The visual response operation in the attention test stage: first, the user uses his own sharp hand (left or right hand) to hold the force stroke module, and can use one of the five fingers of one hand to press the button as an operation. The visual environment created by the immersive virtual reality device is a classroom during the daytime. The classroom is quiet, with a certain number of desks and chairs, but no other characters. The user's perspective is in a sitting position, facing the blackboard in front of the classroom. A blackboard appears in the center of the blackboard. Numbers, such as '1' or '2', disappear after 200 milliseconds of display. However, the center of the blackboard continues to display two square boxes arranged one above the other. When you see '1', press the button quickly to make the small ball under the blackboard move vertically from bottom to top to the top frame. When you see '2', quickly press the button to make the small ball under the blackboard move vertically from bottom to top to the bottom frame. The stroke increase caused by pressing the button by hand corresponds to the height of the vertical movement of the small ball from bottom to top. The lowest height (the bottom of the blackboard) is no key travel, and the highest height (the top of the blackboard) is the maximum travel of the keys. When the small ball enters the positive box and ensure that it is in the box for at least 100 milliseconds. The blackboard is cleared, and the user releases the key to enter the next operation. If the user does not make the ball enter the box within 2 seconds, the blackboard is cleared and the next operation is entered. (Figure 7)

所述注意力测试阶段听觉反应操作:首先使用者用自己的利 脚(左或右脚),脚自然放在力行程模块上,用脚踏动踏板作为操 作。沉浸式虚拟现实设备营造的视觉环境为白天时间的一间教室 内,教室安静,有一定数量的课桌椅,但没有其他人物,使用者 视角为坐姿,面向教室前方的黑板,在耳机中响起,比如‘1’或 ‘2’,持续500毫秒后,在黑板中央持续显示上下排列的两个正 方框。在听到‘1’时要迅速踏动踏板使得黑板下方的小圆球从下到上竖直运动到最上的框内。在听到‘2’时要迅速踏动踏板使得 黑板下方的小圆球从下到上竖直运动到最下的框内。脚踏动踏板 引起的行程增加对应小圆球从下到上竖直运动的高度。最低高度(黑板最下方)为没有踏板行程,最高高度(黑板最上方)为踏 板实现最大行程。当小圆球进入正方框并保证至少100毫秒在框 内。黑板清空,使用者放开踏板,进入下一次操作。如果使用者 2秒内没有使小球进入方框,黑板清空,并进入下一次操作。图8。The auditory response operation in the attention test stage: first, the user uses his own sharp foot (left or right foot), the foot naturally rests on the force travel module, and the foot pedal is used as the operation. The visual environment created by the immersive virtual reality device is a classroom in the daytime. The classroom is quiet, there are a certain number of desks and chairs, but there are no other characters. The user's perspective is sitting, facing the blackboard in front of the classroom, and it sounds in the headphones , such as '1' or '2', after 500 milliseconds, two square boxes arranged up and down are displayed continuously in the center of the blackboard. When you hear '1', you need to quickly press the pedal to make the small ball under the blackboard move vertically from bottom to top to the top frame. When you hear '2', press the pedal quickly to make the small ball under the blackboard move vertically from bottom to top to the bottom frame. The increase in travel caused by stepping on the pedal corresponds to the height of the vertical movement of the ball from bottom to top. The lowest height (the bottom of the blackboard) is no pedal travel, and the highest height (the top of the blackboard) is the maximum travel of the pedals. When the small ball enters the square and ensures that it is in the box for at least 100 milliseconds. The blackboard is emptied, the user releases the pedal, and goes to the next operation. If the user does not make the ball enter the box within 2 seconds, the blackboard is cleared and the next operation is entered. Figure 8.

所述视听觉注意力测试:The visual and auditory attention test:

注意力测试共包括两部分。第一部分为练习阶段,主要是熟 悉在视听觉认知任务环境下,手和脚部力行程设备的操作方法。 练习阶段依次安排数字‘1’和‘2’各8次,共16次的视觉反应 操作,安排数字‘1’和‘2’各8次,共16次的听觉反应操作和 16次(数字‘1’和数字‘2’的视听觉比例为4:4:4:4,排列次 序为伪随机排列,即数字‘1’和数字‘2’同一种操作不会连续 出现。)视听觉混合反应操作。特别的在练习阶段,如果使用者2 秒中没有使小球进入方框,系统用语音提示操作太慢。The attention test consists of two parts. The first part is the practice phase, which is mainly to be familiar with the operation methods of the hand and foot force travel equipment in the context of visual and auditory cognitive tasks. In the practice stage, the numbers '1' and '2' are arranged 8 times each, a total of 16 visual response operations, and the numbers '1' and '2' are arranged 8 times each, a total of 16 auditory response operations and 16 (number' The visual and auditory ratio of 1' and the number '2' is 4:4:4:4, and the arrangement order is pseudo-random, that is, the same operation of the number '1' and the number '2' will not appear consecutively.) Mixed visual and auditory response operate. Especially in the practice stage, if the user does not make the ball enter the box within 2 seconds, the system will use a voice prompt to operate too slowly.

第二部分为正式测试阶段,共200次的操作,其中数字‘1’ 的视觉操作为50次,听觉操作为50次,其中数字‘2’的视觉操 作为50次,听觉操作为50次,这些操作排列次序为伪随机排列, 即数字‘1’和数字‘2’同一种操作不会连续出现。图9。The second part is the formal test stage, with a total of 200 operations, including 50 visual operations and 50 auditory operations for the number '1', and 50 visual operations and 50 auditory operations for the number '2'. These operations are arranged in a pseudo-random order, that is, the same operation for the number '1' and the number '2' does not appear consecutively. Figure 9.

所述注意力训练阶段视觉反应操作:The visual response operation in the attention training phase:

首先使用者用自己的双手各手持一个手部力行程模块,可用 单手的五指中的一指按动按键作为操作。First, the user holds a hand force stroke module with both hands, and can use one of the five fingers of one hand to press the button as an operation.

视觉方案包含约20种不同类型和难度的认知任务。从而循序 渐进的开展训练。如下面的实施例设计的一种低难度的认知任务:The vision scheme contains about 20 cognitive tasks of different types and levels of difficulty. So that the training is carried out step by step. A low-difficulty cognitive task designed as the following example:

在黑板居中位置但任意高度出现一个比如‘0’-‘9’数字, 在显示200毫秒后,数字消失。但是在黑板原位置持续显示一个 正方框。在看到‘0’-‘4’时要迅速按动左手按键使得黑板下方 的小圆球从下到上竖直运动到正方框内。在看到‘5’-‘9’时要 迅速按动右手按键使得黑板下方的小圆球从下到上竖直运动到正 方框内。手按动按键引起的行程增加对应小圆球从下到上竖直运 动的高度。最低高度(黑板最下方)为没有按键行程,最高高度(黑板最上方)为按键实现最大行程。当小圆球进入正方框并保 证至少100毫秒在框内。黑板清空,使用者放开按键,进入下一 次操作。如果使用者2秒内没有使小球进入方框,黑板清空,并 进入下一次操作。图10。A number such as '0'-'9' appears at the center of the blackboard but at any height. After 200ms of display, the number disappears. However, a square box is continuously displayed in the original position of the blackboard. When you see '0'-'4', quickly press the left-hand button to make the small ball under the blackboard move vertically from bottom to top into the square. When you see '5'-'9', quickly press the right button to make the small ball under the blackboard move vertically from bottom to top into the square. The stroke increase caused by pressing the button by hand corresponds to the height of the vertical movement of the small ball from bottom to top. The lowest height (the bottom of the blackboard) means that there is no button travel, and the highest height (the top of the blackboard) is the maximum travel of the keys. When the small ball enters the square and ensures that it is in the box for at least 100 milliseconds. The blackboard is cleared, and the user releases the key to enter the next operation. If the user does not make the ball enter the box within 2 seconds, the blackboard is cleared and the next operation is entered. Figure 10.

所述注意力训练阶段听觉反应操作:The auditory response operation in the attention training phase:

首先使用者用自己的双脚,自然踏在一个力行程模块,可用 踏动踏板作为操作。First of all, the user steps on a force travel module with his own feet, which can be operated by stepping on the pedal.

听觉方案包含约20种不同类型和难度的认知任务。从而循序 渐进的开展训练。如下面的实施例设计的一种低难度的认知任务:The auditory program contains about 20 cognitive tasks of different types and levels of difficulty. So that the training is carried out step by step. A low-difficulty cognitive task designed as the following example:

黑板居中位置先显示两列数字,‘0’-‘4’数字从上到下, 在居中靠左的位置,‘5’-‘9’数字从上到下,在居中靠右的位 置,在显示500毫秒后,数字消失。但是在黑板原位置持续显示 十个正方框。音箱或喇叭播放‘0’-‘9’中的一个数,播放持续 500毫秒,如果是‘0’-‘4’中的一个。要迅速踏动左脚踏板使 得黑板下方的小圆球从下到上竖直运动到对应正方框内。如果是 ‘5’-‘9’中的一个。要迅速踏动右脚踏板使得黑板下方的小圆 球从下到上竖直运动到对应正方框内。当小圆球进入正方框并保 证至少100毫秒在框内。黑板清空,使用者放松踏板,进入下一 次操作。如果使用者2秒内没有使小球进入方框,黑板清空,并 进入下一次操作。图11。In the center of the blackboard, two columns of numbers are displayed first, the numbers '0'-'4' are from top to bottom, and the numbers '5'-'9' are from top to bottom. After displaying for 500ms, the numbers disappear. However, ten square boxes are continuously displayed in the original position of the blackboard. The speaker or speaker plays a number from '0'-'9' for 500 milliseconds, if it is one of '0'-'4'. Quickly step on the left foot pedal to make the small ball under the blackboard move vertically from bottom to top to the corresponding square. If it is one of '5'-'9'. Quickly step on the right foot pedal to make the small ball under the blackboard move vertically from bottom to top to the corresponding square. When the small ball enters the square and ensures that it is in the box for at least 100 milliseconds. The blackboard is cleared, and the user releases the pedal to proceed to the next operation. If the user does not make the ball enter the box within 2 seconds, the blackboard is cleared and the next operation is entered. Figure 11.

所述视听觉注意力训练:The visual and auditory attention training:

根据注意力测试数据分析模块结果,按照注意力水平结果的 ‘差’,‘一般’,‘良好’,‘优秀’和‘超群’等。将注意力 训练方案分为100,80,60,40和20次等五种方案。每次训练包括 4小节的子训练项目,2小节为视觉训练子项目,2小节为听觉训 练子项目,以‘视听视听’次序排列,每小节10分钟,每小节中 间休息约5分钟,一次训练时间约1小时。图12。According to the attention test data analysis module results, according to the attention level results of 'poor', 'average', 'good', 'excellent' and 'superior', etc. The attention training programs are divided into five programs: 100, 80, 60, 40 and 20 times. Each training consists of 4 sub-training items, 2 sub-sections are visual training sub-items, 2 sub-sections are auditory training sub-items, arranged in the order of 'audio-visual-audio-visual', each section is 10 minutes, each section rests for about 5 minutes, one training session The time is about 1 hour. Figure 12.

对各类注意力训练或测试方法,特别是手部力作为操作控制 的提高注意力方法和系统还存在以下问题。There are still the following problems for various attention training or testing methods, especially the methods and systems for improving attention that use hand force as an operational control.

首先是在信息处理的机制上,人类主要利用视觉、听觉、触 觉和嗅觉等通路感知世界。其中视听觉通路接受和感知信息大约 为94%,触觉约为4%。因此视听觉是人类主要的信息处理通路, 且脑科学的相关研究认为视听觉功能并不是独立的,健康人的视 听觉功能是互相联系的。按照信息处理通路形式上分为视觉、听 觉的单一通路处理或视听觉混合双通路处理。因此对信息的注意 力也主要体现在这三种视听感觉通路的形式上。但是人脑认知功 能极其复杂,人类在认知活动中处理信息并非是单任务,单信息 的。外界视听觉信息及容易影响和干扰单一认知任务的完成效果。 因此隔绝外界视听觉噪音信息,营造和测试有关的视听觉场景, 对反映使用者真实注意力水平及重要。The first is the mechanism of information processing. Humans mainly use visual, auditory, tactile and olfactory pathways to perceive the world. Among them, the visual and auditory pathways receive and perceive information about 94%, and the sense of touch is about 4%. Therefore, visual and auditory is the main information processing pathway of human beings, and related research in brain science believes that visual and auditory functions are not independent, and the visual and auditory functions of healthy people are interconnected. According to the form of information processing pathway, it can be divided into visual and auditory single pathway processing or audio-visual mixed dual pathway processing. Therefore, attention to information is mainly reflected in the form of these three audio-visual sensory pathways. However, the cognitive function of the human brain is extremely complex, and the processing of information by humans in cognitive activities is not a single task or single information. External visual and auditory information can easily affect and interfere with the completion of a single cognitive task. Therefore, it is important to isolate the external audio-visual noise information and create an audio-visual scene related to the test to reflect the user's true attention level.

其次在操作控制的机制方面,力操作能够激活触觉感知,但 是力的大小和激活触觉功能程度并无直接关系。并不是力越大, 触觉知觉越强。并且在一段时间内,肢体单一部位单调施力操作, 容易使人陷入疲劳,反而会极大影响注意力。因此这样的设计方 案无论对注意力的测试或注意力训练并非最佳方法。而本发明创 新性的提出利用手部手指按压和脚踏作为操作控制方式。手部力 结合操作引起的行程,将力的触觉感知激活程度放大,相对手部 运动,脚部运动比较特殊,脚部完成较精确力的运动需要脑运动 功能控制和相关腿部和脚部肌肉群的协调性更高。本发明设计了 视听觉通道下的认知任务,使用适当的力,在力压的作用下手部 按动按键完成一定距离的行程训练,脚踏动踏板完成一定距离的行程运动。这种手和脚部力的操作和产生的行程运动需要注意力 最大化的配合,即手和脚部力的操作精准程度导致了行程运动的 精准程度,而这些精准操作与注意力的投入是正相关的。这种力 与手和脚部行程相结合的方式符合触觉的感知,能够最大化的激 活触觉感知功能。加之操作是在视听觉信息处理环境下。这样条 件下三种感觉通路的共同作用极大的提高注意力在脑认知活动的 比例。从而避免脑功能中同时存在的其他认知活动对注意力的干 扰和影响,使得本发明中注意力能力能够更高效的训练。Secondly, in terms of operation control mechanism, force operation can activate tactile perception, but the magnitude of the force is not directly related to the degree of activation of tactile function. It's not that the greater the force, the greater the tactile perception. And for a period of time, monotonous operation of a single part of the limb can easily cause people to fall into fatigue, but will greatly affect the concentration. Therefore, such a design is not the best method for attention testing or attention training. However, the present invention innovatively proposes to use hand finger pressing and foot pedal as the operation control mode. The hand force is combined with the stroke caused by the operation, and the activation degree of the tactile perception of the force is amplified. Compared with the hand movement, the foot movement is more special. The foot completes the more precise force movement, which requires brain motor function control and related leg and foot muscles. Group coordination is higher. The present invention designs cognitive tasks under the visual and auditory channel, using appropriate force, under the action of force and pressure, the hand presses the button to complete a certain distance of stroke training, and the foot pedal is used to complete a certain distance of stroke movement. The operation of the hand and foot force and the resulting stroke movement require the coordination of maximum attention, that is, the precision of the operation of the hand and foot force leads to the precision of the stroke movement, and these precise operations and attention investment are positive related. The way this force is combined with hand and foot travel is consistent with tactile perception and maximizes the activation of tactile perception capabilities. In addition, the operation is in an audio-visual information processing environment. Under such conditions, the joint action of the three sensory pathways greatly increases the proportion of attention in the cognitive activity of the brain. Therefore, the interference and influence on attention from other cognitive activities simultaneously existing in the brain function are avoided, so that the attention ability in the present invention can be trained more efficiently.

尽管本文较多地使用了手部力行程采集模块1、脚部力行程 采集模块2、力行程AD转换模块3、力行程数据处理模块4、供 电模块5、主控模块6、手持体1a、按键1b、手部力行程变电压 输出机构7、第二电阻件72、第一电阻件71、第一弹簧73、第一 连杆74、第二变阻导电簧片75、底座2a、踏板2b、第三电阻件 82、第二弹簧84、第二连杆85、第二变阻导电簧片86、连接环 87、虚拟现实视听觉认知任务呈现模块9、常模数据库模块10、 注意力测试数据分析模块11、报告生成模块12、注意力训练方案 生成模块13、注意力训练进程控制模块14等术语,但并不排除 使用其它术语的可能性。使用这些术语仅仅是为了更方便地描述 和解释本发明的本质,把它们解释成任何一种附加的限制都是与 本发明精神相违背的。Although this paper mostly uses the hand force travel acquisition module 1, the foot force travel acquisition module 2, the force travel AD conversion module 3, the force travel data processing module 4, the power supply module 5, the main control module 6, the hand-held body 1a, Button 1b, hand force and stroke variable voltage output mechanism 7, second resistance element 72, first resistance element 71, first spring 73, first connecting rod 74, second varistor conductive reed 75, base 2a, pedal 2b , the third resistance element 82, the second spring 84, the second connecting rod 85, the second varistor conductive reed 86, the connecting ring 87, the virtual reality visual and auditory cognitive task presentation module 9, the norm database module 10, the attention The terms test data analysis module 11 , report generation module 12 , attention training scheme generation module 13 , attention training process control module 14 and other terms are used, but the possibility of using other terms is not excluded. These terms are only used to describe and explain the essence of the present invention more conveniently, and it is contrary to the spirit of the present invention to interpret them as any kind of additional limitation.

Claims (10)

1. An immersive hand and foot mixing based attention training device, comprising: at least one hand power stroke collection module (1) and at least one foot power stroke collection module (2), hand power stroke collection module (1) and foot power stroke collection module (2) link to each other with power stroke AD conversion module (3) respectively, power stroke AD conversion module (3) link to each other with power stroke data processing module (4), hand power stroke collection module (1), power stroke AD conversion module (3) and power stroke data processing module (4) connect respectively in power module (5), power stroke data processing module (4) link to each other through wireless and/or wired communication mode with main control module (6) that built-in has attention measurement/training software.
2. The immersive hand and foot mixing-based attention training device according to claim 1, wherein the hand force stroke acquisition module (1) comprises a handheld body (1a), the handheld body (1a) is connected with at least one key (1b), each key (1b) is connected with a hand force stroke variable voltage output mechanism (7) arranged in the handheld body (1a), and when the key (1b) is operated, the output voltage of the hand force stroke variable voltage output mechanism (7) is changed along with the stroke of the key (1 b).
3. The immersive mixed hand and foot attention training device according to claim 2, wherein the foot force stroke acquisition module (2) comprises a base (2a), a pedal (2b) is hinged to the base (2a), the pedal (2b) is arranged obliquely, a foot force stroke variable voltage output mechanism (8) is arranged on the base (2a) and located below the upper end of the pedal (2b), the upper end of the pedal (2b) acts on the foot force stroke variable voltage output mechanism (8), and the output voltage of the foot force stroke variable voltage output mechanism (8) varies with the stroke of the pedal (2b) when the pedal (2b) is actuated.
4. The immersive hand and foot mixing-based attention training device according to claim 3, wherein the force stroke AD conversion module (3) comprises an analog-to-digital converter in Arduino based on Mega2560, mini or Nano architecture or an analog-to-digital converter in stm32 core circuit board, the force stroke AD conversion module (3) is used for converting the voltage-varying analog signals of the hand force stroke variable voltage output mechanism (7) and/or the foot force stroke variable voltage output mechanism (8) into digital signals, the analog-to-digital conversion precision is 10-16 bits, and the sampling rate is 500 Hz; the force stroke data processing module (4) carries out Kalman filtering on a current digital signal caused by voltage change, interference and noise signals in the acquisition process are removed, and the force stroke data are sent to the main control module (6) through a USB (universal serial bus) data line or a wireless Bluetooth protocol; the power supply module (5) is a 3.3-5V direct current power supply, and the power supply module (5) is an external direct current power supply or a USB interface connected to the main control module (6).
5. The immersive hands and feet mixing attention training device according to claim 1, 2, 3 or 4, wherein the main control module (6) comprises any one of a desktop computer, a notebook computer, a one-piece computer and a single-chip microcomputer, the main control module (6) is connected with a speaker or an earphone, and the main control module (6) is provided with or externally connected with any one of a display screen, a digital television screen, a one-piece computer screen and a flat screen.
6. The immersive hand-foot mixing-based attention training device of claim 4, wherein the number of the hand force stroke collecting modules (1) is two and the hand force stroke collecting modules are arranged in parallel, wherein one is used by a left hand and the other is used by a right hand.
7. The immersive hand and foot mixing-based attention training device according to claim 4, wherein the number of the foot force stroke acquisition modules (2) is two and the foot force stroke acquisition modules are arranged in parallel, wherein one foot force stroke acquisition module is used for the left foot and the other foot force stroke acquisition module is used for the right foot.
8. An immersive hand and foot mixing based attentiveness training system using the immersive hand and foot mixing based attentiveness training apparatus of any one of claims 1 to 7, wherein: the attention testing/training software comprises a virtual reality visual-auditory perception task presenting module (9), a normal mode database module (10), an attention testing data analysis module (11), a report generation module (12), an attention training scheme generation module (13), an attention training progress control module (14) and a main control module (6), wherein the main control module (6) is connected with the virtual reality visual-auditory perception task presenting module (9); the main control module (6) is connected with the output ends of the attention test data analysis module (11), the normal mode database module (10), the report generation module (12) and the force stroke data processing module (4); the main control module (6) is connected with the attention training scheme generation module (13) and the attention training process control module (14); the main control module (6) is connected with the output end of the force stroke data processing module (4); the normal mode database module (10), the attention test data analysis module (11), the report generation module (12) and the force stroke data processing module (4) are connected with each other; wherein,
the main control module (6) is configured to complete the flow control of visual and auditory cognitive tasks, the control of visual and auditory cognitive task presentation, the control of accessing a normal mode database module (10), the control of an attention test data analysis module (11) and the control of a report generation module (12);
the virtual reality visual-auditory cognitive task presentation module (9) is configured to complete immersive visual and auditory information presentation;
the attention test data analysis module (11) is configured to automatically analyze force travel data generated by the user foot operation hand force travel acquisition module (1) under the visual and auditory cognitive task environment, solve to obtain a series of attention reaction parameters, compare the parameters with age-identical sex data of the normal model database module (10), and solve attention level parameters of the user relative to the normal model data;
the report generation module (12) is configured to automatically display the attention level parameters of the user in a chart and text form, a word or PDF document according to a certain graph and text structure, and automatically further analyze and explain the meaning and the score condition of the main parameters;
the normative database module (10) is configured to store attention parameters collected and counted by an attention training device based on the hand power stroke of the visual and auditory roads for normal attention people;
the attention training scheme generation module (13) is configured to grade results according to attention levels according to results of the attention test data analysis module, and divide the attention training scheme into different schemes according to the grades;
the attention training process control module (14) is configured to realize the functions of saving a training scheme of a user, recording the condition of scheme development, recording the historical achievement of finished training and inquiring.
9. The immersive hands and feet mixing attention training system of claim 8, wherein the normative data in said normative database module (8) is divided by age and gender into a statistical data segment from 6 to 18 years per year; two years from age 19 to age 24 as a statistical data segment; every five years from 25 to 50 years is a statistical data segment; one statistical data segment from age 51 to age 60; one statistical data segment from age 61 and above; the total number of the comprehensive quotient (parameter) related to attention and control and the total quotient (parameter) of four attention and control related to the visual and auditory channels are included: four parameters of an auditory response control quotient, a visual response control quotient, an auditory attention quotient and a visual attention quotient; also included are a number of specific quotients (parameters) regarding the attention and control of the visual-auditory channels: the number of the auditory sense retention ability quotient, the number of the visual sense retention ability quotient, the number of the auditory sense velocity quotient, the number of the visual sense and auditory sense balance quotient, the number of the auditory sense response ability quotient, the number of the visual sense response ability quotient, the number of the auditory sense consistency quotient, the number of the auditory sense concentration quotient, the number of the visual sense concentration quotient, the number of the auditory sense resolving ability quotient, the number of the visual sense resolving ability quotient, and the standard difference parameter of the above-mentioned quotient.
10. The immersive hand-foot mixing based attention training system of claim 9, wherein said attention and control related parameters are obtained by weighted calculation based on auditory response control quotient, visual response control quotient, auditory attention quotient, and visual attention quotient; the specific quotient (parameter) is obtained by standardized calculation; the auditory response control quotient, the visual response control quotient, the auditory attention quotient, the visual attention quotient, the auditory retention capacity quotient, the visual retention capacity quotient, the auditory speed quotient, the visual-auditory balance quotient, the auditory response capacity quotient, the visual response capacity quotient, the auditory consistency quotient, the visual consistency quotient, the auditory attention concentration quotient, the visual attention concentration quotient, the auditory resolution capacity quotient and the visual resolution capacity quotient are respectively obtained by analyzing the data acquired by the hand power stroke acquisition module (1).
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