CN101044523A - System and method for providing a card tournament on more electronic card tables - Google Patents
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Abstract
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相关申请related application
本申请是2004年9月13日提交的美国专利申请序列号No.10/939772的部分继续申请,并要求2004年9月16日提交的美国临时专利申请序列号No.60/610262的优先权,二者均在此引入作为参考。This application is a continuation-in-part of U.S. Patent Application Serial No. 10/939772, filed September 13, 2004, and claims priority to U.S. Provisional Patent Application Serial No. 60/610262, filed September 16, 2004 , both of which are incorporated herein by reference.
技术领域technical field
本发明总体上涉及电子扑克桌,更具体而言涉及在两个或多个电子扑克桌上提供电子扑克游戏的系统。The present invention relates generally to electronic poker tables, and more particularly to a system for providing electronic poker games on two or more electronic poker tables.
背景技术Background technique
赌博是一种日趋流行的娱乐形式。赌博,特别是一人或多人参加并在其结局上下赌注的靠运气和技巧的赌博有多种玩法,包括在赌场或其它场所或因特网上。这些可以参与的多种形式的赌博中许多都是以扑克牌进行的。这些赌博中,扑克看来是最为流行的。Gambling is an increasingly popular form of entertainment. Gambling, especially gambling of luck and skill in which one or more people take part and bet on its outcome, can be played in a variety of ways, including in casinos or other venues or on the Internet. Many of these various forms of gambling that can be played are played with poker. Of these games, poker appears to be the most popular.
通常,扑克在桌子上进行,有几个参加者以钞票、铸币或筹码对从一副52张牌所发的一系列扑克牌下赌注。一副牌由每套13张的4套组成。扑克的这种形式要求有人作为庄家来协调该游戏,包括发牌、下注、弃牌等等。常规扑克的一个问题是会受人/庄家失误的可能性的影响。在“社交”牌、特别是扑克游戏中,玩家轮流担任庄家,但在如赌场等的有牌照的商业赌博机构中,庄家通常是不参与其中的雇员。因此,在此背景下与常规扑克游戏相关的另一问题就是庄家的培训和保持。Typically, poker is played at a table with several players betting with bills, coins or chips on a series of playing cards dealt from a deck of 52 cards. A deck consists of 4 suits of 13 cards each. This form of poker requires someone to act as the dealer to coordinate the game, including dealing, betting, folding, and so on. One problem with regular poker is that it is subject to the possibility of human/dealer error. In "social" games, especially poker, the players take turns acting as the dealer, but in licensed commercial gambling establishments such as casinos, the dealer is usually a non-participating employee. Thus, another problem associated with conventional poker games in this context is dealer training and maintenance.
赌博的一种可供选择的形式,特别是指扑克,已经在网络上繁荣起来。网络赌博已经非常成功,它为玩家提供了许多机会。特别地,网络赌博快捷方便,其注册、赌博和支付可通过几乎任何一台有因特网入口的计算机实现,其付款通常经由如PayPyal的支付服务来解决。An alternative form of gambling, specifically poker, has flourished online. Online gambling has been very successful and it offers players many opportunities. In particular, online gambling is fast and convenient, and its registration, gambling and payment can be realized through almost any computer with Internet access, and its payment is usually settled through payment services such as PayPyal.
视频扑克或其它牌类游戏也可以由类似于老虎机的单体机提供。Video poker or other card games may also be provided by stand-alone machines similar to slot machines.
网络和单机类型的游戏的一个主要缺陷是缺乏人的要素。许多人更喜欢与其他玩家面对面地玩扑克,这部分地是由于“现场”赌博所带来的刺激。无疑,当人们彼此直接面对面竞争时将存在更高水平的竞争。在赌博机构中,有经验的玩家会努力琢磨策略以及从其他玩家的行动和赌博的风格来理解他们的意图,以便更加具有竞争力。One of the major flaws of the online and single-player genres is the lack of a human element. Many people prefer to play poker face to face with other players, in part due to the thrill of "live" gambling. Undoubtedly, there will be a higher level of competition when people compete directly with each other. In gambling establishments, experienced players work hard to hone strategy and understand other players' intentions from their actions and gambling style in order to be more competitive.
如电子扑克游戏等的电子牌游戏已被提供,它允许玩家面对面地竞争,但消除了庄家和物理牌。但是,与电子牌相关的一个问题是保持每个玩家的牌的机密性,这些牌通常显示在非常接近玩家的监控器上。一般来说,现有技术通过提供几种类型的防护或其它的物理屏障来处理这个问题。但是,这些类型的装置有几种固有的问题,这样它们就容易由于自身的定位而失效,其中在该位置上可以看到玩家的牌。另外,这些装置体积较大,易于从监控器向上延伸。这有损环境的整体面貌且可能对玩家造成损害。Electronic card games, such as electronic poker games, have been offered which allow players to compete face to face but eliminate the dealer and physical cards. However, one problem associated with electronic cards is maintaining the confidentiality of each player's cards, which are usually displayed on a monitor in close proximity to the player. In general, prior art addresses this issue by providing several types of guards or other physical barriers. However, these types of devices have several inherent problems such that they are prone to failure due to their positioning where the player's cards are visible. Additionally, these units are bulky and easily extend upwards from the monitor. This detracts from the overall look of the environment and can be damaging to the player.
本发明旨在解决以上所述的一个或多个问题。The present invention aims to solve one or more of the problems described above.
发明内容Contents of the invention
在本发明的第一方面,提供了用于在第一和第二电子扑克桌上为多个玩家提供电子扑克游戏的一种系统。每个电子扑克桌具有桌面、多个电子玩家交互区域、以及服务器计算机。该桌面具有台面。所述多个电子玩家交互区域围绕桌面的外围安置。每个电子玩家交互区域都提供与其中一个玩家交互的用户界面。服务器计算机被连接到第一电子扑克桌的电子玩家交互区域和第二电子扑克桌的电子玩家交互区域,以便管理第一电子扑克桌上的第一组玩家的第一扑克游戏和第二电子扑克桌上的第二组玩家的第二扑克游戏。In a first aspect of the present invention, a system for providing an electronic poker game to a plurality of players at first and second electronic poker tables is provided. Each electronic poker table has a table top, multiple electronic player interaction areas, and a server computer. The tabletop has a countertop. The plurality of electronic player interaction areas are disposed around a periphery of the tabletop. Each electronic player interaction area provides a user interface for interacting with one of the players. The server computer is connected to the electronic player interactive area of the first electronic poker table and the electronic player interactive area of the second electronic poker table to administer the first poker game and the second electronic poker game for the first group of players on the first electronic poker table A second poker game for a second group of players at the table.
在本发明的第二方面,提供了用于为多个玩家提供电子扑克游戏的一种系统。该系统包括第一组多个电子扑克桌和第二组多个电子扑克桌。每个电子扑克桌具有桌面、多个电子玩家交互区域。该系统还包括服务器计算机。每个桌面具有台面。该电子玩家交互区域围绕桌面的外围安置。每个电子玩家交互区域都提供与玩家交互的用户界面。服务器计算机被连接到第一和第二电子扑克桌的电子玩家交互区域以便管理第一和第二组多个电子扑克桌上的扑克游戏。In a second aspect of the present invention, a system for providing an electronic poker game to a plurality of players is provided. The system includes a first plurality of electronic poker tables and a second plurality of electronic poker tables. Each electronic poker table has a table top, a plurality of electronic player interaction areas. The system also includes a server computer. Each tabletop has a countertop. The electronic player interaction area is positioned around the periphery of the tabletop. Each electronic player interaction area provides a user interface for interacting with the player. A server computer is connected to the electronic player interaction areas of the first and second electronic poker tables for administering poker games on the first and second plurality of electronic poker tables.
在本发明的第三方面,提供了用于在第一和第二电子扑克桌上提供电子扑克游戏的一种方法。每个电子扑克桌具有桌面、多个电子玩家交互区域、以及服务器计算机。该桌面具有台面。所述多个电子玩家交互区域围绕桌面的外围安置。每个电子玩家交互区域都提供与其中一个玩家交互的用户界面。服务器计算机被连接到第一电子扑克桌的电子玩家交互区域和第二电子扑克桌的电子玩家交互区域。该方法包括通过服务器计算机来管理第一电子扑克桌上的第一组玩家的第一扑克游戏,以及通过服务器计算机管理第二电子扑克桌上的第二组玩家的第二扑克游戏。In a third aspect of the present invention, a method for providing an electronic poker game at first and second electronic poker tables is provided. Each electronic poker table has a table top, multiple electronic player interaction areas, and a server computer. The tabletop has a countertop. The plurality of electronic player interaction areas are disposed around a periphery of the tabletop. Each electronic player interaction area provides a user interface for interacting with one of the players. The server computer is connected to the electronic player interaction area of the first electronic poker table and the electronic player interaction area of the second electronic poker table. The method includes managing, by the server computer, a first poker game for a first group of players on a first electronic poker table, and managing, by the server computer, a second poker game for a second group of players on a second electronic poker table.
在本发明的第四方面,提供了用于为多个玩家提供电子扑克游戏的一种电子扑克桌。这种电子扑克桌包括桌面、打印机、多个电子玩家交互区域、以及游戏计算机。所述多个电子玩家交互区域围绕桌面的外围安置。每个电子玩家交互区域都提供与其中一个玩家交互的用户界面。游戏计算机被连接到打印机和所述多个电子玩家交互区域,以便管理电子扑克游戏,从玩家中确定赢家并将赌注总额奖励给赢家,以及监控奖励给玩家的赌注总额的数值或累积的数值,并在如果奖励给其中一个玩家的赌注总额的数值或赌注总额累积的数值超过预定的数值时,自动在打印机上打印官方报告表格。In a fourth aspect of the present invention, an electronic poker table for providing an electronic poker game to a plurality of players is provided. Such an electronic poker table includes a tabletop, a printer, multiple electronic player interaction areas, and a gaming computer. The plurality of electronic player interaction areas are disposed around a periphery of the tabletop. Each electronic player interaction area provides a user interface for interacting with one of the players. the gaming computer is connected to the printer and the plurality of electronic player interaction areas for administering the electronic poker game, determining a winner from among the players and awarding the pot to the winner, and monitoring the value or cumulative value of the pot awarded to the player, And automatically print the official report form on the printer if the value of the pot awarded to one of the players or the value of the pot accumulated exceeds a predetermined value.
在本发明的第五方面,提供了用于在电子扑克桌上提供电子扑克游戏的一种方法。该电子扑克桌包括桌面、多个电子玩家交互区域、以及游戏计算机。该桌面具有台面。该电子玩家交互区域围绕桌面的外围安置。每个电子玩家交互区域都提供与其中一个玩家交互的用户界面。该方法包括的步骤有:通过游戏计算机来管理电子扑克游戏,从玩家中确定赢家并将赌注总额奖励给赢家,以及监控奖励给玩家的赌注总额的数值或累积的数值,并在如果奖励给其中一个玩家的赌注总额的数值或赌注总额累积的数值超过预定的数值时,自动在打印机上打印官方报告表格。In a fifth aspect of the present invention, a method for providing an electronic poker game at an electronic poker table is provided. The electronic poker table includes a table top, a plurality of electronic player interaction areas, and a gaming computer. The tabletop has a countertop. The electronic player interaction area is positioned around the periphery of the tabletop. Each electronic player interaction area provides a user interface for interacting with one of the players. The method includes the steps of: administering an electronic poker game via a gaming computer, determining a winner from among the players and awarding the pot to the winner, and monitoring the value or cumulative value of the pot awarded to the player, and determining if the pot is awarded to the player. An official report form is automatically printed on the printer when the value of a player's pot or the cumulative value of the pot exceeds a predetermined value.
附图说明Description of drawings
在结合附图进行考虑时本发明的其它优点将很容易被认识,由于这些优点参照下面的具体描述可以被更好地理解。Other advantages of the present invention will be readily appreciated when considered in conjunction with the accompanying drawings, as they will be better understood with reference to the following detailed description.
图1是根据本发明的实施例用于在一个或多个电子扑克桌上提供电子扑克游戏的系统的示意图;1 is a schematic diagram of a system for providing an electronic poker game at one or more electronic poker tables in accordance with an embodiment of the present invention;
图2是根据本发明的一种实施例的图1的电子扑克桌的桌面简图;FIG. 2 is a schematic diagram of the tabletop of the electronic poker table of FIG. 1 according to one embodiment of the present invention;
图3是根据本发明的另一种实施例的图1的电子扑克桌的桌面简图;3 is a schematic diagram of the table top of the electronic poker table of FIG. 1 according to another embodiment of the present invention;
图4是根据本发明的一种实施例的图1中系统的方框图;Figure 4 is a block diagram of the system in Figure 1 according to one embodiment of the present invention;
图5是根据本发明的一种实施例的图1中系统的第二方框图,它包括电子扑克桌的元件;5 is a second block diagram of the system of FIG. 1 including elements of an electronic poker table in accordance with one embodiment of the present invention;
图6是根据本发明的一种实施例的电子扑克桌的示意图;6 is a schematic diagram of an electronic poker table according to one embodiment of the present invention;
图7是图6中电子扑克桌的顶视图;Figure 7 is a top view of the electronic poker table of Figure 6;
图8是根据本发明的一种实施例的图6中电子扑克桌的模块示意图;FIG. 8 is a block diagram of the electronic poker table in FIG. 6 according to an embodiment of the present invention;
图9表示的是根据本发明一种实施例的图1中系统的电子玩家交互区域上所显示的第一屏幕截图;Figure 9 shows a first screenshot displayed on the electronic player interaction area of the system of Figure 1 according to one embodiment of the present invention;
图10表示的是根据本发明一种实施例的图1中系统的电子玩家交互区域上所显示的第二屏幕截图;Figure 10 shows a second screenshot displayed on the electronic player interaction area of the system of Figure 1 according to one embodiment of the present invention;
图11表示的是图1的系统中嵌入便携式装置中的电子玩家交互区域;Figure 11 shows the electronic player interaction area embedded in the portable device in the system of Figure 1;
图12表示的是电子扑克牌的前侧和背侧;What Fig. 12 represented is the front side and the back side of the electronic playing card;
图13A是本发明的系统的软件组件的方框图;Figure 13A is a block diagram of the software components of the system of the present invention;
图13B是根据本发明的一种实施例用于提供电子扑克游戏的系统的简化方框图;13B is a simplified block diagram of a system for providing electronic poker games according to one embodiment of the present invention;
图14A是根据本发明的一种实施例用于在第一和第二电子扑克桌上提供电子扑克游戏的系统的方框图;14A is a block diagram of a system for providing an electronic poker game on first and second electronic poker tables according to one embodiment of the present invention;
图14B是根据本发明的一种实施例用于在多个电子扑克桌上提供电子扑克游戏的系统的方框图14B is a block diagram of a system for providing electronic poker games on a plurality of electronic poker tables according to one embodiment of the present invention
图15是根据本发明的一种实施例用于管理电子扑克游戏的一种方法的流程图。Figure 15 is a flowchart of a method for managing an electronic poker game according to an embodiment of the present invention.
具体实施方式Detailed ways
参照附图并在操作中,本发明大体上涉及用于提供、并与如电子扑克相关的电子牌游戏的系统10和方法。具体参照图1,系统10被设计位于如赌场12的游戏环境中。通常,这种游戏环境12是赌场12中的专用的或指定的区域,例如用围栏16隔开的扑克室或扑克区14。虽然以上提到的是系统10可用在其中的一种可能的实施或场所,但本发明并不局限于任何场所或实施。该系统的其它细节可见美国专利申请序号No.N/A(文件号60,667-007),N/A(文件号60,667-008),N/A(文件号60,667-009),N/A(文件号60,667-010),N/A(文件号60,667-011),N/A(文件号60,667-012),N/A(文件号60,667-013),N/A(文件号60,667-014),N/A(文件号60,667-015),N/A(文件号60,667-017),N/A(文件号60,667-018),N/A(文件号60,667-019),N/A(文件号60,667-020),N/A(文件号60,667-021),N/A(文件号60,667-022),N/A(文件号60,667-023),N/A(文件号60,667-024),N/A(文件号60,667-025),N/A(文件号60,667-026),N/A(文件号60,667-027),N/A(文件号60,667-028),N/A(文件号60,667-029),N/A(文件号60,667-030),N/A(文件号60,667-031),N/A(文件号60,667-032),因此在此引入作为参考。Referring to the drawings and in operation, the present invention generally relates to a
在所示的实施例中,系统10利用电子筹码和电子扑克牌提供两个或更多玩家参与的自动牌游戏。在本发明的一个方面,不需要人来做庄家。系统10可处理所有的庄家功能。In the illustrated embodiment, the
系统10可用来玩任何牌游戏的任何变种或版本。但是,为了说明起见,系统10将被作为适用于实现称为Texas Hold’em的扑克版本而进行说明。
在本发明的一个方面,系统10可处理将玩家分配到座位,提供电子筹码,接受赌注以及将赌注的总额分配给赢家。系统10对一副电子扑克牌进行电子洗牌,然后将电子扑克牌发给玩家并将任何公有的牌发到电子牌或扑克桌18。系统10还可处理下注、弃牌、玩家叫牌,并可基于轮到的玩家对此进行限制。In one aspect of the invention, the
在本发明的另一方面,系统10中的牌或扑克桌18联网并连接到一个或多个服务器(如下)。服务器可用来实现和便于玩家跟踪、票证进票证出(无现金)下注、将玩家分配到特定的牌桌上的座位、联赛游戏、牌桌设置(包括开启和关闭牌桌以及修改牌桌参数)、以及逐渐的累积赌注。In another aspect of the invention, the card or poker tables 18 in the
如所示的实施例,系统10包括多个电子扑克桌18。在图1所示的实施例中,系统10包括5个电子扑克桌,但本发明并不局限于特定数目的电子扑克桌。As in the illustrated embodiment, the
分别根据本发明的第一和第二实施例,扑克桌18的桌面20的一种简单而典型的布局如图2和3所示。A simple but typical layout of the
图2所示的桌面20的顶视图中,桌面20包括台面22和多个电子玩家交互区域24。在所示的实施例中,扑克桌18最多能够同时坐下10个玩家,因此包括10个电子玩家交互区域24A-24J。In the top view of
图3所示的桌面20的顶视图中(其中同样的元件所标的附图标记),桌面20包括台面22和多个电子玩家交互区域(EPIAs)24。在所示的实施例中,扑克桌18最多能够同时坐下10个玩家,因此包括10个电子玩家交互区域24。桌面10还包括中央或公共显示区域(CDA)26。In the top view of the
在一种实施例中,各个电子扑克交互区域24被用来将游戏信息直接传递到分配至特定的电子玩家交互区域24A-24J的玩家,并用来实现玩家用户界面(如下)以完成来自玩家的交互或输入。中央或公共显示区域26用来为所有的玩家显示信息。In one embodiment, each electronic
例如在一种实施例中,系统10用来玩称作Texas Hold’em的扑克版本。在Texas Hold’em中,每个玩家发一定数目的扑克牌,例如2张牌,牌面朝下。这称为玩家的底牌28。例如3或5张等一定数目的扑克牌牌面朝上发放并在公共显示区域26中显示。这些称为公共牌30。这样,玩家手中的牌就包括玩家的底牌28和公共牌30。在剩余玩家的每局结束时,手中的牌获得最高牌组的玩家就是该轮或该局扑克的赢家。For example, in one embodiment, the
在本发明的一个方面,底牌28在各个电子玩家交互区域24上牌面朝下显示,公共牌在中央显示区域26中显示。底牌28以第一预定比例显示,公共牌30以第二预定比例显示。第一和第二预定比例可表示为标准尺寸的扑克牌或预定的默认尺寸。在一种实施例中,第一和第二比例相同。在另一种实施例中,第一和第二比例不同。例如,第一和第二比例可定义为公共牌30的显示大于底牌28。In one aspect of the invention, the
参照图6、7和8,在一种实施例中,电子玩家交互区域24使用单独的显示装置实现,如触摸屏显示器32。每个显示器32可嵌入在可移动模块34中。Referring to FIGS. 6 , 7 and 8 , in one embodiment, the electronic
模块34可合并全功能计算机。该计算机包括能够运行如Windows XP或Windows CE等操作系统的处理器,该操作系统可从华盛顿雷德蒙市的微软公司获得。在一种实施例中,模块34包括用于读取玩家ID卡(未显示)的读卡机。
在所示的实施例中,模块34被安装到桌面20,这样触摸屏32就与桌面20平行。但是,触摸屏32可以相对于桌面20以一定的角度安装。可选地,模块34可被调整以提供触摸屏32的可调视角。In the illustrated embodiment,
在一种实施例中,中央显示区域26在单独的显示器中实现,如LCD或等离子体监视器或类似的装置。In one embodiment, the
桌面剩余的部分可用如毡制品等材料覆盖,或更明确地说是绿色、蓝色或红色的毡制品。标志图、游戏信息或其它信息可印制在该材料上。The rest of the tabletop can be covered with a material such as felt, or more specifically green, blue or red felt. Logo graphics, game information or other information may be printed on this material.
在一种可选的实施例中,电子玩家交互区域24和中央显示区域26可在单个显示器上实现,其中该显示器覆盖了大部分桌面。电子玩家交互区域24和中央显示区域26可用虚拟边界与桌面20的其它部分分开。电子玩家交互区域24和中央显示器区域26周围的显示器区域可用来模拟标准扑克着的桌面,例如绿色毡制品等的材料图像可被显示。另外,标志图、游戏信息、其它信息、广告、通告、图像、视频或其它信息可被显示、旋转、循环,或者在桌面20和/或电子玩家交互区域24上显示有限的一段时间。In an alternative embodiment, electronic
如下面所讨论的,系统10和扑克桌18虽然是电子的,但被设计以传递和保存具有非电子式扑克桌的标准扑克室的全部感觉和环境。每个电子扑克桌18都围绕有许多扑克椅40。扑克椅40的数目等于电子扑克桌18上的电子玩家交互区域24的数目。As discussed below, the
具体参照图6和7,在所示的实施例中,扑克桌18具有椭圆形状并可坐下最大数目的玩家。例如,扑克桌18制作的尺寸可容纳最大7、8、9、10或11个玩家,但本发明并不局限于任何特定尺寸的扑克桌。如上所述,在电子玩家交互区域24和中央或公共显示区域26之间,该桌面可覆盖如绿色毡制品材料或其模拟材料,如果该材料被提供的话。扑克桌包括连有一个或多个桌腿44的一个或多个基座42。桌腿44支撑该桌面。围栏或保险杠46环绕在桌面20的外部圆周。Referring specifically to Figures 6 and 7, in the illustrated embodiment, the poker table 18 has an oval shape and can seat a maximum number of players. For example, poker table 18 may be sized to accommodate a maximum of 7, 8, 9, 10 or 11 players, although the invention is not limited to any particular size poker table. As noted above, between the electronic
具体参照图4和5,如上所述的,系统10可包括一个或多个电子扑克桌18。在本发明的一个方面,扑克桌18使用例如以太网48联网在一起。一个或多个服务器50可用来提供系统10的功能。例如,服务器50可用来实现多种功能,包括但并不局限于:Referring specifically to FIGS. 4 and 5, the
-在游戏中开始和停止牌桌18,- start and stop table 18 during the game,
-数据和玩家跟踪,- data and player tracking,
-无现金下注,- cashless betting,
-定义和修改牌桌参数,包括开启和关闭牌桌18,设置在牌桌18上进行的扑克游戏,设置赌注参数,等等,- define and modify table parameters, including opening and closing the table 18, setting the poker games played on the table 18, setting wagering parameters, etc.,
-定义和管理累积赌注,包括场所手续费,即抽成,- define and manage jackpots, including house fees, i.e. rake,
-定义和管理逐渐的累积赌注,- define and manage progressive jackpots,
-建立和管理玩家队列并将玩家从队列分配到的座位和/或特定的牌桌,以及- establish and manage player queues and assign players from queues to seats and/or specific tables, and
-建立和管理联赛游戏,包括分配玩家座位、折叠牌桌等。- Set up and manage league games, including assigning player seats, folding tables, and more.
具体参照图5,在一种实施例中每个牌桌18都包括在基于计算机的模块34中实现的10个电子玩家交互区域24。每个模块34均通过网络48连接到服务器50。如图所示,如运行在Windows XP上的个人电脑的另一台计算机52也可以通过网络48连接到服务器50。PC 52的基本功能是控制和驱动中央显示区域26。Referring specifically to FIG. 5 , in one embodiment each poker table 18 includes ten electronic
在一种实施例中,服务器50在每个牌桌18上运行扑克游戏。模块34的基本功能是运行电子玩家交互区域24以便显示和运行用户界面。In one embodiment, the
在另一种实施例中,扑克游戏或扑克游戏的一部分可由模块34和/或计算机52来执行或运行。In another embodiment, a poker game or portion of a poker game may be performed or run by the
在本发明的另一方面,系统10将实现基于现金入/现金出系统的用户帐户。该系统10将为每个玩家创建用户帐户。一旦为玩家建立帐户,该玩家将被发给具有相关的个人识别号或PIN的游戏卡。一旦玩家被发放了游戏卡,他们的帐户将被存入资金。该游戏卡用来识别牌桌18上的玩家。玩家可以通过将现金带到钱柜从而为帐户存款,现金被接受并记入玩家的帐户。打印的收据送给玩家并被赌场12保存。为了将电子筹码带到牌桌18,玩家在座位上坐下,刷上他们的游戏卡并输入其PIN。系统10将报告玩家他们的帐户余额并允许他们将所有或部分帐户余额转换为电子筹码带入游戏。In another aspect of the invention, the
具体参照图13A,从软件观点看,该系统10可使用6个程序组实现:游戏引擎82,牌桌服务器84,牌桌客户机86,玩家客户机88,牌桌管理器90以及钱柜管理器92。牌桌服务器84实现网络通信、控制、鉴定以及牌桌间功能(座位预留、多桌联赛)。游戏引擎82管理电子扑克游戏并负责所有的游戏功能,例如电子扑克牌牌副的重新生成、发牌、下注、确定赢家以及判发全部赌注。牌桌客户端86是中央显示区域26的图形式控制。玩家客户端90为电子玩家交互区域24实现用户界面,并实现用于捕获玩家输入和从玩家输入端到牌桌客户端服务器的通信的逻辑。牌桌管理器88包含用于设置用户、网络和游戏参数的用户界面,用于开始、暂停以及停止游戏的用户界面,以及用于监控游戏动作并响应系统或用户产生的报警的界面。钱柜管理器92提供创建并为用户帐户存款的能力以及创建游戏卡的能力。Referring specifically to FIG. 13A, from a software point of view, the
具体参照图9和10,每个电子玩家交互区域24均实现用户界面54。用户界面54可在桌面20上(如上)或在模块34中实现。在另一种实施例中,用户界面54可在如个人数字助理(PDA)的手持装置58上实现。Referring specifically to FIGS. 9 and 10 , each electronic
该用户界面54实际上可以是图形形式的(如图9和10所示),或者可以采取如简单文本格式的其它形式。在一种实施例中,电子玩家交互区域24为玩家提供在几个用户界面54之间进行选择的选择权,如电子扑克桌56的图形表示或文本界面。The
回到图9和10,在一种实施例中,用户界面54包括扑克桌56的图形表示。扑克游戏中的每个玩家都可用用户图形或图标62表示,该图形或图表可列出他们的姓名以及他们的筹码总额。当前牌局总的赌注可在扑克桌56的中央用成堆的筹码64和/或表示当前全部赌注的数字66来表示。每个玩家对全部赌注的贡献可用成堆的筹码68和/或临近他们的用户图形62的数字70来表示。Returning to FIGS. 9 and 10 , in one embodiment, the
用户界面54还可包括一系列玩家选择按钮72以及一系列游戏按钮74。例如,玩家选择按钮72可包括参加按钮72A,离开牌桌按钮72B,以及选择按钮72C。一般来说,在任何时间只能激活参加按钮72A和离开牌桌按钮72B中的一个。选择按钮72C允许玩家访问选择菜单或屏幕(未显示),该菜单或屏幕允许玩家修改用户界面54的一定的参数,例如用于在不同格式的用户界面54之间进行选择。这一系列的游戏按钮74允许玩家在游戏进行期间将他们的游戏行为决策用信号通知系统10。游戏按钮74可包括弃牌按钮74A、叫牌按钮74B和加赌注按钮74C。这些通常仅在游戏中轮到该玩家时被激活。在一种实施例中,按钮72在触摸屏显示装置32上实现。在一种可选的实施例中,按钮72嵌入电子机械开关或按钮(未显示)。The
在一种实施例中,用户界面54还可包括公共牌30。可在用户界面上显示的其它信息包括但并不局限于所轮到的玩家的指示器,每个玩家的总的筹码,其他玩家的牌面朝上的牌,和/或如广告等发送给玩家的消息。In one embodiment, the
在本发明的另一方面,用户界面54包括一个或多个电子扑克牌76(见图12)的图形表示。每张电子扑克牌76具有前侧76A和背侧76B。每张牌的背侧76B具有相同的图样或图像,这样在观看背侧76B时就无法辨别电子扑克牌76。电子扑克牌76通常是一组或一副标准的扑克牌。牌副可以是标准的一副52张牌,每张牌都具有数值。该数值为两种成分:第一成分为经由ACE的2选1,第二成分为4套(红心、方块、梅花、黑桃)中的一套。每张牌的数值在每张扑克牌76的前侧76A上显示。In another aspect of the invention, the
扑克牌的背侧76B上显示的图像可以是标志图、任意图像(从一组预定的图像中选取),或者可以是面向玩家的广告。该图像可包括视频。在一种实施例中,扑克牌的背侧76B上显示的图像可在一组预定图像上从头至尾地循环。该图像可由可能是玩家或赌场雇员的用户选择。The image displayed on the
在一种实施例中,电子扑克牌或电子牌76是电子扑克游戏中玩家的底牌。但是,该电子扑克牌76可以用在任何类型的电子牌游戏中,其中希望能可控地显示/隐藏玩家的牌。因此,虽然本发明下面可以在电子扑克游戏的背景下进行描述(更具体而言,关于Hold’em风格扑克游戏中玩家的底牌),但是本发明并不局限于这种牌类游戏。In one embodiment, the electronic playing cards or
在使用物理牌的扑克牌游戏中,其中玩家的牌“牌面朝下”发放,并不展现给其它玩家,玩家可以看他们自己的牌,而努力以数种方法保持其他玩家不知道这些牌。例如,玩家可以举起牌使其靠近他们的身体,将它们展开,并用手遮蔽,这样仅该玩家可以看到他们牌的前侧。或者玩家可以使牌牌面朝下放在牌桌上,抬起一侧或一角仅展现前侧的至少一部分,同时用他们的手遮蔽着这些牌。In poker games using physical cards, where a player's cards are dealt "face down" and not revealed to other players, players can look at their own cards in an effort to keep other players from knowing about them in several ways . For example, a player can hold the cards close to their body, spread them out, and cover them with their hands so only that player can see the front side of their cards. Or players can place the cards face down on the table, lifting one side or corner to reveal only at least a portion of the front side, while covering the cards with their hands.
可以是模块34、个人电脑52、手持装置58、服务器50或它们的组合的控制器用于控制用户界面54,即控制在电子玩家交互区域24上显示的用户界面54的信息组件,检测与触摸屏显示装置32(当被使用时)的接触然后将这些接触解释为触发或触摸事件(如下)。如下面所讨论的,控制器24、52、58、50可控制该玩家的底牌电子扑克牌的显示或隐藏(隐蔽),这样玩家就可以可控地显示和查看牌,同时保持这些牌不被其他玩家看到。就像玩家是在玩物理扑克牌一样,玩家这样就具有在展示牌之前用一只手或双手来遮蔽他们的牌的机会。The controller, which may be a
用于可控地显示/隐藏玩家的底牌扑克牌的一种系统和方法在2004年9月13日提交的美国专利申请序号No.10/939,772中被公布,因此在此引入作为参考。A system and method for controllably showing/hiding a player's hole card is disclosed in US Patent Application Serial No. 10/939,772, filed September 13, 2004, which is hereby incorporated by reference.
在本发明的一个方面,每个电子玩家交互区域24均分配给玩家。一旦玩家被分配到牌桌18上特定的座位,则相关的EPIA 24就可被设置为非激活或锁定,且可指示被分配的玩家的姓名。一旦EPIA 24被锁定,被分配的玩家就必须登录到EPIA 24(如下)。In one aspect of the invention, each electronic
一旦玩家登录,则EPIA 24就激活且用户界面54被显示。而且,由于EPIA 24是激活的,那么玩家可进入或参加在牌桌12上进行的游戏,或通过开动选择按钮72C来调整/修改任何可用的选项。Once the player logs in, the
在上面讨论的一种实施例中,EPIA 24可使用单独的或模块化的计算机34来实现。在一种实施例中,模块计算机34包括可以为触摸屏显示器32的显示器32。该触摸屏显示器32显示与游戏进行有关的信息(文本和/或图形),并在EPIA 24上实现按钮或可选区域以用于用户输入。In one embodiment discussed above,
玩家可通过EPIA 24登录到系统10或牌桌18。在一种实施例中,玩家可使用玩家跟踪卡登录到系统10。EPIA玩家通过读卡器36插入或刷上他们的玩家跟踪卡。EPIA 24还可要求将PIN输入到附加的键盘或在触摸屏显示装置32上实现的键盘。可选地或另外地,玩家可使用如指纹等的生物计量参数来登录,这些参数由传感器和RFID卡或芯片来感知。Players may log into the
在本发明的一个方面,EPIA 24包括用来产生分配到EPIA 24的玩家能听到的声音的声音产生装置。声音产生装置可实现为听筒或耳机,或一个或多个扬声器。产生的声音可分类为系统声音和玩家声音。系统声音包括打算用于或适合被每人玩家听到的声音,包括其他的玩家和非参与者。玩家声音包括但并不仅仅必须打算被玩家听到的声音。例如,系统声音可包括模仿洗牌、发牌、赌注扔入筹码的声音,或者赢得累积赌注的声音。玩家声音可包括轮到某玩家、或者游戏是否同步的提醒或指示,剩余时间或时间结束的指示。玩家的专用声音是仅能够或仅应该被该玩家听到的声音,可指示能听到的信号,这些信号指示玩家的底牌或玩家的最高牌组,或与该玩家的牌组相关的赢利手续费。In one aspect of the invention, the
在本发明的另一方面,可通过触摸屏显示装置32实现EPIA 24。装置32可与计算机集成在模块中。可选地,触摸屏装置32可以是由牌桌18上单独的一个或多个计算机52或者服务器50控制的单独的装置。In another aspect of the invention, the
在许多游戏环境12中,如赌场中的扑克室,每次赌注总额的一部分或一定百分比付给了场所以用于运营该扑克室。这部分赌注被称为抽成。在一种实施例中,抽成的数目对应于每个EPIA 24上显示的当前的赌注总额。该抽成可显示为美元数,且可包括电子筹码的图形表示。In
在本发明的一个方面,系统10同时利用电子筹码和电子扑克牌。在一种实施例中,EPIA 24可包括牌桌上的每个玩家剩余的筹码和/或指示这些筹码的美元数目的图形表示。另外,EPIA 24可包括当前赌注总额的筹码和/或指示这些筹码的美元数目的图形表示。赌注总额可显示在扑克桌的图形表示的中心。In one aspect of the invention,
在一种实施例中,每个EPIA 24还可包括扑克桌的图形表示的中心的公共牌的图形表示。其他玩家的牌的图形表示也被显示出来(在当前牌局期间牌面朝下,当前牌局结束时牌面朝上)。In one embodiment, each
如以上所讨论的,系统10可要求玩家登录到开启的或者已经分配给玩家的EPIA 24。该登录可由多种方法完成(如上)。但是,一旦玩家的身份证实,该玩家可访问用户帐户,使用帐户余额购买筹码。另外,与牌桌上玩家的行为相关的信息可被跟踪并记录到用户帐户。As discussed above, the
EPIA 24可配备听筒或耳机以便为玩家提供声音(如上)或其它信号。The
在本发明的一个方面,EPIA 24提供的声音(如上)使用模拟的声音提供。In one aspect of the invention, the sounds provided by EPIA 24 (above) are provided using analog sounds.
在本发明的一个方面,系统可使用如票证进票证出或(TITO)的无现金系统(如下)。In one aspect of the invention, the system may use a cashless system such as Ticket In Ticket Out or (TITO) (below).
在一种实施例中,系统10可要求每个玩家都具有用户帐户。该用户帐户具有的相关的余额包含美元数目,该数目是基于玩家存入的货币和/或他们已经通过扑克或其它游戏聚集的任何赢利。一旦用户被EPIA 24证实,则玩家就可下载一定的美元数并购买筹码进行游戏。In one embodiment,
可选地,票证(例如条形码)、磁卡、RFID卡或其它的一些介质(总称为TICKET)可插入EPIA 24、牌桌18或亭子。该TICKET具有的相关数值可以印制和/或编码在上面,或者与系统10中的TICKET相关联。Alternatively, a ticket (eg barcode), magnetic card, RFID card or some other medium (collectively TICKET) can be inserted into the
另外,一旦玩家决定离开牌桌18,他们所具有的任何剩余的筹码可立刻转换为美元并存储在他们的用户帐户和/或可产生新的票证。Additionally, once a player decides to leave the poker table 18, any remaining chips they have can be immediately converted to dollars and stored in their user account and/or new tickets can be generated.
在本发明的另一方面,每个EPIA 24均可提供轮到谁动作的指示。如果轮到与EPIA 24相关的玩家,那么EPIA 24可提供合适的信号,如紧挨他们的姓名或者在EPIA 24上的任何位置的图标,如信号音或乐声等的声音,和/或语音消息。如果轮到的另一玩家,则EPIA 24可用图标和/或例如紧挨他的姓名的闪动的文本来指示轮到哪位玩家。In another aspect of the invention, each
如上面所讨论的,EPIA 24包括一组玩家选项按钮72,该按钮允许玩家采取合适的动作,如在轮到该玩家时下注、弃牌或叫牌。在一种实施例中,EPIA 24在给定正进行的游戏的规则的情况下,在当前轮次中仅激活那些适当的按钮72。例如,如果对特定游戏已经进行了最大数目的加注,那么下注或加注按钮将不被激活。另外,所有的按钮72在没轮到该玩家时都不被激活。As discussed above, the
如上面所讨论的,每个座位或EPIA 24都分配给特定的玩家。玩家可通过使用排队系统被分配到座位从而退出电子候选人名单,或者可以被赌场的雇员使用系统10进行分配。但是,在特定的情况下,玩家可能希望改变座位或转移到另一牌桌。例如,如果另外的一个或多个玩家已经离开,该牌桌具有较少的玩家,该玩家不想在该牌桌上与这么少的玩家玩牌,那么该玩家可以通过EPIA 24要求另一个座位分配。As discussed above, each seat or
本发明包括用于显示和/或隐藏玩家的底牌(如上)的方法。另外或单独地,EPIA 24可适用于提供基于玩家当前牌组和公共牌的赢利手续费的指示。赢利手续费可以文本方式显示为例如55%,和/或以图形方式显示为例如圆饼形图或柱状图。赢利手续费可被触发并使用与底牌相关的相同的触发事件进行显示。可选地,如EPIA 24上其它位置的触摸事件的单独的触发事件可用来显示赢利手续费。The present invention includes methods for displaying and/or hiding a player's hole cards (as above). Additionally or separately, the
本发明包括用于显示和/或隐藏玩家的底牌(如上)的方法。另外或单独地,EPIA 24可适用于基于玩家的当前牌组和公共牌的玩家当前最高牌组的指示。该最高牌组可以文本方式显示为例如双对子,和/或以图形方式显示为获得最高牌组的5张牌的图像。该最高牌组可被触发并使用与底牌相关的相同的触发事件进行显示。可选地,如EPIA 24上其它位置的触摸事件的单独的触发事件可用来显示最高牌组。The present invention includes methods for displaying and/or hiding a player's hole cards (as above). Additionally or separately,
如上面所讨论的,扑克桌18可包括一个或多个EPIA 24。例如,每张扑克桌可具有11个座位并可容纳直至11个玩家。每个EPIA 24可具有一个或多个IV中所描述的属性。As discussed above, the poker table 18 may include one or more EPIAs 24. For example, each poker table may have 11 seats and accommodate up to 11 players. Each
在以上所讨论的一种实施例中,EPIA可使用单独的或模块化的计算机34来实现。在一种实施例中,模块计算机34包括可以是触摸屏显示器32的显示器32。该触摸屏显示器32显示与游戏进行有关的信息(文本和/或图形),并在EPIA 24上实现按钮或可选区域以用于用户输入。In one embodiment discussed above, the EPIA can be implemented using a single or
在本发明的一个方面,牌桌18包括用来产生玩家能听到的声音的牌桌声音产生装置。牌桌声音产生装置可在安装到或与牌桌18集成的一个或多个扬声器上实现。可选地,牌桌声音产生装置可包括紧挨或与每个EPIA 24集成的一个或多个扬声器。一般来说,该声音产生装置播放适合让每个玩家听到的系统声音或玩家声音。In one aspect of the invention, the poker table 18 includes a poker table sound generating device for producing sounds audible to players. The table sound generating means may be implemented on one or more speakers mounted to or integrated with the table 18. Optionally, the poker table sound generating means may include one or more speakers next to or integrated with each
例如,系统声音可模仿洗牌、发牌、赌注扔入筹码的声音,或者赢得累积赌注的声音。玩家声音可包括轮到某玩家、或者游戏是否同步的提醒或指示,剩余时间或时间结束的指示。一般来说,玩家专用的声音不通过玩家声音产生装置进行播放。For example, system sounds may mimic the sounds of cards being shuffled, cards dealt, bets thrown in, or jackpots won. Player sounds may include reminders or indications that it is a player's turn, or whether the game is in sync, time remaining or time is up. Generally, player-specific sounds are not played through the player sound generating device.
如LCD或等离子体等通常的显示器采用矩形形状。如图6和7所示,其覆盖图可以与桌面20集成并可包含切边。该覆盖图覆盖了显示器的外围边缘。仅在切边内侧的显示器部分可被看到。在所示的实施例中,该切边可具有类似于牌桌形状的如椭圆形状。Common displays such as LCDs or plasmas take a rectangular shape. As shown in Figures 6 and 7, its overlay can be integrated with the
如上面所讨论的,抽成被定义为每次赌注总额的一部分或百分比以转到该场所用于运营扑克游戏。这部分赌注称为抽成。在一种实施例中,对应于当前赌注总额的抽成的数目显示在中央显示区域26上。抽成可显示为美元数,可包括电子筹码的图形表示。As discussed above, rake is defined as a portion or percentage of the total wager that goes to the venue for operating the poker game. This part of the bet is called the rake. In one embodiment, the number of rakes corresponding to the current pot is displayed on the
在本发明另一方面,中央显示区域26可提供轮到哪位玩家采取动作的提示。在一种实施里中,中央显示区域26可提供如图标等的适当的信号,例如箭头或其它符号,如信号音或乐声等的声音,和/或语音消息。玩家轮次的指示可添加到EPIA 24上的指示上。In another aspect of the invention, the
在扑克牌局期间,即使在有人力庄家的标准扑克桌上,仍然指定一个玩家为“庄家”,以便于扑克牌的发牌顺序以及下赌注的顺序。在本发明的一个方面,中央显示区域26可提供哪位玩家被指定为当前牌局的“庄家”的指示。在一种实施例中,中央显示区域26可提供如图标等的适当的信号,例如箭头或其它符号。玩家轮次的这种指示可添加到EPIA 24的指示中。During a poker hand, even at a standard poker table with a human dealer, one player is designated as the "dealer" to facilitate the order in which the cards are dealt and the order in which bets are placed. In one aspect of the invention, the
如上面所讨论的,底牌28在相应的电子玩家交互区域24上牌面朝下显示,公共牌在中央显示区域26上显示。在一个方面,公共牌30以比底牌28更大的尺寸显示。As discussed above,
在本发明的一个方面,牌桌18为玩家提供如Texas Hold’em的扑克游戏。在一种实施例中,提供的扑克游戏是定时游戏,即玩家在预定的一段时间内完成每次轮次。例如,玩家有1分钟的周期来完成每次轮次。可选地,时间周期可以变化,例如基于第一轮次完成的周期为1分钟,而第二轮次可具有更短或更长的完成周期。可选地,每个玩家都可具有时间储蓄。用来完成每次轮次的时间可以从他们的时间储蓄中扣除。In one aspect of the invention, the poker table 18 offers players a poker game such as Texas Hold'em. In one embodiment, the poker game provided is a timed game, ie players complete each round within a predetermined period of time. For example, a player has a 1 minute period to complete each turn. Alternatively, the time period may vary, for example based on a first round completion period of 1 minute, while a second round may have a shorter or longer completion period. Optionally, each player may have time savings. The time spent completing each round can be deducted from their time savings.
在本发明的另一方面,中央显示器38可用来显示广告消息。广告信息可来自赌场或第三方团体,可包括图形、图像、动画、视频和/或音频。广告可出现在中央显示器38的特定位置,可以随时间变化,即在一组广告消息上循环。In another aspect of the invention, the central display 38 may be used to display advertising messages. Advertising information may come from the casino or third party parties and may include graphics, images, animations, video and/or audio. Advertisements may appear at specific locations on the central display 38 and may vary over time, ie, cycle through a set of advertisement messages.
具体参照图13B,在一种实施例中,游戏引擎82在游戏计算机94上实现或运行。如果电子扑克桌18是孤立的牌桌,那么电子扑克桌18可包括自己的游戏计算机94。可选地,游戏计算机94可以是连网到多个电子扑克桌18的服务器50。Referring specifically to FIG. 13B , in one embodiment, the
在一种实施例中,游戏引擎82包括任意数目的生成程序或RNG(未显示)。在电子扑克游戏的每次牌局开始时,RNG用来洗一副52张电子牌并确定该副牌的顺序。其中一个玩家被指定为庄家。In one embodiment,
如果扑克桌18上进行的是Texas Hold’em,则庄家左边的玩家(通常由庄家按钮指定)称为“小盲注”,小盲注左边的玩家称为“大盲注”。在牌局开始时,称为大盲注的玩家必须过帐预定的数目到赌注总额,例如1美元、5美元或10美元。这个数目也称为大盲注。在此之前,称为小盲注的玩家也必须过帐预定的数目到赌注总额,通常为大盲注的1/2。该数目还被称为小盲注。通常,游戏引擎82会自动将大盲注和小盲注从相应玩家的一堆筹码中扣除并将其添加到赌注总额。If Texas Hold'em is being played at a poker table 18, the player to the left of the dealer (usually designated by the dealer button) is called the "Small Blind" and the player to the left of the Small Blind is called the "Big Blind". At the start of a hand, a player called the big blind must post a predetermined amount to the pot, such as $1, $5 or $10. This amount is also known as the big blind. Prior to this, the player known as the small blind must also post a predetermined amount to the total bet, usually 1/2 of the big blind. This number is also known as the small blind. Typically, the
在盲注已经过帐后,游戏引擎82将发出两张牌,即两个玩家的底牌,牌面朝下发给每个玩家。这些牌在每个玩家的电子玩家交互区域24上牌面朝下显示。如上所述,每个玩家都可以可控地查看他们的底牌。After the blinds have been posted, the
在底牌发放之后,游戏引擎82管理赌局。第一赌局回合由大盲注左边的玩家开始。一般来说,每个玩家都被给予采用游戏按钮74形式的一组适当的选择。在一种实施例中,游戏按钮74仅在轮到玩家期间被显示。而且根据正进行的扑克游戏的规则,仅显示适当的游戏按钮74。After the hole cards are dealt, the
在第一赌局回合之后,三张公共牌,即“翻牌”由游戏引擎82牌面朝上发放并显示。在一种实施例中,公共牌如图所示地显示在每个电子玩家交互区域24上,如图所示。如果使用了中央显示区域26,那么公共牌可选地或附加地可在该区域上显示。After the first betting round, three community cards, the "Flop Cards", are dealt face up by the
紧随的是第二赌局回合。在第二赌局回合之后,第四张公共牌,即“翻牌”由游戏引擎82发放,紧接着是第三赌局回合。This is followed by the second betting round. After the second round of gambling, a fourth community card, the "Flop Card," is dealt by the
在第三赌局回合后,第五张和最后一张公共牌,即“河底”被牌面朝上发放。紧接着是第四和最终赌局回合。如果在最终赌局回合后还剩多个玩家,则具有最高牌组的玩家被确定为该牌局的赢家。After the third betting round, the fifth and final community card, the "River Bottom", is dealt face up. This is followed by the fourth and final betting round. If more than one player remains after the final betting round, the player with the highest hand is determined to be the winner of the hand.
如果在第一直至第三赌局回合的任何一次之后,仅剩下一个玩家,则剩下的玩家就自动确定为赢家。由于已经发放了一个或多个公共牌,则每个电子玩家交互区域24上的兔子按钮72D就如上所述地被激活或显示。If after any of the first through third betting rounds, only one player remains, the remaining player is automatically determined to be the winner. Since one or more community cards have been dealt, the rabbit button 72D on each electronic
在本发明的一个方面,系统10中的多个扑克桌18连网并连接到一个或多个服务器50。服务器50可用来实现和促进玩家跟踪、票证进票证出(无现金)下注、将玩家分配到特定的牌桌上的座位、联赛游戏、牌桌设置(包括开启和关闭牌桌以及修改牌桌参数)、以及逐渐的累积赌注。每个牌桌18可具有一个或多个EPIA 24。扑克桌18和EPIA可具有下面描述的一种或多种属性。In one aspect of the invention, the plurality of poker tables 18 in the
另外,其它装置可连接到服务器50以提供附加的属性和/功能。例如可提供排队系统(如下)。该系统可使用单独的能实现该功能的计算机来实现。该单独的计算机还可实现系统其它的属性或功能。但是应当注意,在一些系统中,这些附加的属性和功能至少部分地可由服务器50提供。Additionally, other devices may be connected to
在本发明的一个方面,服务器50运行该游戏。换句话说,服务器50以电子方式对扑克牌进行洗牌、发牌、控制玩家的轮次、接收玩家的输入并相应地动作、跟踪、管理、判发全部赌注、跟踪抽成等。游戏数据存储在数据库中。每个输入、下注、游戏等都存储在该数据库中。In one aspect of the invention,
在本发明的一个方面,提供了将玩家分配到扑克桌18的座位的排队系统。如果没有可用的座位,该排队系统还可实现电子候选人名单。在一种实施例中,如个人电脑、笔记本、或平板计算机、手持计算机或PDA的一种或多种装置可被赌场的一个或多个雇员访问。该装置允许雇员输入客户的姓名或玩家ID或刷上玩家的ID卡。如果在牌桌18上有可用的座位,则该玩家可分配到该座位。In one aspect of the present invention, a queuing system for assigning players to seats at a poker table 18 is provided. The queuing system also enables electronic candidate lists if no seats are available. In one embodiment, one or more devices, such as a personal computer, notebook, or tablet computer, handheld computer, or PDA, may be accessed by one or more employees of the casino. The device allows employees to enter a customer's name or player ID or swipe a player's ID card. If there is an available seat at the table 18, the player may be assigned that seat.
如果有多个座位可用,则在一种实施例中,雇员可选择其中的一个座位(需要或不需玩家的输入)。可选地,该装置可使用预定的一组规则来选择座位。If multiple seats are available, in one embodiment, the employee may select one of the seats (with or without player input). Alternatively, the device may use a predetermined set of rules to select seats.
如果没有可用的座位,就将玩家放入队列直至座位开启。在一种实施例中,将玩家从队列中取出并基于先来先服务来分配座位。但是,系统10可允许赌场执行特殊的规则以绕过队列或名单。例如,赌场在特定的条件下可对玩家出示凭证以将其放在队列的顶部,如在联赛中获胜。If no seats are available, put the player in the queue until a seat opens. In one embodiment, players are taken from the queue and assigned seats on a first come, first serve basis. However,
在本发明的一个方面,服务器50提供的界面允许如赌场中授权的或指定的雇员来设置新的牌桌18或修改已有牌桌18的参数。该界面可在服务器50上或联网到该服务器50的其它装置上实现。In one aspect of the invention, the
该界面可提供以下属性中的一种或多种属性:开启/关闭牌桌的能力,以及改变游戏参数的能力,如所允许的赌注、正进行的游戏、抽成等等。The interface may provide one or more of the following attributes: the ability to turn the table on/off, and the ability to change game parameters, such as allowed bets, games in progress, rake, and the like.
在本发明的一个方面,如以所述,系统10跟踪数据库中的每次交易、赌注、发出的牌。系统10还跟踪每个牌桌18上正在游戏的玩家。该信息存储在数据库中,进行归纳,可以以许多种形式的报告格式出现。与玩家、游戏和每次牌局如何进行等相关的任何信息都被跟踪。这些有用的数据也可被分析以便于确定牌桌上的扑克牌组(每小时)或所有游戏的频率,其中的作弊的特殊的一个或多个玩家,以及以便于探测例如玩家之间的串通舞弊。In one aspect of the invention, the
如上面所讨论的,在一种实施例中,每个玩家都必须属于一个玩家俱乐部,且具有分配的玩家ID卡以登录到EPIA 24从而在牌桌18上玩扑克。每个玩家在玩家跟踪俱乐部具有帐户。跟踪俱乐部中玩家的帐户跟踪玩家可用于玩扑克游戏的现金或资金数目。玩家的帐户还跟踪玩家在扑克桌28上的比赛,包括下注的数目和赢得的数目。As discussed above, in one embodiment, each player must belong to a player's club and have an assigned player ID card to log into the
系统10允许在多次牌局和/或多个牌桌上产生和赢得的累积赌注,即逐渐的累积赌注。逐渐的累积赌注可基于下注数目和/或在所包括的牌桌上的获胜而增加。逐渐的累积赌注可继续增加直至在预定条件下获胜。可选地,它可以仅对预定的时限而激活。赢得累积赌注的获胜条件可以是在时限结束之前一个或多个玩家获胜。
系统10允许以多种方法为逐渐的累积赌注注入资金。其中为逐渐的累积赌注注入资金的方法可以是通过服务器50或其它装置上的计算机程序应用来注入资金。例如,可通过从每次赌注总额、每隔一次赌注总额、或者每第n次赌注总额中抽取设定的手续费为逐渐的累积赌注注入资金。
逐渐的累积赌注的数目可显示在中央显示器38和/或远端显示器上。Progressive jackpot numbers may be displayed on the central display 38 and/or the remote displays.
逐渐的累积赌注在特定定义的条件下和/或对于特定的事件,即买卖事件可以随意启动。逐渐的累积赌注可以是单次牌局(跨多次牌局),在一个牌桌上的一定数目的牌局或跨多次牌局,针对预定的时限等等。Gradual jackpots can be initiated at will under certain defined conditions and/or for certain events, ie buying and selling events. The progressive jackpot can be a single hand (across multiple hands), a certain number of hands at a table or across multiple hands, for a predetermined time limit, and the like.
在本发明的另一方面,在玩家赢得累积赌注或玩家退出或赢家超过了预定数目之后,或者在任何其它合适的时机,一份或多份官方报告表格可展现在玩家的EPIA 24上。该表格可接受玩家的电子签名(如果允许)或者可将要求通知给玩家然后指引他们到可以填表的位置。该装置可以是个人电脑、笔记本、平板计算机、手持计算机、PDA或其它合适的装置。In another aspect of the invention, one or more official reporting forms may be presented on the player's
在本发明的一个方面,可指派赌场的一个或多个雇员来管理多个牌桌。其中的一个雇员可管理排队系统(在配备了排队系统的赌场)。联网到服务器的装置可被配备以便为这些雇员提供多种功能。该装置提供仪表板应用程序以允许雇员管理牌桌18的多个方面。In one aspect of the invention, one or more employees of the casino may be assigned to manage multiple tables. One of the employees may manage the queuing system (in casinos equipped with queuing systems). Devices networked to the server can be equipped to provide a variety of functions to these employees. The device provides a dashboard application to allow employees to manage various aspects of the poker table 18 .
在本发明的一个方面,雇员可以查看与当前牌桌状态相关的多种数据,包括但并不局限于玩家、赌注总额、赌注信息、公共牌等等。In one aspect of the invention, employees can view various data related to the current state of the table, including but not limited to players, pots, wager information, community cards, and the like.
例如为了响应亲身询问或通过EPIA 24的询问,雇员可查看跟踪的数据以寻找两个或多个玩家之间串通舞弊的证据。例如,雇员可以确定是否在特定的牌桌上两人或多人有同时游戏的习惯,并确定在游戏中是否有可辨别的模式以提供他们不被许可地共同动作的证据。For example, in response to an in-person inquiry or an inquiry through
在本发明的一个方面,每个EPIA 24可为玩家提供召唤或指引赌场的特定员工的按钮。例如玩家可要求男招待/女招待定购饮料。另外,玩家可要求雇员审查在牌桌18上已发生或正发生的事情,例如可能的串通舞弊。这些都可匿名完成。In one aspect of the invention, each
如上所述,允许玩家管理牌桌18的该装置,还可允许雇员自动地或手工地将玩家分配到特定的牌桌和/座位和/或EPIA 24。As mentioned above, the device that allows players to manage the poker table 18 may also allow employees to automatically or manually assign players to specific poker tables and/or seats and/or EPIAs 24.
在一种实施例中,服务器50控制在中央显示器38上的广告。广告还可提供在EPIA 24上和/或与扑克桌18相关的远端显示器上。服务器50可控制广告的内容、频率和/或循环。In one embodiment,
在本发明的一个方面,玩家可避免参与一次或多次牌局,或从牌桌离开且不参与一次或多次牌局。但是,如果玩家决定参与随后的牌局,则该玩家将负债当前赌注总额的预定数目,即每次牌局错失的“错失盲注”。在一种实施例中,如果玩家决定不参加一次或多次牌局,则系统10跟踪错失的牌局数,并在玩家决定参与另一次牌局时自动扣除等于错失的牌局数乘以盲注所得的数目。In one aspect of the invention, a player may refrain from participating in one or more hands, or walk away from the table and not participate in one or more hands. However, if a player decides to participate in subsequent hands, that player will be indebted for a predetermined amount of the current total bet, which is the "missed blind" for each hand missed. In one embodiment, if the player decides not to participate in one or more hands, the
如上面所讨论的,系统10将每次交易、发出或打出的牌、赌注等等记录在数据库。这允许10从任何故障中恢复并使游戏进入相同的状态。As discussed above, the
系统10可使联赛游戏变得便利。在联赛中,包含具有预定数目的玩家的预定数目的牌桌18。例如,要求买入至少为100美元。通常,在玩家输掉所有资金后,他们将从联赛中排除。
在预定的规则下,玩家可为联赛进行注册然后分配到牌桌的座位上。在比赛中,在预定的规则下,可终止牌桌并将玩家分配到其它牌桌。系统10通过提供一个或多个以下的属性使联赛变得便利。Players can register for a tournament and be assigned a seat at a poker table under predetermined rules. During a tournament, tables may be terminated and players assigned to other tables under predetermined rules.
a)注册a) Registration
b)跟踪联赛信息b) Track league information
c)在中央显示器和/或远端显示器上显示联赛信息c) Show league information on central display and/or remote display
d)联赛设置,例如买入d) League settings, such as buy-in
e)再次买入e) buy again
f)联赛累积赌注,现金或输入凭证进入其它联赛(特定的联赛或终止日期)f) League jackpots, cash or entry vouchers into other leagues (specified league or end date)
g)关闭牌桌的处理过程g) The process of closing the table
(1) 通知牌桌关闭(1) Notify that the table is closed
(2) 传递新的座位分配(2) Pass the new seat assignment
(3) 确定关闭顺序(3) Determine the closing sequence
(4) 显示关闭顺序(4) Display shutdown order
(h)显示关于其它牌桌和其它牌桌的玩家的状态信息(h) display status information about other tables and players at other tables
(i)用于在联赛期间监控和每小时调整相应牌桌的牌局的系统:在扑克联赛期间重要的是,每个牌桌每小时进行与其它牌桌严格相等数目的牌局。这可通过暂停游戏和/或不暂停而减慢游戏来完成。(i) A system for monitoring and hourly adjustment of hands at corresponding tables during a tournament: During a poker tournament it is important that each table plays exactly the same number of hands per hour as the other tables. This can be done by pausing the game and/or slowing down the game without pausing.
(j)多地点联赛。(j) Multi-Location Leagues.
(k)基于联赛支付表格和玩家在联赛中的最终位置来自动为玩家支付联赛奖金的系统。(k) A system that automatically pays out tournament prizes to players based on the tournament payout form and the player's final position in the tournament.
在本发明的一个方面,远端或虚拟游戏可由系统10提供。远端或虚拟游戏可在无线装置上提供,且可在预定的位置进行。In one aspect of the invention, remote or virtual gaming may be provided by
虚拟游戏还可通过EPIA 24提供。例如,虚拟或远端游戏可在未轮到扑克玩家时进行。该虚拟或远端游戏可以是该牌桌或其它牌桌上面对其他玩家或虚拟玩家进行的另一扑克牌局。可选地,远端或虚拟游戏可以是其它类型的游戏,包括但并不局限于二十一点、基诺、老虎机等等。Virtual games are also available through
除了在EPIA 24或其它终端上运行其它赌场游戏之外,系统10还可在遍及赌场的其它游戏装置上运行。例如,虚拟扑克游戏可以在已有的电子押奖终端或电子竞赛博彩终端等。In addition to running other casino games on the
具体参照图14A-14B,在本发明的另一方面,系统10在多个电子扑克桌18 102、104、106上提供电子扑克游戏。14A-14B, in another aspect of the present invention, the
具体参照图14A,在一种实施例中,系统10包括第一和第二电子扑克桌102A、102B。如上面所讨论的,每个电子扑克桌102A、102B包括桌面20和多个电子玩家交互区域24。桌面20具有台面22。电子玩家交互区域24围绕相应的扑克桌102A、102B的桌面20的外围安置。每个电子玩家交互区域24都提供与其中一个玩家交互的用户界面54。Referring specifically to FIG. 14A, in one embodiment, the
服务器计算机50被连接到第一电子扑克桌102A的电子玩家交互区域24和第二电子扑克桌102B的电子玩家交互区域24,以便管理第一电子扑克桌102A上的第一组玩家的第一扑克游戏和第二电子扑克桌102B上的第二组玩家的第二扑克游戏。The
在一种实施例中,服务器计算机50通过处理由电子牌组成的第一扑克游戏的牌组、以及将该电子牌在第一扑克桌102A的电子玩家交互区域24上显示,从而管理第一扑克游戏。服务器计算机50通过处理由电子牌组成的第二扑克游戏的牌组、以及将该电子牌在第二扑克桌102B的电子玩家交互区域24上显示,从而管理第二扑克游戏。In one embodiment, the
如上面所讨论的,在一种实施例中,第一和第二扑克游戏的每次牌局包括至少一次赌局回合。服务器50可允许玩家使用电子筹码,并在这至少一次赌局回合期间通过电子玩家交互区域24来下注。第一102A和第二102B电子扑克桌可包括位于各个桌面20的中心的中央显示区域26。在一种实施例中,服务器50使用电子筹码和电子牌来管理第一和第二扑克游戏,并将电子牌和/或筹码在电子玩家交互区域24和/或中央显示区域26上显示。As discussed above, in one embodiment, each hand of the first and second poker games includes at least one betting round. The
服务器50还可确定第一扑克游戏的赢家并将第一赌注总额奖励给第一扑克游戏的赢家,然后确定第二扑克游戏的赢家并将第二赌注总额奖励给第二扑克游戏的赢家。The
在一种实施例中,第一102A和第二102B电子扑克桌位于同一地点。在第二实施例中第一电子扑克桌102A位于第一地点而第二电子扑克桌102B位于第二地点。In one embodiment, the first 102A and second 102B electronic poker tables are co-located. In the second embodiment, the first electronic poker table 102A is located at a first location and the second electronic poker table 102B is located at a second location.
具体参照图14B,在本发明的另一方面,第一组多个电子扑克桌104位于第一地点而第二组多个电子扑克桌106位于第二地点。而位于每个地点仅显示了3个扑克桌104A、104B、104C、106A、106B、106C,每个地点都可安置任意数目的扑克桌104、106。Referring specifically to FIG. 14B, in another aspect of the invention, a first plurality of electronic poker tables 104 are located at a first location and a second plurality of electronic poker tables 106 are located at a second location. While only three poker tables 104A, 104B, 104C, 106A, 106B, 106C are shown at each location, any number of poker tables 104, 106 may be located at each location.
至少一个服务器计算机50被连接到第一和第二电子扑克桌104、106的电子玩家交互区域24,以便管理在第一和第二组多个电子扑克桌上的扑克游戏。At least one
在一种实施例中,服务器计算机50可位于第一和第二地点中的一个地点或位于第三地点。In one embodiment,
在本发明的另一方面,系统10可包括连接到游戏计算机94或服务器50的打印机120。游戏计算机94或服务器50可监控奖励给玩家的赌注总额的数值或累积的数值,并在如果奖励给其中一个玩家的赌注总额的数值或赌注总额累积的数值超过预定的数值时,自动在打印机上打印官方报告表格。然后该表格可展现给玩家。In another aspect of the invention,
具体参照图15,它显示了用于在电子扑克桌上提供电子扑克游戏的一种方法110。在第一步112中,游戏计算机94管理电子扑克游戏。在第二步骤114中,从玩家中确认赢家并将赌注总额奖励给该玩家。在第三步骤116中,监控奖励给玩家的赌注总额的数值或累积的数值,并在如果奖励给其中一个玩家的赌注总额的数值或赌注总额累积的数值超过预定的数值时,自动在打印机120上打印官方报告表格。Referring specifically to FIG. 15, there is shown a
显而易见,本发明的许多修改和变化根据以上的技术来说是可能的。本发明除了在附加的权利要求的范围内所明确描述的之外可被使用。Obviously many modifications and variations of the present invention are possible in light of the above teaching. The invention may be used other than as expressly described within the scope of the appended claims.
Claims (52)
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| CNA2005800362162A Pending CN101044523A (en) | 2004-09-13 | 2005-08-29 | System and method for providing a card tournament on more electronic card tables |
| CNA2005800362374A Pending CN101044526A (en) | 2004-09-13 | 2005-08-30 | System and method for playing electronic card game |
| CNA2005800361988A Pending CN101044522A (en) | 2004-09-13 | 2005-08-30 | Electronic card tables |
| CNA2005800362158A Pending CN101044501A (en) | 2004-09-13 | 2005-08-30 | System and method for providing a card tournament using one or more electronic card tables |
| CNA200580036236XA Pending CN101044525A (en) | 2004-09-13 | 2005-08-30 | System and method for providing a card tournament using one or more electronic card tables |
| CNA2005800361969A Pending CN101142602A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method with player tracking |
| CNA2005800362177A Pending CN101044524A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method |
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| CNA2005800361988A Pending CN101044522A (en) | 2004-09-13 | 2005-08-30 | Electronic card tables |
| CNA2005800362158A Pending CN101044501A (en) | 2004-09-13 | 2005-08-30 | System and method for providing a card tournament using one or more electronic card tables |
| CNA200580036236XA Pending CN101044525A (en) | 2004-09-13 | 2005-08-30 | System and method for providing a card tournament using one or more electronic card tables |
| CNA2005800361969A Pending CN101142602A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method with player tracking |
| CNA2005800362177A Pending CN101044524A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method |
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- 2007-03-23 ZA ZA200702442A patent/ZA200702442B/en unknown
- 2007-03-23 ZA ZA200702453A patent/ZA200702453B/en unknown
- 2007-03-23 ZA ZA200702446A patent/ZA200702446B/en unknown
- 2007-03-23 ZA ZA200702450A patent/ZA200702450B/en unknown
- 2007-03-23 ZA ZA200702447A patent/ZA200702447B/en unknown
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Also Published As
| Publication number | Publication date |
|---|---|
| ZA200702447B (en) | 2008-10-29 |
| CN101044526A (en) | 2007-09-26 |
| CN101142602A (en) | 2008-03-12 |
| CN101044524A (en) | 2007-09-26 |
| CN101044522A (en) | 2007-09-26 |
| ZA200702444B (en) | 2008-06-25 |
| ZA200702450B (en) | 2008-09-25 |
| CN101044501A (en) | 2007-09-26 |
| CN101043923A (en) | 2007-09-26 |
| ZA200702442B (en) | 2008-08-27 |
| ZA200702441B (en) | 2009-09-30 |
| CN101044525A (en) | 2007-09-26 |
| ZA200702443B (en) | 2009-08-26 |
| ZA200702446B (en) | 2008-10-29 |
| ZA200702453B (en) | 2009-09-30 |
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