CN101043923A - System and method for providing a card tournament using one or more electronic card tables - Google Patents
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Abstract
Description
相关申请related application
[0001]当前申请是2004年9月13日提交的美国专利申请序列号No.10/939,772的部分继续申请,并要求2004年9月16日提交的美国临时专利申请序列号No.60/610,262的优先权。以上两个专利申请在此处引入作为参考。[0001] The current application is a continuation in part of U.S. Patent Application Serial No. 10/939,772 filed on September 13, 2004, and requires U.S. Provisional Patent Application Serial No. 60/610,262 filed on September 16, 2004 priority. The above two patent applications are hereby incorporated by reference.
技术领域technical field
[0002]本发明总体上涉及一种电子纸牌桌和方法,具体来说,涉及一种定时的电子纸牌游戏。[0002] The present invention relates generally to an electronic poker table and method, and more particularly, to a timed electronic poker game.
背景技术Background technique
[0003]赌博是一种越来越流行的娱乐形式。赌博,具体来说,需要运气和技巧的赌博,其中有一个或者多个参与者参与,对结果进行下注,这种游戏可以通过各种方式来进行:在赌场或者其他的聚集地点,或者在互联网上。在可能用来玩的各种各样方式中,许多是用纸牌来玩。其中,可以证明扑克是最为流行的。[0003] Gambling is an increasingly popular form of entertainment. Gambling, specifically, gambling requiring luck and skill in which one or more players participate and bets are placed on the outcome, which may be played in a variety of ways: in a casino or other gathering place, or in a on the internet. Of the various ways in which it is possible to play, many are played with cards. Of these, poker can prove to be the most popular.
[0004]传统上,扑克牌在桌子上玩,由几位参与者对于来自52张纸牌的一系列游戏纸牌进行下注,赌注为纸币、硬币或者筹码。一副纸牌包括四个花色,每种花色13张。这种形式的扑克牌要求一个由人来担任的庄家来协调游戏,包含发牌、下赌注、弃牌等等。传统扑克的其中一个问题是,庄家有可能失误。在“社会性”纸牌游戏中,尤其是扑克,玩家轮流当坐庄,但是在官方许可的商业赌博机构中,比如赌场,庄家通常是不参与游戏的员工。在这种情况下,庄家的培训和记忆力带来传统扑克游戏的另一个问题。[0004] Traditionally, poker is played at a table by several participants betting on a series of playing cards from a deck of 52, betting either in bills, coins or chips. A deck of cards consists of four suits, 13 cards of each suit. This form of poker requires a human dealer to coordinate the game, including dealing cards, placing bets, folding cards, and so on. One of the problems with traditional poker is that the dealer can make mistakes. In "social" card games, especially poker, the players take turns being the dealer, but in officially licensed commercial gambling establishments, such as casinos, the dealer is usually an employee who does not play the game. In this case, dealer training and memory present another problem with traditional poker games.
[0005]传统扑克游戏相关的还有一个问题就是步速。游戏机构对主持游戏的补偿采用的一个方法就是通过抽成。抽成是每一局的一个百分比,被游戏机构扣留并且保留。因此,对游戏机构来说补偿的数量受到步速的限制,也就是每小时玩的局数。[0005] Another problem associated with traditional poker games is pace. One method that gaming organizations use to compensate hosting games is through commissions. The rake is a percentage of each game, which is withheld and retained by the game organization. Therefore, the amount of compensation for gaming establishments is limited by the pace, that is, the number of games played per hour.
[0006]赌博(尤其是涉及到扑克)的一种替代形式已经在互联网上流行起来。互联网赌博已经相当成功,原因在于它为参与者提供了很多选择。尤其是,互联网赌博非常迅速、方便,几乎任何连接了互联网的计算机都可以用来注册、下注、支付,支付通常通过支付服务,如PayPal来进行。[0006] An alternative form of gambling, particularly involving poker, has become popular on the Internet. Internet gambling has been quite successful because of the many options it offers players. In particular, Internet gambling is so fast and convenient that almost any computer with an Internet connection can be used to register, place bets, and pay, usually through payment services such as PayPal.
[0007]视频扑克或者其他的纸牌游戏也可以通过类似于吃角子老虎机的单机提供。[0007] Video poker or other poker games may also be provided by a stand-alone machine similar to a slot machine.
[0008]互联网和单机类型游戏的主要缺点是,缺少人的因素。很多人喜欢与其他玩家玩扑克,部分原因在于与“直播”游戏相关联的戏剧性。无可置疑,当人类竞争者直接相互面对时,会存在着高水平的竞争对手。在游戏过程中,有经验的参与者会试图仔细设计战略,并从其他参与者的动作和游戏风格中来判断他们的意图,以便使自己更有竞争力。[0008] A major disadvantage of Internet and stand-alone type games is the lack of a human element. Many people enjoy playing poker with other players, in part because of the drama associated with "live" play. Undoubtedly, when human competitors face each other directly, high levels of competition exist. During the game, experienced players try to carefully devise strategies and judge other players' intentions from their actions and play styles in order to make themselves more competitive.
[0009]电子牌游戏,比如电子扑克游戏,已经得到了提供,它允许玩家和另外的玩家竞争,但是消除了庄家和物理意义上的纸牌。[0009] Electronic card games, such as electronic poker games, have been provided that allow players to compete against other players but eliminate the dealer and the physical cards.
[0010]本发明的目的是解决上面提出的一个或多个问题。[0010] It is an object of the present invention to address one or more of the problems set forth above.
发明内容Contents of the invention
[0011]在本发明的第一个方面中,提供了一种为多个玩家提供定时的电子纸牌游戏的电子牌桌。这个电子牌桌具有一个桌面、多个显示设备和一台游戏计算机。牌桌带有一个游戏台面,多个显示设备设置在桌面的周边,每一个显示设备实现一个电子玩家互动区域,每个电子玩家互动区域提供一个玩家界面,用来与多个玩家中的一位进行互动。游戏计算机和多个电子玩家互动区域连接在一起,处理由电子纸牌组成的一局电子牌游戏,在电子玩家的互动区域显示电子纸牌,并且管理这个电子牌游戏。一局电子牌游戏至少有一个游戏回合,包含每个玩家至少有一轮。每一轮有一些允许的行为和相关的响应时间。这台游戏计算机为玩家提供一个机会在每一轮中来选择一个允许的行为,如果玩家没有在相关的响应时间内响应,计算机会自动选择一个默认行为。[0011] In a first aspect of the invention, an electronic poker table providing a timed electronic poker game for a plurality of players is provided. The electronic poker table has a tabletop, display devices and a gaming computer. The card table has a game surface, and a plurality of display devices are arranged around the table top, and each display device implements an electronic player interaction area, and each electronic player interaction area provides a player interface for interacting with one of the plurality of players. to interact. The game computer is connected with a plurality of electronic player interaction areas, processes an electronic card game composed of electronic cards, displays the electronic cards in the electronic player interaction area, and manages the electronic card game. An electronic card game has at least one game round, including at least one round for each player. Each round has some allowed actions and associated response times. The game computer provides the player with an opportunity to choose an allowed action each round, and if the player does not respond within the relevant response time, the computer automatically chooses a default action.
[0012]在本发明的第二个方面中,提供了为多个玩家提供一个定时的电子纸牌游戏的电子牌桌。这个电子牌桌有一个桌面,一个中央显示区域,多个触摸屏显示设备和一台游戏计算机。桌面有一个游戏台面。中央显示区域位于桌面的中心位置,为玩家显示信息。多个触摸屏显示设备位于桌子周边。每一个显示设备实现一个电子玩家互动区域,每个电子玩家互动区域提供一个玩家界面,用来与多个玩家中的一位进行互动。游戏计算机和多个电子玩家互动区域和中央显示区域连接在一起,处理由电子纸牌组成的一局电子牌游戏,在电子玩家的互动区域和(或者)在中央显示区域显示电子纸牌,并且用电子纸牌和电子筹码来管理这个电子牌游戏,从玩家中决定胜利者,在这局结束的时候奖励赌注给胜利者。一局电子牌游戏至少有一个游戏回合,包含每个玩家至少有一轮。每一轮有一些允许的行为和相关的响应时间。这台游戏计算机为玩家提供一个机会在每一轮中来选择一个允许的行为,如果玩家没有在相关的响应时间内响应,计算机会自动选择一个默认行为。[0012] In a second aspect of the invention, an electronic poker table providing a timed electronic poker game for multiple players is provided. The electronic poker table has a table top, a central display area, multiple touch screen display devices and a gaming computer. The tabletop has a gaming surface. The central display area is located in the center of the desktop and displays information for the player. Multiple touch screen display devices are located around the perimeter of the table. Each display device implements an electronic player interaction area, and each electronic player interaction area provides a player interface for interacting with one of the plurality of players. The game computer is connected with a plurality of electronic player interaction areas and the central display area to process a round of electronic card games composed of electronic cards, display electronic cards in the electronic player interaction area and/or in the central display area, and use electronic Cards and electronic chips are used to manage this electronic poker game, to determine the winner from among the players, and to reward the bets to the winner at the end of the hand. An electronic card game has at least one game round, including at least one round for each player. Each round has some allowed actions and associated response times. The game computer provides the player with an opportunity to choose an allowed action each round, and if the player does not respond within the relevant response time, the computer automatically chooses a default action.
[0013]在本发明的第三个方面中,在一个电子牌桌上提供一个定时的电子纸牌游戏的方法得到了提供。这个电子牌桌有一个桌面、多个触摸屏显示设备和一台游戏计算机。桌面有一个游戏台面。多个触摸屏显示设备位于桌子周边。每一个显示设备实现一个电子玩家互动区域,每个电子玩家互动区域提供一个玩家界面,用来与多个玩家中的一位进行互动。游戏计算机和多个电子玩家互动区域和中央显示区域连接在一起,这个方法包含处理由电子纸牌组成的一局电子牌游戏的步骤。一局电子牌游戏至少有一个游戏回合,包含每个玩家至少有一轮。每一轮有一些允许的行为和相关的响应时间。这个方法包含通过游戏计算机用电子纸牌管理电子纸牌游戏,通过游戏计算机为玩家提供一个机会在每一轮中来选择一个允许的行为,如果玩家没有在相关的响应时间内响应,计算机会自动选择一个默认行为。[0013] In a third aspect of the invention, a method of providing a timed electronic poker game on an electronic poker table is provided. The electronic poker table has a table top, touch screen displays and a gaming computer. The tabletop has a gaming surface. Multiple touch screen display devices are located around the perimeter of the table. Each display device implements an electronic player interaction area, and each electronic player interaction area provides a player interface for interacting with one of the plurality of players. The gaming computer is connected to a plurality of electronic player interaction areas and a central display area, and the method includes the steps of processing a hand of an electronic poker game consisting of electronic cards. An electronic card game has at least one game round, including at least one round for each player. Each round has some allowed actions and associated response times. This method involves administering an electronic poker game with electronic cards by the gaming computer, by providing the player with an opportunity to select an allowed action in each round by the gaming computer, if the player does not respond within the relevant response time, the computer automatically selects a Default behavior.
附图说明Description of drawings
[0014]当参照下面的附图,并参考下文的详细描述,本发明的其他优点将会被更好地理解和更容易地获得认同。[0014] Other advantages of the present invention will be better understood and more readily appreciated when reference is made to the following drawings and to the following detailed description.
[0015]图1是根据本发明的一个实施例,在一个或多个电子扑克牌桌上提供电子扑克牌游戏的系统的图形示意。[0015] FIG. 1 is a schematic illustration of a system for providing electronic poker games on one or more electronic poker tables, according to one embodiment of the present invention.
[0016]图2是根据本发明的一个实施例,图1的电子扑克牌桌的桌面的简化图示。[0016] FIG. 2 is a simplified illustration of the table top of the electronic poker table of FIG. 1, according to one embodiment of the present invention.
[0017]图3是根据本发明的另一个实施例,图1的电子扑克牌桌的桌面的简化图示。[0017] FIG. 3 is a simplified illustration of the table top of the electronic poker table of FIG. 1, according to another embodiment of the present invention.
[0018]图4是根据本发明的一个实施例,图1的系统的方框图。[0018] FIG. 4 is a block diagram of the system of FIG. 1, according to one embodiment of the present invention.
[0019]图5是根据本发明的一个实施例,图1的系统的第二个方框图,包括电子扑克牌桌的组成。[0019] FIG. 5 is a second block diagram of the system of FIG. 1, including electronic poker table components, according to one embodiment of the present invention.
[0020]图6是根据本发明的一个实施例,电子扑克牌桌的图形示意。[0020] FIG. 6 is a graphical representation of an electronic poker table according to one embodiment of the present invention.
[0021]图7是图6的电子扑克牌桌的顶视图。[0021] FIG. 7 is a top view of the electronic poker table of FIG. 6.
[0022]图8是根据本发明的一个实施例,图6的电子扑克牌桌的模块的图形示意。[0022] FIG. 8 is a schematic illustration of modules of the electronic poker table of FIG. 6, in accordance with one embodiment of the present invention.
[0023]图9是根据本发明的一个实施例,图1的系统的电子玩家互动区域上显示的第一个屏幕镜头的图示。[0023] FIG. 9 is an illustration of a first screen shot displayed on the electronic player interaction area of the system of FIG. 1 in accordance with one embodiment of the present invention.
[0024]图10是根据本发明的一个实施例,图1的系统的电子玩家互动区域上显示的第二个屏幕镜头的图示。[0024] FIG. 10 is an illustration of a second screen shot displayed on the electronic player interaction area of the system of FIG. 1, in accordance with one embodiment of the present invention.
[0025]图11是图1的系统中的电子玩家互动区域的一个图示,体现在一个手持设备上。[0025] FIG. 11 is an illustration of an electronic player interaction area in the system of FIG. 1, embodied on a handheld device.
[0026]图12是一个电子纸牌的正面和背面的图示。[0026] FIG. 12 is an illustration of the front and back of an electronic playing card.
[0027]图13A是本发明的系统的软件组成的方框图。[0027] FIG. 13A is a block diagram of the software components of the system of the present invention.
[0028]图13B是根据本发明的一个实施例,提供电子扑克牌游戏的系统的简化图示。[0028] FIG. 13B is a simplified illustration of a system for providing electronic poker games, according to one embodiment of the present invention.
[0029]图14是根据本发明的一个实施例,一个定时电子扑克牌游戏的流程图。[0029] FIG. 14 is a flowchart of a timed electronic poker game according to one embodiment of the present invention.
具体实施方式Detailed ways
[0030]参考附图,在操作中,本发明主要涉及一种用来提供并与电子纸牌游戏、例如电子扑克有关的系统10和方法,。特别参考图1,系统10被设计成适合于游戏环境,例如赌场12。典型地,这样的赌博环境12是赌场12里面一个专门的或指定的区域,例如一个扑克室或者扑克区域14,这个区域被例如围栏16围起来。尽管上述内容提到一个其中系统10可能被使用的可能的实现或者地点时,本发明不限于任何这样的地点或者实现。系统的其它细节可以在美国专利序列号N/A(File No.60,667-007),N/A(File No.60,667-008),N/A(File No.60,667-009),N/A(File No.60,667-010),N/A(File No.60,667-011),N/A(File No.60,667-012),N/A(File No.60,667-013),N/A(File No.60,667-014),N/A(File No.60,667-015),N/A(File No.60,667-016),N/A(File No.60,667-017),N/A(File No.60,667-018),N/A(File No.60,667-019),N/A(File No.60,667-020),N/A(File No.60,667-021),N/A(File No.60,667-022),N/A(File No.60,667-023),N/A(File No.60,667-024),N/A(File No.60,667-025),N/A(File No.60,667-026),N/A(File No.60,667-027),N/A(File No.60,667-028),N/A(File No.60,667-029),N/A(File No.60,667-030),N/A(File No.60,667-031),以及N/A(File No.60,667-032)中发现,特此引为参考。[0030] Referring to the drawings, in operation, the present invention generally relates to a
[0031]在示意的实施例中,系统10使用了电子筹码和电子游戏纸牌,以便向两个或更多的玩家提供自动纸牌游戏。在本发明的一个方面中,不需要人来作为庄家。系统10可以处理所有的庄家功能。[0031] In the illustrated embodiment, the
[0032]系统10可以被用于玩任何纸牌游戏的所有变种或者版本。然而,为了便于讨论,系统10将被描述成为适用于使用在实现扑克牌游戏中,例如Texas Hold’em。[0032] The
[0033]在本发明的一个方面中,系统10可以处理向玩家分配座位、提供电子筹码、接受赌注,以及给胜利的玩家赌注。系统10通过电子方式对一组电子纸牌进行洗牌,将电子纸牌分给玩家,并把任何通用纸牌分给电子牌桌或扑克桌18。系统10也可以处理参与者的下注、弃牌、跟注,还可以基于参与者的顺序来限制这些行为。[0033] In one aspect of the invention, the
[0034]在本发明的另一个方面中,系统10中的纸牌或扑克牌桌18是联网的,都连接到一个或多个服务器(见下文)。服务器可以被用于实现和辅助玩家跟踪、票进票出(无现金)下注、将玩家分配到特定牌桌上的座位、进行游戏、牌桌设置(包括开桌、关桌以及修改牌桌参数)、以及累积赌注等。[0034] In another aspect of the invention, the card or poker tables 18 in the
[0035]如示范实施例中所示,系统10包括多个电子扑克牌桌18。在图1所示的实施例中,系统10包括5个电子扑克牌桌18,但是本发明不限制电子扑克牌桌的数目。[0035] As shown in the exemplary embodiment,
[0036]图2和图3分别显示了根据本发明的第一和第二个实施例的扑克牌桌18的桌面20的简单布局示意。[0036] FIGS. 2 and 3 show schematic layouts of table tops 20 of poker tables 18 according to first and second embodiments of the present invention, respectively.
[0037]在图2中所示的桌面20的顶视图中,桌面20包括一个游戏台面22,以及多个电子玩家互动区域24。在示范的实施例中,扑克牌桌18最多可以同时坐下10个玩家,因此也包括了10个电子玩家互动区域24A-24J。[0037] In the top view of
[0038]图3所示的桌面20的顶视图中(其中类似的元件采用相同的附图标记来标示),桌面20包括游戏台面22和多个电子玩家互动区域(EPIA)24。在示范的实施例中,扑克牌桌18最多可以同时坐下10个玩家,因此也包括了10个电子玩家互动区域24。牌桌10还包括一个中心或者公共显示区域(CDA)26。[0038] In the top view of
[0039]在一个实施例中,各个电子玩家互动区域24被用于直接向分配在特定电子玩家互动区域24A-24J的玩家传递游戏信息,并实现玩家用户界面(见下文),以完成互动或者供玩家进行输入。中心或公共显示区域26被用于向所有玩家显示信息。[0039] In one embodiment, each electronic
[0040]例如在一个实施例中,系统10被用于玩叫做TexasHold’em的扑克游戏版本。在Texas Hold’em中,每个玩家处理一定数量的牌,例如两张,扣在桌面上。这两张牌叫做玩家的底牌28。一些牌,三张或者五张,正面向上并显示在公共显示区域26上。这些牌叫做公共牌30。玩家的一局牌,因此包括玩家的底牌28和公共牌30。在每一局结束时,剩余的玩家,不论任何玩家,只要是获得了最高的扑克手的玩家就是本轮或者本局的胜利者。[0040] For example, in one embodiment, the
[0041]在本发明的一个方面中,底牌28正面朝下显示在相应的电子玩家互动区域24上,公共牌显示在中心显示区域26处。底牌28以第一个预定比率进行显示,公共牌30以第二个预定比例进行显示。第一个和第二个预定比例可以被表达为游戏纸牌的标准尺寸或者预定默认尺寸的比例。在一个实施例中,第一个和第二个比例是相同的。在另一个实施例中,第一个和第二个比例不同。例如,第一个和第二个比例可以被定义成,公共牌30被显示得比底牌28大一些。[0041] In one aspect of the invention, the
[0042]参考一个实施例中的图6、图7以及图8,电子玩家互动区域24采用不同的显示设备来实现,例如触摸屏32。每个显示屏32可以被装在可移动模块34中。[0042] Referring to FIG. 6, FIG. 7 and FIG. 8 in one embodiment, the electronic
[0043]模块34可以包括一个全功能计算机。计算机包括能够运行操作系统(例如Windows XP或者Windows CE,可以从位于华盛顿特区雷蒙德市的微软公司获得)的处理器。在一个实施例中,模块34包括一个读卡器36,用来读取玩家ID(未示出)。[0043]
[0044]在示意性的实施例中,模块34被安装在桌面20上,这样触摸屏32与桌面20平行。然而,触摸屏32可以被安装成与桌面20形成一个角度。作为替代,模块34可以调整,以便提供可调整视角的触摸屏32。[0044] In the illustrated embodiment,
[0045]在一个实施例中,中心显示区域26由独立的显示屏来实现,例如LCD或者等离子监视器,或者类似设备。[0045] In one embodiment, the
[0046]剩余的桌面可以被例如毛毡的布料覆盖,或者具体来说,绿色、蓝色或者红色毛毡。布料上可以印制上标志、游戏信息或者其他信息。[0046] The remaining table top may be covered with a cloth such as felt, or specifically green, blue or red felt. Logos, game information, or other information can be printed on the fabric.
[0047]在一个替代的实施例中,电子玩家互动区域24和中心显示区域26可以由单一的显示器来实现,这个显示器覆盖了桌面的很大一部分。电子玩家互动区域24和中心显示区域26可以通过虚拟的边界,从桌面20的其余部分中分离出来。在电子玩家互动区域24和中心显示区域26周围的区域可以被用于模拟标准扑克桌的桌面,例如可以显示桌布(如绿色毛毡)的图片。此外,还可以在桌面20和/或电子玩家互动区域24上,对图标、游戏信息、其他信息、广告、通知、图片、视频,或者其他信息进行显示、旋转、循环播放或者仅播放有限的一段时间。[0047] In an alternative embodiment, electronic
[0048]如下文所讨论的,系统10和扑克牌桌18,尽管是电子的,但是被设计成可以传递和保持采用非电子扑克桌的标准扑克室里面的所有感觉和气氛。每个电子扑克牌桌18四周围绕着几个扑克椅40。扑克椅40的数量等于扑克牌桌18上电子玩家互动区域24的数量。[0048] As discussed below, the
[0049]特别参考图6和7,在示意性实施例中,扑克牌桌18是椭圆形的,可以坐下最大数目的玩家。例如,扑克牌桌18的尺寸可以设计成最多坐7、8、9、10或者11个玩家,尽管本发明不限于任何特定尺寸的扑克牌桌。如上所述,在电子玩家互动区域24和中心显示区域26(如果有的话)之间,桌面被桌布(例如绿色毛毡或类似物品)覆盖。扑克牌桌包括一个或多个底座42,一个或多个桌腿44固定到底座上。桌腿44支撑桌面。一条围栏或者缓冲器46环绕着桌面20的外圆周。[0049] With particular reference to FIGS. 6 and 7, in the illustrated embodiment, the poker table 18 is oval in shape to accommodate a maximum number of players. For example, the poker table 18 may be sized to seat up to 7, 8, 9, 10, or 11 players, although the invention is not limited to any particular size poker table. As noted above, between the electronic
[0050]特别参考图4或5,上面所述的系统10可以包括一个或多个电子扑克牌桌18。在本发明的一个方面中,电子扑克牌桌18之间采用例如以太网48互相联网。可以使用一个或多个服务器50来提供系统10的功能。例如,系统50可以被用于实现不同的功能,包括并不限于:[0050] With particular reference to FIGS. 4 or 5 , the
在一场游戏中开始或者关闭牌桌18;Start or close table 18 during a game;
数据和玩家跟踪;data and player tracking;
非现金下注;non-cash bets;
定义和修改牌桌参数,包括:打开或者关闭牌桌18,设定在牌桌18上进行的扑克游戏,设定下注参数等;Define and modify table parameters, including: open or close table 18, set poker games played on table 18, set betting parameters, etc.;
定义和管理赌注,包括房间佣金,如抽成;Define and manage bets, including room commissions such as rake;
定义和管理累积的赌注;define and manage accumulated bets;
为玩家建立和管理队列,并向玩家分配队列中的座位和/或特定桌子;Establish and manage queues for players and assign players seats in the queue and/or specific tables;
以及建立和管理扑克大赛,包括分配玩家座位、移除桌子等。As well as setting up and managing poker tournaments, including assigning player seats, removing tables, and more.
[0051]特别参考图5,在一个实施例中,每个牌桌18包括10个电子玩家互动区域24,这些电子玩家互动区域24是在基于计算机的模块34中实现的。每个模块34都通过网络48连接到服务器50。如图所示,另一个计算机52,例如运行视窗XP系统的个人计算机,可以也通过网络48被连接到服务器50。PC 52的基本功能可以是控制和驱动中心显示区域26。[0051] With particular reference to FIG. 5, in one embodiment, each table 18 includes ten electronic
[0052]在一个实施例中,服务器50在每个牌桌18上运行扑克牌游戏。模块34的基本功能是运行电子玩家互动区域24,以显示和运行用户界面。[0052] In one embodiment, a
[0053]在另一个实施例中,扑克牌游戏或扑克牌游戏的一部分可以由模块34和/或计算机52来执行或运行。[0053] In another embodiment, a poker game or portion of a poker game may be performed or run by the
[0054]在本发明的另一个方面,系统10将实现基于玩家账户的现金进/现金出系统。系统10将为每个玩家生成一个用户帐号。一旦为玩家建立起帐号,玩家会被分配一个关联着个人身份识别码或者PIN的玩家卡片。一旦玩家被分配了玩家卡片,其账户就可以被充值。玩家卡片被用于在牌桌18处识别玩家。玩家可以通过将现金放入一个钱柜的方式来对其账户进行充值,这样现金被接受并充到玩家的账户中,打印出来的收条会给玩家,并且赌场12中也会保留收条。为了将电子筹码带到牌桌18,玩家在一个椅子上坐下,刷一下他们的玩家卡片,并输入其PIN。系统10通知玩家他们的帐号余额,并允许玩家将其账户余额的全部或者一部分转换成电子筹码,带到游戏中。[0054] In another aspect of the invention, the
[0055]特别参考图13A,从软件角度,系统10可以使用6个程序组来实现:游戏引擎82、牌桌服务器84,牌桌客户端86、玩家客户端88、桌面管理器90,以及钱柜管理器92。牌桌服务器84实现网络通信,进行控制和认证,以及不同牌桌之间的功能(如座位预定、多桌的游戏)。游戏引擎82管理电子扑克牌游戏,并负责所有的游戏功能,如电子游戏扑克牌生成、发牌、下注、判断胜利者以及授予奖金。桌面客户端86是用于中心显示区域26的图形控制。玩家客户端90实现了电子玩家互动区域24的用户界面,以及捕获玩家输入和从玩家输入到桌面客户端服务器的通信的逻辑。桌面管理器88包括用户界面,用来设定玩家、网络,以及游戏参数,以开始、暂停和终止游戏,并用来监控游戏行为,响应系统或玩家生成的警报。现金篮管理器92提供生成玩家帐号并向其充值的能力,以生成玩家卡片。[0055] With particular reference to FIG. 13A, from a software perspective, the
[0056]参考图9和10,每个电子玩家互动区域24实现了一个玩家界面54。玩家界面54可以在桌面20(见上文)上,或者在模块34中,实现。在另一个实施例中,玩家界面54可以在手持设备58上实现,例如个人数字助理(PDA)。[0056] Referring to Figures 9 and 10, each electronic
[0057]玩家界面54可以是图形化的(如图9和10所示),也可以采用其它形式,例如简单的文本格式。在一个实施例中,电子玩家互动区域24向玩家提供了在几种玩家界面54之间进行选择的选项,例如电子扑克桌56的图形化表示或是文本界面。[0057] The
[0058]回到图9和10,在一个实施例中。玩家界面54包括一个扑克牌桌56的图形化表示。扑克游戏中的每个玩家可以由用户图像或者图标62来代表,可以列出他们的名称以及赌注总额。当前这一局游戏的总赌金可以在扑克牌桌56的中间进行显示,通过成堆的筹码64和/或代表当前赌金价值的数字66。每个玩家所下的赌金可以由成堆的筹码68和/或邻近其用户图标62的数字70来表示。[0058] Returning to Figures 9 and 10, in one embodiment. The
[0059]玩家界面54也可以包括一系列玩家选择按钮72以及一系列游戏按钮74。玩家选择按钮72可以包括,例如,一个坐下按钮72A,一个离桌按钮72B,以及一个选择按钮72C。总体来说,只有坐下按钮72A和离桌按钮72B之一,是在任何时候都有效的。选择按钮72C允许玩家来到选择菜单或屏幕(未示出),这里允许玩家修改玩家界面54的特定参数,例如,在玩家界面54的两种不同格式中选择一种。一系列的游戏按钮74允许玩家在游戏期间,将其在游戏中的决定通知到系统10。游戏按钮74可以包括一个弃牌按钮74A,一个跟注按钮74B,以及一个加注按钮74C。通常这些只有在玩家参加进入游戏的时候才有效。在一个实施例中,按钮72在触摸显示设备32上实现。在一个替代的实施例中,按钮72由电动开关或者按钮来实现(未示出)。[0059] The
[0060]在一个实施例中,玩家界面54也可以包括公共牌30。可以在玩家界面显示的其它信息包括但不限于:轮到哪位玩家的提示,每个玩家的总筹码,其他玩家亮出的牌,和/或给玩家的信息(例如广告)。[0060] In one embodiment, the
[0061]在本发明的另一个方面,玩家界面54包括一个或多个电子游戏牌76的图形表示(见图12)。每个电子游戏牌76具有正面76A和背面76B。每张牌的背面76B具有相同的识别图案或者图像,这样当看到背面76B的时候,是不能把牌区分出来的。电子游戏牌76通常是一组或一副标准游戏牌中的一张。这样的一副牌可以是52张的标准牌,每张牌具有一个值。牌值有两个组成部分:第一个组成部分是从2到ACE之一的值,第二个组成部分是四个花色(红心、方片、黑桃、草花)之一。每张牌的值在每张游戏牌的正面76A上进行显示。[0061] In another aspect of the invention, the
[0062]游戏牌的背面76B显示的图案可以是一个图标、一个随机图案(从一组预定的图案中选出来的),或者可以是面向玩家的广告。图案可以包括一段视频。在一个实施例中,在游戏牌的背面76B上显示的图案可以在一组预定图案中循环。图案也可以让用户去选择,这里的用户可能是玩家,或者赌场的员工。[0062] The graphic displayed on the back 76B of the playing card may be an icon, a random graphic (selected from a predetermined set of graphics), or may be an advertisement for the player. Patterns can include a video. In one embodiment, the patterns displayed on the back 76B of the playing card may cycle through a set of predetermined patterns. Patterns can also be selected by the user, who may be a player or an employee of the casino.
[0063]在一个实施例中,电子游戏牌或者牌76是在电子扑克游戏中的玩家的底牌。然而,电子游戏牌76可以被用在任何类型的电子牌类游戏中,其中最好显示/隐藏玩家的牌是可以控制的。这样,当在电子扑克游戏(或者更具体地,指在Hold’em风格的扑克游戏中,玩家的底牌)的背景下对本发明进行描述的时候,本发明不限于这样的牌类游戏。[0063] In one embodiment, the electronic playing cards or
[0064]当采用真实的纸牌来玩牌类游戏的时候,其中玩家的纸牌可以“扣下”,不向任何其它玩家公开,玩家可以查看自己的牌,而采用多种方式来使自己的牌不被其他玩家看到。例如,玩家可以将牌拿得贴近自己的身体,将牌展开并用手挡住,这样只有玩家自己可以看到纸牌的正面。或者玩家可以将纸牌正面朝下扣在桌面上,抬起一边或一角,可以看到纸牌正面的一部分,而用手挡住纸牌。[0064] When playing a poker game with real cards, in which a player's cards can be "taken down" and not revealed to any other players, the player can view his own cards and use a variety of ways to make his cards Not seen by other players. For example, a player can hold the cards close to their body, spreading them out and covering them with their hands so that only the player can see the front of the cards. Or the player can place the cards face down on the table, lift one side or a corner, and can see part of the front of the cards, while blocking the cards with their hands.
[0065]控制器可以是模块34、个人计算机52、手持终端58、服务器50或者其组合,由控制器控制玩家界面54,也即,控制显示在电子玩家互动区域24上的玩家界面54上面的信息组成,探测对触摸屏显示器装置32(当使用的时候)的触碰,并将触碰解释成触发器或者触碰事件(见下文)。如下文所示,控制器24、52、58、50可以控制对玩家的电子游戏底牌的显示或者遮蔽(隐藏),这样玩家可以控制显示并观看他们的牌,并对其他玩家保密。如同玩家使用真实的纸牌来玩,这样玩家有机会在纸牌被看到之前,用手挡住纸牌。The controller can be a
[0066]美国专利申请序列号No.10/939,772中公布了一种用来可控地显示/遮盖玩家的电子游戏底牌的系统和方法。该专利申请于2004年9月13日提交,此处引用作为参考。[0066] US Patent Application Serial No. 10/939,772 discloses a system and method for controllably revealing/covering a player's electronic game cards. This patent application was filed on September 13, 2004 and is incorporated herein by reference.
[0067]在本发明的一个方面中,每个电子玩家互动区域都被分配给一位玩家。一旦玩家被分配到牌桌18的特定座位上,关联的EPIA24可以设定成无效或者锁定状态,并且可以显示被分配的玩家的名字。一旦EPIA 24被锁定,分配的玩家必须登录到EPIA 24(见下文)。[0067] In one aspect of the invention, each electronic player interaction area is assigned to a player. Once a player is assigned to a particular seat at the poker table 18, the associated
[0068]一旦玩家登录,EPIA 24被激活,显示出玩家界面54。此外,既然EPIA 24处于有效状态,玩家可以进入在牌桌12上玩的游戏,或通过激活选择按钮72C来调整/修改任何可能的选项。[0068] Once the player logs in, the
[0069]在如同上文讨论的一个实施例中,EPIA 24可以采用独立的或者模块化的计算机34来实现。在一个实施例中,模块化计算机34包括一个显示器32,它可以是触摸屏显示器32。触摸屏显示器32显示关于游戏过程的信息(文本和/或图形),并在EPIA 24上实现按钮或可选区域以供用户输入。[0069] In one embodiment as discussed above, the
[0070]玩家可以通过EPIA 24登录系统10或者牌桌18。在一个实施例中,玩家可以使用玩家跟踪卡来登录系统10。玩家将其玩家跟踪卡插入读卡器36,或者在读卡器36上刷卡。EPIA 24也可以要求将PIN输入到附属的键盘,或者通过触摸屏显示器装置32实现的键盘中。作为替代或另外地,玩家可以使用生物参数、例如指纹来登录,通过传感器和RFID卡或芯片来感知。[0070] Players may log into the
[0071]在本发明的一个方面中,EPIA 24包括一个声音生成装置,被用于生成可以被分配到EPIA 24的玩家听见的声音。声音生成装置可以由听筒或耳机或一个或多个扬声器来实现。生成的声音可以被分为系统声音或玩家声音。系统声音包括希望或者适合被每个人(包括其他玩家和非玩家)都听到的声音。玩家声音包括希望被玩家听到的声音,但是没有必要仅限于玩家听到。例如,系统声音可以包括模仿洗牌、发牌、出筹码的声音、或者与赢得赌金相关的声音。玩家声音可以包括轮到某个玩家的提醒或者提示,或者如果游戏是计时的,对剩余时间或者已经用去的时间的提示。玩家专有声音是只能够或者只应该被某个玩家听到的声音,可以是可听见的信号,指示玩家的底牌或者玩家的最高一局,或者与玩家当前这局牌相关的获胜可能性。[0071] In one aspect of the invention, the
[0072]在本发明的另一个方面中,EPIA 24可以由触摸屏显示器装置32来实现。装置32可以与一台计算机集成在同一个模块中。作为替代,触摸屏装置32可以是单独的装置,由位于牌桌18或者服务器50的单独的计算机或计算机52来控制。[0072] In another aspect of the invention, the
[0073]在很多游戏环境12中,例如赌场的扑克牌室,总赌金的一部分或者一定比例由运行扑克游戏的赌场来获得。这部分赌金被称为抽成。在一个实施例中,与当前赌金相关的抽成的数量被显示在每个EPIA 24上。抽成可以采用美元的数目来显示,也可以包括电子筹码的图形表示。[0073] In many gaming environments 12, such as the poker room of a casino, a portion or percentage of the pot is earned by the casino running the poker game. This part of the wager is called a rake. In one embodiment, the amount of rake associated with the current wager is displayed on each
[0074]在本发明的一个方面中,系统10采用电子筹码和电子游戏牌。在一个实施例中,EPIA 24可以包括筹码和/或美元数量的一个图形表示,以显示桌边的每个玩家剩余的筹码数量。此外,EPIA 24可以包括指示当前总赌金的筹码和/或美元数量的图形表示。赌金可以在扑克牌桌的图形表示的中间位置来进行显示。[0074] In one aspect of the invention,
[0075]在一个实施例中,每个EPIA 24可以包括公共牌的图形表示,位于扑克牌桌的图形表示的中间位置。也可以显示其他玩家的牌的图形表示(当前一局牌正面朝下,这局结束了之后正面朝上)。[0075] In one embodiment, each
[0076]如上所述,系统10可以要求玩家登录进开放的EPIA 24,或者进入已经分配给他们的EPIA 24。可以有多种方式完成登录(见上文)。一旦玩家的身份确立,玩家可以访问一个玩家帐户,使用帐户余额购买筹码。此外,关于玩家在赌桌上的游戏的信息可以被跟踪并被记录到玩家帐户上。[0076] As noted above, the
[0077]EPIA 24可以带有耳机或头挂听筒,来提供给玩家的声音或其他信号(见上文)。[0077] The
[0078]在本发明的一个方面中,EPIA 24提供的声音是采用仿真声音来提供的(见上文)。[0078] In one aspect of the invention, the sounds provided by the
[0079]在本发明的一个方面中,系统可以使用一种无现金系统,例如票进/票出或“TITO”(见下文)。[0079] In one aspect of the invention, the system may use a cashless system such as ticket-in/ticket-out or "TITO" (see below).
[0080]在一个实施例中,系统10要求每个玩家具有一个玩家帐户。玩家帐户可以具有相关联的帐户余额,账户中包括的美元数量是基于玩家存入的钱和/或他们赢得的任何奖励(通过打扑克牌或者一些其他游戏)。一旦玩家被EPIA 24识别出来,玩家可以下载一定数量的美元,购买筹码开始游戏。[0080] In one embodiment, the
[0081]作为替代,一张票证(例如具有条形码)、磁卡、RFID卡,或者一些其他媒介(共同称为TICKET),可以被插入EPIA 24、牌桌18、或者一个电子交易终端。TICKET可以具有一个相关联的价值,可以打印和/或以编码形式体现在票面上,或者也可以与系统10中的TICKET相关联。[0081] Alternatively, a ticket (e.g., with a barcode), magnetic card, RFID card, or some other medium (collectively referred to as a TICKET), may be inserted into the
[0082]此外,一旦玩家决定离开牌桌18,他们拥有的任何剩余筹码可以立即兑换回美元,并存储在他们的玩家账户中和/或生成一张新的TICKET。[0082] Additionally, once a player decides to leave the poker table 18, any remaining chips in their possession can be immediately converted back to dollars and deposited in their player account and/or generate a new TICKET.
[0083]在本发明的另一个方面中,每个EPIA 24可以提供一个轮到谁行动的指示。如果轮到了分配到EPIA 24的某个玩家,EPIA 24可以提供恰当的信号,如图标(可以位于玩家的名字旁边,或者EPIA24上的任何其他位置)、声音(例如蜂鸣或者音乐的音调),和/或语音信息。如果轮到的是另一个玩家,EPIA 24可以通过贴近该玩家名字的图标和/或闪动文本,来显示轮到谁了。[0083] In another aspect of the invention, each
[0084]如上所述,EPIA 24包括一组玩家选择按钮72,允许玩家在轮到他们的时候采取适当的行动,例如下注、弃牌、跟注等。在一个实施例中,在给定的游戏规则下,EPIA 24只激活在当前轮次中恰当的按钮72。例如,如果特定游戏中已经达到了最大数量的加注,那么下注或者加注的按钮将会失效。此外,当没有轮到某个玩家的时候,其所有的按钮72都是失效的。[0084] As noted above, the
[0085]如上所述,每个座位或者EPIA 24都被分配给一个特定的玩家。可以采用排队系统,从一个电子等候队列中将玩家分配到某个座位,或者可以由赌场的员工使用系统10来对玩家进行分配。然而,在特定情况下,玩家可能希望改变座位或者到另外一张桌子去。例如,如果另一位/多位玩家离开牌桌,牌桌上只留下了较少的玩家,而玩家又不喜欢与这么少的人在一张牌桌上玩,那么玩家可以通过EPIA 24请求再次分配座位。[0085] As noted above, each seat or
[0086]本发明包括显示和/或隐藏玩家的底牌的方法(见上文)。此外或单独地,EPIA 24可以基于玩家当前这局牌以及公共牌来提供获胜百分比的指示。获胜百分比可以用文本方式显示,如55%,和/或图形方式,如圆饼图或柱状图。获胜百分比可以使用与底牌相关的同样的触发事件,来触发和显示。作为替代,一个独立的触发事件,比如在EPIA24上的另外一个位置的触摸事件,也可以用来显示获胜百分比。[0086] The present invention includes methods of showing and/or hiding a player's hole cards (see above). Additionally or separately, the
[0087]本发明包括显示和/或隐藏玩家的底牌的方法(见上文)。此外或单独地,EPIA 24可以基于玩家当前这局牌以及公共牌来提供获胜百分比的指示。最高手可以用文本方式显示,比如两对,和/或图形方式,构成最高手的五张牌的图片。最高手可以使用与底牌相关的同样的触发事件,来触发和显示。作为替代,一个独立的触发事件,比如在EPIA24上的另外一个位置的触摸事件,也可以用来显示最高手。[0087] The present invention includes methods of showing and/or hiding a player's hole cards (see above). Additionally or separately, the
[0088]如上所述,一个牌桌18可以包含一个或者多个EPIA24。比如,每个牌桌可以有11个座位,最多可以安排11的玩家。每个EPIA24可以有一个或多个在IV中描述的特点。[0088] As noted above, a poker table 18 may contain one or more EPIAs 24. For example, each table can have 11 seats, and a maximum of 11 players can be arranged. Each EPIA24 can have one or more of the characteristics described in IV.
[0089]如上所述的一个实施例中,EPIA可以用一个独立的或者模块的计算机34来实现。在一个实施例中,模块计算机34包含一个显示屏32,其可以是一个触摸式显示屏32。触摸式显示屏32显示关于游戏进展的信息(文本和/或图形)和在EPIA24上为用户的输入执行按钮或可选区域。[0089] In one embodiment as described above, the EPIA may be implemented by a stand-alone or
[0090]在本发明的一个方面,桌子18包含一个桌子声音产生设备,它为玩家产生听得见的声音。桌子声音产生设备可以用一个或多个在桌子18上装贴或集成的扬声器来实现。作为替代,桌子声音产生设备可以包含一个或多个和EPIA24相邻或集成的扬声器。一般的,桌子声音产生设备播放系统声音或者播放适合每一个玩家听的声音。[0090] In one aspect of the invention, the table 18 includes a table sound generating device that generates audible sounds for the players. The table sound generating device may be implemented with one or more speakers mounted or integrated on the table 18. Alternatively, the table sound generating device may contain one or more loudspeakers adjacent to or integrated with the
[0091]比如,系统声音可能包含模仿洗牌,发牌,筹码扔进罐子,赢得奖金相关的声音。玩家声音可能包含轮到玩家或者游戏是否定时的提醒或者指示,留下的时间或者时间正在耗尽的提示。一般的,玩家独有的声音将不会通过桌子声音产生设备执行。[0091] For example, system sounds may include sounds related to imitating shuffling of cards, dealing of cards, throwing chips into pots, and winning bonuses. Player sounds may contain reminders or indications that it is the player's turn or that the game is on time, that time is left, or that time is running out. In general, player-specific sounds will not be implemented by the table sound generator.
[0092]典型的显示器,比如液晶或者等离子显示器是长方形的。如图6和7所示,覆盖物可以和桌面20成为一体,包含一个切口。覆盖物覆盖显示器的外边缘,仅有位于切口内的显示部分是可见的。在图解的实施例中,切口有椭圆形的形状,这和桌子的形状类似。[0092] Typical displays, such as liquid crystal or plasma displays, are rectangular. As shown in Figures 6 and 7, the cover may be integral with the
[0093]如上所述,抽成定义为用于运行扑克游戏的每次赌注总额的一部分或者一个百分比。这笔赌注总额的一部分被称为是抽成。在一个实施例中,对应于当前赌注总额的抽成数量显示在中央显示区域26上。抽成可以显示为美元数,也可以包含电子筹码的图形表示。[0093] As noted above, rake is defined as a portion or a percentage of the pot for running a poker game. A portion of this bet total is known as the rake. In one embodiment, the rake amount corresponding to the current pot is displayed on the
[0094]在本发明的另外一个方面,中央显示区域26可以提供提示这是谁的轮次。在一个实施例中,中央显示区域26可以提供一个适当的信号,比如一个图标,例如一个箭头或者其他符号,又比如一个声音,例如嘟嘟声或者音乐的音调和/或一个语音信息。玩家轮次的提示可以加入在EPIA24上的提示中。[0094] In another aspect of the present invention, the
[0095]在一局扑克中,甚至在有一个真人庄家的标准扑克桌子中,其中一个玩家被指定为“庄家”,这是处于发牌和下注的顺序目的。在本发明的一个方面中,中央显示区域26可以提供一个指示,本局哪个玩家被指定“庄家”。在一个实施例中,中央显示区域26可以提供一个适当的信号,比如一个图标,例如一个箭头或者其他符号,又比如一个声音,例如嘟嘟声或者音乐的音调和/或一个语音信息。玩家轮次的提示可以加入在EPIA24上的提示中。[0095] During a hand of poker, even at a standard poker table with a live dealer, one of the players is designated as the "dealer" for purposes of the order in which cards are dealt and bets placed. In one aspect of the invention, the
[0096]如上所述,底牌28是在各自的电子玩家互动区域24上面朝下显示的,而公共牌是在中央显示区域26显示的。在一个方面中,公共牌30比底牌28显示的尺寸要大一些。[0096] As noted above, the
[0097]在本发明的一个方面中,桌子18为玩家提供一个扑克游戏,比如Texas Hold’em。在一个实施例中,这个提供的扑克游戏是一个定时的游戏,也就是说,每一轮中玩家要在一个预定的时间内完成。比如,玩家有一分钟来完成每一轮。作为替代,这个时间期限是可变的,比如有一分钟完成第一轮,然而第二轮有一个更短或者更长的时间来完成。作为替代,每一个玩家有一个时间库,用于完成每一轮的时间从他们的时间库中减去。[0097] In one aspect of the invention, table 18 provides players with a poker game, such as Texas Hold'em. In one embodiment, the provided poker game is a timed game, that is, players have a predetermined amount of time to complete each round. For example, the player has one minute to complete each round. Alternatively, the time period is variable, such as having one minute to complete the first round, whereas the second round has a shorter or longer time to complete. Instead, each player has a time bank, and the time to complete each round is subtracted from their time bank.
[0098]在本发明的另外一个方面中,中央显示器38可以用来显示广告信息。广告信息可以来自赌场或者第三方,可以由图像,图片,动画,视频和/或音频。广告可以展示在中央显示器38的特定区域,也可以是基于时间变化的,也就是说,在一组广告信息中循环。[0098] In another aspect of the invention, the central display 38 may be used to display advertising information. Advertising information may come from the Casino or third parties and may consist of images, pictures, animations, video and/or audio. Advertisements may be displayed on a specific area of the central display 38, or may be time-varying, that is, cycle through a set of advertisement messages.
[0099]特别参照图13B,在一个实施例中,游戏引擎82在游戏计算机94上实现或者运行。如果电子扑克桌18是独立的牌桌18,那么电子扑克桌18可能包括它自己的游戏计算机94。作为替代,游戏计算机可以是服务器50,服务器50可以用联网到多个电子扑克桌18。[0099] With particular reference to FIG. 13B, in one embodiment, the
[00100]在一个实施例中,游戏引擎82包括一个随机数字生成器或者RNG(未示出)。在每局电子扑克游戏开始时候,使用RNG来洗一付52张扑克牌,并决定这付牌的顺序。一个玩家被指定为庄家。[00100] In one embodiment,
[00101]如果扑克桌18在玩Texas Hold’em,在庄家左边的玩家(通常由庄家按钮指定)被称为“小盲注”,在小盲注左边的玩家被叫做“大盲注”。在每手开始时候,被称为大盲注的玩家必须加预定数量的钱到赌注总额,如1美元,5美元,或者10美元。这个数量也被叫做大盲注。在此之前,被叫做小盲注的玩家也必须加预定数量的钱到赌注总额,通常是大盲注的1/2。这个数量也被称为小盲注。通常,游戏引擎82会自动从相应玩家的堆中扣除大盲注和小盲注,加到赌注总额。[00101] If the poker table 18 is playing Texas Hold'em, the player to the left of the dealer (usually designated by the dealer button) is called the "small blind" and the player to the left of the small blind is called the "big blind." At the beginning of each hand, the player known as the big blind must add a predetermined amount of money to the total bet, such as $1, $5, or $10. This amount is also called the big blind. Prior to this, the player known as the small blind must also add a predetermined amount of money to the total bet, usually 1/2 of the big blind. This amount is also known as the small blind. Typically, the
[00102]在公布盲注后,游戏引擎82将发两张牌,也就是玩家的底牌,底牌对每个玩家正面朝下。这些牌正面朝下显示在每个玩家的电子玩家互动区域24。如上所述,每个玩家可以控制的看到他们的底牌。[00102] After the blinds are announced, the
[00103]在发底牌后,游戏引擎82管理一个下注轮。第一个下注轮从大盲注左边的玩家开始。通常来说,会以游戏按钮74的形式,给每个玩家一组合适的选择。在一个实施例中,游戏按钮74仅在轮到玩家的时候才显示。此外,根据正在进行的扑克游戏的规则,仅仅显示恰当的游戏按钮74。[00103] After the hole cards are dealt, the
[00104]在第一个下注轮后,游戏引擎82正面朝上发,并显示三张公共牌,也就是“公共牌”。在一个实施例中,公共牌在每个电子玩家互动区域24显示,如图所示。如果使用一个中心显示区域26,那么公共牌可以只显示或者再次显示在那里。[00104] After the first betting round, the
[00105]随后是第二个下注轮。在第二个下注轮后,游戏引擎82发第四张公共牌,也就是“转圈牌”。然后是第三个下注轮。[00105] A second betting round follows. After the second round of betting, the
[00106]在第三个下注轮后,正面朝上发第五个和最后的公共牌,也就是“尾牌”。这后面是第四轮和最后的下注轮。如果在最后一轮下注后,仍然存在超过一个玩家,具有最高手的玩家会被决定为是本局的胜利者。[00106] After the third betting round, the fifth and final community card, the "tail card," is dealt face up. This is followed by the fourth and final betting round. If after the last round of betting there is still more than one player, the player with the highest hand will be determined to be the winner of the hand.
[00107]如果从第一到第三个下注轮中的任何一轮后,只存在一个玩家,则这留下的玩家被自动决定为是胜利者。由于一张或者多张公共牌还没有发,在每个电子玩家互动区域24的兔子按钮72D被激活或者被显示,如上所述。[00107] If there is only one player after any of the first to third betting rounds, the remaining player is automatically determined to be the winner. Since one or more community cards have not yet been dealt, the rabbit button 72D in each electronic
[00108]在本发明的一个方面中,系统10中的扑克桌18被联网,连接到一个或者多个服务器50。服务器50可以用于实现和方便以下操作:玩家追踪,票进票出(无现金)下注,分配玩家到某个牌桌的座位,比赛游戏,牌桌设置(包括开/关牌桌和修改牌桌参数),和累计赌注。每个桌子18有一个或多个EPIA24。牌桌18和EPIA可以有一个或者多个下面描述的特点。[00108] In one aspect of the invention, the poker tables 18 in the
[00109]另外,其他设备也可以连接到服务器50,用来提供附加的特点和/或功能。例如,提供一个排队系统(见下文)。这个系统也可以通过独立的计算机来实现,该计算机实现这个功能。独立的计算机也可以实现系统的其他特点或者功能。但是,值得注意的是,在某些系统中,这些附加的特点或功能,至少部分可以由服务器50提供。[00109] Additionally, other devices may also be connected to
[00110]在本发明的一个方面,服务器50运行游戏。换句话说,服务器50电子洗牌、发牌、控制玩家的轮次、接收玩家的输入并据此行动、跟踪、管理和奖励赌注、跟踪抽成。游戏数据被存储在数据库中,每次输入、下注、游戏等都被存储在数据库中。[00110] In one aspect of the invention, the
[00111]在本发明的一个方面,提供了一个排队系统,用于分配玩家到扑克桌18的座位。如果没有空座位,排队系统可以也实现一个电子等候列表。在一个实施例中,一个或者多个赌场的员工可以访问一个或者多个设备,如个人电脑,笔记本电脑,平板电脑,和手持电脑,或者PDA。这些设备允许员工输入客户名字或者玩家ID或者刷玩家ID卡。如果在牌桌18有空座位,玩家可以被分配到该座位。[00111] In one aspect of the present invention, a queuing system for assigning players to poker table 18 seats is provided. The queuing system can also implement an electronic waiting list if no seats are available. In one embodiment, one or more casino employees have access to one or more devices, such as personal computers, laptops, tablets, and handheld computers, or PDAs. These devices allow employees to enter a customer's name or player ID or swipe a player ID card. If a seat is available at the table 18, the player may be assigned to that seat.
[00112]在一个实施例中,如果有超过一个空位,员工可以选择其中一个座位(通过或者不通过玩家的输入)。作为替代,设备可以通过预定规则选择座位。[00112] In one embodiment, if more than one seat is available, the employee may select one of the seats (with or without player input). Alternatively, the device may select seats by predetermined rules.
[00113]如果没有空座位,玩家被放在一个队列中,直到有座位空出。在一个实施例中,玩家被根据先来先服务的原则从队列中取出,分配座位。然而,系统10可以允许赌场为玩家设定特别的规则,绕开队列或者列表。例如,在特定情况下,赌场可以发给玩家凭证使其被放在队列的头部,如在一场游戏中获胜。[00113] If no seats are available, the player is placed in a queue until a seat becomes available. In one embodiment, players are taken from the queue and assigned seats on a first-come, first-served basis. However,
[00114]在本发明的一个方面中,服务器50提供界面,该界面允许用户,如赌场授权或者指定的员工,来建立一张新的牌桌18,或者更改已存牌桌18的参数。界面可以在服务器50或者其他联网到服务器50的设备上实现。[00114] In one aspect of the invention, the
[00115]该界面可以提供以下的一个或者多个特性:能够开/关一个牌桌,能够修改游戏参数,如允许的赌注、进行的游戏、抽成等。[00115] The interface may provide one or more of the following features: the ability to turn on/off a poker table, the ability to modify game parameters such as allowed bets, games played, rake, etc.
[00116]在本发明的一个方面中,如上所述,系统10在数据库中追踪每个交易、赌注和发牌。系统10也追踪在每个牌桌18的玩家。这些信息被存储在数据库中,被归纳,并可呈现众多形式的报告格式。与玩家相关的任何信息、游戏、每局怎么玩都被追踪。这些有效的数据可以也被用于分析,用于决定扑克牌局(每小时)的频率,针对一张牌桌上或者某个玩家或某些玩家参与的所有游戏,还可以用于监视,比如玩家之间的串通。[00116] In one aspect of the present invention, as described above, the
[00117]如上所述,在一个实施例中,每个玩家必须属于一个玩家俱乐部,有一个分配的玩家ID来登陆EPIA24,以便在牌桌18玩扑克。每个玩家在玩家追踪俱乐部有一个账户。在追踪俱乐部的玩家账户追踪玩家可用于玩扑克的现金或者货币的数量。玩家账户也追踪玩家在牌桌18的游戏,包括下注的数量和赢得的数量。[00117] As noted above, in one embodiment, each player must belong to a player club and have an assigned player ID to log into the
[00118]系统10允许奖金,也就是积累奖金,在多手和/或多个牌桌之间产生和赢得。积累奖金的数量可根据包含的牌桌中下注和/或赢得的数量增加。积累奖金的数量可以持续增加,直到在预定条件下获胜。作为替代,它可以仅在预定时间范围内被激活。赢得奖金的条件可以是奖金在限时结束前被一个或者多个玩家赢得。[00118] The
[00119]系统10允许积累奖金以多种方式筹备。积累奖金可被筹备的方式可以是通过应用在服务器50或者其他设备上的计算机程序筹备。例如,积累奖金可以通过在每次赌注中,每两次赌注中,或者每n次赌注中抽取一定比例来筹得。[00119] The
[00120]累计奖金的数量可以被显示在中心显示器38和/或远程显示器上。[00120] The jackpot amount may be displayed on the central display 38 and/or on the remote displays.
[00121]在一定可定义的条件下,和/或为了特定活动,如市场活动,累计奖金的可以被随意初始化。累计奖金可以是单手(在多手中),也可以在一个牌桌内预定数目的手,还可以在预定时间内多手等等。[00121] Under certain definable conditions, and/or for specific events, such as marketing campaigns, jackpots can be initialized at will. Jackpots can be for a single hand (in multiple hands), a predetermined number of hands within a table, multiple hands for a predetermined time, etc.
[00122]在本发明的另一个方面中,在玩家赢得奖金后,或者玩家注销,或者任何胜利者超过预定数量,或者在任何其它恰当时间,在EPIA24的玩家会看到一个或多个政府报告表格。此表格接受玩家的电子签名(如果允许),或者可以告知玩家要求,并指引他们到他们可以填写表格的地方。此设备可以是个人电脑、笔记本电脑、或者平板电脑、手持电脑、PDA或者其它合适的设备。[00122] In another aspect of the invention, after a player wins a prize, or the player logs off, or any winner exceeds a predetermined amount, or at any other appropriate time, the player at EPIA24 will see one or more government reports sheet. This form accepts the player's electronic signature (if allowed), or the player can be informed of the requirement and directed to where they can fill out the form. This device may be a personal computer, laptop computer, or tablet computer, handheld computer, PDA or other suitable device.
[00123]在本发明的一个方面中,可以分配一个或者多个赌场的员工来管理多个牌桌。其中一个员工可以管理排队系统(哪里提供)。可以提供一个与服务器联网的设备,该设备为员工提供多种功能。该设备提供一个仪表盘应用程序,允许员工管理牌桌18的不同方面。[00123] In one aspect of the invention, one or more casino employees may be assigned to manage multiple tables. One of the employees can manage the queuing system (where available). A server-networked device can be provided that provides multiple functions to employees. The device provides a dashboard application that allows staff to manage different aspects of the poker table 18.
[00124]在本发明的一个方面中,员工可以看到与牌桌当前状态相关的不同数据,包括但不限于玩家,赌注,下注信息,公共牌等。[00124] In one aspect of the present invention, employees can view various data related to the current state of the table, including but not limited to players, bets, wagering information, community cards, etc.
[00125]例如,为了响应亲自的查询,或者通过EPIA24的查询,员工可以看到追踪数据,以查找两个或者多个玩家串通的证据。例如,员工可以决定在某张牌桌上的两个或者多个玩家是否有习惯同时参与游戏,来决定是否在游戏中有可辨别的模式,这种模式可以证明他们不允许一起合作。[00125] For example, in response to an in-person inquiry, or an inquiry by EPIA24, an employee may view tracking data to look for evidence of collusion between two or more players. For example, an employee may determine whether two or more players at a certain table are in the habit of playing simultaneously to determine if there is a discernible pattern in the game that would justify them not being allowed to cooperate together.
[00126]在本发明的一个方面中,每个EPIA24可以提供给玩家按钮,用来召集或者要求赌场中的特定员工。例如,玩家可以要求主人/女主人叫一杯饮料。另外,玩家可以要求员工审查在牌桌18上已经发生或者正在发生的事情,例如,可能的串通。这可以匿名完成。[00126] In one aspect of the present invention, each
[00127]如上所述,允许玩家管理牌桌18的设备,也可以允许员工自动或者手工的将玩家分配到特定牌桌,和/或特定位置,和/或EPIA24。[00127] As noted above, the equipment that allows players to manage poker tables 18 may also allow staff to automatically or manually assign players to specific poker tables, and/or specific locations, and/or
[00128]在一个实施例中,服务器50控制在中心显示器38上的广告。也可以在与扑克桌18相连的EPIA 24和/或远程显示器上提供广告。服务器50可以控制内容,频率,和/或广告的循环。[00128] In one embodiment, the
[00129]在本发明的一个方面中,玩家可以避免参与一局或者多手游戏,或可以从牌桌起身,不参与一局或者多手游戏。典型的,然而如果玩家决定玩随后的一局,那么这个玩家欠当前赌注预定数量的钱,也就是,每手缺少“遗漏的盲注”。在一个实施例中,如果玩家决定不参与一局或多局,那么系统10追踪缺少的局数,一旦玩家决定玩另一局,自动扣除一定数量的钱,该数量等于缺少的局数乘以盲注。[00129] In one aspect of the invention, a player may refrain from participating in one or more hands of play, or may get up from the table and not participate in one or more hands of play. Typically, however, if a player decides to play a subsequent hand, that player owes a predetermined amount of money for the current bet, ie, missing "missing blinds" per hand. In one embodiment, if the player decides not to play one or more rounds, the
[00130]如上所述,系统10在数据库中记录每次交易,发出或者玩过的牌,赌注等。这允许系统10从任何错误中恢复,使游戏回到相同的状态。[00130] As noted above, the
[00131]系统10使游戏便利。在游戏中,包含具有预定数量玩家的预定数量的牌桌18。要求再一次买入,比如100美元。通常,在玩家输光他们所有的钱,他们会被从游戏中除名。[00131] The
[00132]在预定规则下,玩家可以注册一个游戏,并被分配到牌桌的座位上。在预定规则下,在游戏中,牌桌可能被分解,玩家被分配到其他牌桌。系统10通过提供一个或多个下述特点使游戏便利:[00132] Under predetermined rules, players may register for a game and be assigned a seat at a poker table. During games, tables may be broken up and players assigned to other tables under predetermined rules.
a)注册a) Registration
b)追踪游戏信息b) Track game information
c)在中心显示器和/或远程显示器上显示游戏信息c) Display game information on the central monitor and/or remote monitors
d)游戏安排,如买入d) Game arrangement, such as buy-in
e)再次买入e) buy again
f)游戏赌注,现金或者用于加入另一场游戏的进入凭证(特定游戏或者失效日期)f) Game wagers, cash or entry vouchers for joining another game (specific game or expiry date)
g)中断牌桌的流程:g) The process of interrupting the table:
(1)发出牌桌中断的消息(1) Send a message that the table is interrupted
(2)传达新的座位安排(2) Communicate new seating arrangements
(3)决定中断顺序(3) Determine the interrupt sequence
(4)显示中断顺序(4) Display interrupt sequence
h)显示其他牌桌以及在其他牌桌的玩家的状态信息h) Display status information about other tables and players at other tables
i)系统用来监控和调整在一场游戏中单个牌桌每小时的局数:在扑克游戏中,每个牌桌在每小时中与其他所有牌桌有大体相同的局数是重要的。这可以通过暂停游戏和/或不暂停但是减低游戏速度。i) System used to monitor and adjust the number of hands per hour at a single table in a game: In a game of poker, it is important that each table has approximately the same number of hands per hour as all other tables. This can be done by pausing the game and/or not pausing but slowing down the game.
j)多点游戏j) Multipoint game
k)系统基于游戏支付牌桌和玩家在游戏中最终位置自动支付他们的游戏所得。k) The system automatically pays out players' winnings based on the game's payout table and final position in the game.
[00133]在本发明的一个方面,可以通过系统10提供远程或者虚拟游戏。远程或者虚拟游戏可以在无线设备上提供,并能够在预定地点参加。[00133] In one aspect of the invention, remote or virtual gaming may be provided by the
[00134]也可以通过EPIAs24提供虚拟游戏。例如,当没有轮到扑克玩家的时候,他们可以玩虚拟或者远程游戏。虚拟或者远程游戏可以是另外一局扑克,和牌桌上或其他牌桌上的其他玩家比赛,或者和虚拟玩家比赛。作为替代,远程或者虚拟游戏可以是其他类型的游戏,包括但不限于21点、奇诺、角子老虎机等。[00134] Virtual games may also be provided through EPIAs 24. For example, poker players can play virtual or remote games when it is not their turn. A virtual or remote game may be another hand of poker, against other players at the poker table or at other tables, or against virtual players. Alternatively, the remote or virtual game may be other types of games including, but not limited to, blackjack, chino, slot machines, and the like.
[00135]除了在EPIAs24或者其它终端运行其他赌场游戏,系统10可以运行在整个赌场的其他游戏设备上。例如,虚拟扑克游戏可以运行在已有的电子押奖终端或者电子运动比赛终端。[00135] In addition to running other casino games at the
[00136]在本发明的一个方面,游戏计算机提供了一个定时电子扑克游戏。如前所述,游戏计算机94和多个电子玩家互动区域14连接或者联网在一起,处理由电子牌组成的电子扑克游戏。电子牌在电子玩家互动区域24上显示。游戏计算机94管理着电子扑克游戏。一局电子扑克游戏至少有一轮游戏回合,包含每位(剩余的)玩家至少轮到一次。每一次有一组允许的行为和相关的响应时间。这组允许的行为是基于正在玩的特定电子游戏的游戏规则来确定的。[00136] In one aspect of the invention, a gaming computer provides a timed electronic poker game. As previously mentioned, the
[00137]游戏计算机94为玩家提供一个机会在每一轮中来选择一个允许的行为,如果玩家没有在相关的响应时间内响应,计算机会自动选择一个默认行为。[00137] The
[00138]比如,对于既定的轮次,允许的行为可以是放弃、弃牌、跟注或者加注。默认的行为将是轮到玩家时,其允许行为中的一种。[00138] For example, for a given round, the allowed actions may be to give up, fold, call or raise. The default behavior will be one of the allowed behaviors for the player when it's his turn.
[00139]在一个方面,默认的行为根据预定规则来确定。为玩家准备的默认行为可以根据游戏回合和/或玩家与发牌者位置关系来确定。比如,如果玩Texas Hold’em,在第一轮赌博中默认的行为可以是跟注或者放弃。但是,在此后的任何一轮中,默认的行为是弃牌。需要注意的是,对于任何给定的回合,可以设定任何默认行为,本发明对于设定默认行为不做限制。比如,每个游戏回合,默认行为可以设定为弃牌。[00139] In one aspect, the default behavior is determined according to predetermined rules. The default behavior for the player may be determined based on the game round and/or the player's positional relationship to the dealer. For example, if playing Texas Hold'em, the default behavior on the first betting round might be to call or give up. However, on any round thereafter, the default action is to fold. It should be noted that for any given round, any default behavior can be set, and the present invention does not limit the default behavior. For example, each game round, the default behavior can be set to discard cards.
[00140]在本发明的一个实施例中,和每轮的相关响应时间是预定的。作为替代,和每轮的相关响应时间可以设为游戏回合的函数。比如,从一轮赌博到下一轮赌博,要求的响应时间可以减小或者增加。[00140] In one embodiment of the invention, the associated response time for each round is predetermined. Alternatively, the associated response times for each round may be set as a function of game rounds. For example, the required response time may decrease or increase from one round of gambling to the next.
[00141]在本发明的另外一个方面中,响应时间是可变的。[00141] In another aspect of the invention, the response time is variable.
[00142]比如,每位玩家有一个相关的响应时间库。每个响应时间可以包含默认响应时间和可变响应时间。对于任何给定的游戏回合,如果玩家在默认的响应时间内响应,那么不会从玩家各自的库中扣除时间。但是,如果玩家在默认响应时间耗尽之后响应,多用的时间需要从时间库中扣除。一旦玩家的时间库用完,游戏计算机94就会采用默认的行为。对于随后的游戏回合,在默认响应时间耗尽之后就会采用默认行为。[00142] For example, each player has an associated response time library. Each response time can contain a default response time and a variable response time. For any given game round, if a player responds within the default response time, then no time will be deducted from the player's respective bank. However, if the player responds after the default response time has expired, the extra time needs to be deducted from the time pool. Once the player's time bank is exhausted, the
[000143]在另一个实施例中,游戏计算机94可以为玩家在一组预定规则下往响应时间库增加时间。比如,默认响应时间中没有使用的时间可以加入玩家的时间库。[000143] In another embodiment, the
[000144]典型的,一个游戏回合中的可变响应时间不能超过玩家响应时间库中的剩余时间。[000144] Typically, the variable response time in a game round cannot exceed the remaining time in the player's response time library.
[000145]如上描述,玩家界面54包含游戏按钮74。在一个实施例中,在玩家各自轮次中,仅有对应允许行为的游戏按钮74得到显示。[000145] The
[000146]参照图14,显示了方法100用电子牌桌18提供电子扑克游戏。[000146] Referring to FIG. 14, a
[000147]在第一步骤102中,由电子纸牌组成的一局电子扑克游戏被处理。一局电子牌游戏至少有一个游戏回合,对每个(剩余的)玩家来说至少有一轮。每一轮有一些允许的行为和相关的响应时间。[000147] In a
[000148]在第二步骤104中,游戏计算机94用电子牌来管理电子牌游戏。在第三步骤106中,游戏计算机94为玩家提供一个机会在每一轮中来选择一个允许的行为。[000148] In a
[000149]在第三步骤108中,如果玩家没有在相关的响应时间内响应,计算机会自动选择一个默认行为。[000149] In a
[000150]显而易见,按照上述内容,本发明的很多修改和变化是可能的。本发明可以用不同于所附的权利要求书范围内描述那样来实现。[000150] Obviously, many modifications and variations of the present invention are possible in light of the foregoing teachings. The invention may be practiced otherwise than as described within the scope of the appended claims.
Claims (40)
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| CNA2005800362374A Pending CN101044526A (en) | 2004-09-13 | 2005-08-30 | System and method for playing electronic card game |
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| CNA2005800362374A Pending CN101044526A (en) | 2004-09-13 | 2005-08-30 | System and method for playing electronic card game |
| CNA2005800361988A Pending CN101044522A (en) | 2004-09-13 | 2005-08-30 | Electronic card tables |
| CNA2005800362158A Pending CN101044501A (en) | 2004-09-13 | 2005-08-30 | System and method for providing a card tournament using one or more electronic card tables |
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| CNA2005800361969A Pending CN101142602A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method with player tracking |
| CNA2005800362177A Pending CN101044524A (en) | 2004-09-13 | 2005-08-30 | Electronic poker table and method |
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- 2005-08-30 CN CNA2005800362374A patent/CN101044526A/en active Pending
- 2005-08-30 CN CNA2005800361988A patent/CN101044522A/en active Pending
- 2005-08-30 CN CNA2005800362158A patent/CN101044501A/en active Pending
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- 2005-08-30 CN CNA2005800362177A patent/CN101044524A/en active Pending
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2007
- 2007-03-23 ZA ZA200702444A patent/ZA200702444B/en unknown
- 2007-03-23 ZA ZA200702441A patent/ZA200702441B/en unknown
- 2007-03-23 ZA ZA200702443A patent/ZA200702443B/en unknown
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- 2007-03-23 ZA ZA200702453A patent/ZA200702453B/en unknown
- 2007-03-23 ZA ZA200702446A patent/ZA200702446B/en unknown
- 2007-03-23 ZA ZA200702450A patent/ZA200702450B/en unknown
- 2007-03-23 ZA ZA200702447A patent/ZA200702447B/en unknown
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Also Published As
| Publication number | Publication date |
|---|---|
| ZA200702447B (en) | 2008-10-29 |
| CN101044526A (en) | 2007-09-26 |
| CN101142602A (en) | 2008-03-12 |
| CN101044524A (en) | 2007-09-26 |
| CN101044522A (en) | 2007-09-26 |
| CN101044523A (en) | 2007-09-26 |
| ZA200702444B (en) | 2008-06-25 |
| ZA200702450B (en) | 2008-09-25 |
| CN101044501A (en) | 2007-09-26 |
| ZA200702442B (en) | 2008-08-27 |
| ZA200702441B (en) | 2009-09-30 |
| CN101044525A (en) | 2007-09-26 |
| ZA200702443B (en) | 2009-08-26 |
| ZA200702446B (en) | 2008-10-29 |
| ZA200702453B (en) | 2009-09-30 |
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