Abstract
We consider transferable utility cooperative games (TU games) with limited cooperation introduced by a hypergraph communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions, the hyperlinks of the hypergraph, for which it is assumed that only coalitions that are hyperlinks or connected unions of hyperlinks are able to cooperate and realize their worth. We introduce the average tree value for hypergraph games, which assigns to each player the average of the player’s marginal contributions with respect to a particular collection of rooted spanning trees of the hypergraph, and study its properties. We show that the average tree value is stable on the subclass of superadditive cycle-free hypergraph games. We also provide axiomatizations of the average tree value on the subclasses of cycle-free hypergraph games, hypertree games, and cycle hypergraph games.







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Notes
A collection of coalitions \(\mathcal B\) on N is a building set on N if (i) for any \(S,Q\in \mathcal B\) such that \(S\cap Q\ne \emptyset \) it holds that \(S\cup Q\in \mathcal B\), and (ii) \(\{i\}\in \mathcal B\) for all \(i\in \mathcal B\), and therefore, it is also a union stable system, cf. Algaba et al. (2001).
This boils down to player i being a null player in the TU game \(v^H\). Such player is also known as superfluous player in, e.g., Slikker and van den Nouweland (2001).
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The research of Anna Khmelnitskaya was supported by RFBR (Russian Foundation for Basic Research) grant #18-01-00780. Her research was done partially during her stay at the University of Twente, whose hospitality is highly appreciated. The research of Guang Zhang was supported by NSFC (National Natural Science Foundation of China) Grant #71901145.
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Kang, L., Khmelnitskaya, A., Shan, E. et al. The average tree value for hypergraph games. Math Meth Oper Res 94, 437–460 (2021). https://doi.org/10.1007/s00186-021-00762-w
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DOI: https://doi.org/10.1007/s00186-021-00762-w