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Import animation to existing model

A topic by JasonWeise created Apr 06, 2024 Views: 99 Replies: 2
Viewing posts 1 to 3

Hi all

Is there a way to import animation from an fbx file and apply to a model that has already been imported?

What I want to do it import my skeletal mesh and shade it the way I want, then import some FBX files with just the bone animations I want.

When I import the animations now, they import just fine but I cannot find a way to apply them to the actual model, they seem to only be applicable to the single object (if that make sense).

What I am trying to achieve in steps:

1. Import my model with skeleton

2. Shade it as I want

3. Import animations (using exactly the same skeleton as the model) such as walk, idle, run etc...

4. Apply those animations to my model.


Hopefully I am just missing some specific step, hope someone can help :)

Hi, if it's the same file, PixelOver has a system of synchronization that's to say if the file is modified in an external program it will be resynchronized in PixelOver. 

But for the animations if new ones have been added there will be one more step, you will need to create a new animation in PixelOver and you select the object in the bottom left panel under the animation input choose the right animation and add a key. (It's a bit complicated so I'll add a short gif here to better explain later)

And for the moment there is no way to only import animations to another imported 3d model. But in the future animation system will be improved.

Thanks for the speedy response @Deakcor.

I think this sounds like what I am trying to achieve, a gif will definitely help.

Does this mean I can use an animation off another imported model on my "main" model? I don't mind having multiple "animation models" in the meantime until the animation system is improved.

Thanks again.