The art direction is interesting. I think the healths are a bit too high since winning takes a while. Overall though I do see a good start to a visually entertaining turn based game. Good work!
Amanuel Seifu
Creator of
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I did NOT expect physics when I first bumped the cubes together! I feel like the strongest level of the game was with the bouncing platform. I think this game could be improved heavily by leaning into the Rube Goldberg aspect of differently-acting platforms being placed around to launch the robots to the finish. Also, nice robots!
This is an awesome idea. I also love how when a piece of your ship detaches, you can collect it at scrap. The biggest item I bought was the x2 grabber but I had trouble expanding cause I couldn't find enough junk. Idk if it exists, but having larger junk which requires larger grabbers would be a great edition. It also allows for exponential growth since getting huge ship parts doesn't seem that practical currently. Awesome job!
The presentation, art, and polish of this game is really good. I love the "Papers Please" inspiration you guys added to the customer part. I think the economy might be a little off since I kept going into the negative every run near the beginning. But I think this could be made into an actual game if you continued development. Great work!
I had a lot of fun with this. The inclusion of base with the right click was very appealing to me. Exploring this concept further to make the 3D interaction complement the music making mechanic would be something cool to explore, like a 3d drum set where you move your mouse to hit different drums. Great work with this!