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Amanuel Seifu

294
Posts
10
Followers
8
Following
A member registered Feb 22, 2020 · View creator page →

Creator of

Recent community posts

The art direction is interesting. I think the healths are a bit too high since winning takes a while. Overall though I do see a good start to a visually entertaining turn based game. Good work!

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I def need to fix the spawning, thanks for playing!

Thanks!

The game is very simple, but the presentation, menu's, art, and pictures are awesome!

The game is very simple, but the presentation, menu's, art, and pictures are awesome!

I did NOT expect physics when I first bumped the cubes together! I feel like the strongest level of the game was with the bouncing platform. I think this game could be improved heavily by leaning into the Rube Goldberg aspect of differently-acting platforms being placed around to launch the robots to the finish. Also, nice robots!

Thanks!

I love the movement in this game! It's very fun and also looks great. Adding more in depth mechanics would do a lot to elevate this game to the next level. great job!

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This is an awesome idea. I also love how when a piece of your ship detaches, you can collect it at scrap. The biggest item I bought was the x2 grabber but I had trouble expanding cause I couldn't find enough junk. Idk if it exists, but having larger junk which requires larger grabbers would be a great edition. It also allows for exponential growth since getting huge ship parts doesn't seem that practical currently. Awesome job!

I'm glad you did!

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Thanks for playing!

This was a really cool concept.  I didn't find changing the window size to be too useful, but the "blackhole" which shrinks the screen is by far the coolest use of the mechanic. If you ever do this again, having the game change window sizes itself could lead to cool results. Great work!

This is very well made, and the levels are thoughtful. Awesome job with this!

One of the levels really tricked me lol. This is a cool concept, I'd be curious to see how it could be expanded. Also, great art!

This was a lot of fun. Kudos for adding a bulk buy button. The one thing I would change is having the routes not disappear when you've drawn to far, since It always takes several tries to connect planets that are a valid distance. Excellent work!

Cool jumps is a must for next time! Thanks for playing!

I appreciate it!

Wow, I really like this concept. The level presentation is also a highlight for me. I think it would be really cool if the circuit part was an actual puzzle rather than a task, but I think that was what you were trying to do for level 2. Great job!

Yeah I decided to keep the car flip thing cause it made me laugh (and I was running out of time). Thanks for playing!

This game looks and plays great. It actually took me a while to do the puzzles and I haven't even finished yet. Great job all around!

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Thanks!

This is  very cute game. I like the fact of different animals appearing at different times of the day. Adding some animal  movement and solidifying the day and night cycle (each time you go out represents one day) would be cool to see. Great job!

The art and pacing in this is really good. The fighting is a bit finicky but the mechanic concept is great. Great job!

The presentation, art, and polish of this game is really good. I love the "Papers Please" inspiration you guys added to the customer part. I think the economy might be a little off since I kept going into the negative every run near the beginning. But I think this could be made into an actual game if you continued development. Great work!

This is one of the most visually striking game jam games I've ever seen. You've done an amazing job with this!

Ooooh I like the checkpoint idea. Thanks for the rec!

The polish on display here is unreal. I can't believe you did this is 48 hours. Something I wish was explored more is moving the scaffolding with you ON it. You can kinda go up on them when the crane pulls them, but staying on is really hard. Incredible job! 

I love the concept, but I wasn't gaining money by taxing people. Lmk if there is another way to get money. Great work!

The mechanics on display here are insane! Very cool stuff. I wasn't able to pass the door on the level with the red dots though, even after trying to fit with different sizes and collecting the yellow dot. lmk if I did something wrong. Awesome game!

I appreciate it!

Thanks!

That's a great point. Giving the car its own unique mechanics would def help to make the driving part matter more. Thanks for playing!

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Thanks!

It took me a while to understand how to play, but once I did I had a lot of fun. The way you get to see the dynamic of scale and time actually play made this really cool as well. A visual tutorial would have been nice but this is a very solid game. Great job!

I had a lot of fun with this. The inclusion of base with the right click was very appealing to me. Exploring this concept further to make the 3D interaction complement the music making mechanic would be something cool to explore, like a 3d drum set where you move your mouse to hit different drums. Great work with this!

Thanks for playing! Could you elaborate on the ramp floor immersion thing? I added that to prevent people from making their own starting points since placing ramps on the floor would make the starting ramp useless.

Hi evan

I love this a lot. Didn't think this was possible. You also took the extra step by adding blue and window sizing challenges (taking landscape vs. portrait). I hope to make a photography game one day so this is great inspiration. Amazing job!

I appreciate it!

Hi evan