Awesome idea, I think it has great potential and I would be happy to see full game of this kind on Steam.
Kohan
Creator of
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Thanks! Actually we got pixelation effect from asset store for free Pixelation | Fullscreen & Camera Effects | Unity Asset Store. Combine that with good lighting and you have a recipe for good looking game!
I like the idea that you need to more or less comply to wielder's will because It makes you consider If It is worth It to comply now and make bad move or you can make your own move and hope that on the next move wielder will do what you want. Besides that obviously audio would be greatly appreciated, even good music alone makes a world of difference!
Good idea, though I think It isn't really engaging for player as most of the time you can just spam Arrow Down and you will be fine. Also as someone already mentioned sometimes (or even quite offen) some pieces already contain 3 blocks of the same color. Overall I think if it would be a little more challenging so the player has to think through his moves It would be great!
Thanks! I like your suggestions and they would definitely add depth to the game, perhaps we would add them in later stages of the game if we had enough time, but this year we wanted to make a game that is really simple so you can just jump in and figure out what's going on without tutorials so that's the main reason we only have one game mechanic.
Almost skipped that game because I thought It's just another shooter! I think you should make it more clear that it features programming your AI (either mention it in discription or put some UI button / hotkey icon to open programming menu). And Im glad I didn't skip the game, because I LOVE the concept of programming. Of course the game could do with some polishing - for example it's sometimes difficult to differentiate between enemies and projectiles. Also the pacing of the game is too slow I think - you need quite some time before you gain enough blocks to do basic programming. But I guess there wasn't enough time for that because the mechanics where time consuming. All in all I really enjoyed the game and It's the game I played the longest in this jam so far.
Not gonna lie, I was quite confused and didn't know what to do, but the atmosphere you were able to build is incredible. Entering program through computer, music and awesome effects - all these things give really good immersion . The only thing that imo doesn't fit the atmosphere was movement - I think It's too fast/platformer-like.